Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other.
Robo Monkey is the 3rd upgrade of the Super Monkey for Path 2 in Bloons TD 5. Each gun is capable of targetting independently, making it especially effective for tracks with multiple paths. Occasionally, it can shoot at two completely opposite directions, one example being when a Robo-Monkey is shooting at Lobby. Because it can shoot with two guns at a time, it is also stronger against MOAB-class bloons than a regular Plasma Monkey. It can fire regular darts, Laser Blasts, or Plasma Blasts from both of its guns, depending on first path upgrades.
3 Plasma Robo Monkeys can pop an entire Z.O.M.G, including its children, on every track up to Mount Magma.
In BTD5 Flash, upgrading a Super Monkey to a Robo Monkey also gives it an additional range boost.
However it no longer gives a range Boost in BTD6.
Robo Monkeys have more pierce than normal Super Monkeys. In fact, Robo Monkeys have 2 extra popping power than normal Super Monkeys.
If a Robo Monkey is placed in the correct position of a track with multiple paths, its arms will target independent paths.
When you fast forward, it looks like the monkey shoots 2 bullets from each cannon and the bullets are further from each other "at the cost". This is same for the Technological Terror.
For some reason in BTD5, Robo Monkey can pop Frozen and Lead Bloons bloons even without the Path 1 upgrades. It still shows as if the Robo Monkey is shooting normal darts though. This is no longer possible in BTD6.
In BTD5, the Robo Monkey's arms are all the same targeting, but in BTD6 they are all different.