River Terrain is a type of Terrain in Bloons Monkey City. Tracks that belong in this type of terrain favor the Banana Farms but restrict Ninja Monkeys, Bomb Shooters and Monkey Engineers.
Typical features[]
- Always one-entry-one-exit
- Sometimes a wide amount of open space, sometimes restricted amount of space
- Always has water for water-based towers
Tracks[]
Note: the names given are the unofficial names given by Ninja Kiwi fans. Difficulty ratings are based on the track itself, these ratings may differ based on City Level and Tile Difficulty. (These difficulties are in the game code, used for determining Tile difficulty.
My Tracks' sequences for presenting tracks varies between versions of the game.
- The Mobile version presents: Doubleback§↓ Loop River§↓ River Python§↓ Wavy River§↓ and Meanderiver§↓.
- The browser-based version presents: Doubleback, Meanderiver, Wavy River, Loop River, River Python and, in Dunes, Bridges§↓.
See also: Tracks (BMC)
Doubleback[]
Description[]
This is a track where Bloons go back and forth in a curved river of S-shaped. Bloons start off from the left side of the top of the river, follow the path downwards all the way to near the end of the river, then turn around anticlockwise, flow upwards and exit on the right side of the top of the river.
Tips[]
Since bloons make a U-turn at the other end of the river and follows a similar path they crossed to the exit, most towers will get a second chance to attack them.
Strategies[]
A 1/3 Spike Factory placed at the end so that it only puts the spikes on the end would be very useful for destroying MOAB class bloons without their children using up all the spikes.
Loop River[]
Description[]
Bloons start from the top left and go through a slightly curved track that loops twice around different islands and exits in the bottom right.
Tips[]
(You can add some!)
Strategies[]
(you can add some!)
Trivia[]
- A dried-up version of this appears in a Badlands terrain map.
River Python[]
Description[]
The bloon path begins with a loop, then travels for a bit and then makes another loop before exiting.
Tips[]
The spike factory can be place at that small land that's near the exit.
Strategies[]
(you can add some!)
Wavy River[]
Description[]
Bloons start from the top right curving twice and exiting on the bottom left
Tips[]
(You can add some!)
Strategies[]
(you can add some!)
Meanderiver[]
Description[]
A river in S-shaped, Bloons are following a really curved route downside river, starting from the top to the bottom of the river.
Tips[]
Tack Shooters and/or Ice Monkeys placed at the tip of the middle land section can hit bloons multiple times, provided they have enough range.
Strategies[]
(you can add some!)
Bridges (Bloon Dunes only)[]
Description[]
Unlike other river terrain maps, this track has three different water masses, with the bloons curving around on bridges before exiting.
Tips[]
(You can add some!)
Strategies[]
AOrozco's Strategy(No Farming Required!)
For MOAB-Class bloons and below, place a 0|3 Buccaneer at the entrance(make sure it has enough range to attack the other bridge) to take care of the first 5 rounds. At around Round 6, place a 4|1 Engineer. Spam these until Round 15. Put a 3|2 Wizard at the last bridge(to push back bloons). Around round 20, put down 2 more 0|3 buccaneers. Upgrade these all to 0|4 at Round 22. At Round 25, place 3 2|4 Wizards at the start. Place an M.I.B down with the buccaneers. At Round 29, add 3 Bloon Liquifers at the bottom bridge. Congrats!
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