For the BTD4-BTD5 counterpart, see Ring of Fire (BTD4-BTD5).

Damages many more Bloons with a deadly ring of flame instead of tacks.
~ BTD6 Description

Ring of Fire is the fourth upgrade of Path 1 for the Tack Shooter in Bloons TD 6. It exchanges the hot tacks from Hot Shots (rather than from Tack Sprayer like in BTD5) with deadly flame rings. These rings shoot at a much faster rate (every 0.54s) and deal 3 damage each (+1 per Path 3 crosspath) to up to 60 bloons per fire blast (+10 per Path 2 crosspath). Although much weaker against MOAB-class bloons compared to the previous upgrade, it is extremely powerful versus regular grouped bloons prior to the rise of Super Ceramics. It cannot pop Purple Bloons, which is a weakness no other Primary Monkey possesses (except its next upgrade Inferno Ring).

It costs $2,975 on Easy, $3,500 on Medium, $3,780 on Hard and $4,200 on Impoppable.

Strategy[edit | edit source]

Summary[edit | edit source]

Sacrificing its high MOAB-class damage for much stronger grouped damage, the Ring of Fire is an effective method for countering grouped bloons. It is highly effective against mid-game grouped bloons, but it falls off greatly in late-game, where a majority of regular bloons are Super Ceramics. Like most Tack Shooter upgrades, placing a Ring of Fire along a bend will greatly optimize its potential overall.

Tips[edit | edit source]

  • The better crosspath for Ring of Fire depends on the map. Use the 4-0-2 crosspath for wiping out stronger groups of bloons within a close range, but use the 4-2-0 crosspath for greater coverage and popping of weaker groups of bloons. Because Ring of Fire has poor base range, in most situations 4-2-0 is usually the better option.
  • Like all Tack Shooters, place a Ring of Fire along a corner or bend to optimize its attacks.
  • Ring of Fire is rather poor against Super Ceramics, but it is not at all completely useless against them. Paired with Ice Monkeys with Re-Freeze and Enhanced Freeze, Ring of Fire can deal with larger groups of Super Ceramics pretty effectively, just not very efficiently.
  • When used for CHIMPS Mode, only one Ring of Fire should be bought if wanting mid-game popping power, as Rings of Fire will fall out in late-game due to Super Ceramics. If possible, the Ring of Fire can be upgraded to Inferno Ring to scale better versus Super Ceramics and MOAB-class.

Version History[edit | edit source]

Buffed to deal more damage and interact with crosspathing more fairly. The current iteration of crosspathing benefits is that Path 2 hybridizes range and pierce while Path 3 adds more damage.
  • Buff.png Ring of Fire deals more damage (2 → 3)
  • Buff.png 410 and 420 Ring of Fire now adds +10 pierce with each Path 2 upgrade
  • Buff.png 402 Ring of Fire now adds +1 damage (3 → 4)
  • Nerf.png 401 and 402 Ring of Fire now no longer grants bonus pierce
  • Buff.png All Path 3 upgrades now add +1 damage to the flame ring per upgrade
  • Buff.png Ring of Fire cost decreased ($4500 → $3500)
  • Change balloon.png Description changed from "Shoots a deadly ring of flame instead of tacks." to the current descrpiton

Gallery[edit | edit source]

Official artwork[edit | edit source]

Trivia[edit | edit source]

  • Unlike BTD5, the Tack Sprayer upgrade is now on a separate path, Path 3, which mostly centres around gaining extra projectiles.
  • With the new price as of Version 22.0, the cost of the Ring of Fire is now the same cost as it is in Bloons Monkey City Mobile, which apparently costs $3500 to compensate a possible projectile duplication bug from Monkey Fort.
  • The Tier 3 upgrades Blade Shooter and Tack Sprayer were precursors to Ring of Fire in earlier generations of the Bloons TD series, before BTD5 and during the BTD5 generation, respectively.
  • Ring of Fire is the only Primary Monkey upgrade below Tier 5 that uses the fire damage type. Although Red Hot Rangs uses fire in its boomerangs, it deals normal damage instead.

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