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Redeployment is when a tower, the vehicle, picks up another tower, the passenger, and places it in another spot on the map. It is part of the Tower Mobility and Tower Interactions sub-category of Attack Styles and Damage Types. The Support Chinook and Special Operations are the only towers that can perform the redeployment interaction. Darkshift is not included here since more than one tower is required for a tower interaction. Rather, the Darkshift ability falls under touch-based mobility.

Towers capable of redeployment are marked as One Tower picks up and moves another tower across the map, the upgrade portrait for Special Poperations, as the upgrade icon for Chinook is taken by Tower Mobility Tower Mobility (unspecified description of how the tower can move around), the superset of Redeployment.

Below is a table of all the different ways redeploy behaves in BTD6:[]

Vehicle Eligible Passengers Behavior Quirks
040-HeliPilot

Support Chinook

Dart Monkey-0

All small-medium towers

Info goes here Info goes here
050-HeliPilot

Special Poperations

Dart Monkey-0

All small-medium towers

Identical to Support Chinook.
040-HeliPilot

Support Chinook

030-EngineerMonkey

Cleansing Foam

Re-positioning this tower will let foam keep following old target unless no longer a valid location. If old target is removed in validity, defaults back to Close.
040-HeliPilot

Support Chinook

004-EngineerMonkey

Bloon Trap

Re-positioning the 0-1-4 (or 0-2-4) will let traps keep following old target unless no longer a valid location. Also applies to XXXL Trap with 0-1-5 (or 0-2-5) If old target is removed in validity, defaults back to Close.
040-HeliPilot

Support Chinook

ObynGreenFootPortraitLvl10

Obyn Greenfoot

Re-positioning him will let traps keep following old target unless no longer a valid location. If old target is removed in validity, defaults back to Close.
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