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Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
~ In-game description

Red Hot Rangs is the second upgrade of Path 3 for the Boomerang Monkey in Bloons TD 6. It increases damage by +1 and allows the Boomerang Monkey to pop Frozen and Lead. If crosspathed with Perma Charge, it will add +4 damage for the main attack and +10 damage (normally +8 damage) for the ability.

This upgrade costs $255 on Easy, $300 on Medium, $325 on Hard, and $360 on Impoppable.

Description[]

Overview[]

Red Hot Rangs
Red Hot Rangs

The base upgrade gives the Boomerang Monkey an orange jumpsuit with a yellow stripe on its torso, and a yellow arrow on its head, and red accents.

Boomerangs become red hot, now popping Frozen and Lead and dealing +1 damage to all affected bloons. If crosspathed with Perma Charge, it will add +4 damage for the main attack and +10 damage (normally +8 damage) for the ability.

Targeting Priorities[]

Long Range Rangs targets bloons using the standard targeting priorities. It shoots curved movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Like all Boomerang Monkeys, Red Hot Rangs can access Change Hands secondary targeting priority to switch hands, changing the origin and direction of the boomerangs.

Full Popology[]

Statistics[]

Updated as of Version 38.3
Base stats
  • Boomerang:
    • Projectile, normal type, 57.2 range, 1.2s attack cooldown, 2 damage, 4 pierce.
Crosspathing interactions
  • x-x-2: Most upgrades having this crosspath grants a universal extra +1 damage, with a few exceptions:
    • 5-0-2:
      • Extra damage to fortified bloons is still capped at 2, while other attacks all gain +1 extra damage.
    • 0-5-2:
      • Boomerangs deal 8 (+4) damage, 10 (+4) damage to MOAB-Class Bloons.
      • Turbo Charge deals 18 (+6 from 0-5-1) damage, 20 (+6 from 0-5-1) damage to MOAB-Class Bloons.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 35.0
Base attack(s)
  • Boomerang:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Single Projectile Single Projectile
    • Curved Attack Curved Attack
    • Extra damage to all bloon types (1 → 2) Extra Damage

Costs[]

Updated as of Version 46.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-2) $255 $300 $325 $360 -
Total (0-0-2) $605 $715 $775 $860 $424 $501 $543 $602
Crosspath (1-0-2) $775 $915 $990 $1,100 $543 $641 $693 $770
Crosspath (2-0-2) $1,015 $1,195 $1,290 $1,435 $711 $837 $903 $1,005
Crosspath (0-1-2) $755 $890 $965 $1,070 $529 $623 $676 $749
Crosspath (0-2-2) $965 $1,140 $1,235 $1,370 $676 $798 $865 $959

This upgrade's prices (or included crosspath's prices) are affected by the following MK: Cheap 'Rangs, Better Sell Deals

Strategy[]

Summary[]

Red Hot Rangs grants more damage and pops Frozen and Lead. For early-game, it helps popping of stronger bloons, while in the late-game for the highest-tier crosspaths it instead majorly serves for either single-target damage or popping of DDTs. As a crosspath, often the best crosspath for top path and situational crosspath for middle path.

Tips[]

  • Red Hot Rangs is an average upgrade on its own, which enables the Boomerang to deal 1 extra damage and pop Frozen and Lead bloons.
  • Its main use arises from crosspathing.
    • Top Path crosspaths are generally better for Middle Path Boomerang upgrades, as middle path already is a damage powerhouse in the higher tiers.
    • For Top Path Boomerangs, however, Red Hot Rangs essentially doubles their popping power due to them only having 1 damage. Using a Berserker Brew or higher makes crossing the top path with the middle path better for DPS.

Version History[]

Balance Changes[]

With the introduction of limited path crosspaths in BTD6, Red Hot Rangs was considered one of the weaker crosspaths for Upper Path 1 and Upper Path 2, so a damage buff has been added to the Red Hot Rangs upgrade to encourage crosspath variety.

7.0
  • BUFF Red Hot Rangs deals +1 damage to all bloons.
  • NERF Red Hot Rangs costs more ($150 → $300).
15.0
  • BUFF Red Hot Rangs now increases 0-5-2 Perma Charge boomerang damage
26.0
  • BUFF Affected by base Boomerang Monkey attack speed buff.
28.0
  • BUFF Red Hot Rangs now increases the bonus damage of 0-5-2 Perma Charge's ability
38.0
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. [...]
~ Ninja Kiwi
  • BUFF Affected by Long Range range buffs

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

Gallery[]

Official artwork[]

Projectiles[]

Other languages[]

Language Name Meaning
English TBA
German TBA
Polish TBA
Russian TBA TBA

Trivia[]

  • Unlike its BTD5 counterpart, Red Hot 'Rangs, the BTD6 version lacks an apostrophe before the word "Rangs".
  • Red Hot Rangs is the first upgrade with the Normal damage type introduced in the series, being introduced in Bloons Tower Defense 3.
  • According to Ninja Kiwi's 29th April 2022 blog, Boomerang Monkeys use special gloves to avoid getting burnt from Red Hot Rangs.
  • The +1 damage buff was likely inspired by Hot Shots Tack Shooter, which grants +1 damage and capability of popping Frozen and Lead. The added stat changes were identical since then, until Even Faster Shooting of the Tack Shooter had its attack speed nerfed but unchanged for Hot Shots, which now makes Hot Shots give an increase in attack speed.