“ | Boomerangs now pop Frozen and Lead Bloons and do more damage to all. | ” |
~ In-game description |
Red Hot Rangs is the second upgrade of Path 3 for the Boomerang Monkey in Bloons TD 6. It increases damage by +1 and allows the Boomerang Monkey to pop Frozen and Lead. If crosspathed with Perma Charge, it will add +4 damage for the main attack and +10 damage (normally +8 damage) for the ability.
This upgrade costs $255 on Easy, $300 on Medium, $325 on Hard, and $360 on Impoppable.
Description[]
Overview[]
The base upgrade gives the Boomerang Monkey an orange jumpsuit with a yellow stripe on its torso, and a yellow arrow on its head, and red accents.
Boomerangs become red hot, now popping Frozen and Lead and dealing +1 damage to all affected bloons. If crosspathed with Perma Charge, it will add +4 damage for the main attack and +10 damage (normally +8 damage) for the ability.
Targeting Priorities[]
Long Range Rangs targets bloons using the standard targeting priorities. It shoots curved movement projectiles.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Like all Boomerang Monkeys, Red Hot Rangs can access Change Hands secondary targeting priority to switch hands, changing the origin and direction of the boomerangs.
Full Popology[]
Statistics[]
- Updated as of Version 38.3
- Base stats
- Boomerang:
- Projectile, normal type, 57.2 range, 1.2s attack cooldown, 2 damage, 4 pierce.
- Crosspathing interactions
- x-x-2: Most upgrades having this crosspath grants a universal extra +1 damage, with a few exceptions:
- 5-0-2:
- Extra damage to fortified bloons is still capped at 2, while other attacks all gain +1 extra damage.
- 0-5-2:
- Boomerangs deal 8 (+4) damage, 10 (+4) damage to MOAB-Class Bloons.
- Turbo Charge deals 18 (+6 from 0-5-1) damage, 20 (+6 from 0-5-1) damage to MOAB-Class Bloons.
- 5-0-2:
- Monkey Knowledge interactions
- Cheap 'Rangs: Base cost of Boomerang Thrower reduced by 50.
- Recurring 'Rangs: Boomerangs that return to the Boomerang Monkey will be thrown a second time.
- Come On Everybody!: Primary towers attack 5% faster if all are below tier 3, and cost 5% less if all are tier 3 or 4.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more. Sells for 75% instead of 70%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Primary
- Updated as of Version 35.0
- Base attack(s)
Costs[]
- Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-X-2) | $255 | $300 | $325 | $360 | - | |||
Total (0-0-2) | $615 | $725 | $785 | $870 | $431 | $508 | $550 | $609 |
Crosspath (1-0-2) | $785 | $925 | $1,000 | $1,110 | $550 | $648 | $700 | $777 |
Crosspath (2-0-2) | $1,025 | $1,205 | $1,300 | $1,445 | $718 | $844 | $910 | $1,012 |
Crosspath (0-1-2) | $765 | $900 | $975 | $1,080 | $536 | $630 | $683 | $756 |
Crosspath (0-2-2) | $975 | $1,150 | $1,245 | $1,380 | $683 | $805 | $872 | $966 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Cheap 'Rangs, Better Sell Deals
Strategy[]
Summary[]
Red Hot Rangs grants more damage and pops Frozen and Lead. For early-game, it helps popping of stronger bloons, while in the late-game for the highest-tier crosspaths it instead majorly serves for either single-target damage or popping of DDTs. As a crosspath, often the best crosspath for top path and situational crosspath for middle path.
Tips[]
- Red Hot Rangs is an average upgrade on its own, which enables the Boomerang to deal 1 extra damage and pop Frozen and Lead bloons.
- Its main use arises from crosspathing.
- Top Path crosspaths are generally better for Middle Path Boomerang upgrades, as middle path already is a damage powerhouse in the higher tiers.
- For Top Path Boomerangs, however, Red Hot Rangs essentially doubles their popping power due to them only having 1 damage. Using a Berserker Brew or higher makes crossing the top path with the middle path better for DPS.
Version History[]
Balance Changes[]
With the introduction of limited path crosspaths in BTD6, Red Hot Rangs was considered one of the weaker crosspaths for Upper Path 1 and Upper Path 2, so a damage buff has been added to the Red Hot Rangs upgrade to encourage crosspath variety.
- 7.0
- Red Hot Rangs deals +1 damage to all bloons.
- Red Hot Rangs costs more ($150 → $300).
- 15.0
- Red Hot Rangs now increases 0-5-2 Perma Charge boomerang damage
- 26.0
- Affected by base Boomerang Monkey attack speed buff.
- 28.0
- Red Hot Rangs now increases the bonus damage of 0-5-2 Perma Charge's ability
- 38.0
“ | Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. [...] | ” |
~ Ninja Kiwi |
- Affected by Long Range range buffs
Bug Fixes and General Changes[]
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Gallery[]
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Official artwork[]
Projectiles[]
Trivia[]
- Unlike its BTD5 counterpart, Red Hot 'Rangs, the BTD6 version lacks an apostrophe before the word "Rangs".
- Red Hot Rangs is the first upgrade with the Normal damage type introduced in the series, being introduced in Bloons Tower Defense 3.
- According to Ninja Kiwi's 29th April 2022 blog, Boomerang Monkeys use special gloves to avoid getting burnt from Red Hot Rangs.
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