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For the BTD3 and BTD5 counterpart, see Red Hot 'Rangs.
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
~ In-game Description

Red Hot Rangs is the second upgrade of Path 3 for the Boomerang Monkey. It allows the Boomerang Monkey to pop Frozen and Lead. In addition, it now deals +1 damage to all bloons.

It costs $255 on Easy, $300 on Medium, $325 on Hard, and $360 on Impoppable.

Appearance[]

The base upgrade gives the Boomerang Monkey an orange jumpsuit with a yellow stripe on its chest and a yellow arrow on its head, and red accents.

Full Popology[]

Statistics[]

The following is a list of statistics of a Boomerang Monkey with Red Hot Rangs. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.

Updated as of Version 27.3
Base stats
  • Boomerang:
    • Projectile, normal type, detects partial hitbox, 49.5 range, 1.42s attack cooldown, 2 damage, 4 pierce.
Crosspathing interactions
  • x-x-2: MOst upgrades having this crosspath grants a universal extra +1 damage, with a few exception:
    • 5-0-2:
      • Extra damage to fortified bloons is still capped at 2, while other attacks all gain +1 extra damage.
    • 0-5-2:
      • Boomerangs deal 8 (+4) damage, 9 (+4) damage to MOAB-Class Bloons.
      • Turbo Charge deals 16 (+4) damage, 17 (+4) damage to MOAB-Class Bloons.

Damage Types[]

See also: Damage Types/Bloons TD 6/Primary

The following are a list of wiki-written damage types associated by a Boomerang Monkey with Red Hot Rangs. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 27.3
Base attack(s)
  • Boomerang:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Single Projectile Single Projectile
    • Curved Attack Curved Attack
    • Extra damage to all bloon types (1 → 2) Extra Damage

Strategy[]

Summary[]

More damage and pops Lead. For early-game, useful for popping stronger bloons. As a crosspath, often the best crosspath for top path and situational crosspath for middle path.

Tips[]

  • Red Hot Rangs is an average upgrade on its own, which enables the Boomerang to deal 1 extra damage and pop Frozen and Lead bloons.
  • Its main use arises from crosspathing.
    • Top Path crosspath are generally better for Middle Path Boomerang upgrades, as middle path already is a damage powerhouse in the higher tiers.
    • For Top Path Boomerangs, however, Red Hot Rangs essentially doubles their popping power due to them only having 1 damage. Using a Berserker Brew or higher makes crossing the top path with the middle path better for DPS, however

Version History[]

With the introduction of limited path crosspaths in BTD6, Red Hot Rangs was considered one of the weaker crosspaths for Upper Path 1 and Upper Path 2, so a damage buff has been added to the Red Hot Rangs upgrade to encourage crosspath variety.

7.0
  • Buff Red Hot Rangs deals +1 damage to all bloons.
  • Nerf Red Hot Rangs costs more ($150 → $300).
26.0
  • Buff Affected by base Boomerang Monkey attack speed buff.

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

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