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For the BTD3 and BTD5 counterpart, see Red Hot 'Rangs.
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
~ BTD6 description


Red Hot Rangs is the second upgrade of Path 3 for the Boomerang Monkey. It allows the Boomerang Monkey to pop Frozen and Lead. In addition, it now deals +1 damage to all bloons.

It costs $255 on Easy, $300 on Medium, $325 on Hard, and $360 on Impoppable.

Description[]

The base upgrade gives the Boomerang Monkey an orange jumpsuit with a yellow stripe on its chest and a yellow arrow on its head, and red accents.

Tips[]

  • Red Hot Rangs is an average upgrade on its own, which enables the Boomerang to deal 1 extra damage and pop Frozen and Lead bloons.
  • Its main use arises from crosspathing.
    • Top Path crosspath are generally better for Middle Path Boomerang upgrades, as middle path already is a damage powerhouse in the higher tiers.
    • For Top Path Boomerangs, however, Red Hot Rangs essentially doubles their popping power due to them only having 1 damage. Using a Berserker Brew or higher makes crossing the top path with the middle path better for DPS, however

Version History[]

With the introduction of limited path crosspaths in BTD6, Red Hot Rangs was considered one of the weaker crosspaths for Upper Path 1 and Upper Path 2, so a damage buff has been added to the Red Hot Rangs upgrade to encourage crosspath variety.
7.0
  • Buff Red Hot Rangs deals +1 damage to all bloons
  • Nerf Red Hot Rangs costs more ($150 → $300)
26.0
  • Buff Affected by base Boomerang Monkey attack speed buff

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

  • Unlike its BTD5 counterpart, Red Hot 'Rangs, the BTD6 version lacks an apostrophe before the word "Rangs".