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FourCirclesTimer

Red Bloons moving at a constant speed alongside the in-Game timer on the Four Circles Map

Red Bloon Seconds or RBS is the length one Red Bloon will travel in one second on Medium difficulty, unaffected by fast forward or any speed modifiers other than those naturally bestowed by the track. This unit is an accurate measurement of track length in the BTD series due to being independent of screen-size and resolution. 1 RBS is equivalent to approximately 27.5 Range Units in Bloons TD 6.

For example, the BTD6 map Skates has 43 RBS, meaning it takes 43 seconds for a red bloon to pass through the track.

Measuring RBS[]

If a player desires to quickly obtain the length of a track themselves, they may use a stopwatch to measure the time it takes for one Red Bloon to cross the track in medium mode. However, most tracks will already have an RBS length listed on their respective wiki page. These values were obtained using the following steps to eliminate sources of errors arising from vision obstructions at the front of the track, discrepancies in pressing the stopwatch, and device lag. (Not all will be possible in games prior to Bloons TD 6).

Ensure all testing is done on Medium mode, with no Fast-Forwarding, pausing, or Monkey Knowledge enabled.

Single Track Maps[]

  1. Open Challenge Editor and select the desired map, set the Round to 1, Difficulty to Medium, Game Mode to Standard, and Bloon Speed to 50% (This will increase precision).
  2. Enter the challenge, start a screen recording software, and send Round 1.
  3. Once one Red Bloon has left the map, end the screen recording.
  4. Now, view the screen recording and take the time-stamp of the frame where the Start Round button was pressed.
  5. Then, take the time stamp of the first frame where 1 life is deducted.
  6. Subtract these time-stamps (Make sure to convert minutes to seconds).
  7. Divide this value by 2, to get the RBS.
  8. To ensure that device speed is not interfering with the measurement, go into the Four Circles map, and use the same-screen recording software to measure the amount of time it takes for one second to pass on the in-game timer. In the case that the 1-second interval of the screen-recording software and in-game clock do not match up, divide the In Game Time Passage by the Screen Recorder Time Passage and multiply this by the RBS value in step 7 to get the true Map Length.

Multi-Track Maps[]

  1. Open Sandbox Mode on Medium Difficulty in the desired map.
  2. Begin screen recording and set the Round to 1.
  3. Do not send the round, but rather click the Red Bloon icon to send 1 Red Bloon.
  4. Let the Red Bloon escape and deduct 1 life.
  5. Now, repeat steps 3 and 4 until 1 Red Bloon has crossed each track/path.
  6. If Bloons are not crossing certain tracks, increase the round until Bloons cross those tracks and repeat steps 3-5.
  7. After all tracks have been traversed by Red Bloons, end the screen recording.
  8. Take the timestamp of the last frame where the Red Bloon icon is pressed.
  9. Take the timestamp of the first frame where 1 life is deducted for that Red Bloon.
  10. Subtract these time-stamps to get the RBS (Make sure to convert minutes to seconds).
  11. Repeat steps 8-10 for each track.
  12. To ensure that device speed is not interfering with the measurement, go into the Four Circles map, and use the same-screen recording software to measure the amount of time it takes for one second to pass on the in-game timer. In the case that the 1-second interval of the screen-recording software and in-game clock do not match up, divide the In Game Time Passage by the Screen Recorder Time Passage and multiply this by the RBS value in step 7 to get the true Map Length.

List of All Map RBS in BTD6[]

The following is a list of all BTD6 track lengths using the procedure above. Click on the arrows in each section header to sort by length, name, etc.

Map Difficulty Track Length (RBS)
Monkey Meadow Beginner Main 32.745
Tree Stump Beginner Main 44.265
Scrapyard Beginner main 60.730
Town Center Beginner Main 34.650
The Cabin Beginner Main 34.645
Resort Beginner Main 54.330
Skates Beginner Main 42.980
Lotus Island Beginner Main 37.195
Candy Falls Beginner Main 47.915
Winter Park Beginner Main 41.050
Carved Beginner Main 44.670
Park Path Beginner Main 40.215
Alpine Run Beginner Main 36.550
Frozen Over Beginner Main 40.370
In the Loop Beginner Main 44.390
Cubism Beginner Main 49.215
Four Circles Beginner Main 41.415
Hedge Beginner Main 43.775
End of the Road Beginner Main 30.045
Logs Beginner Main 60.330
Bloonarius Prime Intermediate Composite Path 24.240
Bloonarius Prime Intermediate Prime Path 19.635
Balance Intermediate 1 o'clock entrance 28.340
Balance Intermediate 11 o'clock entrance 28.480
Balance Intermediate 2:30 entrance 27.200
Balance Intermediate 9:30 entrance 27.260
Balance Intermediate 3:30 entrance 28.500
Balance Intermediate 8:30 entrance 28.320
Balance Intermediate 5 o'clock entrance 27.260
Balance Intermediate 7 o'clock entrance 27.170
Encrypted Intermediate Both Paths 32.765
Bazaar Intermediate Top 23.180
Bazaar Intermediate Bottom 23.195
Adora's Temple Intermediate Horizontal Path 34.270
Adora's Temple Intermediate Vertical Path 31.595
Spring Spring Intermediate Top Path 28.105
Spring Spring Intermediate Bottom Path 28.000
Karts N' Darts Intermediate Main 37.135
Moon Landing Intermediate Main 40.370
Haunted Intermediate Main 21.140
Downstream Intermediate Main 29.970
Firing Range Intermediate Left Entrance 33.800
Firing Range Intermediate Right Entrance 33.665
Cracked Intermediate Main 37.765
Streambed Intermediate Main 30.795
Chutes Intermediate Left Path 18.249
Chutes Intermediate Right Path 18.195
Rake Intermediate Left Entrance 17.745
Rake Intermediate Top Entrance 18.205
Spice Islands Intermediate Main 27.095
X-Factor Advanced Top Left (Bottom of first loop) 23.825
X-Factor Advanced Top Right (Bottom of First Loop) 23.771
X-Factor Advanced Top Left (Top of first loop) 16.447
X-Factor Advanced Top Right (Top of First Loop) 17.903
Mesa Advanced Top Path 16.405
Mesa Advanced Bottom Path 12.490
Geared Advanced Main 15.790
Spillway Advanced Top Left Entrance 25.295
Spillway Advanced Top Right Entrance 26.680
Spillway Advanced Bottom Left Entrance 26.695
Spillway Advanced Bottom Right Entrance 25.405
Cargo Advanced Main Path 15.860
Cargo Advanced MOAB Path 13.445
Pat's Pond Advanced Top Path 15.600
Pat's Pond Advanced Bottom Path 16.365
Peninsula Advanced Main 16.155
High Finance Advanced S Path 31.190
High Finance Advanced U Path 17.630
Another Brick Advanced Main 22.305
Off The Coast Advanced Main 21.965
Cornfield Advanced Main 27.385
Underground Advanced Bottom Loop 15.090
Underground Advanced Top Loop 14.440
Sanctuary Expert Middle Right Exit 12.435
Sanctuary Expert Far Right Exit 14.525
Sanctuary Expert Far Left Exit 14.535
Sanctuary Expert Middle Left Exit 12.420
Ravine Expert Right Entrance to Uppermost Exit 13.760
Ravine Expert Right Entrance to Exit in line with middle bridge 15.425
Ravine Expert Left Entrance to Rightmost Exit 10.295
Ravine Expert Shortest path 9.015
Flooded Valley Expert Main 10.120
Infernal Expert Top 21.975
Infernal Expert Bottom 21.945
Bloody Puddles Expert Leftmost 10.170
Bloody Puddles Expert Rightmost 10.100
Bloody Puddles Expert Right Middle 10.140
Bloody Puddles Expert Left Middle 10.180
Bloody Puddles Expert True Middle 10.130
Workshop Expert Horizontal Path 7.720
Workshop Expert Horizontal Path + All 4 extensions 20.940
Workshop Expert Horizontal Path + Reverse Motor 11.570
Workshop Expert Horizontal Path + All 4 Extensions + Reverse Motor 31.385
Workshop Expert MOAB Path 6.710
Workshop Expert MOAB Path + 2 Extensions 13.330
Workshop Expert MOAB Path + Reverse Motor 9.935
Workshop Expert MOAB Path + 2 Extensions + Reverse Motor 19.830
Workshop Expert One Extension Loop (No Reverse Motor) 3.305
Quad Expert Bottom to Top 12.680
Quad Expert Left to Right 14.040
Quad Expert Top to Bottom 12.750
Quad Expert Right to Left 13.945
Dark Castle Expert Top 11.555
Dark Castle Expert Second from Top 10.390
Dark Castle Expert Second from Bottom 10.370
Dark Castle Expert Bottom Path 11.515
Muddy Puddles Expert Leftmost 10.890
Muddy Puddles Expert Middle Left 11.010
Muddy Puddles Expert Middle Right 10.870
Muddy Puddles Expert Rightmost 10.870
#Ouch Expert Left Vertical 4.520
#Ouch Expert Right Vertical 4.520
#Ouch Expert Top Horizontal 5.765
#Ouch Expert Bottom Horizontal 5.760
Blons Expert Main 4.220

List of RBS values in BTDB2[]

IMPORTANT!: This information is not 100% accurate, but at least close relative to each other. Don't spread it like fact, numbers may be off +/- 1.5 RBS, depending on whether exiting is the same as "leaking" and timer inconsistencies.

  • Koru — 17 RBS
  • Basalt Columns — 17 RBS
  • Glade — 20 RBS bloon path, 14 RBS moab path
  • Garden — 21 RBS
  • Castle Ruins — 24 RBS
  • Mayan— 24 RBS
  • Sands of Time — 24 RBS
  • Dino Graveyard — 26 RBS
  • Bloontonium Mines — 27 RBS
  • In the Wall — 29 RBS
  • Docks — 35 RBS

Note: These values are always measured on player sent paths if not the same as AI.

See Also[]

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