| “ | Purple Bloons contain 2 Pink Bloons, are fast AND are immune to all energy, fire, and plasma type effects. | ” |
| ~ Message upon first encounter (BTD6) |
The Purple Bloon is a Bloon first introduced in Bloons TD 6, making its first appearance on Round 25 in that game. It also appears in Bloons Adventure Time TD, Bloons Pop!, and Bloons TD Battles 2. It has immunity to energy, plasma, and fire effects, is almost as fast as a Pink Bloon, is a parent of two pink bloons, and has an RBE of 11. It could be compared to the White Bloon and Black Bloon for its immunity to certain attacks; however, unlike them, the Purple Bloon has no parent bloon. It could also be considered the inverse of the Lead Bloon, which is immune to sharp objects, as well as the successor to Bloons Super Monkey 2's Glass Bloon, which is immune to energy attacks. The Boss Bloon Blastapopoulos: Demon of the Core in BTD6 also has Purple properties.
For each Purple Bloon leaked, it costs 11 lives, or 6 lives on Rounds 95-132.
Description[]
Bloons TD 6[]
Purple Bloons normally first appear on Round 25 and make further appearance in later rounds. Purple Bloons are immune to most forms of energy, magic, plasma, and fire. Almost the speed of a Pink Bloon, moving at a speed of 3 relative to a Red Bloon, compared to 3.5 for the Pink Bloon.
Bloons Adventure Time TD[]
Purple Bloons make a first appearance after some Regrowth Blacks and Regrowth Whites on Round 20 in Normal Play. They appear much more often compared by Bloons TD 6, and it spawns huge amount of Purples like Round 95 in BTD6 on Round 74 in Impoppable Difficulty.
On Rounds 61 and above (25 and above in Martian Games), all gravestones from Lead/Zebra or higher Zombie Bloons will have 50% chance to spawn Purple Bloons instead of Pink Bloons, Thermal Bloons, or Rainbow Bloons, which requires sustainable clumped Purple Bloon countermeasures. As each Ceramic Zombie Bloon spawns 16 gravestones, which means each Ceramic Zombie Bloon may spawn 8 Purples on the next round.
On Rounds 31 and above in Martian Games, hyperstacked Purples (1110 Purples, 555 Camo Purples) may appear occasionally when there is Zombie Bloon modifier, which replaces some Zombie Bloons due to Super Ceramics spawn only one line of children, leaving much less gravestones than before. Hyperstacked Purples cannot have Zombie or Shielded properties.
Bloons TD Battles 2[]
Purple Bloons can be sent starting from Round 8. Spaced Purples cost $70 and give 3.3 eco (4 prior to Version 1.6.0, 3.5 prior to Version 1.7.1) per slot, each slot sending 4 Purples with wide spacing. Grouped Purples replace the Spaced Purples option on Round 11, and cost $115 for 4 densely packed Purples, but gives only 2.9 eco. The option to directly send Purples never disappears once unlocked.
Natural Purples start appearing on Round 16.
Purple Bloons move at a base speed of 85, equal to 3.4 RBS.
Bloons Pop![]
| “ | Immune to magic shots | ” |
| ~ Short description |
Purple Bloons make a reappearance in Bloons Pop!. Purple Bloons can be Fortified and/or Shielded in this game.
Immunity[]
Without placing the affected towers within a Monkey Village with the upgrade Monkey Intelligence Bureau, or Tuxedo Jake with his Inspiring Melody upgrade in Bloons Adventure Time TD, the Purple Bloon cannot be popped by most fire or energy-based upgrades. The Purple Bloon is immune to the following towers and upgrades:
Bloons TD 6[]
Primary[]
- Dart Monkeys under the effects of the Plasma Monkey Fan Club ability.
- Tack Shooters upgraded to Ring of Fire or Inferno Ring.
Military[]
- Monkey Buccaneer's Hot Shot upgrade (grapes only).
- The plasma and laser projectiles from Apache Prime.
- Dartling Gunner upgraded to Laser Cannon or Plasma Accelerator, except the Cross the Streams Monkey Knowledge can damage Purples including Camo Purples.
Magic[]
- Wizard Monkey attacks (except for the Necromancer upgrade and Wizard Lord Phoenix ability, though Shimmer can remove Purple Bloon's camo).
- Super Monkeys upgraded to Laser Blasts or Plasma Blasts, Sun Avatar and Tech Terror, unless they have Sun Temple, The Anti-Bloon, or Dark Champion.
- The Sun Avatar gains the ability to pop purple bloons if the player has the Monkey Knowledge
Strike Down The False.
- The Sun Avatar gains the ability to pop purple bloons if the player has the Monkey Knowledge
- The attack monsters from Transforming Tonic and Total Transformation.
- Druid's Heart of Thunder and Ball Lightning lightning attacks, but not the thorn attacks or Ball Lightning freeze.
- Riptide Champion and above's tridents and abilities
Support[]
- Sentry Expert's Energy Sentry laser attacks.
- Sentry Champion's Champion Sentries' plasma attacks.
- Master Builder's Red and Green Mega Sentries, and Mini Paragon Sentries.
- Base 0-0-0 Beast Handler's staff attack (all beasts can damage purples, however).
Heroes[]
- Gwendolin's attacks before level 16.
- Obyn Greenfoot's main attack.
- Ezili's attacks, including immunity-stripping, but not the Heartstopper ability.
- Adora's main attack (except under The Long Arm Of Light).
- Psi's attacks and ability before level 11 (except Psychic Blast ability).
- Geraldo's zaps, Gerry's Fire flames, and Genie Bottle's genie bolts.
- Rosalia’s lasergun, both lasers and plasma ball.
Bloons Adventure Time TD[]
- Flame Princess' attacks (except when she turns them into Flamebits).
- Marceline's napalm from Pyrokinesis.
- Sam's attacks (except Meteor Storm).
- Supermonkey's attack when upgraded to Laser Eyes or higher (except Disarming Charisma).
- Laser Butterfly, Banana Man, Ghost Princess, Peppermint Butler, Flame King, Monkey Apprentice, Scorcher, Wizard Lord, Martin, Technological Terror, Clarence, Train Boss, and Martian Transport's attacks.
- Gunter's attack when upgraded to Orgalorg.
- Tiny Manticore's Flamethrower attack.
- Ancient Psychic Tandem War Elephant's Laser Beam attack.
- Some of Betty Grof's attacks.
- Moe's SMOs' attacks.
- Party God's mini Party Gods' attacks
- Carl the Gem's laser attack.
Round Appearances[]
The following are all appearances on each round where Purple Bloons will spawn naturally from the entrance.
BTD6[]
Normal Gameplay[]
- Round 25: 25 Yellow Regrowth, 10 Purple
- Round 32: 15 Black, 20 White, 10 Purple
- Round 45: 180 Pink, 10 Purple Camo, 4 Fortified Lead, 25 Rainbow
- Round 48: 40 Pink Regrowth, 30 Purple Camo Regrowth, 40 Rainbow, 3 Fortified Ceramic
- Round 62: 250 Purple, 15 Rainbow Camo Regrowth, 5 M.O.A.B., 2 Fortified M.O.A.B.
- Round 78: 80 Purple, 150 Rainbow, 75 Ceramic, 72 Ceramic Camo, 1 B.F.B.
- Round 95: 500 Purple Camo Regrowth, 250 Fortified Lead Camo Regrowth, 50 Fortified M.O.A.B., 30 D.D.T.
- Round 101: 450 Purple (1 group of 250 and 1 group of 200), 50 Fortified Ceramic, 10 Fortified M.O.A.B.
- Round 103: 198 Purple (3 groups of 66), 100 M.O.A.B., 50 Fortified M.O.A.B., 10 Fortified Z.O.M.G.
- Round 104: 200 Purple (2 groups of 100), 200 Fortified Lead (2 groups of 100), 200 Ceramic (2 groups of 100), 25 M.O.A.B., 150 Fortified M.O.A.B., 25 B.F.B., 14 Fortified B.F.B.
- Round 107: 444 Purple Camo, 100 Fortified Ceramic, 10 Fortified Z.O.M.G.
- Round 109: 15 Purple, 30 Fortified M.O.A.B. (15 groups of 2, stacked), 15 B.F.B., 15 Fortified B.F.B. (each stacked with a regular B.F.B.), 15 Z.O.M.G.
- Round 116: 400 Purple, 18 Fortified B.F.B., 8 Fortified Z.O.M.G.
- Round 129: 7 Fortified Z.O.M.G., 77 Fortified Lead Camo, 77 Purple Camo, 77 Ceramic Camo, 7 Z.O.M.G., 18 D.D.T.
- Round 132: 18 Z.O.M.G., 6 Fortified Z.O.M.G., 200 Purple Camo (2 groups of 100)
- Total Purple Bloons during entire game: 2,874 Purples (1,613 normal, 1,261 camo)
Alternate Bloons Rounds[]
- Round 15: 20 Blue, 15 Green, 12 Yellow, 10 Pink, 3 Purple
- Round 22: 16 Purple
- Round 25: 22 Pink Regrowth, 10 Purple Regrowth
- Round 32: 10 Purple, 5 Rainbow, 3 Ceramic
- Round 35: 25 White Regrowth, 3 Ceramic, 25 Purple, 30 Black Camo
- Round 38: 42 Purple, 17 Black, 14 Lead, 7 Rainbow, 1 Ceramic Regrowth
- Round 45: 120 Pink, 10 Purple Camo, 4 Fortified Lead, 10 Ceramic
- Round 48: 30 Purple Camo Regrowth, 80 Black Regrowth, 15 Fortified Lead Regrowth, 3 Fortified Ceramic
- Round 56: 40 Purple Camo Regrowth, 5 M.O.A.B.
- Round 62: 250 Purple, 15 Fortified Lead Camo Regrowth, 5 Fortified M.O.A.B, 2 B.F.B.
- Round 69: 40 Black Camo Regrowth, 40 Purple Camo Regrowth, 50 Camo Ceramic
- Round 78: 80 Purple, 150 Zebra, 60 Fortified Ceramic, 72 Ceramic Camo, 1 Fortified B.F.B.
- Round 95: 500 Purple Camo Regrowth, 30 Fortified M.O.A.B., 30 D.D.T.
- Round 101: 225 Purple Camo, 225 Fortified Lead, 50 Fortified Ceramic, 10 Fortified B.F.B.
- Round 104: 100 Purple, 100 Fortified Lead, 100 Ceramic, 75 M.O.A.B., 25 Fortified M.O.A.B., 50 B.F.B., 28 Fortified B.F.B.
- Round 107: 111 Purple Camo, 10 Fortified Z.O.M.G., 25 Fortified D.D.T.
- Round 109: 15 Purple, 15 Fortified M.O.A.B., 15 Fortified B.F.B., 30 Z.O.M.G. (15 groups of 2, stacked), 15 D.D.T.
- Round 116: 400 Purple Camo, 18 B.F.B., 16 Z.O.M.G.
- Total Purple Bloons during entire game: 1,907 Purples (551 normal, 1,356 camo)
Apopalypse[]
- Rounds 14-15: Random (Single Purple)
- Rounds 16-20: Random (Single Purple, 10 Spaced Purples, 10 Spaced Regrowth Purples)
- Rounds 21-30: Random (10 Spaced Purples, 10 Spaced Regrowth Purples)
- Rounds 31-35: Random (80 Grouped Regrowth Purples)
- Rounds 90-99: Random (50 Tight Camo Regrowth Purples; no spacing)
- Rounds 101-118: Random (200 Tight Purples; sent in 2 seconds, 100 Tight Camo Purples; sent in 1 second)
Bloons Pop![]
- Level X
- Level X
Variants[]
Bloons TD 6[]
Rounds marked in italics are marked as technically starting to appear on that round but only ever appear from getting released from parent bloons.
| Properties | |||||
|---|---|---|---|---|---|
| Image | Camo | Regrow | Fortified | Name | Appearances |
| Purple Bloon | Round 25 Round 15 (ABR) | ||||
| Purple Camo Bloon | Round 45 | ||||
| Purple Regrow Bloon | Round 25 (ABR only) | ||||
| Purple Camo Regrow Bloon | Round 48 | ||||
| Fortified Purple Bloon | Only in-game code | ||||
| Fortified Purple Camo Bloon | Only in-game code | ||||
| Fortified Purple Regrow Bloon | Only in-game code | ||||
| Fortified Purple Camo Regrow Bloon | Only in-game code | ||||
| Skins/Costumes | |||||
| File:BTD6PurpleGooglyEyed.png | Googly Eyed Bloons | ||||
| File:BTD6PurpleTopHat.png | Top Hat Bloons | ||||
| File:BTD6PurpleHatchet.png | Hatchet Bloons | ||||
| File:BTD6PurpleSantaHat.png | Santa Hats Bloons | ||||
| File:BTD6PurpleTruckerHat.png | Trucker Hats Bloons | ||||
| File:BTD6PurpleBunnyEar.png | Bunny Ear Bloons | ||||
| File:BTD6PurpleBeard.png | Beard Bloons | ||||
Hierarchy[]
Big Airship of Doom
| |||||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||||
Brutal Flying Behemoth
| |||||
Massive Ornary Air Blimp
| |||||
Purple Bloon
|
|||||
Big Airship of Doom
| |||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Purple Bloon
| |||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Massive Ornary Air Blimp
| |||
Strategies[]
Although the Purple Bloon can be easily popped during early rounds, it can be quite dangerous during late rounds, especially on Round 95, where massive amounts of MOAB-Class Bloons appear and the player begins to rely on powerful towers that mainly use energy, fire, and plasma attacks, which the Purple Bloon is immune to. As a result, a group of Purple Bloons can pass through a player's defenses uncontested, and cause the player to lose. Spike Factories could be used to block any Purple Bloons from escaping the player's defenses without trouble as they never utilize such attacks. Monkey Intelligence Bureau is also helpful for allowing towers to pop Purple Bloons.
The beginning stage of freeplay mode also spawns many purple bloons, and Round 107' purple bloons are all camo. 62% of purple bloons (1,792/2,874) are in Rounds 95-107 during entire game. Note that Round 103 and Round 104 purple bloons are mostly hidden by MOAB-Class Bloons in normal gameplay. However, the main threat at this point are not purples but dense Fortified ZOMGs or very long wave of heavy DDT rushes.
While Purple Bloons on early freeplay aren't much a problem, however it might be dangerous in some maps like Dark Dungeons, which uses separate lane between regular bloons and MOAB-Class Bloons. Sometimes clumped Ceramics alongside Fortified Leads like Round 105 could be a problem in these maps.
In Bloons TD Battles 2, grouped purple rushes on Round 11 or camo purples on Round 12 are some of the most commonly used rushes, as purple bloons move really fast and have a handful of immunities. Purples can also be used for layered rushes with Lead bloons, to render many high-pierce non-AoE projectiles useless, e.g. Wall of Fire, Blade Shooter, etc.
Achievements[]
BTD6 achievements[]
| Red and Blue Makes... FIRST RELEASED: Initial Release
| ||
| Description: Pop 100,000 Purple Bloons | ||
| Rewards: | ||
Sounds[]
When a Purple Bloon is hit by a non-damaging attack (BTD6):
- [honk]
- [honk]
- [honk]
- [honk]
When a Purple Bloon is hit by a non-damaging attack (BATTD):
- [honk]
Gallery[]
Gallery (Bloons TD 6)[]
Gallery (Bloons TD Battles 2)[]
Trivia[]
- The Purple Bloon has the least RBE of any bloon that can spawn in Freeplay Rounds.
- Purples in Freeplay are stacked on top of each other, making them harder to handle without the right upgrades in play.
- However, in later rounds in Freeplay mode, Purple Bloons will eventually stop spawning for several rounds. In versions before 11.0, the Purple Bloon clusters stop spawning on round 151, in version 11.0 it stops on round 121.
- In Apopalypse Mode, stack of 50 Camo Regrow Purples with 0 spacing that represents Round 95 Purple Bloons spawn randomly alongside various MOAB-Class Bloons during Rounds 90-99.
- Purples in Apopalypse Freeplay will always spawn in groups of 200, or 100 for Camo variants.
- As of 26.0 update, they only occur on limited rounds in normal gameplay. The last purple bloon group spawns on round 132.
- Purple Bloons never spawn alongside Fortified DDTs in normal gameplay. The only rounds where spawn Purples and regular DDTs at the same time are Rounds 95 and 129, and even on these rounds they don't clump up because Purple waves and DDT waves are clearly separated.
- However, in Alternate Bloons Rounds, DDTs start to spawn before the purple wave ends on Round 95 to make it harder. You need both countermeasures to deal against Camo Purples and DDTs at the same time.
- As of 44.0 update, now Round 107/ABR became the only pre-determined round where it spawns Camo Purples and Fortified DDTs at the same time.
- For every game from rounds 6-140, you can pop 2,874 purple bloons in total, which completes 2.87% of 'Red and Blue makes...' achievements.
- As of 44.0 update, Apopalypse Mode and Alternate Bloons Rounds have been patched based on Rounds 101-140 in Normal Gameplay, now stacked groups of 1110 Purples and 555 Camo Purples have been entirely removed. Now Purples in Apopalypse Freeplay during Rounds 101-118 will always spawn in groups of 200 (sent in 2 seconds), or 100 (sent in 1 second) for Camo variants.
- Purples in Freeplay are stacked on top of each other, making them harder to handle without the right upgrades in play.
- Fortified Purple Bloons can also appear in Freeplay rounds, making them the only Bloon that can be applied the Fortified property outside Sandbox.
- Fortified Purple Bloons were removed in the 2.0 update due to the Fortified ability to Purple Bloons being "useless and unintentional".
- However, the Fortified property did give an extra layer protection to the Purples, making an RBE of 12 for a Fortified Purple.
- Fortified Purple Bloons were removed in the 2.0 update due to the Fortified ability to Purple Bloons being "useless and unintentional".
- The Purple Bloon has a cyan-colored outline, which might be what is used to act as a shield to energy attacks.
- Purple Bloons were the last color of the rainbow to be introduced into a bloons game.
- Red, Blue, Green, and Yellow bloons were introduced in Bloons, and Orange in Bloons Pop 3.
- In Bloons Adventure Time TD, a farming method known as Purple Bloon Farming exists.
- On rounds 81-132 in BTD6 (actually debuting naturally since Round 95, or early 90s on Apopalypse), Purple Bloons will only spawn one Pink Bloon when popped instead of two.
- The Purple Bloon is the only Non-MOAB class bloon to be unable to have the Ghost Bloon trait in BATTD, due to the ghost trait being unable to be hit by physical attacks, whilst purple can't be hit by non-physical attacks. This makes the bloon impossible to hit without certain attacks like Princess Bubblegum and Ice King's attacks or most other character's attacks paired with late game trinkets like Dagger of Chilled Glass or Robo-Monkey Visor.



















