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− | {{Quote|Bloons have located the Monkey Town and are attacking it on two fronts. Any bloon that touches the Town costs lives, so its your job to defend the homeland for 65 rounds.|Special Mission Description}} |
+ | {{Quote|Bloons have located the Monkey Town and are attacking it on two fronts. Any bloon that touches the Town costs lives, so its your job to defend the homeland for 65 rounds.|Special Mission Description}}[[File:New Special Mission.png|thumb|200px|Picture for [[Protect Monkey Town]] mission.]] |
+ | [[Protect Monkey Town]] is a special mission for [[Bloons TD 5]] that was released on April 12, 2012. There is a reward of {{Monkey Money}}250 ({{Monkey Money}}600 on [[Bloons TD 5 Deluxe]]). |
||
− | |||
− | [[File:New_Special_Mission.png|thumb|200px|Picture for [[Protect Monkey Town]] mission.]] |
||
− | [[Protect Monkey Town]] is a new special mission for [[Bloons TD 5]] that was released on April 12, 2012. There is a reward of $250 Monkey Money ($600 on [[Bloons Tower Defense 5 Deluxe|BTD5D]]). |
||
==Mission Info== |
==Mission Info== |
||
+ | In this mission, players play on a track that is similar in appearance to [[Monkey Lane]], but with a different design. In the middle of the track[[File:Protect Monkey Town.jpg|thumb|260px|Protect Monkey Town Map]] there is a [[Monkey Village]] upgraded to [[Monkey Town]]. The player's goal is to stop the [[Bloons]] from hitting the Monkey Village in the middle of the track. Every time the Monkey Village gets hit by a bloon, a life is lost. All bloons are +1 rank, so Reds are Blues, Blues are Greens, Greens are Yellows, Yellows are Pinks, Pinks are Blacks, Blacks are Whites, Whites are Leads, Leads are Zebras, Zebras are Rainbows, Rainbows are Ceramics, and players must beat it on Medium. This does not affect Ceramics and above (Ceramics are still Ceramics, M.O.A.B.s are still M.O.A.B.s, B.F.B.s are still B.F.B.s, Z.O.M.G.s are still Z.O.M.G.s.) |
||
− | For this mission, you play on a track that has the same colors as [[Monkey Lane]], but the track is a different shape. The rounds are also different from normal. |
||
+ | ==Rounds== |
||
− | In the middle of the track[[File:Protect_Monkey_Town.jpg|thumb|260px|Protect Monkey Town Map]] there is a [[Monkey Village]] upgraded 3/4 |
||
+ | '''Note:''' In the Mobile versions, Rounds 66+ are not available to play. |
||
− | |||
+ | {| style="width: 500px;" class="article-table" cellspacing="0.5" cellpadding="0.5" border="1" |
||
− | on the first path and not upgraded on the second path. Your goal is to stop the [[Bloons]] from hitting the [[Monkey Village]] in the middle of the track. Every time the [[Monkey Village]] gets hit by [[Bloon]]s, you lose a life. You start off with 150 lives and with 650 money. Pass 65 rounds to win. All bloons are +1, so reds are blues, blues are greens, greens are yellows, yellows are pinks, pinks are blacks, blacks are whites, whites are Leads, Leads are Zebras, Zebras are Rainbows, Rainbows are Ceramics. This does not affect Ceramics and above (Ceramics are still Ceramic, M.O.A.B.s are still M.O.A.B.s) |
||
+ | |- |
||
+ | ! scope="col"|Round |
||
+ | ! scope="col"|RBE |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | |1 |
||
+ | |40 |
||
+ | |20 '''Blue''' |
||
+ | |- |
||
+ | |2 |
||
+ | |60 |
||
+ | |30 Blue |
||
+ | |- |
||
+ | |3 |
||
+ | |55 |
||
+ | |20 Blue, 5 '''Green''' |
||
+ | |- |
||
+ | |4 |
||
+ | |105 |
||
+ | |30 Blue, 15 Green |
||
+ | |- |
||
+ | |5 |
||
+ | |85 |
||
+ | |5 Blue, 25 Green |
||
+ | |- |
||
+ | |6 |
||
+ | |91 |
||
+ | |15 Blue, 15 Green, 4 '''Yellow''' |
||
+ | |- |
||
+ | |7 |
||
+ | |135 |
||
+ | |20 Blue, 25 Green, 5 Yellow |
||
+ | |- |
||
+ | |8 |
||
+ | |136 |
||
+ | |10 Blue, 20 Green, 14 Yellow |
||
+ | |- |
||
+ | |9 |
||
+ | |120 |
||
+ | |30 Yellow |
||
+ | |- |
||
+ | |10 |
||
+ | |306 |
||
+ | |102 Green |
||
+ | |- |
||
+ | |11 |
||
+ | |108 |
||
+ | |10 Blue, 10 Green, 12 Yellow, 2 '''Pink''' |
||
+ | |- |
||
+ | |12 |
||
+ | |110 |
||
+ | | |
||
+ | 15 Green, 10 Yellow, 5 Pink |
||
+ | |- |
||
+ | |13 |
||
+ | |312 |
||
+ | |100 Blue, 23 Yellow, 4 Pink |
||
+ | |- |
||
+ | |14 |
||
+ | |228 |
||
+ | |50 Blue, 15 Green, 10 Yellow, 9 Pink |
||
+ | |- |
||
+ | |15 |
||
+ | |146 |
||
+ | |20 Blue, 12 Yellow, 5 Pink, 3 '''Black''' |
||
+ | |- |
||
+ | |16 |
||
+ | |164 |
||
+ | |20 Yellow, 8 Pink, 4 Black |
||
+ | |- |
||
+ | |17 |
||
+ | |40 |
||
+ | |8 Pink '''Regrowth''' |
||
+ | |- |
||
+ | |18 |
||
+ | |320 |
||
+ | |80 Yellow |
||
+ | |- |
||
+ | |19 |
||
+ | |162 |
||
+ | |10 Yellow, 4 Pink, 5 Pink Regrowth, 7 Black |
||
+ | |- |
||
+ | |20 |
||
+ | |66 |
||
+ | |6 '''White''' |
||
+ | |- |
||
+ | |21 |
||
+ | |154 |
||
+ | |14 Black |
||
+ | |- |
||
+ | |22 |
||
+ | |184 |
||
+ | |8 '''Lead''' |
||
+ | |- |
||
+ | |23 |
||
+ | |147 |
||
+ | |5 White, 4 Lead |
||
+ | |- |
||
+ | |24 |
||
+ | |4 |
||
+ | |1 Yellow '''Camo''' |
||
+ | |- |
||
+ | |25 |
||
+ | |155 |
||
+ | |31 Pink Regrowth |
||
+ | |- |
||
+ | |26 |
||
+ | |75 |
||
+ | |23 Black, 4 '''Rainbow''' |
||
+ | |- |
||
+ | |27 |
||
+ | |810 |
||
+ | |120 Blue, 55 Green, 45 Yellow, 45 Pink |
||
+ | |- |
||
+ | |28 |
||
+ | |92 |
||
+ | |4 '''Zebra''' |
||
+ | |- |
||
+ | |29 |
||
+ | |257 |
||
+ | |25 Pink, 12 Black Regrowth |
||
+ | |- |
||
+ | |30 |
||
+ | |207 |
||
+ | |9 Zebra |
||
+ | |- |
||
+ | |31 |
||
+ | |470 |
||
+ | |8 Rainbow, 2 Rainbow Regrowth |
||
+ | |- |
||
+ | |32 |
||
+ | |1103 |
||
+ | |25 White, 28 Lead, 8 Zebra |
||
+ | |- |
||
+ | |33 |
||
+ | |100 |
||
+ | |20 Pink Camo |
||
+ | |- |
||
+ | |34 |
||
+ | |935 |
||
+ | |140 Pink, 5 Rainbow |
||
+ | |- |
||
+ | |35 |
||
+ | |1480 |
||
+ | |35 Black, 25 Lead, 5 '''Ceramic''' |
||
+ | |- |
||
+ | |36 |
||
+ | |891 |
||
+ | |81 Black |
||
+ | |- |
||
+ | |37 |
||
+ | |1656 |
||
+ | |20 White, 20 Lead, 7 Lead Camo, 15 Zebra, 10 Rainbow |
||
+ | |- |
||
+ | |38 |
||
+ | |2061 |
||
+ | |42 Black Regrowth, 17 Lead, 14 Zebra, 10 Rainbow, 4 Ceramic |
||
+ | |- |
||
+ | |39 |
||
+ | |3612 |
||
+ | |10 White, 10 Lead, 20 Zebra, 20 Rainbow, 18 Ceramic |
||
+ | |- |
||
+ | |40 |
||
+ | |1456 |
||
+ | |14 Ceramic |
||
+ | |- |
||
+ | |41 |
||
+ | |3480 |
||
+ | |60 White, 60 Rainbow |
||
+ | |- |
||
+ | |42 |
||
+ | |1248 |
||
+ | |6 Ceramic Camo, 6 Ceramic Regrowth |
||
+ | |- |
||
+ | |43 |
||
+ | |1768 |
||
+ | |17 Ceramic |
||
+ | |- |
||
+ | |44 |
||
+ | |1880 |
||
+ | |50 Rainbow |
||
+ | |- |
||
+ | |45 |
||
+ | |4984 |
||
+ | |200 Black, 8 Zebra, 25 Ceramic |
||
+ | |- |
||
+ | |46 |
||
+ | |616 |
||
+ | |1 '''M.O.A.B''' |
||
+ | |- |
||
+ | |47 |
||
+ | |2018 |
||
+ | |70 Black Camo, 12 Ceramic |
||
+ | |- |
||
+ | |48 |
||
+ | |6520 |
||
+ | |120 Black Regrowth, 50 Ceramic |
||
+ | |- |
||
+ | |49 |
||
+ | |7304 |
||
+ | |343 Yellow, 20 Rainbow, 38 Ceramic, 10 Ceramic Regrowth |
||
+ | |- |
||
+ | |50 |
||
+ | |3536 |
||
+ | |20 Blue, 8 Zebra, 20 Ceramic, 2 M.O.A.B |
||
+ | |- |
||
+ | |51 |
||
+ | |3952 |
||
+ | |28 Ceramic, 10 Ceramic Regrowth |
||
+ | |- |
||
+ | |52 |
||
+ | |4872 |
||
+ | |35 Ceramic, 2 M.O.A.B |
||
+ | |- |
||
+ | |53 |
||
+ | |2728 |
||
+ | |80 Black Camo, 3 M.O.A.B |
||
+ | |- |
||
+ | |54 |
||
+ | |4872 |
||
+ | |35 Ceramic, 2 M.O.A.B |
||
+ | |- |
||
+ | |55 |
||
+ | |5296 |
||
+ | |45 Ceramic, 1 M.O.A.B |
||
+ | |- |
||
+ | |56 |
||
+ | |4776 |
||
+ | |40 Ceramic Regrowth, 1 M.O.A.B |
||
+ | |- |
||
+ | |57 |
||
+ | |6624 |
||
+ | |40 Ceramic, 4 M.O.A.B |
||
+ | |- |
||
+ | |58 |
||
+ | |6096 |
||
+ | |29 Ceramic, 5 M.O.A.B |
||
+ | |- |
||
+ | |59 |
||
+ | |5844 |
||
+ | |28 Zebra Camo, 50 Ceramic |
||
+ | |- |
||
+ | |60 |
||
+ | |3164 |
||
+ | |1 '''B.F.B''' |
||
+ | |- |
||
+ | |61 |
||
+ | |10130 |
||
+ | |150 Rainbow Regrowth, 5 M.O.A.B |
||
+ | |- |
||
+ | |62 |
||
+ | |8556 |
||
+ | |300 Black Camo, 15 Ceramic '''Camo Regrowth''', 6 M.O.A.B |
||
+ | |- |
||
+ | |63 |
||
+ | |14413 |
||
+ | |75 Zebra, 122 Ceramic |
||
+ | |- |
||
+ | |64 |
||
+ | |5544 |
||
+ | |9 M.O.A.B |
||
+ | |- |
||
+ | |65 |
||
+ | |25536 |
||
+ | |100 Rainbow, 120 Ceramic, 3 M.O.A.B, 2 B.F.B |
||
+ | |- |
||
+ | |66 (Freeplay) |
||
+ | |7392 |
||
+ | |12 M.O.A.B (2 groups of 2, 2 groups of 4) |
||
+ | |- |
||
+ | |67 |
||
+ | |7720 |
||
+ | |15 Ceramic, 10 M.O.A.B (2 groups of 5) |
||
+ | |- |
||
+ | |68 |
||
+ | |5628 |
||
+ | |4 M.O.A.B, 1 B.F.B |
||
+ | |- |
||
+ | |69 |
||
+ | |8660 |
||
+ | |60 Zebra, 70 Ceramic Regrowth |
||
+ | |- |
||
+ | |70 |
||
+ | |23264 |
||
+ | |200 Ceramic Camo, 4 M.O.A.B |
||
+ | |- |
||
+ | |71 |
||
+ | |9280 |
||
+ | |30 Ceramic, 10 M.O.A.B |
||
+ | |- |
||
+ | |72 |
||
+ | |10280 |
||
+ | |38 Ceramic Regrowth, 2 B.F.B |
||
+ | |- |
||
+ | |73 |
||
+ | |11872 |
||
+ | |9 M.O.A.B, 2 B.F.B |
||
+ | |- |
||
+ | |74 |
||
+ | |23964 |
||
+ | |200 Ceramic, 1 B.F.B |
||
+ | |- |
||
+ | |75 |
||
+ | |12600 |
||
+ | |28 Zebra, 4 M.O.A.B, 3 B.F.B |
||
+ | |- |
||
+ | |76 |
||
+ | |6240 |
||
+ | |60 Ceramic Regrowth |
||
+ | |- |
||
+ | |77 |
||
+ | |24444 |
||
+ | |14 M.O.A.B, 5 B.F.B |
||
+ | |- |
||
+ | |78 |
||
+ | |34052 |
||
+ | |225 Ceramic, 72 Ceramic Camo, 1 B.F.B |
||
+ | |- |
||
+ | |79 |
||
+ | |74148 |
||
+ | |500 Ceramic Regrowth, 7 B.F.B |
||
+ | |- |
||
+ | |80 |
||
+ | |19096 |
||
+ | |31 M.O.A.B |
||
+ | |- |
||
+ | |81 |
||
+ | |28476 |
||
+ | |9 B.F.B |
||
+ | |- |
||
+ | |82 |
||
+ | |73240 |
||
+ | |400 Ceramic Camo Regrowth, 10 B.F.B |
||
+ | |- |
||
+ | |83 |
||
+ | |34080 |
||
+ | |150 Ceramic, 30 M.O.A.B |
||
+ | |- |
||
+ | |84 |
||
+ | |62440 |
||
+ | |50 M.O.A.B, 10 B.F.B |
||
+ | |- |
||
+ | |85 |
||
+ | |16656 |
||
+ | |1 '''Z.O.M.G''' |
||
+ | |} |
||
==Strategy== |
==Strategy== |
||
Line 15: | Line 359: | ||
==Trivia== |
==Trivia== |
||
− | *This is one of the three [[Special Mission]]s of the BTD series that has a tower on the track. The others are the [[Wizard Lord (Special Mission)|Wizard Lord]] and [[Direct Assault|Direct Assault (BTD5 Deluxe) |
+ | *This is one of the three [[Special Mission]]s of the BTD series that has a tower on the track. The others are the [[Wizard Lord (Special Mission)|Wizard Lord]] and [[Direct Assault|Direct Assault (BTD5 Deluxe)]]. However Direct Assault has more than 1 tower. |
− | *When a |
+ | *When a bloon "hits" the Monkey Village, a broken heart will appear above the [[Monkey Village]], just like in Direct Assault. |
− | * |
+ | *The player cannot sell the Monkey Village in the middle of the track. |
+ | *If the player upgrades a [[Sun God]] to a [[Temple of the Monkey God]], then the Monkey Town will not be sacrificed. |
||
− | *The rounds are different in this [[Special Mission]] as the all bloons below Ceramic are upgraded by one level. |
||
+ | *This mission can be played in [[Freeplay Mode]], unless it's in the [[Bloons Tower Defense 5 Mobile|Mobile version]]. |
||
− | *If you upgrade a [[Sun God]] [[Super Monkey (Tower)|Super Monkey]] to a [[Temple of the Monkey God]], the Monkey Town will not be sacrificed. |
||
+ | *Beware round 37; [[Camo Bloon|Camo]] [[Lead Bloon]]s appear. For round 59, Camo Leads are turned into Camo Zebras. |
||
− | *This mission can be played in [[Freeplay Mode]] |
||
+ | ** Also beware rounds 61, 62 and 82 (special mission rules still applies to freeplay mode), as there is now a Regen Rainbow Rush on Round 61, and Camo Regen Ceramics on Round 62 and 82. |
||
− | *Round 40 is not a first [[MOAB]] appearing. |
||
+ | *There was a bug that the player could sell the Village after beating one round, exiting and starting the mission again. This was fixed in an update. |
||
− | *Beware Round 37! Camo Lead comin' in your way |
||
+ | *The path is similar to the [[Crash Site]] Special Mission track in BMC. |
||
− | *The first MOAB still comes in at round 46 like the normal RBE |
||
− | *The background is reminiscent of the "Monkey Lane" track. |
||
==Glitches== |
==Glitches== |
||
− | *If |
+ | *If players click on the Monkey Village in the middle and the round ends, the "Sell" button will appear. It will say "Sell for $0" and increase with every upgrade. Players can't click the button. |
+ | **This will also happen if it has been upgraded to High Energy Beacon and pop bloons. |
||
− | **The same goes for [[Wizard Lord (Tower)|Wizard Lord]]. |
||
+ | **The same goes for [[Wizard Lord (Tower)|Wizard Lord]] in the Special Mission Wizard Lord. |
||
− | *If you click on the Monkey Village in the middle, and then it shoots an energy beam, it will say: Sell for: ----- and is not red. |
||
− | *Under the |
+ | *Under the influence of the Bigger Beacons premium upgrade, leaving the Monkey Town as it is will let the entire track receive the towers effects. Upgrading it at all will set the range right back down. |
+ | *Sometimes, players can actually sell the Monkey Town for $0 in [[Bloons Tower Defense 5 Mobile|BTD5 Mobile]], leaving a hole in the middle. Players will still lose lives if bloons get away though. |
||
− | *This may not be true, but sometimes it seems like you lose more lives then you are supposed to. (aka a [[Blue Bloon]] gets away and you lose '''5''' lives.) |
||
<gallery type="slideshow"> |
<gallery type="slideshow"> |
||
Line 37: | Line 380: | ||
New Special Mission.png|Picture of '''Protect Monkey Town''' mission. |
New Special Mission.png|Picture of '''Protect Monkey Town''' mission. |
||
</gallery> |
</gallery> |
||
− | <br |
+ | <br style="clear:both" /> |
+ | |||
{{Special Missions}} |
{{Special Missions}} |
||
− | [[Category:Article stubs]] |
||
[[Category:Bloons TD 5]] |
[[Category:Bloons TD 5]] |
||
[[Category:Additions]] |
[[Category:Additions]] |
||
[[Category:Special Missions]] |
[[Category:Special Missions]] |
||
[[Category:Bloons TD 5 Deluxe]] |
[[Category:Bloons TD 5 Deluxe]] |
||
− | [[Category:Bloons TD 5 |
+ | [[Category:Bloons TD 5 Mobile]] |
Revision as of 13:44, 14 June 2020
“ | Bloons have located the Monkey Town and are attacking it on two fronts. Any bloon that touches the Town costs lives, so its your job to defend the homeland for 65 rounds. | ” |
~ Special Mission Description |
Protect Monkey Town is a special mission for Bloons TD 5 that was released on April 12, 2012. There is a reward of 250 (600 on Bloons TD 5 Deluxe).
Mission Info
In this mission, players play on a track that is similar in appearance to Monkey Lane, but with a different design. In the middle of the track
there is a Monkey Village upgraded to Monkey Town. The player's goal is to stop the Bloons from hitting the Monkey Village in the middle of the track. Every time the Monkey Village gets hit by a bloon, a life is lost. All bloons are +1 rank, so Reds are Blues, Blues are Greens, Greens are Yellows, Yellows are Pinks, Pinks are Blacks, Blacks are Whites, Whites are Leads, Leads are Zebras, Zebras are Rainbows, Rainbows are Ceramics, and players must beat it on Medium. This does not affect Ceramics and above (Ceramics are still Ceramics, M.O.A.B.s are still M.O.A.B.s, B.F.B.s are still B.F.B.s, Z.O.M.G.s are still Z.O.M.G.s.)
Rounds
Note: In the Mobile versions, Rounds 66+ are not available to play.
Round | RBE | Description |
---|---|---|
1 | 40 | 20 Blue |
2 | 60 | 30 Blue |
3 | 55 | 20 Blue, 5 Green |
4 | 105 | 30 Blue, 15 Green |
5 | 85 | 5 Blue, 25 Green |
6 | 91 | 15 Blue, 15 Green, 4 Yellow |
7 | 135 | 20 Blue, 25 Green, 5 Yellow |
8 | 136 | 10 Blue, 20 Green, 14 Yellow |
9 | 120 | 30 Yellow |
10 | 306 | 102 Green |
11 | 108 | 10 Blue, 10 Green, 12 Yellow, 2 Pink |
12 | 110 |
15 Green, 10 Yellow, 5 Pink |
13 | 312 | 100 Blue, 23 Yellow, 4 Pink |
14 | 228 | 50 Blue, 15 Green, 10 Yellow, 9 Pink |
15 | 146 | 20 Blue, 12 Yellow, 5 Pink, 3 Black |
16 | 164 | 20 Yellow, 8 Pink, 4 Black |
17 | 40 | 8 Pink Regrowth |
18 | 320 | 80 Yellow |
19 | 162 | 10 Yellow, 4 Pink, 5 Pink Regrowth, 7 Black |
20 | 66 | 6 White |
21 | 154 | 14 Black |
22 | 184 | 8 Lead |
23 | 147 | 5 White, 4 Lead |
24 | 4 | 1 Yellow Camo |
25 | 155 | 31 Pink Regrowth |
26 | 75 | 23 Black, 4 Rainbow |
27 | 810 | 120 Blue, 55 Green, 45 Yellow, 45 Pink |
28 | 92 | 4 Zebra |
29 | 257 | 25 Pink, 12 Black Regrowth |
30 | 207 | 9 Zebra |
31 | 470 | 8 Rainbow, 2 Rainbow Regrowth |
32 | 1103 | 25 White, 28 Lead, 8 Zebra |
33 | 100 | 20 Pink Camo |
34 | 935 | 140 Pink, 5 Rainbow |
35 | 1480 | 35 Black, 25 Lead, 5 Ceramic |
36 | 891 | 81 Black |
37 | 1656 | 20 White, 20 Lead, 7 Lead Camo, 15 Zebra, 10 Rainbow |
38 | 2061 | 42 Black Regrowth, 17 Lead, 14 Zebra, 10 Rainbow, 4 Ceramic |
39 | 3612 | 10 White, 10 Lead, 20 Zebra, 20 Rainbow, 18 Ceramic |
40 | 1456 | 14 Ceramic |
41 | 3480 | 60 White, 60 Rainbow |
42 | 1248 | 6 Ceramic Camo, 6 Ceramic Regrowth |
43 | 1768 | 17 Ceramic |
44 | 1880 | 50 Rainbow |
45 | 4984 | 200 Black, 8 Zebra, 25 Ceramic |
46 | 616 | 1 M.O.A.B |
47 | 2018 | 70 Black Camo, 12 Ceramic |
48 | 6520 | 120 Black Regrowth, 50 Ceramic |
49 | 7304 | 343 Yellow, 20 Rainbow, 38 Ceramic, 10 Ceramic Regrowth |
50 | 3536 | 20 Blue, 8 Zebra, 20 Ceramic, 2 M.O.A.B |
51 | 3952 | 28 Ceramic, 10 Ceramic Regrowth |
52 | 4872 | 35 Ceramic, 2 M.O.A.B |
53 | 2728 | 80 Black Camo, 3 M.O.A.B |
54 | 4872 | 35 Ceramic, 2 M.O.A.B |
55 | 5296 | 45 Ceramic, 1 M.O.A.B |
56 | 4776 | 40 Ceramic Regrowth, 1 M.O.A.B |
57 | 6624 | 40 Ceramic, 4 M.O.A.B |
58 | 6096 | 29 Ceramic, 5 M.O.A.B |
59 | 5844 | 28 Zebra Camo, 50 Ceramic |
60 | 3164 | 1 B.F.B |
61 | 10130 | 150 Rainbow Regrowth, 5 M.O.A.B |
62 | 8556 | 300 Black Camo, 15 Ceramic Camo Regrowth, 6 M.O.A.B |
63 | 14413 | 75 Zebra, 122 Ceramic |
64 | 5544 | 9 M.O.A.B |
65 | 25536 | 100 Rainbow, 120 Ceramic, 3 M.O.A.B, 2 B.F.B |
66 (Freeplay) | 7392 | 12 M.O.A.B (2 groups of 2, 2 groups of 4) |
67 | 7720 | 15 Ceramic, 10 M.O.A.B (2 groups of 5) |
68 | 5628 | 4 M.O.A.B, 1 B.F.B |
69 | 8660 | 60 Zebra, 70 Ceramic Regrowth |
70 | 23264 | 200 Ceramic Camo, 4 M.O.A.B |
71 | 9280 | 30 Ceramic, 10 M.O.A.B |
72 | 10280 | 38 Ceramic Regrowth, 2 B.F.B |
73 | 11872 | 9 M.O.A.B, 2 B.F.B |
74 | 23964 | 200 Ceramic, 1 B.F.B |
75 | 12600 | 28 Zebra, 4 M.O.A.B, 3 B.F.B |
76 | 6240 | 60 Ceramic Regrowth |
77 | 24444 | 14 M.O.A.B, 5 B.F.B |
78 | 34052 | 225 Ceramic, 72 Ceramic Camo, 1 B.F.B |
79 | 74148 | 500 Ceramic Regrowth, 7 B.F.B |
80 | 19096 | 31 M.O.A.B |
81 | 28476 | 9 B.F.B |
82 | 73240 | 400 Ceramic Camo Regrowth, 10 B.F.B |
83 | 34080 | 150 Ceramic, 30 M.O.A.B |
84 | 62440 | 50 M.O.A.B, 10 B.F.B |
85 | 16656 | 1 Z.O.M.G |
Strategy
- Main article: Protect Monkey Town/Strategies
Trivia
- This is one of the three Special Missions of the BTD series that has a tower on the track. The others are the Wizard Lord and Direct Assault (BTD5 Deluxe). However Direct Assault has more than 1 tower.
- When a bloon "hits" the Monkey Village, a broken heart will appear above the Monkey Village, just like in Direct Assault.
- The player cannot sell the Monkey Village in the middle of the track.
- If the player upgrades a Sun God to a Temple of the Monkey God, then the Monkey Town will not be sacrificed.
- This mission can be played in Freeplay Mode, unless it's in the Mobile version.
- Beware round 37; Camo Lead Bloons appear. For round 59, Camo Leads are turned into Camo Zebras.
- Also beware rounds 61, 62 and 82 (special mission rules still applies to freeplay mode), as there is now a Regen Rainbow Rush on Round 61, and Camo Regen Ceramics on Round 62 and 82.
- There was a bug that the player could sell the Village after beating one round, exiting and starting the mission again. This was fixed in an update.
- The path is similar to the Crash Site Special Mission track in BMC.
Glitches
- If players click on the Monkey Village in the middle and the round ends, the "Sell" button will appear. It will say "Sell for $0" and increase with every upgrade. Players can't click the button.
- This will also happen if it has been upgraded to High Energy Beacon and pop bloons.
- The same goes for Wizard Lord in the Special Mission Wizard Lord.
- Under the influence of the Bigger Beacons premium upgrade, leaving the Monkey Town as it is will let the entire track receive the towers effects. Upgrading it at all will set the range right back down.
- Sometimes, players can actually sell the Monkey Town for $0 in BTD5 Mobile, leaving a hole in the middle. Players will still lose lives if bloons get away though.
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