Bloons Wiki
Advertisement
Bloons Wiki
For types of damage, rather than projectile types, see Damage Types.

Projectiles refer to what thing a tower shoots when it attacks. Each attack type is distinguished by the type of said weapon, such as sharp darts, explosive bombs, etc. Projectile properties can be divided into Projectiles Number, Projectiles Lifespan, Projectiles Speed and Projectile Size.

Projectiles number is the number of individual projectiles that each new attack creates. Most base towers shoot one projetile at a time that moves in a straight line so it is a Straight AttackStraight Attack and Single projectile Single Projectile . However, some towers can each shoot more than one projectile and shoot in a different style. (e.g: Tack Shooter each attack shoots 8 tacks at once in an Orbital Spray Orbital Spray (unspecified quantity))

Projectiles Lifespan is the time a projectile will last before disappearing, when the projectile has not reached its Pierce limit. Lifespan Type can be divided in seconds or rounds. Some towers have upgrades to increase the projectile Lifespan (such as Long Range Darts, Long Range and Guided Magic.) Some towers have unlimited projectile Lifespan by default, like Sniper Monkey and Dartling Gunner (with the exception of Buckshot and higher upgrades). Some towers have both projectile lifespan in seconds or rounds. Like the Spike factory, which lasts 50 seconds or 1 round, whichever comes first.

Projectiles Speed refers to how fast projectiles move when intially shot out. It is useful when the tower is far away from the targeted bloon or when a bloon is very fast.

Projectile Size refers to the size of the hitbox of the projectile. The projectile size affects the area in which a projectile can damage a bloon. If the projectile has enough size, it makes it easier to hit the bloons (The blade of the Blade Shooter have 3 projectile size each, so it hits bloons easier than something with a low projectile size like a Dart Monkey). The AoE attacks of some towers (e.g: The Bomb Shooter's bomb explosion) also count as Projectile Size.

List of Projectiles[]

Warning: Every crosspath higher than 2 (2-0-3 for example) might change projectile (for example dart monkey while 2-0-0 shoots darts but when its crosspathed to be 2-0-3 it shoots crossbow bolts. (NOTE: excluding any addition of Monkey Knowledge or Relic Knowledge.)

Dart Monkey[]

Default: Dart

Projectiles numbers: 1 Projectiles lifespan: 270 Projectiles speed: 300 Projectiles sizes: 2

juggernaut projectiles (4-0-0), super juggernaut projectiles ( 5-0-0)

Super Monkey Fans club's rapid dart (0-4-0), Plasma Monkey Fans club's plasma (0-5-0)

crossbow bolts ( 0-0-3 and further upgrade)

Dart Monkey's upgrade Special Interactions of Projectiles[]

Boomerang Monkey[]

Default: Boomerang

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: ???

Glaive (2-0-0 and further upgrade)

Kyile Boomerang (0-0-3), Special MOAB Kyile Boomerang (0-0-4 further upgrade)

Boomerang Monkey's upgrade Special Interactions of Projectiles[]

Bomb Shooter[]

Default: Bomb

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: ???

Missile (0-2-0), MOAB Mauler Missile (0-3-0), MOAB Assassin Missile (0-4-0), MOAB Assassin Missile (0-5-0)

Shrapnel Bomb (0-0-2), Cluster Bomb (0-0-3 and further upgrade)

Bomb Shooter's upgrade Special Interactions of Projectiles[]

  • Bigger Bombs increase 50% blast size.
  • Really Big Bombs furtherly increase 50% blast size.
  • Missile Launcher greatly increase Projectile speed.
  • Frag Bombs each explosion burst out up to 8 fragments.
    • Crosspathing with Really Big Bombs increase up to 12 fragments, each increase Projectiles lifespan and speed.
    • Crosspathing with Bloon Impact increase up to 16 fragments and each furtherly increase Projectiles lifespan.
  • Cluster Bombs explosion other 8 but each has smaller explosions.
  • Recursive Cluster every 2 shots explosion up to 64 smaller explosions.
    • Same applied as Bomb Blitz but it trigger every shots instead every 2 shots.

Tack Shooter[]

Default: Tacks

Projectiles numbers: 8 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 1

Hot Tacks (3-0-0), Fire Ring (4-0-0), Fire Ring and meteor (5-0-0)

Blade (0-3-0) and further upgrade)

Tack Shooter's upgrade Special Interactions of Projectiles[]

Ice Monkey[]

Default: Freeze

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: ???

Ice Shard (3-0-0 and further upgrade, only appear when popped frozen bloon)

Arctic Aura Wind (0-3-0 and further upgrade)

Cryo Ball (0-0-3), Icicle (0-0-4 and further upgrade)

Ice Monkey's upgrade Special Interactions of Projectiles[]

  • Ice Shard when popped freezed bloons it burst out up to 3 Projectiles numbers shards.
  • Cryo Cannon greatly increase Projectiles lifespan and speed but also decreased blast size.
  • Icicle and Icicle Imaple generate icicle Projectiles lifespan depending frozen duration.

Glue Gunner[]

Default: Glue glob

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 1

See also: Glue Gunner (BTD6)#Glue Prioritization System

Glue Gunner's upgrade Special Interactions of Projectiles[]

  • Glue Splatter shoot 1 Projectiles numbers blast AoE attack instead of 1 straight Projectiles numbers.
  • The Bloon Solver shoot 2 Projectiles numbers blast AoE attack instead of 1 straight Projectiles numbers.
  • Glue Strike and Glue Storm's ability Projectiles speed swiftly glue to rain down.

Sniper Monkey[]

Default: Bullet

Projectiles numbers: 1 Projectiles lifespan: Unlimited Projectiles speed: Unlimited Projectiles sizes: 1

Shrapnel (2-0-0 and further upgrade)

Sniper Monkey's upgrade Special Interactions of Projectiles[]

  • Shrapnel Shot each attack burst out up to 5 Shrapnels.
  • Bouncing Bullet can be bounce around the screen up to 40 units apart from between each bloon up to 3 times.
    • Crosspathing with Large Calibre increase from 40 units to 50 units.

Monkey Sub[]

Default: Torp-e-dart

Projectiles numbers: 1 Projectiles lifespan: Unlimited Projectiles speed: ??? Projectiles sizes: 1

Submerge radar (3-0-0 and further upgrade), radioactive (4-0-0 and further upgrade)

Ballistic Missile (0-3-0 and further upgrade), First Strike Capability (0-4-0 and further upgrade)

airburst darts (0-0-2 and further upgrade)

Monkey Sub's upgrade Special Interactions of Projectiles[]

Monkey Buccaneer[]

Default: Darts

Projectiles numbers: 2 (on each side when contact bloons) Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 2

Aircrafts Front Darts and Radial Darts (4-0-0 and further upgrade), Aircrafts Missiles (4-0-0 and further upgrade)

Grapes (0-1-0), Hot Grapes (0-2-0 and further upgrade), Cannon (0-3-0 and further upgrade), hook (0-4-0 and further upgrade)

Monkey Buccaneer's upgrade Special Interactions of Projectiles[]

  • Double Shot shoot 2 Projectiles at once instead of 1.
  • Aircraft Carrier 3 aircrafts, each shoot front darts only has 2 Projectile numbers but has rapidly Projectiles speed and infinitely Projectiles lifespan only trigger when aircrafts facing bloons.
    • Same as Carrier Flagship but it increase 100% Projectiles speed and lifespan however also decreased Projectile number from 2 to 1.
  • Aircraft Carrier and Carrier Flagship 3 aircrafts, each shoot Orbital 8 Projectiles but lack of Projectiles speed.
  • Aircraft Carrier and Carrier Flagship 3 aircrafts, each shoot target MOAB-Class Bloons missiles has a really durable Projectiles lifespan.
  • Cannon Ship shoot a Projectiles lifespan and speed bomb and brust out up to 8 frags.
  • Monkey Pirates shoot 3 bombs at once instead of 1.
  • Monkey Pirates's ability hook up to 1 MOAB-Class Bloons.
  • Pirate Lord's ability hook up 3 MOAB-Class Bloons. (2 hooks for ZOMG).
  • Long Range increase all Projectiles speed 25%.

Monkey Ace[]

Default: Darts

Projectiles numbers: 8 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 3

Anti-MOAB missiles (3-0-0 and further upgrade)

Pineapple bomb (0-1-0 and further upgrade), line of bombs (0-3-0 and further upgrade) nuke bomb (0-4-0 and further upgrade)

alternating darts and bombs (4-0-0 and further upgrade)

Monkey Ace's upgrade Special Interactions of Projectiles[]

Heli Pilot[]

Default: Darts

Projectiles numbers: 2 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 1

Razor blade (3-0-0 and further upgrade), missiles and machine gun (4-0-0), enhanced missiles, plasma machine gun and powerful lasers (5-0-0)

Downdraft (0-3-0 and further upgrade), Marine Monkey (0-5-0)

Shove MOAB and homing rocket (0-0-3 and further upgrade), Comanche powers (0-0-4 and further upgrade)

Heli Pilot's upgrade Special Interactions of Projectiles[]

Mortar Monkey[]

Default: Mortar bomb

Projectiles numbers: 1 Projectiles lifespan: Unlimited Projectiles speed: ??? Projectiles sizes: 1

nuke mortar (3-0-0 and further upgrade)

incineration mortar (0-0-3 and further upgrade)

Mortar Monkey's upgrade Special Interactions of Projectiles[]

Dartling Gunner[]

Default: Dart

Projectiles numbers: 1 Projectiles lifespan: Unlimited Projectiles speed: ??? Projectiles sizes: 2

Laser cannon (3-0-0), laserbeam (4-0-0), laser solid destruction beam (5-0-0)

Bloontonium rockets (0-3-0), waves of purple Bloontonium rockets (0-4-0 and further upgrade)

Buckshot gun (0-0-3 and further upgrade)

Dartling Gunner's upgrade Special Interactions of Projectiles[]

  • Plasma Accelerator or Ray of Doom shoot a laserbeam Projectiles instead Laser blasts Projectiles.
  • Rocket Storm or M.A.D's ability shoot up to 10 sides Projectiles numbers purple Bloontonium rockets.
  • M.A.D greatly increase each rockets Projectiles sizes.
  • Buckshot and Bloon Area Denial System each attack shoot up to 6 Projectiles numbers.
  • Bloon Exclusion Zone each shoot 12 Projectiles numbers instead of 6.
  • Buckshot and subsequent upgrades crosspathing with Focused Firing increase 40% Projectiles lifespan
  • Powerful Darts increase 50% Projectiles speed and Projectiles sizes (dart sizes 2 from to 3).
    • Hydra Rocket Pods explosion size increased from 8 -> 12
    • Plasma Accelerator focal point size increased from 4 -> 6
    • Plasma Accelerator beam width increased from 2 -> 3
    • Ray of Doom beam width increased from 6 -> 9

Wizard Monkey[]

Default: Bolts

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 3

Additional combination of dragon breath and shimmer attack (5-0-0)

Fireball (0-1-0 and further upgrade), Wall Of Fire (0-2-0 and further upgrade), dragon breath (0-3-0 and further upgrade),Fire Phoenix (0-4-0 and further upgrade), Lord Lava Phoenix (0-5-0)

Shimmer (0-0-3 and further upgrade), undeaded bloons (0-0-4 and further upgrade), undeaded MOABs and BFBs (0-0-5)

Wizard Monkey's upgrade Special Interactions of Projectiles[]

Super Monkey[]

Default: Dart

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 2

Laser (1-0-0), Plasma (2-0-0), Sunlight power (3-0-0), sun blasts of energy (4-0-0 and further upgrade)

technological plasma (0-4-0 and further upgrade)

Dark blade (0-0-3 and further upgrade)

Super Monkey's upgrade Special Interactions of Projectiles[]

  • Sun Avatar shoot 3 Projectiles numbers at once instead of 1, also greatly increase Projectiles lifespan and speed.
  • Sun Temple decreased shoot Projectiles numbers from 3 to 1, but also greatly increase Projectiles sizes.
  • Epic Range increase 25% Projectiles speed.
  • Robo Monkey shoot 2 independent Projectiles, each has different target priority.
  • Tech Terror's ability has 70 units blast sizes.
  • The Anti-Bloon's ability has 120 units blast sizes instead 70.
  • Dark Knight and subsequent upgrades increase Projectiles sizes.

Ninja Monkey[]

Default: Shuriken

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: ???

Sabotage (0-4-0 and further upgrade)

Caltrops (0-0-2 and further upgrade), Flash Bomb (0-0-3 and further upgrade), Sticky Bomb (0-0-4 and further upgrade)

Ninja Monkey's upgrade Special Interactions of Projectiles[]

Alchemist[]

Default: Potion

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: ???

Acidic Mixture Dips buff Potions (2-0-0 and further upgrade) , Berserker Brew buffs Potions (3-0-0 and further upgrade)

Unstable Concoction Potion (0-3-0 and further upgrade), Tonic Tranform Laser (0-4-0 and further upgrade)

Lead to Gold Solvents (0-0-3 and further upgrade), Bloon to Gold Potions (0-0-4 and further upgrade), shrink potion (0-0-5)

Alchemist's upgrade Special Interactions of Projectiles[]

Druid[]

Default: Thorns

Projectiles numbers: 5 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: ???

Lightling (2-0-0 and further upgrade), Tornado (3-0-0 and further upgrade), Lightling ball (4-0-0 and further upgrade), Superstorm (5-0-0)

Vine and after spiky vine (3-0-0 and further upgrade), Path brambles (5-0-0)

Druid's upgrade Special Interactions of Projectiles[]

  • Thorn Swarm shoot 8 Projectiles numbers at once instead 5.
  • Heart of Thunder shoot has instantly Projectiles speed.
  • Druid of the Storm each attack summon a apace of Projectiles speed Tornado
  • Ball Lightning each attack has slowing Projectiles speed lightning ball but has a moderate Projectiles speed and sizes.
  • Superstorm each has same as Druid of the Storm Projectiles speed but Projectiles sizes are greatly large.
  • Druid of the Jungle each attack summon a vine attack, each can popped one bloons
    • after the vine attack, it generating bramble has 2 Projectiles sizes and 4.5s Projectiles lifespan.
  • Jungle's Bounty summon a 2 vine attack at once instead of 1.

Banana Farm[]

Default: Bananas

Projectiles numbers: 4 Projectiles lifespan: 15 seconds Projectiles speed: None Projectiles sizes: None

Banana crates (4-0-0 and further upgrade)

Bank (0-3-0 and further upgrade)

Automatically generates money (0-0-3 and further upgrade)

Banana Farm's upgrade Special Interactions of Projectiles[]

Spike Factory[]

Default: Spikes

Projectiles numbers: 5 Projectiles lifespan: 50 seconds/1 round Projectiles speed: ??? Projectiles sizes: ???

Spiked balls (3-0-0), Spiked Mines (4-0-0), Super Spiked Mines (5-0-0)

Long Life Spikes (0-0-3), Deadly Spikes (0-0-4), Perma-Spikes (0-0-5)

Spike Factory's upgrade Special Interactions of Projectiles[]

  • Bigger Stacks increase Projectiles numbers from 5 to 10.
  • Spiked Balls increase Projectiles numbers from 10 to 14.
  • Spiked Mines when spikes fully popped bloons or expired, it has small AoE explosion size.
  • Super Mines each spikes has has small AoE explosion, then spikes fully popped bloons or expired has significantly AoE explosion size.
  • Spike Storm's ability has 10 seconds or 2 rounds Projectiles lifespan.
  • Carpet of Spikes's both ability has 20 seconds or 2 rounds Projectiles lifespan.
  • Long Reach increase any spikes 50% Projectiles lifespan.
  • Long Life Spikes increase Projectiles lifespan of spikes from 50 seconds to 140 seconds and from 1 to 2 rounds.
  • Deadly Spikes increase Projectiles lifespan of rounds from 2 to 3.
  • Perma-Spike increase Projectiles lifespan of spikes from 140 seconds to 300 seconds and from 3 to 4 rounds.

Monkey Village[]

Default: None

Projectiles numbers: None Projectiles lifespan: None Projectiles speed: None Projectiles sizes: None

Ballista (5-0-0)

Monkey Village's upgrade Special Interactions of Projectiles[]

  • Primary Expertise gain a Ballista attack it has significantly Projectiles lifespan, speed and sizes.

Engineer Monkey[]

Default: Nail

Projectiles numbers: 1 Projectiles lifespan: ??? Projectiles speed: ??? Projectiles sizes: 2

Sentries attack (1-0-0 to 3-0-0), Various Sentries Expert (4-0-0), Champion Sentries (5-0-0)

Foam (0-3-0 and further upgrade)

Double Nail Guns (0-0-3 and further upgrade), Bloon Trap (0-0-4), XXXL Trap (0-0-5)

Engineer Monkey's upgrade Special Interactions of Projectiles[]

Advertisement