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BTD6

Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power, ability cooldowns reduced further and tier 1 and 2 upgrades for free.
~ In-game description

Primary Expertise is the fifth tier upgrade of the Monkey Village in Path 1 of Bloons TD 6. It allows all Tier 1 and Tier 2 upgrades for Primary Monkeys within its radius to be purchased for free, increases the pierce bonus to Primary Monkeys to +3 instead of +1, further increases Primary Monkey ability cooldowns from -10% to -20%, itself gains extra +7 influence range (48 to 55), and gives the tower a powerful "Mega Ballista" attack.

The "Mega Ballista" attack fires a magical circular blade which strikes at any range and across barriers, and occasionally adjusts its direction mid-flight to hit more bloons, similar to Glaive Ricochet, at a max bounce distance of 90 and a bouncing cooldown of about 0.3s (?). Each blade is fired every 2.5 seconds, popping 10 layers per hit and pierces through up to 100 regular bloons or 10 MOAB-class Bloons, while it deals 200 damage to Ceramics (enough damage to one-shot Fortified Super Ceramics under standard conditions) and MOAB-class Bloons.

This upgrade costs $21,250 on Easy, $25,000 on Medium, $27,000 on Hard, and $30,000 on Impoppable.

Description[]

Overview[]

Placeholder other

Primary Expertise

Primary Expertise is a three-towered fortress-like building with a ballista attached to the top of it.

It grants free Tier-1 and Tier-2 upgrades for all Primary Monkeys in range of the Primary Expertise. All Primary Monkeys within its radius also gain +3 pierce instead of +1 pierce, as well as -20% ability cooldowns instead of -10%. Other Primary Training and Primary Mentoring benefits, such as +10% range and +5 range on top, ~+15% projectile speed, are inherited by the Primary Expertise. Besides providing extra bonuses to nearby Primary Monkeys, Primary Expertise can now attack.

Primary Expertise's attack is much different from the High Energy Beacon from BTD5. Instead of a continuous energy beam, the Primary Expertise shoots a magical circular blade every 2.5 seconds that strikes at any range and across barriers, and occasionally adjusts its direction mid-flight to hit more bloons, similar to Glaive Ricochet. Each blade deals 10 damage per hit and pierce through up to 100 regular bloons or 10 MOAB-class Bloons, while it deals 200 damage to Ceramics and MOAB-class Bloons.

Note that while the attack detects camo, the tower itself does not and so the Advanced Intel upgrade does not detect camo bloons in the Primary Expertise's radius, unless the Primary Expertise has the Radar Scanner crosspath.

Targeting Priorities[]

Primary Expertise adds targeting options for the main glaive attack.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Costs[]

Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (5-X-X) $21,250 $25,000 $27,000 $30,000 -
Total (5-0-0) $26,690 $31,400 $33,910 $37,680 $18,683 $21,980 $23,737 $26,376
Crosspath (5-1-0) $26,900 $31,650 $34,180 $37,980 $18,830 $22,155 $23,926 $26,586
Crosspath (5-2-0) $28,600 $33,650 $36,340 $40,380 $20,020 $23,555 $25,438 $28,266
Crosspath (5-0-1) $27,115 $31,900 $34,450 $38,280 $18,981 $22,330 $24,115 $26,796
Crosspath (5-0-2) $27,540 $32,400 $34,990 $38,880 $19,278 $22,680 $24,493 $27,216

This upgrade's prices (or included crosspath's prices) are affected by the following MK: FlatPackBuildingsIcon Flat Pack Buildings, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Primary Expertise again further improves its buffs for nearby Primary Monkeys. With the free upgrades portion of this upgrade, this benefit is best combined with the more expensive low tier upgrades for the Bomb Shooter and Glue Gunner. The extra +3 pierce for Primary Monkeys, the even faster ability cooldowns, and itself having a higher influence range allow it to cover specializations for both the highest-tier and lowest-tier Primary Monkeys. The mega ballista attack can be useful as a mini cleanup attack.

Tips[]

  • There is a unique synergy between this upgrade and the Inferno Ring, as it buffs the Inferno Ring's fireball attack to attack 4x as many bloons, due to the fireball initially only having 1 pierce.
  • It is extremely cost effective to combine this tower with MOAB Maulers and Cluster Bombs, as only the third tier upgrade and base cost will cost money. It can also support them by making supporting Glue Gunners and Ice Monkeys cost less.
  • Usually, the better crosspath for Primary Expertise is 5-2-0, for the camo detection via Radar Scanner, as the discount benefits of Path 3 are not very effective in combination with Primary Monkeys due to Primary Expertise's discount bonus. This in no way means 5-0-2 is a bad crosspath, however, as Primary Expertise does not need x-2-x to detect camo with its mega ballista attack and the discount can be useful in situations where discounting more expensive towers nearby are needed.
  • Primary Expertise can be buffed by Alchemist which can be useful if more range is needed. As with all Monkey Villages, adding a second village nearby will also increase its range, and Primary Expertise can also benefit from the other Village's Jungle Drums as well.
  • The cooldown reduction for the primary monkeys' abilities can total up to 40% if combined with Energizer. This can come in handy with strategies that heavily involve Plasma Monkey Fan Club or Perma Charge, for instance.
  • Using Ultra Juggernaut (5-2-0) and many Juggernauts (4-2-0) with 5-2-0 Monkey Village can beat Rounds 95 and 99 with ease when you set target priority "Strong", to deal against DDTs efficiently. Round 95 DDTs requires 3 hits and Round 99 Fortified DDTs requires 6 hits. This works in normal rounds and ABR (i.e. ABR Round 95 and ABR Round 99), as these rounds contain exactly same amount of DDTs.
  • As the Primary Expertise's ballista cannot be turned off, Primary Expertise is very effective at preventing stalling of Super Ceramics.
    • It is good choice to use Super Glue or Icicle Impale together against heavy DDT rounds (95, 99, 106, etc.), as they can slowdown DDTs, so Primary Expertise's mega ballista attacks can consume all of their pierce. Radar Scanner crosspath is highly recommended.

Version History[]

Balance Changes[]

Several buffs to its main attack, even more Primary Monkey specialization, and being able to be targeted by Alchemists.

2.0
  • BUFF Alchemist potions can now target Primary Expertise.
8.0
  • BUFF Primary Expertise now increases pierce of Primary Monkeys even more (+1 → +3).
  • BUFF Primary Expertise's ballista attack increased damage to MOAB-class (100 → 200) and now deals more damage to Ceramics (10 → 200).
17.1
  • BUFF Primary Expertise now reduces ability cooldowns of primary monkeys in radius by 10%.
  • BUFF Primary Expertise now adds +5 range to primary towers in range.
18.0
  • Change Changed from "All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. Gains Mega Ballista attack." to "Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power and tier 1 and 2 upgrades for free"
25.0
Monkey Village's range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range
~ Ninja Kiwi
  • BUFF Primary Expertise range increased (48 → 55).
28.0
Further enhancing the cooldown buff that is initially added by the T4
~ Ninja Kiwi
  • BUFF Primary Expertise cooldown buff for primaries increased from 10% to 20%
30.0
To improve the consistency of Primary Expertise as a long range cleanup the attack rate has been increased.
~ Ninja Kiwi
  • BUFF Primary Expertise attack cooldown reduced (3s → 2.5s)
34.0
  • BUFF [undocumented bug] Primary Expertise cooldown reduction increased (-20% → -40%)
34.2
  • NERF[undocumented] Primary Expertise cooldown reduction buff reverted (-40% → -20%)
43.0
Primary Expertise’s own attack is unreliable due partly to low bounce distance, so this is being increased. [...]
~ Ninja Kiwi
  • BUFF Primary Expertise max bounce distance increased from 50 to 90

Bug Fixes and General Changes[]

28.0
  • Change Changed from "Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power and tier 1 and 2 upgrades for free" to "Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power, ability cooldowns reduced further and tier 1 and 2 upgrades for free."

Extra Notes (Version History)[]

Bugs[]

Current

None (so far)

Patched
  • [34.0] Similarly to Energizer, Primary Expertise's cooldown reduction was duplicated and could stack with itself. Patched in 34.2.

Gallery[]

Official artwork[]

Trivia[]

  • The most expensive upgrade that can become free with this tower is the Glue Splatter, saving up to $2,160 on Impoppable for the upgrade alone.
  • The Mega Ballista attack is similar to the High Energy Beacon's lasers from BTD5, as it grants the Monkey Village with an attack, where in other cases it lacks any direct attack.
  • This can solo 4 ZOMGs and 20 DDTs, when tested in Logs on Hard Difficulty Sandbox Mode.
  • In Version 17.0, there was a bug where the Primary Mentoring's +5 range buff and -10% ability cooldown buff did not apply to Primary Expertise. This was fixed in Version 17.1.
  • Primary Expertise can solo on Logs Easy up to Round 92, when placed carefully.[1]
  • This tower will not benefit from its own Jungle Drums, but placing another 2-0-0 Monkey Village beside it will grant the attack speed boost.
  • Due to its damaging possibility, it is the only Monkey Village upgrade that can be buffed by Alchemists.

References[]

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