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The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.
~ In-game description

Pouākai (or Pouakai without the macron, or Haast Eagle) is the fifth and final upgrade of Path 3 for the Beast Handler in Bloons TD 6. It transforms the Giant Condor to a Pouākai, which can pick up many more bloons and deal much more damage to them, attack Lead Bloons without support (including DDTs), and even pick up ZOMGs. As an airborne creature, the Beast Handler requires nearby track to position the Pouākai directly above nearby bloons. The Pouākai requires merging with 3 other Giant Condors to unlock the Pouākai upgrade. Beast power maximum increases from 64 to 132, and base has 36 (although it is merged with 3 other Giant Condors by default, raising it to 84).

Pouākai has greatly increased base damage, from 2 to 10 to standard bloons, +80 versus MOAB-Class bloons (total of 90 MOAB-class damage), base pierce from 30 to 150, and can pick up ZOMGs and DDTs. Ceramics no longer consume extra pierce, DDTs consume 30 pierce, but ZOMGs consume 60 pierce, pierce consumption of MOABs and BFBs remain 15 and 30, respectively. However, while it still cannot pick up BADs or Bosses (including Rock Bloons), it can now target and deal damage to them, at no pierce penalty. Pouākai is able to pop and target every single bloon type in the game. Additionally, Pouākai no longer has a flight speed penalty while picking up MOAB-class bloons. Caught bloons will only spawn one child.

Like all Beast Handlers, Pouākai benefits from merges. Relative to its base stats, the Pouākai gains base damage at a ratio of 5 damage per 6 power, and pierce at a ratio of 25 pierce every 8 power, both values rounded down. Attack cooldown reduces linearly at a ratio of 0.2868s every 96 power. At the default 84/132 power, the Pouākai can pick up to 300 bloons (up to 20 MOABs, 10 BFBs, 5 ZOMGs, 5 DDTs), deal 50 damage, and attack every 0.46s. At max power, the Pouākai can pick up to 450 bloons (up to 30 MOABs, 15 BFBs, 8 ZOMGs, 8 DDTs), deal 90 damage, and attack every 0.32s.

This upgrade costs $25,500 on Easy, $30,000 on Medium, $32,400 on Hard, and $36,000 on Impoppable.

Description[]

Overview[]

Beastbird overview (5)

Pouākai and its handler

When upgraded to Pouākai, the handler replaces the Giant Condor with a Pouākai. The handler now wears much more elaborate headwear, wears a cloak of blue-and-green feathers reminiscent of kahu huruhuru worn by traditional Māori, and an overhaul of decorations on its staff. On its warbonnet are many more elaborate feathers (including many larger feathers and a row of smaller red feathers), wears a forehead necklace of large blue and small yellow beads, and on the middle of the warbonnet is a skull of a raptor. It also now grows white bushy eyebrows. Its staff has many more stripes and has a pair of Pouākai tail feathers hanging from the front tip, additionally hangs beads of yellow and blue, and the stripes have an even more intricate design; the staff is adorned with a variety of colored stripes of green, brown, yellow, and red.

Pouakaifront1

Pouākai at default power

The Pouākai derives from Māori mythology, in which the eponymous mythological bird was said to kill and eat humans. This myth most likely refers to the Haast’s eagle, a real but now extinct species of eagle known for its immense size. The real-life Haast's eagle's massive size is attributed as an evolutionary response to its main prey, the moa.

In Bloons TD 6, the Pouākai is represented similarly to an enlarged golden eagle with very long wingspans, dark brown feathers across its head and body, blue sclera with black pupils, a golden-colored rim surrounding its beak, orange-colored owl-like "horns", and an intricate colored pattern for its wing and tail feathers. At the upper rims of the wings and lower section of the tail feathers are orange-colored feathers. Below the upper rims of its wings is a thin row of brown feathers. At the lower sections of the wings are black feathers with two rows of contrasting blue feathers alternating across the middle rows. Upon gaining extra beast power, the Pouākai gains a pair of long peacock-like tail feathers at the tail end of it; this repeats twice, for up to four of these feathers. Sometimes, while the Pouākai is idle, it may turn its head around, looking around its surroundings.

Pouākai gains the capability to detect and damage all bloon types, as well as pick up almost all bloon types, including ZOMGs and DDTs, but BADs and Boss Bloons. Pouākai deals even more damage and gains even more pierce, and no longer consumes extra pierce on Ceramics. Whenever it attacks without picking up bloons, the Pouākai will suddenly thrash its wings at the bloons, visually creating a downdraft and blowing off some of its feathers in the process.

Targeting Priorities[]

As an upgraded Beast Handler, the Pouākai Handler controls a flying beast, the Pouākai. The Pouākai can be merged from weaker-tier flying beasts to add Beast Power, empowering the Pouākai via merging other Beast Handlers. This system utilises the Merge button to select a valid Beast Handler given sufficient energy capacity.

The Pouākai follows along the lanes in a semi-Pursuit targeting, similarly to Etienne’s drones, and adheres to standard targeting priorities.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Aside from the standard four targeting priorities (First, Last, Close, Strong), a Pouākai Beast Handler also has a special targeting button that allows it to select a point anywhere on the track (via the "Target Bird" button). Their bird will attempt to drag any Bloons it attacks towards that position.

Any Beast Handlers who have merged their birds into a Pouākai will also "share" their targeting ranges, in a similar manner to Advanced Intel. The bird will be able to attack Bloons in all merged Handlers' ranges, and the "Target Bird" reticle can be placed along any valid track location in any of their ranges.

Full Popology[]

Statistics[]

Updated as of Version 44.1

Base Stats
  • Handler:
    • Passive type, automatically places a Pouākai beast on valid lanes within 60 range. Pouākai flies above valid lanes and gains access to Grab and Peck. Can reposition the reticle of the Pouākai manually; Pouākai initiates Grab towards this location, otherwise uses Peck. Flight speed of 110 units per second and doubles while flying towards the target.
  • Grab:
    • Zone, normal type, can move within 60 range, 45 radius, 0.6s attack cooldown, 10 damage, +1 Regrow damage (11 Regrow damage), +80 MOAB-class damage (90 MOAB-class damage), 150 pierce (consumption: MOABs = 15, BFBs = 30, DDTs = 30, ZOMGs = 60). Drags affected targets to a new location and deals the same damage every 0.5s, bloon targets cannot be re-moved until repositioned, but can be targeted by other attacks. Caught bloons will only spawn one child. Cannot grab BADs or Bosses, instead using Peck.
  • Peck:
    • Zone, normal type, can move within 60 range, 45 radius, 0.6s attack cooldown, 10 damage, +1 Regrow damage (11 Regrow damage), +80 MOAB-class damage (90 MOAB-class damage), 150 pierce (consumption: MOABs = 15, BFBs = 30, DDTs = 30, ZOMGs = 60).
  • Max Power: 132
  • Bonus Stat Changes: Damage increases by 5 every 6 power, pierce increases by 25 every 8 power. At the default 36 power, starts with 10 damage, 90 MOAB-class damage (+80 bonus MOAB-class damage), and 150 pierce.
    • Equations: Where p is power, floor() function is rounding down, and ceil() function is rounding up:
      • Grab and Peck (Base):
        • Damage: 10 + floor([p-36] * 5/6), +80 to MOAB-class
        • Pierce: 150 + floor(([p-36] * 25/8)
        • Attack cooldown: 0.6 - (p-36)/96*0.28
    • Minimum Power (36, grab): 10 damage, +1 Regrow damage, +80 MOAB-class damage, 150 pierce (max for extra consumptions: 10 MOABs, 5 BFBs, 5 DDTs, 3 ZOMGs).
    • Default Power (84, grab): 50 damage, +1 Regrow damage, +80 MOAB-class damage, 300 pierce (max for extra consumptions: 20 MOABs, 10 BFBs, 10 DDTs, 5 ZOMGs).
    • Max Power (132, grab): Damage increased to 90, MOAB-class damage increased to 170 (+80), pierce increased to 450 (max for extra consumptions: 30 MOABs, 15 BFBs, 15 DDTs, 9 ZOMGs).
Benefits from Beast Power (Grab)
Beast Power Pierce Damage Attack Cooldown Other
36 150 10 (+80 MOAB-class, +1 Regrow) 0.6s Picks up to 10 MOABs, 5 BFBs, 3 ZOMGs, and 5 DDTs
37 153 10 (+80 MOAB-class, +1 Regrow) 0.5971s Picks up to 11 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
38 156 11 (+80 MOAB-class, +1 Regrow) 0.5942s Picks up to 11 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
39 159 12 (+80 MOAB-class, +1 Regrow) 0.5912s Picks up to 11 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
40 162 13 (+80 MOAB-class, +1 Regrow) 0.5883s Picks up to 11 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
41 165 14 (+80 MOAB-class, +1 Regrow) 0.5854s Picks up to 11 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
42 168 15 (+80 MOAB-class, +1 Regrow) 0.5825s Picks up to 12 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
43 171 15 (+80 MOAB-class, +1 Regrow) 0.5796s Picks up to 12 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
44 175 16 (+80 MOAB-class, +1 Regrow) 0.5767s Picks up to 12 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
45 178 17 (+80 MOAB-class, +1 Regrow) 0.5737s Picks up to 12 MOABs, 6 BFBs, 3 ZOMGs, and 6 DDTs
46 181 18 (+80 MOAB-class, +1 Regrow) 0.5708s Picks up to 13 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
47 184 19 (+80 MOAB-class, +1 Regrow) 0.5679s Picks up to 13 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
48 187 20 (+80 MOAB-class, +1 Regrow) 0.565s Picks up to 13 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
49 190 20 (+80 MOAB-class, +1 Regrow) 0.5621s Picks up to 13 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
50 193 21 (+80 MOAB-class, +1 Regrow) 0.5592s Picks up to 13 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
51 196 22 (+80 MOAB-class, +1 Regrow) 0.5563s Picks up to 14 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
52 200 23 (+80 MOAB-class, +1 Regrow) 0.5533s Picks up to 14 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
53 203 24 (+80 MOAB-class, +1 Regrow) 0.5504s Picks up to 14 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
54 206 25 (+80 MOAB-class, +1 Regrow) 0.5475s Picks up to 14 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
55 209 25 (+80 MOAB-class, +1 Regrow) 0.5446s Picks up to 14 MOABs, 7 BFBs, 4 ZOMGs, and 7 DDTs
56 212 26 (+80 MOAB-class, +1 Regrow) 0.5417s Picks up to 15 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
57 215 27 (+80 MOAB-class, +1 Regrow) 0.5387s Picks up to 15 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
58 218 28 (+80 MOAB-class, +1 Regrow) 0.5358s Picks up to 15 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
59 221 29 (+80 MOAB-class, +1 Regrow) 0.5329s Picks up to 15 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
60 225 30 (+80 MOAB-class, +1 Regrow) 0.53s Picks up to 15 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
61 228 30 (+80 MOAB-class, +1 Regrow) 0.5271s Picks up to 16 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
62 231 31 (+80 MOAB-class, +1 Regrow) 0.5242s Picks up to 16 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
63 234 32 (+80 MOAB-class, +1 Regrow) 0.5212s Picks up to 16 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
64 237 33 (+80 MOAB-class, +1 Regrow) 0.5183s Picks up to 16 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
65 240 34 (+80 MOAB-class, +1 Regrow) 0.5154s Picks up to 16 MOABs, 8 BFBs, 4 ZOMGs, and 8 DDTs
66 243 35 (+80 MOAB-class, +1 Regrow) 0.5125s Picks up to 17 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
67 246 35 (+80 MOAB-class, +1 Regrow) 0.5096s Picks up to 17 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
68 250 36 (+80 MOAB-class, +1 Regrow) 0.5067s Picks up to 17 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
69 253 37 (+80 MOAB-class, +1 Regrow) 0.5037s Picks up to 17 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
70 256 38 (+80 MOAB-class, +1 Regrow) 0.5008s Picks up to 18 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
71 259 39 (+80 MOAB-class, +1 Regrow) 0.4979s Picks up to 18 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
72 262 40 (+80 MOAB-class, +1 Regrow) 0.495s Picks up to 18 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
73 265 40 (+80 MOAB-class, +1 Regrow) 0.4921s Picks up to 18 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
74 268 41 (+80 MOAB-class, +1 Regrow) 0.4892s Picks up to 18 MOABs, 9 BFBs, 5 ZOMGs, and 9 DDTs
75 271 42 (+80 MOAB-class, +1 Regrow) 0.4862s Picks up to 19 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
76 275 43 (+80 MOAB-class, +1 Regrow) 0.4833s Picks up to 19 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
77 278 44 (+80 MOAB-class, +1 Regrow) 0.4804s Picks up to 19 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
78 281 45 (+80 MOAB-class, +1 Regrow) 0.4775s Picks up to 19 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
79 284 45 (+80 MOAB-class, +1 Regrow) 0.4746s Picks up to 19 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
80 287 46 (+80 MOAB-class, +1 Regrow) 0.4717s Picks up to 20 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
81 290 47 (+80 MOAB-class, +1 Regrow) 0.4688s Picks up to 20 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
82 293 48 (+80 MOAB-class, +1 Regrow) 0.4658s Picks up to 20 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
83 296 49 (+80 MOAB-class, +1 Regrow) 0.4629s Picks up to 20 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
84 300 50 (+80 MOAB-class, +1 Regrow) 0.46s Picks up to 20 MOABs, 10 BFBs, 5 ZOMGs, and 10 DDTs
85 303 50 (+80 MOAB-class, +1 Regrow) 0.4571s Picks up to 21 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
86 306 51 (+80 MOAB-class, +1 Regrow) 0.4542s Picks up to 21 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
87 309 52 (+80 MOAB-class, +1 Regrow) 0.4512s Picks up to 21 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
88 312 53 (+80 MOAB-class, +1 Regrow) 0.4483s Picks up to 21 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
89 315 54 (+80 MOAB-class, +1 Regrow) 0.4454s Picks up to 21 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
90 318 55 (+80 MOAB-class, +1 Regrow) 0.4425s Picks up to 22 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
91 321 55 (+80 MOAB-class, +1 Regrow) 0.4396s Picks up to 22 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
92 325 56 (+80 MOAB-class, +1 Regrow) 0.4367s Picks up to 22 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
93 328 57 (+80 MOAB-class, +1 Regrow) 0.4337s Picks up to 22 MOABs, 11 BFBs, 6 ZOMGs, and 11 DDTs
94 331 58 (+80 MOAB-class, +1 Regrow) 0.4308s Picks up to 23 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
95 334 59 (+80 MOAB-class, +1 Regrow) 0.4279s Picks up to 23 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
96 337 60 (+80 MOAB-class, +1 Regrow) 0.425s Picks up to 23 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
97 340 60 (+80 MOAB-class, +1 Regrow) 0.4221s Picks up to 23 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
98 343 61 (+80 MOAB-class, +1 Regrow) 0.4192s Picks up to 23 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
99 346 62 (+80 MOAB-class, +1 Regrow) 0.4162s Picks up to 24 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
100 350 63 (+80 MOAB-class, +1 Regrow) 0.4133s Picks up to 24 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
101 353 64 (+80 MOAB-class, +1 Regrow) 0.4104s Picks up to 24 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
102 356 65 (+80 MOAB-class, +1 Regrow) 0.4075s Picks up to 24 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
103 359 65 (+80 MOAB-class, +1 Regrow) 0.4046s Picks up to 24 MOABs, 12 BFBs, 6 ZOMGs, and 12 DDTs
104 362 66 (+80 MOAB-class, +1 Regrow) 0.4017s Picks up to 25 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
105 365 67 (+80 MOAB-class, +1 Regrow) 0.3987s Picks up to 25 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
106 368 68 (+80 MOAB-class, +1 Regrow) 0.3958s Picks up to 25 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
107 371 69 (+80 MOAB-class, +1 Regrow) 0.3929s Picks up to 25 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
108 375 70 (+80 MOAB-class, +1 Regrow) 0.39s Picks up to 25 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
109 378 70 (+80 MOAB-class, +1 Regrow) 0.3871s Picks up to 26 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
110 381 71 (+80 MOAB-class, +1 Regrow) 0.3842s Picks up to 26 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
111 384 72 (+80 MOAB-class, +1 Regrow) 0.3812s Picks up to 26 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
112 387 73 (+80 MOAB-class, +1 Regrow) 0.3783s Picks up to 26 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
113 390 74 (+80 MOAB-class, +1 Regrow) 0.3754s Picks up to 26 MOABs, 13 BFBs, 7 ZOMGs, and 13 DDTs
114 393 75 (+80 MOAB-class, +1 Regrow) 0.3725s Picks up to 27 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
115 396 75 (+80 MOAB-class, +1 Regrow) 0.3696s Picks up to 27 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
116 400 76 (+80 MOAB-class, +1 Regrow) 0.3667s Picks up to 27 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
117 403 77 (+80 MOAB-class, +1 Regrow) 0.3637s Picks up to 27 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
118 406 78 (+80 MOAB-class, +1 Regrow) 0.3608s Picks up to 28 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
119 409 79 (+80 MOAB-class, +1 Regrow) 0.3579s Picks up to 28 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
120 412 80 (+80 MOAB-class, +1 Regrow) 0.355s Picks up to 28 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
121 415 80 (+80 MOAB-class, +1 Regrow) 0.3521s Picks up to 28 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
122 418 81 (+80 MOAB-class, +1 Regrow) 0.3492s Picks up to 28 MOABs, 14 BFBs, 7 ZOMGs, and 14 DDTs
123 421 82 (+80 MOAB-class, +1 Regrow) 0.3462s Picks up to 29 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
124 425 83 (+80 MOAB-class, +1 Regrow) 0.3433s Picks up to 29 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
125 428 84 (+80 MOAB-class, +1 Regrow) 0.3404s Picks up to 29 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
126 431 85 (+80 MOAB-class, +1 Regrow) 0.3375s Picks up to 29 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
127 434 85 (+80 MOAB-class, +1 Regrow) 0.3346s Picks up to 29 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
128 437 86 (+80 MOAB-class, +1 Regrow) 0.3317s Picks up to 30 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
129 440 87 (+80 MOAB-class, +1 Regrow) 0.3287s Picks up to 30 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
130 443 88 (+80 MOAB-class, +1 Regrow) 0.3258s Picks up to 30 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
131 446 89 (+80 MOAB-class, +1 Regrow) 0.3229s Picks up to 30 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs
132 450 90 (+80 MOAB-class, +1 Regrow) 0.32s Picks up to 30 MOABs, 15 BFBs, 8 ZOMGs, and 15 DDTs

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Support
Updated as of Version 37.3


  • Peck:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Camo Detection
    • Melee (Creates an attack within close range via melee means) Melee
    • Extra damage to all bloon types (10) Extra Damage (10)
    • Extra damage to Regrow Bloons (+1) Extra Damage to Regrows (+1)
    • Extra damage versus MOAB-class Bloons (+80) Extra Damage to Blimps (+80)
  • Grab:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Camo Detection
    • Melee (Creates an attack within close range via melee means) Melee
    • Extra damage to all bloon types (10) Extra Damage (10)
    • Extra damage to Regrow Bloons (+1) Extra Damage to Regrows (+1)
    • Extra damage versus MOAB-class Bloons (+80) Extra Damage to Blimps (+80)

Costs[]

Note: This section does not take into account Beast Handler merges, nor does it take into account the four Giant Condor requirements. See below for further details.
Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-5) $25,500 $30,000 $32,400 $36,000 -
Total (0-0-5) $36,050 $42,420 $45,815 $50,905 $25,235 $29,694 $32,071 $35,634
Crosspath (1-0-5) $36,185 $42,580 $45,985 $51,095 $25,330 $29,806 $32,190 $35,767
Crosspath (2-0-5) $36,875 $43,390 $46,860 $52,065 $25,813 $30,373 $32,802 $36,446
Crosspath (0-1-5) $36,200 $42,595 $46,005 $51,115 $25,340 $29,817 $32,204 $35,781
Crosspath (0-2-5) $36,905 $43,425 $46,900 $52,110 $25,834 $30,398 $32,830 $36,477

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BetterSellDealsIcon Better Sell Deals

The following cost table below further details the costs for a Pouākai, including the required three additional Giant Condors:

Easy Medium Hard Impoppable
Bonus 3x 0-0-4
(3x 0-0-4 Costs)
$28,590 $33,660 $36,360 $40,395
Default 0-0-5 Setup
(3x 0-0-4 + 0-0-5 Costs)
$63,620 $74,880 $80,880 $89,860

Strategy[]

Summary[]

Pouākai excels at altering the direction of various MOAB-class Bloons into a favorable location as decided by the custom-pointed bird reticle. While it is quick and nimble at picking up MOAB-class Bloons and Super Ceramics, dealing decent damage to all Bloon types, its incredible flight speed does still have a slight weakness to sustained DDTs, as it cannot easily catch up to all of them. Its well-rounded damage and unique utilities allow it to excel on a variety of maps, especially multi-lane maps with low distance between multiple paths.

When compared to Giant Condor, Pouākai switches from a support focus to a primary source of damage and blimp control, similarly to a mobile Druid’s Superstorm but with even more damage to MOAB-class Bloons. Instead of a stalling option, the Pouakai focuses on destroying Bloons it grabs, for a more self-sufficient cleanup. Unlike Condor, Pouākai is stronger at picking DDTs and is able to handle multiple ZOMGs, and its effectiveness against smaller targets relies on quick destruction rather than simply waiting for defenses to charge up. Regardless, the Pouākai still has struggles against Round 95, so it will need slowdown supports (such as Relentless Glue, Bloon Sabotage, and Snowstorm) to allow it to keep up with the incoming DDTs and Fortified MOABs.

Tips[]

  • The Pouākai works well on multi-lane maps, even Expert Maps like Workshop and Muddy Puddles, since it can move MOAB-class bloons (besides BADs) to a more convenient lane and away from the exit. It is also especially good on maps where a section of the track is next to the beginning of the track, as it can essentially reset Bloon progress throughout.
  • As with most bottom path Beast Handlers, assisting Handlers spread out throughout the map allow their provided 'intel' to effectively give the Pouākai infinite range to move bloons.
  • In the transition to Pouākai, having the four Condors working separately is generally preferable, as a maxed Condor is only marginally better than a maxed Golden Eagle at non-blimp bloon control, and the separate Condors offer more overall control versus MOAB-class and ordinary bloons.
  • The combined costs required to get Pouākai is a little less than Superstorm plus two Poplusts. However, the saveup to Pouākai isn't so bad, since the four Giant Condors possess decent MOAB-class pickup.
    • When saving up to Pouākai, four separate Condors is usually better than using a maxed Condor.
  • Note that Pouākai's increased pierce consumption versus MOAB-class bloons doesn't impede the capability to grab another heavy bloon with insufficient pierce.
    • Multiplicative buffs such as Call To Arms and Homeland Defense hence assist reducing problems with pierce-capping the Pouākai.
      • It's worth a note that the Call To Arms pierce buffs do affect Pouākai, but its attack speed buffs do not.
    • 85/132 Pouākai is the minimum power required to grab up to 10 DDTs or 6 ZOMGs at once; this is enough for Pouākai to pick up all DDTs at once on standard CHIMPS rounds, with pure exception of Round 95.
    • 123/132 Pouākai is the minimum power required to grab up to 8 ZOMGs at once, enough to move away all ZOMGs of Round 98 at once, and the maximum amount of ZOMGs it can pick up without external buffs.
    • To pick up the innards of a single BAD at once, Pouākai must be 56/132 or above, which has 212 pierce.
  • Even at the default power, the Pouākai can pick up all the innards of a single BAD at once, only consuming a total of 210 pierce to pick up all of them at once. Therefore, a Pouākai only needs BAD-popping power to deal with Round 100.
  • Generally speaking, set Pouākai on Strong to pick up the strongest pickable blimp types, unless there are BADs and/or Boss Bloons. However, it should be set on First if bloons are starting to approach the exits.
    • Note that Strong prioritizes DDTs over ZOMGs, leading to Pouākai to prefer chasing the quick DDTs over the slower ZOMGs if set on Strong.
  • Pouākai appreciates from supports that slow down Bloons and blimps, such as Relentless Glue, Bloon Sabotage, and Snowstorm. Additionally, DPS-heavy heroes, such as Captain Churchill but especially Adora, help avoid Pouākai from getting overwhelmed by too many swarms of Bloons, especially large quantities of DDTs.
    • Relentless Glue can help reduce some of Pouākai's weaknesses against DDTs and big clumps of MOABs, as affected bloons can stun neighboring bloons once popped, including the faster weaker blimps.
  • Use cases for maxing a Pouākai is mainly to improve its pickup reliability and if the faster pickup of large quantities of heavy blimps is truly necessary. Most of the time, the default mid-power Pouākai should be sufficient for most situations, since the extra money that would’ve been to buy a max-powered Pouākai could be invested into its premiere supports, such as slowdowns and RBE eliminators.
  • For standard CHIMPS rounds, Pouākai tends to struggle the most on Round 95, as there are not only significant amounts of DDTs, but the large amounts of Fortified MOABs in the way may block its capability to pick enough DDTs.
  • On Round 100, Pouākai does fair damage to BADs but still appreciates from additional single-target damage. If the BAD layer is popped, the Pouākai should be able to pick all insides at once, assuming ranged intel is present at the popped location.

Version History[]

Balance Changes[]

Pouākai is a popular option for grabbing various types of MOAB-class while dealing a lot of general damage to MOAB-class bloons, even in CHIMPS. Since its base pierce amounts were too high even without merge considerations, its pierce was decreased immensely in 37.0 to reduce its overall dominance, and 39.0 reworked it to benefit much more from merges. Its upper amounts of base damage was increased in exchange for less MOAB-class base damage and reduced minimum base damage. Some balance changes directed specifically to Condor have been passed over into Pouakai, plus some undocumented changes such as the ZOMG penalty on v43.0.

36.0
  • Released
37.0
  • BUFF Pouākai now deals +1 damage to Regrow Bloons
  • NERF [undocumented] Pouākai can no longer accept the Overclock or Ultraboost buffs.
    • Note: Ninja Kiwi incorrectly addressed "5-x-x & x-5-x Beast handler paths are now overclockable", which implies that beasts from Paths 1 and 2 can be buffed from Overclock; from testing, the actual balance change is that birds no longer accept Overclock or Ultraboost buffs, and previously all Beast Handlers could accept the Overclock buff properly and pass them to their beasts, just now water beasts can accept the buff better by increasing rate of the splash. This also affects Ultraboost.
38.0
[...] Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down.
~ Ninja Kiwi
  • NERF Pouākai pierce decreased, base value decreased (300 → 200) and maximum value decreased (700 → 450)
    • NERF Pouākai base pierce reduced (300 → 200)
    • NERF Pouākai total range of pierce values decreased (400 → 250)
39.0
[...] Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. Pouakai deals way too much moab damage right from base upgrade given how powerful it also is at controlling MOABs, base damage & pierce stats here are also seeing a shift over into higher merge benefits
~ Ninja Kiwi, referring to Condor and Pouakai
  • NERF Pouakai pierce penalty versus MOABs increased (10 → 15)
  • NERF Pouakai pierce penalty versus BFBs increased (30 → 45)
  • NERF Pouakai base pierce reduced with merge benefits increased. Minimum pierce decreased from 200 to 150 but maximum pierce remaining at 450.
    • NERF Pouakai pierce reduced from 200 → 150
    • BUFF Pouakai max bonus pierce from merge increased from 250 → 300
  • NERF Pouakai base damage reduced with merge benefits increased. Minimum damage decreased from 20 to 10 but maximum damage increased from 60 to 90.
    • NERF Pouakai damage reduced from 20 → 10
    • BUFF Pouakai max bonus damage from merge increased from 40 → 80
  • NERF Pouakai bonus MOAB-class damage reduced from +110 → +80
43.0
Golden Eagle has stood out more than Condor against MOABs which has felt very wrong, last update it was nerfed against MOABs and now we are playing with the pierce & penalties to improve Golden Eagle further against non-MOAB-Class targets and for Condor more help with lower MOABs.
~ Ninja Kiwi, referring to Condor and max Golden Eagle
  • BUFF Pouakai pierce penalty versus BFBs reduced from +44 to +29
  • NERF [undocumented] Pouakai pierce penalty versus ZOMGs and DDTs increased from +49 to +59.
44.0
Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. [...] Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change.
~ Ninja Kiwi, referring to Condor
  • Change Indirect buff, as Pouakai doesn't consume extra pierce versus Ceramics but Giant Condor now consumes 2 pierce versus Ceramics.
  • BUFF Pouakai pierce penalty versus DDT reduced from +59 to +29
  • NERF Cumulative cost per 0-0-4 Giant Condor required for Pouakai increased ($11,220 → $12,420), total cost of three additional 0-0-4 Giant Condors increased further ($33,660 → $37,260)

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

  • In the Version 44.0 in-game code, the pierce penalty for ZOMGs and DDTs were formerly joined together, but have now been separated.

Bugs[]

Current
  • [36.0] Pouakai picking up any MOAB-class bloon that are destroyed in flight only leave behind 1 of 4 children each. This does not occur if the blimp is destroyed after dropping into a new location. This does not affect popped BADs, as they cannot be picked up and only release their usual children.

Sounds[]

When upgrading to Pouākai:

Gallery[]

Pouākai power increments[]

Power Appearances[]

Official artwork[]

Videos[]

Trivia[]

  • In Māori mythology, the Pouākai is a monstrous bird that was said to kill and eat humans. The myth most likely referred to Haast’s eagle, a real but now extinct species of eagle known for its immense size.
  • Pouākai is the only upgrade that uses a Māori name and the only upgrade whose name contains a macron. Even the upgrade icon's filename uses a macron: PouākaiUpgradeIcon.png.
    • Pouākai's upgrade sound is referred in the in-game files as PlaceBeastHandlerPoukai.wav without the "ā" phoneme and no substituting "a".
  • Pouākai is the cheapest of the Tier 5 Beast Handlers.
  • Despite the other MOAB-class Bloons consuming more than 1 pierce, BADs only consume 1 pierce in regards to Pouākai's Peck attack.
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