mNo edit summary Tag: rte-wysiwyg |
(added infinite popping power on mobile for rod and temple) Tags: Visual edit apiedit |
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• [[Ray of Doom]]: 100 |
• [[Ray of Doom]]: 100 |
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+ | • [[Ray of Doom]] (mobile): ∞ |
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• [[Hydra Rocket Pods]]: 40 |
• [[Hydra Rocket Pods]]: 40 |
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• [[Temple of the Monkey God]]: Depends on sacrifices. A [[Temple of the Monkey God|Temple]] with no sacrifices will pop 50 bloons per yellow plasma ball. |
• [[Temple of the Monkey God]]: Depends on sacrifices. A [[Temple of the Monkey God|Temple]] with no sacrifices will pop 50 bloons per yellow plasma ball. |
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+ | |||
+ | • [[Temple of the Monkey God]] (mobile): Beams have ∞ popping power no matter the sacrifices. |
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'''[[Spike Factory]]''' |
'''[[Spike Factory]]''' |
Revision as of 04:27, 24 February 2016
Official Name The term "Pierce" is a term popularized by fans and is confirmed by official sources (e.g. in-game, Ninja Kiwi blog). |
Popping Power, also called Pierce, is how many bloons a tower's projectiles can pierce through. 1 popping power=1 bloon pierced. Most towers have an upgrade that increases popping power. In addition, the Monkey Village's Monkey Fort upgrade increases most nearby towers' popping power by 1.
In BTD5 the Monkey Lab offers a popping power upgrade up to a total Popping Power increase of 20% for all towers. The way this appears to work is that each tower will have that percentage chance to fire a projectile with increased popping power. A 0/0 Dart Monkey will have a 20% chance to pierce 2 bloons instead of 1. A 0/2 Dart Monkey will have a 20% chance to pierce 8 bloons instead of 4.
In Bloons Monkey City, the amount of Popping Power can be influenced by Monkey Knowledge Packs. When a specific rank regarding "pierce" of a tower is unlocked, the Popping Power may increase by either an integer, a percentage, or by an "every Xth shot" (where "X" is an integer).
Popping Power of All Towers
Text in Italic means Premium/Specialty (BTD5 only) or obtained through Monkey Knowledge Packs (Bloons Monkey City only)
• Basic Tower: 1
• Sharp Shots: 2
• Razor Sharp Shots: 4
• Spike-o-Pult: 18
• Juggernaut: 100 (101 with Sharp Shots, 103 with Razor Sharp Shots)
• Splodey Darts: +10
• Monkey Knowledge Packs: 10%, 20%, 30%
• Basic Tower: 1
• Ring of Fire: 60
• Blade Shooter: 2
• Blade Maelstrom: ∞ (all blades?)
• Tack Awesomizer: x2
• Tack Research Center: +1
• Monkey Knowledge Packs: +1 every 2nd shot, +1, +1 and +2 every 2nd shot, +2, +2 and +3 every 2nd shot, +3
• Basic Tower: 1
• Basic Tower: 40
• Bigger Bombs: 50
• Missile Launcher: 55
• Cluster Bombs: 180
• Frag Bombs: 1
• Basic Tower: 2
• Sharp Shurikens: 4
• Flash Bombs: 40 (bombs only)
• Monkey Knowledge Packs: +1, +2, +3
• Basic Tower: 3
• Multi Target: 7
• Glaive Thrower: 12
• Glaive Riccochet: 101 (41 in Bloons Monkey City)
• Glaive Lord: 10,000 (Rotating Glaives have ∞)
• Basic Tower: 0
• Snap Freeze: ∞
• Ice Shards: 1 (per ice shard)
• Monkey Knowledge Packs: 1, 4, 5, 6
• Basic Tower: 1
• Glue Splatter: 6
• Glue Hose: 12
• Basic Tower: 5
• Grape Shot: 2
• Cannon Ship: 40 (per bomb)
• Aircraft Carrier: 5
• Basic Tower: 15
• Sharper Darts: 18
• Spectre: 40
• Pineapple Present: 20 (per pineapple)
• Monkey Knowledge Packs: +1, +2, +3
• Basic Tower: 1
• Powerful Darts: 3
• Laser Cannon: 13 (15 with Powerful Darts)
• Ray of Doom: 100
• Ray of Doom (mobile): ∞
• Hydra Rocket Pods: 40
• Dartling Ammo Dump iOS: +1
• Monkey Knowledge Packs: +1, +2, +3
• Basic Tower: 40
• The Big One: 100
• Basic Tower: 2
• Intense Magic: 7
• Lightning Bolt: 25
• Summon Whirlwind: 15
• Tempest Tornado: 70
• Dragon's Breath: 3 (per flame)
• Monkey Knowledge Packs: Whirlwind popping power +2, +4, +6
• Basic Tower: 1
• Laser Vision: 2
• Plasma Vision: 3
• Sun God: 15
• Robo Monkey: 3 (4 with Laser Vision, 5 with Plasma Vision)
• Technological Terror: 5 (6 with Laser Vision, 7 with Plasma Vision)
• Temple of the Monkey God: Depends on sacrifices. A Temple with no sacrifices will pop 50 bloons per yellow plasma ball.
• Temple of the Monkey God (mobile): Beams have ∞ popping power no matter the sacrifices.
• Basic Tower: 5
• Bigger Stacks: 10
• Spiked Balls: 16
• Spiked Mines: 40 (explosion only; spiked mines themselves have 16)
• Tack Awesomizer: x2 (except for Spiked Mines' explosion)
• Spikes R Us (BTD5 Mobile) x1.5
• Monkey Knowledge Packs: +1, +2, +3 (per pile)
• Basic Tower: 0
• High Energy Beacon: 4
Agents
• Beekeeper: 1
• Beekeeper Pro: 1
• Meerkat Spy: -
• Meerkat Spy Pro: 1
• Tribal Turtle's spears: 3
• Tribal Turtle's coconuts: 5
• Tribal Turtle Pro's spears: 3
• Tribal Turtle Pro's coconuts: 5
• Angry Squirrel: 1
• Angry Squirrel Pro: 1 (both pop more when enraged)
• Bloonsday Device: 700
• Bloonsday Device Pro: 700
• Super Monkey Storm: ∞
Trivia
- Sniper Monkeys do not have multiple Popping Power because it only shoots one bloon with multiple pops at the affected target.