Bloons Wiki
Bloons Wiki
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Tag: rte-wysiwyg
(added infinite popping power on mobile for rod and temple)
Tags: Visual edit apiedit
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• [[Ray of Doom]]: 100
 
• [[Ray of Doom]]: 100
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• [[Ray of Doom]] (mobile): ∞
   
 
• [[Hydra Rocket Pods]]: 40
 
• [[Hydra Rocket Pods]]: 40
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• [[Temple of the Monkey God]]: Depends on sacrifices. A [[Temple of the Monkey God|Temple]] with no sacrifices will pop 50 bloons per yellow plasma ball.
 
• [[Temple of the Monkey God]]: Depends on sacrifices. A [[Temple of the Monkey God|Temple]] with no sacrifices will pop 50 bloons per yellow plasma ball.
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• [[Temple of the Monkey God]] (mobile): Beams have ∞ popping power no matter the sacrifices.
   
 
'''[[Spike Factory]]'''
 
'''[[Spike Factory]]'''

Revision as of 04:27, 24 February 2016

Popping Power, also called Pierce, is how many bloons a tower's projectiles can pierce through. 1 popping power=1 bloon pierced. Most towers have an upgrade that increases popping power. In addition, the Monkey Village's Monkey Fort upgrade increases most nearby towers' popping power by 1.

In BTD5 the Monkey Lab offers a popping power upgrade up to a total Popping Power increase of 20% for all towers. The way this appears to work is that each tower will have that percentage chance to fire a projectile with increased popping power. A 0/0 Dart Monkey will have a 20% chance to pierce 2 bloons instead of 1. A 0/2 Dart Monkey will have a 20% chance to pierce 8 bloons instead of 4.

In Bloons Monkey City, the amount of Popping Power can be influenced by Monkey Knowledge Packs. When a specific rank regarding "pierce" of a tower is unlocked, the Popping Power may increase by either an integer, a percentage, or by an "every Xth shot" (where "X" is an integer).

Popping Power of All Towers

Text in Italic means Premium/Specialty (BTD5 only) or obtained through Monkey Knowledge Packs (Bloons Monkey City only)

Dart Monkey

• Basic Tower: 1

Sharp Shots: 2

Razor Sharp Shots: 4

Spike-o-Pult: 18

Juggernaut: 100 (101 with Sharp Shots, 103 with Razor Sharp Shots)

Splodey Darts: +10

• Monkey Knowledge Packs: 10%, 20%, 30%

Tack Shooter

• Basic Tower: 1

Ring of Fire: 60

Blade Shooter: 2

Blade Maelstrom: ∞ (all blades?)

Tack Awesomizer: x2

Tack Research Center: +1

• Monkey Knowledge Packs: +1 every 2nd shot, +1, +1 and +2 every 2nd shot, +2, +2 and +3 every 2nd shot, +3

Sniper Monkey

• Basic Tower: 1

Bomb Tower

• Basic Tower: 40

Bigger Bombs: 50

Missile Launcher: 55

Cluster Bombs: 180

Frag Bombs: 1

Ninja Monkey

• Basic Tower: 2

Sharp Shurikens: 4

Flash Bombs: 40 (bombs only)

• Monkey Knowledge Packs: +1, +2, +3

Boomerang Thrower

• Basic Tower: 3

Multi Target: 7

Glaive Thrower: 12

Glaive Riccochet: 101 (41 in Bloons Monkey City)

Glaive Lord: 10,000 (Rotating Glaives have ∞)

Ice Tower

• Basic Tower: 0

Snap Freeze: ∞

Ice Shards: 1 (per ice shard)

• Monkey Knowledge Packs: 1, 4, 5, 6

Glue Gunner

• Basic Tower: 1

Glue Splatter: 6

Glue Hose: 12

Monkey Buccaneer

• Basic Tower: 5

Grape Shot: 2

Cannon Ship: 40 (per bomb)

Aircraft Carrier: 5

Monkey Ace

• Basic Tower: 15

Sharper Darts: 18

Spectre: 40

Pineapple Present: 20 (per pineapple)

• Monkey Knowledge Packs: +1, +2, +3

Dartling Gun

• Basic Tower: 1

Powerful Darts: 3

Laser Cannon: 13 (15 with Powerful Darts)

Ray of Doom: 100

Ray of Doom (mobile): ∞

Hydra Rocket Pods: 40

Dartling Ammo Dump iOS: +1

• Monkey Knowledge Packs: +1, +2, +3

Mortar Tower

• Basic Tower: 40

The Big One: 100

Monkey Apprentice

• Basic Tower: 2

Intense Magic: 7

Lightning Bolt: 25

Summon Whirlwind: 15

Tempest Tornado: 70

Dragon's Breath: 3 (per flame)

• Monkey Knowledge Packs: Whirlwind popping power +2, +4, +6

Super Monkey

• Basic Tower: 1

Laser Vision: 2

Plasma Vision: 3

Sun God: 15

Robo Monkey: 3 (4 with Laser Vision, 5 with Plasma Vision)

Technological Terror: 5 (6 with Laser Vision, 7 with Plasma Vision)

Temple of the Monkey God: Depends on sacrifices. A Temple with no sacrifices will pop 50 bloons per yellow plasma ball.

Temple of the Monkey God (mobile): Beams have ∞ popping power no matter the sacrifices.

Spike Factory

• Basic Tower: 5

Bigger Stacks: 10

Spiked Balls: 16

Spiked Mines: 40 (explosion only; spiked mines themselves have 16)

Tack Awesomizer: x2 (except for Spiked Mines' explosion)

Spikes R Us (BTD5 Mobile) x1.5

• Monkey Knowledge Packs: +1, +2, +3 (per pile)

Monkey Village

• Basic Tower: 0

High Energy Beacon: 4

Agents

Beekeeper: 1

Beekeeper Pro: 1

Meerkat Spy: -

Meerkat Spy Pro: 1

Tribal Turtle's spears: 3

Tribal Turtle's coconuts: 5

Tribal Turtle Pro's spears: 3

Tribal Turtle Pro's coconuts: 5

Angry Squirrel: 1

Angry Squirrel Pro: 1 (both pop more when enraged)

Bloonsday Device: 700

Bloonsday Device Pro: 700

Super Monkey Storm: ∞

Super Monkey Storm Pro: ∞

Trivia

  • Sniper Monkeys do not have multiple Popping Power because it only shoots one bloon with multiple pops at the affected target.