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BTD6
Greatly increased attack speed for all attacks and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down.
~ BTD6 description

Pirate Lord is the final upgrade of Path 2 for the Monkey Buccaneer in Bloons TD 6. It grants an improved MOAB Takedown Ability that allows the Buccaneer to pull down up to 3 MOAB-Class Bloons, including ZOMGs (although 2 hooks are required), but not BADs or bosses. The player receives +100% cash for each blimp pulled in.

The Pirate Lord's ability has no initial cooldown, allowing it to be used immediately upon upgrading (provided that its previous upgrade's ability is not on cooldown after use). Cooldown for this ability upon activation is reduced from 50 seconds to 30 seconds.

Besides an improved ability, all base attacks (darts, grapes and bombs) attack twice as fast, and grapes deal 5 damage, +5 versus Ceramics.

This upgrade costs $17,850 on Easy, $21,000 on Medium, $22,680 on Hard, and $25,200 on Impoppable.

Pirate Lord Ability[]

Pirate Lord Ability is the Special Ability for the Pirate Lord upgrade and is an upgraded version of MOAB Takedown. The ship takes hold of up to three of the strongest MOAB-Class Bloon on the screen with harpoons and destroys them completely. Most blimps require one hook to pull in, but ZOMGs require two hooks. BADs and bosses are fully immune to this ability. DDTs are always prioritized over ZOMGs.

The player is rewarded +100% income. Adding Monkey Town adds +50% (+60% with "Inland Revenue Streams" MK) more income, and Monkey City increases it by an extra +15%. A blimp affected by Rubber to Gold adds another +200% income.

This table shows the income earned for different blimps, considering only the Pirate Lord's +100% cash bonus was applied.

Bloon Pirate Lord Income
Rounds
1-50
Rounds
51-60
Rounds
61-85
Rounds
86-100
Rounds
101+
BTD63DMOAB.png M.O.A.B. BTD63DDDT.png D.D.T. 762 381 152.4 76.2 15.24
BTD63DBFB.png B.F.B. 3,050 1,525 610 305 61
BTD63DZOMG.png Z.O.M.G. 12,202 6,101 2,440.4 1,220.2 244.04

Strategy[]

Summary[]

Pirate Lord's lack of an initial cooldown allows its ability to be repeatedly sold and bought back to instantly take down many ZOMGs and groups of weaker blimps. But as a lone tower, it is quite weak at both general damage and insta-kills, as its hook ability has a moderate ability cooldown. The upside is that any blimps taken down with the Pirate Lord ability gain +100% income, although the Pirate Lord's attacks can sometimes become too powerful, destroying blimps before they can be taken down with its ability.

Tips[]

  • DDTs can be pulled even if the tower can not detect camos.
  • Pirate Lord gives surprising amounts of money from the hooks, but generally this is still an unreliable source of income.
  • Alchemist's Rubber to Gold upgrade will increase the cash earned by an affected blimp by +200% (with the +100% natural bonus, blimps will give +300% income)
  • Place the Pirate Lord in range of a Bloontonium Reactor to decrease its ability cooldown by 15%. (50% with Energizer)
  • While Crow's Nest gives the main attacks the ability to pop all bloons, Faster Shooting and Double Shot are still useful to increase the overall power of the Pirate Lord. In practice though, the Pirate Lord will probably be used for his ability, and not firepower so this rarely matters.
  • If primarily used for its main attacks, it's better off going for 2-5-0 Pirate Lord rather than 0-5-2 Pirate Lord, because it will shoot twice as many highly damaging hot grapes per shot and it can shoot its highly damaging three-bomb sprays much faster. With the Version 22.0 buffs, crosspathing is more significant for giving Pirate Lord with DPS outside of instakills. But, if optimizing instakills, 0-5-0 is better, so as not to kill the blimps too quickly before the ability can become ready again.

Version History[]

Mostly received damage buffs overall, although in a very early Version 1.7 buff it now correctly hooks in 3 blimps as the description states.

1.7
  • Buff Pirate Lord now has more hooks per ability (2 → 3).
3.0
  • Change Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.
15.0
  • Buff Bomb attack damage increased from 1 to 2.
17.0
  • Buff Pirate Lord now shoots 3 bombs per shot instead of 1.
  • Buff Affected by 2-1-0 Grape Shot double grapes buff
22.0
  • Buff Pirate Lord grapes now deal more damage (1 → 5).
  • Buff Pirate Lord grapes now deal +5 Ceramic damage on top of the new damage buff.
23.1 (?)
  • Change [undocumented] Pirate Lord now always targets DDTs over ZOMGs, rather than always reserving 2 hooks for any ZOMG on screen and using 1 hook for one other "small" blimp.
25.0
  • Buff [undocumented] Pirate Lord now will prioritize Fortified over non-Fortified when deciding which blimps to pull down. Still retains the DDT-ZOMG-BFB-MOAB algorithm.
  • Change [undocumented] Pirate Lord when targeting blimps of the same rank will now targets blimps that are the most first rather than the most damaged.

Description changes[]

24.0
  • Change Description changed from "Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB-Class Bloon brought down with them." to "Greatly increased attack speed for all attacks and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down."

Extra Notes (Version History)[]

  • Starting from around Version 23.1 or so, the Pirate Lord ability now always prioritizes DDTs over ZOMGs first. The game had "fixed some issues with Buccaneer MOAB Takedown hooks" according to the Version 23.1 patch notes; this likely was an indicator for the modified hook algorithms.
  • Version 25.0 changed the target priority of fortified over non-fortified; this likely affected Pirate Lord too.
  • It is not quite known how the Pirate Lord algorithm has changed exactly in history, but the Pirate Lord tested in Version 26.0 appears to now always target the first of the same rank. Priority tree currently operates as follows: blimp type (DDT, ZOMG, BFB, MOAB), fortification (yes or no), and order of appearance (always first).

Sounds[]

When activating Pirate Lord Ability:

  • [Hook launching]

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

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