Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB-Class Bloon brought down with them.
~ BTD6 descripton

Pirate Lord is the final upgrade in Path 2 for the Monkey Buccaneer in Bloons TD 6. The base attacks like darts, grapes and bombs now attack twice as fast. It grants an ability that allows the Buccaneer to pull down up to 3 MOAB Class Bloons, including ZOMGs (although 2 hooks are required), but not BADs. The player receives twice the amount of cash for each blimp pulled ($762 for MOABs and DDTs, $3048 for BFBs, $12,193 for ZOMGs, refer to the money table for further information on income per-pop penalties).

In addition, the Pirate Lord ability has no initial cooldown, allowing its ability to be immediately usable upon upgrading (provided Monkey Pirates ability is not on cooldown besides initial cooldown). Cooldown for the ability upon activation is 30 seconds (nearly half the cooldown compared to Monkey Pirates).

This upgrade costs $17,850 on Easy, $21,000 on Medium, $22,680 on Hard, and $25,200 on Impoppable.


  • Z.O.M.G.s require 2 hooks of the Pirate Lord's hooks to be pulled. If there are other M.O.A.B. Class Bloons present, Z.O.M.G.s will be prioritized.
  • D.D.T.s can be pulled without the Crow's Nest upgrade. They are prioritized over B.F.B.s and M.O.A.B.s.
  • Alchemist's Rubber to Gold upgrade will increase the cash earned by the Pirate Lord's pulling ability, assuming that MOAB-Class Bloons are turned into gold.
  • Place the Pirate Lord in the range of a 4+-x-x Sub to at least decrease its ability cooldown by 15%. (50% with Energizer)
  • While Crow's Nest gives the main attacks the ability to pop all bloons, Faster Shooting and Double Shot are still useful to increase the power of the Pirate Lord too. In practice though, the Pirate Lord will probably be used for his ability, and not his firepower so this rarely matters.
  • Pirate Lord gives surprising amounts of money from the hooks, but generally this is still an unreliable source of income.
  • If primarily used for its main attacks, it's better off going for 2-5-0 Pirate Lord rather than 0-5-2 Pirate Lord, because it will shoot twice as many hot grapes per shot and it can shoot its highly damaging three-bomb sprays much faster.

Version History (BTD6)Edit


Buff Pirate Lord now has more hooks per ability (2 --> 3)


Change balloon Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.

  • Buff Bomb attack damage increased from 1 to 2
  • Buff Pirate Lord now shoots 3 bombs per shot instead of 1.



  • There used to be a bug where the Pirate Lord only pulls down 2 M.O.A.B. Class Bloons, probably due Ninja Kiwi not yet figuring out the complicated ZOMG-pulling algorithm. This was fixed on Version 1.7.
  • The increase attack speed seems random, but it might be a reference to Battleship from BTD4 while giving more incentive to upgrade the tower besides a better ability.
  • After Version 8.0, when all farming-only abilities (including Tier 5 upgrades in this case) are required to undergo a full initial cooldown duration, the Pirate Lord ability is one of four abilities that, when bought, has the cooldown up immediately. The others are Total Transformation, MOAB Eliminator, and Absolute Zero.
  • In Version 17.0, the three-bomb buff now matches the actual tower graphics and the official artwork of the Monkey Pirates, which always had three rows of cannons per side.
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