Bloons Wiki
Bloons Wiki
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==Trivia==
 
==Trivia==
  +
*This is one of the few towers that can destroy a B.A.D. singlehandedly if given lead popping power and sufficient time to stack its spikes. The other towers are the [[Legend of the Night]] , [[Ezili]] with her level 20 ability, the [[Sun Temple]] and [[True Sun God]] if given sufficient sacrifices.
*TBA
 
   
 
{{upgrades BTD6}}
 
{{upgrades BTD6}}

Revision as of 23:55, 15 December 2018

Spikes become almost permanent.
~ Upgrade description in BTD6.
[[]]
COST: $Expression error: Unexpected < operator.

Expression error: Unexpected < operator. Expression error: Unexpected < operator. / $Easy: $21,250
Medium: $25,000
Hard: $27,000
Impoppable: $30,000
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Description:
Effect: Self-explanatory

Perma-Spike is the final upgrade of Path 3 for the Spike Factory in BTD6. The spikes produced by the Spike Factory pop 50 bloons per pile (100 bloons with Bigger Stacks) but deal 10 layers of damage per spike for a total of 500 damage per spike, making it extremely powerful. Despite the name, but in accordance with the upgrade's description, the spikes are not actually permanent. The spikes last between rounds and have a longevity of 4 rounds each or 10 minutes, whichever comes first.

Tips

  • Always purchase this upgrade on single-entry-single-exit maps near the end of the track. Then spikes won't be used up immediately, allowing spike stockpiling to slowly make the tower more and more valuable. Even though this may make the Perma-Spike less useful evidently, it is still the best way to use it.
  • It is recommended to purchase the Path 2 Upgrades (Faster Production and Even Faster Production) over the Path 1 Upgrades (Bigger Stacks and White Hot Spikes) as Bigger Stacks only increases its pop count per spike from 500 to 1000 and although White Hot Spikes allows it to pop any D.D.Ts that may rush through a defense, a Monkey Intelligence Bureau or Acidic Mixture Dip can easily solve that problem while also providing it and other nearby towers with the bonus as well.
    • Path 2 upgrades will add 120% extra pops (via 2.2x faster attack speed) with a fast refresh, while Path 1 upgrades will add only 100% extra pops (via 2x spikes per pile) with a slow refresh but allows Lead-popping. It is worth noting these two facts.
  • Note that leaving the game and re-entering will erase the spike-pile and due to the stacking nature of the tower, it will heavily reduce the power potential of it.

Update History

2.0

NERF Perma-Spike price increased ($22000 → $25000).

NERF Perma-Spike fire rate decreased by 66%.

Trivia

  • This is one of the few towers that can destroy a B.A.D. singlehandedly if given lead popping power and sufficient time to stack its spikes. The other towers are the Legend of the Night , Ezili with her level 20 ability, the Sun Temple and True Sun God if given sufficient sacrifices.