![]() |
Arbitrary Definition This article defines a wiki-made category or definition to help organize knowledge of the game. As such, it does not necessarily reflect how Ninja Kiwi, or other players potentially consider the topic. |
Per-Shot Basis is an attack style that characterizes an attack that alternates on a per-shot or per-bloon basis. It is part of the damage types family.
Per-Shot Basis is represented in the Bloons Wiki as
, the upgrade portrait for Recursive Cluster in Bloons TD 6, which represents a notable example of a per-shot basis, in this case every two shots. It is not the same as Alternating Weapons
, because the origin remains the same but the projectile shot differs, despite similarities shared between the types of alternation from the two properties. Per-Shot Basis is not the same as Multiple Targeting
(as is the case of Robo Monkey, which shoots from both arms simultaneously), but these properties can be together (e.g. Flying Fortress).
Some towers use the same weapon of origin but alternate between one attack or the other, which constitutes Per-Shot Basis
. Examples include Sharp Shooter's crits (also previously had RNG
due to the uncontrollable variance formerly in its per-shot basis), Recursive Cluster's tertiary explosive bombs, Quincy's explosive arrows, and the per-bloon basis of Creepy Idol's blowback. COBRA's Bloon Adjustment effects run on a per-bloon basis too.
All towers require an upgrade to gain Per-Shot Basis, as there are no towers or heroes that have this property by default.
After the version 34.0 update, Tech Terror and Anti-Bloon do critical hits every 3 ability usages; this constitutes as Per-Shot Basis
.
When accounting for multiple attacks that are shot depending on the number of shots of another (e.g. Flash Bomb's bombs for every 4th shuriken), this is an example of a per-shot basis, and hence constitutes as Per-Shot Basis
. For multiple attacks whose shots are independent from the number of shots of another (e.g. Fireball's fireballs and bolts), these do not constitute as a per-shot basis.
List of Towers with Per-Shot Basis[]
Bloons TD 6[]
Heroes:
- Quincy's Explosive arrows Level 7+ (every 3rd shot Level 7-16, every 2nd shot Level 17+)
- Gwendolin's Heat it up Level 4+ (every 40th shot at level 4-11, every 48th shot at level 12-14, every 64th shot at level 15-17, and every 70th shot at level 18+)
- Pat Fusty's slaps (every 5th attack, replaces slam attack)
- Geraldo's Creepy Idol (every 4th bloon)
Towers:
- Sharp Shooter (every 10 shots) and Crossbow Master (every 5 shots)
- Recursive Cluster (every 2nd shot)
- Crits from Robo Monkey, Tech Terror, and The Anti-Bloon (every 15-20 shots and Anti Bloon for every 13-17 shots)
- Critical ability usages for Tech Terror and The Anti-Bloon (every 3 shots)
- Flash Bomb and subsequent upgrades (flash bomb every 4th shot with shuriken)
- Triple Shot when
4 And 4 Monkey Knowledge is active.
