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(Some interesting stuff; also, I saw that this page got like 4000 or so weekly views last week)
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#Standard Medium [[Monkey Meadow]], Rounds 1 to 60 with $650 starting cash.
 
#Standard Medium [[Monkey Meadow]], Rounds 1 to 60 with $650 starting cash.
 
#Standard Medium [[Downstream]], Rounds 1 to 60 with $650 starting cash.
 
#Standard Medium [[Downstream]], Rounds 1 to 60 with $650 starting cash.
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15
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'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Portable Lake]]
   
 
;Medium
 
;Medium
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#Medium Military Only [[Downstream]], Rounds 1 to 60 with $650 starting cash.
 
#Medium Military Only [[Downstream]], Rounds 1 to 60 with $650 starting cash.
 
#Standard Hard [[Park Path]], Rounds 1 to 80 with $650 starting cash.
 
#Standard Hard [[Park Path]], Rounds 1 to 80 with $650 starting cash.
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25
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'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 1-0-3 [[Dart Monkey]] [[Insta-Monkey]]
   
 
;Hard
 
;Hard
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#Medium Military Only [[Downstream]], Rounds 1 to 60 with $650 starting cash.
 
#Medium Military Only [[Downstream]], Rounds 1 to 60 with $650 starting cash.
 
#Hard Alternate Bloons Rounds [[Park Path]], Rounds 1 to 80 with $650 starting cash.
 
#Hard Alternate Bloons Rounds [[Park Path]], Rounds 1 to 80 with $650 starting cash.
#Hard Half Cash [[Tree Stump]], Rounds 1 to 80 with $325 starting cash.
+
#Hard Half Cash [[Tree Stump]], Rounds 1 to 80 with $650 starting cash.
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 2-0-4 [[Dart Monkey]]
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'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 2-0-4 [[Dart Monkey]] [[Insta-Monkey]]
 
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Selectable Hero (all except HeroX / [[HeroName1]], [[HeroName2]], [[HeroName3]] etc.), [[Dart Monkey]]s (capped at X), [[Boomerang Monkey]]s (capped at X), [[Bomb Shooter]]s (capped at X), [[Tack Shooter]]s (capped at X), [[Ice Monkey]]s (capped at X), [[Glue Gunner]]s (capped at X), [[Sniper Monkey]]s (capped at X), [[Monkey Sub]]s (capped at X), [[Monkey Buccaneer]]s (capped at X), [[Monkey Ace]]s (capped at X), [[Heli Pilot]]s (capped at X), [[Mortar Monkey]]s (capped at X), [[Wizard Monkey]]s (capped at X), [[Super Monkey]]s (capped at X), [[Ninja Monkey]]s (capped at X), [[Alchemist]]s (capped at X), [[Druid]]s (capped at X), [[Banana Farm]]s (capped at X), [[Spike Factories]] (capped at X), [[Monkey Village]]s (capped at X), [[Engineer Monkey]]s (capped at X). No [[TowerX1]]s, [[TowerX2]]s, etc. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 10 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 3 [[Monkey Farmer]]s, up to 3 [[Road Spikes]], up to 3 [[Portable Lake]]s, up to 5 [[Tech Bot]]s, the rest have no hardcaps).
 
Selectable Hero (all except HeroX / [[HeroName1]], [[HeroName2]], [[HeroName3]] etc.), [[Dart Monkey]]s (capped at X), [[Boomerang Monkey]]s (capped at X), [[Bomb Shooter]]s (capped at X), [[Tack Shooter]]s (capped at X), [[Ice Monkey]]s (capped at X), [[Glue Gunner]]s (capped at X), [[Sniper Monkey]]s (capped at X), [[Monkey Sub]]s (capped at X), [[Monkey Buccaneer]]s (capped at X), [[Monkey Ace]]s (capped at X), [[Heli Pilot]]s (capped at X), [[Mortar Monkey]]s (capped at X), [[Wizard Monkey]]s (capped at X), [[Super Monkey]]s (capped at X), [[Ninja Monkey]]s (capped at X), [[Alchemist]]s (capped at X), [[Druid]]s (capped at X), [[Banana Farm]]s (capped at X), [[Spike Factories]] (capped at X), [[Monkey Village]]s (capped at X), [[Engineer Monkey]]s (capped at X). No [[TowerX1]]s, [[TowerX2]]s, etc. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 10 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 3 [[Monkey Farmer]]s, up to 3 [[Road Spikes]], up to 3 [[Portable Lake]]s, up to 5 [[Tech Bot]]s, the rest have no hardcaps).
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===Odysseys History===
 
===Odysseys History===
 
*Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
 
*Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
*Week 3's Odyssey "A Walk in the Park" is the first Odyssey to also reward a free Instamonkey, specifically for Hard Odyssey. It is also the first Odyssey to feature starting rounds that are different to their respective mode difficulty, as well as the first to reward an Instamonkey as an additional reward for Hard Odyssey.
+
*Week 3's Odyssey "A Walk in the Park" is the first Odyssey to also reward a free Power or Instamonkey. It is also the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
  +
**Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without [[Monkey Knowledge (BTD6)|Monkey Knowledge]].
   
 
{{game mechanics}}
 
{{game mechanics}}

Revision as of 16:54, 25 July 2020

AboutOdyssey

About Odyssey Mode

Odyssey Mode is here! Join Modysseus on an epic adventure each week!
~ Bloons TD 6 - Patch Notes! Version 19.0

Odyssey Mode is a new game mode added in BTD6 on Version 19.0. It is similar to Odyssey Mode in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of Monkey Money and Trophies. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.

Description

Summary

OdysseyCrewEasy1

Building an Odyssey detailed description

Every week the developers at Ninja Kiwi choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.

In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will guaranteed be a relatively easy Beginner Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will always be Intermediate on Easy, Advanced on Medium, or Advanced or Expert on Hard.

In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).

Unlike in BTD5, if the player loses a map, the player will simply be required to restart that map from the start unless a Continue is bought (which costs BloonjaminsIcon100-500). The only way for the player to restart the entire Odyssey is via the button at the map selection.

Special Rules

  • Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from Support Chinook, or Marketplaces with the Healthy Bananas MK)
  • Freeplay Mode cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80, such as on Impoppable or CHIMPS (but this situation has currently has not occurred as of yet).
  • Powers once used are permanently used up for the entirety of the Odyssey Mode, so use them very wisely.

Version 19.0 Official Patch Notes

The Version 19.0 official patch notes provided by Ninja Kiwi provide a good overview on what may come next for future Odysseys. Due to currently being on the first week of Odyssey Mode, there is little confirmation on what will truly be consistent on all upcoming Odysseys. (If it does change, please update the summary section.)

Description

  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)

Dev Notes

  • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
  • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
  • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
  • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
  • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there

Crew

OdysseyCrewEasy2

Odyssey Crew on Easy

Before starting an Odyssey, the player must equip a crew of different Monkeys (towers) and Powers. One Hero must be joined as well, and will sit on the ship's bow as the "captain". The chosen towers, powers, and hero are the only ones can be used during the Odyssey. Likewise, the only types of Insta-Monkeys available for placement are the tower types recruited to the crew.

Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.

Difficulty Lives Max Monkey Types Max Monkey Crew Size Max Power Types Max Power Crew Size
OdysseyModeEasyBtn
Easy
200 9* 30* 8* 20*
OdysseyModeMediumBtn
Medium
100 7* 24* 8* 20*
OdysseyModeHardBtn
Hard
50 5* 16* 8* 20*

* Correct as of the Week 3 Odyssey

Journeying

OdysseyCrewEasy3

Odyssey island rules, which shows a collection of maps to complete

As the player journeys through each island, or in this case each respective map, the player will need to complete each island in the same way as be done in a standard game. The game difficulty will be set based on each island. Players are limited to their entire crew to successfully complete each island. This does include the limited Powers the player brings in for the Odyssey journey. Once the final round ends, the player must move on to the next one, and therefore is not allowed to go to Freeplay Mode.

Island1Completed

Completing Island 1 (Week 1)

Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game Lives will carry over to the next map, whether or not lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.

After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.

Rewards

CollectChestOdyssey

Collecting the final reward

After completing Odyssey Mode on a certain difficulty, it will reward Monkey Money and Trophies. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. However, once a certain Odyssey Mode variant is fully completed, it is not possible to do that variant again until the next week's Odyssey.

Each map completed earns the usual Monkey Money and Medal in addition to any Odyssey Rewards.

Difficulty Monkey Money (BloonjaminsIcon) Trophies (Trophies) Odyssey Stars (Odyssey Stars) Others
OdysseyModeEasyBtn
Easy
50 15 3 None
OdysseyModeMediumBtn
Medium
125 25 4 None
OdysseyModeHardBtn
Hard
200 50 5 One 2-0-4 Dart Monkey*

* Correct as of the Week 3 Odyssey

Current Events

Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below.

Week 1 – The Adventure Begins (July 9th to July 13th 2020)

Description: Journey into the Temple and escape the island if you dare!

Easy

All towers, powers, and heroes available. 12 tower seats, max 28 non-hero towers. 8 power spaces, max 20 powers.

  1. Standard Easy Lotus Island, Rounds 1 to 40 with $650 starting cash.
  2. Standard Medium Adora's Temple, Rounds 1 to 60 with $650 starting cash.
  3. Standard Medium Chutes, Rounds 1 to 60 with $650 starting cash.

Rewards: BloonjaminsIcon50, Trophies15

Medium

All towers, powers, and heroes available. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers.

  1. Standard Medium Lotus Island, Rounds 1 to 60 with $650 starting cash.
  2. Standard Medium Adora's Temple, Rounds 1 to 60 with $650 starting cash.
  3. Standard Medium Chutes, Rounds 1 to 60 with $650 starting cash.
  4. Standard Hard Off the Coast, Rounds 3 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon125, Trophies25

Hard

All towers, powers, and heroes available except Benjamin. 5 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers.

  1. Standard Medium Lotus Island, Rounds 1 to 60 with $650 starting cash.
  2. Standard Hard Adora's Temple, Rounds 3 to 60 with $650 starting cash.
  3. Standard Medium Chutes, Rounds 1 to 60 with $650 starting cash.
  4. Standard Hard Off the Coast, Rounds 3 to 80 with $650 starting cash.
  5. Standard Hard Peninsula, Rounds 3 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon250, Trophies50

Week 2 – You Have My Bow (July 16th to July 21st 2020)

Description: The Tale of Quincy, Son of Quincy

Easy

All towers and powers available. Only Quincy is the available hero. 12 tower seats, max 28 non-hero towers. 8 power spaces, max 25 powers (up to 5 Super Monkey Storms, up to 10 Time Stops, up to 5 Cash Drops, up to 3 Monkey Farmers, up to 3 Road Spikes, up to 3 Portable Lakes, up to 5 Tech Bots, the rest have no hardcaps).

  1. Standard Easy Monkey Meadow, Rounds 1 to 40 with $650 starting cash.
  2. Medium Reverse Town Center, Rounds 1 to 60 with $650 starting cash.
  3. Standard Medium Hedge, Rounds 1 to 40 with $650 starting cash.

Rewards: BloonjaminsIcon50, Trophies15

Medium

All towers and powers available. Only Quincy is the available hero. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 10 Time Stops, up to 5 Cash Drops, up to 3 Monkey Farmers, up to 4 Road Spikes, up to 5 Portable Lakes, up to 5 Tech Bots, the rest have no hardcaps).

  1. Standard Medium Monkey Meadow, Rounds 1 to 60 with $650 starting cash.
  2. Medium Reverse Town Center, Rounds 1 to 60 with $650 starting cash.
  3. Standard Medium Hedge, Rounds 1 to 40 with $650 starting cash.
  4. Standard Hard Another Brick, Rounds 3 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon125, Trophies25

Hard

Selectable Hero (Quincy only), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs (capped at 5), Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Monkey Buccaneers. 5 tower seats, max 16 non-hero towers. 8 power spaces, max 15 powers (up to 5 Super Monkey Storms, up to 10 Time Stops, up to 5 Cash Drops, up to 3 Monkey Farmers, up to 3 Road Spikes, up to 3 Portable Lakes, up to 5 Tech Bots, the rest have no hardcaps).

  1. Standard Hard Monkey Meadow, Rounds 3 to 80 with $650 starting cash.
  2. Medium Reverse Town Center, Rounds 1 to 60 with $650 starting cash.
  3. Standard Medium Hedge, Rounds 1 to 80 with $650 starting cash.
  4. Standard Impoppable Another Brick, Rounds 6 to 80 with $650 starting cash.
  5. Standard Hard Quad, Rounds 3 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon200, Trophies50

Week 3 – A Walk in the Park (July 23rd to July 27th 2020)

Description: A great day for a walk!

Easy

Selectable Hero (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Captain Churchill, Benjamin, Ezili, Pat Fusty, Adora, Admiral Brickell), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Banana Farms, Spike Factories. No Monkey Buccaneers, Monkey Aces, Ninja Monkeys, Alchemists, Druids, Monkey Villages, or Spike Factories. 9 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Energizing Totems, up to 5 Tech Bots, the rest have no hardcaps).

  1. Standard Easy Town Center, Rounds 1 to 40 with $650 starting cash.
  2. Standard Medium Monkey Meadow, Rounds 1 to 60 with $650 starting cash.
  3. Standard Medium Downstream, Rounds 1 to 60 with $650 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Portable Lake

Medium

Selectable Hero (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Captain Churchill, Benjamin, Ezili, Pat Fusty, Adora, Admiral Brickell), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Sniper Monkeys, Monkey Subs, Heli Pilots, Mortar Monkeys, Super Monkeys, Banana Farms, Spike Factories. No Tack Shooters, Glue Gunners, Monkey Buccaneers, Monkey Aces, Wizard Monkeys, Ninja Monkeys, Alchemists, Druids, Monkey Villages, or Spike Factories. 7 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Energizing Totems, up to 5 Tech Bots, the rest have no hardcaps).

  1. Standard Medium Town Center, Rounds 1 to 60 with $650 starting cash.
  2. Easy Primary Only Monkey Meadow, Rounds 1 to 40 with $650 starting cash.
  3. Medium Military Only Downstream, Rounds 1 to 60 with $650 starting cash.
  4. Standard Hard Park Path, Rounds 1 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 1-0-3 Dart Monkey Insta-Monkey

Hard

Selectable Hero (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Captain Churchill, Benjamin, Ezili, Pat Fusty, Adora, Admiral Brickell), Dart Monkeys, Bomb Shooters, Ice Monkeys, Sniper Monkeys, Monkey Subs, Heli Pilots, Banana Farms, Spike Factories. No Boomerang Monkeys, Tack Shooters, Glue Gunners, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Super Monkeys, Wizard Monkeys, Ninja Monkeys, Alchemists, Druids, Monkey Villages, or Spike Factories. 5 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Energizing Totems, up to 5 Tech Bots, the rest have no hardcaps).

  1. Standard Medium Town Center, Rounds 1 to 60 with $650 starting cash.
  2. Easy Primary Only Monkey Meadow, Rounds 1 to 60 with $650 starting cash.
  3. Medium Military Only Downstream, Rounds 1 to 60 with $650 starting cash.
  4. Hard Alternate Bloons Rounds Park Path, Rounds 1 to 80 with $650 starting cash.
  5. Hard Half Cash Tree Stump, Rounds 1 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 2-0-4 Dart Monkey Insta-Monkey

Tips

  • It is best to attempt the Hard Odyssey, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless you have too much difficulty with the Hard Odyssey.
  • It is recommended to bring stronger towers in general that requires minimal amounts required. For instance, it is best preferred to bring 5 Subs with Sub Commander synergy than 10 Dart Monkeys with Super Monkey Fan Club.
  • Recommended heroes are Benjamin, who can restore lost lives, or heroes that can easily deal with early game such as Quincy and Obyn Greenfoot.
  • If you have the Healthy Bananas MK and you lose lives, it is recommended to farm those lives back before ending the map, as any lives you lost after the end of the map cannot be restored on the next game.
  • Always bring Cash Drop, Super Monkey Storm, and Monkey Boost as your powers when possible. They are the strongest powers and will be more helpful when compared to other powers. Avoid bringing Road Spikes because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
  • Remember that you are allowed to pause and exit the map when you're about to lose and not lose your progress, so use that if you need to restart a round.

Sounds

Name Sound
Odyssey Victory

Gallery

Teaser and Release Notes

Island Wins

Rewards

Other PNGs

Trivia

  • The Greek monkey is apparently named Modysseus.
  • The maps to be played are the same for all players.
  • The tower types maxes and power types maxes are referred both as "seats", according to the Crew section of the game.
  • Unlike standard games, Medium Odyssey and Hard Odyssey both have 50 less lives than in normal Standard Medium or normal Standard Hard.
  • So far, the first hard-capped tower cap is Monkey Sub on Week 2, with a hard cap of 5 on Hard Odyssey.
  • Impoppable maps do not force you down to 1 life, but Mana Shield is disabled as in a normal Impoppable game.
  • Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.

Odysseys History

  • Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
  • Week 3's Odyssey "A Walk in the Park" is the first Odyssey to also reward a free Power or Instamonkey. It is also the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
    • Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without Monkey Knowledge.