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AboutOdyssey

About Odyssey Mode

Odyssey Mode is here! Join Modysseus on an epic adventure each week!
~ Bloons TD 6 - Patch Notes! Version 19.0

Odyssey Mode is a new game mode added in BTD6 on Version 19.0. It is similar to Odyssey Mode in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of Monkey Money and Trophies. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.

As of Version 20.0, there is one new mode called Extreme. On Extreme, all towers are permanently used up once placed, and therefore cannot be used for future islands in an Odyssey, but all Heroes will still be usable as many times in a single Odyssey as possible.

An internet connection is required to initiate an Odyssey on each island, although the rounds can still be played offline as long as there is an internet connection before pressing the "Play" button.

Description

Summary

OdysseyCrewEasy1

Building an Odyssey detailed description

Every week the developers at Ninja Kiwi choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.

In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will guaranteed be a relatively easy Beginner Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will always be Intermediate on Easy, Advanced on Medium, or Advanced or Expert on Hard.

In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).

Unlike in BTD5, if the player loses a map, the player will simply be required to restart that map from the start unless a Continue is bought (which costs BloonjaminsIcon100-500). The only way for the player to restart the entire Odyssey is via the button at the map selection.

Extreme Mode

ExtremeOdyssey

Extreme Mode on Easy Odyssey

Since Version 20.0, there is a new possible Odyssey difficulty modifier called "Extreme Mode". Odysseys with Extreme Mode active are shown by a fiery symbol surrounding the difficulty icon. When Extreme Mode is active, all non-hero towers placed on the map are consumed, and therefore are permanently used up for the entirety of the Odyssey Mode. You can buy and sell and rebuy and sell etc. one non-hero tower on the same map, but on the following maps that one non-hero tower has been consumed and is no longer available. There is no option to opt out of this game mode, as the game mode is set for any Odysseys with such game mode.

Special Rules

  • Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from Support Chinook, or Marketplaces with the Healthy Bananas MK). If the player lost some lives on the previous island, they are unable to regenerate lives past the amount of starting lives brought to the current island.
  • Freeplay Mode cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80.
  • Powers once used are permanently used up for the entirety of the Odyssey Mode, so use them very wisely.
  • If set on Extreme Mode, towers once used are permanently used up for the entirety of the Odyssey Mode, so it becomes even more important to use them very wisely.

In pre-release, there were multiple themes for Odyssey events, suggested by a code leak by Polavux:

  • OdysseyThemeRapidBloons, Rapid Bloons (Bloons are sent quicker than normal in all tracks)
  • OdysseyThemeNoReturn, No Return Policy (No Selling in all tracks)
  • OdysseyThemeInstructions, Instructions Not Included (No Monkey Knowledge in all tracks)
  • OdysseyThemeFasterHigher, Faster. Higher. Stronger. (Bloons and MOAB-class are faster and have more health at higher difficulties)
  • OdysseyThemeGottaGoFast, Gotta Go Fast (Bloons and MOAB-class are faster)
  • OdysseyThemeAllCamo, All Camo All The Time
  • OdysseyThemeAllRegrow, All Regrow All The Time
  • OdysseyThemeFastTrack, Fast Track
  • OdysseyThemeHighlander, Odyssey of the Highlander (Replaced with Extreme Mode)
  • OdysseyThemeMonkeyTeams, Monkey Teams (Only a small set of towers on all difficulties for all tracks)

While these themes don't come with their own banner anymore, each Odyssey tends to follow one of these themes effective Week 12.

Version 19.0 Official Patch Notes

The Version 19.0 official patch notes provided by Ninja Kiwi provide a good overview on what may come next for future Odysseys. Due to currently being on the first week of Odyssey Mode, there is little confirmation on what will truly be consistent on all upcoming Odysseys. (If it does change, please update the summary section.)

Description

  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)

Dev Notes

  • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
  • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
  • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
  • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
  • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there

Crew

OdysseyCrewEasy2

Odyssey Crew on Easy

Before starting an Odyssey, the player must equip a crew of different Monkeys (towers) and Powers. One Hero must be joined as well, and will sit on the ship's bow as the "captain". The chosen towers, powers, and hero are the only ones can be used during the Odyssey. Likewise, the only types of Insta-Monkeys available for placement are the tower types recruited to the crew.

Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.

Difficulty Lives Max Monkey Types Max Monkey Crew Size Max Power Types Max Power Crew Size
OdysseyModeEasyBtn
Easy
200 (default) 16 (default) 30 (default) 8 (default) 20 (default)
OdysseyModeMediumBtn
Medium
100 (default) 12 (default) 24 (default) 8 (default) 20 (default)
OdysseyModeHardBtn
Hard
50 (default) 8 (default) 12 (default) 8 (default) 20 (default)

Journeying

OdysseyCrewEasy3

Odyssey island rules, which shows a collection of maps to complete

As the player journeys through each island, or in this case each respective map, the player will need to complete each island in the same way as be done in a standard game. The game difficulty will be set based on each island. Players are limited to their entire crew to successfully complete each island. This does include the limited Powers the player brings in for the Odyssey journey. Once the final round ends, the player must move on to the next one, and therefore is not allowed to go to Freeplay Mode.

Island1Completed

Completing Island 1 (Week 1)

Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game Lives will carry over to the next map, whether or not lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.

After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.

Rewards

OdysseyStats

Odyssey statistics after completing an Odyssey

CollectChestOdyssey

Collecting the final reward

After completing Odyssey Mode on a certain difficulty, it will reward Monkey Money and Trophies. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. As of version 20.0, it is possible to replay an Odyssey difficulty once it has been completed.

Each map completed earns the usual Monkey Money and Medal in addition to any Odyssey Rewards.

Difficulty Monkey Money (BloonjaminsIcon) Trophies (Trophies) Odyssey Stars (Odyssey Stars) Others
OdysseyModeEasyBtn
Easy
50 15 3 One power, collectable items, or tier 2 insta-monkey
OdysseyModeMediumBtn
Medium
125 25 4 One tier 2 or 3 insta-monkey or collectable items
OdysseyModeHardBtn
Hard
200 50 5 One tier 3 or 4 insta-monkey or collectable items

Current Events

For a full list, see Odyssey Mode (BTD6)/List of Odysseys
This section is managed by Qwertyxp2000 the second. If you have any extra data for any Odysseys, please contact him on Message Wall:Qwertyxp2000 the second.

Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below.

Unless explicitly stated, assume the following:

  • All Heroes are available.
  • All towers are available and none of them have hardcaps for each.
  • All upgrades are enabled.
  • All Odysseys start with 200 lives on Easy Odyssey, 100 lives on Medium Odyssey, and 50 lives on Hard Odyssey.
  • No restrictions on power choices
  • All Odysseys are not set to Extreme Mode.
  • There are no additional map modifiers in each map.

Week 19 - The Floor is Collapsing (By BF10) (12th November 2020 - 18th November 2020)

Description: Stay on your feet as you lose space and towers later on. Don't slip up or the whole floor collapses and you will have to start over!

Easy

Selectable Hero (all heroes except Benjamin and Etienne), all towers except Tack Shooters, Banana Farms, Spike Factories, and Monkey Villages. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 200 lives to start.

  1. Standard Easy End of the Road, Rounds 1 to 40 with $850 starting cash.
  2. Standard Medium Firing Range, Rounds 1 to 40 with $1000 starting cash.
  3. Standard Medium Frozen Over, Rounds 1 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Time Stop.

Medium (Extreme)

Selectable Hero (only Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Ezili), all towers except Tack Shooters, Banana Farms, Spike Factories, and Monkey Villages. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 150 lives to start.

  1. Standard Medium End of the Road, Rounds 1 to 50 with $1000 starting cash.
  2. Standard Medium Firing Range, Rounds 2 to 40 with $1000 starting cash.
  3. Standard Medium Frozen Over, Rounds 3 to 80 with $1000 starting cash.
  4. Standard Medium High Finance, Rounds 5 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 1-3-0 Super Monkey Insta-Monkey.

Hard (Extreme)

No heroes, all towers except Dart Monkeys, Tack Shooters, Wizard Monkeys, Banana Farms, Spike Factories, and Monkey Villages. 8 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 100 lives to start.

  1. Standard Hard End of the Road, Rounds 2 to 58 with $900 starting cash.
  2. Standard Hard Firing Range, Rounds 3 to 76 with $900 starting cash.
  3. Medium Reverse Spring Spring, Rounds 1 to 80 with $900 starting cash.
  4. Medium Double HP MOABs High Finance, Rounds 6 to 80 with $900 starting cash. 75% MOAB speed.
  5. Standard Medium Infernal, Rounds 6 to 75 with $900 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 4-1-0 Super Monkey Insta-Monkey.

Week 20 - Camo Madness (19th November 2020 - 24th November 2020)

Description: Camo Bloons are taking over!

Easy

Selectable Hero (all Heroes), all towers with no restrictions. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all are available).

  1. Standard Easy Alpine Run, Rounds 1 to 40 with $1200 starting cash. All Camo Bloons.
  2. Standard Easy Frozen Over, Rounds 1 to 50 with $1200 starting cash.
  3. Standard Easy Monkey Meadow, Rounds 1 to 60 with $1200 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Camo Trap.

Medium

Selectable Hero (only Quincy, Obyn Greenfoot, Captain Churchill, Ezili, Adora, Etienne), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 2), Monkey Subs (capped at 2), Monkey Buccaneers (capped at 2), Monkey Aces, Heli Pilots (capped at 2), Mortar Monkeys, Wizard Monkeys, Super Monkeys, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Ninja Monkeys, Alchemists, Banana Farms. 12 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all are available).

  1. Standard Medium Alpine Run, Rounds 3 to 60 with $1000 starting cash. All Camo Bloons.
  2. Standard Medium Frozen Over, Rounds 4 to 80 with $1000 starting cash.
  3. Medium Half Cash Monkey Meadow, Rounds 1 to 60 with $2000 starting cash.
  4. Standard Medium Chutes, Rounds 1 to 60 with $1000 starting cash. All Camo Bloons.

Rewards: BloonjaminsIcon125, Trophies25, one 2-3-0 Monkey Village Insta-Monkey.

Hard

Selectable Hero (only Quincy, Obyn Greenfoot, Captain Churchill, Ezili), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 1), Monkey Subs (capped at 1), Monkey Aces Heli Pilots (capped at 2), Mortar Monkeys, Wizard Monkeys (capped at 2), Super Monkeys, Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Monkey Buccaneers, Ninja Monkeys, Alchemists, Banana Farms, Monkey Villages. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all available).

  1. Standard Hard Alpine Run, Rounds 3 to 80 with $850 starting cash. All Camo Bloons.
  2. Standard Hard Off the Coast, Rounds 3 to 80 with $850 starting cash. All Camo Bloons.
  3. Medium Half Cash Monkey Meadow, Rounds 4 to 60 with $1500 starting cash. All Camo Bloons.
  4. Standard Medium Chutes, Rounds 1 to 70 with $1000 starting cash. All Camo Bloons.
  5. Standard Medium Spillway, Rounds 15 to 85 with $4000 starting cash. All Camo Bloons.

Rewards: BloonjaminsIcon200, Trophies50, one 2-4-0 Monkey Village Insta-Monkey.

Week 21 - Happy Thanksgiving (26th November 2020 - 1st December 2020)

Description: Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.

Easy

Selectable Hero (all heroes), all towers. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type).

  1. Standard Easy In the Loop, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Easy Town Center, Rounds 1 to 60 with $1000 starting cash.
  3. Standard Easy Carved, Rounds 1 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one 2-2-0 Banana Farm Insta-Monkey.

Medium

Selectable Hero (all heroes), Dart Monkeys (capped at 3), Boomerang Monkeys (capped at 3), Bomb Shooters (capped at 3), Tack Shooters (capped at 3), Ice Monkeys (capped at 3), Glue Gunners (capped at 3), Sniper Monkeys, Heli Pilots (capped at 2), Wizard Monkeys (capped at 3), Super Monkeys (capped at 3), Ninja Monkeys (capped at 3), Alchemists (capped at 3), Druids (capped at 3), Banana Farms (capped at 3), Spike Factories (capped at 3), Monkey Villages (capped at 3), Engineer Monkeys (capped at X). No Monkey Subs, Monkey Buccaneers, Monkey Aces. 9 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type).

  1. Standard Medium In the Loop, Rounds 3 to 60 with $850 starting cash. No Selling.
  2. Standard Medium Town Center, Rounds 3 to 80 with $850 starting cash.
  3. Standard Medium Carved, Rounds 3 to 80 with $850 starting cash. No Selling.
  4. Standard Medium Cornfield, Rounds 3 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 3-2-0 Banana Farm Insta-Monkey.

Hard

Selectable Hero (all heroes), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 2), Bomb Shooters (capped at 2), Tack Shooters (capped at 2), Ice Monkeys (capped at 2), Glue Gunners (capped at 2), Banana Farms (capped at 1), Spike Factories (capped at 2), Monkey Villages (capped at 2), Engineer Monkeys (capped at 1). No Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids. 6 tower seats, max 10 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type).

  1. Standard Hard In the Loop, Rounds 6 to 75 with $750 starting cash. No Selling.
  2. Standard Hard Town Center, Rounds 6 to 80 with $750 starting cash.
  3. Standard Hard Carved, Rounds 6 to 80 with $750 starting cash. No Selling.
  4. Standard Hard Tree Stump, Rounds 6 to 90 with $750 starting cash.
  5. Standard Hard Cornfield, Rounds 6 to 70 with $850 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 4-2-0 Banana Farm Insta-Monkey.

Week 22 - Boat Trip (3rd December 2020 - 9th December 2020)

Description: Take the battle to the seas and beware of those Custom Rounds in the harder difficulties.

Easy

Selectable Hero (only Quincy, Obyn Greenfoot, Benjamin, Pat Fusty, or Admiral Brickell), all towers except Boomerang Monkey but now including Dartling Gunner. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type).

  1. Standard Medium Lotus Island, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Easy Spring Spring, Rounds 1 to 40 with $850 starting cash.
  3. Standard Easy Spice Islands, Rounds 1 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Portable Lake.

Medium

Selectable Hero (only Quincy, Obyn Greenfoot, Benjamin, Pat Fusty, or Admiral Brickell), Dart Monkeys, Boomerang Monkeys, Tack Shooters, Ice Monkeys, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Dartling Gunners, Wizard Monkeys, Super Monkeys, Alchemists, Banana Farms, Monkey Villages. No Bomb Shooters, Glue Gunners, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists, Druids, Spike Factories, Engineer Monkeys. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type).

  1. Standard Medium Lotus Island, Rounds 1 to 60 with $1000 starting cash. Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
  2. Medium Reverse Spring Spring, Rounds 1 to 80 with $850 starting cash. Stronger MOABs (110%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
  3. Standard Medium Spice Islands, Rounds 1 to 60 with $950 starting cash. Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
  4. Standard Medium Bazaar, Rounds 1 to 50 with $1000 starting cash. Slower Bloons (90%).

Rewards: BloonjaminsIcon125, Trophies25, one 0-3-2 Monkey Buccaneer Insta-Monkey.

Hard

Selectable Hero (only Quincy, Obyn Greenfoot, Benjamin, Pat Fusty, or Admiral Brickell), only Dart Monkeys, Ice Monkeys, Monkey Subs, Monkey Buccaneers, Heli Pilots, Dartling Gunners, Wizard Monkeys, Alchemists, and Banana Farms. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type).

  1. Standard Medium Lotus Island, Rounds 1 to 60 with $850 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
  2. Standard Hard Spring Spring, Rounds 3 to 80 with $850 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
  3. Standard Hard Spice Islands, Rounds 3 to 80 with $950 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
  4. Standard Hard Bazaar, Rounds 3 to 80 with $850 starting cash.
  5. Standard Medium Cargo, Rounds 1 to 70 with $1000 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 4-0-2 Monkey Buccaneer Insta-Monkey.


Week 23 - Mega Military (10th December 2020 - 15th December 2020)

Description: Dominate this week's Odyssey with your own military strategy

Easy

Selectable Hero (any hero), all towers. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).

  1. Standard Easy Skates, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Medium Logs, Rounds 1 to 60 with $1000 starting cash.
  3. Standard Easy Park Path, Rounds 1 to 40 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one 2-2-0 Dartling Gunner Insta-Monkey.

Medium

Selectable Hero (all heroes), all towers except Dart Monkeys, Boomerang Monkeys, Tack Shooters, Ice Monkeys, Wizard Monkeys, Ninja Monkeys, and Druids. 12 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).

  1. Medium Military Only Skates, Rounds 3 to 60 with $850 starting cash.
  2. Medium Apopalypse Logs, Rounds 1 to 60 with $850 starting cash.
  3. Medium Military Only Park Path, Rounds 4 to 80 with $850 starting cash.
  4. Standard Easy Cracked, Rounds 1 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 3-2-0 Dartling Gunner Insta-Monkey.

Hard

Selectable Hero (only Striker Jones, Captain Churchill, Admiral Brickell), Bomb Shooters, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots (capped at 2), Mortar Monkeys, Dartling Gunners, Super Monkeys, Alchemists, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Dart Monkeys, Boomerang Monkeys, Glue Gunners, Wizard Monkeys, Ninja Monkeys, Druids. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).

  1. Hard Military Only Skates, Rounds 3 to 80 with $650 starting cash.
  2. Hard Apopalypse Logs, Rounds 4 to 90 with $850 starting cash.
  3. Hard Military Only Park Path, Rounds 3 to 80 with $650 starting cash.
  4. Standard Medium Cracked, Rounds 1 to 75 with $650 starting cash.
  5. Standard Hard Cubism, Rounds 30 to 90 with $8500 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 0-2-4 Dartling Gunner Insta-Monkey.

Week 24 - Activated (17th December 2020 - 23rd December 2020)

Description: Tower paths have been heavily restricted; Ability timing is everything.

Easy

Selectable Hero (all available), all towers but restricted to 2-5-2 upgrade paths, with exception for 2-5-5 Super Monkey. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).

  1. Standard Medium Park Path, Rounds 1 to 60 with $1000 starting cash.
  2. Standard Easy Streambed, Rounds 1 to 40 with $1000 starting cash
  3. Standard Medium End of the Road, Rounds 1 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Energizing Totem, Presents10.

Medium

Selectable Hero (all available), all towers but restricted to 0-5-0 upgrade paths, with exception for 0-5-5 Super Monkey. 14 tower seats, max 24 non-hero towers. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).

  1. Standard Medium Park Path, Rounds 1 to 60 with $850 starting cash.
  2. Standard Medium Streambed, Rounds 1 to 75 with $850 starting cash
  3. Medium Apopalypse End of the Road, Rounds 1 to 60 with $1000 starting cash.
  4. Standard Medium Adora's Temple, Rounds 3 to 80 with $850 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 0-3-0 Dartling Gunner Insta-Monkey, Presents25.

Hard

Selectable Hero (only Quincy, Benjamin, Etienne), all towers but restricted to 0-5-0 upgrade paths, with exception for 0-5-5 Super Monkey. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).

  1. Standard Hard Park Path, Rounds 3 to 75 with $650 starting cash.
  2. Medium Double HP MOABs Streambed, Rounds 1 to 60 with $650 starting cash
  3. Hard Half Cash End of the Road, Rounds 3 to 80 with $2000 starting cash.
  4. Standard Hard Adora's Temple, Rounds 3 to 75 with $650 starting cash.
  5. Standard Medium Underground, Rounds 3 to 65 with $850 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 0-4-0 Dartling Gunner Insta-Monkey, Presents50.

Week 25 - Winter Wonderland (23rd December 2020 - 30th December 2020)

Description: Have a Happy Holidays! Custom Rounds with extra love.

Easy

Selectable Hero (all available), all towers with no restrictions. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (5 of each).

  1. Standard Easy Winter Park, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Easy Skates, Rounds 1 to 60 with $1000 starting cash.
  3. Standard Easy Frozen Over, Rounds 1 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Super Monkey Fan Club, Presents10.

Medium

Selectable Hero (all available), all towers with no restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (5 of each).

  1. Standard Medium Winter Park, Rounds 1 to 60 with $1000 starting cash.
  2. Standard Medium Alpine Run, Rounds 2 to 80 with $850 starting cash.
  3. Standard Medium Frozen Over, Rounds 3 to 80 with $1000 starting cash.
  4. Standard Medium Skates, Rounds 10 to 80 with $3000 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 0-1-3 Monkey Village Insta-Monkey, Presents10.

Hard

Selectable Hero (only Quincy, Obyn Greenfoot, Ezili, and Etienne), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 2), Tack Shooters, Ice Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners (capped at 2), Super Monkeys, Ninja Monkeys, Alchemists, Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Bomb Shooters, Glue Gunners, Sniper Monkeys, Wizard Monkeys, Banana Farms. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (5 of each).

  1. Standard Hard Winter Park, Rounds 1 to 60 with $850 starting cash. Custom rounds (please see "Custom Rounds" section below).
  2. Standard Hard Alpine Run, Rounds 1 to 80 with $850 starting cash. Custom rounds (please see "Custom Rounds" section below).
  3. Standard Hard Frozen Over, Rounds 1 to 80 with $650 starting cash. Custom rounds (please see "Custom Rounds" section below).
  4. Standard Hard Skates, Rounds 5 to 80 with $3000 starting cash. Custom rounds (please see "Custom Rounds" section below).
  5. Standard Hard Winter Park, Rounds 5 to 80 with $650 starting cash. Custom rounds (please see "Custom Rounds" section below).

Rewards: BloonjaminsIcon200, Trophies50, one 0-2-4 Monkey Village Insta-Monkey, Presents50.

Custom Rounds

Below are the custom rounds for Week 25. These are only used in Hard Odyssey.

Strangely, all Regrows present in this Odyssey with these custom rounds, natural or not, had a regrow rate of 0%. Presumably, this is a bug.

  • Round 5: added 1 Regrow Rainbow at start of round
  • Round 10: added 3 Regrow Rainbows during the very spaced blues
  • Round 15: added 5 Regrow Rainbows at end of round
  • Round 20: added 5 Regrow Rainbows at start of round
  • Round 25: added 15 Regrow Rainbows coming with the Regrow Yellows
  • Round 30: added 1 Regrow Rainbow after each lead
  • Round 35: added 20 Regrow Rainbows between Whites and Rainbows
  • Round 40: added 25 Regrow Rainbows, and round extended
  • Round 45: replaced 4 Fortified Leads with 50 Regrow Rainbows
  • Round 50: replaced all Leads with 50 Regrow Rainbows throughout the round
  • Round 55: added 10 Camo Regrow Rainbows between 1st and 2nd Ceramic wave, 10 Regrow Rainbows between 2nd and 3rd, 10 Regrow Rainbows between 3rd and 4th Ceramic wave, and 15 Camo Regrow Rainbows between 4th Ceramic wave and the MOAB.
  • Round 60: added 50 Camo Regrow Rainbows, and round extended
  • Round 65: replaced all Zebras with Regrow Rainbows
  • Round 70: all Regrow Whites are replaced with Camo Regrow Leads, and all Rainbows are Regrow.
  • Round 75: removed all Leads, added 28 Regrow Leads at start, 28 Fortified Leads after the first Fortified MOAB, and 28 Regrow Rainbows at the end
  • Round 80: added a dense group of 100 Regrow Rainbows.
Odyssey25-custom


Credits to "benny0629" for the original custom round descriptions.

Week 26 - Happy New Years (31st December 2020 - 6th January 2021)

Description: Kick off 2021 with this One-derful Custom Round Odyssey.

Easy

Selectable Hero (all heroes), all towers. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 200 Lives.

  1. Easy Reverse Streambed, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Easy Alpine Run, Rounds 1 to 60 with $1000 starting cash.
  3. Standard Easy End of the Road, Rounds 1 to 40 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Time Stop, Presents10.

Medium

Selectable Hero (all heroes), all towers. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 150 Lives.

  1. Standard Medium Streambed, Rounds 1 to 1 with $1500 starting cash. Slower Bloons (75%), Slower MOABs (75%). Custom Rounds: Merged Rounds 1-40 into one round, with small spacing between each round.
  2. Medium Reverse Alpine Run, Rounds 1 to 60 with $1000 starting cash. No modifications.
  3. Standard Hard End of the Road, Rounds 1 to 1 with $1500 starting cash. Slower Bloons (75%), Slower MOABs (75%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
  4. Standard Medium Hedge, Rounds 4 to 70 with $850 starting cash. No modifications.

Rewards: BloonjaminsIcon125, Trophies25, one 0-3-2 Ice Monkey Insta-Monkey, Presents25.

Hard

Selectable Hero (all heroes), all towers. 10 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 100 Lives.

  1. Standard Medium Streambed, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%). Custom Rounds: Merged Rounds 1-40 into one round, with small spacing between each round.
  2. Hard Reverse Alpine Run, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%). Custom Rounds: Merged Rounds 1-60 into one round, with small spacing between each round.
  3. Standard Hard End of the Road, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
  4. Standard Medium Hedge, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
  5. Standard Hard Off the Coast, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-60 into one round, with small spacing between each round.

Rewards: BloonjaminsIcon200, Trophies50, one 0-4-2 Ice Monkey Insta-Monkey, Presents50.

Week 27 - Journey of the Misplaced (7th January 2021 - 13th January 2021)

Description: Are you Geared enough for this perilous journey?

Easy

Selectable Hero (any hero), all towers with no restrictions. 12 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers).

  1. Standard Easy Cracked, Rounds 1 to 40 with $850 starting cash.
  2. Standard Medium Hedge, Rounds 1 to 60 with $850 starting cash.
  3. Standard Hard Rake, Rounds 1 to 45 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Camo Trap.

Medium

Selectable Hero (any hero), Dart Monkeys (capped at 2), Tack Shooters, Glue Gunners, Sniper Monkeys (capped at 2), Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Alchemists, Druids, Banana Farms (capped at 2). No Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Dartling Gunners, Super Monkeys, Ninja Monkeys, Spike Factories, Monkey Villages, Engineer Monkeys. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers).

  1. Standard Easy Cracked, Rounds 1 to 40 with $650 starting cash. Faster Bloons (110%).
  2. Standard Medium Hedge, Rounds 1 to 80 with $750 starting cash. Faster Bloons (110%).
  3. Standard Hard Rake, Rounds 3 to 60 with $1000 starting cash. Faster Bloons (110%), Faster MOABs (110%).
  4. Standard Medium Dark Castle, Rounds 1 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 0-2-3 Druid Insta-Monkey.

Hard

Selectable Hero (only Obyn Greenfoot, Benjamin, or Adora), Dart Monkeys (capped at 2), Glue Gunners (capped at 2), Sniper Monkeys (capped at 1), Monkey Subs, Monkey Aces, Mortar Monkeys, Dartling Gunners (capped at 4), Wizard Monkeys (capped at 1), Alchemists (capped at 2), . No Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Monkey Buccaneers, Heli Pilots, Super Monkeys, Ninja Monkeys, Druids, or any Support Monkeys. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers).

  1. Standard Medium Streambed, Rounds 1 to 60 with $650 starting cash. Faster Bloons (125%), Faster MOABs (110%).
  2. Standard Hard Hedge, Rounds 3 to 80 with $650 starting cash. Faster Bloons (125%), Faster MOABs (110%).
  3. Standard Medium Chutes, Rounds 1 to 60 with $650 starting cash. Faster Bloons (110%), Faster MOABs (110%).
  4. Standard Hard Dark Castle, Rounds 3 to 80 with $750 starting cash.
  5. Standard Easy Geared, Rounds 3 to 60 with $750 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 2-0-4 Heli Pilot Insta-Monkey.

Week 28 - Commander In Action (14th January 2021 - 20th January 2021)

Description: Bombs away!

Easy

Selectable Hero (all heroes), Bomb Shooters, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Wizard Monkeys, Alchemists, Banana Farms, and Monkey Villages. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers).

  1. Standard Easy Carved, Rounds 1 to 40 with $1000 starting cash.
  2. Easy Reverse Park Path, Rounds 1 to 60 with $1000 starting cash.
  3. Standard Easy Deflation, Rounds 33 to 60 with $30,000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Banana Farmer.

Medium

Selectable Hero (only Striker Jones), Bomb Shooters, Monkey Buccaneers (capped at 2), 4-5-5 Monkey Ace (capped at 2), 5-5-0 Mortar Monkey, 2-2-5 Wizard Monkey (capped at 2), Alchemist, Banana Farm, 5-1-4 Monkey Village. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers).

  1. Standard Medium Carved, Rounds 1 to 60 with $1000 starting cash.
  2. Medium Reverse Park Path, Rounds 3 to 60 with $1000 starting cash.
  3. Medium Deflation Hedge, Rounds 33 to 60 with $25,000 starting cash.
  4. Standard Medium Moon Landing, Rounds 1 to 80 with $1000 starting cash. Slower MOABs (75%), Stronger MOABs (150%).

Rewards: BloonjaminsIcon125, Trophies25, one 3-2-0 Bomb Shooter Insta-Monkey.

Hard

Selectable Hero (only Striker Jones), Bomb Shooters, 0-5-3 Monkey Ace (capped at 1), 2-5-0 Mortar Monkey, 0-0-3 Wizard Monkey, Alchemist, 5-1-2 Monkey Village. 6 tower seats, max 8 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers).

  1. Standard Medium Carved, Rounds 1 to 80 with $850 starting cash.
  2. Hard Reverse Park Path, Rounds 3 to 80 with $850 starting cash. Slower MOABs (75%), Stronger MOABs (200%).
  3. Hard Deflation Hedge, Rounds 33 to 60 with $20,000 starting cash. No Selling.
  4. Standard Hard Moon Landing, Rounds 1 to 80 with $850 starting cash. Slower MOABs (75%), Stronger MOABs (200%).
  5. Standard Hard Spillway, Rounds 1 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon200, Trophies50, one 4-2-0 Bomb Shooter Insta-Monkey.

Week 29 - Need Healing (21st January 2021 - 27th January 2021)

Description: You will lose lives - the question is: How can you get them back?

Easy

Selectable Hero (all Heroes), all Primary Monkeys except Glue Gunner, all Military Monkeys except Monkey Ace, Druid, Banana Farm, and Monkey Village. 14 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (all available, with up to 5 each). 210 Lives to start.

  1. Standard Easy Town Center, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Easy Logs, Rounds 1 to 60 with $1000 starting cash.
  3. Standard Easy Cubism, Rounds 1 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Glue Trap.

Medium

Selectable Hero (only Benjamin), all Primary Monkeys except Glue Gunner, all Military Monkeys except Monkey Ace and Mortar Monkey (caps: up to 2 Sniper Monkeys, up to 4 Monkey Buccaneers), Druid, Banana Farm, and Monkey Village. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Banana Farmers, up to 5 Pontoons, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Portable Lakes, up to 5 Tech Bots, up to 5 Energizing Totems). 209 Lives to start.

  1. Standard Medium Town Center, Rounds 1 to 60 with $850 starting cash.
  2. Standard Easy Logs, Rounds 1 to 80 with $850 starting cash.
  3. Standard Medium Cubism, Rounds 1 to 60 with $850 starting cash.
  4. Standard Easy Cracked, Rounds 1 to 50 with $850 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 2-0-0 Bomb Shooter Insta-Monkey.

Hard (Extreme)

Selectable Hero (only Benjamin), Dart Monkeys (capped at 2), Tack Shooters (capped at 5), Ice Monkeys (capped at 5), Sniper Monkeys (capped at 3), Monkey Buccaneers (capped at 3), Heli Pilots (capped at 2), Druids (capped at 1), Banana Farms (capped at 1), Monkey Villages (capped at 5). No Boomerang Monkeys, Bomb Shooters, Glue Gunners, Monkey Subs, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Spike Factories, Engineer Monkeys. 8 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Banana Farmers, up to 5 Pontoons, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Portable Lakes, up to 5 Tech Bots, up to 5 Energizing Totems). 105 Lives to start.

  1. Standard Hard Town Center, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
  2. Standard Hard Logs, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
  3. Standard Hard Cubism, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
  4. Standard Hard Cracked, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
  5. Standard Hard In The Loop, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.

Rewards: BloonjaminsIcon200, Trophies50, one 3-1-0 Bomb Shooter Insta-Monkey.

Tips

  • It is best to attempt the Hard Odyssey, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless you have too much difficulty with the Hard Odyssey.
  • It is recommended to bring stronger towers in general that requires minimal amounts required. For instance, it is best preferred to bring 5 Subs with Sub Commander synergy than 10 Dart Monkeys with Super Monkey Fan Club.
  • Recommended towers includes Alchemist (due to Berserker Brew being able to synchronize with multiple towers), Dart Monkey (due to being cheap to place and Crossbow Master being a cheap carry to round 80), Ninja Monkey or Monkey Sub (both works well with Alchemists), and Sniper Monkey (due to Elite Defender with Shrapnel Shot being a cheap carry for midgame).
  • Recommended heroes are Benjamin, who can restore lost lives, or heroes that can easily deal with early game such as Quincy and Obyn Greenfoot.
  • If you have the Healthy Bananas MK and you lose lives, it is recommended to farm those lives back before ending the map, as any lives you lost after the end of the map cannot be restored on the next game.
  • Always bring Cash Drop, Super Monkey Storm, and Monkey Boost as your powers when possible. They are the strongest powers and will be more helpful when compared to other powers. Avoid bringing Road Spikes because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
  • Remember that you are allowed to pause and exit the map when you're about to lose and not lose your progress, so use that if you need to restart a round.


Bugs

Week4 CornfieldBug

Cornfield map (completed, left) on Hard Odyssey Week 4

  • There exists a bug in Week 4 where Cornfield's map is represented by a colored void (blue, orange, or dark purple) instead of the expected cornfield segment due to a missing model.
    • This was the only instance where this type of bug happened.
    • Version 20.0's patch notes state that all maps now have their own respective sprites in Odyssey Mode, so therefore this bug should now be fixed.
  • As of version 20.0, the heroes crew list will always state "All Heroes" even if some or all heroes are prohibited.
  • During the first few hours of week 26's Odyssey, there was a high chance of the player getting their account flagged upon completing maps on the Odyssey. This is likely due to an autoflag procedure that occurs when the player has too much cash in one round, and due to the nature of the Odyssey, the player will easily get cash due to being entirely one-round. Ninja Kiwi eventually temporarily disabled the autoflag procedure and unflagged any accounts affected by this.

Version History (BTD6)

19.0 (Week 1)

BUFF Official release of Odyssey Mode

19.0 (Week 3)

BUFF All Odysseys now have an additional reward on top of Monkey Money and Trophies

20.0 (Week 9)

NERF Some Odysseys will now have Extreme Mode

Change Modified UI for Odyssey Crew rules and Odyssey Crew selection menu

22.0 (Week 19)

NERF Odysseys now support tower path restrictions for more variety in Crew setups

Sounds

Name Sound
Odyssey Victory

Gallery

Teaser and Release Notes

Island Wins

Rewards

Other PNGs

Trivia

  • The Greek monkey is apparently named Modysseus.
  • The maps to be played are the same for all players.
  • The tower types maxes and power types maxes are referred both as "seats", according to the Crew section of the game.
  • Unlike standard games, Medium Odyssey and Hard Odyssey both have 50 less lives than in normal Standard Medium or normal Standard Hard.
  • So far, the first hard-capped tower cap is Monkey Sub on Week 2, with a hard cap of 5 on Hard Odyssey.
  • Impoppable maps do not force you down to 1 life, but Mana Shield is disabled as in a normal Impoppable game.
  • Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.
  • If the loading for the Odyssey menu glitches out, then the default values for the title and description will be shown. The title would be shown as "Odyssey Event!", while the description would become "Welcome! Every Odyssey is a set of linked maps and challenges with Trophy and other rewards! Key Rules: [...]" with the rest of the words in the description falling off.
  • During Collection Events, the player earns their respective lootbox currency for completing. The rewards given are equivalent to the map difficulty completed.

Odysseys History

  • Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
  • Since Week 3's Odyssey "A Walk in the Park", first Odyssey to also reward a free Power or Instamonkey, all future Odysseys also rewarded a free Power or Instamonkey as a third reward on top of the Monkey Money and Trophies rewards.
  • Week 3's Odyssey "A Walk in the Park" is the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
    • Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without Monkey Knowledge.
  • Week 4's Odyssey "A Toasty Tail" is the first Odyssey to feature rounds beyond 80, and it is also the first to feature Double HP MOABs and Apopalypse, although Apopalypse was only available on Medium Odyssey for that week.
  • Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to have difficulties with another difficulty's subdifficulty (e.g. Medium Double HP MOABs).
  • Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to feature Apopalypse Mode, although it was only featured as Easy Apopalypse on Medium Odyssey for that week.
  • Week 6's Odyssey "The Cycle Continues" is the first Odyssey to feature maps whereby harder difficulties do not necessarily have the same map order compared to easier difficulties.
  • Weeks 4-7 all start off with In the Loop as the first map for all difficulties.
  • Week 9's Odyssey "Forward Thinking" is the first Odyssey to feature Extreme Mode.
  • Week 9's Odyssey also has changed the Powers availability for the first time, starting from around 5th September 2020. It used to be "up to 5 Super Monkey Storms, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, the rest have no hardcaps".
Week19OdysseyConcept

Concept of week 19 Odyssey

  • Week 10's Odyssey "Balancing Act" is the first Odyssey to feature no Standard Mode games throughout any of the difficulty variants.
  • Week 10's Odyssey is also the first Odyssey to have 12 unique maps across all difficulty variants.
  • Week 14's Odyssey "Instructions Unclear" is the first Odyssey to have different lives value from 200/100/50. It has 150/50/10 lives instead.
  • Week 16's Odyssey "Military Mayhem" is the first Odyssey to have two of the same map appear in the same Odyssey sub-variant (on Hard Odyssey only).
  • Week 17's Odyssey "Night of the Living Lead" is the first Odyssey to have modified Bloon Rounds. Every five Rounds (5, 10, 15, etc.) on Hard Odyssey would send out some quantity of Lead Bloons either alongside the normal Bloons, or outright replacing normally encountered Bloons with Lead.
  • Week 18's Odyssey "The Darkness Rises" is the first Odyssey to completely disable powers.
  • Week 19's Odyssey "The Floor is Collapsing" is the first Odyssey to be made by a community member, similar to community-made Race Events.
  • Week 19's Odyssey is also the first Odyssey to completely disable heroes on a difficulty (Hard Odyssey), to have the last map on Hard Odyssey to end before round 80, and to last 7 days instead of the regular 5 days.
  • Week 21's Odyssey "Happy Thanksgiving" uses the description "Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.". The description is a reference to Carly Ray Jepson's hit "Call Me Maybe".
  • Week 26's Odyssey "Happy New Years" is the first Odyssey that features 1-rounders, but technically speaking it isn't because this Odyssey involves simply merging a considerable number of rounds together, at least for only the so-called "one-rounders".
  • Week 29's Odyssey "Need Healing" is possible to beat on the Hard Odyssey without Benjamin, but it requires the use 2 Heli Pilots, 1 Druid, and 1 Farm to gain enough lives to tank up the added Camo Regrow Ceramic on Round 1 for all islands except the final one. However, without Mana Shield and Pre-Game Prep, it is not possible at all, unless using Continues, and not to mention that there are no available pure offense-based Powers that can destroy the Camo Regrow Ceramic.
    • The Hard Odyssey for Week 29 was beatable without Benjamin or the Healthy Bananas MK, although this needed Mana Shield and Pre-Game Prep.
      • For the first island, starting with a Druid to 0-1-0 then 2-1-0 and 2-3-0 was done. Radar Scanner was added but the Round 24 Camo Green had to leak. Afterwards, a Tack Shooter was added and upgraded to 2-0-4 Overdrive, and the Village to 3-2-0 in preparation for hard rounds such as Round 63. Monkey Bank was afforded between, and then Spirit of the Forest was obtained later on to restore lost lives, with the Bank sold and rebought. Primary Mentoring was added somewhere during the island.
      • The second island involved Carrier Flagship, Chinook, and Village. Starting tower was Buccaneer into Grape Shot and later Hot Shot. The Village was 2-2-0, and the Chinook was 2-4-0.
      • The third island involved 2-0-5 Sniper, 2-4-0 Chinook, 5-2-0 Ultra-Juggernaut, and 3-2-0 Primary Training.
      • The fourth island involved 0-2-5 Sniper, 5-2-0 Carrier Flagship, 4-2-0 Juggernaut, and 2-2-0 Village. Sniper and the free Dart Monkey was required to hold until Buccaneer can be bought.
      • The fifth island used a solo 5-2-0 Carrier Flagship with 2-2-0 Village to beat the last of the waves.
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