Bloons Wiki
Bloons Wiki
(even more odyssey updation)
Tag: Source edit
(tower stuff done; copy-paste did the trick, and luckily rules are simple; maps next)
Tag: Source edit
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;Easy
 
;Easy
Selectable Hero (all available), 2-5-2 [[Dart Monkey]]s, 2-2-5 [[Boomerang Monkey]]s, 2-2-5 [[Bomb Shooter]]s, 5-2-2 [[Tack Shooter]]s, 5-2-2 [[Ice Monkey]]s, 5-2-2 [[Glue Gunner]]s, 5-2-2 [[Sniper Monkey]]s, 2-5-2 [[Monkey Sub]]s, 2-5-2 [[Monkey Buccaneer]]s, 2-5-2 [[Monkey Ace]]s, 5-2-2 [[Heli Pilot]]s, 2-2-5 [[Mortar Monkey]]s, 5-2-2 [[Dartling Gunner]]s, 2-5-2 [[Wizard Monkey]]s, 2-5-2 [[Super Monkey]]s, 2-2-5 [[Ninja Monkey]]s, 2-2-5 [[Alchemist]]s, 5-2-2 [[Druid]]s, 0-0-0 [[Banana Farm]]s, 5-2-2 [[Spike Factories]], 2-5-2 [[Monkey Village]]s, 5-2-2 [[Engineer Monkey]]s. No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 [[Time Stop]]s, 10 [[Cash Drop]]s, 10 [[Pontoon]]s, 20 [[Road Spikes]], 10 [[Portable Lake]]s, 10 [[Energizing Totem]]s). Start with 250 Lives.
+
Selectable Hero (all available), 2-5-2 [[Dart Monkey]]s, 2-2-5 [[Boomerang Monkey]]s, 2-2-5 [[Bomb Shooter]]s, 5-2-2 [[Tack Shooter]]s, 5-2-2 [[Ice Monkey]]s, 5-2-2 [[Glue Gunner]]s, 5-2-2 [[Sniper Monkey]]s, 2-5-2 [[Monkey Sub]]s, 2-5-2 [[Monkey Buccaneer]]s, 2-5-2 [[Monkey Ace]]s, 5-2-2 [[Heli Pilot]]s, 2-2-5 [[Mortar Monkey]]s, 5-2-2 [[Dartling Gunner]]s, 2-5-2 [[Wizard Monkey]]s, 2-5-2 [[Super Monkey]]s, 2-2-5 [[Ninja Monkey]]s, 2-2-5 [[Alchemist]]s, 5-2-2 [[Druid]]s, 0-0-0 [[Banana Farm]]s, 5-2-2 [[Spike Factories]], 2-5-2 [[Monkey Village]]s, 5-2-2 [[Engineer Monkey]]s. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 [[Time Stop]]s, 10 [[Cash Drop]]s, 10 [[Pontoon]]s, 20 [[Road Spikes]], 10 [[Portable Lake]]s, 10 [[Energizing Totem]]s). Start with 250 Lives.
 
#Standard Easy [[Firing Range]], Rounds 1 to 60 with $850 starting cash.
 
#Standard Easy [[Firing Range]], Rounds 1 to 60 with $850 starting cash.
 
#Easy Alternate Bloons Rounds [[Carved]], Rounds 1 to 40 with $1000 starting cash.
 
#Easy Alternate Bloons Rounds [[Carved]], Rounds 1 to 40 with $1000 starting cash.
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;Medium
 
;Medium
Selectable Hero (all available), 1-5-1 [[Dart Monkey]]s, 1-1-5 [[Boomerang Monkey]]s, 1-1-5 [[Bomb Shooter]]s, 5-1-1 [[Tack Shooter]]s, 5-1-1 [[Ice Monkey]]s, 5-1-1 [[Glue Gunner]]s, 5-1-1 [[Sniper Monkey]]s, 1-5-1 [[Monkey Sub]]s, 1-5-1 [[Monkey Buccaneer]]s, 1-5-1 [[Monkey Ace]]s, 5-1-1 [[Heli Pilot]]s, 1-1-5 [[Mortar Monkey]]s, 5-1-1 [[Dartling Gunner]]s, 1-5-1 [[Wizard Monkey]]s, 1-5-1 [[Super Monkey]]s, 1-1-5 [[Ninja Monkey]]s, 1-1-5 [[Alchemist]]s, 5-1-1 [[Druid]]s, 0-0-0 [[Banana Farm]]s, 5-1-1 [[Spike Factories]], 1-5-1 [[Monkey Village]]s, 5-1-1 [[Engineer Monkey]]s. No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 [[Time Stop]]s, 10 [[Cash Drop]]s, 10 [[Pontoon]]s, 20 [[Road Spikes]], 10 [[Portable Lake]]s, 10 [[Energizing Totem]]s). Start with 175 Lives.
+
Selectable Hero (all available), 1-5-1 [[Dart Monkey]]s, 1-1-5 [[Boomerang Monkey]]s, 1-1-5 [[Bomb Shooter]]s, 5-1-1 [[Tack Shooter]]s, 5-1-1 [[Ice Monkey]]s, 5-1-1 [[Glue Gunner]]s, 5-1-1 [[Sniper Monkey]]s, 1-5-1 [[Monkey Sub]]s, 1-5-1 [[Monkey Buccaneer]]s, 1-5-1 [[Monkey Ace]]s, 5-1-1 [[Heli Pilot]]s, 1-1-5 [[Mortar Monkey]]s, 5-1-1 [[Dartling Gunner]]s, 1-5-1 [[Wizard Monkey]]s, 1-5-1 [[Super Monkey]]s, 1-1-5 [[Ninja Monkey]]s, 1-1-5 [[Alchemist]]s, 5-1-1 [[Druid]]s, 0-0-0 [[Banana Farm]]s, 5-1-1 [[Spike Factories]], 1-5-1 [[Monkey Village]]s, 5-1-1 [[Engineer Monkey]]s. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 [[Time Stop]]s, 10 [[Cash Drop]]s, 10 [[Pontoon]]s, 20 [[Road Spikes]], 10 [[Portable Lake]]s, 10 [[Energizing Totem]]s). Start with 175 Lives.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
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;Hard
 
;Hard
Selectable Hero (all except HeroX / [[Quincy]], [[Gwendolin]], [[Striker Jones]], [[Obyn Greenfoot]], [[Captain Churchill]], [[Benjamin]], [[Ezili]], [[Pat Fusty]], [[Adora]], [[Admiral Brickell]], [[Etienne]]), [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X [[Super Monkey Storm]]s, up to X [[Monkey Boost]]s, up to X [[Thrive]]s, up to X [[Time Stop]]s, up to X [[Cash Drop]]s, up to X [[Monkey Farmer]]s, up to X [[Pontoon]]s, up to X [[Road Spikes]], up to X [[Glue Trap]]s, up to X [[MOAB Mine]]s, up to X [[Camo Trap]]s, up to X [[Portable Lake]]s, up to X [[Tech Bot]]s, up to X [[Energizing Totem]]s, the rest have no hardcaps). Start with X Lives.
+
Selectable Hero (all available), 0-5-0 [[Dart Monkey]]s, 0-0-5 [[Boomerang Monkey]]s, 0-0-5 [[Bomb Shooter]]s, 5-0-0 [[Tack Shooter]]s, 5-0-0 [[Ice Monkey]]s, 5-0-0 [[Glue Gunner]]s, 5-0-0 [[Sniper Monkey]]s, 0-5-0 [[Monkey Sub]]s, 0-5-0 [[Monkey Buccaneer]]s, 0-5-0 [[Monkey Ace]]s, 5-0-0 [[Heli Pilot]]s, 0-0-5 [[Mortar Monkey]]s, 5-0-0 [[Dartling Gunner]]s, 0-5-0 [[Wizard Monkey]]s, 0-5-0 [[Super Monkey]]s, 0-0-5 [[Ninja Monkey]]s, 0-0-5 [[Alchemist]]s, 5-0-0 [[Druid]]s, 0-0-0 [[Banana Farm]]s, 5-0-0 [[Spike Factories]], 0-5-0 [[Monkey Village]]s, 5-0-0 [[Engineer Monkey]]s. 10 tower seats, max 26 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 [[Time Stop]]s, 10 [[Cash Drop]]s, 10 [[Pontoon]]s, 20 [[Road Spikes]], 10 [[Portable Lake]]s, 10 [[Energizing Totem]]s). Start with 100 Lives.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Revision as of 06:29, 13 April 2021

AboutOdyssey

About Odyssey Mode

Odyssey Mode is here! Join Modysseus on an epic adventure each week!
~ Bloons TD 6 - Patch Notes! Version 19.0

Odyssey Mode is a new game mode added in BTD6 on Version 19.0. It is similar to Odyssey Mode in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of Monkey Money and Trophies. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.

As of Version 20.0, there is one new mode called Extreme. On Extreme, all towers are permanently used up once placed, and therefore cannot be used for future islands in an Odyssey, but all Heroes will still be usable as many times in a single Odyssey as possible.

An internet connection is required to initiate an Odyssey on each island, although the rounds can still be played offline as long as there is an internet connection before pressing the "Play" button.

Description

Summary

OdysseyCrewEasy1

Building an Odyssey detailed description

Every week the developers at Ninja Kiwi choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.

In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will guaranteed be a relatively easy Beginner Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will always be Intermediate on Easy, Advanced on Medium, or Advanced or Expert on Hard.

In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).

Unlike in BTD5, if the player loses a map, the player will simply be required to restart that map from the start unless a Continue is bought (which costs BloonjaminsIcon100-500). The only way for the player to restart the entire Odyssey is via the button at the map selection.

Extreme Mode

ExtremeOdyssey

Extreme Mode on Easy Odyssey

Since Version 20.0, there is a new possible Odyssey difficulty modifier called "Extreme Mode". Odysseys with Extreme Mode active are shown by a fiery symbol surrounding the difficulty icon. When Extreme Mode is active, all non-hero towers placed on the map are consumed, and therefore are permanently used up for the entirety of the Odyssey Mode. You can buy and sell and rebuy and sell etc. one non-hero tower on the same map, but on the following maps that one non-hero tower has been consumed and is no longer available. There is no option to opt out of this game mode, as the game mode is set for any Odysseys with such game mode.

Special Rules

  • Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from Support Chinook, or Marketplaces with the Healthy Bananas MK). If the player lost some lives on the previous island, they are unable to regenerate lives past the amount of starting lives brought to the current island.
  • Freeplay Mode cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80.
  • Powers once used are permanently used up for the entirety of the Odyssey Mode, so use them very wisely.
  • If set on Extreme Mode, towers once used are permanently used up for the entirety of the Odyssey Mode, so it becomes even more important to use them very wisely.

In pre-release, there were multiple themes for Odyssey events, suggested by a code leak by Polavux:

  • OdysseyThemeRapidBloons, Rapid Bloons (Bloons are sent quicker than normal in all tracks)
  • OdysseyThemeNoReturn, No Return Policy (No Selling in all tracks)
  • OdysseyThemeInstructions, Instructions Not Included (No Monkey Knowledge in all tracks)
  • OdysseyThemeFasterHigher, Faster. Higher. Stronger. (Bloons and MOAB-class are faster and have more health at higher difficulties)
  • OdysseyThemeGottaGoFast, Gotta Go Fast (Bloons and MOAB-class are faster)
  • OdysseyThemeAllCamo, All Camo All The Time
  • OdysseyThemeAllRegrow, All Regrow All The Time
  • OdysseyThemeFastTrack, Fast Track
  • OdysseyThemeHighlander, Odyssey of the Highlander (Replaced with Extreme Mode)
  • OdysseyThemeMonkeyTeams, Monkey Teams (Only a small set of towers on all difficulties for all tracks)

While these themes don't come with their own banner anymore, each Odyssey tends to follow one of these themes effective Week 12.

Version 19.0 Official Patch Notes

The Version 19.0 official patch notes provided by Ninja Kiwi provide a good overview on what may come next for future Odysseys. Due to currently being on the first week of Odyssey Mode, there is little confirmation on what will truly be consistent on all upcoming Odysseys. (If it does change, please update the summary section.)

Description

  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)

Dev Notes

  • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
  • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
  • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
  • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
  • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there

Crew

OdysseyCrewEasy2

Odyssey Crew on Easy

Before starting an Odyssey, the player must equip a crew of different Monkeys (towers) and Powers. One Hero must be joined as well, and will sit on the ship's bow as the "captain". The chosen towers, powers, and hero are the only ones can be used during the Odyssey. Likewise, the only types of Insta-Monkeys available for placement are the tower types recruited to the crew.

Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.

Difficulty Lives Max Monkey Types Max Monkey Crew Size Max Power Types Max Power Crew Size
OdysseyModeEasyBtn
Easy
200 (default) 16 (default) 30 (default) 8 (default) 20 (default)
OdysseyModeMediumBtn
Medium
100 (default) 12 (default) 24 (default) 8 (default) 20 (default)
OdysseyModeHardBtn
Hard
50 (default) 8 (default) 12 (default) 8 (default) 20 (default)

Please see #Current Events to see the current Odyssey's crew restrictions.

Journeying

OdysseyCrewEasy3

Odyssey island rules, which shows a collection of maps to complete

As the player journeys through each island, or in this case each respective map, the player will need to complete each island in the same way as be done in a standard game. The game difficulty will be set based on each island. Players are limited to their entire crew to successfully complete each island. This does include the limited Powers the player brings in for the Odyssey journey. Once the final round ends, the player must move on to the next one, and therefore is not allowed to go to Freeplay Mode.

Island1Completed

Completing Island 1 (Week 1)

Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game Lives will carry over to the next map, whether or not lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.

After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.

Rewards

OdysseyStats

Odyssey statistics after completing an Odyssey

CollectChestOdyssey

Collecting the final reward

After completing Odyssey Mode on a certain difficulty, it will reward Monkey Money and Trophies. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. As of version 20.0, it is possible to replay an Odyssey difficulty once it has been completed.

Each map completed earns the usual Monkey Money and Medal in addition to any Odyssey Rewards.

Difficulty Monkey Money (BloonjaminsIcon) Trophies (Trophies) Odyssey Stars (Odyssey Stars) Others
OdysseyModeEasyBtn
Easy
50 15 3 One power, collectable items, or tier 2 insta-monkey
OdysseyModeMediumBtn
Medium
125 25 4 One tier 2 or 3 insta-monkey or collectable items
OdysseyModeHardBtn
Hard
200 50 5 One tier 3 or 4 insta-monkey or collectable items

Current Events

For a full list, see Odyssey Mode (BTD6)/List of Odysseys
This section is managed by Qwertyxp2000 the second. If you have any extra data for any Odysseys, please contact him on Message Wall:Qwertyxp2000 the second.

Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below.

Unless explicitly stated, assume the following:

  • All Heroes are available.
  • All towers are available and none of them have hardcaps for each.
  • All upgrades are enabled.
  • All Odysseys start with 200 lives on Easy Odyssey, 100 lives on Medium Odyssey, and 50 lives on Hard Odyssey.
  • No restrictions on power choices
  • All Odysseys are not set to Extreme Mode.
  • There are no additional map modifiers in each map.

Week 32 - Love At First Sight (By Junior Monkey) (11th February 2021 - 17th February 2021)

Description: Celebrate the romance with some extra sweethearts, but pop the Bloons before they overwhelm you!

Easy

Selectable Hero (all heroes), all towers available. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 300 Lives.

  1. Standard Easy Lotus Island, Rounds 1 to 40 with $1000 starting cash. Custom Rounds: see below.
  2. Standard Easy Tree Stump, Rounds 1 to 40 with $1000 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  3. Standard Easy Cracked, Rounds 1 to 60 with $1000 starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon50, Trophies15, one Time Stop.

Medium

Selectable Hero (all heroes), all towers available except Ice Monkeys and Druids. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 200 Lives.

  1. Standard Easy Lotus Island, Rounds 1 to 50 with $850 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  2. Standard Easy Tree Stump, Rounds 1 to 55 with $850 starting cash.
  3. Standard Medium Cracked, Rounds 1 to 60 with $850 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  4. Standard Medium Off the Coast, Rounds 1 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 0-0-3 Engineer Monkey Insta-Monkey.

Hard

Selectable Hero (all heroes), all towers available except Ice Monkeys, Sniper Monkeys, Druids. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 150 Lives.

  1. Standard Medium Lotus Island, Rounds 3 to 60 with $650 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  2. Standard Medium Tree Stump, Rounds 3 to 70 with $850 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  3. Standard Medium Cracked, Rounds 3 to 78 with $850 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  4. Standard Medium Off the Coast, Rounds 3 to 80 with $650 starting cash. Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
  5. Standard Easy #Ouch, Rounds 1 to 60 with $850 starting cash. Weaker Bloons (50%). Custom Rounds: see below.

Rewards: BloonjaminsIcon200, Trophies50, one 0-0-4 Engineer Monkey Insta-Monkey.

Custom Rounds
  • All original regrows below Ceramics except Purples and except round 79 gain +1 layer.
  • All MOABs are fortified. An exception is made for the Round 40 MOAB on the fifth map.
  • All regrow ceramics and purples are doubled and densely spaced.

Week 33 - BAD to The Bone (18th February 2021 - 24th February 2021)

Description: The Bloons are looking for a fight! Be prepared for the later rounds.

Easy

Selectable Hero (all Heroes), all towers with no restrictions. 16 seats, 25 non-hero towers, 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems).

  1. Standard Easy Frozen Over, Rounds 1 to 40 with $1000 starting cash. Slower MOABs (50%) Custom Rounds: see below.
  2. Standard Easy Cubism, Rounds 4 to 45 with $1000 starting cash. Slower MOABs (50%) Custom Rounds: see below.
  3. Standard Easy Logs, Rounds 6 to 50 with $1000 starting cash. Slower MOABs (50%) Custom Rounds: see below.

Rewards: BloonjaminsIcon50, Trophies15, one Super Monkey Storm

Medium

Selectable Hero (all Heroes), all towers with no restrictions. 12 seats, 20 non-hero towers, 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems).

  1. Half Cash Easy Frozen Over, Rounds 1 to 60 with $25001250 starting cash. Slower MOABs (80%), Custom Rounds: see below.
  2. Half Cash Easy Cubism, Rounds 1 to 65 with $25001250 starting cash. Slower MOABs (80%), Custom Rounds: see below.
  3. Half Cash Easy Carved, Rounds 1 to 70 with $40002000 starting cash. Slower MOABs (80%), Custom Rounds: see below.
  4. Half Cash Medium Logs, Rounds 1 to 75 with $25001250 starting cash. Slower MOABs (80%), Custom Rounds: see below.

Rewards: BloonjaminsIcon125, Trophies25, one 2-3-0 Bomb Shooter Insta-Monkey.

Hard

Selectable Hero (all Heroes), 1 Dart Monkey, 1 Sniper Monkey, 2 Monkey Subs, 1 Heli Pilot, 2 Dartling Gunners, 1 Wizard Monkey, all other towers available with no restrictions. 8 seats, 15 non hero towers, 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems).

  1. Half Cash Medium Frozen Over, Rounds 3 to 75 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
  2. Half Cash Medium Cubism, Rounds 6 to 80 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
  3. Half Cash Hard Logs, Rounds 4 to 85 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
  4. Half Cash Medium Carved, Rounds 3 to 75 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
  5. Half Cash Medium Adora's Temple, Rounds 3 to 85 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.

Rewards: BloonjaminsIcon200, Trophies50, one 2-4-0 Bomb Shooter Insta-Monkey.

Custom Rounds

All listed rounds have an extra bloon spawned roughly between 1-5 seconds after the round starts.

  • Round 45: 1 BFB
  • Round 49: 2 BFBs
  • Round 54: 1 Fortified BFB
  • Round 65: ZOMG
  • Round 69: 2 ZOMGs
  • Round 74: 1 Fortified ZOMG
  • Round 80: 1 BAD
  • Round 84: 2 BADs

Week 34 - Rebuilding the Economy (By Charipi) (25th February 2021 - 3rd March 2021)

Description: Follow Ben on his journey to rebuild the economy from ruins.

Easy

Selectable Hero (only Benjamin), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 1), Bomb Shooters (capped at 1), Tack Shooters (capped at 1), Ice Monkeys (capped at 1), Glue Gunners (capped at 1), 2-5-2 Sniper Monkeys (capped at 3), Monkey Subs (capped at 1), 2-5-2 Monkey Buccaneers (capped at 3), Monkey Aces (capped at 1), Heli Pilots (capped at 1), Mortar Monkeys (capped at 1), Dartling Gunners (capped at 1), Wizard Monkeys (capped at 1), Super Monkeys (capped at 1), Ninja Monkeys (capped at 1), Alchemists (capped at 1), Druids (capped at 3), Banana Farms (capped at 3), Spike Factories (capped at 1), Monkey Villages (capped at 1), Engineer Monkeys (capped at 1). 12 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 20 Cash Drops, up to 10 Monkey Farmers, up to 5 Pontoons, up to 5 Portable Lakes, up to 20 Tech Bots, the rest are banned). Start with 200 Lives.

  1. Easy Deflation Lotus Island, Rounds 31 to 60 with $20,000 starting cash.
  2. Easy Half Cash End of the Road, Rounds 1 to 40 with $4000 ($2000) starting cash.
  3. Standard Hard Town Center, Rounds 3 to 60 with $1000 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Cash Drop.

Medium

Selectable Hero (only Benjamin), 4-4-4 Dart Monkeys (capped at 1), 4-4-4 Boomerang Monkeys (capped at 1), 4-4-4 Bomb Shooters (capped at 1), 4-4-4 Tack Shooters (capped at 1), 4-4-4 Ice Monkeys (capped at 1), 4-4-4 Glue Gunners (capped at 1), 2-5-2 Sniper Monkeys (capped at 3), 4-4-4 Monkey Subs (capped at 1), 2-5-2 Monkey Buccaneers (capped at 3), 4-4-4 Monkey Aces (capped at 1), 4-4-4 Heli Pilots (capped at 1), 4-4-4 Mortar Monkeys (capped at 1), 4-4-4 Dartling Gunners (capped at 1), 4-4-4 Wizard Monkeys (capped at 1), 4-4-4 Super Monkeys (capped at 1), 4-4-4 Ninja Monkeys (capped at 1), 4-4-4 Alchemists (capped at 1), 2-5-2 Druids (capped at 3), 4-4-4 Banana Farms (capped at 3), 4-4-4 Spike Factories (capped at 1), 4-4-4 Monkey Villages (capped at 1), 4-4-4 Engineer Monkeys (capped at 1). 9 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 20 Cash Drops, up to 10 Monkey Farmers, up to 5 Pontoons, up to 5 Portable Lakes, up to 20 Tech Bots, the rest are banned). Start with 100 Lives.

  1. Medium Deflation Lotus Island, Rounds 31 to 60 with $20,000 starting cash.
  2. Easy Half Cash End of the Road, Rounds 1 to 60 with $3000 ($1500) starting cash.
  3. Standard Medium Town Center, Rounds 3 to 80 with $1000 starting cash. Faster Bloons (140%), Faster MOABs (140%).
  4. Standard Medium Bazaar, Rounds 1 to 80 with $1000 starting cash. Faster Bloons (120%), Faster MOABs (120%).

Rewards: BloonjaminsIcon125, Trophies25, one 2-3-0 Banana Farm Insta-Monkey.

Hard

Selectable Hero (only Benjamin), 3-3-3 Dart Monkeys (capped at 1), 3-3-3 Boomerang Monkeys (capped at 1), 3-3-3 Bomb Shooters (capped at 1), 3-3-3 Tack Shooters (capped at 1), 3-3-3 Ice Monkeys (capped at 1), 3-3-3 Glue Gunners (capped at 1), 2-5-2 Sniper Monkeys (capped at 3), 3-3-3 Monkey Subs (capped at 1), 2-5-2 Monkey Buccaneers (capped at 3), 3-3-3 Monkey Aces (capped at 1), 3-3-3 Heli Pilots (capped at 1), 3-3-3 Mortar Monkeys (capped at 1), 3-3-3 Dartling Gunners (capped at 1), 3-3-3 Wizard Monkeys (capped at 1), 3-3-3 Super Monkeys (capped at 1), 3-3-3 Ninja Monkeys (capped at 1), 3-3-3 Alchemists (capped at 1), 2-5-2 Druids (capped at 3), 3-3-3 Banana Farms (capped at 3), 3-3-3 Spike Factories (capped at 1), 3-3-3 Monkey Villages (capped at 1), 3-3-3 Engineer Monkeys (capped at 1). 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 20 Cash Drops, up to 10 Monkey Farmers, up to 20 Tech Bots, the rest are banned). Start with 50 Lives.

  1. Half Deflation Lotus Island, Rounds 31 to 60 with $14,000 starting cash. Faster Bloons (120%), Faster MOABs (120%).
  2. Hard Half Cash End of the Road, Rounds 1 to 80 with $2600 ($1300) starting cash. Faster Bloons (120%), Faster MOABs (120%).
  3. Standard Medium Town Center, Rounds 10 to 90 with $1600 starting cash. Faster Bloons (140%), Faster MOABs (140%).
  4. Standard Hard Bazaar, Rounds 1 to 65 with $650 starting cash.
  5. Standard Medium High Finance, Rounds 1 to 80 with $850 starting cash. Faster Bloons (140%), Faster MOABs (140%).

Rewards: BloonjaminsIcon200, Trophies50, one 2-4-0 Banana Farm Insta-Monkey.

Week 35 - Mc Double (4th March 2021 - 10th March 2021)

Description: Prepare for Trouble! And make it double!

Easy

Selectable Hero (all heroes), all towers with no restrictions. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 250 Lives.

  1. Standard Easy In the Loop, Rounds 1 to 60 with $1000 starting cash.
  2. Standard Easy Skates, Rounds 1 to 60 with $1000 starting cash.
  3. Easy Half Cash KartsNDarts, Rounds 1 to 40 with $2000 ($1000) starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon50, Trophies15, one 1-1-0 Druid Insta-Monkey.

Medium

Selectable Hero (all heroes), all towers with no restrictions. 12 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 150 Lives.

  1. Medium Half Cash In the Loop, Rounds 1 to 50 with $1700 ($850) starting cash. Custom Rounds: see below.
  2. Standard Medium Skates, Rounds 1 to 80 with $850 starting cash.
  3. Easy Half Cash KartsNDarts, Rounds 1 to 80 with $1700 ($850) starting cash. Custom Rounds: see below.
  4. Standard Medium Cornfield, Rounds 1 to 80 with $900 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 0-2-1 Druid Insta-Monkey.

Hard

Selectable Hero (all heroes), all towers with no restrictions. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives.

  1. Hard Half Cash In the Loop, Rounds 1 to 60 with $1300 ($650) starting cash. Custom Rounds: see below.
  2. Hard Half Cash Skates, Rounds 4 to 70 with $1300 ($650) starting cash. Custom Rounds: see below.
  3. Hard Half Cash KartsNDarts, Rounds 4 to 75 with $1300 ($650) starting cash. Custom Rounds: see below.
  4. Hard Half Cash Cornfield, Rounds 1 to 80 with $1500 ($750) starting cash. Custom Rounds: see below.
  5. Hard Half Cash Rake, Rounds 4 to 80 with $1500 ($750) starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon200, Trophies50, one 0-0-3 Druid Insta-Monkey.

Custom Rounds

All rounds are doubled and stacked on top of each other

Week 36 - Pop Pop Bang (11th March 2021 - 17th March 2021)

Description: Sharp and Explosives, you can't succeed without both!

Easy

Selectable Hero (only Quincy, Etienne, Sauda), 3-4-4 Dart Monkeys (capped at 4), 4-5-1 Boomerang Monkeys, 3-4-4 Bomb Shooters (capped at 4), 2-5-4 Tack Shooters, 1-3-4 Ice Monkeys, 1-5-4 Glue Gunners, 0-3-3 Sniper Monkeys (capped at 2), 3-1-5 Monkey Subs, 4-1-5 Monkey Buccaneers, 4-3-4 Monkey Aces (capped at X), 2-4-5 Heli Pilots (capped at 2), 2-2-4 Mortar Monkeys (capped at X), 3-2-5 Dartling Gunners (capped at X), 3-0-3 Wizard Monkeys (capped at X), 1-3-3 Super Monkeys (capped at X), 5-2-2 Ninja Monkeys (capped at X), 1-2-5 Druids (capped at X), Banana Farms (capped at X), 1-5-5 Spike Factories (capped at X), 4-2-5 Monkey Villages (capped at X), 3-2-3 Engineer Monkeys (capped at X). No Alchemists. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all up to 5 except Super Monkey Storm, Thrive, Time Stop, which are banned). Start with 200 Lives.

  1. Standard Easy Monkey Meadow, Rounds 1 to 40 with $650 starting cash.
  2. Easy Reverse End of the Road, Rounds 1 to 50 with $800 starting cash.
  3. Standard Easy Firing Range, Rounds 1 to 40 with $650 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Monkey Boost.

Medium

Selectable Hero (only Quincy, Etienne, Sauda), 3-4-4 Dart Monkeys (capped at 2), 4-5-1 Boomerang Monkeys, 3-4-4 Bomb Shooters (capped at 2), 2-5-4 Tack Shooters, 1-3-4 Ice Monkeys, 1-5-4 Glue Gunners, 0-3-3 Sniper Monkeys (capped at 2), 3-1-5 Monkey Subs, 4-1-5 Monkey Buccaneers, 4-3-4 Monkey Aces (capped at X), 2-4-5 Heli Pilots (capped at 2), 2-2-4 Mortar Monkeys (capped at X), 3-2-5 Dartling Gunners (capped at X), 3-0-3 Wizard Monkeys (capped at X), 1-3-3 Super Monkeys (capped at X), 5-2-2 Ninja Monkeys (capped at X), 1-2-5 Druids (capped at X), Banana Farms (capped at X), 1-5-5 Spike Factories (capped at X), 4-2-5 Monkey Villages (capped at X), 3-2-3 Engineer Monkeys (capped at X). No Alchemists. 8 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except Super Monkey Storm, Thrive, and Time Stop, which are all banned). Start with 100 Lives.

  1. Standard Easy Monkey Meadow, Rounds 1 to 50 with $650 starting cash. Custom Rounds: see below.
  2. Standard Medium End of the Road, Rounds 3 to 60 with $650 starting cash.
  3. Medium Reverse Alpine Run, Rounds 3 to 50 with $800 starting cash. Custom Rounds: see below.
  4. Standard Easy Streambed, Rounds 6 to 70 with $800 starting cash.

Rewards: BloonjaminsIcon125, Trophies25, one 0-3-2 Monkey Ace Insta-Monkey.

Hard

Selectable Hero (only Quincy, Etienne, Sauda), 3-4-4 Dart Monkeys (capped at 2), 4-5-1 Boomerang Monkeys, 3-4-4 Bomb Shooters (capped at 2), 2-5-4 Tack Shooters, 1-3-4 Ice Monkeys, 1-5-4 Glue Gunners, 0-3-3 Sniper Monkeys (capped at 2), 3-1-5 Monkey Subs, 4-1-5 Monkey Buccaneers, 4-3-4 Monkey Aces (capped at X), 2-4-5 Heli Pilots (capped at 2), 2-2-4 Mortar Monkeys (capped at X), 3-2-5 Dartling Gunners (capped at X), 3-0-3 Wizard Monkeys (capped at X), 1-3-3 Super Monkeys (capped at X), 5-2-2 Ninja Monkeys (capped at X), 1-2-5 Druids (capped at X), Banana Farms (capped at X), 1-5-5 Spike Factories (capped at X), 4-2-5 Monkey Villages (capped at X), 3-2-3 Engineer Monkeys (capped at X). No Alchemists. 7 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except Super Monkey Storm, Thrive, and Time Stop, which are all banned). Start with 100 Lives.

  1. Standard Hard Monkey Meadow, Rounds 6 to 70 with $650 starting cash. Custom Rounds: see below.
  2. Hard Deflation Alpine Run, Rounds 20 to 70 with $20,000 starting cash. Custom Rounds: see below.
  3. Standard Hard Streambed, Rounds 10 to 70 with $1000 starting cash. Custom Rounds: see below.
  4. Standard Hard Adora's Temple, Rounds 6 to 80 with $650 starting cash. Custom Rounds: see below.
  5. Hard Reverse Another Brick, Rounds 1 to 60 with $850 starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon200, Trophies50, one 0-4-2 Monkey Ace Insta-Monkey.

Custom Rounds

Overview - Adds Lead and Black Bloons to normal sends, requiring players to use a mixture of towers which cover each other's weaknesses. Both come in camo/regrow/fortified states. Custom Round additions tend to follow similar patterns for multiple successive rounds, so Round 10, 12 and 14 have the same additional bloons, then 15 has a new set shared with the next few rounds, and so on.

L - Lead ; B - Black ; c - camo ; r - regrow ; f - fortified ; h - hyperclumped

  • R7, 9: 1L, 2B
  • R10, 12, 14: 1L, 5B
  • R15, 17, 19: 2L, 5B
  • R20, 22, 24: 4L, 6B
  • R25, 27, 29: 2Lr, 6Br
  • R30, 32, 34: 5Lr, 6Bc
  • R35, 37, 39: 5Lf, 15B
  • R40, 42, 44: 2Lc, 10Bcr
  • R45, 47, 49: 10Lc, 20Bcr
  • R50, 52, 54: 10Lcf, 10Bcr
  • R55, 57, 59: 15Lf, 15B
  • R60, 62, 64: 25Lr, 25Br
  • R65, 67, 69: 20Lc, 20Bcr
  • R70, 72, 74: 20Lfh, 20Brh, 20Lcfh, 20Bcrh
  • R75, 77, 79: 30Lcfh, 80Brh, 30Lcfh, 80Bcrh
  • R80: 80Lcrfh, 200Bcrh

Credits to Legofan9o5 for the information.

Week 37 - Just Mes-aing Around (18th March 2021 - 24th March 2021)

Description: Adventure to the end of the road and beyond. You don't want to mes-a out on this one.

Easy

Selectable Hero (all available), Dart Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs (capped at 5), Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists, Druids, Banana Farms (capped at 3), Monkey Villages, Engineer Monkeys. No Boomerang Monkeys, Heli Pilots, Dartling Gunners, Ninja Monkeys, Spike Factories. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all, with exception of Monkey Farmers and Tech Bots, which are banned). Start with 200 Lives.

  1. Standard Easy Carved, Rounds 1 to 40 with $650 starting cash.
  2. Standard Easy End of the Road, Rounds 1 to 60 with $650 starting cash.
  3. Reverse Easy Mesa, Rounds 1 to 40 with $850 starting cash. Slower Bloons (75%), Slower MOABs (75%).

Rewards: BloonjaminsIcon50, Trophies15, one Tech Bot.

Medium

Selectable Hero (all available), Dart Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs (capped at 4), Monkey Aces, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists, Druids, Banana Farms (capped at 2), Monkey Villages, Engineer Monkeys. No Boomerang Monkeys, Monkey Buccaneers, Heli Pilots, Dartling Gunners, Ninja Monkeys, Spike Factories. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all, with exception of Monkey Farmers and Tech Bots, which are banned). Start with 100 Lives.

  1. Standard Easy Carved, Rounds 1 to 60 with $850 starting cash.
  2. Medium Double HP MOABs End of the Road, Rounds 3 to 75 with $850 starting cash.
  3. Medium Reverse Cracked, Rounds 10 to 80 with $2500 starting cash.
  4. Standard Medium Mesa, Rounds 1 to 60 with $850 starting cash. Slower Bloons (75%), Slower MOABs (75%).

Rewards: BloonjaminsIcon125, Trophies25, one 3-2-0 Bomb Shooter Insta-Monkey.

Hard

Selectable Hero (all available), Dart Monkeys (capped at 2), Bomb Shooters, Ice Monkeys, Glue Gunners, Monkey Subs (capped at 3), Monkey Aces, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists (capped at 1), Druids, Banana Farms (capped at 1), Monkey Villages, Engineer Monkeys. No Boomerang Monkeys, Tack Shooters, Sniper Monkeys, Monkey Buccaneers, Heli Pilots, Dartling Gunners, Ninja Monkeys, Spike Factories. 8 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all, with exception of Monkey Farmers and Tech Bots, which are banned). Start with 50 Lives.

  1. Standard Medium Carved, Rounds 1 to 70 with $650 starting cash.
  2. Standard Hard Firing Range, Rounds 3 to 80 with $650 starting cash.
  3. Hard Double HP MOABs End of the Road, Rounds 4 to 85 with $650 starting cash.
  4. Hard Reverse Cracked, Rounds 10 to 90 with $2100 starting cash.
  5. Standard Medium Mesa, Rounds 4 to 80 with $850 starting cash. Slower Bloons (80%), Slower MOABs (80%).

Rewards: BloonjaminsIcon200, Trophies50, one 4-2-0 Bomb Shooter Insta-Monkey.

Week 38 - Monkey Pirates Pool Party (By LoK) (25th March 2021 - 31st March 2021)

Description: The blimps have armored up, how many can you take down?

Easy

Selectable Hero (only Quincy, Adora, or Admiral Brickell), all limited to 1 each and to 4-4-4 except 4-5-4 Monkey Buccaneer, 4-4-4 Alchemist (capped at 3), 4-4-4 Banana Farm (capped at 3), 4-4-4 Monkey Village (capped at 3). 12 tower seats, max 24 non-hero towers. No Powers. Start with 200 Lives.

  1. Easy Double HP MOABs Logs, Rounds 35 to 60 with $15,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  2. Easy Double HP MOABs Skates, Rounds 35 to 60 with $15,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  3. Easy Double HP MOABs Winter Park, Rounds 35 to 60 with $15,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.

Rewards: BloonjaminsIcon50, Trophies15, one Monkey Farmer.

Medium

Selectable Hero (only Quincy, Adora, Admiral Brickell), all limited to 1 each and to 4-4-4 except 4-5-4 Monkey Buccaneer, 4-4-4 Alchemist (capped at 3), 4-4-4 Banana Farm (capped at 3), 4-4-4 Monkey Village (capped at 3). 10 tower seats, max 20 non-hero towers. No Powers. Start with 100 Lives.

  1. Medium Double HP MOABs Logs, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  2. Medium Double HP MOABs Skates, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  3. Medium Double HP MOABs Winter Park, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  4. Medium Double HP MOABs Streambed, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.

Rewards: BloonjaminsIcon125, Trophies25, one 0-3-2 Boomerang Monkey Insta-Monkey.

Hard

Selectable Hero (only Quincy, Adora, Admiral Brickell), all limited to 1 each and to 4-4-4 except 4-5-4 Monkey Buccaneer, 4-4-4 Alchemist (capped at 3), 4-4-4 Banana Farm (capped at 3), 4-4-4 Monkey Village (capped at 3). 8 tower seats, max 16 non-hero towers. No Powers. Start with 50 Lives.

  1. Hard Double HP MOABs Logs, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  2. Hard Double HP MOABs Skates, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  3. Easy Double HP MOABs Winter Park, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  4. Easy Double HP MOABs Streambed, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
  5. Easy Double HP MOABs Firing Range, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.

Rewards: BloonjaminsIcon200, Trophies50, one 0-4-2 Boomerang Monkey Insta-Monkey.

Custom Rounds
  • All MOABs are fortified.
  • Round 63: Each cluster is replaced with 5 fortified MOABs separated by 1 spacing
  • Round 75: ZOMG replaces the last group of BFBs
  • Round 76: 10 BFBs
  • Round 78: 6 BFBs where the each ceramic cluster would normally be placed

Week 39 - Happy Easter! (1st April 2021 - 7th April 2021)

Description: Color me egg-cited to wish you a Happy Easter!

Easy

Selectable Hero (all available), no tower restrictions. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 200 Lives.

  1. Standard Easy Tree Stump, Rounds 1 to 50 with $650 starting cash.
  2. Easy Reverse Downstream, Rounds 1 to 50 with $650 starting cash.
  3. Standard Easy Candy Falls, Rounds 1 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Camo Trap.

Medium

Selectable Hero (all available), no tower restrictions. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 100 Lives.

  1. Standard Medium Tree Stump, Rounds 1 to 70 with $850 starting cash.
  2. Medium Reverse Downstream, Rounds 10 to 80 with $2500 starting cash.
  3. Medium Double HP MOABs Candy Falls, Rounds 4 to 60 with $850 starting cash.
  4. Standard Easy Workshop, Rounds 1 to 45 with $850 starting cash. Slower Bloons (80%), Slower MOABs (80%).

Rewards: BloonjaminsIcon125, Trophies25, one 3-0-2 Dart Monkey Insta-Monkey.

Hard

Selectable Hero (all available), no tower restrictions except maximums (1 Heli Pilot, 1 Wizard Monkey, 2 Ninja Monkeys), no Sniper Monkeys and no Dartling Gunners. 8 tower seats, max 16 non-hero towers.8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 50 Lives.

  1. Standard Hard Tree Stump, Rounds 6 to 80 with $650 starting cash.
  2. Hard Reverse Downstream, Rounds 10 to 80 with $2100 starting cash.
  3. Hard Double HP MOABs Candy Falls, Rounds 6 to 70 with $850 starting cash.
  4. Stadnard Hard Rake, Rounds 30 to 80 with $8000 starting cash.
  5. Medium Double HP MOABs Workshop, Rounds 1 to 60 with $850 starting cash. Slower MOABs (80%).

Rewards: BloonjaminsIcon200, Trophies50, one 4-0-0 Dart Monkey Insta-Monkey.

Week 40 - Fired Up (8th April 2021 - 14th April 2021)

Description: Pop your way in the infernal depths and claim victory over the Bloons.

Easy

Selectable Hero (all available), 2-5-2 Dart Monkeys, 2-2-5 Boomerang Monkeys, 2-2-5 Bomb Shooters, 5-2-2 Tack Shooters, 5-2-2 Ice Monkeys, 5-2-2 Glue Gunners, 5-2-2 Sniper Monkeys, 2-5-2 Monkey Subs, 2-5-2 Monkey Buccaneers, 2-5-2 Monkey Aces, 5-2-2 Heli Pilots, 2-2-5 Mortar Monkeys, 5-2-2 Dartling Gunners, 2-5-2 Wizard Monkeys, 2-5-2 Super Monkeys, 2-2-5 Ninja Monkeys, 2-2-5 Alchemists, 5-2-2 Druids, 0-0-0 Banana Farms, 5-2-2 Spike Factories, 2-5-2 Monkey Villages, 5-2-2 Engineer Monkeys. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 250 Lives.

  1. Standard Easy Firing Range, Rounds 1 to 60 with $850 starting cash.
  2. Easy Alternate Bloons Rounds Carved, Rounds 1 to 40 with $1000 starting cash.
  3. Standard Easy Cracked, Rounds 1 to 65 with $850 starting cash.

Rewards: BloonjaminsIcon50, Trophies15, one Cash Drop.

Medium

Selectable Hero (all available), 1-5-1 Dart Monkeys, 1-1-5 Boomerang Monkeys, 1-1-5 Bomb Shooters, 5-1-1 Tack Shooters, 5-1-1 Ice Monkeys, 5-1-1 Glue Gunners, 5-1-1 Sniper Monkeys, 1-5-1 Monkey Subs, 1-5-1 Monkey Buccaneers, 1-5-1 Monkey Aces, 5-1-1 Heli Pilots, 1-1-5 Mortar Monkeys, 5-1-1 Dartling Gunners, 1-5-1 Wizard Monkeys, 1-5-1 Super Monkeys, 1-1-5 Ninja Monkeys, 1-1-5 Alchemists, 5-1-1 Druids, 0-0-0 Banana Farms, 5-1-1 Spike Factories, 1-5-1 Monkey Villages, 5-1-1 Engineer Monkeys. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 175 Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon125, Trophies25, one 3-0-1 Druid Insta-Monkey.

Hard

Selectable Hero (all available), 0-5-0 Dart Monkeys, 0-0-5 Boomerang Monkeys, 0-0-5 Bomb Shooters, 5-0-0 Tack Shooters, 5-0-0 Ice Monkeys, 5-0-0 Glue Gunners, 5-0-0 Sniper Monkeys, 0-5-0 Monkey Subs, 0-5-0 Monkey Buccaneers, 0-5-0 Monkey Aces, 5-0-0 Heli Pilots, 0-0-5 Mortar Monkeys, 5-0-0 Dartling Gunners, 0-5-0 Wizard Monkeys, 0-5-0 Super Monkeys, 0-0-5 Ninja Monkeys, 0-0-5 Alchemists, 5-0-0 Druids, 0-0-0 Banana Farms, 5-0-0 Spike Factories, 0-5-0 Monkey Villages, 5-0-0 Engineer Monkeys. 10 tower seats, max 26 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 100 Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  5. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon200, Trophies50, one X-X-X InstaName Insta-Monkey.

Tips

  • It is best to attempt the Hard Odyssey, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless you have too much difficulty with the Hard Odyssey.
  • It is recommended to bring stronger towers in general that requires minimal amounts required. For instance, it is best preferred to bring 5 Subs with Sub Commander synergy than 10 Dart Monkeys with Super Monkey Fan Club.
  • Recommended towers include the Alchemist (due to Berserker Brew being able to synchronize with multiple towers), Dart Monkey (due to being cheap to place and Crossbow Master being a cheap carry to round 80), Ninja Monkey or Monkey Sub (both work well with Alchemists), and Sniper Monkey (due to Elite Defender with Shrapnel Shot being a cheap carry for midgame).
  • Recommended heroes are Benjamin, who can restore lost lives, or heroes that can easily deal with early game such as Quincy and Obyn Greenfoot.
  • If you have the Healthy Bananas MK and you lose lives, it is recommended to farm those lives back before ending the map, as any lives you lost after the end of the map cannot be restored on the next game.
  • Always bring Cash Drop, Super Monkey Storm, and Monkey Boost as your powers when possible. They are the strongest powers and will be more helpful when compared to other powers. Avoid bringing Road Spikes because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
  • Remember that you are allowed to pause and exit the map when you're about to lose and not lose your progress, so use that if you need to restart a round.

Specific to Hard Odysseys

  • Pay attention to the description of this week's Odyssey. Part of the description may give away a few hints on any new unique gameplay in this week's Odyssey. The description may also be used to analyze what the most optimal strategy should be for this week.
  • If there are certain enabled or disabled towers and/or their upgrades, look for a specific upgrade that would help fill a certain role in the defense. See the Upgrades page to explore any viable upgrade options.
  • Plan ahead with the Hard Odyssey, especially on Extreme Hard Odyssey, as there will usually be an array of maps where a certain set of towers may excel in one map but fail in the other.

Bugs

Week4 CornfieldBug

Cornfield map (completed, left) on Hard Odyssey Week 4

  • There exists a bug in Week 4 where Cornfield's map is represented by a colored void (blue, orange, or dark purple) instead of the expected cornfield segment due to a missing model.
    • This was the only instance where this type of bug happened.
    • Version 20.0's patch notes state that all maps now have their own respective sprites in Odyssey Mode, so therefore this bug should now be fixed.
  • As of version 20.0, the heroes crew list will always state "All Heroes" even if some or all heroes are prohibited.
  • During the first few hours of Week 26's Odyssey, there was a high chance of the player getting their account flagged upon completing maps on the Odyssey. This is likely due to an autoflag procedure that occurs when the player has too much cash in one round, and due to the nature of the Odyssey, the player will easily get cash due to being entirely one-round. Ninja Kiwi eventually temporarily disabled the autoflag procedure and unflagged any accounts affected by this.
  • Occasionally during Week 30's Odyssey, players could continue on Freeplay Mode on Odyssey Mode, leading to the current island refusing to continue towards the next island.
  • Week 30's Odyssey does not have custom rounds set on Easy Odyssey, despite its description stating that there are "no MOABs".
  • Week 32's Odyssey is bugged to sometimes refuse to load properly.

Version History

19.0 (Week 1)
  • BUFF Official release of Odyssey Mode
19.0 (Week 3)
  • BUFF All Odysseys now have an additional reward on top of Monkey Money and Trophies
20.0 (Week 9)
  • NERF Some Odysseys will now have Extreme Mode
  • Change Modified UI for Odyssey Crew rules and Odyssey Crew selection menu
22.0 (Week 19)
  • NERF Odysseys now support tower path restrictions for more variety in Crew setups
23.0 (Week 30/31)
  • BUFF Odysseys with Custom Rounds now specifically show whether there are Custom Rounds or not.

Sounds

Name Sound
Odyssey Victory

Gallery

Teaser and Release Notes

Island Wins

Rewards

Other PNGs

Trivia

  • The Greek monkey is apparently named Modysseus.
  • The maps to be played are the same for all players.
  • The tower types maxes and power types maxes are referred both as "seats", according to the Crew section of the game.
  • Unlike standard games, Medium Odyssey and Hard Odyssey both have 50 less lives than in normal Standard Medium or normal Standard Hard.
  • So far, the first hard-capped tower cap is Monkey Sub on Week 2, with a hard cap of 5 on Hard Odyssey.
  • Impoppable maps do not force you down to 1 life, but Mana Shield is disabled as in a normal Impoppable game.
  • Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.
  • If the loading for the Odyssey menu glitches out, then the default values for the title and description will be shown. The title would be shown as "Odyssey Event!", while the description would become "Welcome! Every Odyssey is a set of linked maps and challenges with Trophy and other rewards! Key Rules: [...]" with the rest of the words in the description falling off.
  • During Collection Events, the player earns their respective lootbox currency for completing. The rewards given are equivalent to the map difficulty completed.

Odysseys History

  • Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
  • Since Week 3's Odyssey "A Walk in the Park", first Odyssey to also reward a free Power or Instamonkey, all future Odysseys also rewarded a free Power or Instamonkey as a third reward on top of the Monkey Money and Trophies rewards.
  • Week 3's Odyssey "A Walk in the Park" is the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
    • Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without Monkey Knowledge.
  • Week 4's Odyssey "A Toasty Tail" is the first Odyssey to feature rounds beyond 80, and it is also the first to feature Double HP MOABs and Apopalypse, although Apopalypse was only available on Medium Odyssey for that week.
  • Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to have difficulties with another difficulty's subdifficulty (e.g. Medium Double HP MOABs).
  • Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to feature Apopalypse Mode, although it was only featured as Easy Apopalypse on Medium Odyssey for that week.
  • Week 6's Odyssey "The Cycle Continues" is the first Odyssey to feature maps whereby harder difficulties do not necessarily have the same map order compared to easier difficulties.
  • Weeks 4-7 all start off with In the Loop as the first map for all difficulties.
  • Week 9's Odyssey "Forward Thinking" is the first Odyssey to feature Extreme Mode.
  • Week 9's Odyssey also has changed the Powers availability for the first time, starting from around 5th September 2020. It used to be "up to 5 Super Monkey Storms, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, the rest have no hardcaps".
Week19OdysseyConcept

Concept of week 19 Odyssey

  • Week 10's Odyssey "Balancing Act" is the first Odyssey to feature no Standard Mode games throughout any of the difficulty variants.
  • Week 10's Odyssey is also the first Odyssey to have 12 unique maps across all difficulty variants.
  • Week 14's Odyssey "Instructions Unclear" is the first Odyssey to have different lives value from 200/100/50. It has 150/50/10 lives instead.
  • Week 16's Odyssey "Military Mayhem" is the first Odyssey to have two of the same map appear in the same Odyssey sub-variant (on Hard Odyssey only).
  • Week 17's Odyssey "Night of the Living Lead" is the first Odyssey to have modified Bloon Rounds. Every five Rounds (5, 10, 15, etc.) on Hard Odyssey would send out some quantity of Lead Bloons either alongside the normal Bloons, or outright replacing normally encountered Bloons with Lead.
  • Week 18's Odyssey "The Darkness Rises" is the first Odyssey to completely disable powers.
  • Week 19's Odyssey "The Floor is Collapsing" is the first Odyssey to be made by a community member, similar to community-made Race Events.
  • Week 19's Odyssey is also the first Odyssey to completely disable heroes on a difficulty (Hard Odyssey), to have the last map on Hard Odyssey to end before round 80, and to last 7 days instead of the regular 5 days.
  • Week 21's Odyssey "Happy Thanksgiving" uses the description "Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.". The description is a reference to Carly Ray Jepson's hit "Call Me Maybe".
  • Week 26's Odyssey "Happy New Years" is the first Odyssey that features 1-rounders, but technically speaking it isn't because this Odyssey involves simply merging a considerable number of rounds together, at least for only the so-called "one-rounders".
1to5-odyssey29-noben-nohb

Week 29 Hard Odyssey Solution by "Amabo Kcorb" on Bloons Wiki Discord without Ben or the Healthy Bananas MK

  • Week 29's Odyssey "Need Healing" is possible to beat on the Hard Odyssey without Benjamin, but it requires the use 2 Heli Pilots, 1 Druid, and 1 Farm to gain enough lives to tank up the added Camo Regrow Ceramic on Round 1 for all islands except the final one. However, without Mana Shield and Pre-Game Prep, it is not possible at all, unless using Continues, and not to mention that there are no available pure offense-based Powers that can destroy the Camo Regrow Ceramic.
    • The Hard Odyssey for Week 29 was beatable without Benjamin or the Healthy Bananas MK, although this needed Mana Shield and Pre-Game Prep.
      • For the first island, starting with a Druid to 0-1-0 then 2-1-0 and 2-3-0 was done. Radar Scanner was added but the Round 24 Camo Green had to leak. Afterwards, a Tack Shooter was added and upgraded to 2-0-4 Overdrive, and the Village to 3-2-0 in preparation for hard rounds such as Round 63. Monkey Bank was afforded between, and then Spirit of the Forest was obtained later on to restore lost lives, with the Bank sold and rebought. Primary Mentoring was added somewhere during the island.
      • The second island involved Carrier Flagship, Chinook, and Village. Starting tower was Buccaneer into Grape Shot and later Hot Shot. The Village was 2-2-0, and the Chinook was 2-4-0.
      • The third island involved 2-0-5 Sniper, 2-4-0 Chinook, 5-2-0 Ultra-Juggernaut, and 3-2-0 Primary Training.
      • The fourth island involved 0-2-5 Sniper, 5-2-0 Carrier Flagship, 4-2-0 Juggernaut, and 2-2-0 Village. Sniper and the free Dart Monkey was required to hold until Buccaneer can be bought.
      • The fifth island used a solo 5-2-0 Carrier Flagship with 2-2-0 Village to beat the last of the waves.
  • Week 33's Odyssey "Bad To The Bone" is the first Odyssey to feature an Big Airship of Doom (B.A.D.) starting at round 80