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{{GenTabber|btd5=Odyssey Mode (BTD5)|btd6=Odyssey Mode (BTD6)}}
{{Construction}}[[File:aboutOdyssey.png|thumb|About Odyssey Mode]]
 
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{{Abandoned}}
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[[File:aboutOdyssey.png|thumb|About Odyssey Mode]]
   
 
{{quote|Odyssey Mode is here! Join Modysseus on an epic adventure each week!|Bloons TD 6 - Patch Notes! Version 19.0}}
 
{{quote|Odyssey Mode is here! Join Modysseus on an epic adventure each week!|Bloons TD 6 - Patch Notes! Version 19.0}}
'''Odyssey Mode''' is a new game mode added in [[BTD6]] on Version 19.0. It is similar to [[Odyssey|Odyssey Mode]] in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of [[Monkey Money]] and [[Trophies (BTD6)|Trophies]]. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.
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'''Odyssey Mode''' is a game mode added in [[Bloons TD 6]] on Version 19.0. It is similar to [[Odyssey|Odyssey Mode]] in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of [[Monkey Money]] and [[Trophies (BTD6)|Trophies]]. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.
   
As of Version 20.0, there is one new mode called Extreme. On Extreme, all towers are permanently used up once placed, and therefore cannot be used for future islands in an Odyssey, but all Heroes will still be usable as many times in a single Odyssey as possible.
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As of Version 20.0, there was a mode added called Extreme Mode. On Extreme Mode, all towers are permanently used up once placed (if two of a tower type are placed and one is sold, then two towers will be counted as used, but the player can buy back the second tower at any given time during a map and it won't count a third tower being used), and therefore cannot be used for future islands in an Odyssey, but Heroes will still be usable as many times in a single Odyssey as possible.
   
 
An internet connection is required to initiate an Odyssey on each island, although the rounds can still be played offline as long as there is an internet connection before pressing the "Play" button.
 
An internet connection is required to initiate an Odyssey on each island, although the rounds can still be played offline as long as there is an internet connection before pressing the "Play" button.
  +
  +
Starting from Version 26.0, there is now a way to create and play custom Odysseys by using [[Odyssey Creator]]. It is found under the "Play Social" tab in the main menu.
   
 
==Description==
 
==Description==
 
===Summary===
 
===Summary===
 
[[File:OdysseyCrewEasy1.png|thumb|Building an Odyssey detailed description]]
 
[[File:OdysseyCrewEasy1.png|thumb|Building an Odyssey detailed description]]
Every week the developers at [[Ninja Kiwi]] choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.
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Every week the developers at [[Ninja Kiwi]] choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.
  +
  +
Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from [[Support Chinook]], or [[Marketplace]]s with the [[Healthy Bananas]] MK). If the player lost some lives on the previous island, they are unable to regenerate lives past the amount of starting lives brought to the current island. However can be via Continues to regenerate very beginning lives.
   
In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will guaranteed be a relatively easy Beginner Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will always be Intermediate on Easy, Advanced on Medium, or Advanced or Expert on Hard.
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In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will usually be a relatively easy Beginner or Intermediate Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will generally be the most challenging, usually on harder maps (such as Advanced or Expert maps on Hard Odysseys) or maps taking place on harder submodes (such as Impoppable or Half Cash), with or without additional modifiers.
   
 
In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).
 
In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).
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===Extreme Mode===
 
===Extreme Mode===
 
[[file:ExtremeOdyssey.png|thumb|Extreme Mode on Easy Odyssey]]
 
[[file:ExtremeOdyssey.png|thumb|Extreme Mode on Easy Odyssey]]
Since Version 20.0, there is a new possible Odyssey difficulty modifier called "Extreme Mode". Odysseys with Extreme Mode active are shown by a fiery symbol surrounding the difficulty icon. When Extreme Mode is active, all non-hero towers placed on the map are consumed, and therefore are permanently used up for the entirety of the Odyssey Mode. You can buy and sell and rebuy and sell etc. one non-hero tower on the same map, but on the following maps that one non-hero tower has been consumed and is no longer available. There is no option to opt out of this game mode, as the game mode is set for any Odysseys with such game mode.
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Since Version 20.0, there is a new possible Odyssey difficulty modifier called "Extreme Mode". Odysseys with Extreme Mode active are shown by a fiery symbol surrounding the difficulty icon. When Extreme Mode is active, all non-hero towers placed on the map are consumed, and therefore are permanently used up for the entirety of the Odyssey Mode. The player can buy and sell and rebuy and sell etc. one non-hero tower on the same map, but on the following maps that one non-hero tower has been consumed and is no longer available. There is no option to opt out of this game mode, as the game mode is set for any Odysseys with such game mode.
   
 
===Special Rules===
 
===Special Rules===
*Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from [[Support Chinook]], or [[Marketplace]]s with the [[Healthy Bananas]] MK). If the player lost some lives on the previous island, they are unable to regenerate lives past the amount of starting lives brought to the current island.
 
 
*[[Freeplay Mode]] cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80.
 
*[[Freeplay Mode]] cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80.
 
*[[Powers]] once used are permanently used up for the entirety of the Odyssey Mode, so use them ''very'' wisely.
 
*[[Powers]] once used are permanently used up for the entirety of the Odyssey Mode, so use them ''very'' wisely.
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In pre-release, there were multiple themes for Odyssey events, suggested by a code leak by Polavux:
 
In pre-release, there were multiple themes for Odyssey events, suggested by a code leak by Polavux:
   
*OdysseyThemeRapidBloons, Rapid Bloons (Bloons are sent quicker than normal in all tracks)
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*OdysseyThemeRapidBloons, Rapid Bloons (Bloons are spawned faster than normal in all tracks)
 
*OdysseyThemeNoReturn, No Return Policy (No Selling in all tracks)
 
*OdysseyThemeNoReturn, No Return Policy (No Selling in all tracks)
 
*OdysseyThemeInstructions, Instructions Not Included (No Monkey Knowledge in all tracks)
 
*OdysseyThemeInstructions, Instructions Not Included (No Monkey Knowledge in all tracks)
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===Version 19.0 Official Patch Notes===
 
===Version 19.0 Official Patch Notes===
The Version 19.0 official patch notes provided by [[Ninja Kiwi]] provide a good overview on what may come next for future Odysseys. Due to currently being on the first week of Odyssey Mode, there is little confirmation on what will truly be consistent on all upcoming Odysseys. (If it does change, please update the summary section.)
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The Version 19.0 official patch notes provided by [[Ninja Kiwi]] provide a good overview on what may come next for future Odysseys. Additional features were later added on with future updates.
   
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
====Description====
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====Description====
 
*Odyssey Mode is here! Join Modysseus on an epic adventure each week!
 
*Odyssey Mode is here! Join Modysseus on an epic adventure each week!
**Earn Trophies by completing Easy, Medium, or Hard Odysseys
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** Earn Trophies by completing Easy, Medium, or Hard Odysseys
 
**Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
 
**Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
 
**Uniquely themed Odyssey challenges each week
 
**Uniquely themed Odyssey challenges each week
**Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
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** Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
  +
 
====Dev Notes====
 
====Dev Notes====
 
*Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
 
*Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
 
*Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
 
*Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
 
*Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
 
*Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
*Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
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* Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
 
*A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
 
*A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
 
</div>
 
</div>
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Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.
 
Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.
   
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
! scope="col"|Difficulty
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! scope="col" |Difficulty
! scope="col"|Lives
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! scope="col" |Lives
! scope="col"|Max Monkey Types
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! scope="col" |Max Monkey Types
! scope="col"|Max Monkey Crew Size
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! scope="col" |Max Monkey Crew Size
! scope="col"|Max Power Types
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! scope="col" |Max Power Types
! scope="col"|Max Power Crew Size
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! scope="col" | Max Power Crew Size
 
|-
 
|-
 
|[[File:OdysseyModeEasyBtn.png|50px]]<br />Easy
 
|[[File:OdysseyModeEasyBtn.png|50px]]<br />Easy
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|16 (default)
 
|16 (default)
 
|30 (default)
 
|30 (default)
|8 (default)
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| 8 (default)
 
|20 (default)
 
|20 (default)
 
|-
 
|-
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|12 (default)
 
|12 (default)
 
|8 (default)
 
|8 (default)
|20 (default)
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|20 (default)
 
|}
 
|}
  +
  +
''Please see [[#Current Events]] to see the current Odyssey's crew restrictions.''
   
 
==Journeying==
 
==Journeying==
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[[file:Island1Completed.png|thumb|Completing Island 1 (Week 1)]]
 
[[file:Island1Completed.png|thumb|Completing Island 1 (Week 1)]]
Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game Lives will carry over to the next map, whether or not lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.
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Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game. Lives will carry over to the next map, whether lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.
   
 
After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.
 
After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.
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[[file:OdysseyStats.png|thumb|Odyssey statistics after completing an Odyssey]]
 
[[file:OdysseyStats.png|thumb|Odyssey statistics after completing an Odyssey]]
 
[[file:CollectChestOdyssey.png|thumb|Collecting the final reward]]
 
[[file:CollectChestOdyssey.png|thumb|Collecting the final reward]]
After completing Odyssey Mode on a certain difficulty, it will reward [[Monkey Money]] and [[Trophies (BTD6)|Trophies]]. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. As of version 20.0, it is possible to replay an Odyssey difficulty once it has been completed.
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After completing Odyssey Mode on a certain difficulty, it will reward [[Monkey Money]] and [[Trophies (BTD6)|Trophies]]. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. As of version 20.0, it is possible to replay an Odyssey difficulty once it has been completed. After completing an Odyssey on any difficulty, the amount of rewards for completing an Odyssey on the other difficulties decrease.
   
Each map completed earns the usual Monkey Money and Medal in addition to any Odyssey Rewards.
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Each map completed earns the usual Monkey Money in addition to any Odyssey Rewards.
   
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
! scope="col"|Difficulty
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! scope="col" |Difficulty
! scope="col"|Monkey Money ({{Monkey Money BTD6}})
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! scope="col" |Monkey Money ({{Monkey Money BTD6}})
! scope="col"|Trophies ({{trophies}})
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! scope="col" |Trophies ({{trophies}})
! scope="col"|Odyssey Stars ({{Odyssey Stars}})
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! scope="col" |Odyssey Stars ({{Odyssey Stars}})
! scope="col"|Others
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! scope="col" |Others
 
|-
 
|-
 
|[[File:OdysseyModeEasyBtn.png|50px]]<br />Easy
 
|[[File:OdysseyModeEasyBtn.png|50px]]<br />Easy
  +
|1st:100
|50
 
  +
2nd: 50
  +
3rd: 15
 
|15
 
|15
  +
???
  +
0
 
|3
 
|3
 
|One power, collectable items, or tier 2 insta-monkey
 
|One power, collectable items, or tier 2 insta-monkey
 
|-
 
|-
 
|[[File:OdysseyModeMediumBtn.png|50px]]<br />Medium
 
|[[File:OdysseyModeMediumBtn.png|50px]]<br />Medium
  +
| 250
|125
 
  +
125
  +
???
 
|25
 
|25
  +
15
  +
???
 
|4
 
|4
|One tier 2 or 3 insta-monkey or collectable items
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| One tier 2 or 3 insta-monkey or collectable items
 
|-
 
|-
 
|[[File:OdysseyModeHardBtn.png|50px]]<br />Hard
 
|[[File:OdysseyModeHardBtn.png|50px]]<br />Hard
  +
| 400
|200
 
  +
250
  +
125
 
|50
 
|50
  +
25
  +
15
 
|5
 
|5
|One tier 3 or 4 insta-monkey or collectable items
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| One tier 3 or 4 insta-monkey or collectable items
 
|}
 
|}
   
 
==Current Events==
 
==Current Events==
  +
{{Abandoned}}<!--Open "construction" if an incoming current week Odyssey is active and not all data is completed; add Abandoned if no one is updating the Odysseys after 4 weeks
  +
{{Abandoned}}
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-->
 
:''For a full list, see [[Odyssey Mode (BTD6)/List of Odysseys]]''
 
:''For a full list, see [[Odyssey Mode (BTD6)/List of Odysseys]]''
   
  +
Below will show the 7 latest Odyssey Events.
:''This section is managed by [[User:Qwertyxp2000 the second|Qwertyxp2000 the second]]. If you have any extra data for any Odysseys, please contact him on [[Message Wall:Qwertyxp2000 the second]].''
 
   
Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below.
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Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below. Additional data for Odysseys can be found on the [https://docs.google.com/spreadsheets/d/16of-RFUD1FteVchU9S4vAht39nlh1iraeoNA4u3R9cw/edit#gid=1687673870 BTD6 Index] and [https://docs.google.com/spreadsheets/d/1-s-naJPk_qVgL3DgWbYkc-elHfA-SkuedINuQPie3Bg/edit#gid=0 this Odyssey Stats spreadsheet] too.
<!--
 
General format of an Odyssey Mode may look something like this:
 
   
  +
Unless explicitly stated, assume the following:
===Week X - NameOfOdyssey (29th October 2020 - 3rd November 2020)===
 
   
'''Description:''' The description goes here.
 
 
;Easy
 
Selectable Hero (all except HeroX / [[Quincy]], [[Gwendolin]], [[Striker Jones]], [[Obyn Greenfoot]], [[Captain Churchill]], [[Benjamin]], [[Ezili]], [[Pat Fusty]], [[Adora]], [[Admiral Brickell]], [[Etienne]]), [[Dart Monkey]]s (capped at X), [[Boomerang Monkey]]s (capped at X), [[Bomb Shooter]]s (capped at X), [[Tack Shooter]]s (capped at X), [[Ice Monkey]]s (capped at X), [[Glue Gunner]]s (capped at X), [[Sniper Monkey]]s (capped at X), [[Monkey Sub]]s (capped at X), [[Monkey Buccaneer]]s (capped at X), [[Monkey Ace]]s (capped at X), [[Heli Pilot]]s (capped at X), [[Mortar Monkey]]s (capped at X), [[Dartling Gunner]]s (capped at X), [[Wizard Monkey]]s (capped at X), [[Super Monkey]]s (capped at X), [[Ninja Monkey]]s (capped at X), [[Alchemist]]s (capped at X), [[Druid]]s (capped at X), [[Banana Farm]]s (capped at X), [[Spike Factories]] (capped at X), [[Monkey Village]]s (capped at X), [[Engineer Monkey]]s (capped at X). No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X [[Super Monkey Storm]]s, up to X [[Time Stop]]s, up to X [[Cash Drop]]s, up to X [[Monkey Farmer]]s, up to X [[Road Spikes]], up to X [[Portable Lake]]s, up to X [[Tech Bot]]s, the rest have no hardcaps).
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[PowerName]].
 
 
;Medium
 
Selectable Hero (all except HeroX / [[Quincy]], [[Gwendolin]], [[Striker Jones]], [[Obyn Greenfoot]], [[Captain Churchill]], [[Benjamin]], [[Ezili]], [[Pat Fusty]], [[Adora]], [[Admiral Brickell]], [[Etienne]]), [[Dart Monkey]]s (capped at X), [[Boomerang Monkey]]s (capped at X), [[Bomb Shooter]]s (capped at X), [[Tack Shooter]]s (capped at X), [[Ice Monkey]]s (capped at X), [[Glue Gunner]]s (capped at X), [[Sniper Monkey]]s (capped at X), [[Monkey Sub]]s (capped at X), [[Monkey Buccaneer]]s (capped at X), [[Monkey Ace]]s (capped at X), [[Heli Pilot]]s (capped at X), [[Mortar Monkey]]s (capped at X), [[Dartling Gunner]]s (capped at X), [[Wizard Monkey]]s (capped at X), [[Super Monkey]]s (capped at X), [[Ninja Monkey]]s (capped at X), [[Alchemist]]s (capped at X), [[Druid]]s (capped at X), [[Banana Farm]]s (capped at X), [[Spike Factories]] (capped at X), [[Monkey Village]]s (capped at X), [[Engineer Monkey]]s (capped at X). No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X [[Super Monkey Storm]]s, up to X [[Time Stop]]s, up to X [[Cash Drop]]s, up to X [[Monkey Farmer]]s, up to X [[Road Spikes]], up to X [[Portable Lake]]s, up to X [[Tech Bot]]s, the rest have no hardcaps).
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one X-X-X [[InstaName]] [[Insta-Monkey]].
 
 
;Hard
 
Selectable Hero (all except HeroX / [[Quincy]], [[Gwendolin]], [[Striker Jones]], [[Obyn Greenfoot]], [[Captain Churchill]], [[Benjamin]], [[Ezili]], [[Pat Fusty]], [[Adora]], [[Admiral Brickell]], [[Etienne]]), [[Dart Monkey]]s (capped at X), [[Boomerang Monkey]]s (capped at X), [[Bomb Shooter]]s (capped at X), [[Tack Shooter]]s (capped at X), [[Ice Monkey]]s (capped at X), [[Glue Gunner]]s (capped at X), [[Sniper Monkey]]s (capped at X), [[Monkey Sub]]s (capped at X), [[Monkey Buccaneer]]s (capped at X), [[Monkey Ace]]s (capped at X), [[Heli Pilot]]s (capped at X), [[Mortar Monkey]]s (capped at X), [[Dartling Gunner]]s (capped at X), [[Wizard Monkey]]s (capped at X), [[Super Monkey]]s (capped at X), [[Ninja Monkey]]s (capped at X), [[Alchemist]]s (capped at X), [[Druid]]s (capped at X), [[Banana Farm]]s (capped at X), [[Spike Factories]] (capped at X), [[Monkey Village]]s (capped at X), [[Engineer Monkey]]s (capped at X). No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X [[Super Monkey Storm]]s, up to X [[Time Stop]]s, up to X [[Cash Drop]]s, up to X [[Monkey Farmer]]s, up to X [[Road Spikes]], up to X [[Portable Lake]]s, up to X [[Tech Bot]]s, the rest have no hardcaps).
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
#Standard Easy [[MapName]], Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one X-X-X [[InstaName]] [[Insta-Monkey]].
 
 
-->
 
 
Unless explicitly stated, assume the following:
 
 
*All Heroes are available.
 
*All Heroes are available.
 
*All towers are available and none of them have hardcaps for each.
 
*All towers are available and none of them have hardcaps for each.
Line 189: Line 181:
 
*All Odysseys are not set to Extreme Mode.
 
*All Odysseys are not set to Extreme Mode.
 
*There are no additional map modifiers in each map.
 
*There are no additional map modifiers in each map.
  +
*There are no custom rounds.
   
  +
===Week 99 – Magic Water ===
===Week 19 - The Floor is Collapsing (By BF10) (12th November 2020 - 18th November 2020)===
 
  +
{{Odyssey Event
'''Description:''' Stay on your feet as you lose space and towers later on. Don't slip up or the whole floor collapses and you will have to start over!
 
  +
| start = 26th May 2022, 8:00PM NZST (late?)
  +
| end = 1st June 2022, 8:00PM NZST
  +
| name = Magic Water
  +
| week = 99
  +
| description = Magicians beware, these Bloons are even more slippery when wet.
  +
| feature = Magic towers only and faster bloons
  +
<!----- Easy starts here ----->
  +
| easy-seats = 5,8
  +
| easy-max = 24,20
  +
| medium-lives = 150
  +
| easy-heroes = any
  +
| easy-tower-restriction =
  +
| easy-tower-exclusion = dart,boomerang,tack,glue,ice,bomb,buccaneer,ace,heli,mortar,dartling,farm,village,engineer,spike
  +
| easy-power-restriction =
  +
| easy-rewards = mm:50,druidinsta:1-0-1
  +
| easy-maps = parkpath[difficulty:Medium/Magic Monkeys Only, cash:650, rounds:1-60, modifiers:101% Bloon Speed];
  +
lotusisland[difficulty:Medium/Magic Monkeys Only, cash:650, rounds:1-54, modifiers:101% Bloon Speed];
  +
thecabin[difficulty:Easy/Magic Monkeys Only, cash:650, rounds:1-54, modifiers:101% Bloon Speed]
  +
<!---- Medium starts here ---->
  +
| medium-seats = 5,8
  +
| medium-max = 20,20
  +
| medium-heroes = any
  +
| medium-tower-restriction =
  +
| medium-tower-exclusion = dart,boomerang,tack,glue,ice,bomb,buccaneer,ace,heli,mortar,dartling,farm,village,engineer,spike
  +
| medium-power-restriction =
  +
| medium-rewards = mm:125,25 Collection Totems
  +
| medium-maps = parkpath[difficulty:Hard/Magic Monkeys Only, cash:650, rounds:3-80, modifiers:105% Bloon Speed];
  +
lotusisland[difficulty:Medium/Magic Monkeys Only, cash:650, rounds:3-62, modifiers:105% Bloon Speed];
  +
thecabin[difficulty:Medium/Magic Monkeys Only, cash:650, rounds:3-62, modifiers:105% Bloon Speed];
  +
spiceislands[difficulty:Medium/Magic Monkeys Only, cash:650, rounds:3-80, modifiers:105% Bloon Speed]
  +
<!----- Hard starts here ----->
  +
| hard-seats = 5,8
  +
| hard-max = 14,20
  +
| hard-lives = 100
  +
| hard-heroes = gwen,obyn,ezili,adora,psi
  +
| hard-tower-restriction =
  +
| hard-tower-exclusion = dart,boomerang,tack,glue,ice,bomb,buccaneer,ace,heli,mortar,dartling,farm,village,engineer,spike
  +
| hard-power-restriction =
  +
| hard-rewards = mm:200,50 Collection Event Totems
  +
| hard-maps = parkpath[difficulty:Hard/Magic Monkeys Only, cash:650, rounds:4-80, modifiers:110% Bloon and Moab Speed];
  +
lotusisland[difficulty:Hard/Magic Monkeys Only, cash:650, rounds:4-63, modifiers:110% Bloon and Moab Speed];
  +
thecabin[difficulty:Hard/Magic Monkeys Only, cash:650, rounds:4-63,modifiers:110% Bloon and Moab Speed];
  +
spiceislands[difficulty:Hard/Magic Monkeys Only, cash:650, rounds:4-80,modifiers:110% Bloon and Moab Speed];
  +
offthecoast[difficulty:Hard/Magic Monkeys Only, cash:650, rounds:4-80, modifiers:110% Bloon and Moab Speed]
  +
}}
  +
-----
   
  +
===Week 100 - The Big One O O ===
;Easy
 
  +
{{Odyssey Event
Selectable Hero (all heroes except [[Benjamin]] and [[Etienne]]), all towers except [[Tack Shooter]]s, [[Banana Farm]]s, [[Spike Factories]], and [[Monkey Village]]s. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 200 lives to start.
 
  +
| start = 2nd June 2022, 8:00PM NZST
#Standard Easy [[End of the Road]], Rounds 1 to 40 with $850 starting cash.
 
  +
| end = 8th June 2022, 8:00PM NZST
#Standard Medium [[Firing Range]], Rounds 1 to 40 with $1000 starting cash.
 
  +
| name = The Big One O O
#Standard Medium [[Frozen Over]], Rounds 1 to 60 with $1000 starting cash.
 
  +
| week = 100
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Time Stop]].
 
  +
| description = What better way to celebrate the big 100 than to have a mix mash of previous custom rounds. Do you remember them all?
  +
| feature = Custom rounds galore!
  +
| custom rounds = 1. All bloons appear 5 rounds early, 2 and 5. All ceramics replaced by DDTs, all MOABs and BFBs replaced by BADs. Fortification status preserved, 3. All bloons appear 30 rounds late, 4. Reversed round order for every set of 5 rounds, until round 79. Round 80 is Round 90
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|totem}}
  +
| crew-seats=16
  +
| crew-max=24
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All
  +
| powers=All powers available:
  +
* Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
* Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
* Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Streambed|difficulty=Easy/Standard|cash=650|rounds=1-40}}
  +
{{map item|name=Balance|difficulty=Easy/Double HP MOABs|cash=650|rounds=1-60}}
  +
{{map item|name=Cubism|difficulty=Easy/Reverse|cash=650|rounds=1-60}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Super Monkey|crosspath=0-2-3}}
  +
| crew-seats=14
  +
| crew-max=20
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All
  +
| powers=All powers available:
  +
* Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
* Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
* Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Streambed|difficulty=Easy/Standard|cash=850|rounds=1-60|modifiers={{map modifier|customrounds}}}}
  +
{{map item|name=Balance|difficulty=Hard/Standard|cash=3000|rounds=1-65|modifiers={{map modifier|abilitycooldownrate|5%}}{{map modifier|ceramichp|300%}}{{map modifier|moabhp|300%}}{{map modifier|customrounds}}}}
  +
{{map item|name=Cubism|difficulty=Hard/Standard|cash=650|rounds=31-80|modifiers={{map modifier|customrounds}}}}
  +
{{map item|name=Hedge|difficulty=Hard/Standard|cash=650|rounds=1-60|leastcash=80000|modifiers={{map modifier|customrounds}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Super Monkey|crosspath=2-4-0}}
  +
| crew-seats=12
  +
| crew-max=16
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Gwendolin (BTD6)|Gwendolin]], [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], [[Ezili]], [[Adora (BTD6)|Adora]], and [[Psi]].
  +
| towers=All
  +
| powers=All powers available:
  +
* Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
* Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
* Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Streambed|difficulty=Hard/Standard|cash=750|rounds=1-60|modifiers={{map modifier|customrounds}}}}
  +
{{map item|name=Balance|difficulty=Hard/Standard|cash=2000|rounds=1-65|modifiers={{map modifier|abilitycooldownrate|5%}}{{map modifier|ceramichp|800%}}{{map modifier|moabhp|800%}}{{map modifier|customrounds}}}}
  +
{{map item|name=Cubism|difficulty=Hard/Standard|cash=650|rounds=31-110|modifiers={{map modifier|customrounds}}}}
  +
{{map item|name=Hedge|difficulty=Hard/Standard|cash=650|rounds=1-60|leastcash=70000|modifiers={{map modifier|customrounds}}}}
  +
{{map item|name=Skates|difficulty=Hard/Double HP MOABs|cash=650|rounds=1-90|modifiers={{map modifier|abilitycooldownrate|5%}}{{map modifier|ceramichp|800%}}{{map modifier|moabhp|800%}}{{map modifier|customrounds}}}}
  +
}}
  +
}}
   
  +
===Week 101 – Ruins ~By Furyblade787===<!----- Codes: ZMCHKEB, ZMCHKMD, ZMCGYGR ----->
;<span style="color:orange">Medium (Extreme)</span>
 
  +
{{Odyssey Event
Selectable Hero (only [[Quincy]], [[Gwendolin]], [[Striker Jones]], [[Obyn Greenfoot]], [[Ezili]]), all towers except [[Tack Shooter]]s, [[Banana Farm]]s, [[Spike Factories]], and [[Monkey Village]]s. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 150 lives to start.
 
  +
| start = 9th June 2022, 8:00PM NZST
#Standard Medium [[End of the Road]], Rounds 1 to 50 with $1000 starting cash.
 
  +
| end = 15th June 2022, 8:00PM NZST
#Standard Medium [[Firing Range]], Rounds 2 to 40 with $1000 starting cash.
 
  +
| name = Ruins ~By Furyblade787
#Standard Medium [[Frozen Over]], Rounds 3 to 80 with $1000 starting cash.
 
  +
| week = 101
#Standard Medium [[High Finance]], Rounds 5 to 60 with $1000 starting cash.
 
  +
| description = Once glorious temples, left abandoned for centuries. You, the player. Do you wish to complete their trials?
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 1-3-0 [[Super Monkey]] [[Insta-Monkey]].
 
  +
| feature = User created, arbitrary modifiers, challenging odyssey.
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| lives = 147
  +
| is-extreme = true
  +
| crew-seats = 7
  +
| crew-max = 50
  +
| power-seats = 8
  +
| power-max = 28
  +
| heroes = [[Quincy (BTD6)|Quincy]], [[Sauda]], [[Psi]]
  +
| towers = Most tier 5 upgrades are restricted:
  +
**Excluded: [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Super Monkey (BTD6)|Super Monkey]], [[Wizard Monkey]], [[Engineer Monkey (BTD6)|Engineer Monkey]]
  +
**Restriction:
  +
***3-3-2: [[Monkey Village (BTD6)|Monkey Village]] (Capped at 28).
  +
***3-3-3: [[Banana Farm (BTD6)|Banana Farm]] (capped at 21).
  +
***3-4-4: [[Glue Gunner (BTD6)|Glue Gunner]] (capped at 21).
  +
***4-4-2: [[Alchemist]] (capped at 35).
  +
***4-4-4: [[Dart Monkey (BTD6)|Dart Monkey]] (capped at 63), [[Boomerang Monkey (BTD6)|Boomerang Monkey]] (capped at 56), [[Bomb Shooter (BTD6)|Bomb Shooter]] (capped at 49), [[Tack Shooter (BTD6)|Tack Shooter]] (capped at 28), [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] (capped at 21), [[Ninja Monkey (BTD6)|Ninja Monkey]] (capped at 42), [[Spike Factory (BTD6)|Spike Factory]] (capped at 28).
  +
***4-4-5: [[Ice Monkey (BTD6)|Ice Monkey]] (capped at 21), [[Druid]] (capped at 49).
  +
***5-3-3: [[Monkey Ace (BTD6)|Monkey Ace]] (capped at 21).
  +
| powers = All powers available:
  +
* Capped at 5: [[Banana Farmer]] and [[Cash Drop]].
  +
* Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
* Capped at 20: [[Pontoon]], [[Thrive]], [[Time Stop]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
* Capped at 28: [[Road Spike]].
  +
| rewards = {{reward item|mm|50}}{{reward item|insta|tower=Druid|crosspath=0-2-0}}
  +
| maps = {{map item|name=Lotus Island|difficulty=Easy/Alternate Bloon Rounds|cash=2119|rounds=7-56|leasttiers=56|modifiers={{map modifier|bloonspeed|91%}}{{map modifier|moabspeed|63%}}{{map modifier|regrowrate|154%}}{{map modifier|abilitycooldownrate|60%}}{{map modifier|ceramichp|225%}}{{map modifier|moabhp|190%}}}}
  +
{{map item|name=Chutes|difficulty=Easy/Reverse|cash=3500|rounds=10-60|leasttiers=75|modifiers={{map modifier|bloonspeed|200%}}{{map modifier|moabspeed|200%}}{{map modifier|regrowrate|175%}}{{map modifier|abilitycooldownrate|60%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|50%}}{{map modifier|moabhp|60%}}}}
  +
{{map item|name=Sunken Columns|difficulty=Medium/Standard|cash=2500|rounds=7-56|leastcash=40000|modifiers={{map modifier|bloonspeed|85%}}{{map modifier|moabspeed|85%}}{{map modifier|regrowrate|155%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|135%}}{{map modifier|moabhp|135%}}}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| lives = 112
  +
| is-extreme = true
  +
| crew-seats = 7
  +
| crew-max = 56
  +
| power-seats = 8
  +
| power-max = 28
  +
| heroes = [[Quincy (BTD6)|Quincy]], [[Sauda]], [[Psi]]
  +
| towers = Most tier 5 upgrades are restricted:
  +
**Excluded: [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Super Monkey (BTD6)|Super Monkey]], [[Wizard Monkey]], [[Engineer Monkey (BTD6)|Engineer Monkey]]
  +
**Restriction:
  +
***3-3-2: [[Monkey Village (BTD6)|Monkey Village]] (Capped at 21).
  +
***3-3-3: [[Banana Farm (BTD6)|Banana Farm]] (capped at 14).
  +
***3-4-4: [[Glue Gunner (BTD6)|Glue Gunner]] (capped at 14).
  +
***4-4-2: [[Alchemist]] (capped at 28).
  +
***4-4-4: [[Dart Monkey (BTD6)|Dart Monkey]] (capped at 56), [[Boomerang Monkey (BTD6)|Boomerang Monkey]] (capped at 49), [[Bomb Shooter (BTD6)|Bomb Shooter]] (capped at 42), [[Tack Shooter (BTD6)|Tack Shooter]] (capped at 21), [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] (capped at 14), [[Ninja Monkey (BTD6)|Ninja Monkey]] (capped at 35), [[Spike Factory (BTD6)|Spike Factory]] (capped at 21).
  +
***4-4-5: [[Ice Monkey (BTD6)|Ice Monkey]] (capped at 14), [[Druid]] (capped at 42).
  +
***5-3-3: [[Monkey Ace (BTD6)|Monkey Ace]] (capped at 14).
  +
| powers = All powers available:
  +
* Capped at 5: [[Banana Farmer]] and [[Cash Drop]].
  +
* Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
* Capped at 20: [[Pontoon]], [[Thrive]], [[Time Stop]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
* Capped at 28: [[Road Spike]].
  +
| rewards = {{reward item|mm|125}}{{reward item|insta|tower=Druid|crosspath=0-3-0}}
  +
| maps = {{map item|name=Lotus Island|difficulty=Easy/Alternate Bloon Rounds|cash=2119|rounds=7-56|leasttiers=49|modifiers={{map modifier|bloonspeed|84%}}{{map modifier|moabspeed|56%}}{{map modifier|regrowrate|154%}}{{map modifier|abilitycooldownrate|65%}}{{map modifier|ceramichp|325%}}{{map modifier|moabhp|290%}}}}
  +
{{map item|name=Encrypted|difficulty=Easy/Half Cash|cash=3000|rounds=1-63|leastcash=42000|modifiers={{map modifier|abilitycooldownrate|150%}}{{map modifier|removablecostrate|50%}}}}
  +
{{map item|name=Chutes|difficulty=Easy/Reverse|cash=3500|rounds=15-70|leasttiers=85|modifiers={{map modifier|bloonspeed|200%}}{{map modifier|moabspeed|200%}}{{map modifier|regrowrate|225%}}{{map modifier|abilitycooldownrate|60%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|45%}}{{map modifier|moabhp|55%}}}}
  +
{{map item|name=Sunken Columns|difficulty=Medium/Standard|cash=4701|rounds=14-70|leastcash=85000|modifiers={{map modifier|bloonspeed|80%}}{{map modifier|moabspeed|80%}}{{map modifier|regrowrate|155%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|145%}}{{map modifier|moabhp|145%}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| lives = 77
  +
| is-extreme = true
  +
| crew-seats = 7
  +
| crew-max = 49
  +
| power-seats = 8
  +
| power-max = 20
  +
| heroes = [[Quincy (BTD6)|Quincy]], [[Sauda]], [[Psi]]
  +
| towers = Most tier 5 upgrades are restricted:
  +
**Excluded: [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Super Monkey (BTD6)|Super Monkey]], [[Wizard Monkey]], [[Engineer Monkey (BTD6)|Engineer Monkey]]
  +
**Restriction:
  +
***3-3-2: [[Monkey Village (BTD6)|Monkey Village]] (Capped at 14).
  +
***3-3-3: [[Banana Farm (BTD6)|Banana Farm]] (capped at 7).
  +
***3-4-4: [[Glue Gunner (BTD6)|Glue Gunner]] (capped at 7).
  +
***4-4-2: [[Alchemist]] (capped at 21).
  +
***4-4-4: [[Dart Monkey (BTD6)|Dart Monkey]] (capped at 49), [[Boomerang Monkey (BTD6)|Boomerang Monkey]] (capped at 42), [[Bomb Shooter (BTD6)|Bomb Shooter]] (capped at 35), [[Tack Shooter (BTD6)|Tack Shooter]] (capped at 14), [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] (capped at 7), [[Ninja Monkey (BTD6)|Ninja Monkey]] (capped at 28), [[Spike Factory (BTD6)|Spike Factory]] (capped at 14).
  +
***4-4-5: [[Ice Monkey (BTD6)|Ice Monkey]] (capped at 7), [[Druid]] (capped at 35).
  +
***5-3-3: [[Monkey Ace (BTD6)|Monkey Ace]] (capped at 7).
  +
| powers = All powers available:
  +
* Capped at 5: [[Banana Farmer]] and [[Cash Drop]].
  +
* Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
* Capped at 20: [[Pontoon]], [[Thrive]], [[Time Stop]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
* Capped at 28: [[Road Spike]].
  +
| rewards = {{reward item|mm|200}}{{reward item|insta|tower=Druid|crosspath=0-4-0}}
  +
| maps = {{map item|name=Lotus Island|difficulty=Easy/Alternate Bloon Rounds|cash=10919|rounds=19-91|leasttiers=49|modifiers={{map modifier|bloonspeed|77%}}{{map modifier|moabspeed|49%}}{{map modifier|regrowrate|154%}}{{map modifier|abilitycooldownrate|70%}}{{map modifier|ceramichp|525%}}{{map modifier|moabhp|490%}}{{map modifier|nomk}}}}
  +
{{map item|name=Encrypted|difficulty=Easy/Half Cash|cash=3000|rounds=6-85|leastcash=42000|modifiers={{map modifier|abilitycooldownrate|200%}}{{map modifier|removablecostrate|50%}}}}
  +
{{map item|name=Chutes|difficulty=Medium/Reverse|cash=15000|rounds=20-80|leasttiers=85|modifiers={{map modifier|bloonspeed|300%}}{{map modifier|moabspeed|300%}}{{map modifier|regrowrate|300%}}{{map modifier|abilitycooldownrate|60%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|40%}}{{map modifier|moabhp|50%}}}}
  +
{{map item|name=Sunken Columns|difficulty=Hard/Standard|cash=15000|rounds=25-100|leastcash=119000|modifiers={{map modifier|bloonspeed|75%}}{{map modifier|moabspeed|75%}}{{map modifier|regrowrate|155%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|155%}}{{map modifier|moabhp|155%}}}}
  +
{{map item|name=Sanctuary|difficulty=Hard/Impoppable|cash=14700|rounds=14-84|modifiers={{map modifier|bloonspeed|105%}}{{map modifier|moabspeed|84%}}{{map modifier|regrowrate|147%}}{{map modifier|abilitycooldownrate|49%}}{{map modifier|ceramichp|147%}}{{map modifier|moabhp|147%}}{{map modifier|nomk}}}}
  +
}}
  +
}}
   
  +
===Week 102 - Rough seas ===
;<span style="color:orange">Hard (Extreme)</span>
 
  +
{{Odyssey Event
No heroes, all towers except [[Dart Monkey]]s, [[Tack Shooter]]s, [[Wizard Monkey]]s, [[Banana Farm]]s, [[Spike Factories]], and [[Monkey Village]]s. 8 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 100 lives to start.
 
  +
| start = 16th June 2022, 8:00PM NZST
#Standard Hard [[End of the Road]], Rounds 2 to 58 with $900 starting cash.
 
  +
| end = 22th June 2022, 8:00PM NZST
#Standard Hard [[Firing Range]], Rounds 3 to 76 with $900 starting cash.
 
  +
| on-going =
#Medium Reverse [[Spring Spring]], Rounds 1 to 80 with $900 starting cash.
 
  +
| name = Rough seas
#Medium Double HP MOABs [[High Finance]], Rounds 6 to 80 with $900 starting cash. 75% MOAB speed.
 
  +
| week = 102
#Standard Medium [[Infernal]], Rounds 6 to 75 with $900 starting cash.
 
  +
| description = Do you C what I Sea B1? I think I do B2
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 4-1-0 [[Super Monkey]] [[Insta-Monkey]].
 
  +
| feature = Various submodes and modifiers
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|insta|tower=Druid|crosspath=0-2-0}}
  +
| lives = 200
  +
| crew-seats=16
  +
| crew-max=24
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All except Dart Monkey, Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner.
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Off The Coast|difficulty=Easy/Standard|cash=850|rounds=1-60}}
  +
{{map item|name=Spice Islands|difficulty=Easy/Standard|cash=850|rounds=1-60}}
  +
{{map item|name=Lotus Island|difficulty=Easy/Military Only|cash=850|rounds=1-50}}
  +
}}
  +
|medium={{Odyssey Event/difficulty|Medium
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Druid|crosspath=0-3-0}}
  +
| lives = 150
  +
| crew-seats=12
  +
| crew-max=16
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Admiral Brickell
  +
| towers=All except Dart Monkey, Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner.
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Off The Coast|difficulty=Medium/Military Only|cash=850|rounds=3-80}}
  +
{{map item|name=Spice Islands|difficulty=Medium/Standard|cash=850|rounds=2-80}}
  +
{{map item|name=Lotus Island|difficulty=Medium/Military Only|cash=850|rounds=4-70}}
  +
{{map item|name=Cargo|difficulty=Medium/Standard|cash=850|rounds=1-60}}
  +
}}
  +
|hard={{Odyssey Event/difficulty|Hard
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Druid|crosspath=0-4-0}}
  +
| lives = 100
  +
| crew-seats=8
  +
| crew-max=12
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=Quincy, Admiral Brickell, Geraldo
  +
| towers=All except Dart Monkey, Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner. Monkey Buccaneer is capped at 4.
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Off The Coast|difficulty=Hard/Military Only|cash=650|rounds=4-80}}
  +
{{map item|name=Spice Islands|difficulty=Hard/Alternate Bloon Rounds|cash=650|rounds=4-80}}
  +
{{map item|name=Lotus Island|difficulty=Hard/Military Only|cash=650|rounds=6-80}}
  +
{{map item|name=Cargo|difficulty=Hard/Standard|cash=650|rounds=3-70}}
  +
{{map item|name=Flooded Valley|difficulty=Hard/Double HP MOABs|cash=650|rounds=1-60|modifiers={{map modifier|moabspeed|90%}}}}
  +
}}
  +
}}
   
===Week 20 - Camo Madness (19th November 2020 - 24th November 2020)===
+
===Week 103 4 to 44 ~By Contraptions ===
  +
{{Odyssey Event
  +
| start = 24th June 2022, 8:00PM NZST
  +
| end = 30th June 2022, 8:00PM NZST
  +
| on-going =
  +
| name = 4 to 44 ~By Contraptions
  +
| week = 103
  +
| description = Bad things come in fours? Hopefully not.
  +
| feature = User created, various modes and modifiers. All about 4.
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|Techbot}}
  +
| lives = 132
  +
| crew-seats=4
  +
| crew-max=4
  +
| power-seat=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All towers available, restricted to 4-2-4 crosspath.
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Winter Park|difficulty=Medium/Standard|cash=650|rounds=4-44|modifiers={{map modifier|Bloon Speed|144%}}}}
  +
{{map item|name=Four Circles|difficulty=Hard/Standard|cash=650|rounds=4-44|modifiers={{map modifier|Ceramic HP|144%}}}}
  +
{{map item|name=Rake|difficulty=Hard/Deflation|cash=13332|rounds=4-44|modifiers={{map modifier|Bloon Speed|44%}}{{map modifier|moabspeed|44%}}{{map modifier|moabhp|44%}}}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Glue Gunner|crosspath=1-3-0}}
  +
| lives = 88
  +
| crew-seats=4
  +
| crew-max=4
  +
| power-seat=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All towers available, restricted to 4-2-4 crosspath.
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Winter Park|difficulty=Medium/Standard|cash=650|rounds=4-44|modifiers={{map modifier|bloonspeed|144%}}}}
  +
{{map item|name=Four Circles|difficulty=Hard/Standard|cash=650|rounds=4-44|modifiers={{map modifier|ceramichp|144%}}{{map modifier|allcamo}}}}
  +
{{map item|name=Rake|difficulty=Hard/Deflation|cash=8888|rounds=4-44|modifiers={{map modifier|bloonspeed|44%}}{{map modifier|moabspeed|44%}}{{map modifier|moabhp|44%}}}}
  +
{{map item|name=Spillway|difficulty=Hard/Reverse|cash=650|rounds=4-44|modifiers={{map modifier|removablecostrate|0%}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Glue Gunner|crosspath=4-0-0}}
  +
| lives = 44
  +
| crew-seats=4
  +
| crew-max=4
  +
| power-seat=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All towers available, restricted to 4-2-4 crosspath.
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Winter Park|difficulty=Medium/Standard|cash=650|rounds=4-44|modifiers={{map modifier|bloonspeed|144%}}}}
  +
{{map item|name=Four Circles|difficulty=Hard/Standard|cash=650|rounds=4-44|modifiers={{map modifier|ceramichp|144%}}{{map modifier|moabhp|144%}}{{map modifier|allcamo}}}}
  +
{{map item|name=Rake|difficulty=Hard/Deflation|cash=4444|rounds=4-44|modifiers={{map modifier|bloonspeed|44%}}{{map modifier|moabspeed|44%}}{{map modifier|moabhp|44%}}{{map modifier|removablecostrate|44%}}{{map modifier|nomk}}}}
  +
{{map item|name=Spillway|difficulty=Hard/Alternate Bloon Rounds|cash=650|rounds=4-44|modifiers={{map modifier|regrowrate|44%}}{{map modifier|removablecostrate|0%}}{{map modifier|allregrow}}}}
  +
{{map item|name=Ouch|difficulty=Hard/Reverse|cash=650|rounds=4-44|modifiers={{map modifier|moabspeed|44%}}}}
  +
}}
  +
}}
   
  +
===Week 104 – Mad Modysseus ~By Devilness ===
'''Description:''' Camo Bloons are taking over!
 
  +
{{Odyssey Event
  +
| start = 1st July 2022, 8:00PM NZST
  +
| end = 7th July 2022, 8:00PM NZST
  +
| on-going =
  +
| name = Mad Modysseus ~By Devilness
  +
| week = 104
  +
| description = Bulk Bloons incoming! Maybe five times faster. Abilities could help you to get out your MAD popping power... Go for it!!
  +
| feature = User created, various modes and modifiers. Abilities are reliable.
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|Techbot}}
  +
| lives = 300
  +
| crew-seats=16
  +
| crew-max=24
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Striker Jones]], [[Captain Churchill]], [[Ezili]], [[Etienne]], [[Geraldo]]
  +
| towers=All towers available, no restrictions:
  +
**Capped at 1: [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Dartling Gunner (BTD6)|Dartling Gunner]], and [[Spike Factory]].
  +
**Capped at 2: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Wizard Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], and [[Super Monkey (BTD6)|Super Monkey]].
  +
**Capped at 3: [[Dart Monkey (BTD6)|Dart Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], [[Monkey Village (BTD6)|Monkey Village]], [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 5: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Frozen Over|difficulty=Easy/Alternate Bloon Rounds|cash=1000|rounds=1-40|modifiers={{map modifier|abilitycooldownrate|20%}}}}
  +
{{map item|name=Cubism|difficulty=Easy/Alternate Bloon Rounds|cash=1200|rounds=1-54|modifiers={{map modifier|abilitycooldownrate|20%}}{{map modifier|ceramichp|200%}}}}
  +
{{map item|name=Balance|difficulty=Easy/Alternate Bloon Rounds|cash=1500|rounds=3-60|modifiers={{map modifier|abilitycooldownrate|20%}}{{map modifier|moabhp|200%}}}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| is-extreme = true
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Bomb Shooter|crosspath=2-3-0}}
  +
| lives = 200
  +
| crew-seats=16
  +
| crew-max=24
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All towers available, no restrictions:
  +
**Capped at 1: [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Dartling Gunner (BTD6)|Dartling Gunner]], and [[Spike Factory]].
  +
**Capped at 2: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Wizard Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], and [[Super Monkey (BTD6)|Super Monkey]].
  +
**Capped at 3: [[Dart Monkey (BTD6)|Dart Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], [[Monkey Village (BTD6)|Monkey Village]], [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 5: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Frozen Over|difficulty=Easy/Apopalypse|cash=1300|rounds=1-65|leasttiers=30|modifiers={{map modifier|abilitycooldownrate|20%}}}}
  +
{{map item|name=Cubism|difficulty=Medium/Alternate Bloon Rounds|cash=1000|rounds=3-70|leastcash=50000|modifiers={{map modifier|regrowrate|125%}}{{map modifier|abilitycooldownrate|20%}}{{map modifier|ceramichp|250%}}}}
  +
{{map item|name=Balance|difficulty=Easy/Apopalypse|cash=30000|rounds=40-75|modifiers={{map modifier|moabspeed|250%}}{{map modifier|regrowrate|5%}}{{map modifier|abilitycooldownrate|20%}}{{map modifier|ceramichp|10%}}{{map modifier|moabhp|150%}}}}
  +
{{map item|name=Firing Range|difficulty=Hard/Alternate Bloon Rounds|cash=30000|rounds=40-80|modifiers={{map modifier|abilitycooldownrate|20%}}{{map modifier|removablecostrate|500%}}{{map modifier|moabhp|250%}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| is-extreme = true
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Dartling Gunner|crosspath=1-4-0}}
  +
| lives = 100
  +
| crew-seats=16
  +
| crew-max=24
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=All
  +
| towers=All towers available, no restrictions:
  +
**Capped at 1: [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Dartling Gunner (BTD6)|Dartling Gunner]], and [[Spike Factory]].
  +
**Capped at 2: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Wizard Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], and [[Super Monkey (BTD6)|Super Monkey]].
  +
**Capped at 3: [[Dart Monkey (BTD6)|Dart Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], [[Monkey Village (BTD6)|Monkey Village]], [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 5: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Super Monkey Storm|Super Monkey Storms]], [[Monkey Boost|Monkey Boosts]], [[Thrive|Thrives]], [[Banana Farmer]], [[Glue Trap|Glue Traps]], [[MOAB Mine]], [[Camo Trap]], and [[Energizing Totem|Energizing Totems]].
  +
*Capped at 10: [[Time Stop|Time Stops]], [[Cash Drop|Cash Drops]], [[Pontoon]], [[Portable Lake]], and [[Tech Bot|Tech Bots]].
  +
*Capped at 20: [[Road Spike|Road Spikes]].
  +
| maps={{map item|name=Frozen Over|difficulty=Medium/Apopalypse|cash=1300|rounds=5-80|leasttiers=20|modifiers={{map modifier|abilitycooldownrate|20%}}}}
  +
{{map item|name=Cubism|difficulty=Hard/Alternate Bloon Rounds|cash=650|rounds=4-80|leastcash=45000|modifiers={{map modifier|regrowrate|150%}}{{map modifier|abilitycooldownrate|20%}}{{map modifier|ceramichp|300%}}{{map modifier|nomk}}}}
  +
{{map item|name=Streambed|difficulty=Easy/Apopalypse|cash=30000|rounds=40-90|modifiers={{map modifier|moabspeed|300%}}{{map modifier|regrowrate|5%}}{{map modifier|abilitycooldownrate|20%}}{{map modifier|removablecostrate|1199%}}{{map modifier|ceramichp|10%}}{{map modifier|moabhp|200%}}}}
  +
{{map item|name=Firing Range|difficulty=Hard/Alternate Bloon Rounds|cash=30000|rounds=50-100|modifiers={{map modifier|abilitycooldownrate|20%}}{{map modifier|removablecostrate|1199%}}{{map modifier|moabhp|300%}}}}
  +
{{map item|name=Adora's Temple|difficulty=Hard/Alternate Bloon Rounds|cash=650|rounds=1-100|modifiers={{map modifier|bloonspeed|110%}}{{map modifier|moabspeed|110%}}{{map modifier|regrowrate|110%}}{{map modifier|abilitycooldownrate|20%}}{{map modifier|ceramichp|110%}}{{map modifier|moabhp|110%}}{{map modifier|nomk}}{{map modifier|allregrow}}}}
  +
}}
  +
}}
  +
===Week 105 - Alternative Rounds? ~By CREATORFORCE ===
  +
{{Odyssey Event
  +
| start = 8st July 2022, 8:00PM NZST
  +
| end = 15th July 2022, 8:00PM NZST
  +
| name = Alternative Rounds? ~By CREATORFORCE
  +
| week = 105
  +
| description = Each Bloon has a different way of trying to trick players. Can you handle it? Let's give it a shot!
  +
| feature = User created, various modes and modifiers.
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|Banana Farmer}}
  +
| crew-seats=14
  +
| crew-max=18
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Etienne]], [[Sauda]], [[Psi]], and [[Geraldo]].
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Easy/Alternate Bloons Rounds|cash=850|rounds=1-45|modifiers={{map modifier|moabhp|75%}}}}
  +
{{map item|name=Logs|difficulty=Medium/Alternate Bloons Rounds|cash=850|rounds=1-45|modifiers={{map modifier|regrowrate|45%}}{{map modifier|allregrow}}}}
  +
{{map item|name=Downstream|difficulty=Easy/Alternate Bloons Rounds|cash=850|rounds=1-50|modifiers={{map modifier|regrowrate|50%}}{{map modifier|rcr|0%}}{{map modifier|moabhp|50%}}}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Boomerang Monkey|crosspath=2-0-1}}
  +
| crew-seats=12
  +
| crew-max=16
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Etienne]], [[Sauda]], [[Psi]], and [[Geraldo]].
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Medium/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=25|modifiers={{map modifier|moabhp|74%}}{{map modifier|noselling|74%}}}}
  +
{{map item|name=Logs|difficulty=Medium/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=25|modifiers={{map modifier|bloonspeed|123%}}{{map modifier|moabspeed|123%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|noselling}}}}
  +
{{map item|name=Downstream|difficulty=Medium/Alternate Bloons Rounds|cash=800|rounds=1-50|modifiers={{map modifier|bloonspeed|144%}}{{map modifier|regrowrate|44%}}{{map modifier|rcr|0%}}{{map modifier|ceramichp|44%}}{{map modifier|moabhp|88%}}{{map modifier|nomk}}{{map modifier|allregrow}}}}
  +
{{map item|name=Cornfield|difficulty=Easy/Alternate Bloons Rounds|cash=7000|rounds=16-64|modifiers={{map modifier|bloonspeed|116%}}{{map modifier|acr|64%}}{{map modifier|rcr|0%}}{{map modifier|ceramichp|64%}}{{map modifier|moabhp|64%}}{{map modifier|nomk}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Boomerang Monkey|crosspath=0-2-3}}
  +
| lives = 100
  +
| crew-seats=10
  +
| crew-max=10
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Etienne]], [[Sauda]], and [[Psi]]
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Hard/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=17|modifiers={{map modifier|bloonspeed|74%}}{{map modifier|moabspeed|74%}}{{map modifier|regrowrate|74%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|noselling}}}}
  +
{{map item|name=Logs|difficulty=Hard/Alternate Bloons Rounds|cash=747|rounds=1-47|leastcash=18000|modifiers={{map modifier|bloonspeed|147%}}{{map modifier|moabspeed|147%}}{{map modifier|regrowrate|47%}}{{map modifier|acr|74%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|nomk}}}}
  +
{{map item|name=Downstream|difficulty=Hard/Alternate Bloons Rounds|cash=3030|rounds=11-55|leasttiers=30|modifiers={{map modifier|bloonspeed|111%}}{{map modifier|moabspeed|111%}}{{map modifier|regrowrate|55%}}{{map modifier|rcr|0%}}{{map modifier|noselling}}{{map modifier|allcamo}}{{map modifier|allregrow}}}}
  +
{{map item|name=Cornfield|difficulty=Hard/Alternate Bloons Rounds|cash=15000|rounds=27-74|leasttiers=44|modifiers={{map modifier|bloonspeed|120%}}{{map modifier|moabspeed|120%}}{{map modifier|regrowrate|74%}}{{map modifier|abilitycooldownrate|74%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}}}
  +
{{map item|name=Cubism|difficulty=Hard/Alternate Bloons Rounds|cash=48484|rounds=48-84|leastcash=70000|modifiers={{map modifier|bloonspeed|188%}}{{map modifier|moabspeed|188%}}{{map modifier|acr|44%}}{{map modifier|ceramichp|144%}}{{map modifier|moabhp|144%}}{{map modifier|nomk}}{{map modifier|noselling}}}}
  +
}}
  +
}}
  +
===Week 106 - Alternative Rounds? ~By CREATORFORCE ===
  +
{{Odyssey Event
  +
| start = 8st July 2022, 8:00PM NZST
  +
| end = 15th July 2022, 8:00PM NZST
  +
| name = Alternative Rounds? ~By CREATORFORCE
  +
| week = 106
  +
| description = Warning: Every 5th round starting from r35 will have increased difficulty. Recommended course of action; farms.
  +
| feature =
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|Banana Farmer}}
  +
| crew-seats=14
  +
| crew-max=18
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Etienne]], [[Sauda]], [[Psi]], and [[Geraldo]].
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Easy/Alternate Bloons Rounds|cash=850|rounds=1-45|modifiers={{map modifier|moabhp|75%}}}}
  +
{{map item|name=Logs|difficulty=Medium/Alternate Bloons Rounds|cash=850|rounds=1-45|modifiers={{map modifier|regrowrate|45%}}{{map modifier|allregrow}}}}
  +
{{map item|name=Downstream|difficulty=Easy/Alternate Bloons Rounds|cash=850|rounds=1-50|modifiers={{map modifier|regrowrate|50%}}{{map modifier|rcr|0%}}{{map modifier|moabhp|50%}}}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Boomerang Monkey|crosspath=2-0-1}}
  +
| crew-seats=12
  +
| crew-max=16
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Etienne]], [[Sauda]], [[Psi]], and [[Geraldo]].
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Medium/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=25|modifiers={{map modifier|moabhp|74%}}{{map modifier|noselling|74%}}}}
  +
{{map item|name=Logs|difficulty=Medium/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=25|modifiers={{map modifier|bloonspeed|123%}}{{map modifier|moabspeed|123%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|noselling}}}}
  +
{{map item|name=Downstream|difficulty=Medium/Alternate Bloons Rounds|cash=800|rounds=1-50|modifiers={{map modifier|bloonspeed|144%}}{{map modifier|regrowrate|44%}}{{map modifier|rcr|0%}}{{map modifier|ceramichp|44%}}{{map modifier|moabhp|88%}}{{map modifier|nomk}}{{map modifier|allregrow}}}}
  +
{{map item|name=Cornfield|difficulty=Easy/Alternate Bloons Rounds|cash=7000|rounds=16-64|modifiers={{map modifier|bloonspeed|116%}}{{map modifier|acr|64%}}{{map modifier|rcr|0%}}{{map modifier|ceramichp|64%}}{{map modifier|moabhp|64%}}{{map modifier|nomk}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Boomerang Monkey|crosspath=0-2-3}}
  +
| lives = 100
  +
| crew-seats=10
  +
| crew-max=10
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Etienne]], [[Sauda]], and [[Psi]]
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Hard/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=17|modifiers={{map modifier|bloonspeed|74%}}{{map modifier|moabspeed|74%}}{{map modifier|regrowrate|74%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|noselling}}}}
  +
{{map item|name=Logs|difficulty=Hard/Alternate Bloons Rounds|cash=747|rounds=1-47|leastcash=18000|modifiers={{map modifier|bloonspeed|147%}}{{map modifier|moabspeed|147%}}{{map modifier|regrowrate|47%}}{{map modifier|acr|74%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|nomk}}}}
  +
{{map item|name=Downstream|difficulty=Hard/Alternate Bloons Rounds|cash=3030|rounds=11-55|leasttiers=30|modifiers={{map modifier|bloonspeed|111%}}{{map modifier|moabspeed|111%}}{{map modifier|regrowrate|55%}}{{map modifier|rcr|0%}}{{map modifier|noselling}}{{map modifier|allcamo}}{{map modifier|allregrow}}}}
  +
{{map item|name=Cornfield|difficulty=Hard/Alternate Bloons Rounds|cash=15000|rounds=27-74|leasttiers=44|modifiers={{map modifier|bloonspeed|120%}}{{map modifier|moabspeed|120%}}{{map modifier|regrowrate|74%}}{{map modifier|abilitycooldownrate|74%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}}}
  +
{{map item|name=Cubism|difficulty=Hard/Alternate Bloons Rounds|cash=48484|rounds=48-84|leastcash=70000|modifiers={{map modifier|bloonspeed|188%}}{{map modifier|moabspeed|188%}}{{map modifier|acr|44%}}{{map modifier|ceramichp|144%}}{{map modifier|moabhp|144%}}{{map modifier|nomk}}{{map modifier|noselling}}}}
  +
}}
  +
}}
  +
===Week 107 - Lakes and Rivers ~By FuryBlade787 ===
  +
{{Odyssey Event
  +
| start = 8st July 2022, 8:00PM NZST
  +
| end = 15th July 2022, 8:00PM NZST
  +
| on-going = true
  +
| name = Lakes and Rivers ~By FuryBlade787
  +
| week = 107
  +
| description = Take a raft, canoe or kayak down a river or across a lake? Maybe this Odyssey will answer such questions.
  +
| feature = User created, various modes and modifiers.
  +
| easy={{Odyssey Event/difficulty|Easy
  +
| rewards={{reward item|Monkey Money|50}}{{reward item|Banana Farmer}}
  +
| crew-seats=14
  +
| crew-max=18
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Etienne]], [[Sauda]], [[Psi]], and [[Geraldo]].
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Easy/Alternate Bloons Rounds|cash=850|rounds=1-45|modifiers={{map modifier|moabhp|75%}}}}
  +
{{map item|name=Logs|difficulty=Medium/Alternate Bloons Rounds|cash=850|rounds=1-45|modifiers={{map modifier|regrowrate|45%}}{{map modifier|allregrow}}}}
  +
{{map item|name=Downstream|difficulty=Easy/Alternate Bloons Rounds|cash=850|rounds=1-50|modifiers={{map modifier|regrowrate|50%}}{{map modifier|rcr|0%}}{{map modifier|moabhp|50%}}}}
  +
}}
  +
| medium={{Odyssey Event/difficulty|Medium
  +
| rewards={{reward item|Monkey Money|125}}{{reward item|insta|tower=Boomerang Monkey|crosspath=2-0-1}}
  +
| crew-seats=12
  +
| crew-max=16
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Quincy]], [[Etienne]], [[Sauda]], [[Psi]], and [[Geraldo]].
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Medium/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=25|modifiers={{map modifier|moabhp|74%}}{{map modifier|noselling|74%}}}}
  +
{{map item|name=Logs|difficulty=Medium/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=25|modifiers={{map modifier|bloonspeed|123%}}{{map modifier|moabspeed|123%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|noselling}}}}
  +
{{map item|name=Downstream|difficulty=Medium/Alternate Bloons Rounds|cash=800|rounds=1-50|modifiers={{map modifier|bloonspeed|144%}}{{map modifier|regrowrate|44%}}{{map modifier|rcr|0%}}{{map modifier|ceramichp|44%}}{{map modifier|moabhp|88%}}{{map modifier|nomk}}{{map modifier|allregrow}}}}
  +
{{map item|name=Cornfield|difficulty=Easy/Alternate Bloons Rounds|cash=7000|rounds=16-64|modifiers={{map modifier|bloonspeed|116%}}{{map modifier|acr|64%}}{{map modifier|rcr|0%}}{{map modifier|ceramichp|64%}}{{map modifier|moabhp|64%}}{{map modifier|nomk}}}}
  +
}}
  +
| hard={{Odyssey Event/difficulty|Hard
  +
| rewards={{reward item|Monkey Money|200}}{{reward item|insta|tower=Boomerang Monkey|crosspath=0-2-3}}
  +
| lives = 100
  +
| crew-seats=10
  +
| crew-max=10
  +
| power-seats=8
  +
| power-max=20
  +
| heroes=[[Etienne]], [[Sauda]], and [[Psi]]
  +
| towers=All towers available, minor restrictions: [[Bomb Shooter (BTD6)|Bomb Shooter]] 5-4-4, [[Sniper Monkey (BTD6)|Sniper Monkey]] 5-3-5, [[Spike Factory (BTD6)|Spike Factory]] 4-5-4, [[Monkey Village (BTD6)|Monkey Village]] 5-3-2
  +
**Capped at 1: [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], [[Heli Pilot (BTD6)|Heli Pilot]], [[Super Monkey (BTD6)|Super Monkey]], [[Spike Factory]] and [[Monkey Village (BTD6)|Monkey Village]].
  +
**Capped at 2: [[Dart Monkey (BTD6)|Dart Monkey]], [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Ice Monkey (BTD6)|Ice Monkey]], [[Glue Gunner (BTD6)|Glue Gunner]], [[Sniper Monkey (BTD6)|Sniper Monkey]], [[Monkey Sub (BTD6)|Monkey Sub]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], [[Monkey Ace (BTD6)|Monkey Ace]], [[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]], [[Wizard Monkey]], [[Ninja Monkey (BTD6)|Ninja Monkey]], [[Alchemist]], [[Druid]], and [[Engineer Monkey (BTD6)|Engineer Monkey]].
  +
**Capped at 4: [[Banana Farm]]
  +
| powers=All powers available:
  +
*Capped at 5: [[Cash Drop]].
  +
*Capped at 7: [[Super Monkey Storm]] and [[Monkey Boost]].
  +
*Capped at 20: [[Thrive]], [[Time Stop]], [[Banana Farmer]], [[Pontoon]], [[Road Spike]], [[Glue Trap]], [[MOAB Mine]], [[Camo Trap]], [[Portable Lake]], [[Tech Bot]], and [[Energizing Totem]].
  +
| maps={{map item|name=Monkey Meadow|difficulty=Hard/Alternate Bloons Rounds|cash=747|rounds=1-47|leasttiers=17|modifiers={{map modifier|bloonspeed|74%}}{{map modifier|moabspeed|74%}}{{map modifier|regrowrate|74%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|noselling}}}}
  +
{{map item|name=Logs|difficulty=Hard/Alternate Bloons Rounds|cash=747|rounds=1-47|leastcash=18000|modifiers={{map modifier|bloonspeed|147%}}{{map modifier|moabspeed|147%}}{{map modifier|regrowrate|47%}}{{map modifier|acr|74%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}{{map modifier|nomk}}}}
  +
{{map item|name=Downstream|difficulty=Hard/Alternate Bloons Rounds|cash=3030|rounds=11-55|leasttiers=30|modifiers={{map modifier|bloonspeed|111%}}{{map modifier|moabspeed|111%}}{{map modifier|regrowrate|55%}}{{map modifier|rcr|0%}}{{map modifier|noselling}}{{map modifier|allcamo}}{{map modifier|allregrow}}}}
  +
{{map item|name=Cornfield|difficulty=Hard/Alternate Bloons Rounds|cash=15000|rounds=27-74|leasttiers=44|modifiers={{map modifier|bloonspeed|120%}}{{map modifier|moabspeed|120%}}{{map modifier|regrowrate|74%}}{{map modifier|abilitycooldownrate|74%}}{{map modifier|removablecostrate|0%}}{{map modifier|ceramichp|74%}}{{map modifier|moabhp|74%}}}}
  +
{{map item|name=Cubism|difficulty=Hard/Alternate Bloons Rounds|cash=48484|rounds=48-84|leastcash=70000|modifiers={{map modifier|bloonspeed|188%}}{{map modifier|moabspeed|188%}}{{map modifier|acr|44%}}{{map modifier|ceramichp|144%}}{{map modifier|moabhp|144%}}{{map modifier|nomk}}{{map modifier|noselling}}}}
  +
}}
  +
}}
   
  +
==Strategy==
;Easy
 
  +
===Summary===
Selectable Hero (all Heroes), all towers with no restrictions. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all are available).
 
  +
Prepare an Odyssey in the long-term before beginning. Look for all information about the Odyssey, especially the Odyssey's rules. It pays to read the Odyssey description carefully, as well as look at each map's stats and tower loadout stats in order to gain some guidance to what is offered for the currently running Odyssey. Bring the right loadout based on what options are allowed and adjusting to the challenges that each island may contain.
#Standard Easy [[Alpine Run]], Rounds 1 to 40 with $1200 starting cash. All Camo Bloons.
 
#Standard Easy [[Frozen Over]], Rounds 1 to 50 with $1200 starting cash.
 
#Standard Easy [[Monkey Meadow]], Rounds 1 to 60 with $1200 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Camo Trap]].
 
   
  +
===Tips===
;Medium
 
  +
*It is best to attempt the Hard Odyssey first, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless the Hard Odyssey is too difficult.
Selectable Hero (only [[Quincy]], [[Obyn Greenfoot]], [[Captain Churchill]], [[Ezili]], [[Adora]], [[Etienne]]), [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s (capped at 2), [[Monkey Sub]]s (capped at 2), [[Monkey Buccaneer]]s (capped at 2), [[Monkey Ace]]s, [[Heli Pilot]]s (capped at 2), [[Mortar Monkey]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Druid]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. No [[Ninja Monkey]]s, [[Alchemist]]s, [[Banana Farm]]s. 12 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all are available).
 
  +
*To save crew space, it is recommended to bring a few stronger towers that synergize well. For example, it is better to bring 3 Subs with [[Sub Commander]] synergy than 6 Dart Monkeys with [[Super Monkey Fan Club]].
#Standard Medium [[Alpine Run]], Rounds 3 to 60 with $1000 starting cash. All Camo Bloons.
 
  +
*Recommended towers include the [[Alchemist]] (due to [[Berserker Brew]] being able to synergize with multiple towers), [[Dart Monkey]] (due to being cheap to place and [[Crossbow Master]] being a cheap carry to round 80), [[Ninja Monkey]] or [[Monkey Sub]] (both work well with Alchemists), and [[Sniper Monkey]] (due to [[Elite Defender]] with [[Shrapnel Shot]] being a cheap carry for midgame).
#Standard Medium [[Frozen Over]], Rounds 4 to 80 with $1000 starting cash.
 
  +
*Recommended heroes are [[Benjamin]], who can restore lost lives, or heroes that can easily deal with early game such as [[Quincy]], [[Sauda]] and [[Obyn Greenfoot]].
#Medium Half Cash [[Monkey Meadow]], Rounds 1 to 60 with $2000 starting cash.
 
  +
*If the player has the Healthy Bananas MK and loses lives, it is recommended to farm those lives back before ending the map, as any lives lost after the end of the map cannot be restored on the next game.
#Standard Medium [[Chutes]], Rounds 1 to 60 with $1000 starting cash. All Camo Bloons.
 
  +
*To player should equip [[Cash Drop]], [[Super Monkey Storm]], and [[Monkey Boost]] as they are the strongest powers and will be more helpful when compared to other powers. Avoid bringing [[Road Spikes]] because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 2-3-0 [[Monkey Village]] [[Insta-Monkey]].
 
  +
* The player can pause and exit the map when they are about to lose to restart the round.
  +
*Multiple achievement rewards can be obtained by completing odyssey objectives such as [[Full Speed Ahead!]] and [[No Stone Left Unturned]].
   
  +
===Specific to Hard Odysseys===
;Hard
 
  +
*Pay attention to the description of this week's Odyssey. Part of the description may give away a few hints on any new unique gameplay in this week's Odyssey. The description may also be used to analyze what the most optimal strategy should be for this week.
Selectable Hero (only [[Quincy]], [[Obyn Greenfoot]], [[Captain Churchill]], [[Ezili]]), [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s (capped at 1), [[Monkey Sub]]s (capped at 1), [[Monkey Ace]]s [[Heli Pilot]]s (capped at 2), [[Mortar Monkey]]s, [[Wizard Monkey]]s (capped at 2), [[Super Monkey]]s, [[Druid]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. No [[Monkey Buccaneer]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Banana Farm]]s, [[Monkey Village]]s. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all available).
 
  +
*If there are certain enabled or disabled towers and/or their upgrades, look for a specific upgrade that would help fill a certain role in the defense. See the [[Upgrades]] page to explore any viable upgrade options.
#Standard Hard [[Alpine Run]], Rounds 3 to 80 with $850 starting cash. All Camo Bloons.
 
  +
*Plan ahead with the Hard Odyssey, especially on Extreme Hard Odyssey, as there will usually be an array of maps where a certain set of towers may excel in one map but fail in the other.
#Standard Hard [[Off the Coast]], Rounds 3 to 80 with $850 starting cash. All Camo Bloons.
 
#Medium Half Cash [[Monkey Meadow]], Rounds 4 to 60 with $1500 starting cash. All Camo Bloons.
 
#Standard Medium [[Chutes]], Rounds 1 to 70 with $1000 starting cash. All Camo Bloons.
 
#Standard Medium [[Spillway]], Rounds 15 to 85 with $4000 starting cash. All Camo Bloons.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 2-4-0 [[Monkey Village]] [[Insta-Monkey]].
 
   
  +
==Bugs==
===Week 21 - Happy Thanksgiving (26th November 2020 - 1st December 2020)===
 
  +
[[File:Week4 CornfieldBug.png|thumb|Cornfield map (completed, left) on Hard Odyssey Week 4]]
  +
* There exists a bug in Week 4 where Cornfield's map is represented by a colored void (blue, orange, or dark purple) instead of the expected cornfield segment due to a missing model.
  +
**This was the only instance where this type of bug happened.
  +
** Version 20.0's patch notes state that all maps now have their own respective sprites in Odyssey Mode, so therefore this bug should now be fixed.
  +
*Starting from the update that changed the Crew Menu UI on Version 20.0, the heroes crew list would always state "All Heroes" even if some or all heroes are prohibited. This was fixed as of Version 25.0; if heroes are banned on a certain Odyssey then the heroes will now be manually listed in the heroes menu.
  +
*Week 25's Odyssey was bugged such that custom round Regrows cannot regenerate. However, later Odysseys with custom round Regrows can regenerate.
  +
*During the first few hours of Week 26's Odyssey, there was a high chance of the player getting [[Hacking|their account flagged]] upon completing maps on the Odyssey. This is likely due to an autoflag procedure that occurs when the player has too much cash in one round, and due to the nature of the Odyssey, the player will easily get cash due to being entirely one-round. Ninja Kiwi eventually temporarily disabled the autoflag procedure and unflagged any accounts affected by this.
  +
*Occasionally during Week 30's Odyssey, players could continue on Freeplay Mode on Odyssey Mode, leading to the current island refusing to continue towards the next island.
  +
*Week 30's Odyssey does not have custom rounds set on Easy Odyssey, despite its description stating that there are "no MOABs".
  +
*Week 32's Odyssey is bugged to sometimes refuse to load properly.
   
  +
==Version History==
'''Description:''' Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.
 
  +
{{Version History|1=
  +
; 19.0 (Week 1)
  +
* {{buff}} Official release of Odyssey Mode
   
  +
; 19.0 (Week 3)
;Easy
 
  +
* {{buff}} All Odysseys now have an additional reward on top of Monkey Money and Trophies
Selectable Hero (all heroes), all towers. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type).
 
#Standard Easy [[In the Loop]], Rounds 1 to 40 with $1000 starting cash.
 
#Standard Easy [[Town Center]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[Carved]], Rounds 1 to 60 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one 2-2-0 [[Banana Farm]] [[Insta-Monkey]].
 
   
  +
; 20.0 (Week 9)
;Medium
 
  +
* {{nerf}} Some Odysseys will now have Extreme Mode
Selectable Hero (all heroes), [[Dart Monkey]]s (capped at 3), [[Boomerang Monkey]]s (capped at 3), [[Bomb Shooter]]s (capped at 3), [[Tack Shooter]]s (capped at 3), [[Ice Monkey]]s (capped at 3), [[Glue Gunner]]s (capped at 3), [[Sniper Monkey]]s, [[Heli Pilot]]s (capped at 2), [[Wizard Monkey]]s (capped at 3), [[Super Monkey]]s (capped at 3), [[Ninja Monkey]]s (capped at 3), [[Alchemist]]s (capped at 3), [[Druid]]s (capped at 3), [[Banana Farm]]s (capped at 3), [[Spike Factories]] (capped at 3), [[Monkey Village]]s (capped at 3), [[Engineer Monkey]]s (capped at X). No [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s. 9 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type).
 
  +
* {{change}} Modified UI for Odyssey Crew rules and Odyssey Crew selection menu
#Standard Medium [[In the Loop]], Rounds 3 to 60 with $850 starting cash. No Selling.
 
#Standard Medium [[Town Center]], Rounds 3 to 80 with $850 starting cash.
 
#Standard Medium [[Carved]], Rounds 3 to 80 with $850 starting cash. No Selling.
 
#Standard Medium [[Cornfield]], Rounds 3 to 60 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 3-2-0 [[Banana Farm]] [[Insta-Monkey]].
 
   
  +
; 22.0 (Week 19)
;Hard
 
  +
* {{nerf}} Odysseys now support tower path restrictions for more variety in Crew setups
Selectable Hero (all heroes), [[Dart Monkey]]s (capped at 1), [[Boomerang Monkey]]s (capped at 2), [[Bomb Shooter]]s (capped at 2), [[Tack Shooter]]s (capped at 2), [[Ice Monkey]]s (capped at 2), [[Glue Gunner]]s (capped at 2), [[Banana Farm]]s (capped at 1), [[Spike Factories]] (capped at 2), [[Monkey Village]]s (capped at 2), [[Engineer Monkey]]s (capped at 1). No [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s. 6 tower seats, max 10 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type).
 
#Standard Hard [[In the Loop]], Rounds 6 to 75 with $750 starting cash. No Selling.
 
#Standard Hard [[Town Center]], Rounds 6 to 80 with $750 starting cash.
 
#Standard Hard [[Carved]], Rounds 6 to 80 with $750 starting cash. No Selling.
 
#Standard Hard [[Tree Stump]], Rounds 6 to 90 with $750 starting cash.
 
#Standard Hard [[Cornfield]], Rounds 6 to 70 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 4-2-0 [[Banana Farm]] [[Insta-Monkey]].
 
   
  +
; 23.0 (Week 30/31)
===Week 22 - Boat Trip (3rd December 2020 - 9th December 2020)===
 
  +
* {{buff}} Odysseys with Custom Rounds now specifically show whether there are Custom Rounds or not.
   
  +
; 26.0 (Week 48)
'''Description:''' Take the battle to the seas and beware of those Custom Rounds in the harder difficulties.
 
  +
* {{buff}} Added [[Odyssey Creator]]
  +
* {{nerf}} Odysseys no longer contribute to completing medals or unlocking deeper game modes.
   
  +
; 26.2 (Week 50) <!--definitely not 26.0 straight, probably some sub-date?-->
;Easy
 
  +
* {{nerf}} '''[undocumented bug]''' Force-quitting a game and reloading the game will restart progress back to the current island
Selectable Hero (only [[Quincy]], [[Obyn Greenfoot]], [[Benjamin]], [[Pat Fusty]], or [[Admiral Brickell]]), all towers except [[Boomerang Monkey]] but now including [[Dartling Gunner]]. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type).
 
#Standard Medium [[Lotus Island]], Rounds 1 to 40 with $1000 starting cash.
 
#Standard Easy [[Spring Spring]], Rounds 1 to 40 with $850 starting cash.
 
#Standard Easy [[Spice Islands]], Rounds 1 to 60 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Portable Lake]].
 
   
  +
; 28.2 (Week 68)
;Medium
 
  +
* {{buff}} '''[bug fix]''' Force-quitting an app will no longer restart progress back to the current island
Selectable Hero (only [[Quincy]], [[Obyn Greenfoot]], [[Benjamin]], [[Pat Fusty]], or [[Admiral Brickell]]), [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Alchemist]]s, [[Banana Farm]]s, [[Monkey Village]]s. No [[Bomb Shooter]]s, [[Glue Gunner]]s, [[Mortar Monkey]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Spike Factories]], [[Engineer Monkey]]s. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type).
 
  +
}}
#Standard Medium [[Lotus Island]], Rounds 1 to 60 with $1000 starting cash. Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 
#Medium Reverse [[Spring Spring]], Rounds 1 to 80 with $850 starting cash. Stronger MOABs (110%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 
#Standard Medium [[Spice Islands]], Rounds 1 to 60 with $950 starting cash. Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 
#Standard Medium [[Bazaar]], Rounds 1 to 50 with $1000 starting cash. Slower Bloons (90%).
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 0-3-2 [[Monkey Buccaneer]] [[Insta-Monkey]].
 
   
  +
==Sounds==
;Hard
 
  +
When restarting a voyage:
Selectable Hero (only [[Quincy]], [[Obyn Greenfoot]], [[Benjamin]], [[Pat Fusty]], or [[Admiral Brickell]]), only [[Dart Monkey]]s, [[Ice Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Heli Pilot]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Alchemist]]s, and [[Banana Farm]]s. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type).
 
  +
*{{audio|UIPropSummonInit.ogg}} ''[???]''
#Standard Medium [[Lotus Island]], Rounds 1 to 60 with $850 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 
#Standard Hard [[Spring Spring]], Rounds 3 to 80 with $850 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 
#Standard Hard [[Spice Islands]], Rounds 3 to 80 with $950 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 
#Standard Hard [[Bazaar]], Rounds 3 to 80 with $850 starting cash.
 
#Standard Medium [[Cargo]], Rounds 1 to 70 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 4-0-2 [[Monkey Buccaneer]] [[Insta-Monkey]].
 
   
  +
When completing an island or collecting the Odyssey Chest:
  +
*{{audio|UIVictoryOdyssey.ogg}} ''[Royal success fanfare]''
   
  +
When an Odyssey Star is collected partway in a journey:
===Week 23 - Mega Military (10th December 2020 - 15th December 2020)===
 
  +
*{{audio|UIStar.ogg}} ''[shining]''
   
  +
When transitioning to next island:
'''Description:''' Dominate this <abbr title="Actually spelled without the apostrophe in the official description">week's</abbr> Odyssey with your own military strategy
 
  +
*{{audio|UIHalloweenPirate.ogg}} ''[water wave]''
   
  +
When completing an Odyssey:
;Easy
 
  +
*{{audio|UIChestOpen.ogg}} ''[chest opening]''
Selectable Hero (any hero), all towers. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).
 
#Standard Easy [[Skates]], Rounds 1 to 40 with $1000 starting cash.
 
#Standard Medium [[Logs]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[Park Path]], Rounds 1 to 40 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one 2-2-0 [[Dartling Gunner]] [[Insta-Monkey]].
 
 
;Medium
 
Selectable Hero (all heroes), all towers except [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Wizard Monkey]]s, [[Ninja Monkey]]s, and [[Druid]]s. 12 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).
 
#Medium Military Only [[Skates]], Rounds 3 to 60 with $850 starting cash.
 
#Medium Apopalypse [[Logs]], Rounds 1 to 60 with $850 starting cash.
 
#Medium Military Only [[Park Path]], Rounds 4 to 80 with $850 starting cash.
 
#Standard Easy [[Cracked]], Rounds 1 to 60 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 3-2-0 [[Dartling Gunner]] [[Insta-Monkey]].
 
 
;Hard
 
Selectable Hero (only [[Striker Jones]], [[Captain Churchill]], [[Admiral Brickell]]), [[Bomb Shooter]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s (capped at 2), [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Super Monkey]]s, [[Alchemist]]s, [[Banana Farm]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. No [[Dart Monkey]]s, [[Boomerang Monkey]]s, [[Glue Gunner]]s, [[Wizard Monkey]]s, [[Ninja Monkey]]s, [[Druid]]s. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).
 
#Hard Military Only [[Skates]], Rounds 3 to 80 with $650 starting cash.
 
#Hard Apopalypse [[Logs]], Rounds 4 to 90 with $850 starting cash.
 
#Hard Military Only [[Park Path]], Rounds 3 to 80 with $650 starting cash.
 
#Standard Medium [[Cracked]], Rounds 1 to 75 with $650 starting cash.
 
#Standard Hard [[Cubism]], Rounds 30 to 90 with $8500 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 0-2-4 [[Dartling Gunner]] [[Insta-Monkey]].
 
 
===Week 24 - Activated (17th December 2020 - 23rd December 2020)===
 
 
'''Description:''' Tower paths have been heavily <abbr title="Grammatically correct or not, the description has an uppercase letter a instead of lowercase.">restricted; Ability</abbr> timing is everything.
 
 
;Easy
 
Selectable Hero (all available), all towers but restricted to 2-5-2 upgrade paths, with exception for 2-5-5 [[Super Monkey]]. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).
 
#Standard Medium [[Park Path]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[Streambed]], Rounds 1 to 40 with $1000 starting cash
 
#Standard Medium [[End of the Road]], Rounds 1 to 60 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Energizing Totem]], {{Presents}}10.
 
 
;Medium
 
Selectable Hero (all available), all towers but restricted to 0-5-0 upgrade paths, with exception for 0-5-5 [[Super Monkey]]. 14 tower seats, max 24 non-hero towers. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).
 
#Standard Medium [[Park Path]], Rounds 1 to 60 with $850 starting cash.
 
#Standard Medium [[Streambed]], Rounds 1 to 75 with $850 starting cash
 
#Medium Apopalypse [[End of the Road]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Medium [[Adora's Temple]], Rounds 3 to 80 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 0-3-0 [[Dartling Gunner]] [[Insta-Monkey]], {{Presents}}25.
 
 
;Hard
 
Selectable Hero (only [[Quincy]], [[Benjamin]], [[Etienne]]), all towers but restricted to 0-5-0 upgrade paths, with exception for 0-5-5 [[Super Monkey]]. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each).
 
#Standard Hard [[Park Path]], Rounds 3 to 75 with $650 starting cash.
 
#Medium Double HP MOABs [[Streambed]], Rounds 1 to 60 with $650 starting cash
 
#Hard Half Cash [[End of the Road]], Rounds 3 to 80 with $2000 starting cash.
 
#Standard Hard [[Adora's Temple]], Rounds 3 to 75 with $650 starting cash.
 
#Standard Medium [[Underground]], Rounds 3 to 65 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 0-4-0 [[Dartling Gunner]] [[Insta-Monkey]], {{Presents}}50.
 
 
===Week 25 - Winter Wonderland (23rd December 2020 - 30th December 2020)===
 
 
'''Description:''' Have a Happy Holidays! Custom Rounds with extra love.
 
 
;Easy
 
Selectable Hero (all available), all towers with no restrictions. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (5 of each).
 
#Standard Easy [[Winter Park]], Rounds 1 to 40 with $1000 starting cash.
 
#Standard Easy [[Skates]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[Frozen Over]], Rounds 1 to 60 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Super Monkey Fan Club]], {{Presents}}10.
 
 
;Medium
 
Selectable Hero (all available), all towers with no restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (5 of each).
 
#Standard Medium [[Winter Park]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Medium [[Alpine Run]], Rounds 2 to 80 with $850 starting cash.
 
#Standard Medium [[Frozen Over]], Rounds 3 to 80 with $1000 starting cash.
 
#Standard Medium [[Skates]], Rounds 10 to 80 with $3000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 0-1-3 [[Monkey Village]] [[Insta-Monkey]], {{Presents}}10.
 
 
;Hard
 
Selectable Hero (only [[Quincy]], [[Obyn Greenfoot]], [[Ezili]], and [[Etienne]]), [[Dart Monkey]]s (capped at 1), [[Boomerang Monkey]]s (capped at 2), [[Tack Shooter]]s, [[Ice Monkey]]s, [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s (capped at 2), [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. No [[Bomb Shooter]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s, [[Wizard Monkey]]s, [[Banana Farm]]s. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (5 of each).
 
#Standard Hard [[Winter Park]], Rounds 1 to 60 with $850 starting cash. Custom rounds (please see "Custom Rounds" section below).
 
#Standard Hard [[Alpine Run]], Rounds 1 to 80 with $850 starting cash. Custom rounds (please see "Custom Rounds" section below).
 
#Standard Hard [[Frozen Over]], Rounds 1 to 80 with $650 starting cash. Custom rounds (please see "Custom Rounds" section below).
 
#Standard Hard [[Skates]], Rounds 5 to 80 with $3000 starting cash. Custom rounds (please see "Custom Rounds" section below).
 
#Standard Hard [[Winter Park]], Rounds 5 to 80 with $650 starting cash. Custom rounds (please see "Custom Rounds" section below).
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 0-2-4 [[Monkey Village]] [[Insta-Monkey]], {{Presents}}50.
 
 
;Custom Rounds
 
Below are the custom rounds for Week 25. These are only used in Hard Odyssey.
 
 
Strangely, all Regrows present in this Odyssey with these custom rounds, natural or not, had a regrow rate of 0%. Presumably, this is a bug.
 
 
*'''Round 5:''' added 1 Regrow Rainbow at start of round
 
*'''Round 10:''' added 3 Regrow Rainbows during the very spaced blues
 
*'''Round 15:''' added 5 Regrow Rainbows at end of round
 
*'''Round 20:''' added 5 Regrow Rainbows at start of round
 
*'''Round 25:''' added 15 Regrow Rainbows coming with the Regrow Yellows
 
*'''Round 30:''' added 1 Regrow Rainbow after each lead
 
*'''Round 35:''' added 20 Regrow Rainbows between Whites and Rainbows
 
*'''Round 40:''' added 25 Regrow Rainbows, and round extended
 
*'''Round 45:''' replaced 4 Fortified Leads with 50 Regrow Rainbows
 
*'''Round 50:''' replaced all Leads with 50 Regrow Rainbows throughout the round
 
*'''Round 55:''' added 10 Camo Regrow Rainbows between 1st and 2nd Ceramic wave, 10 Regrow Rainbows between 2nd and 3rd, 10 Regrow Rainbows between 3rd and 4th Ceramic wave, and 15 Camo Regrow Rainbows between 4th Ceramic wave and the MOAB.
 
*'''Round 60:''' added 50 Camo Regrow Rainbows, and round extended
 
*'''Round 65:''' replaced all Zebras with Regrow Rainbows
 
*'''Round 70:''' all Regrow Whites are replaced with Camo Regrow Leads, and all Rainbows are Regrow.
 
*'''Round 75:''' removed all Leads, added 28 Regrow Leads at start, 28 Fortified Leads after the first Fortified MOAB, and 28 Regrow Rainbows at the end
 
*'''Round 80:''' added a dense group of 100 Regrow Rainbows.
 
 
[[file:odyssey25-custom.png|400px|left]]
 
<br style="clear:both" />
 
 
Credits to "benny0629" for the original custom round descriptions.
 
 
===Week 26 - Happy New Years (31st December 2020 - 6th January 2021)===
 
 
'''Description:''' Kick off 2021 with this One-derful Custom Round Odyssey.
 
 
;Easy
 
Selectable Hero (all heroes), all towers. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 200 Lives.
 
#Easy Reverse [[Streambed]], Rounds 1 to 40 with $1000 starting cash.
 
#Standard Easy [[Alpine Run]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[End of the Road]], Rounds 1 to 40 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Time Stop]], {{Presents}}10.
 
 
;Medium
 
Selectable Hero (all heroes), all towers. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 150 Lives.
 
#Standard Medium [[Streambed]], Rounds 1 to 1 with $1500 starting cash. Slower Bloons (75%), Slower MOABs (75%). Custom Rounds: Merged Rounds 1-40 into one round, with small spacing between each round.
 
#Medium Reverse [[Alpine Run]], Rounds 1 to 60 with $1000 starting cash. No modifications.
 
#Standard Hard [[End of the Road]], Rounds 1 to 1 with $1500 starting cash. Slower Bloons (75%), Slower MOABs (75%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
 
#Standard Medium [[Hedge]], Rounds 4 to 70 with $850 starting cash. No modifications.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 0-3-2 [[Ice Monkey]] [[Insta-Monkey]], {{Presents}}25.
 
 
;Hard
 
Selectable Hero (all heroes), all towers. 10 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 100 Lives.
 
#Standard Medium [[Streambed]], Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%). Custom Rounds: Merged Rounds 1-40 into one round, with small spacing between each round.
 
#Hard Reverse [[Alpine Run]], Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%). Custom Rounds: Merged Rounds 1-60 into one round, with small spacing between each round.
 
#Standard Hard [[End of the Road]], Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
 
#Standard Medium [[Hedge]], Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
 
#Standard Hard [[Off the Coast]], Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-60 into one round, with small spacing between each round.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 0-4-2 [[Ice Monkey]] [[Insta-Monkey]], {{Presents}}50.
 
 
===Week 27 - Journey of the Misplaced (7th January 2021 - 13th January 2021)===
 
 
'''Description:''' Are you Geared enough for this perilous journey?
 
 
;Easy
 
Selectable Hero (any hero), all towers with no restrictions. 12 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Road Spike]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]], up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s, and none of any other Powers).
 
#Standard Easy [[Cracked]], Rounds 1 to 40 with $850 starting cash.
 
#Standard Medium [[Hedge]], Rounds 1 to 60 with $850 starting cash.
 
#Standard Hard [[Rake]], Rounds 1 to 45 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Camo Trap]].
 
 
;Medium
 
Selectable Hero (any hero), [[Dart Monkey]]s (capped at 2), [[Tack Shooter]]s, [[Glue Gunner]]s, [[Sniper Monkey]]s (capped at 2), [[Monkey Sub]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Wizard Monkey]]s, [[Alchemist]]s, [[Druid]]s, [[Banana Farm]]s (capped at 2). No [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Ice Monkey]]s, [[Glue Gunner]]s, [[Dartling Gunner]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Spike Factories]], [[Monkey Village]]s, [[Engineer Monkey]]s. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Road Spike]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]], up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s, and none of any other Powers).
 
#Standard Easy [[Cracked]], Rounds 1 to 40 with $650 starting cash. Faster Bloons (110%).
 
#Standard Medium [[Hedge]], Rounds 1 to 80 with $750 starting cash. Faster Bloons (110%).
 
#Standard Hard [[Rake]], Rounds 3 to 60 with $1000 starting cash. Faster Bloons (110%), Faster MOABs (110%).
 
#Standard Medium [[Dark Castle]], Rounds 1 to 60 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 0-2-3 [[Druid]] [[Insta-Monkey]].
 
 
;Hard
 
Selectable Hero (only [[Obyn Greenfoot]], [[Benjamin]], or [[Adora]]), [[Dart Monkey]]s (capped at 2), [[Glue Gunner]]s (capped at 2), [[Sniper Monkey]]s (capped at 1), [[Monkey Sub]]s, [[Monkey Ace]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s (capped at 4), [[Wizard Monkey]]s (capped at 1), [[Alchemist]]s (capped at 2), . No [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Tack Shooter]]s, [[Ice Monkey]]s, [[Monkey Buccaneer]]s, [[Heli Pilot]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Druid]]s, or any [[Support Monkey]]s. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Road Spike]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]], up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s, and none of any other Powers).
 
#Standard Medium [[Streambed]], Rounds 1 to 60 with $650 starting cash. Faster Bloons (125%), Faster MOABs (110%).
 
#Standard Hard [[Hedge]], Rounds 3 to 80 with $650 starting cash. Faster Bloons (125%), Faster MOABs (110%).
 
#Standard Medium [[Chutes]], Rounds 1 to 60 with $650 starting cash. Faster Bloons (110%), Faster MOABs (110%).
 
#Standard Hard [[Dark Castle]], Rounds 3 to 80 with $750 starting cash.
 
#Standard Easy [[Geared]], Rounds 3 to 60 with $750 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 2-0-4 [[Heli Pilot]] [[Insta-Monkey]].
 
 
===Week 28 - Commander In Action (14th January 2021 - 20th January 2021)===
 
 
'''Description:''' Bombs away!
 
 
;Easy
 
Selectable Hero (all heroes), [[Bomb Shooter]]s, [[Monkey Buccaneer]]s, [[Monkey Ace]]s, [[Mortar Monkey]]s, [[Wizard Monkey]]s, [[Alchemist]]s, [[Banana Farm]]s, and [[Monkey Village]]s. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Road Spike]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]], up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s, and none of any other Powers).
 
#Standard Easy [[Carved]], Rounds 1 to 40 with $1000 starting cash.
 
#Easy Reverse [[Park Path]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[Deflation]], Rounds 33 to 60 with $30,000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Banana Farmer]].
 
 
;Medium
 
Selectable Hero (only [[Striker Jones]]), [[Bomb Shooter]]s, [[Monkey Buccaneer]]s (capped at 2), 4-5-5 [[Monkey Ace]] (capped at 2), 5-5-0 [[Mortar Monkey]], 2-2-5 [[Wizard Monkey]] (capped at 2), [[Alchemist]], [[Banana Farm]], 5-1-4 [[Monkey Village]]. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Road Spike]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]], up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s, and none of any other Powers).
 
#Standard Medium [[Carved]], Rounds 1 to 60 with $1000 starting cash.
 
#Medium Reverse [[Park Path]], Rounds 3 to 60 with $1000 starting cash.
 
#Medium Deflation [[Hedge]], Rounds 33 to 60 with $25,000 starting cash.
 
#Standard Medium [[Moon Landing]], Rounds 1 to 80 with $1000 starting cash. Slower MOABs (75%), Stronger MOABs (150%).
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 3-2-0 [[Bomb Shooter]] [[Insta-Monkey]].
 
 
;Hard
 
Selectable Hero (only [[Striker Jones]]), [[Bomb Shooter]]s, 0-5-3 [[Monkey Ace]] (capped at 1), 2-5-0 [[Mortar Monkey]], 0-0-3 [[Wizard Monkey]], [[Alchemist]], 5-1-2 [[Monkey Village]]. 6 tower seats, max 8 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Road Spike]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]], up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s, and none of any other Powers).
 
#Standard Medium [[Carved]], Rounds 1 to 80 with $850 starting cash.
 
#Hard Reverse [[Park Path]], Rounds 3 to 80 with $850 starting cash. Slower MOABs (75%), Stronger MOABs (200%).
 
#Hard Deflation [[Hedge]], Rounds 33 to 60 with $20,000 starting cash. No Selling.
 
#Standard Hard [[Moon Landing]], Rounds 1 to 80 with $850 starting cash. Slower MOABs (75%), Stronger MOABs (200%).
 
#Standard Hard [[Spillway]], Rounds 1 to 60 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 4-2-0 [[Bomb Shooter]] [[Insta-Monkey]].
 
 
===Week 29 - Need Healing (21st January 2021 - 27th January 2021)===
 
 
'''Description:''' You will lose lives - the question is: How can you get them back?
 
 
;Easy
 
Selectable Hero (all Heroes), all [[Primary Monkeys]] except [[Glue Gunner]], all [[Military Monkeys]] except [[Monkey Ace]], [[Druid]], [[Banana Farm]], and [[Monkey Village]]. 14 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (all available, with up to 5 each). 210 Lives to start.
 
#Standard Easy [[Town Center]], Rounds 1 to 40 with $1000 starting cash.
 
#Standard Easy [[Logs]], Rounds 1 to 60 with $1000 starting cash.
 
#Standard Easy [[Cubism]], Rounds 1 to 60 with $1000 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}50, {{Trophies}}15, one [[Glue Trap]].
 
 
;Medium
 
Selectable Hero (only [[Benjamin]]), all [[Primary Monkeys]] except [[Glue Gunner]], all [[Military Monkeys]] except [[Monkey Ace]] and [[Mortar Monkey]] (caps: up to 2 [[Sniper Monkey]]s, up to 4 [[Monkey Buccaneer]]s), [[Druid]], [[Banana Farm]], and [[Monkey Village]]. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Super Monkey Storm]]s, up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drops]], up to 5 [[Banana Farmer]]s, up to 5 [[Pontoon]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]]s, up to 5 [[Camo Trap]]s, up to 5 [[Portable Lake]]s, up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s). 209 Lives to start.
 
#Standard Medium [[Town Center]], Rounds 1 to 60 with $850 starting cash.
 
#Standard Easy [[Logs]], Rounds 1 to 80 with $850 starting cash.
 
#Standard Medium [[Cubism]], Rounds 1 to 60 with $850 starting cash.
 
#Standard Easy [[Cracked]], Rounds 1 to 50 with $850 starting cash.
 
'''Rewards:''' {{Monkey Money BTD6}}125, {{Trophies}}25, one 2-0-0 [[Bomb Shooter]] [[Insta-Monkey]].
 
 
;<span style="color:orange">Hard (Extreme)</span>
 
Selectable Hero (only [[Benjamin]]), [[Dart Monkey]]s (capped at 2), [[Tack Shooter]]s (capped at 5), [[Ice Monkey]]s (capped at 5), [[Sniper Monkey]]s (capped at 3), [[Monkey Buccaneer]]s (capped at 3), [[Heli Pilot]]s (capped at 2), [[Druid]]s (capped at 1), [[Banana Farm]]s (capped at 1), [[Monkey Village]]s (capped at 5). No [[Boomerang Monkey]]s, [[Bomb Shooter]]s, [[Glue Gunner]]s, [[Monkey Sub]]s, [[Monkey Ace]]s, [[Heli Pilot]]s, [[Mortar Monkey]]s, [[Dartling Gunner]]s, [[Wizard Monkey]]s, [[Super Monkey]]s, [[Ninja Monkey]]s, [[Alchemist]]s, [[Spike Factories]], [[Engineer Monkey]]s. 8 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 [[Monkey Boost]]s, up to 5 [[Thrive]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drops]], up to 5 [[Banana Farmer]]s, up to 5 [[Pontoon]]s, up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]]s, up to 5 [[Camo Trap]]s, up to 5 [[Portable Lake]]s, up to 5 [[Tech Bot]]s, up to 5 [[Energizing Totem]]s). 105 Lives to start.
 
#Standard Hard [[Town Center]], Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 
#Standard Hard [[Logs]], Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 
#Standard Hard [[Cubism]], Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 
#Standard Hard [[Cracked]], Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 
#Standard Hard [[In The Loop]], Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 
'''Rewards:''' {{Monkey Money BTD6}}200, {{Trophies}}50, one 3-1-0 [[Bomb Shooter]] [[Insta-Monkey]].
 
 
==Tips==
 
*It is best to attempt the Hard Odyssey, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless you have too much difficulty with the Hard Odyssey.
 
*It is recommended to bring stronger towers in general that requires minimal amounts required. For instance, it is best preferred to bring 5 Subs with [[Sub Commander]] synergy than 10 Dart Monkeys with [[Super Monkey Fan Club]].
 
*Recommended towers includes [[Alchemist]] (due to [[Berserker Brew]] being able to synchronize with multiple towers), [[Dart Monkey]] (due to being cheap to place and [[Crossbow Master]] being a cheap carry to round 80), [[Ninja Monkey]] or [[Monkey Sub]] (both works well with Alchemists), and [[Sniper Monkey]] (due to [[Elite Defender]] with [[Shrapnel Shot]] being a cheap carry for midgame).
 
*Recommended heroes are [[Benjamin]], who can restore lost lives, or heroes that can easily deal with early game such as [[Quincy]] and [[Obyn Greenfoot]].
 
*If you have the Healthy Bananas MK and you lose lives, it is recommended to farm those lives back before ending the map, as any lives you lost after the end of the map cannot be restored on the next game.
 
*Always bring [[Cash Drop]], [[Super Monkey Storm]], and [[Monkey Boost]] as your powers when possible. They are the strongest powers and will be more helpful when compared to other powers. Avoid bringing [[Road Spikes]] because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
 
*Remember that you are allowed to pause and exit the map when you're about to lose and not lose your progress, so use that if you need to restart a round.
 
 
==Bugs==
 
[[File:Week4 CornfieldBug.png|thumb|Cornfield map (completed, left) on Hard Odyssey Week 4]]
 
*There exists a bug in Week 4 where Cornfield's map is represented by a colored void (blue, orange, or dark purple) instead of the expected cornfield segment due to a missing model.
 
**This was the only instance where this type of bug happened.
 
**Version 20.0's patch notes state that all maps now have their own respective sprites in Odyssey Mode, so therefore this bug should now be fixed.
 
*As of version 20.0, the heroes crew list will always state "All Heroes" even if some or all heroes are prohibited.
 
*During the first few hours of week 26's Odyssey, there was a high chance of the player getting [[Hacking|their account flagged]] upon completing maps on the Odyssey. This is likely due to an autoflag procedure that occurs when the player has too much cash in one round, and due to the nature of the Odyssey, the player will easily get cash due to being entirely one-round. Ninja Kiwi eventually temporarily disabled the autoflag procedure and unflagged any accounts affected by this.
 
 
==Version History (BTD6)==
 
;19.0 (Week 1)
 
{{buff}} Official release of Odyssey Mode
 
 
;19.0 (Week 3)
 
{{buff}} All Odysseys now have an additional reward on top of Monkey Money and Trophies
 
 
;20.0 (Week 9)
 
{{nerf}} Some Odysseys will now have Extreme Mode
 
 
{{change}} Modified UI for Odyssey Crew rules and Odyssey Crew selection menu
 
 
;22.0 (Week 19)
 
{{nerf}} Odysseys now support tower path restrictions for more variety in Crew setups
 
 
==Sounds==
 
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
 
|-
 
! scope="col"|Name
 
! scope="col"|Sound
 
|-
 
|Odyssey Victory
 
|[[File:UIVictoryOdyssey.ogg]]
 
|}
 
   
 
==Gallery==
 
==Gallery==
  +
{{Gallery}}
<gallery>
 
  +
==Trivia ==
Odyssey Event.png|Odyssey Event
 
  +
*The Greek monkey is apparently named Modysseus, in reference to Odysseus, from Homer's [[wikipedia:Odyssey|Odyssey]].
OdysseyEasy.png|Easy Odyssey menu
 
  +
*Impoppable and C.H.I.M.P.S. maps do not reduce the player's health to 1 life, but Mana Shield is disabled as in a normal Impoppable or C.H.I.M.P.S. game.
OdysseyMedium.png|Medium Odyssey menu
 
OdysseyHard.png|Hard Odyssey menu
 
OdysseyCrewMedium1.png|Medium Odyssey Crew Details Menu
 
OdysseyCrewMedium2.png|Medium Odyssey Crew selected for the journey
 
OdysseyCrewMedium3.png|Seeing further islands on Medium Odyssey
 
OdysseyCrewHard1.png|Hard Odyssey Crew Details Menu
 
OdysseyCrewHard2.png|Hard Odyssey Crew selected for the journey
 
OdysseyCrewHard3.png|Seeing further islands on Hard Odyssey
 
no-life-gain-odyssey.png|No lives gained on Odyssey Mode
 
island-rule.png|Island Rules accessible in-game
 
final-journey-odyssey.png|Traveling to the final island
 
ChestOdysseyHard.png|Displaying the Hard Chest after winning Hard Odyssey
 
mustcrew.png|Player must start with a reasonable size crew in order to begin
 
LandHo.png|Modysseus (Odyssey Monkey) travelling to Island 4
 
OdysseyHardCap.png|Hardcapped Monkey Subs (Week 2)
 
ConnectOdysseyNeed.png|"Unavailable" error message due to no internet connection
 
20.0 Odyssey Menu Crew.png|New Version 20.0 crew availability menu
 
20.0 Odyssey Menu SelectCrew.png|New Version 20.0 selection crew menu
 
20.0 Odyssey Rewards1.png|Easy Odyssey rewards on Week 9
 
20.0 Odyssey Rewards2.png|Medium Odyssey rewards on Week 9
 
20.0 Odyssey Rewards3.png|Hard Odyssey rewards on Week 9
 
20.0 OdysseyViewWeek9-1.png|Easy Extreme Odyssey maps on Week 9
 
20.0 OdysseyViewWeek9-2.png|Medium Extreme Odyssey maps on Week 9
 
20.0 OdysseyViewWeek9-3.png|Hard Extreme Odyssey maps on Week 9 (extended to see 4th and 5th maps)
 
</gallery>
 
 
===Teaser and Release Notes===
 
<gallery>
 
Odyssey-btd6-teaser.png|Odyssey Teaser
 
19.0 new1.png|Odyssey as seen in the Version 19.0 notice
 
BTD6 19.0 Teaser|Teaser video
 
Bloons TD 6 19.0 Update - ODYSSEY MODE, NEW HERO SKIN & MORE!|Official video for Version 19.0
 
</gallery>
 
 
===Island Wins===
 
<gallery>
 
Island2Completed.png|Completing Island 2 (Week 1)
 
Island3Completed.png|Completing Island 3 (Week 1)
 
Island4Completed.png|Completing Island 4 (Week 1)
 
Island5Completed.png|Completing Island 5 (Week 1)
 
</gallery>
 
 
===Rewards===
 
<gallery>
 
OdysseyCompleteEasy.png|Completing Easy Odyssey with rewards shown (Week 1)
 
OdysseyCompleteMedium.png|Completing Medium Odyssey with rewards shown (Week 1)
 
OdysseyCompleteHard.png|Completing Hard Odyssey with rewards shown (Week 1)
 
OdysseyTotemEarn.png|Earning Totems from completing an island of an Odyssey
 
</gallery>
 
 
===Other PNGs===
 
<gallery>
 
OdysseyCrewBtn.png|Odyssey Crew Button
 
OdysseyChestOpened.png|Opened Odyssey Chest
 
OdysseyChestClosed.png|Closed Odyssey Chest
 
OdysseyRulesBtn.png|Odyssey Rules Button
 
OdysseyPlayBtn.png|Odyssey Play Button
 
</gallery>
 
 
==Trivia==
 
*The Greek monkey is apparently named Modysseus.
 
*The maps to be played are the same for all players.
 
*The tower types maxes and power types maxes are referred both as "seats", according to the Crew section of the game.
 
*Unlike standard games, Medium Odyssey and Hard Odyssey both have 50 less lives than in normal Standard Medium or normal Standard Hard.
 
*So far, the first hard-capped tower cap is Monkey Sub on Week 2, with a hard cap of 5 on Hard Odyssey.
 
*Impoppable maps do not force you down to 1 life, but Mana Shield is disabled as in a normal Impoppable game.
 
 
*Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.
 
*Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.
*If the loading for the Odyssey menu glitches out, then the default values for the title and description will be shown. The title would be shown as "Odyssey Event!", while the description would become "Welcome! Every Odyssey is a set of linked maps and challenges with Trophy and other rewards! Key Rules: [...]" with the rest of the words in the description falling off.
+
* If the loading for the Odyssey menu glitches out (usually due to bad internet connection), then the default values for the title and description will be shown. The title would be shown as "Odyssey Event!", while the description would become "Welcome! Every Odyssey is a set of linked maps and challenges with Trophy and other rewards! Key Rules: [...]" with the rest of the words in the description not visible.
*During [[Collection Event]]s, the player earns their respective lootbox currency for completing. The rewards given are equivalent to the map difficulty completed.
+
*During [[Collection Event]]s, the player earns their respective lootbox currency for completing. The rewards given are equivalent to the map difficulty completed. However, this wasn't the case in 2021.
  +
*The default name for an Odyssey's event name is "Odyssey Event Name", and the default name for an Odyssey's description is "Short description of the event with a catchy phrase". [https://www.reddit.com/r/btd6/comments/mufeu5/odyssey_machine_broke/ Link].
  +
*According to Ninja Kiwi's [https://ninjakiwi.com/blog/news/173451-what-s-up-at-ninja-kiwi-15th-october-2021?mobile=0 15th October 2021 blog], co-op Odysseys are on the idea list but due to little interest, players having to stick together for 3-5 games, and technical challenges such as having a shareable Odyssey save point, it is not planned.
  +
* [[Blons]] does not have an Odyssey island model due to not being selectable by normal means. This also means it is the only map that can never be used in Odyssey under normal circumstances.
   
===Odysseys History===
+
===Odysseys History ===
*Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
+
*Week 2's Odyssey "You Have My Bow" is the first Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty, and the first to have hard-capped tower caps (being the Monkey Sub wit a hard cap of 5 on Hard Odyssey).
*Since Week 3's Odyssey "A Walk in the Park", first Odyssey to also reward a free Power or Instamonkey, all future Odysseys also rewarded a free Power or Instamonkey as a third reward on top of the Monkey Money and Trophies rewards.
+
* Since Week 3's Odyssey "A Walk in the Park", the first Odyssey to also reward a free Power or Instamonkey, all future Odysseys also rewarded a free Power or Instamonkey as a third reward on top of the Monkey Money and Trophies rewards.
*Week 3's Odyssey "A Walk in the Park" is the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
+
*Week 3's Odyssey "A Walk in the Park" is the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
 
**Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without [[Monkey Knowledge (BTD6)|Monkey Knowledge]].
 
**Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without [[Monkey Knowledge (BTD6)|Monkey Knowledge]].
*Week 4's Odyssey "A Toasty Tail" is the first Odyssey to feature rounds beyond 80, and it is also the first to feature Double HP MOABs and Apopalypse, although Apopalypse was only available on Medium Odyssey for that week.
+
*Week 4's Odyssey "A Toasty Tail" is the first Odyssey to feature rounds beyond 80, and it is also the first to feature Double HP MOABs and Apopalypse, although Apopalypse was only available on Medium Odyssey for that week. It is also the first Odyssey to have difficulties with another difficulty's subdifficulty (e.g. Medium Double HP MOABs).
*Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to have difficulties with another difficulty's subdifficulty (e.g. Medium Double HP MOABs).
+
*Week 6's Odyssey "The Cycle Continues" is the first Odyssey to feature maps whereby harder difficulties do not necessarily have the same map order compared to easier difficulties. It is also the first Odyssey to have a map where selling and Monkey Knowledge is disabled.
*Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to feature Apopalypse Mode, although it was only featured as Easy Apopalypse on Medium Odyssey for that week.
 
*Week 6's Odyssey "The Cycle Continues" is the first Odyssey to feature maps whereby harder difficulties do not necessarily have the same map order compared to easier difficulties.
 
 
*Weeks 4-7 all start off with In the Loop as the first map for all difficulties.
 
*Weeks 4-7 all start off with In the Loop as the first map for all difficulties.
  +
*Week 9's Odyssey "Forward Thinking" is the first Odyssey to feature Extreme Mode. It also changed the Powers availability for the first time, starting from around 5th September 2020. It used to be "up to 5 [[Super Monkey Storm]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Pontoon]]s, up to 5 [[Road Spikes]], up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]]s, up to 5 [[Camo Trap]]s, the rest have no hardcaps".
*Week 9's Odyssey "Forward Thinking" is the first Odyssey to feature Extreme Mode.
 
  +
*Week 9's Odyssey also has changed the Powers availability for the first time, starting from around 5th September 2020. It used to be "up to 5 [[Super Monkey Storm]]s, up to 5 [[Time Stop]]s, up to 5 [[Cash Drop]]s, up to 5 [[Pontoon]]s, up to 5 [[Road Spikes]], up to 5 [[Glue Trap]]s, up to 5 [[MOAB Mine]]s, up to 5 [[Camo Trap]]s, the rest have no hardcaps".
 
 
[[File:Week19OdysseyConcept.PNG|thumb|Concept of week 19 Odyssey]]
 
[[File:Week19OdysseyConcept.PNG|thumb|Concept of week 19 Odyssey]]
  +
*Week 10's Odyssey "Balancing Act" is the first Odyssey to feature no Standard Mode games throughout any of the difficulty variants.
 
*Week 10's Odyssey is also the first Odyssey to have 12 unique maps across all difficulty variants.
+
*Week 10's Odyssey "Balancing Act" is the first Odyssey to feature no Standard Mode games throughout any of the difficulty variants. It is also the first Odyssey to have 12 unique maps across all difficulty variants.
 
*Week 14's Odyssey "Instructions Unclear" is the first Odyssey to have different lives value from 200/100/50. It has 150/50/10 lives instead.
 
*Week 14's Odyssey "Instructions Unclear" is the first Odyssey to have different lives value from 200/100/50. It has 150/50/10 lives instead.
 
*Week 16's Odyssey "Military Mayhem" is the first Odyssey to have two of the same map appear in the same Odyssey sub-variant (on Hard Odyssey only).
 
*Week 16's Odyssey "Military Mayhem" is the first Odyssey to have two of the same map appear in the same Odyssey sub-variant (on Hard Odyssey only).
 
*Week 17's Odyssey "Night of the Living Lead" is the first Odyssey to have modified Bloon Rounds. Every five Rounds (5, 10, 15, etc.) on Hard Odyssey would send out some quantity of [[Lead Bloon]]s either alongside the normal Bloons, or outright replacing normally encountered Bloons with Lead.
 
*Week 17's Odyssey "Night of the Living Lead" is the first Odyssey to have modified Bloon Rounds. Every five Rounds (5, 10, 15, etc.) on Hard Odyssey would send out some quantity of [[Lead Bloon]]s either alongside the normal Bloons, or outright replacing normally encountered Bloons with Lead.
 
*Week 18's Odyssey "The Darkness Rises" is the first Odyssey to completely disable powers.
 
*Week 18's Odyssey "The Darkness Rises" is the first Odyssey to completely disable powers.
*Week 19's Odyssey "The Floor is Collapsing" is the first Odyssey to be made by a community member, similar to community-made [[Race Event]]s.
+
*Week 19's Odyssey "The Floor is Collapsing" is the first Odyssey to be made by a community member, similar to community-made [[Race Event]]s. It is also the first Odyssey to completely disable heroes on a difficulty (Hard Odyssey), to have the last map on Hard Odyssey to end before round 80, and to last 6 days instead of the previous 5 days.
*Week 19's Odyssey is also the first Odyssey to completely disable heroes on a difficulty (Hard Odyssey), to have the last map on Hard Odyssey to end before round 80, and to last 7 days instead of the regular 5 days.
+
*Week 22's Odyssey "Boat Trip" is the first Odyssey to feature custom rounds. The second to do so is Week 25's Odyssey "Winter Wonderland".
  +
*Week 24's Odyssey "Activated" is the first Odyssey to restrict upgrades.
*Week 21's Odyssey "Happy Thanksgiving" uses the description "Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.". The description is a reference to Carly Ray Jepson's hit "Call Me Maybe".
 
 
*Week 26's Odyssey "Happy New Years" is the first Odyssey that features 1-rounders, but technically speaking it isn't because this Odyssey involves simply merging a considerable number of rounds together, at least for only the so-called "one-rounders".
 
*Week 26's Odyssey "Happy New Years" is the first Odyssey that features 1-rounders, but technically speaking it isn't because this Odyssey involves simply merging a considerable number of rounds together, at least for only the so-called "one-rounders".
  +
 
[[file:1to5-odyssey29-noben-nohb.png|thumb|Week 29 Hard Odyssey Solution by "Amabo Kcorb" on Bloons Wiki Discord without Ben or the Healthy Bananas MK]]
 
[[file:1to5-odyssey29-noben-nohb.png|thumb|Week 29 Hard Odyssey Solution by "Amabo Kcorb" on Bloons Wiki Discord without Ben or the Healthy Bananas MK]]
  +
 
*Week 29's Odyssey "Need Healing" is possible to beat on the Hard Odyssey without [[Benjamin]], but it requires the use 2 Heli Pilots, 1 Druid, and 1 Farm to gain enough lives to tank up the added Camo Regrow Ceramic on Round 1 for all islands except the final one. However, without [[Mana Shield]] and [[Pre-Game Prep]], it is not possible at all, unless using Continues, and not to mention that there are no available pure offense-based Powers that can destroy the Camo Regrow Ceramic.
 
*Week 29's Odyssey "Need Healing" is possible to beat on the Hard Odyssey without [[Benjamin]], but it requires the use 2 Heli Pilots, 1 Druid, and 1 Farm to gain enough lives to tank up the added Camo Regrow Ceramic on Round 1 for all islands except the final one. However, without [[Mana Shield]] and [[Pre-Game Prep]], it is not possible at all, unless using Continues, and not to mention that there are no available pure offense-based Powers that can destroy the Camo Regrow Ceramic.
 
**The Hard Odyssey for Week 29 was beatable without Benjamin or the [[Healthy Bananas]] MK, although this needed Mana Shield and Pre-Game Prep.
 
**The Hard Odyssey for Week 29 was beatable without Benjamin or the [[Healthy Bananas]] MK, although this needed Mana Shield and Pre-Game Prep.
Line 672: Line 930:
 
***The fourth island involved 0-2-5 Sniper, 5-2-0 Carrier Flagship, 4-2-0 Juggernaut, and 2-2-0 Village. Sniper and the free Dart Monkey was required to hold until Buccaneer can be bought.
 
***The fourth island involved 0-2-5 Sniper, 5-2-0 Carrier Flagship, 4-2-0 Juggernaut, and 2-2-0 Village. Sniper and the free Dart Monkey was required to hold until Buccaneer can be bought.
 
***The fifth island used a solo 5-2-0 Carrier Flagship with 2-2-0 Village to beat the last of the waves.
 
***The fifth island used a solo 5-2-0 Carrier Flagship with 2-2-0 Village to beat the last of the waves.
  +
*Week 33's Odyssey "Bad To The Bone" is the first Odyssey to feature an [[Big Airship of Doom (B.A.D.)]] starting at round 80. It is also the first to ever show the BAD.
  +
* Until the Week 48 Odyssey, there were no Odysseys that did not unintentionally miss out days. However, the Week 48 Odyssey "Icky Stickuation" missed out the usual Wednesday/Thursday beginning of Odyssey, and instead appears since 3rd/4th June 2021, when Version 26.0 was released.
  +
*The week 49 "Air and Sea" Odyssey is the first Odyssey that was taken from the [[Odyssey Creator|Odyssey Browser]], as it was originally created in the Odyssey Creator before being sent up to Ninja Kiwi. Most Odysseys made by users afterwards that don't feature custom rounds are also available on the Odyssey Browser.
  +
*Week 51's Odyssey "Stun Gun" is the first Odyssey to feature Round 100 and also the first to grant a free insta-monkey upon beating just a certain map.
  +
*Week 64's Odyssey "Mini Me" is the first Odyssey to have more than one island with Round 100, and the first to have an island spanning from Round 1 to 100, in fact twice.
  +
*Week 72's Odyssey "Day in the Sun" is the first Odyssey to have a map on [[C.H.I.M.P.S.]] mode, although due to having no modifiers, this only disables the use of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] and [[Powers]]. The player can still use [[Continue Game|continues]] and sell for 0.
  +
*Week 87's Odyssey "DDT BADness" is the first Odyssey to feature DDTs on Round 38. It is also the first Odyssey to utilize the cooldown reduction setting.
  +
*Week 89's Odyssey is the first Odyssey to be completely changed midway in a week. It was initially "Camo Leds Fixed By Dart Gunner" (marked on wiki as "Week 89a"), which featured all one-rounders for all except Easy Odyssey, but was since replaced by a typical Odyssey format whose title is named "Baallooon" (marked on wiki as "Week 89b"). The earlier Odyssey is also the first Odyssey to disable continues.
  +
*Week 90 introduces rounds beyond 100, although it is because of custom rounds rules.
  +
*Week 107 introduces rounds beyond 140, but its starting round is already beyond 100.
  +
*Week 112 is the first Odyssey to actually introduce rounds beyond 100.
  +
*As of Week 115's Odyssey "Land Of Forgotten Carmobiles", all maps have been used at least once in Odyssey Mode, with [[Bloody Puddles]] being the final map to be used on an Odyssey at the time of release.
  +
  +
====Odyssey References====
  +
*Week 21's Odyssey "Happy Thanksgiving" uses the description "Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.". The description is a reference to Carly Ray Jepson's hit "[[wikipedia:Call Me Maybe|Call Me Maybe]]".
  +
*Week 35's Odyssey "Mc Double" takes reference to the [[wikipedia:McDonalds|McDonalds]]' [[wikipedia:McDouble|McDouble]] burger. The Odyssey description "Prepare for Trouble! And make it double!" actually comes from Team Rocket from the ''[[wikipedia:Pokémon]]'' anime series. The description takes further pun towards the McDonalds' McDouble burger.
  +
*Week 43's Odyssey "May the Force Be With You" references [[wikipedia:Star Wars|Star Wars]], and the Odyssey duration coincides with the date May 4th. Interestingly, the default Hero picked for all difficulties in this Odyssey is Sauda, where her swordfighting has the closest resemblance to the act of lightsabre combat.
  +
*Week 45's Odyssey "Let's Take to the Sky!" references [[wikipedia:PAW Patrol|PAW Patrol]]. The author of the challenge "Skye" is apparently the name of a moderator who appears in the official Ninja Kiwi Discord server ([https://www.reddit.com/r/btd6/comments/nbhsl2/whos_the_joker_that_made_a_paw_patrol_reference/ see this Reddit link for some discussion]), whose Discord username is Skye#1315 and featured a profile picture of Skye at the time. Skye in Paw Patrol operates a helicopter to transport team members and save people. When she appears on her normal helicopter, she in her helicopter resembles the Heli Pilot.
  +
** Despite having a different alias, both the week 45 and 52 Odysseys are made by the same user. Likewise is the case with with weeks 110 and 112.
  +
*Week 49's Odyssey "Air and Sea" references two [[Bloons TD 5]] [[Daily Challenge]]s, specifically [http://topper64.co.uk/nk/btd5/dc/2012/2/19 February 19, 2012], and [http://topper64.co.uk/nk/btd5/dc/2012/2/27 February 27, 2012].
  +
*Week 71's Odyssey "Mageical Journey" makes references to the ''Kirby'' game ''[[w:c:kirby:Kirby Star Allies|Kirby Star Allies]]''. The description references the "Song of Supplication" from the aforementioned game, and the towers and upgrades available (Ice Monkey, Mortar Monkey, Druid with top path upgrades, and Wizard Monkey with Shimmer) bears resemblance towards [[w:c:kirby:The Three Mage-Sisters|the Three Mage-Sisters]] and [[w:c:kirby:Hyness|Hyness]].
  +
*Week 96's "Sauda 63; The Crucible Swords" references the ''Kirby'' game ''[[w:c:kirby:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]''. The description also references the plot of the game, with [[Sauda]] "gathering [[Ceramic Bloon|ceramic]] and [[Blue Bloon|blue]] shards" akin to [[w:c:kirby:Ribbon|Ribbon]] having to recollect crystal shards.
  +
*Week 97's "To the Moon" might be a reference to [[wikipedia:SpaceX|SpaceX]], and also mentions [[wikipedia:Jeff Bezos|Jeff Bezos]] and [[wikipedia:Elon Musk|Elon Musk]], with the latter also being the reference to a [https://knowyourmeme.com/memes/return-to-monke common meme] that has grown popular over recent months and Dogecoin.
  +
*Week 112 references to BTD5 "[[Fast Track]]" mode.
  +
*Week 114's "The Legend of Sauda" is a reference to the game series ''The Legend of Zelda''.
  +
*Week 115's "Land of Forgotten Carmobiles" references the ''Kirby'' game ''[[w:c:kirby:Kirby and the Forgotten Land|Kirby and the Forgotten Land]]'', particularly with the maps being focused on cars in ala to [[w:c:kirby:Car Mouth|Car Mouth Kirby]]. The description is also reference to the song "Welcome to the New World" from the aforementioned game.
  +
*Week 149's Odyssey "Mini Luck" references to race event #197, a BTD6 race event with the same name.
   
 
{{game mechanics}}
 
{{game mechanics}}
 
[[Category:Bloons TD 6]]
 
[[Category:Bloons TD 6]]
 
[[Category:Modes]]
 
[[Category:Modes]]
  +
[[Category:Odyssey Mode]]

Latest revision as of 02:26, 9 February 2024

BTD6


AboutOdyssey

About Odyssey Mode

Odyssey Mode is here! Join Modysseus on an epic adventure each week!
~ Bloons TD 6 - Patch Notes! Version 19.0

Odyssey Mode is a game mode added in Bloons TD 6 on Version 19.0. It is similar to Odyssey Mode in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of Monkey Money and Trophies. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.

As of Version 20.0, there was a mode added called Extreme Mode. On Extreme Mode, all towers are permanently used up once placed (if two of a tower type are placed and one is sold, then two towers will be counted as used, but the player can buy back the second tower at any given time during a map and it won't count a third tower being used), and therefore cannot be used for future islands in an Odyssey, but Heroes will still be usable as many times in a single Odyssey as possible.

An internet connection is required to initiate an Odyssey on each island, although the rounds can still be played offline as long as there is an internet connection before pressing the "Play" button.

Starting from Version 26.0, there is now a way to create and play custom Odysseys by using Odyssey Creator. It is found under the "Play Social" tab in the main menu.

Description[]

Summary[]

OdysseyCrewEasy1

Building an Odyssey detailed description

Every week the developers at Ninja Kiwi choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.

Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from Support Chinook, or Marketplaces with the Healthy Bananas MK). If the player lost some lives on the previous island, they are unable to regenerate lives past the amount of starting lives brought to the current island. However can be via Continues to regenerate very beginning lives.

In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will usually be a relatively easy Beginner or Intermediate Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will generally be the most challenging, usually on harder maps (such as Advanced or Expert maps on Hard Odysseys) or maps taking place on harder submodes (such as Impoppable or Half Cash), with or without additional modifiers.

In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).

Unlike in BTD5, if the player loses a map, the player will simply be required to restart that map from the start unless a Continue is bought (which costs BloonjaminsIcon100-500). The only way for the player to restart the entire Odyssey is via the button at the map selection.

Extreme Mode[]

ExtremeOdyssey

Extreme Mode on Easy Odyssey

Since Version 20.0, there is a new possible Odyssey difficulty modifier called "Extreme Mode". Odysseys with Extreme Mode active are shown by a fiery symbol surrounding the difficulty icon. When Extreme Mode is active, all non-hero towers placed on the map are consumed, and therefore are permanently used up for the entirety of the Odyssey Mode. The player can buy and sell and rebuy and sell etc. one non-hero tower on the same map, but on the following maps that one non-hero tower has been consumed and is no longer available. There is no option to opt out of this game mode, as the game mode is set for any Odysseys with such game mode.

Special Rules[]

  • Freeplay Mode cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80.
  • Powers once used are permanently used up for the entirety of the Odyssey Mode, so use them very wisely.
  • If set on Extreme Mode, towers once used are permanently used up for the entirety of the Odyssey Mode, so it becomes even more important to use them very wisely.

In pre-release, there were multiple themes for Odyssey events, suggested by a code leak by Polavux:

  • OdysseyThemeRapidBloons, Rapid Bloons (Bloons are spawned faster than normal in all tracks)
  • OdysseyThemeNoReturn, No Return Policy (No Selling in all tracks)
  • OdysseyThemeInstructions, Instructions Not Included (No Monkey Knowledge in all tracks)
  • OdysseyThemeFasterHigher, Faster. Higher. Stronger. (Bloons and MOAB-class are faster and have more health at higher difficulties)
  • OdysseyThemeGottaGoFast, Gotta Go Fast (Bloons and MOAB-class are faster)
  • OdysseyThemeAllCamo, All Camo All The Time
  • OdysseyThemeAllRegrow, All Regrow All The Time
  • OdysseyThemeFastTrack, Fast Track
  • OdysseyThemeHighlander, Odyssey of the Highlander (Replaced with Extreme Mode)
  • OdysseyThemeMonkeyTeams, Monkey Teams (Only a small set of towers on all difficulties for all tracks)

While these themes don't come with their own banner anymore, each Odyssey tends to follow one of these themes effective Week 12.

Version 19.0 Official Patch Notes[]

The Version 19.0 official patch notes provided by Ninja Kiwi provide a good overview on what may come next for future Odysseys. Additional features were later added on with future updates.

Description[]

  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)

Dev Notes[]

  • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
  • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
  • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
  • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
  • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there

Crew[]

OdysseyCrewEasy2

Odyssey Crew on Easy

Before starting an Odyssey, the player must equip a crew of different Monkeys (towers) and Powers. One Hero must be joined as well, and will sit on the ship's bow as the "captain". The chosen towers, powers, and hero are the only ones can be used during the Odyssey. Likewise, the only types of Insta-Monkeys available for placement are the tower types recruited to the crew.

Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.

Difficulty Lives Max Monkey Types Max Monkey Crew Size Max Power Types Max Power Crew Size
OdysseyModeEasyBtn
Easy
200 (default) 16 (default) 30 (default) 8 (default) 20 (default)
OdysseyModeMediumBtn
Medium
100 (default) 12 (default) 24 (default) 8 (default) 20 (default)
OdysseyModeHardBtn
Hard
50 (default) 8 (default) 12 (default) 8 (default) 20 (default)

Please see #Current Events to see the current Odyssey's crew restrictions.

Journeying[]

OdysseyCrewEasy3

Odyssey island rules, which shows a collection of maps to complete

As the player journeys through each island, or in this case each respective map, the player will need to complete each island in the same way as be done in a standard game. The game difficulty will be set based on each island. Players are limited to their entire crew to successfully complete each island. This does include the limited Powers the player brings in for the Odyssey journey. Once the final round ends, the player must move on to the next one, and therefore is not allowed to go to Freeplay Mode.

Island1Completed

Completing Island 1 (Week 1)

Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game. Lives will carry over to the next map, whether lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.

After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.

Rewards[]

OdysseyStats

Odyssey statistics after completing an Odyssey

CollectChestOdyssey

Collecting the final reward

After completing Odyssey Mode on a certain difficulty, it will reward Monkey Money and Trophies. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. As of version 20.0, it is possible to replay an Odyssey difficulty once it has been completed. After completing an Odyssey on any difficulty, the amount of rewards for completing an Odyssey on the other difficulties decrease.

Each map completed earns the usual Monkey Money in addition to any Odyssey Rewards.

Difficulty Monkey Money (BloonjaminsIcon) Trophies (Trophies) Odyssey Stars (Odyssey Stars) Others
OdysseyModeEasyBtn
Easy
1st:100

2nd: 50 3rd: 15

15

??? 0

3 One power, collectable items, or tier 2 insta-monkey
OdysseyModeMediumBtn
Medium
250

125 ???

25

15 ???

4 One tier 2 or 3 insta-monkey or collectable items
OdysseyModeHardBtn
Hard
400

250 125

50

25 15

5 One tier 3 or 4 insta-monkey or collectable items

Current Events[]

For a full list, see Odyssey Mode (BTD6)/List of Odysseys

Below will show the 7 latest Odyssey Events.

Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below. Additional data for Odysseys can be found on the BTD6 Index and this Odyssey Stats spreadsheet too.

Unless explicitly stated, assume the following:

  • All Heroes are available.
  • All towers are available and none of them have hardcaps for each.
  • All upgrades are enabled.
  • All Odysseys start with 200 lives on Easy Odyssey, 100 lives on Medium Odyssey, and 50 lives on Hard Odyssey.
  • No restrictions on power choices
  • All Odysseys are not set to Extreme Mode.
  • There are no additional map modifiers in each map.
  • There are no custom rounds.

Week 99 – Magic Water[]

Week
99
Magic Water
26th May 2022, 8:00PM NZST (late?) 1st June 2022, 8:00PM NZST
OdysseyCrewBtn
Magicians beware, these Bloons are even more slippery when wet.
This odyssey features: Magic towers only and faster bloons

{{{easy}}}

{{{medium}}}

{{{hard}}}

Read about how to use the Odyssey Event template here.

Week 100 - The Big One O O[]

Week
100
The Big One O O
2nd June 2022, 8:00PM NZST 8th June 2022, 8:00PM NZST
OdysseyCrewBtn
What better way to celebrate the big 100 than to have a mix mash of previous custom rounds. Do you remember them all?
This odyssey features: Custom rounds galore!
Custom Rounds:

1. All bloons appear 5 rounds early, 2 and 5. All ceramics replaced by DDTs, all MOABs and BFBs replaced by BADs. Fortification status preserved, 3. All bloons appear 30 rounds late, 4. Reversed round order for every set of 5 rounds, until round 79. Round 80 is Round 90

OdysseyModeEasyBtn
Easy
LivesIcon 200
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
EnergisingTotemIcon
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
EnergisingTotemIcon
Crew
SEATS: 16
MAX: 24
  • Heroes: All
  • Towers: All
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
Streambed No UI
Easy/Standard
Money icon $650
StartRoundIcon 1-40
Balance No UI
Easy/Double HP MOABs
Money icon $650
StartRoundIcon 1-60
Cubism No UI
Easy/Reverse
Money icon $650
StartRoundIcon 1-60

OdysseyModeMediumBtn
Medium
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
023-SuperMonkeyInsta
0-2-3
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
023-SuperMonkeyInsta
0-2-3
Crew
SEATS: 14
MAX: 20
  • Heroes: All
  • Towers: All
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
Streambed No UI
Easy/Standard
Money icon $850
StartRoundIcon 1-60
Modifiers
Modifiers
CustomRoundIcon Custom Rounds
Balance No UI
Hard/Standard
Money icon $3000
StartRoundIcon 1-65
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 5%
CeramicIncreaseHPIcon Ceramic Health 300%
MoabBoostIcon MOAB Health
CustomRoundIcon Custom Rounds
Cubism No UI
Hard/Standard
Money icon $650
StartRoundIcon 31-80
Modifiers
Modifiers
CustomRoundIcon Custom Rounds
Hedge No UI
Hard/Standard
Money icon $650
StartRoundIcon 1-60
LeastCashIconSmall Least Cash 80000
Modifiers
Modifiers
CustomRoundIcon Custom Rounds

OdysseyModeHardBtn
Hard
LivesIcon 50
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
240-SuperMonkeyInsta
2-4-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
240-SuperMonkeyInsta
2-4-0
Crew
SEATS: 12
MAX: 16
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
Streambed No UI
Hard/Standard
Money icon $750
StartRoundIcon 1-60
Modifiers
Modifiers
CustomRoundIcon Custom Rounds
Balance No UI
Hard/Standard
Money icon $2000
StartRoundIcon 1-65
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 5%
CeramicIncreaseHPIcon Ceramic Health 800%
MoabBoostIcon MOAB Health
CustomRoundIcon Custom Rounds
Cubism No UI
Hard/Standard
Money icon $650
StartRoundIcon 31-110
Modifiers
Modifiers
CustomRoundIcon Custom Rounds
Hedge No UI
Hard/Standard
Money icon $650
StartRoundIcon 1-60
LeastCashIconSmall Least Cash 70000
Modifiers
Modifiers
CustomRoundIcon Custom Rounds
Skates No UI
Hard/Double HP MOABs
Money icon $650
StartRoundIcon 1-90
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 5%
CeramicIncreaseHPIcon Ceramic Health 800%
MoabBoostIcon MOAB Health
CustomRoundIcon Custom Rounds

Read about how to use the Odyssey Event template here.

Week 101 – Ruins ~By Furyblade787[]

Week
101
Ruins ~By Furyblade787
9th June 2022, 8:00PM NZST 15th June 2022, 8:00PM NZST
OdysseyCrewBtn
Once glorious temples, left abandoned for centuries. You, the player. Do you wish to complete their trials?
This odyssey features: User created, arbitrary modifiers, challenging odyssey.

OdysseyModeEasyBtn
ExtremeFireBtnFx2
ExtremeFireBtnFx2
ExtremeFireBtnFx2
Easy
LivesIcon 147
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
020-DruidInsta
0-2-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
020-DruidInsta
0-2-0
Crew
SEATS: 7
MAX: 50
Powers
SEATS: 8
MAX: 28
All powers available:
Maps
LotusIsland No UI
Easy/Alternate Bloon Rounds
Money icon $2119
StartRoundIcon 7-56
LeastTiersIconSmall Least Tiers 56
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 91%
SlowerMoabIcon MOAB Speed 63%
RegrowRateIncreaseIcon Regrow Rate 154%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 60%
CeramicIncreaseHPIcon Ceramic Health 225%
MoabBoostIcon MOAB Health
Chutes No UI
Easy/Reverse
Money icon $3500
StartRoundIcon 10-60
LeastTiersIconSmall Least Tiers 75
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 200%
FasterMoabIcon MOAB Speed 200%
RegrowRateIncreaseIcon Regrow Rate 175%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 60%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 50%
MoabDecreaseHPIcon MOAB Health
SunkenColumns No UI
Medium/Standard
Money icon $2500
StartRoundIcon 7-56
LeastCashIconSmall Least Cash 40000
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 85%
SlowerMoabIcon MOAB Speed 85%
RegrowRateIncreaseIcon Regrow Rate 155%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicIncreaseHPIcon Ceramic Health 135%
MoabBoostIcon MOAB Health

OdysseyModeMediumBtn
ExtremeFireBtnFx2
ExtremeFireBtnFx2
ExtremeFireBtnFx2
Medium
LivesIcon 112
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
030-DruidInsta
0-3-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
030-DruidInsta
0-3-0
Crew
SEATS: 7
MAX: 56
Powers
SEATS: 8
MAX: 28
All powers available:
Maps
LotusIsland No UI
Easy/Alternate Bloon Rounds
Money icon $2119
StartRoundIcon 7-56
LeastTiersIconSmall Least Tiers 49
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 84%
SlowerMoabIcon MOAB Speed 56%
RegrowRateIncreaseIcon Regrow Rate 154%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 65%
CeramicIncreaseHPIcon Ceramic Health 325%
MoabBoostIcon MOAB Health
Encrypted No UI
Easy/Half Cash
Money icon $3000
StartRoundIcon 1-63
LeastCashIconSmall Least Cash 42000
Modifiers
Modifiers
AbilityCooldownReductionIncreaseIcon Ability Cooldown Rate 150%
RemovableCostDecreaseIcon Removable Cost Rate 50%
Chutes No UI
Easy/Reverse
Money icon $3500
StartRoundIcon 15-70
LeastTiersIconSmall Least Tiers 85
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 200%
FasterMoabIcon MOAB Speed 200%
RegrowRateIncreaseIcon Regrow Rate 225%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 60%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 45%
MoabDecreaseHPIcon MOAB Health
SunkenColumns No UI
Medium/Standard
Money icon $4701
StartRoundIcon 14-70
LeastCashIconSmall Least Cash 85000
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 80%
SlowerMoabIcon MOAB Speed 80%
RegrowRateIncreaseIcon Regrow Rate 155%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicIncreaseHPIcon Ceramic Health 145%
MoabBoostIcon MOAB Health

OdysseyModeHardBtn
ExtremeFireBtnFx2
ExtremeFireBtnFx2
ExtremeFireBtnFx2
Hard
LivesIcon 77
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
040-DruidInsta
0-4-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
040-DruidInsta
0-4-0
Crew
SEATS: 7
MAX: 49
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
LotusIsland No UI
Easy/Alternate Bloon Rounds
Money icon $10919
StartRoundIcon 19-91
LeastTiersIconSmall Least Tiers 49
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 77%
SlowerMoabIcon MOAB Speed 49%
RegrowRateIncreaseIcon Regrow Rate 154%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 70%
CeramicIncreaseHPIcon Ceramic Health 525%
MoabBoostIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
Encrypted No UI
Easy/Half Cash
Money icon $3000
StartRoundIcon 6-85
LeastCashIconSmall Least Cash 42000
Modifiers
Modifiers
AbilityCooldownReductionIncreaseIcon Ability Cooldown Rate 200%
RemovableCostDecreaseIcon Removable Cost Rate 50%
Chutes No UI
Medium/Reverse
Money icon $15000
StartRoundIcon 20-80
LeastTiersIconSmall Least Tiers 85
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 300%
FasterMoabIcon MOAB Speed 300%
RegrowRateIncreaseIcon Regrow Rate 300%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 60%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 40%
MoabDecreaseHPIcon MOAB Health
SunkenColumns No UI
Hard/Standard
Money icon $15000
StartRoundIcon 25-100
LeastCashIconSmall Least Cash 119000
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 75%
SlowerMoabIcon MOAB Speed 75%
RegrowRateIncreaseIcon Regrow Rate 155%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicIncreaseHPIcon Ceramic Health 155%
MoabBoostIcon MOAB Health
Sanctuary No UI
Hard/Impoppable
Money icon $14700
StartRoundIcon 14-84
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 105%
SlowerMoabIcon MOAB Speed 84%
RegrowRateIncreaseIcon Regrow Rate 147%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 49%
CeramicIncreaseHPIcon Ceramic Health 147%
MoabBoostIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled

Read about how to use the Odyssey Event template here.

Week 102 - Rough seas[]

Week
102
Rough seas
16th June 2022, 8:00PM NZST 22th June 2022, 8:00PM NZST
OdysseyCrewBtn
Do you C what I Sea B1? I think I do B2
This odyssey features: Various submodes and modifiers

OdysseyModeEasyBtn
Easy
LivesIcon 200
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
020-DruidInsta
0-2-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
020-DruidInsta
0-2-0
Crew
SEATS: 16
MAX: 24
  • Heroes: All
  • Towers: All except Dart Monkey, Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner.
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
OffTheCoast No UI
Easy/Standard
Money icon $850
StartRoundIcon 1-60
SpiceIslands No UI
Easy/Standard
Money icon $850
StartRoundIcon 1-60
LotusIsland No UI
Easy/Military Only
Money icon $850
StartRoundIcon 1-50

OdysseyModeMediumBtn
Medium
LivesIcon 150
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
030-DruidInsta
0-3-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
030-DruidInsta
0-3-0
Crew
SEATS: 12
MAX: 16
  • Heroes: Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Admiral Brickell
  • Towers: All except Dart Monkey, Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner.
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
OffTheCoast No UI
Medium/Military Only
Money icon $850
StartRoundIcon 3-80
SpiceIslands No UI
Medium/Standard
Money icon $850
StartRoundIcon 2-80
LotusIsland No UI
Medium/Military Only
Money icon $850
StartRoundIcon 4-70
Cargo No UI
Medium/Standard
Money icon $850
StartRoundIcon 1-60

OdysseyModeHardBtn
Hard
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
040-DruidInsta
0-4-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
040-DruidInsta
0-4-0
Crew
SEATS: 8
MAX: 12
  • Heroes: Quincy, Admiral Brickell, Geraldo
  • Towers: All except Dart Monkey, Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner. Monkey Buccaneer is capped at 4.
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
OffTheCoast No UI
Hard/Military Only
Money icon $650
StartRoundIcon 4-80
SpiceIslands No UI
Hard/Alternate Bloon Rounds
Money icon $650
StartRoundIcon 4-80
LotusIsland No UI
Hard/Military Only
Money icon $650
StartRoundIcon 6-80
Cargo No UI
Hard/Standard
Money icon $650
StartRoundIcon 3-70
FloodedValley No UI
Hard/Double HP MOABs
Money icon $650
StartRoundIcon 1-60
Modifiers
Modifiers
SlowerMoabIcon MOAB Speed 90%

Read about how to use the Odyssey Event template here.

Week 103 – 4 to 44 ~By Contraptions[]

Week
103
4 to 44 ~By Contraptions
24th June 2022, 8:00PM NZST 30th June 2022, 8:00PM NZST
OdysseyCrewBtn
Bad things come in fours? Hopefully not.
This odyssey features: User created, various modes and modifiers. All about 4.

OdysseyModeEasyBtn
Easy
LivesIcon 132
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
[[File:|40x40px|link=]]
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
[[File:|40x40px|link=]]
Crew
SEATS: 4
MAX: 4
  • Heroes: All
  • Towers: All towers available, restricted to 4-2-4 crosspath.
Powers
SEATS:
MAX: 20
All powers available:
Maps
WinterPark No UI
Medium/Standard
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 144%
FourCircles No UI
Hard/Standard
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
Rake No UI
Hard/Deflation
Money icon $13332
StartRoundIcon 4-44
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 44%
SlowerMoabIcon MOAB Speed 44%
MoabDecreaseHPIcon MOAB Health

OdysseyModeMediumBtn
Medium
LivesIcon 88
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
130-GlueGunnerInsta
1-3-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
130-GlueGunnerInsta
1-3-0
Crew
SEATS: 4
MAX: 4
  • Heroes: All
  • Towers: All towers available, restricted to 4-2-4 crosspath.
Powers
SEATS:
MAX: 20
All powers available:
Maps
WinterPark No UI
Medium/Standard
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 144%
FourCircles No UI
Hard/Standard
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
CeramicIncreaseHPIcon Ceramic Health 144%
AllCamoIcon All Camo
Rake No UI
Hard/Deflation
Money icon $8888
StartRoundIcon 4-44
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 44%
SlowerMoabIcon MOAB Speed 44%
MoabDecreaseHPIcon MOAB Health
Spillway No UI
Hard/Reverse
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
RemovableCostDecreaseIcon Removable Cost Rate Free

OdysseyModeHardBtn
Hard
LivesIcon 44
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
400-GlueGunnerInsta
4-0-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
400-GlueGunnerInsta
4-0-0
Crew
SEATS: 4
MAX: 4
  • Heroes: All
  • Towers: All towers available, restricted to 4-2-4 crosspath.
Powers
SEATS:
MAX: 20
All powers available:
Maps
WinterPark No UI
Medium/Standard
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 144%
FourCircles No UI
Hard/Standard
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
CeramicIncreaseHPIcon Ceramic Health 144%
MoabBoostIcon MOAB Health
AllCamoIcon All Camo
Rake No UI
Hard/Deflation
Money icon $4444
StartRoundIcon 4-44
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 44%
SlowerMoabIcon MOAB Speed 44%
MoabDecreaseHPIcon MOAB Health
RemovableCostDecreaseIcon Removable Cost Rate 44%
NoKnowledgeIcon Monkey Knowledge Disabled
Spillway No UI
Hard/Alternate Bloon Rounds
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 44%
RemovableCostDecreaseIcon Removable Cost Rate Free
AllRegenIcon All Regrow
Ouch No UI
Hard/Reverse
Money icon $650
StartRoundIcon 4-44
Modifiers
Modifiers
SlowerMoabIcon MOAB Speed 44%

Read about how to use the Odyssey Event template here.

Week 104 – Mad Modysseus ~By Devilness[]

Week
104
Mad Modysseus ~By Devilness
1st July 2022, 8:00PM NZST 7th July 2022, 8:00PM NZST
OdysseyCrewBtn
Bulk Bloons incoming! Maybe five times faster. Abilities could help you to get out your MAD popping power... Go for it!!
This odyssey features: User created, various modes and modifiers. Abilities are reliable.

OdysseyModeEasyBtn
Easy
LivesIcon 300
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
[[File:|40x40px|link=]]
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
[[File:|40x40px|link=]]
Crew
SEATS: 16
MAX: 24
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
FrozenOver No UI
Easy/Alternate Bloon Rounds
Money icon $1000
StartRoundIcon 1-40
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
Cubism No UI
Easy/Alternate Bloon Rounds
Money icon $1200
StartRoundIcon 1-54
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
CeramicIncreaseHPIcon Ceramic Health 200%
Balance No UI
Easy/Alternate Bloon Rounds
Money icon $1500
StartRoundIcon 3-60
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
MoabBoostIcon MOAB Health

OdysseyModeMediumBtn
ExtremeFireBtnFx2
ExtremeFireBtnFx2
ExtremeFireBtnFx2
Medium
LivesIcon 200
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
230-BombShooterInsta
2-3-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
230-BombShooterInsta
2-3-0
Crew
SEATS: 16
MAX: 24
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
FrozenOver No UI
Easy/Apopalypse
Money icon $1300
StartRoundIcon 1-65
LeastTiersIconSmall Least Tiers 30
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
Cubism No UI
Medium/Alternate Bloon Rounds
Money icon $1000
StartRoundIcon 3-70
LeastCashIconSmall Least Cash 50000
Modifiers
Modifiers
RegrowRateIncreaseIcon Regrow Rate 125%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
CeramicIncreaseHPIcon Ceramic Health 250%
Balance No UI
Easy/Apopalypse
Money icon $30000
StartRoundIcon 40-75
Modifiers
Modifiers
FasterMoabIcon MOAB Speed 250%
RegrowRateDecreaseIcon Regrow Rate 5%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
CeramicDecreaseHPIcon Ceramic Health 10%
MoabBoostIcon MOAB Health
FiringRange No UI
Hard/Alternate Bloon Rounds
Money icon $30000
StartRoundIcon 40-80
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
RemovableCostIncreaseIcon Removable Cost Rate 500%
MoabBoostIcon MOAB Health

OdysseyModeHardBtn
ExtremeFireBtnFx2
ExtremeFireBtnFx2
ExtremeFireBtnFx2
Hard
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
140-DartlingGunnerInsta
1-4-0
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
140-DartlingGunnerInsta
1-4-0
Crew
SEATS: 16
MAX: 24
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
FrozenOver No UI
Medium/Apopalypse
Money icon $1300
StartRoundIcon 5-80
LeastTiersIconSmall Least Tiers 20
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
Cubism No UI
Hard/Alternate Bloon Rounds
Money icon $650
StartRoundIcon 4-80
LeastCashIconSmall Least Cash 45000
Modifiers
Modifiers
RegrowRateIncreaseIcon Regrow Rate 150%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
CeramicIncreaseHPIcon Ceramic Health 300%
NoKnowledgeIcon Monkey Knowledge Disabled
Streambed No UI
Easy/Apopalypse
Money icon $30000
StartRoundIcon 40-90
Modifiers
Modifiers
FasterMoabIcon MOAB Speed 300%
RegrowRateDecreaseIcon Regrow Rate 5%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
RemovableCostIncreaseIcon Removable Cost Rate 1199%
CeramicDecreaseHPIcon Ceramic Health 10%
MoabBoostIcon MOAB Health
FiringRange No UI
Hard/Alternate Bloon Rounds
Money icon $30000
StartRoundIcon 50-100
Modifiers
Modifiers
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
RemovableCostIncreaseIcon Removable Cost Rate 1199%
MoabBoostIcon MOAB Health
Adora'sTemple No UI
Hard/Alternate Bloon Rounds
Money icon $650
StartRoundIcon 1-100
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 110%
FasterMoabIcon MOAB Speed 110%
RegrowRateIncreaseIcon Regrow Rate 110%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 20%
CeramicIncreaseHPIcon Ceramic Health 110%
MoabBoostIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
AllRegenIcon All Regrow

Read about how to use the Odyssey Event template here.

Week 105 - Alternative Rounds? ~By CREATORFORCE[]

Week
105
Alternative Rounds? ~By CREATORFORCE
8st July 2022, 8:00PM NZST 15th July 2022, 8:00PM NZST
OdysseyCrewBtn
Each Bloon has a different way of trying to trick players. Can you handle it? Let's give it a shot!
This odyssey features: User created, various modes and modifiers.

OdysseyModeEasyBtn
Easy
LivesIcon 200
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
BananaFarmerIcon
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
BananaFarmerIcon
Crew
SEATS: 14
MAX: 18
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Easy/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-45
Modifiers
Modifiers
MoabDecreaseHPIcon MOAB Health
Logs No UI
Medium/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-45
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 45%
AllRegenIcon All Regrow
Downstream No UI
Easy/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-50
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 50%
RemovableCostDecreaseIcon Removable Cost Rate Free
MoabDecreaseHPIcon MOAB Health

OdysseyModeMediumBtn
Medium
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
201-BoomerangMonkeyInsta
2-0-1
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
201-BoomerangMonkeyInsta
2-0-1
Crew
SEATS: 12
MAX: 16
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Medium/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 25
Modifiers
Modifiers
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Logs No UI
Medium/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 25
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 123%
FasterMoabIcon MOAB Speed 123%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Downstream No UI
Medium/Alternate Bloons Rounds
Money icon $800
StartRoundIcon 1-50
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 144%
RegrowRateDecreaseIcon Regrow Rate 44%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 44%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
AllRegenIcon All Regrow
Cornfield No UI
Easy/Alternate Bloons Rounds
Money icon $7000
StartRoundIcon 16-64
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 116%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 64%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 64%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled

OdysseyModeHardBtn
Hard
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
023-BoomerangMonkeyInsta
0-2-3
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
023-BoomerangMonkeyInsta
0-2-3
Crew
SEATS: 10
MAX: 10
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Hard/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 17
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 74%
SlowerMoabIcon MOAB Speed 74%
RegrowRateDecreaseIcon Regrow Rate 74%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Logs No UI
Hard/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastCashIconSmall Least Cash 18000
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 147%
FasterMoabIcon MOAB Speed 147%
RegrowRateDecreaseIcon Regrow Rate 47%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 74%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
Downstream No UI
Hard/Alternate Bloons Rounds
Money icon $3030
StartRoundIcon 11-55
LeastTiersIconSmall Least Tiers 30
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 111%
FasterMoabIcon MOAB Speed 111%
RegrowRateDecreaseIcon Regrow Rate 55%
RemovableCostDecreaseIcon Removable Cost Rate Free
SellingDisabledIcon Selling Disabled
AllCamoIcon All Camo
AllRegenIcon All Regrow
Cornfield No UI
Hard/Alternate Bloons Rounds
Money icon $15000
StartRoundIcon 27-74
LeastTiersIconSmall Least Tiers 44
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 120%
FasterMoabIcon MOAB Speed 120%
RegrowRateDecreaseIcon Regrow Rate 74%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 74%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
Cubism No UI
Hard/Alternate Bloons Rounds
Money icon $48484
StartRoundIcon 48-84
LeastCashIconSmall Least Cash 70000
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 188%
FasterMoabIcon MOAB Speed 188%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 44%
CeramicIncreaseHPIcon Ceramic Health 144%
MoabBoostIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
SellingDisabledIcon Selling Disabled

Read about how to use the Odyssey Event template here.

Week 106 - Alternative Rounds? ~By CREATORFORCE[]

Week
106
Alternative Rounds? ~By CREATORFORCE
8st July 2022, 8:00PM NZST 15th July 2022, 8:00PM NZST
OdysseyCrewBtn
Warning: Every 5th round starting from r35 will have increased difficulty. Recommended course of action; farms.
This odyssey features:

OdysseyModeEasyBtn
Easy
LivesIcon 200
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
BananaFarmerIcon
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
BananaFarmerIcon
Crew
SEATS: 14
MAX: 18
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Easy/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-45
Modifiers
Modifiers
MoabDecreaseHPIcon MOAB Health
Logs No UI
Medium/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-45
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 45%
AllRegenIcon All Regrow
Downstream No UI
Easy/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-50
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 50%
RemovableCostDecreaseIcon Removable Cost Rate Free
MoabDecreaseHPIcon MOAB Health

OdysseyModeMediumBtn
Medium
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
201-BoomerangMonkeyInsta
2-0-1
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
201-BoomerangMonkeyInsta
2-0-1
Crew
SEATS: 12
MAX: 16
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Medium/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 25
Modifiers
Modifiers
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Logs No UI
Medium/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 25
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 123%
FasterMoabIcon MOAB Speed 123%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Downstream No UI
Medium/Alternate Bloons Rounds
Money icon $800
StartRoundIcon 1-50
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 144%
RegrowRateDecreaseIcon Regrow Rate 44%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 44%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
AllRegenIcon All Regrow
Cornfield No UI
Easy/Alternate Bloons Rounds
Money icon $7000
StartRoundIcon 16-64
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 116%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 64%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 64%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled

OdysseyModeHardBtn
Hard
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
023-BoomerangMonkeyInsta
0-2-3
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
023-BoomerangMonkeyInsta
0-2-3
Crew
SEATS: 10
MAX: 10
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Hard/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 17
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 74%
SlowerMoabIcon MOAB Speed 74%
RegrowRateDecreaseIcon Regrow Rate 74%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Logs No UI
Hard/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastCashIconSmall Least Cash 18000
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 147%
FasterMoabIcon MOAB Speed 147%
RegrowRateDecreaseIcon Regrow Rate 47%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 74%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
Downstream No UI
Hard/Alternate Bloons Rounds
Money icon $3030
StartRoundIcon 11-55
LeastTiersIconSmall Least Tiers 30
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 111%
FasterMoabIcon MOAB Speed 111%
RegrowRateDecreaseIcon Regrow Rate 55%
RemovableCostDecreaseIcon Removable Cost Rate Free
SellingDisabledIcon Selling Disabled
AllCamoIcon All Camo
AllRegenIcon All Regrow
Cornfield No UI
Hard/Alternate Bloons Rounds
Money icon $15000
StartRoundIcon 27-74
LeastTiersIconSmall Least Tiers 44
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 120%
FasterMoabIcon MOAB Speed 120%
RegrowRateDecreaseIcon Regrow Rate 74%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 74%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
Cubism No UI
Hard/Alternate Bloons Rounds
Money icon $48484
StartRoundIcon 48-84
LeastCashIconSmall Least Cash 70000
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 188%
FasterMoabIcon MOAB Speed 188%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 44%
CeramicIncreaseHPIcon Ceramic Health 144%
MoabBoostIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
SellingDisabledIcon Selling Disabled

Read about how to use the Odyssey Event template here.

Week 107 - Lakes and Rivers ~By FuryBlade787[]

Week
107
Lakes and Rivers ~By FuryBlade787
8st July 2022, 8:00PM NZST 15th July 2022, 8:00PM NZST
OdysseyCrewBtn
Take a raft, canoe or kayak down a river or across a lake? Maybe this Odyssey will answer such questions.
This odyssey features: User created, various modes and modifiers.

OdysseyModeEasyBtn
Easy
LivesIcon 200
Rewards
First Win
OdysseyChestClosed
TrophyIcon
15
BloonjaminsIcon
50
BananaFarmerIcon
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
50
BananaFarmerIcon
Crew
SEATS: 14
MAX: 18
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Easy/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-45
Modifiers
Modifiers
MoabDecreaseHPIcon MOAB Health
Logs No UI
Medium/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-45
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 45%
AllRegenIcon All Regrow
Downstream No UI
Easy/Alternate Bloons Rounds
Money icon $850
StartRoundIcon 1-50
Modifiers
Modifiers
RegrowRateDecreaseIcon Regrow Rate 50%
RemovableCostDecreaseIcon Removable Cost Rate Free
MoabDecreaseHPIcon MOAB Health

OdysseyModeMediumBtn
Medium
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
25
BloonjaminsIcon
125
201-BoomerangMonkeyInsta
2-0-1
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
125
201-BoomerangMonkeyInsta
2-0-1
Crew
SEATS: 12
MAX: 16
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Medium/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 25
Modifiers
Modifiers
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Logs No UI
Medium/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 25
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 123%
FasterMoabIcon MOAB Speed 123%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Downstream No UI
Medium/Alternate Bloons Rounds
Money icon $800
StartRoundIcon 1-50
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 144%
RegrowRateDecreaseIcon Regrow Rate 44%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 44%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
AllRegenIcon All Regrow
Cornfield No UI
Easy/Alternate Bloons Rounds
Money icon $7000
StartRoundIcon 16-64
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 116%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 64%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 64%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled

OdysseyModeHardBtn
Hard
LivesIcon 100
Rewards
First Win
OdysseyChestClosed
TrophyIcon
50
BloonjaminsIcon
200
023-BoomerangMonkeyInsta
0-2-3
Non-first Win
OdysseyChestOpened
BloonjaminsIcon
200
023-BoomerangMonkeyInsta
0-2-3
Crew
SEATS: 10
MAX: 10
Powers
SEATS: 8
MAX: 20
All powers available:
Maps
MonkeyMeadow No UI
Hard/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastTiersIconSmall Least Tiers 17
Modifiers
Modifiers
SlowerBloonsIcon Bloon Speed 74%
SlowerMoabIcon MOAB Speed 74%
RegrowRateDecreaseIcon Regrow Rate 74%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
SellingDisabledIcon Selling Disabled
Logs No UI
Hard/Alternate Bloons Rounds
Money icon $747
StartRoundIcon 1-47
LeastCashIconSmall Least Cash 18000
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 147%
FasterMoabIcon MOAB Speed 147%
RegrowRateDecreaseIcon Regrow Rate 47%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 74%
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
Downstream No UI
Hard/Alternate Bloons Rounds
Money icon $3030
StartRoundIcon 11-55
LeastTiersIconSmall Least Tiers 30
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 111%
FasterMoabIcon MOAB Speed 111%
RegrowRateDecreaseIcon Regrow Rate 55%
RemovableCostDecreaseIcon Removable Cost Rate Free
SellingDisabledIcon Selling Disabled
AllCamoIcon All Camo
AllRegenIcon All Regrow
Cornfield No UI
Hard/Alternate Bloons Rounds
Money icon $15000
StartRoundIcon 27-74
LeastTiersIconSmall Least Tiers 44
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 120%
FasterMoabIcon MOAB Speed 120%
RegrowRateDecreaseIcon Regrow Rate 74%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 74%
RemovableCostDecreaseIcon Removable Cost Rate Free
CeramicDecreaseHPIcon Ceramic Health 74%
MoabDecreaseHPIcon MOAB Health
Cubism No UI
Hard/Alternate Bloons Rounds
Money icon $48484
StartRoundIcon 48-84
LeastCashIconSmall Least Cash 70000
Modifiers
Modifiers
FasterBloonsIcon Bloon Speed 188%
FasterMoabIcon MOAB Speed 188%
AbilityCooldownReductionDecreaseIcon Ability Cooldown Rate 44%
CeramicIncreaseHPIcon Ceramic Health 144%
MoabBoostIcon MOAB Health
NoKnowledgeIcon Monkey Knowledge Disabled
SellingDisabledIcon Selling Disabled

Read about how to use the Odyssey Event template here.
ON GOING

Strategy[]

Summary[]

Prepare an Odyssey in the long-term before beginning. Look for all information about the Odyssey, especially the Odyssey's rules. It pays to read the Odyssey description carefully, as well as look at each map's stats and tower loadout stats in order to gain some guidance to what is offered for the currently running Odyssey. Bring the right loadout based on what options are allowed and adjusting to the challenges that each island may contain.

Tips[]

  • It is best to attempt the Hard Odyssey first, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless the Hard Odyssey is too difficult.
  • To save crew space, it is recommended to bring a few stronger towers that synergize well. For example, it is better to bring 3 Subs with Sub Commander synergy than 6 Dart Monkeys with Super Monkey Fan Club.
  • Recommended towers include the Alchemist (due to Berserker Brew being able to synergize with multiple towers), Dart Monkey (due to being cheap to place and Crossbow Master being a cheap carry to round 80), Ninja Monkey or Monkey Sub (both work well with Alchemists), and Sniper Monkey (due to Elite Defender with Shrapnel Shot being a cheap carry for midgame).
  • Recommended heroes are Benjamin, who can restore lost lives, or heroes that can easily deal with early game such as Quincy, Sauda and Obyn Greenfoot.
  • If the player has the Healthy Bananas MK and loses lives, it is recommended to farm those lives back before ending the map, as any lives lost after the end of the map cannot be restored on the next game.
  • To player should equip Cash Drop, Super Monkey Storm, and Monkey Boost as they are the strongest powers and will be more helpful when compared to other powers. Avoid bringing Road Spikes because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
  • The player can pause and exit the map when they are about to lose to restart the round.
  • Multiple achievement rewards can be obtained by completing odyssey objectives such as Full Speed Ahead! and No Stone Left Unturned.

Specific to Hard Odysseys[]

  • Pay attention to the description of this week's Odyssey. Part of the description may give away a few hints on any new unique gameplay in this week's Odyssey. The description may also be used to analyze what the most optimal strategy should be for this week.
  • If there are certain enabled or disabled towers and/or their upgrades, look for a specific upgrade that would help fill a certain role in the defense. See the Upgrades page to explore any viable upgrade options.
  • Plan ahead with the Hard Odyssey, especially on Extreme Hard Odyssey, as there will usually be an array of maps where a certain set of towers may excel in one map but fail in the other.

Bugs[]

Week4 CornfieldBug

Cornfield map (completed, left) on Hard Odyssey Week 4

  • There exists a bug in Week 4 where Cornfield's map is represented by a colored void (blue, orange, or dark purple) instead of the expected cornfield segment due to a missing model.
    • This was the only instance where this type of bug happened.
    • Version 20.0's patch notes state that all maps now have their own respective sprites in Odyssey Mode, so therefore this bug should now be fixed.
  • Starting from the update that changed the Crew Menu UI on Version 20.0, the heroes crew list would always state "All Heroes" even if some or all heroes are prohibited. This was fixed as of Version 25.0; if heroes are banned on a certain Odyssey then the heroes will now be manually listed in the heroes menu.
  • Week 25's Odyssey was bugged such that custom round Regrows cannot regenerate. However, later Odysseys with custom round Regrows can regenerate.
  • During the first few hours of Week 26's Odyssey, there was a high chance of the player getting their account flagged upon completing maps on the Odyssey. This is likely due to an autoflag procedure that occurs when the player has too much cash in one round, and due to the nature of the Odyssey, the player will easily get cash due to being entirely one-round. Ninja Kiwi eventually temporarily disabled the autoflag procedure and unflagged any accounts affected by this.
  • Occasionally during Week 30's Odyssey, players could continue on Freeplay Mode on Odyssey Mode, leading to the current island refusing to continue towards the next island.
  • Week 30's Odyssey does not have custom rounds set on Easy Odyssey, despite its description stating that there are "no MOABs".
  • Week 32's Odyssey is bugged to sometimes refuse to load properly.

Version History[]

19.0 (Week 1)
  • BUFF Official release of Odyssey Mode
19.0 (Week 3)
  • BUFF All Odysseys now have an additional reward on top of Monkey Money and Trophies
20.0 (Week 9)
  • NERF Some Odysseys will now have Extreme Mode
  • Change Modified UI for Odyssey Crew rules and Odyssey Crew selection menu
22.0 (Week 19)
  • NERF Odysseys now support tower path restrictions for more variety in Crew setups
23.0 (Week 30/31)
  • BUFF Odysseys with Custom Rounds now specifically show whether there are Custom Rounds or not.
26.0 (Week 48)
  • BUFF Added Odyssey Creator
  • NERF Odysseys no longer contribute to completing medals or unlocking deeper game modes.
26.2 (Week 50)
  • NERF [undocumented bug] Force-quitting a game and reloading the game will restart progress back to the current island
28.2 (Week 68)
  • BUFF [bug fix] Force-quitting an app will no longer restart progress back to the current island

Sounds[]

When restarting a voyage:

When completing an island or collecting the Odyssey Chest:

When an Odyssey Star is collected partway in a journey:

When transitioning to next island:

When completing an Odyssey:

Gallery[]

Bps2artistmonkey
See the Gallery Section!

Because of the size of the gallery, the gallery section here has been moved elsewhere so that this current page will be less cluttered.

See Odyssey Mode (BTD6)/Gallery to find the new fresh gallery section!

Trivia[]

  • The Greek monkey is apparently named Modysseus, in reference to Odysseus, from Homer's Odyssey.
  • Impoppable and C.H.I.M.P.S. maps do not reduce the player's health to 1 life, but Mana Shield is disabled as in a normal Impoppable or C.H.I.M.P.S. game.
  • Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.
  • If the loading for the Odyssey menu glitches out (usually due to bad internet connection), then the default values for the title and description will be shown. The title would be shown as "Odyssey Event!", while the description would become "Welcome! Every Odyssey is a set of linked maps and challenges with Trophy and other rewards! Key Rules: [...]" with the rest of the words in the description not visible.
  • During Collection Events, the player earns their respective lootbox currency for completing. The rewards given are equivalent to the map difficulty completed. However, this wasn't the case in 2021.
  • The default name for an Odyssey's event name is "Odyssey Event Name", and the default name for an Odyssey's description is "Short description of the event with a catchy phrase". Link.
  • According to Ninja Kiwi's 15th October 2021 blog, co-op Odysseys are on the idea list but due to little interest, players having to stick together for 3-5 games, and technical challenges such as having a shareable Odyssey save point, it is not planned.
  • Blons does not have an Odyssey island model due to not being selectable by normal means. This also means it is the only map that can never be used in Odyssey under normal circumstances.

Odysseys History[]

  • Week 2's Odyssey "You Have My Bow" is the first Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty, and the first to have hard-capped tower caps (being the Monkey Sub wit a hard cap of 5 on Hard Odyssey).
  • Since Week 3's Odyssey "A Walk in the Park", the first Odyssey to also reward a free Power or Instamonkey, all future Odysseys also rewarded a free Power or Instamonkey as a third reward on top of the Monkey Money and Trophies rewards.
  • Week 3's Odyssey "A Walk in the Park" is the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
    • Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without Monkey Knowledge.
  • Week 4's Odyssey "A Toasty Tail" is the first Odyssey to feature rounds beyond 80, and it is also the first to feature Double HP MOABs and Apopalypse, although Apopalypse was only available on Medium Odyssey for that week. It is also the first Odyssey to have difficulties with another difficulty's subdifficulty (e.g. Medium Double HP MOABs).
  • Week 6's Odyssey "The Cycle Continues" is the first Odyssey to feature maps whereby harder difficulties do not necessarily have the same map order compared to easier difficulties. It is also the first Odyssey to have a map where selling and Monkey Knowledge is disabled.
  • Weeks 4-7 all start off with In the Loop as the first map for all difficulties.
  • Week 9's Odyssey "Forward Thinking" is the first Odyssey to feature Extreme Mode. It also changed the Powers availability for the first time, starting from around 5th September 2020. It used to be "up to 5 Super Monkey Storms, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, the rest have no hardcaps".
Week19OdysseyConcept

Concept of week 19 Odyssey

  • Week 10's Odyssey "Balancing Act" is the first Odyssey to feature no Standard Mode games throughout any of the difficulty variants. It is also the first Odyssey to have 12 unique maps across all difficulty variants.
  • Week 14's Odyssey "Instructions Unclear" is the first Odyssey to have different lives value from 200/100/50. It has 150/50/10 lives instead.
  • Week 16's Odyssey "Military Mayhem" is the first Odyssey to have two of the same map appear in the same Odyssey sub-variant (on Hard Odyssey only).
  • Week 17's Odyssey "Night of the Living Lead" is the first Odyssey to have modified Bloon Rounds. Every five Rounds (5, 10, 15, etc.) on Hard Odyssey would send out some quantity of Lead Bloons either alongside the normal Bloons, or outright replacing normally encountered Bloons with Lead.
  • Week 18's Odyssey "The Darkness Rises" is the first Odyssey to completely disable powers.
  • Week 19's Odyssey "The Floor is Collapsing" is the first Odyssey to be made by a community member, similar to community-made Race Events. It is also the first Odyssey to completely disable heroes on a difficulty (Hard Odyssey), to have the last map on Hard Odyssey to end before round 80, and to last 6 days instead of the previous 5 days.
  • Week 22's Odyssey "Boat Trip" is the first Odyssey to feature custom rounds. The second to do so is Week 25's Odyssey "Winter Wonderland".
  • Week 24's Odyssey "Activated" is the first Odyssey to restrict upgrades.
  • Week 26's Odyssey "Happy New Years" is the first Odyssey that features 1-rounders, but technically speaking it isn't because this Odyssey involves simply merging a considerable number of rounds together, at least for only the so-called "one-rounders".
1to5-odyssey29-noben-nohb

Week 29 Hard Odyssey Solution by "Amabo Kcorb" on Bloons Wiki Discord without Ben or the Healthy Bananas MK

  • Week 29's Odyssey "Need Healing" is possible to beat on the Hard Odyssey without Benjamin, but it requires the use 2 Heli Pilots, 1 Druid, and 1 Farm to gain enough lives to tank up the added Camo Regrow Ceramic on Round 1 for all islands except the final one. However, without Mana Shield and Pre-Game Prep, it is not possible at all, unless using Continues, and not to mention that there are no available pure offense-based Powers that can destroy the Camo Regrow Ceramic.
    • The Hard Odyssey for Week 29 was beatable without Benjamin or the Healthy Bananas MK, although this needed Mana Shield and Pre-Game Prep.
      • For the first island, starting with a Druid to 0-1-0 then 2-1-0 and 2-3-0 was done. Radar Scanner was added but the Round 24 Camo Green had to leak. Afterwards, a Tack Shooter was added and upgraded to 2-0-4 Overdrive, and the Village to 3-2-0 in preparation for hard rounds such as Round 63. Monkey Bank was afforded between, and then Spirit of the Forest was obtained later on to restore lost lives, with the Bank sold and rebought. Primary Mentoring was added somewhere during the island.
      • The second island involved Carrier Flagship, Chinook, and Village. Starting tower was Buccaneer into Grape Shot and later Hot Shot. The Village was 2-2-0, and the Chinook was 2-4-0.
      • The third island involved 2-0-5 Sniper, 2-4-0 Chinook, 5-2-0 Ultra-Juggernaut, and 3-2-0 Primary Training.
      • The fourth island involved 0-2-5 Sniper, 5-2-0 Carrier Flagship, 4-2-0 Juggernaut, and 2-2-0 Village. Sniper and the free Dart Monkey was required to hold until Buccaneer can be bought.
      • The fifth island used a solo 5-2-0 Carrier Flagship with 2-2-0 Village to beat the last of the waves.
  • Week 33's Odyssey "Bad To The Bone" is the first Odyssey to feature an Big Airship of Doom (B.A.D.) starting at round 80. It is also the first to ever show the BAD.
  • Until the Week 48 Odyssey, there were no Odysseys that did not unintentionally miss out days. However, the Week 48 Odyssey "Icky Stickuation" missed out the usual Wednesday/Thursday beginning of Odyssey, and instead appears since 3rd/4th June 2021, when Version 26.0 was released.
  • The week 49 "Air and Sea" Odyssey is the first Odyssey that was taken from the Odyssey Browser, as it was originally created in the Odyssey Creator before being sent up to Ninja Kiwi. Most Odysseys made by users afterwards that don't feature custom rounds are also available on the Odyssey Browser.
  • Week 51's Odyssey "Stun Gun" is the first Odyssey to feature Round 100 and also the first to grant a free insta-monkey upon beating just a certain map.
  • Week 64's Odyssey "Mini Me" is the first Odyssey to have more than one island with Round 100, and the first to have an island spanning from Round 1 to 100, in fact twice.
  • Week 72's Odyssey "Day in the Sun" is the first Odyssey to have a map on C.H.I.M.P.S. mode, although due to having no modifiers, this only disables the use of Monkey Knowledge and Powers. The player can still use continues and sell for 0.
  • Week 87's Odyssey "DDT BADness" is the first Odyssey to feature DDTs on Round 38. It is also the first Odyssey to utilize the cooldown reduction setting.
  • Week 89's Odyssey is the first Odyssey to be completely changed midway in a week. It was initially "Camo Leds Fixed By Dart Gunner" (marked on wiki as "Week 89a"), which featured all one-rounders for all except Easy Odyssey, but was since replaced by a typical Odyssey format whose title is named "Baallooon" (marked on wiki as "Week 89b"). The earlier Odyssey is also the first Odyssey to disable continues.
  • Week 90 introduces rounds beyond 100, although it is because of custom rounds rules.
  • Week 107 introduces rounds beyond 140, but its starting round is already beyond 100.
  • Week 112 is the first Odyssey to actually introduce rounds beyond 100.
  • As of Week 115's Odyssey "Land Of Forgotten Carmobiles", all maps have been used at least once in Odyssey Mode, with Bloody Puddles being the final map to be used on an Odyssey at the time of release.

Odyssey References[]

  • Week 21's Odyssey "Happy Thanksgiving" uses the description "Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.". The description is a reference to Carly Ray Jepson's hit "Call Me Maybe".
  • Week 35's Odyssey "Mc Double" takes reference to the McDonalds' McDouble burger. The Odyssey description "Prepare for Trouble! And make it double!" actually comes from Team Rocket from the wikipedia:Pokémon anime series. The description takes further pun towards the McDonalds' McDouble burger.
  • Week 43's Odyssey "May the Force Be With You" references Star Wars, and the Odyssey duration coincides with the date May 4th. Interestingly, the default Hero picked for all difficulties in this Odyssey is Sauda, where her swordfighting has the closest resemblance to the act of lightsabre combat.
  • Week 45's Odyssey "Let's Take to the Sky!" references PAW Patrol. The author of the challenge "Skye" is apparently the name of a moderator who appears in the official Ninja Kiwi Discord server (see this Reddit link for some discussion), whose Discord username is Skye#1315 and featured a profile picture of Skye at the time. Skye in Paw Patrol operates a helicopter to transport team members and save people. When she appears on her normal helicopter, she in her helicopter resembles the Heli Pilot.
    • Despite having a different alias, both the week 45 and 52 Odysseys are made by the same user. Likewise is the case with with weeks 110 and 112.
  • Week 49's Odyssey "Air and Sea" references two Bloons TD 5 Daily Challenges, specifically February 19, 2012, and February 27, 2012.
  • Week 71's Odyssey "Mageical Journey" makes references to the Kirby game Kirby Star Allies. The description references the "Song of Supplication" from the aforementioned game, and the towers and upgrades available (Ice Monkey, Mortar Monkey, Druid with top path upgrades, and Wizard Monkey with Shimmer) bears resemblance towards the Three Mage-Sisters and Hyness.
  • Week 96's "Sauda 63; The Crucible Swords" references the Kirby game Kirby 64: The Crystal Shards. The description also references the plot of the game, with Sauda "gathering ceramic and blue shards" akin to Ribbon having to recollect crystal shards.
  • Week 97's "To the Moon" might be a reference to SpaceX, and also mentions Jeff Bezos and Elon Musk, with the latter also being the reference to a common meme that has grown popular over recent months and Dogecoin.
  • Week 112 references to BTD5 "Fast Track" mode.
  • Week 114's "The Legend of Sauda" is a reference to the game series The Legend of Zelda.
  • Week 115's "Land of Forgotten Carmobiles" references the Kirby game Kirby and the Forgotten Land, particularly with the maps being focused on cars in ala to Car Mouth Kirby. The description is also reference to the song "Welcome to the New World" from the aforementioned game.
  • Week 149's Odyssey "Mini Luck" references to race event #197, a BTD6 race event with the same name.