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For the BTD5 Counterpart, see Odyssey Mode (BTD5)

About Odyssey Mode

Odyssey Mode is here! Join Modysseus on an epic adventure each week!
~ Bloons TD 6 - Patch Notes! Version 19.0

Odyssey Mode is a new game mode added in BTD6 on Version 19.0. It is similar to Odyssey Mode in BTD5 Mobile, but now there are limited towers available to place into a "crew" boat. There are three modes, and each of them reward differing amounts of Monkey Money and Trophies. Unlike in BTD5, all three Odyssey Modes can be attempted in one single week, although the Trophy rewards are capped at the highest completed mode.

As of Version 20.0, there is one new mode called Extreme. On Extreme, all towers are permanently used up once placed (if you buy two of a tower type and sell one, then two towers will be counted as used, but you can buy back the second tower at any given time during a map and it won't count a third tower being used), and therefore cannot be used for future islands in an Odyssey, but Heroes will still be usable as many times in a single Odyssey as possible.

An internet connection is required to initiate an Odyssey on each island, although the rounds can still be played offline as long as there is an internet connection before pressing the "Play" button.

Starting from Version 26.0, there is now a way to create and play custom Odysseys by using Odyssey Creator. It is found under the "Play Social" tab in the main menu.

Description[]

Summary[]

Building an Odyssey detailed description

Every week the developers at Ninja Kiwi choose a set of maps for all players. In the beginning, there are three selectable difficulties: Easy, Medium, and Hard. Higher difficulties provide bigger and better rewards. The player must complete all the maps in the chosen difficulty in order with a single set of lives for all the maps to complete the Odyssey challenge. All islands (or in this case, each of the "maps") are the same across all Odyssey difficulties, and all players will receive the exact same island archipelago, but the difficulty sets on each island will be different.

In each difficulty, the maps are in order, with the easiest maps coming first and the hardest maps coming last. There are three maps in Easy Odyssey Mode, four in Medium, and five on Hard. The first map will guaranteed be a relatively easy Beginner Map. Maps in between may be of any Map Difficulty, with harder maps being placed in harder difficulties. The final map will always be Intermediate on Easy, Advanced on Medium, or Advanced or Expert on Hard.

In addition to additional harder maps, harsher restrictions to certain tower types and/or quantities may occur on harder Odysseys. For instance, sometimes Hard Odyssey will ban one extra tower, or it may impose a hard cap on certain tower types (e.g. up to 5 Monkey Subs for Week 2).

Unlike in BTD5, if the player loses a map, the player will simply be required to restart that map from the start unless a Continue is bought (which costs BloonjaminsIcon.png100-500). The only way for the player to restart the entire Odyssey is via the button at the map selection.

Extreme Mode[]

Extreme Mode on Easy Odyssey

Since Version 20.0, there is a new possible Odyssey difficulty modifier called "Extreme Mode". Odysseys with Extreme Mode active are shown by a fiery symbol surrounding the difficulty icon. When Extreme Mode is active, all non-hero towers placed on the map are consumed, and therefore are permanently used up for the entirety of the Odyssey Mode. You can buy and sell and rebuy and sell etc. one non-hero tower on the same map, but on the following maps that one non-hero tower has been consumed and is no longer available. There is no option to opt out of this game mode, as the game mode is set for any Odysseys with such game mode.

Special Rules[]

  • Lives are carried over each island, and the player may not generate any lives above the given maximum under any circumstances (e.g. from Support Chinook, or Marketplaces with the Healthy Bananas MK). If the player lost some lives on the previous island, they are unable to regenerate lives past the amount of starting lives brought to the current island.
  • Freeplay Mode cannot be played, although Freeplay rules may occur if the island's rounds are set past Round 80.
  • Powers once used are permanently used up for the entirety of the Odyssey Mode, so use them very wisely.
  • If set on Extreme Mode, towers once used are permanently used up for the entirety of the Odyssey Mode, so it becomes even more important to use them very wisely.

In pre-release, there were multiple themes for Odyssey events, suggested by a code leak by Polavux:

  • OdysseyThemeRapidBloons, Rapid Bloons (Bloons are spawned faster than normal in all tracks)
  • OdysseyThemeNoReturn, No Return Policy (No Selling in all tracks)
  • OdysseyThemeInstructions, Instructions Not Included (No Monkey Knowledge in all tracks)
  • OdysseyThemeFasterHigher, Faster. Higher. Stronger. (Bloons and MOAB-class are faster and have more health at higher difficulties)
  • OdysseyThemeGottaGoFast, Gotta Go Fast (Bloons and MOAB-class are faster)
  • OdysseyThemeAllCamo, All Camo All The Time
  • OdysseyThemeAllRegrow, All Regrow All The Time
  • OdysseyThemeFastTrack, Fast Track
  • OdysseyThemeHighlander, Odyssey of the Highlander (Replaced with Extreme Mode)
  • OdysseyThemeMonkeyTeams, Monkey Teams (Only a small set of towers on all difficulties for all tracks)

While these themes don't come with their own banner anymore, each Odyssey tends to follow one of these themes effective Week 12.

Version 19.0 Official Patch Notes[]

The Version 19.0 official patch notes provided by Ninja Kiwi provide a good overview on what may come next for future Odysseys. Additional features were later added on with future updates.

Description[]

  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)

Dev Notes[]

  • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
  • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
  • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
  • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
  • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there

Crew[]

Odyssey Crew on Easy

Before starting an Odyssey, the player must equip a crew of different Monkeys (towers) and Powers. One Hero must be joined as well, and will sit on the ship's bow as the "captain". The chosen towers, powers, and hero are the only ones can be used during the Odyssey. Likewise, the only types of Insta-Monkeys available for placement are the tower types recruited to the crew.

Sometimes certain tower types or certain Heroes may be unavailable for the crew. Therefore, it is not possible to equip those tower types or place a certain Hero as the "captain" of the Odyssey.

Difficulty Lives Max Monkey Types Max Monkey Crew Size Max Power Types Max Power Crew Size
OdysseyModeEasyBtn.png
Easy
200 (default) 16 (default) 30 (default) 8 (default) 20 (default)
OdysseyModeMediumBtn.png
Medium
100 (default) 12 (default) 24 (default) 8 (default) 20 (default)
OdysseyModeHardBtn.png
Hard
50 (default) 8 (default) 12 (default) 8 (default) 20 (default)

Please see #Current Events to see the current Odyssey's crew restrictions.

Journeying[]

Odyssey island rules, which shows a collection of maps to complete

As the player journeys through each island, or in this case each respective map, the player will need to complete each island in the same way as be done in a standard game. The game difficulty will be set based on each island. Players are limited to their entire crew to successfully complete each island. This does include the limited Powers the player brings in for the Odyssey journey. Once the final round ends, the player must move on to the next one, and therefore is not allowed to go to Freeplay Mode.

Completing Island 1 (Week 1)

Once an island is completed, the player will move to the next map. The entire crew will remain the same quantities and will not be lost. For Powers, they will simply be restocked if they are used within a certain game Lives will carry over to the next map, whether or not lives are gained or lost. Monkey Money is gained equivalent to as though it were a standard game.

After completing an island, press "Continue Odyssey" to continue the journey to the next island. This will continue until all islands are completed.

Rewards[]

Odyssey statistics after completing an Odyssey

Collecting the final reward

After completing Odyssey Mode on a certain difficulty, it will reward Monkey Money and Trophies. Trophy rewards are rewarded based on the highest difficulty completed, but the other reward is accumulative. Unlike in BTD5, it is still possible to do all other Odyssey Mode variants after doing an Odyssey of a certain difficulty. As of version 20.0, it is possible to replay an Odyssey difficulty once it has been completed.

Each map completed earns the usual Monkey Money in addition to any Odyssey Rewards.

Difficulty Monkey Money (BloonjaminsIcon.png) Trophies (Trophies) Odyssey Stars (Odyssey Stars) Others
OdysseyModeEasyBtn.png
Easy
50 15 3 One power, collectable items, or tier 2 insta-monkey
OdysseyModeMediumBtn.png
Medium
125 25 4 One tier 2 or 3 insta-monkey or collectable items
OdysseyModeHardBtn.png
Hard
200 50 5 One tier 3 or 4 insta-monkey or collectable items

Current Events[]


For a full list, see Odyssey Mode (BTD6)/List of Odysseys
This section is mostly managed by Qwertyxp2000 the second. If you have any extra data for any Odysseys, please contact him on Message Wall:Qwertyxp2000 the second.

Below will show all the official Odysseys in the game within the past 10 weeks.

Days are listed from the perspective of New Zealand Standard Time. Odysseys generally start on Thursday 20:00 NZST and end on Tuesday 20:00 NZST on the listed dates below. Additional data for Odysseys can be found on this Odyssey Stats spreadsheet too.

Unless explicitly stated, assume the following:

  • All Heroes are available.
  • All towers are available and none of them have hardcaps for each.
  • All upgrades are enabled.
  • All Odysseys start with 200 lives on Easy Odyssey, 100 lives on Medium Odyssey, and 50 lives on Hard Odyssey.
  • No restrictions on power choices
  • All Odysseys are not set to Extreme Mode.
  • There are no additional map modifiers in each map.
  • There are no custom rounds.

Week 45 - Let's Take to the Sky! (By Skye) (13th May 2021 - 19th May 2021)[]

Description: When life gives you wings, these monkey's gotta fly!

Easy

Selectable Hero (all available), no restrictions except 4-4-4 of everything except Monkey Aces and Heli Pilots. 12 tower seats, max 22 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 200 Lives.

  1. Standard Easy Resort, Rounds 1 to 40 with $2000 starting cash. Slower Bloons (90%), Slower Regrow Rate (50%). Custom Rounds: see below.
  2. Easy Reverse Park Path, Rounds 11 to 50 with $3000 starting cash. Slower Bloons (90%), Slower Regrow Rate (50%). Custom Rounds: see below.
  3. Standard Easy Lotus Island, Rounds 21 to 60 with $4000 starting cash. Slower Bloons (90%), Slower Regrow Rate (50%). Custom Rounds: see below.

Rewards: BloonjaminsIcon.png50, Trophies15, one 0-1-2 Heli Pilot Instamonkey.

Medium

Selectable Hero (all available), no restrictions except 3-3-3 of everything except Monkey Aces and Heli Pilots. 10 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 100 Lives.

  1. Standard Medium Resort, Rounds 1 to 60 with $1500 starting cash. Slower Bloons (85%), Slower Regrow Rate (60%). Custom Rounds: see below.
  2. Medium Reverse Park Path, Rounds 11 to 65 with $2100 starting cash. Slower Bloons (85%), Slower Regrow Rate (60%). Custom Rounds: see below.
  3. Standard Medium Lotus Island, Rounds 21 to 70 with $5000 starting cash. Slower Bloons (70%), Slower Regrow Rate (60%). Custom Rounds: see below.
  4. Standard Easy Spice Islands, Rounds 31 to 75 with $8000 starting cash. Slower Bloons (70%), Slower Regrow Rate (60%). Custom Rounds: see below.

Rewards: BloonjaminsIcon.png125, Trophies25, one 3-2-0 Heli Pilot Insta-Monkey.

Hard (Extreme)

Selectable Hero (only Etienne), all available except limited to 5 of each for Monkey Aces and Heli Pilots with 2-2-2 upgrade restrictions for all except the two aforementioned towers. 28 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 50 Lives.

  1. Standard Hard Resort, Rounds 1 to 80 with $750 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
  2. Hard Standard Park Path, Rounds 11 to 85 with $2000 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
  3. Medium Double HP MOABs Lotus Island, Rounds 21 to 90 with $4500 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
  4. Medium Alternate Bloons Rounds Spice Islands, Rounds 31 to 95 with $7000 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
  5. Easy Impoppable High Finance, Rounds 41 to 95 with $12,000 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.

Rewards: BloonjaminsIcon.png200, Trophies50, one 2-4-0 Heli Pilot Insta-Monkey.

Custom Rounds
  • All rounds have their bloons clumped into hyperstacked groups, where all the bloons of a group are sent with zero spacing, making all the members overlap.
    • For every different type of bloon in a given round, a separate hyperstack group is formed. This separation also considers the type of bloon, the modifiers, and the spacing compared to the normal version of the round.
      • Ex: Round 5 has separate groups for Red and Blue bloons.
      • Ex: Round 42 separates both camo and regrow Rainbow bloons due to their modifiers.
      • Ex: Round 10 separates three different groups of Blue bloons from each other. These groups correspond to changes in bloon spacing in the normal round, where the release of Blue bloons normally sees increases in density near the end of the round.
    • With exception of Round 72, all MOAB-class bloons are hyperstacked after Round 56.
      • Round 57 is another outlier, where its 4 MOABs are sent as two hyperstacked groups with two MOABs each.
  • Rounds 32 and 33 are swapped with each other.
  • Rounds 48 and 49 are swapped with each other.
  • Rounds 21, 22, and 23, are all swapped to 23, 21, and 22 respectively.
  • On custom rounds with ABR, all rounds are actually the same as normal rounds.
  • Because bloons are clumped by rushes, there are noticeable long periods of pausing.

Week 46 - No Boat; No Problem (20th May 2021 - 26th May 2021)[]

Description: Water we have here? Will you swim lake a fish or sink like a stone?

Easy

Selectable Hero (all heroes), no restrictions for any tower except no Ice Monkeys, no Monkey Subs, no Monkey Buccaneers, and no Banana Farms. 8 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5X MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, the rest are banned). Start with 200 Lives.

  1. Standard Easy Skates, Rounds 1 to 40 with $1000 starting cash.
  2. Standard Easy Cubism, Rounds 3 to 60 with $1000 starting cash.
  3. Easy Double HP MOABs In the Loop, Rounds 1 to 40 with $1000 starting cash.

Rewards: BloonjaminsIcon.png50, Trophies15, one Portable Lake.

Medium

Selectable Hero (all except Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Captain Churchill, Benjamin, Ezili, Adora, Etienne, Sauda), same restrictions as Easy Odyssey Week 46 except for the following per-tower restrictions (up to 4 Dart Monkeys, up to 3 Bomb Shooters, up to 3 Tack Shooters, up to 3 Sniper Monkeys, up to 3 Monkey Aces, up to 1 Heli Pilot, up to 1 Mortar Monkey, up to 1 Dartling Gunner, up to 2 Wizard Monkeys, up to 3 Alchemists, up to 2 Monkey Villages). 8 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, the rest are banned). Start with 100 Lives.

  1. Standard Medium Cubism, Rounds 3 to 60 with $850 starting cash.
  2. Easy Impoppable Skates, Rounds 3 to 60 with $850 starting cash.
  3. Easy Double HP MOABs In the Loop, Rounds 33 to 80 with $10,000 starting cash.
  4. Standard Medium Spring Spring, Rounds 33 to 80 with $10,000 starting cash.

Rewards: BloonjaminsIcon.png125, Trophies25, one 3-0-0 Monkey Buccaneer Insta-Monkey.

Hard

Selectable Hero (all except Pat Fusty and Admiral Brickell), all available except Ice Monkeys, Monkey Subss, and Monkey Buccaneers, plus restrictions on towers (up to 3 Dart Monkeys, up to 2 Bomb Shooters, up to 2 Tack Shooters, up to 2 Glue Gunners, up to 2 Sniper Monkeys, up to 1 of each alternative non-water Military Monkey, up to 2 Wizard Monkeys, up to 1 Alchemist, up to 1 Monkey Village; the rest are unrestricted in pickable amounts). 6 tower seats, max 10 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 20 Road Spikes, and 10 Energizing Totems, the rest up to 5, but no Portable Lakes or Pontoons). Start with 50 Lives.

  1. Standard Hard Cubism, Rounds 4 to 70 with $650 starting cash.
  2. Hard Impoppable Skates, Rounds 33 to 80 with $9000 starting cash.
  3. Hard Double HP MOABs In the Loop, Rounds 33 to 80 with $9000 starting cash.
  4. Standard Medium Spring Spring, Rounds 44 to 90 with $21,000 starting cash.
  5. Easy Impoppable Spice Islands, Rounds 44 to 90 with $21,000 starting cash.

Rewards: BloonjaminsIcon.png200, Trophies50, one 4-0-0 Monkey Buccaneer Insta-Monkey.

Week 47 - Flashback (27th May 2021 - 2nd June 2021)[]

Description: <Odyssey Directive> <Import Custom Rounds> <INITIATE>

Easy

Selectable Hero (all available), no restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, but no Portable Lakes or Pontoons). Start with 200 Lives.

  1. Standard Easy Cubism, Rounds 1 to 40 with $1000 starting cash. Custom Rounds: See below.
  2. Standard Easy Spice Islands, Rounds 1 to 45 with $1000 starting cash. Custom Rounds: See below.
  3. Standard Easy Hedge, Rounds 1 to 50 with $1000 starting cash.

Rewards: BloonjaminsIcon.png50, Trophies15, one Road Spikes.

Medium

Selectable Hero (all available), only Primary Monkeys, Military Monkeys, and Support Monkeys, all capped to 3 each. 10 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, but no Portable Lakes or Pontoons). Start with 100 Lives.

  1. Standard Medium Winter Park, Rounds 1 to 40 with $850 starting cash. Custom Rounds: See below.
  2. Standard Medium Spice Islands, Rounds 1 to 60 with $850 starting cash. Custom Rounds: See below.
  3. Standard Medium Cubism, Rounds 1 to 80 with $850 starting cash.
  4. Standard Medium Bazaar, Rounds 1 to 75 with $850 starting cash. Custom Rounds: See below.

Rewards: BloonjaminsIcon.png125, Trophies25, one 3-1-0 Monkey Sub Insta-Monkey.

Hard

Selectable Hero (all available), only Primary Monkeys and Support Monkeys, capped at 3 each. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, but no Portable Lakes or Pontoons). Start with 50 Lives.

  1. Standard Hard Cubism, Rounds 1 to 1 with $650 starting cash. Custom Rounds: See below.
  2. Standard Hard Spice Islands, Rounds 6 to 80 with $650 starting cash. Custom Rounds: See below.
  3. Standard Hard Hedge, Rounds 1 to 85 with $650 starting cash. Custom Rounds: See below.
  4. Standard Medium Bazaar, Rounds 3 to 70 with $650 starting cash. Custom Rounds: See below.
  5. Standard Hard Winter Park, Rounds 1 to 80 with $650 starting cash. Custom Rounds: See below.

Rewards: BloonjaminsIcon.png200, Trophies50, one 4-1-0 Monkey Sub Insta-Monkey.

Custom Rounds (Easy)
  1. Double bloons every 5th round (= Week 22 "Boat Trip")
  2. Blacks and Purples are now Whites and all blimps are doubled in count (= Week 31 "Double Blimp Trouble")
  3. None
Custom Rounds (Medium)
  1. Double bloons every 5th round (= Week 22 "Boat Trip")
  2. Blacks and Purples are now Whites and all blimps are doubled in count (= Week 31 "Double Blimp Trouble")
  3. None
  4. Blimps spawn much earlier (= Week 33 "BAD to the Bone")
Custom Rounds (Hard)
  1. Rounds 1-60 are merged into a single round (= Week 26 "Happy New Years")
  2. Blacks and Purples are now Whites and all blimps are doubled in count (= Week 31 "Double Blimp Trouble")
  3. Blimps spawn much earlier (= Week 33 "BAD to the Bone")
  4. Double bloons every 5th round (= Week 22 "Boat Trip")
  5. Additional Regrow Rainbows and/or Regrow Leads every 5th round (= Week 25 "Winter Wonderland")

Week 48 - Icky Stickuation (3rd June 2021 - 9th June 2021)[]

Description: Just pick a tower and stick with it

Easy

Selectable Hero (all available), Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Monkey Subs, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Monkey Villages, Engineer Monkeys. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 200 Lives.

  1. Standard Easy Carved, Rounds 1 to 45 with $1000 starting cash.
  2. Standard Easy Downstream, Rounds 2 to 50 with $1000 starting cash.
  3. Standard Easy Haunted, Rounds 3 to 55 with $1000 starting cash.

Rewards: BloonjaminsIcon.png50, Trophies15, one Super Monkey Storm.

Selectable Hero (all available), 3-2-5 Boomerang Monkeys, 4-3-2 Bomb Shooters, 3-5-3 Ice Monkeys, Glue Gunners, 4-2-2 Monkey Subs, 3-3-2 Heli Pilots, 4-2-2 Mortar Monkeys, 2-2-3 Wizard Monkeys, 3-2-2 Ninja Monkeys, 5-3-4 Alchemists, 4-2-2 Druids, Banana Farms, Monkey Villages, 2-5-2 Engineer Monkeys. No Dart Monkeys, Tack Shooters, Sniper Monkeys, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Dartling Gunners, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories. 10 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 100 Lives.

  1. Standard Medium Carved, Rounds 3 to 55 with $850 starting cash.
  2. Standard Medium Downstream, Rounds 4 to 60 with $850 starting cash.
  3. Standard Medium Haunted, Rounds 5 to 65 with $850 starting cash.
  4. Standard Medium Resort, Rounds 6 to 70 with $950 starting cash.

Rewards: BloonjaminsIcon.png125, Trophies25, one 3-0-0 Monkey Village Insta-Monkey.

Hard

Selectable Hero (all available), 0-2-5 Boomerang Monkeys, 4-2-0 Bomb Shooters, 2-5-2 Ice Monkeys, Glue Gunners, 3-0-0 Monkey Subs, 2-3-0 Heli Pilots, 3-2-2 Mortar Monkeys, 0-0-3 Wizard Monkeys, 2-2-2 Ninja Monkeys, 5-3-4 Alchemists, 3-2-0 Druids, Banana Farms, 4-5-5 Monkey Villages, 0-5-2 Engineer Monkeys. No Dart Monkeys, Tack Shooters, Sniper Monkeys, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Dartling Gunners, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives.

  1. Standard Hard Carved, Rounds 4 to 65 with $650 starting cash.
  2. Standard Hard Downstream, Rounds 5 to 70 with $650 starting cash.
  3. Standard Medium Haunted, Rounds 6 to 75 with $650 starting cash.
  4. Standard Hard Resort, Rounds 7 to 80 with $850 starting cash.
  5. Standard Hard Moon Landing, Rounds 8 to 85 with $850 starting cash.

Rewards: BloonjaminsIcon.png200, Trophies50, one 4-1-0 Monkey Village Insta-Monkey.

Week 49 - Air and Sea (By JrMonkey15184) (10th June 2021 - 16th June 2021)[]

Description: Defeat the bloodthirsty bloons with only aviation and naval towers.

Easy

Selectable Hero (only Admiral Brickell or Etienne), Monkey Subs, Monkey Buccaneer, Monkey Ace, Heli Pilots. 4 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 200 Lives.

  1. Standard Easy Spring Spring, Rounds 1 to 40 with $850 starting cash.
  2. Standard Easy Spice Islands, Rounds 1 to 40 with $850 starting cash.
  3. Standard Easy Pat's Pond, Rounds 1 to 40 with $850 starting cash.

Rewards: BloonjaminsIcon.png50, Trophies15, one Thrive.

Medium

Selectable Hero (only Admiral Brickell or Etienne), Monkey Subs, Monkey Buccaneer, Monkey Ace, Heli Pilots. 4 tower seats, max 13 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 100 Lives.

  1. Standard Medium Spring Spring, Rounds 1 to 60 with $850 starting cash.
  2. Standard Medium Spice Islands, Rounds 1 to 60 with $850 starting cash.
  3. Standard Medium Pat's Pond, Rounds 1 to 60 with $850 starting cash.
  4. Standard Medium Infernal, Round 1 to 60 with $850 starting cash.

Rewards: BloonjaminsIcon.png125, Trophies25, one 3-2-0 Ninja Monkey Insta-Monkey.

Hard

Selectable Hero (only Admiral Brickell or Etienne), up to 2 Monkey Subs, Monkey Buccaneer, Monkey Ace, Heli Pilots. 4 tower seats, max 13 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives.

  1. Standard Hard Spring Spring, Rounds 3 to 80 with $650 starting cash.
  2. Standard Hard Spice Islands, Rounds 3 to 80 with $650 starting cash.
  3. Standard Hard Pat's Pond, Rounds 3 to 80 with $650 starting cash.
  4. Standard Hard Infernal, Round 3 to 80 with $650 starting cash.
  5. Standard Hard Flooded Valley, Round 3 to 80 with $650 starting cash.

Rewards: BloonjaminsIcon.png200, Trophies50, one 3-0-2 Monkey Village Insta-Monkey.

Week 50 - Mirage (17th June 2021 - 23rd June 2021)[]

Description: Can you be sure of what you're seeing? Help the monkeys overcome the Bloons and restore order to the Blooniverse.

Easy

Selectable Hero (all heroes available), no tower restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 200 Lives.

  1. Easy Reverse Cracked, Rounds 1 to 40 with $850 starting cash. Custom Rounds: see below.
  2. Easy Reverse End of the Road, Rounds 1 to 45 with $850 starting cash. Custom Rounds: see below.
  3. Easy Reverse Logs, Rounds 1 to 50 with $850 starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon.png50, Trophies15, one Time Stop.

Medium

Selectable Hero (all heroes available), no tower restrictions. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 100 Lives.

  1. Medium Half Cash Cracked, Rounds 1 to 50 with $1600 ($800) starting cash. Custom Rounds: see below.
  2. Medium Half Cash End of the Road, Rounds 1 to 55 with $1600 ($800) starting cash. Custom Rounds: see below.
  3. Medium Half Cash Logs, Rounds 1 to 60 with $1600 ($800) starting cash. Custom Rounds: see below.
  4. Medium Half Cash Bazaar, Rounds 1 to 55 with $1600 ($800) starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon.png125, Trophies25, one 0-3-0 Sniper Monkey Insta-Monkey.

Hard

Selectable Hero (only Psi), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 1), Monkey Subs (capped at 1), Monkey Buccaneers (capped at 1), Dartling Gunners (capped at 1), Wizard Monkeys (capped at 1), Super Monkeys (capped at 1), Ninja Monkeys (capped at 1), Alchemists (capped at 1), Druids (capped at 1), Banana Farms (capped at 1), Spike Factories (capped at 1), Monkey Villages (capped at 1), Engineer Monkeys (capped at 1). No Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Aces, Heli Pilots, Mortar Monkeys. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives.

  1. Hard Half Cash Cracked, Rounds 3 to 60 with $750 ($375) starting cash. Custom Rounds: see below.
  2. Hard Half Cash End of the Road, Rounds 3 to 65 with $750 ($375) starting cash. Custom Rounds: see below.
  3. Hard Half Cash Logs, Rounds 3 to 80 with $750 ($375) starting cash. Custom Rounds: see below.
  4. Hard Half Cash Bazaar, Rounds 3 to 70 with $750 ($375) starting cash. Custom Rounds: see below.
  5. Hard Half Cash Mesa, Rounds 3 to 70 with $1400 ($700) starting cash. Custom Rounds: see below.

Rewards: BloonjaminsIcon.png200, Trophies50, one 3-2-0 Sniper Monkey Insta-Monkey.

Custom Rounds

All rounds are doubled one after another.

Certain rounds have a noticeably much larger gap between the two standard waves in a single rounds:

  • Round 16
  • Round 36
  • Round 53
  • Round 54

Week 51 - Stun Gun ~By FuryBlade787 (24th June 2021 - 30th June 2021)[]

Description: Boats and Aircraft with stun mechanics sold separately. See your local store for more details.

Easy

Selectable Hero (only Striker Jones, Pat Fusty, and Psi), with some up to 7 (2-5-5 Heli Pilot), some up to 10 (3-3-3 Super Monkey, 2-5-3 Ninja Monkey, 5-2-1 Druid), some up to 15 (2-2-5 Boomerang Monkeys, 2-2-5 Ice Monkeys, 1-5-5 Glue Gunners, 5-2-2 Sniper Monkeys, 4-3-2 Monkey Village), some up to 20 (5-2-1 Alchemist, 4-4-2 Spike Factory, 0-5-2 Engineer Monkey), and some infinite (Mortar Monkey). X tower seats, max X non-hero towers. X power spaces, max XX powers (default power limits of later weeks, insert...). Start with X Lives.

  1. Standard Easy Lotus Island, Rounds 15 to 55 with $5000 starting cash.
  2. Easy Double HP MOABs Frozen Over, Rounds 15 to 60 with $8500 starting cash. Stronger Bloons (200%), Weaker MOABs (95%).
  3. Standard Easy Workshop, Rounds 6 to 60 with $1650 starting cash. Slower Bloons (60%), Slower MOABs (60%).

Rewards: BloonjaminsIcon.png50, Trophies15, one Energizing Totem.

Medium

Selectable Hero (only Striker Jones, Pat Fusty, and Psi), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png125, Trophies25, one X-X-X InstaName Insta-Monkey.

Hard

Selectable Hero (only Striker Jones, Pat Fusty, and Psi), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Hard Lotus Island, Rounds 30 to 85 with $15,000 starting cash.
  2. Hard Double HP MOABs Frozen Over, Rounds 38 to 88 with $30,000 starting cash. Slower MOABs (90%), Stronger Bloons (400%).
  3. Medium Alternate Bloons Rounds Downstream, Rounds 20 to 80 with $20,000 starting cash. Faster Bloons (200%), Faster MOABs (200%).
  4. Hard Impoppable High Finance, Rounds 50 to 100 with $100,000 starting cash.
  5. Standard Hard Workshop, Rounds 6 to 80 with $1650 starting cash. Slower Bloons (50%), Slower MOABs (50%).

Rewards: BloonjaminsIcon.png200, Trophies50, one X-X-X InstaName Insta-Monkey.

Week 52 - The Land Before Time ~By Luca (1st July 2021 - 7th July 2021)[]

Description: There was a day where prehistoric Monkeys didn't know such a technology to beat the Bloons. Help them save the world by defeating prehistoric Bloons!

Easy

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png50, Trophies15, one PowerName.

Medium

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png125, Trophies25, one X-X-X InstaName Insta-Monkey.

Hard

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  5. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png200, Trophies50, one X-X-X InstaName Insta-Monkey.

Week 53 - Magic Machines (8th July 2021 - 14th July 2021)[]

Description: Go head to head against the Bloons with your favorite Magic and Military towers!

Easy

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png50, Trophies15, one PowerName.

Medium

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png125, Trophies25, one X-X-X InstaName Insta-Monkey.

Hard

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  5. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png200, Trophies50, one X-X-X InstaName Insta-Monkey.

Week 54 - Rewind (15th July 2021 - 21st July 2021)[]

Description: Take it back now, y'all. We're going to get Funky.

Easy

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png50, Trophies15, one PowerName.

Medium

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png125, Trophies25, one X-X-X InstaName Insta-Monkey.

Hard

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  5. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png200, Trophies50, one X-X-X InstaName Insta-Monkey.

Week 55 - Around We Go (22nd July 2021 - 28th July 2021)[]

Description: Round and Round and Round and Round

Easy

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png50, Trophies15, one PowerName.

Medium

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png125, Trophies25, one X-X-X InstaName Insta-Monkey.

Hard

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  5. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png200, Trophies50, one X-X-X InstaName Insta-Monkey.

Week 56 - Deflation of the Red Bloon (29th July 2021 - 4th August 2021)[]

Description: Tough it out in this weeks [sic] Odyssey; Deflation style.

Easy

Selectable Hero (all heroes), no restrictions for towers and their upgrades. 10 tower seats, max 22 non-hero towers. 8 power spaces, max 20 powers (traditional defaults as of present... ugh write that down with copy-paste). Start with 150 Lives.

  1. Easy Deflation Candy Falls, Rounds 33 to 60 with $30,000 starting cash.
  2. Standard Easy Cornfield, Rounds 1 to 40 with $1,000 starting cash.
  3. Standard Easy Chutes, Rounds 1 to 50 with $1,000 starting cash.

Rewards: BloonjaminsIcon.png50, Trophies15, one Road Spikes.

Medium

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png125, Trophies25, one X-X-X InstaName Insta-Monkey.

Hard

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives.

  1. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  2. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  3. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  4. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
  5. Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Rewards: BloonjaminsIcon.png200, Trophies50, one X-X-X InstaName Insta-Monkey.

Tips[]

  • It is best to attempt the Hard Odyssey first, as it will yield the most trophies. Do not attempt Easy or Medium Odysseys first unless you have too much difficulty with the Hard Odyssey.
  • To save crew space, it is recommended to bring a few stronger towers that synergize well. For example, it is better to bring 3 Subs with Sub Commander synergy than 6 Dart Monkeys with Super Monkey Fan Club.
  • Recommended towers include the Alchemist (due to Berserker Brew being able to synergize with multiple towers), Dart Monkey (due to being cheap to place and Crossbow Master being a cheap carry to round 80), Ninja Monkey or Monkey Sub (both work well with Alchemists), and Sniper Monkey (due to Elite Defender with Shrapnel Shot being a cheap carry for midgame).
  • Recommended heroes are Benjamin, who can restore lost lives, or heroes that can easily deal with early game such as Quincy, Sauda and Obyn Greenfoot.
  • If you have the Healthy Bananas MK and you lose lives, it is recommended to farm those lives back before ending the map, as any lives you lost after the end of the map cannot be restored on the next game.
  • Always bring Cash Drop, Super Monkey Storm, and Monkey Boost as your powers when possible. They are the strongest powers and will be more helpful when compared to other powers. Avoid bringing Road Spikes because they consume one whole slot each and usually do not contribute much towards turning the tides of difficult situations.
  • Remember that you are allowed to pause and exit the map when you're about to lose and not lose your progress, so use that if you need to restart a round.
  • Multiple achievement rewards can be obtained by completing odyssey objectives such as Full Speed Ahead! and No Stone Left Unturned.

Specific to Hard Odysseys[]

  • Pay attention to the description of this week's Odyssey. Part of the description may give away a few hints on any new unique gameplay in this week's Odyssey. The description may also be used to analyze what the most optimal strategy should be for this week.
  • If there are certain enabled or disabled towers and/or their upgrades, look for a specific upgrade that would help fill a certain role in the defense. See the Upgrades page to explore any viable upgrade options.
  • Plan ahead with the Hard Odyssey, especially on Extreme Hard Odyssey, as there will usually be an array of maps where a certain set of towers may excel in one map but fail in the other.

Bugs[]

Cornfield map (completed, left) on Hard Odyssey Week 4

  • There exists a bug in Week 4 where Cornfield's map is represented by a colored void (blue, orange, or dark purple) instead of the expected cornfield segment due to a missing model.
    • This was the only instance where this type of bug happened.
    • Version 20.0's patch notes state that all maps now have their own respective sprites in Odyssey Mode, so therefore this bug should now be fixed.
  • Starting from the update that changed the Crew Menu UI on Version 20.0, the heroes crew list would always state "All Heroes" even if some or all heroes are prohibited. This was fixed as of Version 25.0; if heroes are banned on a certain Odyssey then the heroes will now be manually listed in the heroes menu.
  • Week 25's Odyssey was bugged such that custom round Regrows cannot regenerate. However, later Odysseys with custom round Regrows can regenerate.
  • During the first few hours of Week 26's Odyssey, there was a high chance of the player getting their account flagged upon completing maps on the Odyssey. This is likely due to an autoflag procedure that occurs when the player has too much cash in one round, and due to the nature of the Odyssey, the player will easily get cash due to being entirely one-round. Ninja Kiwi eventually temporarily disabled the autoflag procedure and unflagged any accounts affected by this.
  • Occasionally during Week 30's Odyssey, players could continue on Freeplay Mode on Odyssey Mode, leading to the current island refusing to continue towards the next island.
  • Week 30's Odyssey does not have custom rounds set on Easy Odyssey, despite its description stating that there are "no MOABs".
  • Week 32's Odyssey is bugged to sometimes refuse to load properly.

Version History[]

19.0 (Week 1)
  • Buff Official release of Odyssey Mode
19.0 (Week 3)
  • Buff All Odysseys now have an additional reward on top of Monkey Money and Trophies
20.0 (Week 9)
  • Nerf Some Odysseys will now have Extreme Mode
  • Change Modified UI for Odyssey Crew rules and Odyssey Crew selection menu
22.0 (Week 19)
  • Nerf Odysseys now support tower path restrictions for more variety in Crew setups
23.0 (Week 30/31)
  • Buff Odysseys with Custom Rounds now specifically show whether there are Custom Rounds or not.
26.0 (Week 48)
  • Buff Added Odyssey Creator
  • Nerf Odysseys no longer contribute to completing medals or unlocking deeper game modes.

Sounds[]

Name Sound
Odyssey Victory

Gallery[]

Island Appearances[]

Teaser and Release Notes[]

Island Wins[]

Rewards[]

Other PNGs[]

Trivia[]

  • The Greek monkey is apparently named Modysseus.
  • The maps to be played are the same for all players.
  • The tower types maxes and power types maxes are referred both as "seats", according to the Crew section of the game.
  • Unlike standard games, Medium Odyssey and Hard Odyssey both have 50 less lives than in normal Standard Medium or normal Standard Hard.
  • So far, the first hard-capped tower cap is Monkey Sub on Week 2, with a hard cap of 5 on Hard Odyssey.
  • Impoppable maps do not force you down to 1 life, but Mana Shield is disabled as in a normal Impoppable game.
  • Losing on Odyssey Mode does not produce a special game over screen like what the BTD5 Mobile's Odyssey Mode does; instead, it looks and replicates exactly the same as the game over screen in a real game.
  • If the loading for the Odyssey menu glitches out, then the default values for the title and description will be shown. The title would be shown as "Odyssey Event!", while the description would become "Welcome! Every Odyssey is a set of linked maps and challenges with Trophy and other rewards! Key Rules: [...]" with the rest of the words in the description falling off.
  • During Collection Events, the player earns their respective lootbox currency for completing. The rewards given are equivalent to the map difficulty completed.
  • The default name for an Odyssey's event name is "Odyssey Event Name", and the default name for an Odyssey's description is "Short description of the event with a catchy phrase". Link.

Odysseys History[]

  • Week 2's Odyssey "You Have My Bow" is the fist Odyssey to feature Reverse Mode and Impoppable Mode. It is also the first Odyssey to feature ending rounds that are different to their respective mode difficulty.
  • Since Week 3's Odyssey "A Walk in the Park", first Odyssey to also reward a free Power or Instamonkey, all future Odysseys also rewarded a free Power or Instamonkey as a third reward on top of the Monkey Money and Trophies rewards.
  • Week 3's Odyssey "A Walk in the Park" is the first Odyssey to feature starting rounds that are different to their respective mode difficulty.
    • Week 3's Odyssey "A Walk in the Park" is also the first Odyssey to have modifications during the release of the Odyssey. Originally on the fifth map for Hard Odyssey (Tree Stump Half Cash), the starting cash was $325, which when halved due to the Half Cash game mode, resulted in $162 starting cash. It was corrected to $650 starting cash ($325 after Half Cash applied), as it was originally impossible to complete without Monkey Knowledge.
  • Week 4's Odyssey "A Toasty Tail" is the first Odyssey to feature rounds beyond 80, and it is also the first to feature Double HP MOABs and Apopalypse, although Apopalypse was only available on Medium Odyssey for that week.
  • Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to have difficulties with another difficulty's subdifficulty (e.g. Medium Double HP MOABs).
  • Week 4's Odyssey "A Toasty Tail" is also the first Odyssey to feature Apopalypse Mode, although it was only featured as Easy Apopalypse on Medium Odyssey for that week.
  • Week 6's Odyssey "The Cycle Continues" is the first Odyssey to feature maps whereby harder difficulties do not necessarily have the same map order compared to easier difficulties.
  • Weeks 4-7 all start off with In the Loop as the first map for all difficulties.
  • Week 9's Odyssey "Forward Thinking" is the first Odyssey to feature Extreme Mode.
  • Week 9's Odyssey also has changed the Powers availability for the first time, starting from around 5th September 2020. It used to be "up to 5 Super Monkey Storms, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, the rest have no hardcaps".

Concept of week 19 Odyssey

  • Week 10's Odyssey "Balancing Act" is the first Odyssey to feature no Standard Mode games throughout any of the difficulty variants.
  • Week 10's Odyssey is also the first Odyssey to have 12 unique maps across all difficulty variants.
  • Week 14's Odyssey "Instructions Unclear" is the first Odyssey to have different lives value from 200/100/50. It has 150/50/10 lives instead.
  • Week 16's Odyssey "Military Mayhem" is the first Odyssey to have two of the same map appear in the same Odyssey sub-variant (on Hard Odyssey only).
  • Week 17's Odyssey "Night of the Living Lead" is the first Odyssey to have modified Bloon Rounds. Every five Rounds (5, 10, 15, etc.) on Hard Odyssey would send out some quantity of Lead Bloons either alongside the normal Bloons, or outright replacing normally encountered Bloons with Lead.
  • Week 18's Odyssey "The Darkness Rises" is the first Odyssey to completely disable powers.
  • Week 19's Odyssey "The Floor is Collapsing" is the first Odyssey to be made by a community member, similar to community-made Race Events.
  • Week 19's Odyssey is also the first Odyssey to completely disable heroes on a difficulty (Hard Odyssey), to have the last map on Hard Odyssey to end before round 80, and to last 7 days instead of the regular 5 days.
  • Week 21's Odyssey "Happy Thanksgiving" uses the description "Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.". The description is a reference to Carly Ray Jepson's hit "Call Me Maybe".
  • Week 22's Odyssey "Boat Trip" is the first Odyssey to feature custom rounds. The second to do so is Week 25's Odyssey "Winter Wonderland".
  • Week 26's Odyssey "Happy New Years" is the first Odyssey that features 1-rounders, but technically speaking it isn't because this Odyssey involves simply merging a considerable number of rounds together, at least for only the so-called "one-rounders".

Week 29 Hard Odyssey Solution by "Amabo Kcorb" on Bloons Wiki Discord without Ben or the Healthy Bananas MK

  • Week 29's Odyssey "Need Healing" is possible to beat on the Hard Odyssey without Benjamin, but it requires the use 2 Heli Pilots, 1 Druid, and 1 Farm to gain enough lives to tank up the added Camo Regrow Ceramic on Round 1 for all islands except the final one. However, without Mana Shield and Pre-Game Prep, it is not possible at all, unless using Continues, and not to mention that there are no available pure offense-based Powers that can destroy the Camo Regrow Ceramic.
    • The Hard Odyssey for Week 29 was beatable without Benjamin or the Healthy Bananas MK, although this needed Mana Shield and Pre-Game Prep.
      • For the first island, starting with a Druid to 0-1-0 then 2-1-0 and 2-3-0 was done. Radar Scanner was added but the Round 24 Camo Green had to leak. Afterwards, a Tack Shooter was added and upgraded to 2-0-4 Overdrive, and the Village to 3-2-0 in preparation for hard rounds such as Round 63. Monkey Bank was afforded between, and then Spirit of the Forest was obtained later on to restore lost lives, with the Bank sold and rebought. Primary Mentoring was added somewhere during the island.
      • The second island involved Carrier Flagship, Chinook, and Village. Starting tower was Buccaneer into Grape Shot and later Hot Shot. The Village was 2-2-0, and the Chinook was 2-4-0.
      • The third island involved 2-0-5 Sniper, 2-4-0 Chinook, 5-2-0 Ultra-Juggernaut, and 3-2-0 Primary Training.
      • The fourth island involved 0-2-5 Sniper, 5-2-0 Carrier Flagship, 4-2-0 Juggernaut, and 2-2-0 Village. Sniper and the free Dart Monkey was required to hold until Buccaneer can be bought.
      • The fifth island used a solo 5-2-0 Carrier Flagship with 2-2-0 Village to beat the last of the waves.
  • Week 33's Odyssey "Bad To The Bone" is the first Odyssey to feature an Big Airship of Doom (B.A.D.) starting at round 80. It is also the first to ever show the BAD.
  • Week 35's Odyssey "Mc Double" takes reference to the McDonalds' McDouble burger. The Odyssey description "Prepare for Trouble! And make it double!" actually comes from Team Rocket from the Pokemon anime series. The description takes further pun towards the McDonalds' McDouble burger.
  • Week 43's Odyssey "May the Force Be With You" references Star Wars, and the Odyssey duration coincides with the date May 4th. Interestingly, the default Hero picked for all difficulties in this Odyssey is Sauda, where her swordfighting has the closest resemblance to the act of lightsabre combat.
  • Week 45's Odyssey "Let's Take to the Sky!" references Paw Patrol. The author of the challenge "Skye" is apparently the name of a moderator who appears in the official Ninja Kiwi Discord server (see this Reddit link for some discussion), whose Discord username is Skye#1315 and featured a profile picture of Skye at the time. Skye in Paw Patrol operates a helicopter to transport team members and save people. When she appears on her normal helicopter, she in her helicopter resembles the Heli Pilot.
  • Until the Week 48 Odyssey, there were no Odysseys that did not unintentionally miss out days. However, the Week 48 Odyssey "Icky Stickuation" missed out the usual Wednesday/Thursday beginning of Odyssey, and instead appears since 3rd/4th June 2021, when Version 26.0 was released.
  • Week 49's Odyssey "Air and Sea" apparently has Easy, Medium, and Hard Custom Odysseys available by JrMonkey15184 himself.
  • Week 51's Odyssey "Stun Gun" is the first Odyssey to feature Round 100 and also the first to grant a free Instamonkey upon beating just a certain map.