| Official Name The term "Normal" is a term popularized by fans and is confirmed by official sources (e.g. in-game, Ninja Kiwi blog). |
Normal, also referred to as Unstoppable in Bloons TD Battles 2, is a damage type introduced in Bloons Tower Defense 3 and has appeared in every Bloons TD game since.[1] Normal is defined as the damage type able to affect every type of bloon in any given game that can be targeted. The Bloons Wiki represents this damage type with the
icon, the upgrade and buff sprite for the Monkey Intelligence Bureau, due to the Monkey Intelligence Bureau granting all towers in the range of the Monkey Village the Normal Damage Type. This wiki also recognizes a cosmetic variant of the Normal damage type, Acid, labeled with
.
Note that having the Normal
damage type does not mean that tower can affect Camo Bloons (except under a Radar Scanner village) or deal damage, and Line of Sight and bloon/blimp-only targeting restrictions may still apply.
It is uncommon; many towers in each installment have limited access to this damage type via upgrades. The few upgrades possessing this damage type generally are very expensive and of high-tier. Normal damage, as stated above, may be granted to any tower standing in the range of a Monkey Intelligence Bureau in Bloons TD 6. Bloons TD 5 and its spinoffs also have a Monkey Intelligence Bureau with identical functions.
Towers with or granting this damage type are of particular help against DDTs, which are lead and explosion-resistant MOAB-Class Bloons. Additionally, they mitigate the immunities of non-MOAB-class Bloons, since these bloons are likely to possess immunities to other damage types.
History of Normal damage[]
Bloons Tower Defense 3[]
The Normal damage type debuted in Bloons Tower Defense 3. Two upgrades, the Plasma Vision upgrade for the Super Monkey, and Thermite for the Boomerang Monkey had Normal damage. Monkey Storm Beacon's secret also deals normal damage, although it cannot damage MOABs.
Bloons TD 4[]
In Bloons TD 4, a few more Normal-damage upgrades were added.
- Plasma Vision was joined by its tier 4 upgrade Sun God, which also dealt Normal damage.
- In Bloons TD 4 Mobile and Bloons TD 4 DSi specifically, Laser Vision, Sonic Boom are able to deal Normal damage instead of Shatter
. Does not apply to the Flash version. Summon Whirlwind and Tempest Tornado still deal Sharp damage on Mobile. - The Ring of Fire deals Normal damage.
- Thermite did not make a return appearance, but the tier 4 Boomerang Monkey upgrade Lightsabre Thrower also has Normal damage.
- The Monkey Apprentice's Fireball upgrade deals Normal damage, although unlike BTD5, its base magic bolts deal Sharp
damage, while whirlwinds deal Shatter
. - The Spike Factory's White Hot Spikes dealt Normal damage.
- The Glue Gunner's Corrosive Glue effectively had Normal damage.
- The Laser Cannon debuted with Normal damage.
Bloons Super Monkey[]
In Bloons Super Monkey, there are no black, lead, or frozen bloons, so all attacks have Normal damage.
Bloons TD 5[]
Bloons TD 5 added many more Normal damage sources, and also had the MIB, which granted towers in its range Normal damage.
The Laser Cannon was nerfed so that it no longer had Normal damage. Instead, it would have Shatter damage.
On the contrary, Monkey Apprentice was buffed to deal Normal damage on all of its attacks, instead of Sharp and Shatter for its default magic bolts and tornadoes, respectively.
The list of upgrades with Normal damage in Bloons TD 5 includes:
- Juggernaut
- Bloon Impact
- Red Hot 'Rangs for the Boomerang Monkey
- Plasma Vision and further path 1 Super Monkey upgrades
- All Monkey Apprentice upgrades
- Ground Zero's ability
- Spectre's bombs
- White Hot Spikes and further path 1 Spike Factory upgrades
- Bloontonium Reactor
- Flash Bombs
- Corrosive Glue
- Robo Monkey and Technological Terror, even without Plasma Vision
- Full Metal Jacket
- Semi-Automatic Rifle
- Ring of Fire
- The Big One
- Depleted Bloontonium Darts and further Path 2 Dartling upgrades
- Ray of Doom
- Bloon Trap
- Viral Frost in Bloons TD Battles Mobile has this too, but elsewhere it is Metal Freeze/Glacier

. - Heavy Duty Suction
- Angry Squirrel and Angry Squirrel Pro while angry
- Tribal Turtle coconuts
- Tribal Turtle Pro spears and coconuts
- Bloonsday Device and Bloonsday Device Pro
- Watermelon Spitter Pro's watermelons
- Ninja Kiwi Pro
Bloons Super Monkey 2[]
In Bloons Super Monkey 2, all bloons except the ZOMG have been introduced from BTD5. Thus, almost no upgrade deals normal damage now. Ceramics also now have immunity to most Magic
attacks, and the addition of the Glass Bloon resists Plasma
, now called Energy. The main exception is with research, which causes attacks every few shots to gain normal damage. In addition, there are some Epic Powers that innately have Normal damage.
A full list of Ultimate Monkeys/Weapons that deal Normal Damage:
- Ninja's X Blast
- Wizard
- Sun God
- Mass Distraction technically does not deal damage, but can stun all non-MOAB bloons.
Bloons Super Monkey 2 Mobile[]
The same upgrades from the flash version retain normal damage. In addition, some more upgrades now deal normal damage. The addition of Powerups add more sources of normal damage.
List of Powerups that deal Normal damage:
- Blow Back
- Sideswipe
- Burny Boots
- Red Hot Aura
- Singeing Shots
- Snap Freeze (freeze only gains normal starting from rank 2, damage always does normal)
- Sticky Boots (only gains corrosive DoT at rank 4)
- Sticky Shots (only gains corrosive DoT at rank 4)
- Storm Shots (shock effect)
- Sub Zero Shots (freeze effect)
- Sun Blast
- Supermonkey Fan Club
- Vortex Trap
List of weapons/allies that deal Normal damage in the mobile version:
- Ninja
- Wizard
- Sun God
- Mass Distraction technically does not deal damage, but can stun all non-MOAB bloons.
- MOAP
- Lightning Trail
- Doom Gauntlets
Bloons TD 6[]
Bloons TD 6 introduced the Purple Bloon, effectively splitting the Normal damage type into two. A significant number of upgrades that offered Normal damage in previous generations were reassigned to Plasma
or Fire
(these two new types being identical in function). These two new types were incapable of damaging Purple Bloons. However, purple-popping Normal-type damage persists.
Additionally, the Wizard Monkey's default damage type was changed from Normal to Energy
; not only could it not pop Purple Bloons, it could no longer pop Lead Bloons either.
Some upgrades received Normal damage in updates.
- Super Mines explosions in Version 7.0.
- Tsar Bomba bomb arrays in Version 21.0.
- Carrier Flagship anti-MOAB missiles in Version 21.0.
- Level 20 Etienne UCAV ability in Version 21.0.
- Hard Thorns in Version 28.0.
- Frag Bombs and above upgrade in Version 28.0.
- 1-5-0 Spirit of the Forest's on-track vines in Version 28.1.
- Geraldo's Nail Mine spikes in 36.0.
Former upgrades with Normal damage[]
Like
Infinite Pierce, Normal damage has been removed multiple times in patches from upgrades.
Two upgrades notably fully lost their Normal damage to a series of nerfs in patch 25.0, namely The Tack Zone and Bloon Impact. All of them were reassigned to other damage types that were more intuitive to deduce visually from their projectiles. The same update also took away Snowstorm and Icicle Impale's abilities to affect Lead Bloons and DDTs without other means of Lead-Popping Power.
Another upgrade, Glaive Lord, also was reassigned from Normal to Sharp, but in version 26.0 instead. It now requires Red Hot Rangs to bring Normal back.
Full Auto Rifle and Elite Defender lost Normal damage in Version 28.0, reassigned to Sharp instead.
Blooncineration's Wall of Blooncineration now no longer pop Purples in Version 25.0, Purples will disintegrate upon if touching them.
Apache Prime's Machine Gun no longer pop Purples and Lasers no longer pop both Leads and Purples in Version 25.0.
Bloontonium Reactor and Energizer since Version 29.0 fell in the same situation as Glaive Lord, now requiring the lead-popping crosspath, but downgraded to Shatter with no compensatory buff. Its decamo remains Universal Decamo
.
Druid of the Jungle and further upgrades after Version 32.0 no longer pop Frozen and Leads with aftervines or track vines.
Multiple downgrades of Normal type were done in Version 41.0. The Big One and The Biggest One's primary explosions no longer damage Black properties, downgrading to Explosion
. Super Maelstrom downgraded to Shatter
. Wizard Lord Phoenix's transformation flame damage type was downgraded to Fire
. Carrier Flagship's aircraft darts were all downgraded to Sharp
by default, with 5-2-0 crosspath changing to Fire
to be consistent with 4-2-0.
List of current upgrades that deal Normal-type damage[]
Updated as of version 41.2.
| Tower | Upgrade | Notes |
|---|---|---|
| Dart Monkey | Juggernaut (Path 1, Upgrade 4) Crossbow Master (Path 3, Upgrade 5) |
Crossbow Master also can pop Camo Bloons. |
| Boomerang Monkey | Red Hot Rangs (Path 3, Upgrade 2) | Also adds Extra Damage to the Boomerang Thrower. |
| Bomb Shooter | Bloon Crush (Path 1, Upgrade 5) MOAB Eliminator (Path 2, Upgrade 5) Bomb Blitz (Path 3, Upgrade 5) |
Bomb Blitz only has Normal damage with the life loss ability. Can also be emulated with Striker Jones. |
| Tack Shooter | Hot Shots (Path 1, Upgrade 3) Super Maelstrom (Path 2, Upgrade 5) |
Super Maelstrom has Normal damage for the base attack. The same applies for Hot Shots, but not for Ring of Fire or Inferno Ring, because they shoot fire instead of tacks. |
| Ice Monkey | Super Brittle (Path 1, Upgrade 5) Absolute Zero (Path 2, Upgrade 5) Icicle Impale (only with Cold Snap, Path 3, Upgrade 5) |
Super Brittle also has Camo Detection and decamo, and also inflicts the Brittle status. Absolute Zero only has Normal damage with its ability, and while Snowstorm's ability does not have Normal damage by default, Cold Snap grants the ability normal damage. Icicle Impale also requires Cold Snap to deal Normal damage. |
| Glue Gunner | None needed | Innately has the Normal damage type for all attacks, but needs either Corrosive Glue or Super Glue to actually deal damage in the first place. See also |
| Sniper Monkey | Full Metal Jacket (Path 1, Upgrade 1) Supply Drop (Path 2, Upgrade 4) |
Main bullet only. Supply Drop does not give Shrapnel Shot Normal damage, but Full Metal Jacket will. |
| Monkey Sub | Heat-tipped Darts (Path 2, Upgrade 2) | All further attacks granted by Heat-tipped Darts or higher Path 2 upgrades except Ballistic Missiles will have Normal damage. First Strike Capability's ability does normal damage on both the single target hit and the splash, but Pre-Emptive Strike's passive missiles only does normal damage to the main target, as the splash does Explosion |
| Monkey Buccaneer | Monkey Pirates (Path 2, Upgrade 4) | Only the ability has this damage type as it can pull down DDTs. |
| Monkey Ace | Sky Shredder (Path 1, Upgrade 5) Ground Zero (Path 2, Upgrade 4) Flying Fortress (Path 3, Upgrade 5) |
All Sky Shredder and Flying Fortress attacks have Normal damage, but cannot pop camo by default. For Ground Zero, only its ability has Normal damage, but Tsar Bomba also gives the regular bombs Normal damage. |
| Heli Pilot | Razor Rotors (Path 1, Upgrade 3) Special Poperations (Path 2, Upgrade 5) |
Only the Heli's propeller and the Marine have Normal damage. The Marine can also detect camo. |
| Mortar Monkey | The Big One (Path 1, Upgrade 4) Heavy Shells (Path 2, Upgrade 3) Blooncineration (Path 3, Upgrade 5) |
For The Big One, only the shockwave deals Normal damage. Pop and Awe's ability also deals Normal damage. For Blooncineration, only damage caused by a shell (either via direct shell impact or blimp burning) will be Normal. Walls of Fire laid by the upgrade will not pop Purples. However, The Big One onwards and Heavy Shells onwards have all Normal attacks. |
| Dartling Gunner | Ray of Doom (Path 1, Upgrade 5) Hydra Rocket Pods (Path 2, Upgrade 3) |
Hydra Rocket Pods can also detect camo. Further Path 2 upgrades also have Normal damage on all attacks. |
| Wizard Monkey | Necromancer: Unpopped Army (Path 3, Upgrade 4) Wizard Lord Phoenix (Path 2, Upgrade 5) |
Necromancers' Undead Bloons are Normal type, but not their other attacks. Wizard Lord Phoenix requires its Lava Phoenix transformation to use Normal type projectiles. |
| Ninja Monkey | Flash Bomb (Path 3, Upgrade 3) | Naturally detects camo. Only its bombs will have Normal damage. Sticky Bomb and above also deals Normal damage. |
| Super Monkey | Sun Temple (Path 1, Upgrade 4) Tech Terror (Path 2, Upgrade 4) Dark Champion (Path 3, Upgrade 4) |
Dark Champion also detects camo. Tech Terror only has Normal damage in its annihilation ability unless upgraded to The Anti-Bloon. Sun Avatar beams with |
| Alchemist | None needed | Alchemist has Normal damage by default for all attacks except Path 2 transformation attacks, which are |
| Druid | Hard Thorns (Path 1, Upgrade 1) | Hard Thorns grants Normal damage to thrown thorn attacks, aftervines from Druid of the Jungle, and Spirit of the Forest vines only. Druid of the Storm's tornadoes deal Normal damage, but Heart of Thunder and Ball Lightning's lightning and lightball attacks deal Plasma |
| Spike Factory | White Hot Spikes (Path 1, Upgrade 2) | Always detects camo. |
| Monkey Village | Primary Expertise (Path 1, Upgrade 5) | Primary Expertise is the only damaging upgrade for the Village, and it deals Normal damage. |
| Engineer Monkey | Cleansing Foam (Path 2, Upgrade 3) Bloon Trap (Path 3, Upgrade 4) |
Cleansing Foam can affect all types of bloons, but can only damage/remove the layer from Lead bloons. Only the traps of Bloon Trap are Normal. |
| Beast Handler | Great White (Path 1, Upgrade 3) Adasaurus (Path 2, Upgrade 2) Pouākai (Path 3, Upgrade 5) |
The Pouākai can detect camo. Tyrannosaurus Rex and Giganotosaurus's ability has the Normal damage type, and also detects camo, but the base dinosaur itself has no camo detection. |
| Gwendolin | Level 16+ | All Gwendolin attacks can pop Purple Bloons at level 16 or higher. |
| Striker Jones | Level 3+ | Striker Jones' Concussive Shell ability can pop and stun any bloon type. Also, at level 5+ he will have a 50% chance at popping Black Bloons with his attacks, which becomes a guaranteed chance at levels 19+. |
| Obyn Greenfoot | Level 10+ | His Wall of Trees can trap any type of bloon as long as the trees have enough RBE left. The Brambles can also pop any Bloon type at level 16+. |
| Captain Churchill | Level 3+ | Churchill's Armor Piercing Shells ability allows him to pop any bloon type while it is active. |
| Benjamin | Level 10+ | Only Level 10+ Benjamin's Syphon Funding can pop all types of bloons. |
| Ezili | Level 3+ | Ezili cannot level up to pop Purple Bloons by default. However, her level 3+ Heartstopper ability temporarily allows her to attack Purples by disabling their immunities for its duration. |
| Pat Fusty | None needed | All of Pat Fusty's attacks deal Normal damage by default. |
| Adora | Level 3+ | Adora's Level 3+ Long Arm of Light ability enables her normal attacks to pop Purple bloons, but does not affect her Level 10+ ability, Ball of Light, which requires Level 20 to pop purple bloons. |
| Admiral Brickell | Level 5+ | Level 5 onwards allows Brickell (and also any affected water towers) to temporarily assume Normal-type damage during her Naval Tactics ability (and also camo detection at level 8+). Her Mega Mines also deal Normal damage. |
| Etienne | Level 20 | Level 20 gives Etienne the ability to boost the damage of his UCAV temporarily. During this boost, the UCAV projectiles have Normal properties. |
| Sauda | Level 3+ | Naturally pops camo by default. Only her abilities have Normal damage until level 13, which gives her main attack Normal damage. |
| Psi | Level 13+ | Psi gradually gains the ability to pop more bloon types as they level up. Their Psychic Blasts however always stun any type of bloon that is not a BAD, even those that Psi cannot otherwise attack. |
| Geraldo | Level 1, 4, 10+ | Can affect all bloons with Creepy Idol, Tube of Amaz-o-Glue, and Killer Rabbit. |
| Road Spikes | N/A | Pops any bloon, including Camo Lead and DDTs. Costs |
| Super Monkey Storm | N/A | Destroys all normal Bloons on screen and deals heavy damage to all MOAB-class Bloons on screen, regardless of type. Costs |
Bloons TD Battles 2[]
| Under construction This page is currently under construction. Please bear with us while our editors improve the page. |
While mostly the same as Bloons TD 6, there are some upgrades that have retained or gained normal damage over updates when BTD6's equivalent lost Normal damage. Note that official patch notes call Normal damage Unstoppable type instead.
List of Upgrades that have Normal Damage in Battles 2 but not Bloons TD 6:
- Embrittlement's main freeze attack
- Icicles's icicles with Cold Snap
- Fighter Plane and Operation: Dart Storm's missiles
- Comanche Defense and Comanche Commander's mini comanche's missiles
- Aircraft Carrier Missiles
Additionally, Full Auto Rifle and Elite Defender gain the ability to pop lead bloons by default, but cannot pop Frozen bloons.
Bloons Adventure Time TD[]
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In Bloons Adventure Time TD, Normal damage is rarer than in BTD6 or BTD5 because of the introduction of Crushing. The MIB counterpart, Tuxedo Jake's Inspiring Melody, is exclusive to a premium character. The following sources of Normal damage are known:
- All of Princess Bubblegum's attacks
- Warrior Bubblegum's Gumball Guardian ability
- Flame Princess can transform any bloon, including Purple Bloons, into Flamebits.
- Sai's Marked For Death(?) and Sabotage Supply Lines
- Sam's Meteor Storm and Polymorph(?)
- Supermonkey's Disarming Charisma attack
- Dungeon Finn's Inferno
- Hunter Marceline's Garlic Bomb and Soul Sucking attacks
- Tuxedo Jake's Rock Out
- Ice King's base and lightning (not ice bolt) attack at level 10
- Commander Cassie with Bloontonium Darts
- Marceline's Telekinesis
- Attacks boosted by the Plasma Goggles
- Ice Bull(?)'s ability effect
- MOAP(?) and Wand of Dispersement's ability effects
- Magic Door Portal and Sam's Mystic Portal
- Boomerang Monkey's Red Hot Rangs
- Minipults' Diamond Tipped Spikes
- Lumpy Space Princess' attack
- Dr Monkey's attacks
- Gumbald's attack
- Betty Grof's attacks
- Party God's main laser
- Lady Rainicorn's Rainbow Magic
- Vampire King's attacks
- All soul-sucking attacks
Marceline is wrongly labeled as having Normal damage. In fact, she has Sharp damage.
Bloons Pop![]
The following shots or Powerups have at least one method of attack that can affect any bloon type:
- (Mega) Acid Gunner's acid and bounces
- (Mega) Sniper Monkey's main bullet
- Striker Jones' contact damage
- Captain Churchill's shells
- Lightning Storm (since version 5.0)
- Radar
- Super Monkey Storm
- The Anti Bloon
- Dr. Monkey's Shield Remover
Bloons Card Storm[]
All cards, abilities, and monkey attacks that affect bloons are considered to use the Normal damage type, as there are currently no bloons which possess immunity to any of those attacks, although bloons with
Armor can reduce damage taken down to a minimum of 0, making them immune to lower damage attacks. Attacks with
Armor-Piercing are differentiated with its own attack style.


