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Bloons Wiki

Normal, also referred to as Unstoppable in Bloons TD Battles 2, is a damage type introduced in Bloons Tower Defense 3 and has appeared in every Bloons TD game since.[1] Normal is defined as the damage type able to affect every type of bloon in any given game that can be targeted. The Bloons Wiki represents this damage type with the Normal Type (pops Black, White, Purple, Lead, Frozen) icon, the upgrade and buff sprite for the Monkey Intelligence Bureau, due to the Monkey Intelligence Bureau granting all towers in the range of the Monkey Village the Normal Damage Type. This wiki also recognizes a cosmetic variant of the Normal damage type, Acid, labeled with Acid Type (pops Black, White, Purple, Lead, Frozen).

Note that having the Normal Normal Type (pops Black, White, Purple, Lead, Frozen) damage type does not mean that tower can affect Camo Bloons (except under a Radar Scanner village) or deal damage, and Line of Sight and bloon/blimp-only targeting restrictions may still apply.

It is uncommon; many towers in each installment have limited access to this damage type via upgrades. The few upgrades possessing this damage type generally are very expensive and of high-tier. Normal damage, as stated above, may be granted to any tower standing in the range of a Monkey Intelligence Bureau in Bloons TD 6. Bloons TD 5 and its spinoffs also have a Monkey Intelligence Bureau with identical functions.

Towers with or granting this damage type are of particular help against DDTs, which are lead and explosion-resistant MOAB-Class Bloons. Additionally, they mitigate the immunities of non-MOAB-class Bloons, since these bloons are likely to possess immunities to other damage types.

History of Normal damage[]

Bloons Tower Defense 3[]

The Normal damage type debuted in Bloons Tower Defense 3. Two upgrades, the Plasma Vision upgrade for the Super Monkey, and Thermite for the Boomerang Monkey had Normal damage. Monkey Storm Beacon's secret also deals normal damage, although it cannot damage MOABs.

Bloons TD 4[]

In Bloons TD 4, a few more Normal-damage upgrades were added.

Bloons Super Monkey[]

In Bloons Super Monkey, there are no black, lead, or frozen bloons, so all attacks have Normal damage.

Bloons TD 5[]

Bloons TD 5 added many more Normal damage sources, and also had the MIB, which granted towers in its range Normal damage.

The Laser Cannon was nerfed so that it no longer had Normal damage. Instead, it would have Shatter damage.

On the contrary, Monkey Apprentice was buffed to deal Normal damage on all of its attacks, instead of Sharp and Shatter for its default magic bolts and tornadoes, respectively.

The list of upgrades with Normal damage in Bloons TD 5 includes:

Bloons Super Monkey 2[]

In Bloons Super Monkey 2, all bloons except the ZOMG have been introduced from BTD5. Thus, almost no upgrade deals normal damage now. Ceramics also now have immunity to most Magic Magic Type (pops Black, White, Glass, Lead, Frozen, not Ceramic) attacks, and the addition of the Glass Bloon resists Plasma Plasma Type (pops Black, White, Lead, Frozen), now called Energy. The main exception is with research, which causes attacks every few shots to gain normal damage. In addition, there are some Epic Powers that innately have Normal damage.

A full list of Ultimate Monkeys/Weapons that deal Normal Damage:

Bloons Super Monkey 2 Mobile[]

The same upgrades from the flash version retain normal damage. In addition, some more upgrades now deal normal damage. The addition of Powerups add more sources of normal damage.

List of Powerups that deal Normal damage:

List of weapons/allies that deal Normal damage in the mobile version:


Bloons TD 6[]

Bloons TD 6 introduced the Purple Bloon, effectively splitting the Normal damage type into two. A significant number of upgrades that offered Normal damage in previous generations were reassigned to Plasma Plasma Type (pops Black, White, Lead, Frozen) or Fire Fire Type (pops Black, White, Lead, Frozen) (these two new types being identical in function). These two new types were incapable of damaging Purple Bloons. However, purple-popping Normal-type damage persists.

Additionally, the Wizard Monkey's default damage type was changed from Normal to Energy Energy Type (pops Black, White, Frozen); not only could it not pop Purple Bloons, it could no longer pop Lead Bloons either.

Some upgrades received Normal damage in updates.

Former upgrades with Normal damage[]

Like True Infinite Pierce Infinite Pierce, Normal damage has been removed multiple times in patches from upgrades.

Two upgrades notably fully lost their Normal damage to a series of nerfs in patch 25.0, namely The Tack Zone and Bloon Impact. All of them were reassigned to other damage types that were more intuitive to deduce visually from their projectiles. The same update also took away Snowstorm and Icicle Impale's abilities to affect Lead Bloons and DDTs without other means of Lead-Popping Power.

Another upgrade, Glaive Lord, also was reassigned from Normal to Sharp, but in version 26.0 instead. It now requires Red Hot Rangs to bring Normal back.

Full Auto Rifle and Elite Defender lost Normal damage in Version 28.0, reassigned to Sharp instead.

Blooncineration's Wall of Blooncineration now no longer pop Purples in Version 25.0, Purples will disintegrate upon if touching them.

Apache Prime's Machine Gun no longer pop Purples and Lasers no longer pop both Leads and Purples in Version 25.0.

Bloontonium Reactor and Energizer since Version 29.0 fell in the same situation as Glaive Lord, now requiring the lead-popping crosspath, but downgraded to Shatter with no compensatory buff. Its decamo remains Universal Decamo Decamo, (MOAB-class bloons, unspecified alt variants).

Druid of the Jungle and further upgrades after Version 32.0 no longer pop Frozen and Leads with aftervines or track vines.

Multiple downgrades of Normal type were done in Version 41.0. The Big One and The Biggest One's primary explosions no longer damage Black properties, downgrading to Explosion Explosion Type (pops White, Purple, Lead, Frozen). Super Maelstrom downgraded to Shatter Shatter Type (pops Black, White, Purple, Frozen). Wizard Lord Phoenix's transformation flame damage type was downgraded to Fire Fire Type (pops Black, White, Lead, Frozen). Carrier Flagship's aircraft darts were all downgraded to Sharp Sharp Type (pops Black, White, Purple) by default, with 5-2-0 crosspath changing to Fire Fire Type (pops Black, White, Lead, Frozen) to be consistent with 4-2-0.

List of current upgrades that deal Normal-type damage[]

Updated as of version 41.2.

Tower Upgrade Notes
Dart Monkey Juggernaut (Path 1, Upgrade 4)
Crossbow Master (Path 3, Upgrade 5)
Crossbow Master also can pop Camo Bloons.
Boomerang Monkey Red Hot Rangs (Path 3, Upgrade 2) Also adds Extra Damage to the Boomerang Thrower.
Bomb Shooter Bloon Crush (Path 1, Upgrade 5)
MOAB Eliminator (Path 2, Upgrade 5)
Bomb Blitz (Path 3, Upgrade 5)
Bomb Blitz only has Normal damage with the life loss ability. Can also be emulated with Striker Jones.
Tack Shooter Hot Shots (Path 1, Upgrade 3)
Super Maelstrom (Path 2, Upgrade 5)
Super Maelstrom has Normal damage for the base attack. The same applies for Hot Shots, but not for Ring of Fire or Inferno Ring, because they shoot fire instead of tacks.
Ice Monkey Super Brittle (Path 1, Upgrade 5)
Absolute Zero (Path 2, Upgrade 5)
Icicle Impale (only with Cold Snap, Path 3, Upgrade 5)
Super Brittle also has Camo Detection and decamo, and also inflicts the Brittle status. Absolute Zero only has Normal damage with its ability, and while Snowstorm's ability does not have Normal damage by default, Cold Snap grants the ability normal damage. Icicle Impale also requires Cold Snap to deal Normal damage.
Glue Gunner None needed Innately has the Normal damage type for all attacks, but needs either Corrosive Glue or Super Glue to actually deal damage in the first place. See also Acid Type (pops Black, White, Purple, Lead, Frozen) Acid.
Sniper Monkey Full Metal Jacket (Path 1, Upgrade 1)
Supply Drop (Path 2, Upgrade 4)
Main bullet only. Supply Drop does not give Shrapnel Shot Normal damage, but Full Metal Jacket will.
Monkey Sub Heat-tipped Darts (Path 2, Upgrade 2) All further attacks granted by Heat-tipped Darts or higher Path 2 upgrades except Ballistic Missiles will have Normal damage. First Strike Capability's ability does normal damage on both the single target hit and the splash, but Pre-Emptive Strike's passive missiles only does normal damage to the main target, as the splash does Explosion Explosion Type (pops White, Purple, Lead, Frozen) damage. While Bloontonium Reactor (Path 1, Upgrade 4) submersion decamos any bloon type, it requires the 4-2-0 crosspath to damage Leads.
Monkey Buccaneer Monkey Pirates (Path 2, Upgrade 4) Only the ability has this damage type as it can pull down DDTs.
Monkey Ace Sky Shredder (Path 1, Upgrade 5)
Ground Zero (Path 2, Upgrade 4)
Flying Fortress (Path 3, Upgrade 5)
All Sky Shredder and Flying Fortress attacks have Normal damage, but cannot pop camo by default. For Ground Zero, only its ability has Normal damage, but Tsar Bomba also gives the regular bombs Normal damage.
Heli Pilot Razor Rotors (Path 1, Upgrade 3)
Special Poperations (Path 2, Upgrade 5)
Only the Heli's propeller and the Marine have Normal damage. The Marine can also detect camo.
Mortar Monkey The Big One (Path 1, Upgrade 4)
Heavy Shells (Path 2, Upgrade 3)
Blooncineration (Path 3, Upgrade 5)
For The Big One, only the shockwave deals Normal damage. Pop and Awe's ability also deals Normal damage. For Blooncineration, only damage caused by a shell (either via direct shell impact or blimp burning) will be Normal. Walls of Fire laid by the upgrade will not pop Purples. However, The Big One onwards and Heavy Shells onwards have all Normal attacks.
Dartling Gunner Ray of Doom (Path 1, Upgrade 5)
Hydra Rocket Pods (Path 2, Upgrade 3)
Hydra Rocket Pods can also detect camo. Further Path 2 upgrades also have Normal damage on all attacks.
Wizard Monkey Necromancer: Unpopped Army (Path 3, Upgrade 4)
Wizard Lord Phoenix (Path 2, Upgrade 5)
Necromancers' Undead Bloons are Normal type, but not their other attacks. Wizard Lord Phoenix requires its Lava Phoenix transformation to use Normal type projectiles.
Ninja Monkey Flash Bomb (Path 3, Upgrade 3) Naturally detects camo. Only its bombs will have Normal damage. Sticky Bomb and above also deals Normal damage.
Super Monkey Sun Temple (Path 1, Upgrade 4)
Tech Terror (Path 2, Upgrade 4)
Dark Champion (Path 3, Upgrade 4)
Dark Champion also detects camo. Tech Terror only has Normal damage in its annihilation ability unless upgraded to The Anti-Bloon. Sun Avatar beams with Strike Down The False effectively deal normal damage, as they can now pop Purple Bloons.
Alchemist None needed Alchemist has Normal damage by default for all attacks except Path 2 transformation attacks, which are Plasma Type (pops Black, White, Lead, Frozen)Plasma. See also Acid Type (pops Black, White, Purple, Lead, Frozen)Acid.
Druid Hard Thorns (Path 1, Upgrade 1) Hard Thorns grants Normal damage to thrown thorn attacks, aftervines from Druid of the Jungle, and Spirit of the Forest vines only. Druid of the Storm's tornadoes deal Normal damage, but Heart of Thunder and Ball Lightning's lightning and lightball attacks deal Plasma Plasma Type (pops Black, White, Lead, Frozen) damage instead. Superstorm adds a super-tornado attack that also deals Normal damage.
Spike Factory White Hot Spikes (Path 1, Upgrade 2) Always detects camo.
Monkey Village Primary Expertise (Path 1, Upgrade 5) Primary Expertise is the only damaging upgrade for the Village, and it deals Normal damage.
Engineer Monkey Cleansing Foam (Path 2, Upgrade 3)
Bloon Trap (Path 3, Upgrade 4)
Cleansing Foam can affect all types of bloons, but can only damage/remove the layer from Lead bloons. Only the traps of Bloon Trap are Normal.
Beast Handler Great White (Path 1, Upgrade 3)
Adasaurus (Path 2, Upgrade 2)
Pouākai (Path 3, Upgrade 5)
The Pouākai can detect camo. Tyrannosaurus Rex and Giganotosaurus's ability has the Normal damage type, and also detects camo, but the base dinosaur itself has no camo detection.
Gwendolin Level 16+ All Gwendolin attacks can pop Purple Bloons at level 16 or higher.
Striker Jones Level 3+ Striker Jones' Concussive Shell ability can pop and stun any bloon type. Also, at level 5+ he will have a 50% chance at popping Black Bloons with his attacks, which becomes a guaranteed chance at levels 19+.
Obyn Greenfoot Level 10+ His Wall of Trees can trap any type of bloon as long as the trees have enough RBE left. The Brambles can also pop any Bloon type at level 16+.
Captain Churchill Level 3+ Churchill's Armor Piercing Shells ability allows him to pop any bloon type while it is active.
Benjamin Level 10+ Only Level 10+ Benjamin's Syphon Funding can pop all types of bloons.
Ezili Level 3+ Ezili cannot level up to pop Purple Bloons by default. However, her level 3+ Heartstopper ability temporarily allows her to attack Purples by disabling their immunities for its duration.
Pat Fusty None needed All of Pat Fusty's attacks deal Normal damage by default.
Adora Level 3+ Adora's Level 3+ Long Arm of Light ability enables her normal attacks to pop Purple bloons, but does not affect her Level 10+ ability, Ball of Light, which requires Level 20 to pop purple bloons.
Admiral Brickell Level 5+ Level 5 onwards allows Brickell (and also any affected water towers) to temporarily assume Normal-type damage during her Naval Tactics ability (and also camo detection at level 8+). Her Mega Mines also deal Normal damage.
Etienne Level 20 Level 20 gives Etienne the ability to boost the damage of his UCAV temporarily. During this boost, the UCAV projectiles have Normal properties.
Sauda Level 3+ Naturally pops camo by default. Only her abilities have Normal damage until level 13, which gives her main attack Normal damage.
Psi Level 13+ Psi gradually gains the ability to pop more bloon types as they level up. Their Psychic Blasts however always stun any type of bloon that is not a BAD, even those that Psi cannot otherwise attack.
Geraldo Level 1, 4, 10+ Can affect all bloons with Creepy Idol, Tube of Amaz-o-Glue, and Killer Rabbit.
Road Spikes N/A Pops any bloon, including Camo Lead and DDTs. Costs 50 to purchase groups of five Road Spikes. Each set of Road Spikes has one stack of 20 spikes (21 with proper MK). Cannot be used when Powers are disabled. If the Pre-Game Prep MK is active, one set of permanent Road Spikes is placed at each exit for free after starting a new game, including when Powers is disabled.
Super Monkey Storm N/A Destroys all normal Bloons on screen and deals heavy damage to all MOAB-class Bloons on screen, regardless of type. Costs 100 to use once. Cannot be used when Powers are disabled.

Bloons TD Battles 2[]

While mostly the same as Bloons TD 6, there are some upgrades that have retained or gained normal damage over updates when BTD6's equivalent lost Normal damage. Note that official patch notes call Normal damage Unstoppable type instead.

List of Upgrades that have Normal Damage in Battles 2 but not Bloons TD 6:

Additionally, Full Auto Rifle and Elite Defender gain the ability to pop lead bloons by default, but cannot pop Frozen bloons.

Bloons Adventure Time TD[]

In Bloons Adventure Time TD, Normal damage is rarer than in BTD6 or BTD5 because of the introduction of Crushing. The MIB counterpart, Tuxedo Jake's Inspiring Melody, is exclusive to a premium character. The following sources of Normal damage are known:

Marceline is wrongly labeled as having Normal damage. In fact, she has Sharp damage.

Bloons Pop![]

The following shots or Powerups have at least one method of attack that can affect any bloon type:

Bloons Card Storm[]

All cards, abilities, and monkey attacks that affect bloons are considered to use the Normal damage type, as there are currently no bloons which possess immunity to any of those attacks, although bloons with Reduce damage received by X Armor can reduce damage taken down to a minimum of 0, making them immune to lower damage attacks. Attacks with Hit Bloons lose all Armor Armor-Piercing are differentiated with its own attack style.

References[]