|“||Reanimate recently popped enemies as servants to destroy the Bloons.||”|
|~ BTD6 description|
Necromancer: Unpopped Army is the fourth upgrade of Path 3 for the Wizard Monkey in BTD6. It causes all bloons popped by any tower near the Wizard to become undead bloons that travel towards the entrance and deal damage to bloons they touch. This upgrade also allows the Wizard Monkey to pop Purple and Lead Bloons through the summoned undead bloons. Each undead bloon affects from 2 to 11 bloons (by chance, equivalent to graveyard consumption + 1 pierce) and deals 2 damage per hit and lasts for 10 seconds. Undead Bloons are stored in a personal graveyard, local to each Necromancer, and can store up to 500 accumulated bloons popped for up to 2 rounds. Undead Bloons are spawned +10% faster for every 100 graveyard units, for up to +50% faster. Likewise, damage from all its attacks increases by +1 per 200 graveyard units, for up to +2 damage.
It costs $2380 on Easy, $2800 on Medium, $3025 on Hard and $3360 on Impoppable.
Strategies[edit | edit source]
Tower Prices[edit | edit source]
- x-x-4 Price on Easy: $2,380 (Total: $4,800)
- x-x-4 Price on Medium: $2,800 (Total: $5,675)
- x-x-4 Price on Hard: $3,025 (Total: $6,105)
- x-x-4 Price on Impoppable: $3,360 (Total: $6,780)
Summary[edit | edit source]
Necromancer: Unpopped Army is one of the strongest towers for its cost as of Version 21.0. It can deal quite some damage if it is allowed to gather undead bloons beforehand, but it is less effective against MOAB-Class Bloons as each one generates very few undead bloons when popped. It is one of the best towers in the earlier mid-game with its effective cleanup option.
Necromancer: Unpopped Army is capable of reaching insane pop numbers throughout the game with its increased damage via undead bloons, although it remains primarily as a support role. Pairing with nearby towers for extra damage will optimize the Necromancer's overall performance, allowing it to quickly reach maximum graveyard capacity more often. If placed in a good position, one Necromancer can easily reach well over 100,000 pops by Round 100.
Tips[edit | edit source]
- ALWAYS provide another DPS tower, whether it is another Necromancer: Unpopped Army or any other suitable DPS tower. This reduces leaks while the Necromancer is summoning undead bloons.
- This is especially useful on rounds where there are little low-tier bloons for the Necromancer to begin summoning and snowballing from.
- Position it on areas of the track where you want the bloons to spawn by placing only that track within its range.
- When placed near the start of the track lane, Necromancers can be used as effective anti-stall on single-lane maps. For even better performance, add even more Necromancers, add Prince of Darkness, and add Alchemist buffs plus other towers that deal effective MOAB-class damage (e.g. MOAB Maulers).
- Unlike ability-based towers, Necromancers benefit the most from anti-stalling. This is because anti-stalling a round will minimize the depletion of the Undead Bloon graveyard and therefore will have more stored Undead Bloons for later rounds.
- All attacks gain +1 damage for every 200 graveyard units stored, up to +2 for Necromancer. As such, it is usually better off going for 0-2-4 Necromancers rather than 2-0-4 Necromancers for greatly increased damage from the Wall of Fire attacks. Additionally, greater damage within the Necromancer's direct range means more graveyard units can be filled at a quicker rate.
- The 1-0-4 Necromancer crosspath allows undead bloons to spawn over walls, noticeable on Flooded Valley. 2-0-4 Necromancer isn't very necessary, but the extra damage from the bolt attacks still help.
- Necromancers should be placed where the majority of your towers will attack in order to gain as many Undead Bloons as possible from the nearby popped bloons.
Version History[edit | edit source]
- Necromancer now summons 2-5 undead bloons instead of 1-3 undead bloons per summon.
- Necromancer costs less ($3500 --> $2800)
- Necromancer undead bloons now deal +1 damage.
- xx4 Necromancer Wizards now each have their own personal 'graveyard' of 500 capacity rather than 1 shared pool of 2000
- xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
- xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
- xx4 Necromancer Wizard's Zombie lifespan increased from 8s -> 10s
- xx4 Necromancer Wizard's Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
- xx4 Unpopped Army now gains a bonus to graveyard after round 81 to make up for the total decrease in child Bloons that are created from Super Ceramics (about 10 per pop)
- xx4 Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
- xx4 Unpopped Army now enhances the power of all of its attacks by 1 for every 200 souls in its Graveyard.
- Main bolt has more pierce (7 --> 8, inherited from the base Wizard pierce buff)
Gallery[edit | edit source]
Trivia[edit | edit source]
- This upgrade along with Prince of Darkness are the only upgrades that spawn in "Undead Bloons".
- Necromancer Undead Bloons are off-centered on tracks, similar to Bloons in early games of the BTD franchise.
- Undead Bloons aren't affected by the Big Bloon Option. This also occurs with the undead MOABs and BFBs spawned by Prince of Darkness.
- Strangely enough, multiple Necomancers can spawn additional Undead Bloons if only a few Bloons are popped (ex. 3 Necromancers will summon 3 Undead Bloons for 1 Red Bloon).