Bloons Wiki
Bloons Wiki
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Greater Fist<br />Increases the mortar's fisting accuracy.
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[[Greater Accuracy|'''Greater Accuracy''']]<br />Increases the mortar's accuracy.
 
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| style="text-align:center;" |$200
 
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[[Rapid Reload|'''Rapid Fist''']]<br />Increases the mortar's fisting rate.
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[[Rapid Reload|'''Rapid Reload''']]<br />Increases the mortar's firing rate.
 
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'''Strong Fister'''<br />Smashes through 2 layers of PUSS.
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[[Bloon Buster (Upgrade)|'''Bloon Buster''']]<br />Smashes through 2 layers of [[Bloon|bloons]].
 
| style="text-align:center;" |$680
 
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'''Battery Fister'''<br />Triple the pain.
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[[Mortar Battery|'''Mortar Battery''']]<br />Triple the pain.
 
| style="text-align:center;" |$1700
 
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| style="text-align:center;" |$2000
 
| style="text-align:center;" |$2000

Revision as of 08:02, 8 March 2020

Launches an exploding mortar shell to a fixed location anywhere on the screen.
~ Bloons TD 6 Description
Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot. Useful for placing far away from the track to make room for other towers.
~ Bloons TD 5 Description
Targets a specific area of ground over any distance with an explosive attack.
~ Bloons TD 4 Description

Mortar Tower is a tower operated by a monkey that attacks slowly by shooting mortar shells at a pre-selected target on the map. It is one of the few towers with infinite attack range. Its target area can be selected by first clicking on the Mortar Tower before clicking on any area on the map you want it to attack. On the Mobile/Steam version, the target can be re-aimed by tapping the tower once, tapping TARGET and then tapping where you want it to aim. It will continue to attack the selected target area every 4-5 seconds.

This tower is effective at bombarding the beginning area to thin out bloons and also when shooting at areas such as U-shaped tracks and in between two close tracks due to its area effect. Once it has its Bloon Buster upgrade, it can destroy two layers of bloons, although it is still ineffective against Black Bloons and Zebra Bloons until it is upgraded to Burny Stuff or The Big One in BTD5, or Heavy Shells or The Big One in BTD6.

Upgrades (Bloons TD 4)

Upgrade

Easy Medium Hard

Tower Cost

$700 $825 $890

Greater Accuracy
Increases the mortar's accuracy.

$170 $200 $215

Rapid Reload
Increases the mortar's firing rate.

$170 $200 $215

Bloon Buster
Smashes through 2 layers of bloons.

$680 $800 $865

Mortar Battery
Triple the pain.

$1700 $2000 $2160

Total Sell Amount

$2736 $3220 $3472

Total Cost

$3420 $4025 $4345


Upgrades (Bloons TD 5)

Mortar Tower

Tower Cost:

  • Easy $640
  • Medium $750
  • Hard $810
  • Impoppable (iOS only) $900

File:Mortar.png


Path 1

Upgrade

Easy Medium Hard Impoppable

Increased Accuracy
Makes your mortar shots more accurate. (Reticle becomes 60% smaller)

$170 $200 $215 $240Increased Accuracy

Bigger Blast
Heavy ordinance delivers a bigger explosion radius. (Explosion radius increased by 30%)

$510 $600 $650 $720Bigger Blast

Bloon Buster
Bloon Buster Mortars smash through 2 layers of bloons at once! (Breaks through 2 layers at once. Cannot damage Black/Zebra Bloons)

$680 $800 $865 $960Bloon Buster

The Big One
Devastatingly large explosions, and each pops through 5 layers of bloon. (Can pop black and zebra bloons) Pierce increase from 40 to 100.

$8500 $10000 $10800 $12000The Big One
Total Sell Amount $8432 $9879 $10716 $11856 ($12576 with path 2 upgrades)
Total Cost $10500 $11600 $13395 $14820 ($15720 with path 2 upgrades)


Path 2

Upgrade

Easy Medium Hard Impoppable

Rapid Reload
Increases the attack speed of the Mortar. (Reloads faster)

$215 $250 $270 $300Rapid Reload

Burny Stuff
A touch of Monkey napalm pops additional bloons every 2 seconds after impact for 6 seconds. (The fire will burn black/zebra bloons, making this upgrade very useful)

$425 $500 $540 $600Burny Stuff

Signal Flare
Camo Bloons popped by the tower permanently lose their camo status, and can be attacked by towers without camo detection. (Can remove the Camo Status from Camo Bloons. Does remove the Camo Status from DDTs, though the appearance stays the same)

$425 $500 $540 $600Signal Flare

Artillery Battery
Shoots mortar shells 3x as fast.
Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. (Can stun MOAB Class bloons, but cannot be harmed)

$7650 $9000 $9720 $10800Artillery Battery
Total Sell Amount $7484 $8800 $9504 $10560 ($11328 with path 1 upgrades)
Total Cost $9355 $11000 $11880 $13200 ($14160 with path 1 upgrades)





Bloons Tower Defense 6

The Mortar Monkey returned in the Version 6.0 update. Previously, it was one of three towers with data-mined development associated with them, the others being Engineer and Dartling, since the Bloonchipper has not yet received any development.

In BTD6, several changes have occurred from BTD5, the most significant example being that it can no longer apply Burny Stuff to Black Bloons nor remove camo from Black Bloons via Signal Flare, both of which without MIB would simply not work.

Like other versions of it, the Mortar Monkey still has one yellow stripe on the green military helmet it also wears in other games (which doesn't have a chin strap on it like actual helmets do). The mortar, however only has one yellow line instead of two like in the artwork of BTD5 and BMC, making it a lot closer to the model in the game. The base of the mortar has screws, but it still has the ability to turn around freely when the players "micro" it like in other games. Another thing can be spotted is that while in other games, the monkey is always to the left of the mortar, this game however, has the monkey to the right. The tower itself also no longer has a reload animation. Instead, it now has a lever to pull, which will automatically reload and shoot the mortar in just a few seconds (with Heavy Shells and further upgrades, it presses a button on a remote control to launch attacks, particularly with faster upgrades such as Artillery Battery and Pop and Awe).

It is a Military class tower.


Path 1

Easy Medium Hard Impoppable Unlock XP

Bigger Blast
Bigger shells deliver a bigger blast radius.

$425 $500 $540 $600 180

Bloon Buster
Smash through 2 layers of bloon at once!

$555 $650 $700 $780 600

Shell Shock
Each blast creates a shockwave that stuns Bloons at impact point and pops Bloons further out.

$925 $1,100 $1,190 $1,320 2,500

The Big One
Devastating explosions pop 5 layers of bloon.

$6,800 $8,000 $8,640 $9,600 15,000

The Biggest One
Smashes through 20 layers of Bloon over a huge area.

$23,800 $28,000 $30,240 $33,600 36,000
Total Sell Amount

Tier 4: $6,545

Tier 5: $23,205

Tier 4: $7,700

Tier 5: $27,300

Tier 4: $8,316

Tier 5: $29,484

Tier 4: $9,240

Tier 5: $32,760

N/A
Total Cost

Tier 4: $9,350

Tier 5: $33,150

Tier 4: $11,000

Tier 5: $39,000

Tier 4: $11,880

Tier 5: $42,120

Tier 4: $13,200

Tier 5: $46,800

52,420


Path 2

Easy Medium Hard Impoppable Unlock XP

Faster Reload
Increases the attack speed of the Mortar.

$255 $300 $325 $360 150

Rapid Reload
Even faster reload.

$425 $500 $540 $600 600

Heavy Shells
Heavy shells do extra damage to Ceramic, Lead, and all Fortified Bloons. Can also pop Black Bloons.

$765 $900 $970 $1,080 2,300

Artillery Battery
Artillery battery has 3 barrels for triple the pain.

$4,675 $5,500 $5,940 $6,600 12,500

Pop and Awe
Pop and Awe ability: Rains explosions over the whole screen, popping and immobilizing all Bloons for a few seconds.

$28,050 $33,000 $35,400 $39,600 32,000
Total Sell Amount

Tier 4: $7,497

Tier 5: $17,017

Tier 4: $8,820

Tier 5: $20,020

Tier 4: $9,527

Tier 5: $21,623

Tier 4: $10,584

Tier 5: $24,024

N/A
Total Cost

Tier 4: $10,710

Tier 5: $24,310

Tier 4: $12,600

Tier 5: $28,600

Tier 4: $13,610

Tier 5: $30,890

Tier 4: $15,120

Tier 5: $34,320

47,550


Path 3

Easy Medium Hard Impoppable Unlock XP

Increased Accuracy
Makes the shots more accurate.

$170 $200 $215 $240 140

Burny Stuff
Sets Bloons on fire with each hit.

$425 $500 $540 $600 650

Signal Flare
Camo Bloons popped by flares lose their camouflage permanently.

$595 $700 $755 $840 2,200

Shattering Shells
Shattering shells strip all bloon properties off all but the biggest bloons.

$9,350 $11,000 $11,800 $13,200 12,000

Blooncineration
Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo.

$42,500 $50,000 $54,000 $60,000 35,000
Total Sell Amount

Tier 4: $7,231

Tier 5: $36,981

Tier 4: $8,505

Tier 5: $43,505

Tier 4: $9,184

Tier 5: $46,984

Tier 4: $10,206

Tier 5: $52,206

N/A
Total Cost

Tier 4: $10,330

Tier 5: $52,830

Tier 4: $12,150

Tier 5: $62,150

Tier 4: $13,120

Tier 5: $67,120

Tier 4: $14,580

Tier 5: $74,580

49,990


Version History (BTD6)

6.0 (compared to BTD5)
  • BUFF Initial release
  • NERF Burny Stuff no longer applies napalm to Black Bloons or Zebra Bloons.
  • NERF Signal Flare no longer removes camo from Black Bloons, Zebra Bloons, or DDTs. Additionally, an MIB or other black-popping grant is required to decamo Black Bloons or Zebra Bloons.
  • NERF Signal Flare costs more ($500 --> $700)
  • BUFF Bigger Blast costs less ($600 --> $500)
  • Change Several changes in path placement of the upgrades; some upgrades are moved to different paths. Increased Accuracy, Burny Stuff, and Signal Flare are now Path 3 upgrades starting from Tier 1 to Tier 3. Bigger Blasts is now a Path 1 Tier 1 upgrade. Bloon Buster is now the Path 1 Tier 2 upgrade. Bigger Blasts and Rapid Reload are now mutually exclusive for Signal Flare. New upgrade Shell Shock is the Path 1 Tier 3 upgrade. New upgrade Heavy Shells is the Path 2 Tier 3 upgrade.
  • NERF Artillery Battery no longer has an ability. Instead, it has moved to the new succeeding upgrade Pop and Awe.
  • NERF Artillery Battery no longer detects camo without support.
  • Change Artillery Battery explosions can pop Black Bloon properties but no longer has Burny Stuff.
  • BUFF Artillery Battery costs less ($9000 --> $5500)
  • BUFF Cost of Bloon Buster decreased ($800 --> $650)
  • Change Rapid Reload is now a Tier 2 upgrade; Faster Reload is now the former Rapid Reload upgrade. New Rapid Reload upgrade costs $500 on Medium.
  • NERF Faster Reload (the new version of the BTD5 Rapid Reload) costs more ($250 --> $300)
  • Change Mortar Monkey's Footprint is now the size and shape of the mortar turret prior to placement, regardless of where it turns. This footprint is used instead of an unclear "center" spot between the monkey and the mortar turret.
7.0
  • BUFF The Biggest One blast radius now (correctly) increased upon purchase.
  • BUFF Heavy Shells with Burny Stuff now applies Burny Stuff to Black Bloons.
  • Change Shattering Shells description updated.
8.0
  • BUFF Bigger Blast blast radius increased slightly
  • BUFF The Big One cost reduced ($10k --> $8k)
  • BUFF The Big One blast radius increased
  • BUFF The Biggest One cost decreased ($30k --> $24k)
  • BUFF The Biggest One blast radius increased immensely
  • BUFF Heavy Shells now deals +1 damage to MOAB-class.
  • BUFF Blooncineration can now damage all bloon types. ("Wall of Blooncineration" only)
  • BUFF Blooncineration cost reduced ($55k --> $50k)
  • BUFF Blooncineration now creates a wall of fire at impact location. The wall of fire is similar to the Wizard Monkey's Wall of Fire upgrade.
  • BUFF Blooncineration will now (correctly) deal damage per 1.0 seconds instead of every 1.5 seconds (with or without MK).
  • BUFF The Big One will now (correctly) damage DDTs when given camo detection.
8.1
  • BUFF On desktop versions, Mortar Monkey can now pick a new location upon pressing the "change targeting" hotkey (Tab by default)
9.0
  • BUFF The Biggest One deals 3x damage to any Ceramic or higher, dealing up to 60 damage to Ceramics and above at once.
  • NERF The Biggest One price increased from $24,000 to $28,000
  • BUFF Blooncineration now applies burn to DDTs, regardless of having MIB or not.
  • BUFF Blooncineration's Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers.
10.0
  • NERF Shattering Shells price increased ($10k --> $11k)
  • BUFF The Biggest One without MIB can now (correctly) deal damage to decamoized DDTs, or any DDT if camo detection is granted.
11.0
  • NERF The Biggest One bonus damage to ceramics and higher reduced (+40 -> +20)
  • BUFF The Biggest One larger shockwave radius now deals extra damage to ceramics (+0 -> +20)
  • BUFF Pop and Awe ability damage increased (2 -> 10)
  • BUFF Blooncineration can now remove camo from DDTs without knowledge being required
  • BUFF Blooncineration now can remove fortified from DDTs.
  • BUFF Blooncineration price reduced ($55,000 -> $45,000)
13.0
  • Change Mortar Monkeys displays Line of Sight (Mortar isn't affected by them though).
14.0
  • Change Mortar Monkeys no longer display Line of Sight.

Differences Between BTD5 Flash and BTD5 Mobile

Explosions are generally nerfed in mobile, and like the Bomb Tower the Mortar Tower is no exception to this.

NERF Explosions from the Mortar Tower are smaller.

NERF If a 3/x Mortar Tower attacks a Rainbow Bloon, it will not be popped down to Black and White Bloons. This happens even if the tower is under the influence of an x/3 Monkey Village.

Update History (Bloons TD Battles Mobile)

Previously, the Mortar Tower was not a popular tower. This was because compared to its flash counterpart, the Mortar Tower had a much smaller blast radius, which drastically hurt its reliability. Over the years, however, it has gained popularity through a set of buffs, particularly with Version 4.1's update, and has now become part of the meta. Even with a somewhat major nerf in Version 4.6, it still remains as one of many popular towers in the game. Popular loadouts include Ninja Farm Mortar, Tack Farm Mortar, and Bomb COBRA Mortar.

Initial Release

NERF Artillery Battery's Pop and Awe ability cannot damage or stun MOAB-class Bloons.

3.1

BUFF Bigger Blast radius size increased.

BUFF Bloon Buster price decreased ($800 → $650).

NERF Signal Flare price increased ($500 → $700).

3.2

BUFF Artillery Battery's Pop and Awe ability now damages and stuns MOAB-class Bloons, causing them to receive 5 seconds of burning damage and stunning MOABs for 5 seconds, BFBs for 2 seconds, and ZOMGs for 0.5 seconds.

3.9

BUFF Signal Flare price decreased ($700 → $550).

4.1

BUFF Bigger Blast price decreased ($600 → $400).

BUFF The Big One price decreased ($10000 → $6000).

BUFF Artillery Battery price decreased ($9000 → $7000).

BUFF Blast radius size increased by 15% (Both 0/0 and 2/0).

4.3.1

NERF The Big One price increased ($6000 → $7500).

4.6

NERF Signal Flare price increased ($550 → $750).

NERF Artillery Battery price increased ($7000 → $8000).

Trivia

Mortar Tower BTD4E

Mortar Tower in Bloons Tower Defense 4 Expansion

  • The monkey next to the Mortar Tower when players upgrade to Bloon Buster and The Big One wears the same clothes as the Glue Striker and Glue Hose.
  • After upgrading to Bigger Blast, the explosion will not be heard.
  • In the towers fountain on the main menu, the picture of the Mortar Tower doesn't have smoke coming out of its cannon, but if players click it, the big picture has smoke coming out of its cannon.
  • In Bloons TD 4 this tower can detect camo bloons without upgrades. In BTD5, it won't be able to detect camo bloons without Signal Flare.
  • This is one of the three towers in BTD5 that can remove Camo status, with the other two being the Monkey Engineer and Monkey Sub.
  • Even with the Bigger Blast upgrade, sometimes the explosions won't be bigger. That's because the explosion reaches its popping limit before the animation ends.
  • The artwork of an unupgraded Mortar Tower and one with Signal Flare both show the monkey with his fingers in his ears.
  • Bloons with monkey napalm can be frozen and the flame still pops while they are frozen.
  • A 2/4 Mortar Tower under the influence of its specialty building fully upgraded can stun nearly every non-M.O.A.B. Class Bloon.
  • Due to the slow-mo in Battles, it is possible to stall MOAB Class Bloons forever by activating the ability as fast as possible.
  • The monkey with closed ears is the same in defense mode image in BTD Battles
  • In Bloons TD 5, on Co-op mode, you can aim it to be set to pop bloons on your ally's side.
  • Although it says that the Pop and Awe ability doesn't affect MOAB Class Bloons, It does stun them for a short amount of time.
  • Mortar Tower is much like the Dartling Gun as it shoots where the player wants it to, however unlike the Dartling Gun, it is not directly controlled by the player.
  • Oddly in BTD4, when upgraded to Bloon Buster, the Mortar Tower and the Monkey's helmet becomes red. When upgraded to Mortar Battery the monkey disappears and the 3 Mortars turn back into green. In Mortar Battery, the Bloon Buster upgrade is not suppressed.
  • In BTD5 mobile, with a tier 4 specialty building, the mortar can be prioritized to first, last, close, or strong like any other BTD tower.
    Mortar footprint
    Mortar footprint2
    Mortar runway
  • The Mortar Tower is one of only 2 towers to have its BTD4 3rd and 4th upgrades to be in completely separate paths in BTD5. A player could have Bloon Buster or Artillery Battery in BTD5, but not both. It shares this trait with the Tack Shooter.
  • In the BTD4 logo and title screen there is a Mortar Monkey.
  • The Mortar tower in BTD4 takes up much less space when placing it than in BTD5.
  • In BTD5 and BMC, its footprint its the shape of its barrel before the tower have been placed.
    • This shows that the mortar in BTD5 only takes up the lower half of the space of the big square..
  • It could aim following mouse by clicking on the tower twice and hold to aim anywhere the mouse is. But this has been patched.
  • The Big One explosion sound is slightly different and has larger boom sound (not louder).
  • The circle in the middle of all "target circles" of the Mortar Tower represents the whole possible areas where the center of the explosion may hit. It may hit closer to or further away from the complete target center, but will not stray away from the target circle in the center. The Increased Accuracy upgrade allows the "target circle" to be smaller and therefore stay shooting around the center of the target.
  • Strangely in the flash version of BMC, it faces at the right side when you try placing it and same applies with the Dartling Gun in BMC Mobile.
  • In BMC, the tower is named Mortar Monkey.
  • In BTD5, the tower will try to pop Camo Bloons by aiming at the Camo Bloons, but in BMC it doesn't until it's upgraded to Signal Flare.
  • There was a bug BTD5 where you could hold the mouse on set target, which will make the mortar do shots whenever you hold it! However, this has been patched.
  • This tower is one of the 4 towers that were not reinstated in BTD 6 when it launched, the other three being the Bloonchipper, Dartling Gun and Engineer. However, the Mortar Monkey was added later in the 6.0 update.
  • This is the only tower so far in BTD6 where the x/4/x does not have an ability. However, the x/5/x does.
  • In BTD5, the Burny Stuff upgrade would apply to black bloons. However, this is no longer the case in BTD6.
  • In BTD5 web and mobile is one of the 2 towers in mobile and the only on web that have 2 upgrades which remove their weakness,in that case is black and zebra bloons which are burny stuff(is the burning time but counts) and the big one

Gallery