“ | Absorbs all Monkeyconomy and Monkey City villages and their benefits, freeing up space for more monkeys. Bloon sends are worth 20% more income. | ” |
~ BTDB2 description |
Monkeyopolis is the 5th upgrade on Path 3 of the Monkey Village in Bloons TD Battles 2. It is different to its BTD6 counterpart, having a completely reworked crate generation and its previous upgrades offer benefits not present in BTD6. In this game, Monkeyopolis does not require Banana Farms in its range to be purchased, and has tripled cash generation (or doubled before BTD6 Version 32.0). At base, crates are worth $600, and produces 7 of these crates per round, totalling $4200 per round. The value of the crates increases for every $2000 spent on Monkeyconomies and Monkey Cities, rewarding another $600 crate per round or $60 distributed among the max 10 crates if total income value is beyond $6000 per round. Additionally, it gives +20% eco for eco-positive bloon sends, and the total of +20% eco is reversed to a 20% reduced eco penalty for eco-negative sends, lowering the punishment for sending heavy blimp rushes.
It costs $15,000, plus $5,000 per Monkeyconomy and Monkey City within range. The upgrade is unlocked with a one-off purchase of 1500 to unlock all Tier 5 Monkey Village upgrades.
Eco Table[]
Refer to Eco (BTDB2)#Eco Table.
Strategy[]
Summary[]
Monkeyopolis is quite cost-efficient in this game compared to other income options in comparison to its constituent money-making Villages, which it cherishes for maximum profit margins. Its income generation scales by triple compared to BTD6 in order to compensate the fact that most income-generators (especially Farms) produce double income in general, accounting for the shorter rounds and more intense gameplay. Monkeyopolis is a risky investment, which when used wisely should result in a high income advantage.
The Monkeyopolis is also able to be purchased with "vanilla" sacrifices, so Monkeyopolis can be viable for strategies that run on Villages for farming money. In combination with a steady eco gain from eco gains, Monkeyopolis can be used to generate a good chunk of round-based income per round.
Having an eco bonus from Monkeyopolis allows for each new eco-positive send to give extra eco and eco-negative sends have a lower eco penalty. For a boost of eco income, go for this upgrade to get a headstart in racking up the eco rush. To maximize this eco-boosting benefit, send Grouped Pinks, which give the fastest gain of eco and are the send with the best generalistic cost-efficiency and a very high eco-per-dollar, or alternatively send Grouped Purples or Grouped Zebras if there is a safe enough amount of cash flow already.
Tips[]
- Use the 1-0-4 City to go into a Monkeyopolis, which should absorb more Villages within range. Jungle Drums isn't necessary but can be helpful if needing to boost a defense.
- Sacrificing a Monkey City is generally more efficient use of space and money but slower to snowball.
- Keep in mind that external range buffs like Overclock and Ultraboost buffs do not increase its absorption range.
Version History[]
- Initial release (compared to BTD6 during Version 28.0)
- Released, with no changes to crate value
- Monkeyopolis can now autocollect collectables
- [possibly a bug] External range buffs do not influence absorption range
- 1.1.0
- 28k XP → 14k XP
- 1.2.0
- 14k XP → 20K XP
- 1.3.0
- Monkeyopolis crate value increased ($300 → $600)
- 1.4.0
- No longer requires farms in its range to be purchased. Price changed from $5,000 per banana farm absorbed to $15,000 + $5,000 per banana farm absorbed.
- Monkeyopolis produce increased to $2400 per round (4x $600 crates) + additional crates to the value of the total value of farms absorbed divided by 2000.
- 1.5.0
- No longer requires 20k XP to unlock. Players who have unlocked this upgrade before the update will not receive a full refund, as well as unlock all Tier 5 Monkey Village upgrades.
- 1.9.0 (?)
- Monkeyopolis vanilla crate production increased (4 → 6)
- Monkeyopolis base cost increased ($15,000 → $20,000; bonus cost per Farm remains at $5000 per Farm)
- 3.3.2
- Monkeyopolis generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
“ | This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed. | ” |
~ Ninja Kiwi |
- 4.0.2
- Monkeyopolis base price decreased ($20,000 → $15,000)
- Now instead of absorbing Banana Farms, absorbs Monkeyconomy and Monkey City villages nearby.
- Retains 20% income increase from bloon sends.
- No longer autocollects nearby collectibles
“ | We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. [...] | ” |
~ Ninja Kiwi |
Gallery[]
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Official artwork[]
Trivia[]
- Until Version 1.2.0, Monkeyopolis upgrade starting from Version 1.1.0 required less XP than Monkey City or Call To Arms, both of which are Tier 4 upgrades for the Village.
- In the Monkeys menu for Monkeyopolis in the Village tab, the price for Monkeyopolis still reads "$5000" despite the Version 1.4.0 rework. This was fixed in the Version 1.4.2 update; the price now reads "$15000", although the description still never mentions the dynamic extra $5000 per Farm. Again fixed in 1.5.0.
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