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BTDB2
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys.
~ BTDB2 description
Monkeyopolis Battles 2 Default Cash

Monkeyopolis autocollecting a $600 cash crate

Monkeyopolis is the 5th upgrade on Path 3 of the Monkey Village in Bloons TD Battles 2. It is different to its BTD6 counterpart, having a completely reworked crate generation and its previous upgrades offer benefits not present in BTD6. In this game, Monkeyopolis does not require Banana Farms in its range to be purchased, and has tripled cash generation (or doubled before BTD6 Version 32.0). At base, crates are worth $600, and produces 4 of these crates per round. The value of the crates increases for every $2000 spent on Farms, rewarding another $600 crate per round or $60 distributed among the max 10 crates if total income value is beyond $6000 per round. On top of this, Monkeyopolis can autocollect its own crates, a trait from the previous Monkey City upgrade.

It costs $20,000, plus $5,000 per Banana Farm within range. The upgrade is unlocked with a one-off purchase of Monkey Money1500 to unlock all Tier 5 Monkey Village upgrades.

Strategy[]

Summary[]

Monkeyopolis is quite cost-efficient in this game compared to other income options in comparison to its constituent Farms, which it requires in order to access. Its income generation scales by double compared to BTD6 in order to compensate the fact that most Farms produce double income in general, accounting for the shorter rounds and more intense gameplay. Because a high-income Monkeyopolis requires a Banana Farm in the loadout, the only way to access an improved Monkeyopolis is to use a Farm-Village loadout with a single tower for damage (e.g. Wizard, Boomerang, Dartling, Bomb). Monkeyopolis is a risky investment, which when used wisely should result in a high income advantage.

Starting from Version 1.4.0, which reworked Monkeyopolis to be able to be purchased with "vanilla" sacrifices, Monkeyopolis can be viable on "pure eco" strategies that only use Village for extra income besides eco. In combination with a steady eco gain, Monkeyopolis can be used to generate a good chunk of round-based income per round.

Tips[]

  • Use the 1-0-4 City to go into a Monkeyopolis, which should absorb more Farms within range. Jungle Drums isn't necessary but can be helpful if needing to boost a defense.

Version History[]

Initial release (compared to BTD6 during Version 28.0)
  • Released, with no changes to crate value
  • BUFF Monkeyopolis can now autocollect collectables
1.1.0
  • BUFF 28k XP → 14k XP
1.2.0
  • NERF 14k XP → 20K XP
1.3.0
  • BUFF Monkeyopolis crate value increased ($300 → $600)
1.4.0
  • Change No longer requires farms in its range to be purchased. Price changed from $5,000 per banana farm absorbed to $15,000 + $5,000 per banana farm absorbed.
  • BUFF Monkeyopolis produce increased to $2400 per round (4x $600 crates) + additional crates to the value of the total value of farms absorbed divided by 2000.
1.5.0
  • BUFF No longer requires 20k XP to unlock. Players who have unlocked this upgrade before the update will not receive a full refund, as well as unlock all Tier 5 Monkey Village upgrades.
1.9.0 (?)
  • BUFF Monkeyopolis vanilla crate production increased (4 → 6)
  • NERF Monkeyopolis base cost increased ($15,000 → $20,000; bonus cost per Farm remains at $5000 per Farm)

Gallery[]

Trivia[]

  • Until Version 1.2.0, Monkeyopolis upgrade starting from Version 1.1.0 required less XP than Monkey City or Call To Arms, both of which are Tier 4 upgrades for the Village.
  • In the Monkeys menu for Monkeyopolis in the Village tab, the price for Monkeyopolis still reads "$5000" despite the Version 1.4.0 rework. This was fixed in the Version 1.4.2 update; the price now reads "$15000", although the description still never mentions the dynamic extra $5000 per Farm. Again fixed in 1.5.0.
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