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Monkeyopolis can only consume as many Banana Farms as it can consume within its limited range. The purpose of this article is to provide a gallery that gives insight on the "best" Monkeyopolis spots given particular conditions. Case considerations for this page include:
- Without range buffs
- With Village buff
- Village w/ Arctic Wind/Snowstorm/Absolute Zero
- Village w/o Arctic Wind/Snowstorm/Absolute Zero
- With Overclock buff
- OC w/ Arctic Wind/Snowstorm/Absolute Zero
- OC w/o Arctic Wind/Snowstorm/Absolute Zero
- With Village and Overclock buffs
- Village + OC w/ Arctic Wind/Snowstorm/Absolute Zero
- Village + OC w/o Arctic Wind/Snowstorm/Absolute Zero
- With the optimal range buffs except Support Sun Temples and Support True Sun Gods (Arctic Wind/Snowstorm/Absolute Zero allowed)
- With all optimal range buffs including Support Sun Temples and Support True Sun Gods (Arctic Wind/Snowstorm/Absolute Zero allowed)
- Avoiding Vortex (i.e. as far away from Vortex as possible, and as late along the bloon track as possible)
- Village + OC w/ Arctic Wind/Snowstorm/Absolute Zero
- Village + OC w/o Arctic Wind/Snowstorm/Absolute Zero
The gallery below shows a list of optimal locations for a large Monkeyopolis (possibly may need assistance for super good use of Monkeyopolis spots).
Before reading the rest of the article, refer to #Optimized Notes to inform what constitutes as "optimal" for a Monkeyopolis.
Optimized Notes[]
When it comes to optimizing a Monkeyopolis, what is the reason for choosing a Monkeyopolis at a particular stage of the game? Obviously, it is a money-generation upgrade, and thus should be optimized to make the most money. However, the reality is that timing of the Monkeyopolis is just as important too; account for the stage of the game of making the Monkeyopolis. The ideal Monkeyopolis is almost always the high income Monkeyopolis, with exception of the one-Farm Miniopolis created with a triple 0-0-2 Village setup triple-discounting a 0-0-0 Farm. Different stages of Monkeyopolis is just as key as making the ultimate high-income Monkeyopolis.
For a small Monkeyopolis ("Miniopolis"), one of many types of Minopolises is a two-Farm Monkeyopolis with 4-2-0 BRFs, which is achievable on almost all maps that have at least space for two Farms and a Village nearby. The other is a one-Farm base Farm Miniopolis, which is generally easier to make space for than the two-Farm Monkeyopolis, with the only necessity being the stacking of 3 neighboring Villages.
For a typical Monkeyopolis ("Mega-opolis") that is worth use in a real scenario (e.g. Boss Bloon Events, Co-Op Mode, extreme late-game runs), it is best to transition from a Miniopolis into a Monkeyopolis with around 8-10 Farms within range, which should be the bare minimum for a reasonably high income Monkeyopolis, if possible. If the map layout allows for more Farms, more can be added. The rule of thumb for the best Monkeyopolis is to add a nearby Monkey Village and receive an Overclock buff.
There is also the option to get a Monkeyopolis with enormous range and absorption of maximum numbers of Farms on a map. However, it is often very impractical to get a very large Monkeyopolis, and it is only used for breaking records on the highest income Monkeyopolis.
Exceptions[]
There are some exceptions to the main principles of optimal Monkeyopolis. For instance, special rules may exist that may prevent a "perfect" Monkeyopolis. Examples include rulesets, particularly the following: restricting to one Village, banning Engineer or Overclock, or banning selling. Another major example is map limitations.
Total Map Exceptions[]
For purposes of this article, these maps will be ignored.
- Midnight Mansion - There is literally zero space to place a single Banana Farm, let alone put it within range of a Village.
Mega-opolis Exceptions[]
Specific map exceptions for Mega-opolis:
- Scrapyard (6 Farms) - The current record for this map involves no Village and only Overclock (refer to File:Scrapyard Monkeyopolis Overclock.png, not its Village+OC counterpart), tying the Village+OC counterpart (6 Farms).
- Park Path (10 Farms) - The current record for this map with Snowstorm is with Overclock, no extra village required (refer to File:Park Path Monkeyopolis Overclock.png, not its Village+OC counterpart).
Other listed exceptions[]
Other listed notes that are exceptions to the general optimization principles include:
- Infernal (1 Farm) - Cannot practically use a Monkeyopolis due to extreme distances. In fact, it requires a second 1-0-4 Monkey City + OC + Geraldo's Level 14+ Camo Potion (doesn't work as of Version 32.0).
- Sanctuary (variable no. of Farms) - Requires specific round timings in order to obtain a maximal number of Farms for the Monkeyopolis.
Without Range Buffs[]
Beginner without range buffs[]
Intermediate without range buffs[]
Advanced without range buffs[]
Expert without range buffs[]
With Village[]
Beginner with Village[]
Intermediate with Village[]
Advanced with Village[]
Expert with Village[]
With Overclock[]
Beginner with Overclock[]
Intermediate with Overclock[]
Advanced with Overclock[]
Advanced with Overclock without Arctic Wind[]
As it is quite expensive to add another Arctic Wind, it is sometimes better not to add ice platforms from Arctic Wind and similar.
Expert with Overclock[]
With Village and Overclock[]
Beginner with Village and Overclock[]
Notes: If you want to improve it further, please upload them! Upload via Special:Upload and put in the optimal Opolis spots. Further notes:
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Beginner with Village and Overclock without Arctic Wind[]
As it is quite expensive to add another Arctic Wind, it is sometimes better not to add ice platforms from Arctic Wind and similar.
Beginner with Village and Overclock, plus avoiding Vortex[]
Intermediate with Village and Overclock[]
Intermediate with Village and Overclock without Arctic Wind[]
As it is quite expensive to add another Arctic Wind, it is sometimes better not to add ice platforms from Arctic Wind and similar.
Intermediate with Village and Overclock, plus avoiding Vortex[]
Advanced with Village and Overclock[]
Advanced with Village and Overclock without Arctic Wind[]
As it is quite expensive to add another Arctic Wind, it is sometimes better not to add ice platforms from Arctic Wind and similar.
Advanced with Village and Overclock, plus avoiding Vortex[]
Expert with Village and Overclock[]
Expert with Village and Overclock without Arctic Wind[]
As it is quite expensive to add another Arctic Wind, it is sometimes better not to add ice platforms from Arctic Wind and similar.
Expert with Village and Overclock, plus avoiding Vortex[]
With multiple range buffs excluding Temple[]
Beginner with multiple non-Temple range buffs[]
Other variants of multiple non-Temple range buffs (Beginner)[]
Intermediate with multiple non-Temple range buffs[]
Other variants of multiple non-Temple range buffs (Intermediate)[]
Advanced with multiple non-Temple range buffs[]
Expert with multiple non-Temple range buffs[]
With multiple range buffs including Temple[]
Beginner with multiple range buffs including Temple[]
Intermediate with multiple range buffs including Temple[]
Advanced with multiple range buffs including Temple[]
Expert with multiple range buffs including Temple[]
Archived[]
Geraldo's See Invisibility Potion[]
The following are no longer possible due to the Version 32.0 See Invisibility Potion target restriction nerf to "non-attacking" towers, but these images are kept for past reference.
Version History[]
Based on how Monkeyopolis can be utilized and the process of upgrading Monkey City into Monkeyopolis. The concept of an entire page for Monkeyopolis spots was established by the BTD6 community since the existence of Boss Bloon Events due to the key need for Monkeyopolis farming.
- 27.0
- Founded concept of establishing "Monkeyopolis/Optimal Spots", from which deep strategization first occurs.
- Range options: Village, Overclock, Ultraboost, Support Temples, Ezili (doesn't stack with Village)
- No method of buffing cash generation.
- Produces $300 per crate per $2000 worth of Banana Farms.
- 29.0
- Monkeyopolis' crates can now be affected by Monkey City income buff without bugs required
- Ezili's Sacrificial Totem now counts as a separate buff to Villages, making Sacrificial Totem buffs stack with base Village
- 31.1
- [bug fix] Resolved an inconsistency with the upgrade cost of Monkeyopolis
- Fixed a bug that causes Monkeyopolis to be bought for $5,000 regardless of the amount of farms.
- 31.0
- Added Geraldo, who has Level 14+ See Invisibility Potion to increase range of Monkey City by +15%
- 32.0
- Level 14+ See Invisibility Potion range interaction can no longer be applied to Monkey City
- Monkeyopolis generation per $2000 reduced $300 -> $200
- 37.0
- Monkeyopolis money generation formula includes a base +$2500 minimum
- 38.0
“ | As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. | ” |
~ Ninja Kiwi |
- Monkeyopolis base cash generation decreased ($2500 → $1250), one Farm cash generation decreased ($2700 → $1450)
- 41.0
- Striker Jones' Level 8+ range buff applies to Monkey Villages
- 43.0
“ | [...] Base level Monkeyopolis continues to over perform, so the baseline cash generation is reducing. | ” |
~ Ninja Kiwi |
- Monkeyopolis base cash amount reduced from $1250 to $1000, minimum cash amount reduced from $1450 to $1200.
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