“ | Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys. | ” |
~ In-game description |
Monkeyopolis is the fifth upgrade of Path 3 for the Monkey Village in Bloons TD 6. It is available to upgrade if and only if at least one Banana Farm is within range of a Monkey City. Once bought, it sacrifices all Farms below Tier 5 owned by the same player within its radius and in turn generates its own superior income generation. By default, it splits its total income into 10 crates, summing up to $1250 per round, making each crate worth $125. The total monetary value of Farms is added to that amount of money per round in a ratio of $200 total income per $2000 worth of sacrifices, rounded up; in practice, the minimum default income per round is $1450 with a single Farm.
Instead of having a single price, the cost increases for every Banana Farm in its radius. It cannot be bought in Deflation Mode and C.H.I.M.P.S. as Banana Farms are disabled by default.
It costs $5,000 per Farm regardless of difficulty, the $5,000 minimum being the cheapest Tier 5 upgrade cost in the game. However, a visual bug sometime displays incorrect prices (see Bugs). With only one Banana Farm in its radius, it is the only Tier 5 upgrade that has a base cost of less than $10,000.
Description[]
Overview[]
Monkeyopolis upgrades the building into a much larger, more developed town hall with two huts surrounding it. Both huts are located to the left side of the building (player's right side) and a large windmill is situated behind the building. The clock's outer rim is now gold and the clock hands change from sticks to arrows. The Monkeyopolis' clock in-game moves based on the device's time. Just like with Monkey City, on every fifth minute, the minute hand changes position, and the same applies to the hour hand.
The Monkeyopolis works like this:
This section is incomplete. You can help by expanding it. |
- The upgrade price increases by $5,000 with each valid Banana Farm in its radius.
- At base, the Monkeyopolis produces 10 crates, worth $125 each, for a total of $1250.
- Total income generated by the Monkeyopolis per round is an extra $200 for every $2,000 spent on farms, factoring in difficulty prices. It therefore has the highest income potential on Impoppable mode. The extra income is spread out over the 10 crates; therefore with an extra $200 per round each crate would be worth $145.
- The Monkeyopolis will always produce at least ten crates.
- Monkeyopolis cannot absorb Tier 5 Banana Farms nor any Farms owned by a different player.
Targeting Priorities[]
Monkeyopolis supports nearby towers with influential tower buffs. Monkeyopolis, more notably, produces crates that are tossed erratically around its range. However, for simplicity reasons, Monkeyopolis lacks any real targeting priorities.
Full Popology[]
Statistics[]
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
- Cannot attack.
- ? Range Units
- Tower Buffs (targets all non-Paragon towers in range):
- +??% range
- 15% discount to all placed towers and upgrades bought up to tier 3. Can stack with two other x-x-2+ Villages for a total discount of 25%.
- +50% cash per pop.
- +15% income generated.
- Produces $200/round for every $2,000 spent on the Banana Farms absorbed, split across 10 collectible crates, on top of a base value of $1250 per round split across 10 crates.
Damage Types[]
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
- Crate:
- Passive
- Collectable
- Buff:
- Passive
- Target Tower
Costs[]
- Updated as of Version 35.1
Assumes a one-Farm Monkeyopolis. For other cost variants of Monkeyopolis, use the price of a x-x-4 Village and add the sum of nearby Farms multiplied by 5000.
Easy | Medium | Hard | Impoppable | |
---|---|---|---|---|
Upgrade Cost (x-x-5) | $5,000 | $5,000 | $5,000 | $5,000 |
Total Cost (0-0-5) | $17,920 | $20,200 | $21,415 | $23,240 |
Total Cost (1-0-5) | $18,260 | $20,600 | $21,845 | $23,720 |
Total Cost (2-0-5) | $19,535 | $22,100 | $23,465 | $25,520 |
Total Cost (0-1-5) | $18,130 | $20,450 | $21,685 | $23,540 |
Total Cost (0-2-5) | $19,830 | $22,450 | $23,845 | $25,940 |
Strategy[]
Summary[]
While the sacrifice of all the Banana Farms is quite extreme given both the cost of the upgrade and the lost money that could have been reclaimed when selling each Farm individually, Monkeyopolis releases massive amounts of money. Not only does it increase farm production vastly, it is also able to easily compress up to 8-10 farms into the space of a single village's range. A second village and overclocking/ultraboosting the Monkey City can expand its range to fit in more farms upon upgrading to Monkeyopolis.
While most maps lack enough open space to place 8+ Farms, it is still extremely powerful with few farms sacrificed to it. Monkeyopolis, while strong at producing income, requires a lot of prior investment and resource management of both income and space. High-tier farms are usually not needed on late-game runs due to the fact that money rarely runs out after the initial farming.
After v32.0 nerfed the Monkeyopolis, it is typically not worth buying the Monkeyopolis anymore, outside of boss events that restrict the quantity of farms, or have very few farming spots. The Monkeyopolis is incredibly inefficient, since overclocking a Banana Central or BRF is more cost efficient than the Monkeyopolis, and outside of very difficult weeks, the potential income gained by gaining more space with a Monkeyopolis is completely unnecessary to beat the elite boss.
v37.0 revitalized the Miniopolis, allowing it to quickly extrapolate money, even before Round 40 on easier maps, which the player can utilize to quickly expand their income. v38.0 nerfed its power, bringing it back to a more reasonable level.
Tips[]
- 4-2-0 Banana Research Facility is the best sacrifice for each Banana Farm, as it is the most expensive farm that can be sacrificed to Monkeyopolis.
- Monkeyopolis is one of the best single-tower income methods in the game. It is especially useful for aiming to earn the Bill Greates achievement on Co-Op Mode, as a Monkeyopolis plus Banana Central + BRF spam will ensure maximum income generation such that it would be possible to save up $2,500,000 for donating $500,000 to a single player at once quickly.
- Despite producing crates in a manner similar to a Banana Research Facility, it is still considered a Monkey Village by the game's code. As such Overclock and Ultraboost do not directly increase the income of the Monkeyopolis. However, the extra range from an Overclock and potentially a second Monkey Village can allow more Banana Farms to be integrated into the Monkeyopolis when upgrading to it.
- Before version 32.0, Monkeyopolis' with relatively small sacrifices were extremely efficient; it was worthwhile to buy a smaller, 2 farm Monkeyopolis, in order to set up a larger Monkeyopolis later. Such type of Monkeyopolis is called a 'Miniopolis.' Nerfs to the Monkeyopolis's income per sacrifice in Version 32.0 made the strategy non-viable, the 'Miniopolis' is completely non viable, as it is more efficient to directly build a BRF, or even overclock a BRF.
- The 'Miniopolis' strategy was revived in Version 37.0 due to the addition of a base $2500 income per round; now, instead of sacrificing a high-tier farm like a BRF to boost income, the 'Miniopolis' strategy relies on the base income of the Monkeyopolis, with the sole farm sacrificed being as cheap as possible.
- When going for the 'Miniopolis' strategy, discounts such as Monkeyopolis's inherited Monkey Business and Monkey Commerce can make the Banana Farm cheaper without affecting the income gained for the farm. Stacking Monkey Commerce can also be beneficial, as Monkeyopolis requires the relatively expensive Monkey Town to be upgraded first, which benefits from the discount from another village; try to concentrate your discounts so both the Village and the Farm benefit.
Optimal Strategy[]
Since the Version 32.0 nerf, which effectively reduced its income by 33%, the 2-Farm Miniopolis is only marginally more efficient than a 0-0-0 Farm. The strategy for Miniopolis transitioning has become non-viable, since Overclocked Banana Research Facilities, as well as Trade Empire + Merchantmen + Central Market if water is available, are more efficient. Instead, Monkeyopolis is solely to compress multiple farms into a tight space, to make space for more farms. Because of this, it is best to build a large Monkeyopolis ("Megaopolis") using a combination of excess cash and wide open land space.
However, starting from the Version 37.0 buff, the Miniopolis has risen in popularity again, but instead using the one-Farm Monkeyopolis to kickstart the basic $2500 per round, making a Monkeyopolis pay itself off in about 8 rounds. The resulting Monkeyopolis can then be used to place even more Farms within range to benefit off the Monkey City buffs (including the bonus income and discounts).
Punji created a video for the Version 37.0 Monkeyopolis guide, named "MONKEYOPOLIS IS BROKEN", illustrating his updated guide for an early Miniopolis. Using Benjamin and the usual two-Farm-into-Bank strategy (i.e. 2-2-0 and 2-0-0 Farm, 2-0-0 upgraded to 2-0-2 and sold, then upgrade first Farm to 2-3-0), plus a few more Farms prior to Round 28, his guide suggests to sell all Farms for three neighboring Monkey Commerce Villages, one of them upgraded to Monkey Town, buying one 0-0-0 Farm within range of all three Villages, sell the two unneeded Villages, and go straight for the Monkeyopolis upgrade. Afterwards, general farming strategies may commence, with greater benefits if nearby towers are affected by the Monkey City buffs. The Version 37.0 Monkeyopolis could pay itself off in approximately 7.944 rounds on Medium.
Version 38.0 nerfed the Monkeyopolis' base income generation down from $2500 to $1250. As a result, the minimal one-Farm Monkeyopolis with a 0-0-0 Farm now pays off its entire cost in approximately 14.79 rounds on Medium. The new Miniopolis is still more efficient at income compared to a 0-0-0 Farm, which in comparison pays off in 15.625 rounds on Medium, but slightly less efficient than a 1-0-0 Farm, which pays off in 14.58 rounds on Medium. Even after this nerf, there is still merit to going for an early Miniopolis compared to other farming methods in the mid-30's rounds, particularly with the built-in Monkey Town and Monkey City benefits provided by this compact income accelerator.
Map Placements[]
- See also: Monkeyopolis/Optimal Spots
Ideally, when creating a maximum sacrifice Monkeyopolis, place it where there is as much open space as possible, allowing maximum numbers of Farms and other supports to fit in. Water platforms such as frozen water platforms from Arctic Wind, Snowstorm, and Absolute Zero could be used to convert water into land for more Farm placements.
In addition, consider range buffs and environmental aspects when attempting to optimize a Monkeyopolis placement. There are three distinct conditions that should be considered when considering buffs and/or Bosses:
- Without range buffs
- With range buffs, particularly Monkey Village and Overclock
- Avoiding Vortex (i.e. as far away from Vortex as possible, and as late along the bloon track as possible)
Legacy Strategy (Miniopolis)[]
Note: This strategy is not viable anymore and only exists here for legacy purposes. Version 32.0 nerfed Monkeyopolis to prevent the "Miniopolis" from ever being worth creating.
Since the Monkeyopolis requires a lot of economic management of both income generation and space, a separate section dedicated to optimal strategy is necessary for the Monkeyopolis. One can choose a smaller Monkeyopolis (nicknamed the "Miniopolis") and opt for a larger Monkeyopolis later on in the game. It is not recommended to assume only one Monkeyopolis can ever be created, unless selling is disabled (if it is, a large Monkeyopolis is necessary).
"Miniopolis" Transition Strategy[]
Ethan Reid did all the math and experimentation in this video for boss events (pre-32.0):
The conclusion reached for optimizing Miniopolis for boss fights prior to Version 32.0 is:
- Never go for the 1x 4-2-0 Banana Farm Monkeyopolis. (1 sacrificed Banana Research Facility with the Valuable Bananas crosspath into a Monkeyopolis)
- Almost always go for the 2x 4-2-0 Banana Farm Monkeyopolis and keep it up for at least 3 rounds. (2 sacrificed Banana Research Facilities with the Valuable Bananas crosspath into a Monkeyopolis)
- Go for the 3x 4-2-0 Monkeyopolis and keep it up for at least 4 rounds if the player feels confident that they can get away with it. (3 sacrificed Banana Research Facilities with the Valuable Bananas crosspath into a Monkeyopolis)
Note that this is to setup a much larger Monkeyopolis ("Megaopolis") sooner.
Bugs[]
- Current
None
- Patched
- [1.0] There was a glitch where the Monkeyopolis upgrade was free when another Monkey City is bought without any Banana Farms near it, as the price is determinant on how many farms are near it and is universally dependent on the Monkey City with the least amount of Farms near it (0 meaning all Monkey Cities can be upgraded into a Monkeyopolis for free). This has been patched as of July 2018.
- [1.0] Another bug that was patched in July 2018 caused the village to try sacrificing Farms again if the game is exited and reopened. If there are no Farms in its radius upon reloading the saved game, the income is set to 0.
- [1.0?] There was a bug where the Monkeyopolis upgrade displayed "Upgrade Locked" without explanation if there are no Banana Farms present and if Monkeyopolis isn't already bought. This has been fixed as of version 4.0.
- [1.0?] There were three ways to own a Monkeyopolis that cannot produce crates: the first method is to play on Easy Difficulty by placing the very first 0-0-0 Banana Farm in radius of a Monkey City prior to upgrading if the Banana Subsidy MK is active (won't produce crates due to the lowered $945 cost being less than $1000), the second method is to place any Banana Farm Instamonkey nearby a Monkey City prior to upgrading it to Monkeyopolis, and the third method is to place a Monkeyopolis Instamonkey. This was fixed in Version 11.0. Monkeyopolis now always produces at least one crate.
- [27.0?] The 15% income bonus from a Monkey City will not apply to the Monkeyopolis if it gets buffed by a City after the upgrade. If it was in range of a City at the time of upgrading, the income buff only persists until the providing City is removed or the game is reloaded. It was speculated that Monkeyopolis properly accepting the buff is either intended or not intended, but since being fixed in 29.0, Monkeyopolis now can be buffed by an external Monkey City like most other income generators.
- [1.0?] There was a bug where you could get a Monkeyopolis for only $5,000 if you have an existing Monkeyopolis, set up a Monkey City surrounded by farms, then sell the existing Monkeyopolis and interact with the Monkey City such as crosspathing or buffing it. This has been patched in version 31.1.
Version History[]
Balance Changes[]
In Version 11.0, Monkeypolis was adjusted to only produce up to 10 crates per round but scaling in income per crate if given over $20,000 worth of Farms. This was to make picking up Monkeypolis crates easier to deal with.
The Monkeyopolis's potential was not fully realized until the release of Boss Events in Version 27.0, since it was unnecessary to use before then. From then on until receiving a brutal nerf in Version 32.0, its superb farming efficiency gave it priority over all methods between boss tiers 1 and 3, except boat farming. After receiving a 33% nerf to its income in v32.0, it has lost usefulness outside of minmaxing ranked runs or weeks with restricted farms/low farm space. Version 37.0's buff briefly gave it new life, as the new base income caused the 1-Farm-opolis to dominate the farming meta, with Version 38.0 quickly dialling it back to a more reasonable level.
- 11.0
- Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the value of the farms consumed, with the crates themselves being worth more if greater than $20,000 worth of farms are sacrificed. Previously, it produced more than 10 crates to accommodate for the larger sacrificed farm values.
- 17.0
- Monkeyopolis now increases all income generated from towers within radius by +10% (inherited from Monkey City).
- 26.0
“ | As currently it doesn't feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased. | ” |
~ Ninja Kiwi, referring to Monkey City |
- Affected by Monkey City extra cash for income-generating towers buff
- 29.0
- Monkeyopolis' crates can now be affected by Monkey City income buff without bugs required
- 31.1
- [bug fix] Resolved an inconsistency with the upgrade cost of Monkeyopolis
- Fixed a bug that causes Monkeyopolis to be bought for $5,000 regardless of the amount of farms.
- 32.0
“ | The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms. | ” |
~ Ninja Kiwi |
- Monkeyopolis generation per $2000 reduced $300 → $200
- 37.0
“ | A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula. | ” |
~ Ninja Kiwi |
- Monkeyopolis income formula now includes a base +$2500 minimum
- 38.0
“ | As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. | ” |
~ Ninja Kiwi |
- Monkeyopolis base cash generation decreased ($2500 → $1250), 1-Farm cash generation decreased ($2700 → $1450)
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it. |
Gallery[]
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Optimal Spots[]
- Main article: Monkeyopolis/Optimal Spots
Note: Requesting users to upload screenshots of optimal Monkeyopolis spots on all maps.
Official artwork[]
Trivia[]
- Monkeyopolis makes Monkey Village one of four non-Paragon towers to do sacrifices, the others being Super Monkey with its Sun Temple and True Sun God, Adora and the Wizard Monkey with its original bottom path Tier 5 upgrade, Soulbind (later replaced by Prince of Darkness).
- Similar to Monkey City, the time shown in the artwork is approximately 1:55 on the clock.
- This is the only upgrade that dynamically changes its price (+5000$ per Banana Farm).
- This price is never affected by price modifiers by difficulty, although it's still affected by the Sun Temple/God Support Sacrifice discount buff.
- With 1 farm sacrificed, it can be the cheapest Tier 5 upgrade in the game by price alone. However, with more than 120 farms sacrificed (only possible via the use of glitches/mods), it can also be the single most expensive upgrade in the game.
- Ultra-Juggernaut still holds the title of cheapest Tier 5 upgrade by cumulative cost.
- Monkeyopolis used to be targeted by Alchemist buffs until Version 20.0, potentially earlier.
- Monkeyopolis is a mutation on the word, "Metropolis".
- In the game files, the upgrade icon for Monkeyopolis is written as "MetropolisUpgradeIcon.png".
- According to Ninja Kiwi's 18th February 2022 blog, Banana Farms sacrificed to Monkeyopolis are harvested.
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