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|name = Monkey Village |
|name = Monkey Village |
||
|image = <tabber> |
|image = <tabber> |
||
− | + | BTD6=[[file:BTD6 Monkey Village.png|200px]] |
|
|-| |
|-| |
||
BMC=[[File:BMC Monkey Village Fix.png|225px]] |
BMC=[[File:BMC Monkey Village Fix.png|225px]] |
||
|-| |
|-| |
||
− | + | BTD5=[[File:Monkey Village Icon.png|200px]] |
|
</tabber> |
</tabber> |
||
|appearances = [[Bloons Tower Defense 5]]<br />[[Bloons Tower Defense 5 Deluxe]]<br />[[Bloons TD 5 Mobile]]<br />[[Bloons TD Battles]]<br />[[Bloons TD Battles Mobile]]<br />[[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]<br /> [[Bloons TD 6]] |
|appearances = [[Bloons Tower Defense 5]]<br />[[Bloons Tower Defense 5 Deluxe]]<br />[[Bloons TD 5 Mobile]]<br />[[Bloons TD Battles]]<br />[[Bloons TD Battles Mobile]]<br />[[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]<br /> [[Bloons TD 6]] |
||
|unlocked = [[Rank]] 15 |
|unlocked = [[Rank]] 15 |
||
|range = Medium (Massive with the Bigger Beacons premium upgrade). |
|range = Medium (Massive with the Bigger Beacons premium upgrade). |
||
− | |power = Extremely limited (4/x). |
+ | |power = BTD5: Extremely limited (4/x).<br /> |
+ | BTD6: 100 standard bloons or 10 MOAB-class (5/x/x). |
||
⚫ | |||
+ | |damage = BTD5: Unknown |
||
⚫ | |||
+ | <br /> |
||
⚫ | |||
+ | BTD6: 200 to ceramics and above, 10 to all other bloons |
||
⚫ | |||
⚫ | |||
+ | BTD6: Medium-Slow (1 attack every 3 seconds) |
||
⚫ | |||
+ | BTD6: $1020 ([[Easy Difficulty|Easy]])<br />$1200 ([[Medium Difficulty|Medium]])<br />$1300 ([[Hard Difficulty|Hard]])<br />$1440 ([[Imppopable Difficulty|Imppopable]])<br /> |
||
+ | |abilities = [[M.I.B. Call to Arms|Call to Arms]], [[Homeland Defense]] |
||
|battles = $1250 |
|battles = $1250 |
||
|hotkey = C |
|hotkey = C |
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Line 23: | Line 30: | ||
|caption = The Monkey Village official artworks |
|caption = The Monkey Village official artworks |
||
}} |
}} |
||
− | '''{{PAGENAME}}''' is a |
+ | '''{{PAGENAME}}''' is a tower that first debuted in [[Bloons Tower Defense 5|Bloons TD 5]] that helps nearby towers along the way, replacing the [[Monkey Beacon (Tower)|Monkey Beacon]]. |
+ | |||
+ | In BTD5, it lowers the price of all towers and their upgrade prices by 10% as long as the tower is within range of the Monkey Village. This tower was only a support tower and did not attack until it was updated on 22 March 2012 with a new upgrade - [[High Energy Beacon]]. The {{PAGENAME}} can give the player a good advantage if its combined with expensive towers such as the [[Super Monkey]]. The effects of {{PAGENAME}} do not stack if a tower is within the radius of more than one village of the same path. A {{PAGENAME}} will only help towers within its radius. |
||
+ | |||
+ | In BTD6, this tower returns but initially functions in a similar way to the original [[Monkey Beacon (Tower)|Monkey Beacon]] tower by increasing range of nearby towers by 10%. |
||
==Upgrades== |
==Upgrades== |
||
− | These are upgrades for the {{PAGENAME}}. The {{PAGENAME}} will have increased radius and advances towers by increasing attack speed or attack range. |
+ | These are the upgrades for the {{PAGENAME}}. The {{PAGENAME}} will have increased radius and advances towers by increasing attack speed or attack range. |
===Path 1=== |
===Path 1=== |
||
− | {| |
+ | {| class="article-table" cellspacing="1" cellpadding="1" border="1" align="left" |
|- |
|- |
||
! scope="col"| |
! scope="col"| |
||
− | ! scope="col"|Easy |
+ | ! scope="col" style="text-align: center;"|Easy |
− | ! scope="col"|Medium |
+ | ! scope="col" style="text-align: center;"|Medium |
− | ! scope="col"|Hard |
+ | ! scope="col" style="text-align: center;"|Hard |
− | ! scope="col"|Impoppable |
+ | ! scope="col" style="text-align: center;"|Impoppable |
|- |
|- |
||
| |
| |
||
− | [[Monkey Beacon (upgrade)|Monkey Beacon]] |
+ | <p style="text-align: center;">'''[[Monkey Beacon (upgrade)|Monkey Beacon]]'''</p> |
− | Increases attack range of all towers |
+ | <p style="text-align: center;">Increases attack range of all towers within Monkey Village radius by 15%</p> |
⚫ | |||
− | |$425 |
||
⚫ | |||
− | |$500 |
||
+ | | style="text-align: center;"|$540 |
||
− | |$540 |
||
+ | | style="text-align: center;"|$600 |
||
− | |$600 |
||
|- |
|- |
||
| |
| |
||
− | [[Jungle Drums]] |
+ | <p style="text-align: center;">'''[[Jungle Drums]]'''</p> |
+ | <p style="text-align: center;">Inspire nearby towers to attack faster, increasing attack rate by 15%</p> |
||
− | Increases attack speed to all towers in its radius by 15% |
||
+ | | style="text-align: center;"|$1,275 |
||
− | |$1275 |
||
+ | | style="text-align: center;"|$1,500 |
||
− | |$1500 |
||
+ | | style="text-align: center;"|$1,620 |
||
− | |$1620 |
||
+ | | style="text-align: center;"|$1,800 |
||
− | |$1800 |
||
|- |
|- |
||
| |
| |
||
− | [[Monkey Town (Upgrade)|Monkey Town]] |
+ | <p style="text-align: center;">'''[[Monkey Town (Upgrade)|Monkey Town]]'''</p> |
− | All bloons popped by towers |
+ | <p style="text-align: center;">All bloons popped by towers within the radius of the Monkey Town get 50% more cash per pop.</p> |
+ | | style="text-align: center;"|$8,500 |
||
− | |$8500 |
||
+ | | style="text-align: center;"|$10,000 |
||
− | |$10000 |
||
+ | | style="text-align: center;"|$10,800 |
||
− | |$10800 |
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+ | | style="text-align: center;"|$12,000 |
||
− | |$12000 |
||
|- |
|- |
||
| |
| |
||
− | [[High Energy Beacon]] |
+ | <p style="text-align: center;">'''[[High Energy Beacon]]'''</p> |
− | All nearby towers with [[Special Abilities|Abilities]] have their cooldowns reduced by 20% (50% on iOS) and adds a powerful energy beam attack |
+ | <p style="text-align: center;">All nearby towers with [[Special Abilities|Abilities]] have their cooldowns reduced by 20% (50% on iOS) and adds a powerful energy beam attack.</p> |
+ | | style="text-align: center;"|$10,200 |
||
− | |$10200 |
||
+ | | style="text-align: center;"|$12,000 |
||
− | |$12000 |
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+ | | style="text-align: center;"|$12,960 |
||
− | |$12960 |
||
+ | | style="text-align: center;"|$14,400 |
||
− | |$14400 |
||
|- |
|- |
||
− | |Total Cost |
+ | | style="text-align: center;"|'''Total Cost''' |
+ | | style="text-align: center;"|$21,760 |
||
− | |$21760 |
||
+ | | style="text-align: center;"|$25,600 |
||
− | |$25600 |
||
+ | | style="text-align: center;"|$27,650 |
||
− | |$27650 |
||
+ | | style="text-align: center;"|$30,720 |
||
− | |$30720 |
||
|} |
|} |
||
+ | <br style="clear:both" /> |
||
===Path 2=== |
===Path 2=== |
||
+ | {| class="article-table" cellspacing="1" cellpadding="1" border="1" align="left" |
||
− | *[[Monkey Fort]]: $765/$900/$970/$1080 |
||
+ | |- |
||
− | **Gives each tower in its radius the ability to pierce through one more bloon. |
||
+ | ! scope="col"| |
||
− | *[[Radar Scanner]]: $1700/$2000/$2160/$2400 |
||
+ | ! scope="col" style="text-align: center;"|Easy |
||
− | **Allows all the towers in its radius to detect camo bloons. |
||
+ | ! scope="col" style="text-align: center;"|Medium |
||
− | **Also increases the range of the monkey village on flash version of [[BTD5]]. |
||
+ | ! scope="col" style="text-align: center;"|Hard |
||
− | *[[Monkey Intelligence Bureau]]: $3655/$4300/$4645/$5160 |
||
+ | ! scope="col" style="text-align: center;"|Impoppable |
||
− | **Grants all the towers in the radius the ability to pop any type of bloon (zebra, lead, black, etc.) |
||
+ | |- |
||
− | **Also increases the range of the monkey village. |
||
+ | | |
||
− | *[[M.I.B. Call to Arms]]: $20400/$24000/$25920/$28800 |
||
+ | <p style="text-align: center;">'''[[Monkey Fort]]'''</p> |
||
⚫ | |||
+ | |||
+ | <p style="text-align: center;">Increases the popping power of all nearby towers by 1.</p> |
||
+ | | style="text-align: center;"|$765 |
||
+ | | style="text-align: center;"|$900 |
||
+ | | style="text-align: center;"|$970 |
||
+ | | style="text-align: center;"|$1,080 |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">'''[[Radar Scanner]]'''</p> |
||
+ | |||
+ | <p style="text-align: center;">Allows all towers within its radius to be able to detect and target camo bloons. (Also increases the range of the Monkey Village on flash version of [[BTD5]].)</p> |
||
+ | | style="text-align: center;"|$1,700 |
||
+ | | style="text-align: center;"|$2,000 |
||
+ | | style="text-align: center;"|$2,160 |
||
+ | | style="text-align: center;"|$2,400 |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">'''[[Monkey Intelligence Bureau]]'''</p> |
||
+ | |||
+ | <p style="text-align: center;">Grants special bloon popping knowledge to all nearby towers, allowing them to pop all bloon types. (Also increases the range of the Monkey Village.)</p> |
||
+ | | style="text-align: center;"|$3,655 |
||
+ | | style="text-align: center;"|$4,300 |
||
+ | | style="text-align: center;"|$4,645 |
||
+ | | style="text-align: center;"|$5,160 |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">'''[[M.I.B. Call to Arms]]'''</p> |
||
+ | |||
⚫ | |||
+ | | style="text-align: center;"|$20,400 |
||
+ | | style="text-align: center;"|$24,000 |
||
+ | | style="text-align: center;"|$25,920 |
||
+ | | style="text-align: center;"|$28,800 |
||
+ | |- |
||
+ | | style="text-align: center;"|'''Total Cost''' |
||
+ | | style="text-align: center;"|$27,880 |
||
+ | | style="text-align: center;"|$32,800 |
||
+ | | style="text-align: center;"|$35,425 |
||
+ | | style="text-align: center;"|$39,360 |
||
+ | |} |
||
<br style="clear:both" /> |
<br style="clear:both" /> |
||
<gallery> |
<gallery> |
||
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{{Buff}} If 2 Monkey Villages are under the influence of each others' radii and one of them is sold, the remaining village will retain the 10% price reductions to its upgrades. |
{{Buff}} If 2 Monkey Villages are under the influence of each others' radii and one of them is sold, the remaining village will retain the 10% price reductions to its upgrades. |
||
− | {{buff}} Monkey Fort now duplicates explosive projectiles and several other types of projectiles. |
+ | {{buff}} Monkey Fort now duplicates explosive projectiles and several other types of projectiles. Examples of following projectiles affected are: Glue Splatter, Cannon Ship bombs, Flash Bombs, Glaive Riccochet, Hydra Rocket Pods, Apprentice Fireball, Spectre bombs, Apache Dartship rockets, MOAB Assassin missiles |
− | {{Buff}} Radar Scanner allows |
+ | {{Buff}} Radar Scanner allows [[Blade Maelstrom]] and [[Arctic Wind]] to pop and slow down Camo Bloons respectively. |
{{Buff}} High Energy Beacon reduces ability cooldowns by 50% instead of 20%. |
{{Buff}} High Energy Beacon reduces ability cooldowns by 50% instead of 20%. |
||
− | {{buff}} Monkey Beacon can influence other Villages' radii |
+ | {{buff}} Monkey Beacon can influence other Villages' radii. This cannot stack, however. |
{{nerf}} |
{{nerf}} |
||
Radar Scanner no longer adds extra range to the Village itself. However, Monkey Intelligence Bureau, MIB Call to Arms, Monkey Town, and High Energy Beacon still retain the extra range bonus. |
Radar Scanner no longer adds extra range to the Village itself. However, Monkey Intelligence Bureau, MIB Call to Arms, Monkey Town, and High Energy Beacon still retain the extra range bonus. |
||
+ | |||
+ | {{nerf}} The Monkey Intelligence Bureau unintentionally does not grant Ice Towers the ability to freeze [[White Bloon]]s and [[Zebra Bloon]]s, though they can still pop them with [[Snap Freeze]], effectively ruining the tower's late game viability without said upgrade. |
||
==Update History (Bloons TD Battles Mobile)== |
==Update History (Bloons TD Battles Mobile)== |
||
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For starters, [[Monkey Beacon (Upgrade)|giving towers a range bonus]] is not as useful compared to BTD5 or BMC due to how the tracks in Battles are laid out. [[Jungle Drums|15% faster attack speed]] can be somewhat useful but due to how expensive it is (2/0 village costs $3050) it's generally not worth it. [[Monkey Town (Upgrade)|Monkey Town]] is only useful if you rely on Bloon Income and as stated before, is simply just not worth the amount of money you're investing (one would only be able to realistically afford it in the late game). High Energy Beacon is the only upgrade that allows the Monkey Village to attack Bloons, but it costs a whopping $22050 ($24400 with path 2 upgrades) and by the time a player can afford to buy it, they'll generally be able to afford more viable options to defend bloons compared to the 4/x village. |
For starters, [[Monkey Beacon (Upgrade)|giving towers a range bonus]] is not as useful compared to BTD5 or BMC due to how the tracks in Battles are laid out. [[Jungle Drums|15% faster attack speed]] can be somewhat useful but due to how expensive it is (2/0 village costs $3050) it's generally not worth it. [[Monkey Town (Upgrade)|Monkey Town]] is only useful if you rely on Bloon Income and as stated before, is simply just not worth the amount of money you're investing (one would only be able to realistically afford it in the late game). High Energy Beacon is the only upgrade that allows the Monkey Village to attack Bloons, but it costs a whopping $22050 ($24400 with path 2 upgrades) and by the time a player can afford to buy it, they'll generally be able to afford more viable options to defend bloons compared to the 4/x village. |
||
− | As for the right side upgrades Monkey Fort used to be good for helping out with defending rushes due to how the mechanics of it worked (duplicating projectiles such as Hydra Rocket Pods or Glaive Riccochet drastically increased their effectiveness), but since Version 4.3.1, more and more towers began to stop duplicating projectiles. While Radar Scanner is arguably the most reliable way to grant towers camo detection, it's outclassed by the x/3 Mortar Tower as the latter is cheaper (0/3 Mortar costs $2250 while a 0/2 village costs $3600) and can attack bloons. Additionally most of the towers in Battles can already detect camo bloons by themselves without the need for the x/2 village, with a few exceptions such as the [[Tack Shooter]], [[Ice Tower]], [[Bomb Tower]], and [[Glue Gunner]] (it should be noted that said towers are generally not the most popular ones). For the Monkey Intelligence Bureau, again most towers in the game can already handle most types of bloons by themselves without the need for the x/3 village, so once again it's not worth it (the [[ |
+ | As for the right side upgrades Monkey Fort used to be good for helping out with defending rushes due to how the mechanics of it worked (duplicating projectiles such as Hydra Rocket Pods or Glaive Riccochet drastically increased their effectiveness), but since Version 4.3.1, more and more towers began to stop duplicating projectiles. While Radar Scanner is arguably the most reliable way to grant towers camo detection, it's outclassed by the x/3 Mortar Tower as the latter is cheaper (0/3 Mortar costs $2250 while a 0/2 village costs $3600) and can attack bloons. Additionally most of the towers in Battles can already detect camo bloons by themselves without the need for the x/2 village, with a few exceptions such as the [[Tack Shooter]], [[Ice Tower]], [[Bomb Tower]], and [[Glue Gunner]] (it should be noted that said towers are generally not the most popular ones). For the Monkey Intelligence Bureau, again most towers in the game can already handle most types of bloons by themselves without the need for the x/3 village, so once again it's not worth it (the [[Super Monkey]] may be an exception to this but it's way too expensive to be put to good use in the early game, unless in [[Bananza Mode]]). Lastly the MIB Call to Arms ability is useful, but like most of the upgrades for the village it's very expensive ($27600, $29400 with path 1 upgrades) so like the Monkey Town and High Energy Beacon players would only be able to afford this in very late game (like beyond round 32). |
Overall, because of its weaknesses, many of the game updates have buffed the Monkey Village, albeit not enough to increase its popularity by much. |
Overall, because of its weaknesses, many of the game updates have buffed the Monkey Village, albeit not enough to increase its popularity by much. |
||
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{{nerf}} |
{{nerf}} |
||
Monkey Fort no longer duplicates Flash Bombs, Cannon Ship bombs, or Glue Gunner projectiles. |
Monkey Fort no longer duplicates Flash Bombs, Cannon Ship bombs, or Glue Gunner projectiles. |
||
− | |||
− | |||
==Bloons Tower Defense 6== |
==Bloons Tower Defense 6== |
||
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|imagewidth = 50px |
|imagewidth = 50px |
||
|caption = |
|caption = |
||
− | }}The Monkey Village returns in BTD 6, and it functions similarly to the Monkey Beacon back in BTD3 and BTD4. Its discount function now becomes upgrades on the third path |
+ | }}The Monkey Village returns in BTD 6, and it functions similarly to the Monkey Beacon back in BTD3 and BTD4. Its discount function now becomes upgrades on the third path and includes new upgrades such as Grow Blocker, which allows the Village to prevent [[Regrowth Bloon]]s from regenerating when in range. |
+ | |||
+ | The paths are now split into new paths. Path 1 focuses mostly on expanding bonus support for other towers, particularly towards to support for Primary towers, starting with [[Primary Training]]. Path 2 retains focus on adding defensive countermeasures, with completely new upgrades such as [[Grow Blocker]] and [[Homeland Defense]]. Path 3 is a completely new upgrade that expertizes on money-saving, with new discount upgrades being added to compensate the change of the Monkey Village mechanics, as well as completely new upgrades that save money in the long-term. |
||
+ | |||
+ | The Monkey Village is a Support class tower. |
||
<br style="clear:both" /> |
<br style="clear:both" /> |
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| style="text-align:center;" |$430 |
| style="text-align:center;" |$430 |
||
| style="text-align:center;" |$480 |
| style="text-align:center;" |$480 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |160 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
Line 200: | Line 256: | ||
| style="text-align:center;" |$1,620 |
| style="text-align:center;" |$1,620 |
||
| style="text-align:center;" |$1,800 |
| style="text-align:center;" |$1,800 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |1,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
Line 208: | Line 264: | ||
| style="text-align:center;" |$865 |
| style="text-align:center;" |$865 |
||
| style="text-align:center;" |$960 |
| style="text-align:center;" |$960 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |2,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
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| style="text-align:center;" |$2,700 |
| style="text-align:center;" |$2,700 |
||
| style="text-align:center;" |$3,000 |
| style="text-align:center;" |$3,000 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |12,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
− | '''[[Primary Expertise]]'''<br />All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. Gains |
+ | '''[[Primary Expertise]]'''<br />All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. Gains Mega Ballista attack. |
| style="text-align:center;" |$21,250 |
| style="text-align:center;" |$21,250 |
||
| style="text-align:center;" |$25,000 |
| style="text-align:center;" |$25,000 |
||
| style="text-align:center;" |$27,000 |
| style="text-align:center;" |$27,000 |
||
| style="text-align:center;" |$30,000 |
| style="text-align:center;" |$30,000 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |32,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" |'''Total Sell Amount''' |
| scope="row" style="text-align:center;" |'''Total Sell Amount''' |
||
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Tier 5: $37,680 |
Tier 5: $37,680 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |47,160 |
|} |
|} |
||
<br style="clear:both" /> |
<br style="clear:both" /> |
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| style="text-align:center;" |$270 |
| style="text-align:center;" |$270 |
||
| style="text-align:center;" |$300 |
| style="text-align:center;" |$300 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |150 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
Line 291: | Line 347: | ||
| style="text-align:center;" |$2,160 |
| style="text-align:center;" |$2,160 |
||
| style="text-align:center;" |$2,400 |
| style="text-align:center;" |$2,400 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |2,500 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
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| style="text-align:center;" |$8,100 |
| style="text-align:center;" |$8,100 |
||
| style="text-align:center;" |$9,000 |
| style="text-align:center;" |$9,000 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |3,500 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
'''[[Call To Arms]]'''<br />Call To Arms Ability: Gives all nearby Monkeys +50% attack speed and pops for 10 seconds. |
'''[[Call To Arms]]'''<br />Call To Arms Ability: Gives all nearby Monkeys +50% attack speed and pops for 10 seconds. |
||
− | | style="text-align:center;" |$ |
+ | | style="text-align:center;" |$17,000 |
+ | | style="text-align:center;" |$20,000 |
||
+ | | style="text-align:center;" |$21,600 |
||
| style="text-align:center;" |$24,000 |
| style="text-align:center;" |$24,000 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |20,000 |
⚫ | |||
⚫ | |||
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
− | '''[[Homeland Defense]]'''<br />Ability affects ALL Monkeys and for |
+ | '''[[Homeland Defense]]'''<br />Ability affects ALL Monkeys and for 20 seconds. |
| style="text-align:center;" |$34,000 |
| style="text-align:center;" |$34,000 |
||
| style="text-align:center;" |$40,000 |
| style="text-align:center;" |$40,000 |
||
| style="text-align:center;" |$43,200 |
| style="text-align:center;" |$43,200 |
||
| style="text-align:center;" |$48,000 |
| style="text-align:center;" |$48,000 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |30,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" |'''Total Sell Amount''' |
| scope="row" style="text-align:center;" |'''Total Sell Amount''' |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $18,414 |
− | Tier 5: $ |
+ | Tier 5: $42,214 |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $21,665 |
− | Tier 5: $ |
+ | Tier 5: $49,665 |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $23,398 |
− | Tier 5: $ |
+ | Tier 5: $53,638 |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $25,998 |
− | Tier 5: $ |
+ | Tier 5: $59,598 |
| style="text-align:center;" |N/A |
| style="text-align:center;" |N/A |
||
|- |
|- |
||
| scope="row" style="text-align:center;" |'''Total Cost''' |
| scope="row" style="text-align:center;" |'''Total Cost''' |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $26,305 |
− | Tier 5: $ |
+ | Tier 5: $60,305 |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $30,950 |
− | Tier 5: $ |
+ | Tier 5: $70,950 |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $33,425 |
− | Tier 5: $ |
+ | Tier 5: $76,625 |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Tier 4: $ |
+ | Tier 4: $37,140 |
− | Tier 5: $ |
+ | Tier 5: $85,140 |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |56,150 |
|} |
|} |
||
<br style="clear:both" /> |
<br style="clear:both" /> |
||
Line 369: | Line 425: | ||
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
− | '''[[Monkey Business]]'''<br />Provides 10% discount |
+ | '''[[Monkey Business]]'''<br />Provides 10% discount to all Monkeys and upgrades tier 3 or less purchased in the radius of the Village. |
| style="text-align:center;" |$425 |
| style="text-align:center;" |$425 |
||
| style="text-align:center;" |$500 |
| style="text-align:center;" |$500 |
||
| style="text-align:center;" |$540 |
| style="text-align:center;" |$540 |
||
| style="text-align:center;" |$600 |
| style="text-align:center;" |$600 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |250 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
Line 382: | Line 438: | ||
| style="text-align:center;" |$540 |
| style="text-align:center;" |$540 |
||
| style="text-align:center;" |$600 |
| style="text-align:center;" |$600 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |750 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
Line 390: | Line 446: | ||
| style="text-align:center;" |$10,800 |
| style="text-align:center;" |$10,800 |
||
| style="text-align:center;" |$12,000 |
| style="text-align:center;" |$12,000 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |3,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
− | '''[[Monkey City]]'''<br /> |
+ | '''[[Monkey City]]'''<br />Increases influence radius and gives you a free Dart Monkey every round. |
| style="text-align:center;" |$2,550 |
| style="text-align:center;" |$2,550 |
||
| style="text-align:center;" |$3,000 |
| style="text-align:center;" |$3,000 |
||
| style="text-align:center;" |$3,240 |
| style="text-align:center;" |$3,240 |
||
| style="text-align:center;" |$3,600 |
| style="text-align:center;" |$3,600 |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |15,500 |
|- |
|- |
||
| scope="row" style="text-align:center;" | |
| scope="row" style="text-align:center;" | |
||
Line 406: | Line 462: | ||
| style="text-align:center;" |$5,400 / Farm |
| style="text-align:center;" |$5,400 / Farm |
||
| style="text-align:center;" |$6,000 / Farm |
| style="text-align:center;" |$6,000 / Farm |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |28,000 |
|- |
|- |
||
| scope="row" style="text-align:center;" |'''Total Sell Amount''' |
| scope="row" style="text-align:center;" |'''Total Sell Amount''' |
||
Line 444: | Line 500: | ||
Tier 5: $24,240+ |
Tier 5: $24,240+ |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |47,500 |
|} |
|} |
||
<br style="clear:both" /> |
<br style="clear:both" /> |
||
Line 451: | Line 507: | ||
* The upgrade discount is applied ''before'' the difficulty modifier, and then rounded to the nearest $5. For instance, the Dart Monkey's Long Range Darts upgrade on Easy is NOT 75 times .9 = 63.75, rounded to 65 as you'd expect, but calculated thus: 90 times .9 is 81, times .85 is 68.85, which is then rounded to 70. However, it would seem the costs in older versions of Bloons TD 5 and the Flash version of Bloons Monkey City are rounded to the nearest whole number. Hence, the discount stacks multiplicatively |
* The upgrade discount is applied ''before'' the difficulty modifier, and then rounded to the nearest $5. For instance, the Dart Monkey's Long Range Darts upgrade on Easy is NOT 75 times .9 = 63.75, rounded to 65 as you'd expect, but calculated thus: 90 times .9 is 81, times .85 is 68.85, which is then rounded to 70. However, it would seem the costs in older versions of Bloons TD 5 and the Flash version of Bloons Monkey City are rounded to the nearest whole number. Hence, the discount stacks multiplicatively |
||
*As long as the entire cost of all of the towers and/or upgrades that are in range of the village is higher in monetary value than $16000, then the players saves more money than it is to buy the towers and/or upgrades initially. |
*As long as the entire cost of all of the towers and/or upgrades that are in range of the village is higher in monetary value than $16000, then the players saves more money than it is to buy the towers and/or upgrades initially. |
||
+ | *If this tower is placed near a [[Bloonberry Bush]] it will unintentionally reset the amount of spikes it has. |
||
*The image for the {{PAGENAME}} on the Tower Select screen shows the Monkey Village with the [[Jungle Drums]] upgrade, although it is not immediately given with the tower. |
*The image for the {{PAGENAME}} on the Tower Select screen shows the Monkey Village with the [[Jungle Drums]] upgrade, although it is not immediately given with the tower. |
||
− | *You can save money on a |
+ | *You can save money on a purchase use by placing 0/0 village next to a tower you are going to upgrade and then sell the village after you got the upgrade. In BTD battles mobile, you lose $250 when placing and selling a village. This means spending $2500 and then selling it will make you not lose any money. So when making a purchase greater than $2500, you should place a 0/0 village next to it and sell it afterwards. |
*Upgrading [[Radar Scanner]], [[High Energy Beacon]], [[Monkey Intelligence Bureau]] (M.I.B), [[Monkey Town (Upgrade)|Monkey Town]] and [[M.I.B Call to Arms]] will increase the Monkey Village's Effect Radius. |
*Upgrading [[Radar Scanner]], [[High Energy Beacon]], [[Monkey Intelligence Bureau]] (M.I.B), [[Monkey Town (Upgrade)|Monkey Town]] and [[M.I.B Call to Arms]] will increase the Monkey Village's Effect Radius. |
||
**In the iOS version, Radar Scanner doesn't increase the Effect Radius. The other upgrades will, but in the case of the path 2 upgrades and Monkey Town the effect radius will not show an increase in size, but it is still there. (This is a visual bug. It's been fixed in BTD5 but not in BTD Battles or BMC.) |
**In the iOS version, Radar Scanner doesn't increase the Effect Radius. The other upgrades will, but in the case of the path 2 upgrades and Monkey Town the effect radius will not show an increase in size, but it is still there. (This is a visual bug. It's been fixed in BTD5 but not in BTD Battles or BMC.) |
||
Line 460: | Line 517: | ||
*In BTD3 and BTD4, it was simply called a "[[Monkey Beacon (Tower)|Monkey Beacon]]". In BTD5, the [[Monkey Beacon (Upgrade)|Monkey Beacon]] is an upgrade for this tower instead. |
*In BTD3 and BTD4, it was simply called a "[[Monkey Beacon (Tower)|Monkey Beacon]]". In BTD5, the [[Monkey Beacon (Upgrade)|Monkey Beacon]] is an upgrade for this tower instead. |
||
*In BTD5, the [[Radar Scanner]] allows [[Camo Bloon|camo]] detection for all towers, and this upgrade looks like the [[Sonar Beacon]] in BTD4. However, Radar Scanner also increases range, while the Sonar Beacon doesn't. |
*In BTD5, the [[Radar Scanner]] allows [[Camo Bloon|camo]] detection for all towers, and this upgrade looks like the [[Sonar Beacon]] in BTD4. However, Radar Scanner also increases range, while the Sonar Beacon doesn't. |
||
− | **The increased range of a Radar Scanner does not apply in [[Bloons Tower Defense 5 Mobile|the]][[BMC Mobile| |
+ | **The increased range of a Radar Scanner does not apply in [[Bloons Tower Defense 5 Mobile|the]] [[BMC Mobile|mobile]] [[Bloons TD Battles Mobile|games]]. |
*The High-Energy beacon "eye" is a homage to the Eye of Sauron In ''The Lord of the Rings''. |
*The High-Energy beacon "eye" is a homage to the Eye of Sauron In ''The Lord of the Rings''. |
||
*If it is upgraded to [[Jungle Drums|2]]-[[Monkey Intelligence Bureau|3]] or [[Jungle Drums|2]]-[[M.I.B Call to Arms|4]], the drums' music is represented with musical notes, specifically quavers (eighth-notes). |
*If it is upgraded to [[Jungle Drums|2]]-[[Monkey Intelligence Bureau|3]] or [[Jungle Drums|2]]-[[M.I.B Call to Arms|4]], the drums' music is represented with musical notes, specifically quavers (eighth-notes). |
||
Line 468: | Line 525: | ||
*A High Energy Beacon does 2 or 3 damage, also to [[MOAB-Class Bloon]]s. It can destroy a [[MOAB]] and a [[Brutal Floating Behemoth (B.F.B.)|B.F.B.]] with [[Bigger Beacons]]*. |
*A High Energy Beacon does 2 or 3 damage, also to [[MOAB-Class Bloon]]s. It can destroy a [[MOAB]] and a [[Brutal Floating Behemoth (B.F.B.)|B.F.B.]] with [[Bigger Beacons]]*. |
||
**(*Bigger Beacons is a premium item and must be bought in the store in-game) |
**(*Bigger Beacons is a premium item and must be bought in the store in-game) |
||
− | *After extensive testing, it has been shown that the high energy beacon reduces tower ability |
+ | *After extensive testing, it has been shown that the high energy beacon reduces tower ability cooldowns by 50% on bloons TD5 iOS, despite what the description says. |
− | *In Bloons Monkey City, this can also stack with the favored tower, but it will make the price of the tower topsy- |
+ | *In Bloons Monkey City, this can also stack with the favored tower, but it will make the price of the tower topsy-turvy. |
* The [[Monkey Intelligence Bureau]] and the [[M.I.B Call to Arms]] upgrades look alike, but the upgrade screen for M.I.B Call To Arms has a yellow glow around it. |
* The [[Monkey Intelligence Bureau]] and the [[M.I.B Call to Arms]] upgrades look alike, but the upgrade screen for M.I.B Call To Arms has a yellow glow around it. |
||
* Using a premium upgrade like Monkey Tycoon or the [[Monkey Lab]] upgrade Sell Price means that it might be beneficial to sell towers placed earlier in the game and replace them to receive the Monkey Village's price reduction. |
* Using a premium upgrade like Monkey Tycoon or the [[Monkey Lab]] upgrade Sell Price means that it might be beneficial to sell towers placed earlier in the game and replace them to receive the Monkey Village's price reduction. |
||
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*Super Monkeys takes up the [[Footprint|same space]] as the Monkey Villages. |
*Super Monkeys takes up the [[Footprint|same space]] as the Monkey Villages. |
||
*An [[Overclock|overclocked]] Village will provide a much larger range. However the effect radius will not actually increase, so the only beneficial way this could be used is if you overclock a 4/x Village to allow it to attack bloons on a part of the track it could not previously reach. |
*An [[Overclock|overclocked]] Village will provide a much larger range. However the effect radius will not actually increase, so the only beneficial way this could be used is if you overclock a 4/x Village to allow it to attack bloons on a part of the track it could not previously reach. |
||
− | *In BTD6, |
+ | *In BTD6, the 4th tier "High Energy Beacon" weapon was replaced with a 5th tier "Mega Balista". This upgrade gives the Monkey Village a very sharp blade with incredible popping power. |
+ | *The [[Monkey Knowledge]] point Flat Pack Buildings, reducing the cost of [[Banana Farm]]s and Monkey Villages by 2% and increasing their sell prices by 2% is disabled if a player leaves the game and returns at a later point, increasing the cost of each tower by $25 as a result. |
||
{{Towersbox}} |
{{Towersbox}} |
Revision as of 05:34, 1 February 2020
- For tower in Bloons TD 3 and Bloons TD 4, see Monkey Beacon (Tower).
- For the Unit Building in Bloons Monkey City, see Monkey Village (BMC).
“ | Hub of Monkey industry, has a number of different benefits to aid all of your Monkeys. Increases range of all Monkeys in its radius by 10%. | ” |
~ Bloons Tower Defense 6 description |
Monkey Village (BTD5) is a tower that first debuted in Bloons TD 5 that helps nearby towers along the way, replacing the Monkey Beacon.
In BTD5, it lowers the price of all towers and their upgrade prices by 10% as long as the tower is within range of the Monkey Village. This tower was only a support tower and did not attack until it was updated on 22 March 2012 with a new upgrade - High Energy Beacon. The Monkey Village (BTD5) can give the player a good advantage if its combined with expensive towers such as the Super Monkey. The effects of Monkey Village (BTD5) do not stack if a tower is within the radius of more than one village of the same path. A Monkey Village (BTD5) will only help towers within its radius.
In BTD6, this tower returns but initially functions in a similar way to the original Monkey Beacon tower by increasing range of nearby towers by 10%.
Upgrades
These are the upgrades for the Monkey Village (BTD5). The Monkey Village (BTD5) will have increased radius and advances towers by increasing attack speed or attack range.
Path 1
Easy | Medium | Hard | Impoppable | |
---|---|---|---|---|
Increases attack range of all towers within Monkey Village radius by 15% |
$425 | $500 | $540 | $600 |
Inspire nearby towers to attack faster, increasing attack rate by 15% |
$1,275 | $1,500 | $1,620 | $1,800 |
All bloons popped by towers within the radius of the Monkey Town get 50% more cash per pop. |
$8,500 | $10,000 | $10,800 | $12,000 |
All nearby towers with Abilities have their cooldowns reduced by 20% (50% on iOS) and adds a powerful energy beam attack. |
$10,200 | $12,000 | $12,960 | $14,400 |
Total Cost | $21,760 | $25,600 | $27,650 | $30,720 |
Path 2
Easy | Medium | Hard | Impoppable | |
---|---|---|---|---|
Increases the popping power of all nearby towers by 1. |
$765 | $900 | $970 | $1,080 |
Allows all towers within its radius to be able to detect and target camo bloons. (Also increases the range of the Monkey Village on flash version of BTD5.) |
$1,700 | $2,000 | $2,160 | $2,400 |
Grants special bloon popping knowledge to all nearby towers, allowing them to pop all bloon types. (Also increases the range of the Monkey Village.) |
$3,655 | $4,300 | $4,645 | $5,160 |
Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds. |
$20,400 | $24,000 | $25,920 | $28,800 |
Total Cost | $27,880 | $32,800 | $35,425 | $39,360 |
Differences Between BTD5 Flash and BTD5 Mobile
Like the Ice Tower, the Monkey Village has more differences between its Flash and Mobile counterparts compared to other towers.
If 2 Monkey Villages are under the influence of each others' radii and one of them is sold, the remaining village will retain the 10% price reductions to its upgrades.
Monkey Fort now duplicates explosive projectiles and several other types of projectiles. Examples of following projectiles affected are: Glue Splatter, Cannon Ship bombs, Flash Bombs, Glaive Riccochet, Hydra Rocket Pods, Apprentice Fireball, Spectre bombs, Apache Dartship rockets, MOAB Assassin missiles
Radar Scanner allows Blade Maelstrom and Arctic Wind to pop and slow down Camo Bloons respectively.
High Energy Beacon reduces ability cooldowns by 50% instead of 20%.
Monkey Beacon can influence other Villages' radii. This cannot stack, however.
Radar Scanner no longer adds extra range to the Village itself. However, Monkey Intelligence Bureau, MIB Call to Arms, Monkey Town, and High Energy Beacon still retain the extra range bonus.
The Monkey Intelligence Bureau unintentionally does not grant Ice Towers the ability to freeze White Bloons and Zebra Bloons, though they can still pop them with Snap Freeze, effectively ruining the tower's late game viability without said upgrade.
Update History (Bloons TD Battles Mobile)
The Monkey Village is one of the least used towers throughout Bloons TD Battles Mobile, with only 2 notable strategies that used it (Boomerang-COBRA-Village and Dartling-Farm-Village), and both popular strategies are falling out of use, probably due to the nerf to the Monkey Fort. This is because it's too expensive for what benefits it gives.
For starters, giving towers a range bonus is not as useful compared to BTD5 or BMC due to how the tracks in Battles are laid out. 15% faster attack speed can be somewhat useful but due to how expensive it is (2/0 village costs $3050) it's generally not worth it. Monkey Town is only useful if you rely on Bloon Income and as stated before, is simply just not worth the amount of money you're investing (one would only be able to realistically afford it in the late game). High Energy Beacon is the only upgrade that allows the Monkey Village to attack Bloons, but it costs a whopping $22050 ($24400 with path 2 upgrades) and by the time a player can afford to buy it, they'll generally be able to afford more viable options to defend bloons compared to the 4/x village.
As for the right side upgrades Monkey Fort used to be good for helping out with defending rushes due to how the mechanics of it worked (duplicating projectiles such as Hydra Rocket Pods or Glaive Riccochet drastically increased their effectiveness), but since Version 4.3.1, more and more towers began to stop duplicating projectiles. While Radar Scanner is arguably the most reliable way to grant towers camo detection, it's outclassed by the x/3 Mortar Tower as the latter is cheaper (0/3 Mortar costs $2250 while a 0/2 village costs $3600) and can attack bloons. Additionally most of the towers in Battles can already detect camo bloons by themselves without the need for the x/2 village, with a few exceptions such as the Tack Shooter, Ice Tower, Bomb Tower, and Glue Gunner (it should be noted that said towers are generally not the most popular ones). For the Monkey Intelligence Bureau, again most towers in the game can already handle most types of bloons by themselves without the need for the x/3 village, so once again it's not worth it (the Super Monkey may be an exception to this but it's way too expensive to be put to good use in the early game, unless in Bananza Mode). Lastly the MIB Call to Arms ability is useful, but like most of the upgrades for the village it's very expensive ($27600, $29400 with path 1 upgrades) so like the Monkey Town and High Energy Beacon players would only be able to afford this in very late game (like beyond round 32).
Overall, because of its weaknesses, many of the game updates have buffed the Monkey Village, albeit not enough to increase its popularity by much.
- 3.7
MIB Call to Arms price decreased ($24000 → $20000).
3.9
Tower price decreased ($1600 → $1500).
Radar Scanner price decreased ($2000 → $1750).
- 4.3.1
Tower price decreased ($1500 → $1250).
MIB Call to Arms no longer stacks.
Jungle Drums price decreased ($1500 → $1300).
Monkey Fort price decreased ($900 → $600).
Monkey Fort no longer causes Glaive Riccochet to spawn multiple glaives; only one Glaive is thrown at a time per tower.
Monkey Intelligence Bureau price decreased ($4300 → $4000).
4.9
Monkey Town price decreased ($10000 → $7000).
Monkey Fort no longer duplicates Flash Bombs, Cannon Ship bombs, or Glue Gunner projectiles.
Bloons Tower Defense 6
The Monkey Village returns in BTD 6, and it functions similarly to the Monkey Beacon back in BTD3 and BTD4. Its discount function now becomes upgrades on the third path and includes new upgrades such as Grow Blocker, which allows the Village to prevent Regrowth Bloons from regenerating when in range.
The paths are now split into new paths. Path 1 focuses mostly on expanding bonus support for other towers, particularly towards to support for Primary towers, starting with Primary Training. Path 2 retains focus on adding defensive countermeasures, with completely new upgrades such as Grow Blocker and Homeland Defense. Path 3 is a completely new upgrade that expertizes on money-saving, with new discount upgrades being added to compensate the change of the Monkey Village mechanics, as well as completely new upgrades that save money in the long-term.
The Monkey Village is a Support class tower.
Path 1
Easy | Medium | Hard | Impoppable | Unlock XP | |
---|---|---|---|---|---|
Bigger Radius |
$340 | $400 | $430 | $480 | 160 |
Jungle Drums |
$1,275 | $1,500 | $1,620 | $1,800 | 1,000 |
Primary Training |
$680 | $800 | $865 | $960 | 2,000 |
Primary Mentoring |
$2,125 | $2,500 | $2,700 | $3,000 | 12,000 |
Primary Expertise |
$21,250 | $25,000 | $27,000 | $30,000 | 32,000 |
Total Sell Amount |
Tier 4: $3,808 Tier 5: $18,683 |
Tier 4: $4,480 Tier 5: $21,980 |
Tier 4: $4,837 Tier 5: $23,737 |
Tier 4: $5,376 Tier 5: $26,376 |
N/A |
Total Cost |
Tier 4: $5,440 Tier 5: $26,690 |
Tier 4: $6,400 Tier 5: $31,400 |
Tier 4: $6,910 Tier 5: $33,910 |
Tier 4: $7,680 Tier 5: $37,680 |
47,160 |
Path 2
Easy | Medium | Hard | Impoppable | Unlock XP | |
---|---|---|---|---|---|
Grow Blocker |
$210 | $250 | $270 | $300 | 150 |
Radar Scanner |
$1,700 | $2,000 | $2,160 | $2,400 | 2,500 |
Monkey Intelligence Bureau |
$6,375 | $7,500 | $8,100 | $9,000 | 3,500 |
Call To Arms |
$17,000 | $20,000 | $21,600 | $24,000 | 20,000 |
Homeland Defense |
$34,000 | $40,000 | $43,200 | $48,000 | 30,000 |
Total Sell Amount |
Tier 4: $18,414 Tier 5: $42,214 |
Tier 4: $21,665 Tier 5: $49,665 |
Tier 4: $23,398 Tier 5: $53,638 |
Tier 4: $25,998 Tier 5: $59,598 |
N/A |
Total Cost |
Tier 4: $26,305 Tier 5: $60,305 |
Tier 4: $30,950 Tier 5: $70,950 |
Tier 4: $33,425 Tier 5: $76,625 |
Tier 4: $37,140 Tier 5: $85,140 |
56,150 |
Path 3
Easy | Medium | Hard | Impoppable | Unlock XP | |
---|---|---|---|---|---|
Monkey Business |
$425 | $500 | $540 | $600 | 250 |
Monkey Commerce |
$425 | $500 | $540 | $600 | 750 |
Monkey Town |
$8,500 | $10,000 | $10,800 | $12,000 | 3,000 |
Monkey City |
$2,550 | $3,000 | $3,240 | $3,600 | 15,500 |
Monkeyopolis |
$4,250 / Farm | $5,000 / Farm | $5,400 / Farm | $6,000 / Farm | 28,000 |
Total Sell Amount |
Tier 4: $9,044 Tier 5: $12,019+ |
Tier 4: $10,640 Tier 5: $14,140+ |
Tier 4: $11,491 Tier 5: $15,271+ |
Tier 4: $12,768 Tier 5: $16,968+ |
N/A |
Total Cost |
Tier 4: $12,920 Tier 5: $17,170+ |
Tier 4: $15,200 Tier 5: $20,200+ |
Tier 4: $16,415 Tier 5: $21,815+ |
Tier 4: $18,240 Tier 5: $24,240+ |
47,500 |
Trivia
- The upgrade discount is applied before the difficulty modifier, and then rounded to the nearest $5. For instance, the Dart Monkey's Long Range Darts upgrade on Easy is NOT 75 times .9 = 63.75, rounded to 65 as you'd expect, but calculated thus: 90 times .9 is 81, times .85 is 68.85, which is then rounded to 70. However, it would seem the costs in older versions of Bloons TD 5 and the Flash version of Bloons Monkey City are rounded to the nearest whole number. Hence, the discount stacks multiplicatively
- As long as the entire cost of all of the towers and/or upgrades that are in range of the village is higher in monetary value than $16000, then the players saves more money than it is to buy the towers and/or upgrades initially.
- If this tower is placed near a Bloonberry Bush it will unintentionally reset the amount of spikes it has.
- The image for the Monkey Village (BTD5) on the Tower Select screen shows the Monkey Village with the Jungle Drums upgrade, although it is not immediately given with the tower.
- You can save money on a purchase use by placing 0/0 village next to a tower you are going to upgrade and then sell the village after you got the upgrade. In BTD battles mobile, you lose $250 when placing and selling a village. This means spending $2500 and then selling it will make you not lose any money. So when making a purchase greater than $2500, you should place a 0/0 village next to it and sell it afterwards.
- Upgrading Radar Scanner, High Energy Beacon, Monkey Intelligence Bureau (M.I.B), Monkey Town and M.I.B Call to Arms will increase the Monkey Village's Effect Radius.
- In the iOS version, Radar Scanner doesn't increase the Effect Radius. The other upgrades will, but in the case of the path 2 upgrades and Monkey Town the effect radius will not show an increase in size, but it is still there. (This is a visual bug. It's been fixed in BTD5 but not in BTD Battles or BMC.)
- In the Special Mission Protect Monkey Town, the Monkey Town cannot be sacrificed by the Temple of the Monkey God, just like the Wizard Lord.
- This tower was updated, with Monkey Town becoming the 3rd upgrade of the first path (replacing Energy Beacon) and High Energy Beacon replacing where Monkey Town used to be (4th upgrade of first path)
- The High Energy Beacon upgrade is the only upgrade that lets the Monkey Village attack.
- In BTD3 and BTD4, it was simply called a "Monkey Beacon". In BTD5, the Monkey Beacon is an upgrade for this tower instead.
- In BTD5, the Radar Scanner allows camo detection for all towers, and this upgrade looks like the Sonar Beacon in BTD4. However, Radar Scanner also increases range, while the Sonar Beacon doesn't.
- The High-Energy beacon "eye" is a homage to the Eye of Sauron In The Lord of the Rings.
- If it is upgraded to 2-3 or 2-4, the drums' music is represented with musical notes, specifically quavers (eighth-notes).
- If it is upgraded to 3-2 or 4-2 , the radar is represented by green pulsating waves.
- The 3rd and 4th upgrades on Path 2 change the Monkey Village to a modern building.
- Placing two Monkey Villages within each others range will decrease the upgrade costs of both of towers. Oddly, in at least the iOS version, the lowered prices will be retained even when one is sold unless the player saves and quit. This is not true for any other tower. A good strategy would be to place a first Monkey Village close to the desired position of the second Monkey Village. After the second Monkey Village is placed, the first can be sold.
- A High Energy Beacon does 2 or 3 damage, also to MOAB-Class Bloons. It can destroy a MOAB and a B.F.B. with Bigger Beacons*.
- (*Bigger Beacons is a premium item and must be bought in the store in-game)
- After extensive testing, it has been shown that the high energy beacon reduces tower ability cooldowns by 50% on bloons TD5 iOS, despite what the description says.
- In Bloons Monkey City, this can also stack with the favored tower, but it will make the price of the tower topsy-turvy.
- The Monkey Intelligence Bureau and the M.I.B Call to Arms upgrades look alike, but the upgrade screen for M.I.B Call To Arms has a yellow glow around it.
- Using a premium upgrade like Monkey Tycoon or the Monkey Lab upgrade Sell Price means that it might be beneficial to sell towers placed earlier in the game and replace them to receive the Monkey Village's price reduction.
- Monkey Villages can influence each other. This can be evidenced through the Monkey Beacon upgrade's influence on the size of the other Monkey Village's radius.
- Even though the Monkey Village is one of the towers that is available upon starting a new city in Bloons Monkey City, none of its upgrades can be researched until reaching City Level 3, despite the fact that the Monkey Town Hall is always built when the city is first created. This was likely used to prevent some players from leveling up quickly early on.
- It is possible to lower the cost of tower upgrades by placing a Monkey Village beside the tower then selling the village immediately. Selling the village will cost $320. As long as the upgrade costs more than $3200, doing this will still net a lower upgrade cost.
- However, influence of each other and to other towers does not stack, except Monkey Fort's extra pierce granting.[Verify]
- However, they do not grant camo detection to each other.
- Super Monkeys takes up the same space as the Monkey Villages.
- An overclocked Village will provide a much larger range. However the effect radius will not actually increase, so the only beneficial way this could be used is if you overclock a 4/x Village to allow it to attack bloons on a part of the track it could not previously reach.
- In BTD6, the 4th tier "High Energy Beacon" weapon was replaced with a 5th tier "Mega Balista". This upgrade gives the Monkey Village a very sharp blade with incredible popping power.
- The Monkey Knowledge point Flat Pack Buildings, reducing the cost of Banana Farms and Monkey Villages by 2% and increasing their sell prices by 2% is disabled if a player leaves the game and returns at a later point, increasing the cost of each tower by $25 as a result.
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