Bloons Wiki
Bloons Wiki
Line 153: Line 153:
 
{{nerf}}
 
{{nerf}}
 
Monkey Fort no longer duplicates Flash Bombs, Cannon Ship bombs, or Glue Gunner projectiles.
 
Monkey Fort no longer duplicates Flash Bombs, Cannon Ship bombs, or Glue Gunner projectiles.
  +
   
   
Line 192: Line 193:
 
| style="text-align:center;" |$430
 
| style="text-align:center;" |$430
 
| style="text-align:center;" |$480
 
| style="text-align:center;" |$480
| style="text-align:center;" |?
+
| style="text-align:center;" |160
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 200: Line 201:
 
| style="text-align:center;" |$1,620
 
| style="text-align:center;" |$1,620
 
| style="text-align:center;" |$1,800
 
| style="text-align:center;" |$1,800
| style="text-align:center;" |?
+
| style="text-align:center;" |1,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 208: Line 209:
 
| style="text-align:center;" |$865
 
| style="text-align:center;" |$865
 
| style="text-align:center;" |$960
 
| style="text-align:center;" |$960
| style="text-align:center;" |?
+
| style="text-align:center;" |2,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 216: Line 217:
 
| style="text-align:center;" |$2,700
 
| style="text-align:center;" |$2,700
 
| style="text-align:center;" |$3,000
 
| style="text-align:center;" |$3,000
| style="text-align:center;" |?
+
| style="text-align:center;" |12,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 224: Line 225:
 
| style="text-align:center;" |$27,000
 
| style="text-align:center;" |$27,000
 
| style="text-align:center;" |$30,000
 
| style="text-align:center;" |$30,000
| style="text-align:center;" |?
+
| style="text-align:center;" |32,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |'''Total Sell Amount'''
 
| scope="row" style="text-align:center;" |'''Total Sell Amount'''
Line 262: Line 263:
   
 
Tier 5: $37,680
 
Tier 5: $37,680
| style="text-align:center;" |?
+
| style="text-align:center;" |47,160
 
|}
 
|}
 
<br style="clear:both" />
 
<br style="clear:both" />
Line 283: Line 284:
 
| style="text-align:center;" |$270
 
| style="text-align:center;" |$270
 
| style="text-align:center;" |$300
 
| style="text-align:center;" |$300
| style="text-align:center;" |?
+
| style="text-align:center;" |150
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 291: Line 292:
 
| style="text-align:center;" |$2,160
 
| style="text-align:center;" |$2,160
 
| style="text-align:center;" |$2,400
 
| style="text-align:center;" |$2,400
| style="text-align:center;" |?
+
| style="text-align:center;" |2,500
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 299: Line 300:
 
| style="text-align:center;" |$8,100
 
| style="text-align:center;" |$8,100
 
| style="text-align:center;" |$9,000
 
| style="text-align:center;" |$9,000
| style="text-align:center;" |?
+
| style="text-align:center;" |3,500
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 307: Line 308:
 
| style="text-align:center;" |$25,920
 
| style="text-align:center;" |$25,920
 
| style="text-align:center;" |$28,800
 
| style="text-align:center;" |$28,800
| style="text-align:center;" |?
+
| style="text-align:center;" |20,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 315: Line 316:
 
| style="text-align:center;" |$43,200
 
| style="text-align:center;" |$43,200
 
| style="text-align:center;" |$48,000
 
| style="text-align:center;" |$48,000
| style="text-align:center;" |?
+
| style="text-align:center;" |30,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |'''Total Sell Amount'''
 
| scope="row" style="text-align:center;" |'''Total Sell Amount'''
Line 353: Line 354:
   
 
Tier 5: $89,940
 
Tier 5: $89,940
| style="text-align:center;" |?
+
| style="text-align:center;" |56,150
 
|}
 
|}
 
<br style="clear:both" />
 
<br style="clear:both" />
Line 374: Line 375:
 
| style="text-align:center;" |$540
 
| style="text-align:center;" |$540
 
| style="text-align:center;" |$600
 
| style="text-align:center;" |$600
| style="text-align:center;" |?
+
| style="text-align:center;" |250
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 382: Line 383:
 
| style="text-align:center;" |$540
 
| style="text-align:center;" |$540
 
| style="text-align:center;" |$600
 
| style="text-align:center;" |$600
| style="text-align:center;" |?
+
| style="text-align:center;" |750
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 390: Line 391:
 
| style="text-align:center;" |$10,800
 
| style="text-align:center;" |$10,800
 
| style="text-align:center;" |$12,000
 
| style="text-align:center;" |$12,000
| style="text-align:center;" |?
+
| style="text-align:center;" |3,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 398: Line 399:
 
| style="text-align:center;" |$3,240
 
| style="text-align:center;" |$3,240
 
| style="text-align:center;" |$3,600
 
| style="text-align:center;" |$3,600
| style="text-align:center;" |?
+
| style="text-align:center;" |15,500
 
|-
 
|-
 
| scope="row" style="text-align:center;" |
 
| scope="row" style="text-align:center;" |
Line 406: Line 407:
 
| style="text-align:center;" |$5,400 / Farm
 
| style="text-align:center;" |$5,400 / Farm
 
| style="text-align:center;" |$6,000 / Farm
 
| style="text-align:center;" |$6,000 / Farm
| style="text-align:center;" |?
+
| style="text-align:center;" |28,000
 
|-
 
|-
 
| scope="row" style="text-align:center;" |'''Total Sell Amount'''
 
| scope="row" style="text-align:center;" |'''Total Sell Amount'''
Line 444: Line 445:
   
 
Tier 5: $24,240+
 
Tier 5: $24,240+
| style="text-align:center;" |?
+
| style="text-align:center;" |47,500
 
|}
 
|}
 
<br style="clear:both" />
 
<br style="clear:both" />

Revision as of 04:09, 19 July 2018

For tower in Bloons TD 3 and Bloons TD 4, see Monkey Beacon (Tower).
For the Unit Building in Bloons Monkey City, see Monkey Village (BMC).
Hub of Monkey industry, has a number of different benefits to aid all of your Monkeys. Increases range of all Monkeys in its radius by 10%.
~ Bloons Tower Defense 6 description

Monkey Village (BTD5) is a new tower that debuted in Bloons TD 5 that helps nearby towers along the way, replacing the Monkey Beacon. It lowers the price of all towers and their upgrade prices by 10% as long as the tower is within range of the Monkey Village. This tower was only a support tower and did not attack until it was updated on 22 March 2012 with a new upgrade - High Energy Beacon. The Monkey Village (BTD5) can give the player a good advantage if its combined with expensive towers such as the Super Monkey. The effects of Monkey Village (BTD5) do not stack if a tower is within the radius of more than one village of the same path. A Monkey Village (BTD5) will only help towers within its radius.

Upgrades

These are upgrades for the Monkey Village (BTD5). The Monkey Village (BTD5) will have increased radius and advances towers by increasing attack speed or attack range.

Path 1

Easy Medium Hard Impoppable

Monkey Beacon

Increases attack range of all towers in its radius by 15%

$425 $500 $540 $600

Jungle Drums

Increases attack speed to all towers in its radius by 15%

$1275 $1500 $1620 $1800

Monkey Town

All bloons popped by towers in the radius get 50% more cash per pop

$8500 $10000 $10800 $12000

High Energy Beacon

All nearby towers with Abilities have their cooldowns reduced by 20% (50% on iOS) and adds a powerful energy beam attack

$10200 $12000 $12960 $14400
Total Cost: $21760 $25600 $27650 $30720

Path 2

  • Monkey Fort: $765/$900/$970/$1080
    • Gives each tower in its radius the ability to pierce through one more bloon.
  • Radar Scanner: $1700/$2000/$2160/$2400
    • Allows all the towers in its radius to detect camo bloons.
    • Also increases the range of the monkey village on flash version of BTD5.
  • Monkey Intelligence Bureau: $3655/$4300/$4645/$5160
    • Grants all the towers in the radius the ability to pop any type of bloon (zebra, lead, black, etc.)
    • Also increases the range of the monkey village.
  • M.I.B. Call to Arms: $20400/$24000/$25920/$28800
    • Ability: Doubles the attack speed and popping power for all towers in the radius for 10 seconds.


Differences Between BTD5 Flash and BTD5 Mobile

Like the Ice Tower, the Monkey Village has more differences between its Flash and Mobile counterparts compared to other towers.

BUFF If 2 Monkey Villages are under the influence of each others' radii and one of them is sold, the remaining village will retain the 10% price reductions to its upgrades.

BUFF Monkey Fort now duplicates explosive projectiles and several other types of projectiles. The following projectiles affected are: Glue Splatter, Cannon Ship bombs, Flash Bombs, Glaive Riccochet, Hydra Rocket Pods, Apprentice Fireball, Spectre bombs, Apache Dartship rockets, MOAB Assassin ability missile

BUFF Radar Scanner allows the Blade Maelstrom ability and Arctic Wind to pop & slow down camo bloons respectively.

BUFF High Energy Beacon reduces ability cooldowns by 50% instead of 20%.

BUFF Monkey Beacon can influence other Villages' radii (but doesn't stack).

NERF Radar Scanner no longer adds extra range to the Village itself. However, Monkey Intelligence Bureau, MIB Call to Arms, Monkey Town, and High Energy Beacon still retain the extra range bonus.

Update History (Bloons TD Battles Mobile)

The Monkey Village is one of the least used towers throughout Bloons TD Battles Mobile, with only 2 notable strategies that used it (Boomerang-COBRA-Village and Dartling-Farm-Village), and both popular strategies are falling out of use, probably due to the nerf to the Monkey Fort. This is because it's too expensive for what benefits it gives.

For starters, giving towers a range bonus is not as useful compared to BTD5 or BMC due to how the tracks in Battles are laid out. 15% faster attack speed can be somewhat useful but due to how expensive it is (2/0 village costs $3050) it's generally not worth it. Monkey Town is only useful if you rely on Bloon Income and as stated before, is simply just not worth the amount of money you're investing (one would only be able to realistically afford it in the late game). High Energy Beacon is the only upgrade that allows the Monkey Village to attack Bloons, but it costs a whopping $22050 ($24400 with path 2 upgrades) and by the time a player can afford to buy it, they'll generally be able to afford more viable options to defend bloons compared to the 4/x village.

As for the right side upgrades Monkey Fort used to be good for helping out with defending rushes due to how the mechanics of it worked (duplicating projectiles such as Hydra Rocket Pods or Glaive Riccochet drastically increased their effectiveness), but since Version 4.3.1, more and more towers began to stop duplicating projectiles. While Radar Scanner is arguably the most reliable way to grant towers camo detection, it's outclassed by the x/3 Mortar Tower as the latter is cheaper (0/3 Mortar costs $2250 while a 0/2 village costs $3600) and can attack bloons. Additionally most of the towers in Battles can already detect camo bloons by themselves without the need for the x/2 village, with a few exceptions such as the Tack Shooter, Ice Tower, Bomb Tower, and Glue Gunner (it should be noted that said towers are generally not the most popular ones). For the Monkey Intelligence Bureau, again most towers in the game can already handle most types of bloons by themselves without the need for the x/3 village, so once again it's not worth it (the Super Monkey may be an exception to this but it's way too expensive to be put to good use in the early game). Lastly the MIB Call to Arms ability is useful, but like most of the upgrades for the village it's very expensive ($27600, $29400 with path 1 upgrades) so like the Monkey Town and High Energy Beacon players would only be able to afford this in very late game (like beyond round 32).

Overall, because of its weaknesses, many of the game updates have buffed the Monkey Village, albeit not enough to increase its popularity by much.

3.7

BUFF MIB Call to Arms price decreased ($24000 → $20000).

3.9

BUFF Tower price decreased ($1600 → $1500).

BUFF Radar Scanner price decreased ($2000 → $1750).

4.3.1

BUFF Tower price decreased ($1500 → $1250).

NERF MIB Call to Arms no longer stacks.

BUFF Jungle Drums price decreased ($1500 → $1300).

BUFF Monkey Fort price decreased ($900 → $600).

NERF Monkey Fort no longer causes Glaive Riccochet to spawn multiple glaives; only one Glaive is thrown at a time per tower.

BUFF Monkey Intelligence Bureau price decreased ($4300 → $4000).

4.9

BUFF Monkey Town price decreased ($10000 → $7000).

NERF Monkey Fort no longer duplicates Flash Bombs, Cannon Ship bombs, or Glue Gunner projectiles.



Bloons Tower Defense 6

The Monkey Village returns in BTD 6, and it functions similarly to the Monkey Beacon back in BTD3 and BTD4. Its discount function now becomes upgrades on the third path and includes new upgrades such as Grow Blocker, which allows the Village to prevent Regrowth Bloons from regenerating when in range.

Path 1

Easy Medium Hard Impoppable Unlock XP

Bigger Radius
Increases influence radius of the village.

$340 $400 $430 $480 160

Jungle Drums
Increases attack speed of all Monkeys in the radius.

$1,275 $1,500 $1,620 $1,800 1,000

Primary Training
All Primary Monkeys in radius get more range, pierce and projectile speed.

$680 $800 $865 $960 2,000

Primary Mentoring
All Primary Monkeys in radius get tier 1 upgrades for free.

$2,125 $2,500 $2,700 $3,000 12,000

Primary Expertise
All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. Gains a Mega Ballista attack.

$21,250 $25,000 $27,000 $30,000 32,000
Total Sell Amount

Tier 4: $3,808

Tier 5: $18,683

Tier 4: $4,480

Tier 5: $21,980

Tier 4: $4,837

Tier 5: $23,737

Tier 4: $5,376

Tier 5: $26,376

N/A
Total Cost

Tier 4: $5,440

Tier 5: $26,690

Tier 4: $6,400

Tier 5: $31,400

Tier 4: $6,910

Tier 5: $33,910

Tier 4: $7,680

Tier 5: $37,680

47,160


Path 2

Easy Medium Hard Impoppable Unlock XP

Grow Blocker
Prevents Regrow Bloons from working while in the radius of the Village.

$210 $250 $270 $300 150

Radar Scanner
Allows all Monkeys in the radius to attack Camo Bloons.

$1,700 $2,000 $2,160 $2,400 2,500

Monkey Intelligence Bureau
The Bureau grants special Bloon popping knowledge, allowing nearby Monkeys to pop all Bloon types.

$6,375 $7,500 $8,100 $9,000 3,500

Call To Arms
Call To Arms Ability: Gives all nearby Monkeys +50% attack speed and pops for 10 seconds.

$20,400 $24,000 $25,920 $28,800 20,000

Homeland Defense
Ability affects ALL Monkeys and for 15 seconds.

$34,000 $40,000 $43,200 $48,000 30,000
Total Sell Amount

Tier 4: $20,794

Tier 5: $44,594

Tier 4: $24,465

Tier 5: $52,465

Tier 4: $26,422

Tier 5: $56,662

Tier 4: $29,358

Tier 5: $62,958

N/A
Total Cost

Tier 4: $29,705

Tier 5: $63,705

Tier 4: $34,950

Tier 5: $74,950

Tier 4: $37,745

Tier 5: $80,945

Tier 4: $41,940

Tier 5: $89,940

56,150


Path 3

Easy Medium Hard Impoppable Unlock XP

Monkey Business
Provides 10% discount on all Monkeys and upgrades tier 3 or less purchased in the radius of the Village.

$425 $500 $540 $600 250

Monkey Commerce
An additional 5% discount that can stack with up to 2 other Villages with this upgrade.

$425 $500 $540 $600 750

Monkey Town
All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.

$8,500 $10,000 $10,800 $12,000 3,000

Monkey City
Gives you a free Dart Monkey every round.

$2,550 $3,000 $3,240 $3,600 15,500

Monkeyopolis
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys.

$4,250 / Farm $5,000 / Farm $5,400 / Farm $6,000 / Farm 28,000
Total Sell Amount

Tier 4: $9,044

Tier 5: $12,019+

Tier 4: $10,640

Tier 5: $14,140+

Tier 4: $11,491

Tier 5: $15,271+

Tier 4: $12,768

Tier 5: $16,968+

N/A
Total Cost

Tier 4: $12,920

Tier 5: $17,170+

Tier 4: $15,200

Tier 5: $20,200+

Tier 4: $16,415

Tier 5: $21,815+

Tier 4: $18,240

Tier 5: $24,240+

47,500


Trivia

  • The upgrade discount is applied before the difficulty modifier, and then rounded to the nearest $5. For instance, the Dart Monkey's Long Range Darts upgrade on Easy is NOT 75 times .9 = 63.75, rounded to 65 as you'd expect, but calculated thus: 90 times .9 is 81, times .85 is 68.85, which is then rounded to 70. However, it would seem the costs in older versions of Bloons TD 5 and the Flash version of Bloons Monkey City are rounded to the nearest whole number. Hence, the discount stacks multiplicatively
  • As long as the entire cost of all of the towers and/or upgrades that are in range of the village is higher in monetary value than $16000, then the players saves more money than it is to buy the towers and/or upgrades initially.
  • The image for the Monkey Village (BTD5) on the Tower Select screen shows the Monkey Village with the Jungle Drums upgrade, although it is not immediately given with the tower.
  • You can save money on a purchuse by placing 0/0 village next to a tower you are going to upgrade and then sell the village after you got the upgrade. In BTD battles mobile, you lose $250 when placing and selling a village. This means spending $2500 and then selling it will make you not lose any money. So when making a purchase greater than $2500, you should place a 0/0 village next to it and sell it afterwards.
  • Upgrading Radar Scanner, High Energy Beacon, Monkey Intelligence Bureau (M.I.B), Monkey Town and M.I.B Call to Arms will increase the Monkey Village's Effect Radius.
    • In the iOS version, Radar Scanner doesn't increase the Effect Radius. The other upgrades will, but in the case of the path 2 upgrades and Monkey Town the effect radius will not show an increase in size, but it is still there. (This is a visual bug. It's been fixed in BTD5 but not in BTD Battles or BMC.)
  • In the Special Mission Protect Monkey Town, the Monkey Town cannot be sacrificed by the Temple of the Monkey God, just like the Wizard Lord.
  • This tower was updated, with Monkey Town becoming the 3rd upgrade of the first path (replacing Energy Beacon) and High Energy Beacon replacing where Monkey Town used to be (4th upgrade of first path)
  • The High Energy Beacon upgrade is the only upgrade that lets the Monkey Village attack.
  • In BTD3 and BTD4, it was simply called a "Monkey Beacon". In BTD5, the Monkey Beacon is an upgrade for this tower instead.
  • In BTD5, the Radar Scanner allows camo detection for all towers, and this upgrade looks like the Sonar Beacon in BTD4. However, Radar Scanner also increases range, while the Sonar Beacon doesn't.
  • The High-Energy beacon "eye" is a homage to the Eye of Sauron In The Lord of the Rings.
  • If it is upgraded to 2-3 or 2-4, the drums' music is represented with musical notes, specifically quavers (eighth-notes).
  • If it is upgraded to 3-2 or 4-2 , the radar is represented by green pulsating waves.
  • The 3rd and 4th upgrades on Path 2 change the Monkey Village to a modern building.
  • Placing two Monkey Villages within each others range will decrease the upgrade costs of both of towers. Oddly, in at least the iOS version, the lowered prices will be retained even when one is sold unless the player saves and quit. This is not true for any other tower. A good strategy would be to place a first Monkey Village close to the desired position of the second Monkey Village. After the second Monkey Village is placed, the first can be sold.
  • A High Energy Beacon does 2 or 3 damage, also to MOAB-Class Bloons. It can destroy a MOAB and a B.F.B. with Bigger Beacons*.
    • (*Bigger Beacons is a premium item and must be bought in the store in-game)
  • After extensive testing, it has been shown that the high energy beacon reduces tower ability cool-downs by 50% on bloons TD5 iOS, despite what the description says.
  • In Bloons Monkey City, this can also stack with the favored tower, but it will make the price of the tower topsy-turvey.
  • The Monkey Intelligence Bureau and the M.I.B Call to Arms upgrades look alike, but the upgrade screen for M.I.B Call To Arms has a yellow glow around it.
  • Using a premium upgrade like Monkey Tycoon or the Monkey Lab upgrade Sell Price means that it might be beneficial to sell towers placed earlier in the game and replace them to receive the Monkey Village's price reduction.
  • Monkey Villages can influence each other. This can be evidenced through the Monkey Beacon upgrade's influence on the size of the other Monkey Village's radius.
  • Even though the Monkey Village is one of the towers that is available upon starting a new city in Bloons Monkey City, none of its upgrades can be researched until reaching City Level 3, despite the fact that the Monkey Town Hall is always built when the city is first created. This was likely used to prevent some players from leveling up quickly early on.
  • It is possible to lower the cost of tower upgrades by placing a Monkey Village beside the tower then selling the village immediately. Selling the village will cost $320. As long as the upgrade costs more than $3200, doing this will still net a lower upgrade cost.
    • However, influence of each other and to other towers does not stack, except Monkey Fort's extra pierce granting.[Verify]
    • However, they do not grant camo detection to each other.
  • Super Monkeys takes up the same space as the Monkey Villages.
  • An overclocked Village will provide a much larger range. However the effect radius will not actually increase, so the only beneficial way this could be used is if you overclock a 4/x Village to allow it to attack bloons on a part of the track it could not previously reach.
  • In BTD6, they replaced the 4th tier "High Energy Beacon" weapon to a 5th tier "Mega Balista". This type of upgrade gives the Monkey Village a very sharp blade with incredible popping power.