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For the BTD5 counterpart, see Monkey Town (BTD5).
All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.
~ BTD6


Monkey Town is the third upgrade of Path 3 for the Monkey Village in BTD6. It grants all nearby towers +50% (+60% with "Inland Revenue Streams" MK) cash per pop. It also comes with the benefits of Monkey Business and Monkey Commerce, allowing it to discount nearby towers and upgrades up to Tier 3 by at least 15% (up to 25%) from the aforementioned upgrades.

It costs $8,500 on Easy, $10,000 on Medium, $10,800 on Hard, and $12,000 on Impoppable.

Cash per Round[]

The following are tables displaying the maximum income gained from Monkey Town between Rounds 1 to 100.

Standard[]

This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. By default, Monkey Town will grant towers within range with +50% cash per pop. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.

Below is the maximum income able to be generated from Monkey Towns without "Inland Revenue Streams" MK.

Round Maximum cash from Monkey Town   
Regular ABR
1 10 10
2 17.5 27.5
3 17.5 18.5
4 35.5 38
5 29.5 26
6 28.5 29.5
7 37.5 45
8 46 42.5
9 45 45
10 102 105
11 39 54.5
12 40 36.5
13 84.5 86
14 72.5 72
15 75.5 108
16 76 82.5
17 24 30
18 120 165
19 70.5 66
20 33 33
21 115 29
22 88 88
23 77 117.5
24 21.5 11.5
25 105 110
26 103.5 164
27 267.5 267.5
28 69 69
29 130 169
30 103.5 103.5
31 203 237.5
32 247.5 315
33 36 23
34 389 441
35 507.5 582.5
36 380 310
37 601 635.5
38 569.5 697.5
39 810 684.5
40 190.5 190.5
41 1020 1135
42 258.5 258.5
43 567.5 616
44 575 575
45 1138.5 876
46 285 380
47 745 746.5
48 1347.5 920
49 2304.5 1850
50 1433 1235
51 473.75 722.5
52 721.75 839.25
53 385.75 435.75
54 1021.75 572.75
55 1164 1164
56 565.25 586.25
57 851 1165.5
58 1070 1546.25
59 1000 1056.25
60 381.25 381.25
61 535.5 721
62 612.2 805
63 1331.5 1235.5
64 342.9 533.6
65 1453.3 1375.8
66 419.1 686.1
67 428.3 571
68 304.9 304.9
69 611 563
70 1224.4 1168.6
71 666 666
72 666 666
73 609.8 609.8
74 1435 500
75 1246.2 1519.6
76 570 1525
77 1181.6 1181.6
78 2342 1839.5
79 3265 3570.1
80 610.1 1220.2
81 2592.5 3049.5
82 2287.5 4117.6
83 2283 1902
84 3430 4192.5
85 1220.2 1830.3
86 381.25 610
87 1220.2 1525.25
88 1563 1257.9
89 991 1200.75
90 74.65 313.7
91 2000 1618.75
92 2172.7 2248.9
93 876.8 1429.6
94 3736.55 4346.65
95 1761.5 1293
96 4879.8 5452.05
97 610.1 762.5
98 4727.9 4880.55
99 1314.45 1410.25
100 667.3 667.3

With "Inland Revenue Streams" MK[]

This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. With "Inland Revenue Streams" MK, Monkey Town gives nearby towers with +60% cash per pop instead of +50%. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.

Below is the maximum income able to be generated from Monkey Towns with "Inland Revenue Streams" MK.

Round Maximum cash from Monkey Town   
Regular ABR
1 12 12
2 21 33
3 21 22.2
4 42.6 45.6
5 35.4 31.2
6 34.2 35.4
7 45 54
8 55.2 51
9 54 54
10 122.4 126
11 46.8 65.4
12 48 43.8
13 101.4 103.2
14 87 86.4
15 90.6 129.6
16 91.2 99
17 28.8 36
18 144 198
19 84.6 79.2
20 39.6 39.6
21 138 34.8
22 105.6 105.6
23 92.4 141
24 25.8 13.8
25 126 132
26 124.2 196.8
27 321 321
28 82.8 82.8
29 156 202.8
30 124.2 124.2
31 243.6 285
32 297 378
33 43.2 27.6
34 466.8 529.2
35 609 699
36 456 372
37 721.2 762.6
38 683.4 837
39 972 821.4
40 228.6 228.6
41 1224 1362
42 310.2 310.2
43 681 739.2
44 690 690
45 1366.2 1051.2
46 342 456
47 894 895.8
48 1617 1104
49 2765.4 2220
50 1719.6 1482
51 568.5 867
52 866.1 1007.1
53 462.9 522.9
54 1226.1 687.3
55 1396.8 1396.8
56 678.3 703.5
57 1021.2 1398.6
58 1284 1855.5
59 1200 1267.5
60 457.5 457.5
61 642.6 865.2
62 734.64 966
63 1597.8 1482.6
64 411.48 640.32
65 1743.96 1650.96
66 502.92 823.32
67 513.96 685.2
68 365.88 365.88
69 733.2 675.6
70 1469.28 1402.32
71 799.2 799.2
72 799.2 799.2
73 731.76 731.76
74 1722 600
75 1495.44 1823.52
76 684 1830
77 1417.92 1417.92
78 2810.4 2207.4
79 3918 4284.12
80 732.12 1464.24
81 3111 3659.4
82 2745 4941.12
83 2739.6 2282.4
84 4116 5031
85 1464.24 2196.36
86 457.5 732
87 1464.24 1830.3
88 1875.6 1509.48
89 1189.2 1440.9
90 89.58 376.44
91 2400 1942.5
92 2607.24 2698.68
93 1052.16 1715.52
94 4483.86 5215.98
95 2113.8 1551.6
96 5855.76 6542.46
97 732.12 915
98 5673.48 5856.66
99 1577.34 1692.3
100 800.76 800.76

Strategy[]

Summary[]

Monkey Town grants +50% income per pop for all towers in range. As a result, Monkey Town has become a competitor in terms of efficient income generation, though Banana Farms are still generally the more efficient form of income generation overall due to their independence from bloon pop income.

The best way to maximize Monkey Town income is to bunch as many towers within the radius of the Monkey Town as possible, particularly the ones that pop the most amount of standard bloons. Standard bloons become the sole dependent staple of income for any form of Monkey Town income generation, which consist of almost all of the income that a Monkey Town generates. Monkey Towns are highly affected by later rounds that decrease per-pop income, though several anomaly rounds occasionally may allow unusually increased income to be gained in spite of late-round income penalties.

Income Production[]

Understanding the amount of income gained from pops in a round is important to consider before determining the efficiency of a Monkey Town compared to other methods of income, the following tables display how much cash Monkey Town will provide by fully popping a bloon under its effects:

Standard[]

Bloon Monkey Town Income
Rounds
1-50
Rounds
51-60
Rounds
61-85
Rounds
86-100
Rounds
101+
BTD6Red.png Red 0.5 0.25 0.1 0.05 0.01
BTD6Blue.png Blue 1 0.5 0.2 0.1 0.02
BTD6Green.png Green 1.5 0.75 0.3 0.15 0.03
BTD6Yellow.png Yellow 2 1 0.4 0.2 0.04
BTD6Pink.png Pink 2.5 1.25 0.5 0.25 0.05
BTD6White.png White BTD6Black.png Black BTD6Purple.png Purple 5.5 2.75 1.1 (0.6) 0.3 0.06
BTD6Lead.png Lead BTD6Zebra.png Zebra 11.5 5.75 2.3 (0.7) 0.35 0.07
BTD6Rainbow.png Rainbow 23.5 11.75 4.7 (0.8) 0.4 0.08
BTD6Ceramic.png Ceramic 47.5 23.75 9.5 4.75 0.95
BTD6MOAB.png MOAB BTD6DDT.png DDT 190.5 95.25 38.1 19.05 3.81
BTD6BFB.png BFB 762.5 381.25 152.5 76.25 15.25
BTD6ZOMG.png ZOMG 3050.5 1525.25 610.1 305.05 61.01
BAD.png BAD 6673 3336.5 1334.6 667.3 133.46

With "Inland Revenue Streams" MK[]

Bloon Monkey Town Income
Rounds
1-50
Rounds
51-60
Rounds
61-85
Rounds
86-100
Rounds
101+
BTD6Red.png Red 0.6 0.3 0.12 0.06 12
BTD6Blue.png Blue 1.2 0.6 0.24 0.12 24
BTD6Green.png Green 1.8 0.9 0.36 0.18 36
BTD6Yellow.png Yellow 2.4 1.2 0.48 0.24 48
BTD6Pink.png Pink 3 1.5 0.6 0.3 0.06
BTD6White.png White BTD6Black.png Black BTD6Purple.png Purple 6.6 3.3 1.32 (0.72) 0.36 0.072
BTD6Lead.png Lead BTD6Zebra.png Zebra 13.8 6.9 2.76 (0.84) 0.42 0.084
BTD6Rainbow.png Rainbow 28.2 14.1 5.64 (0.96) 0.48 0.096
BTD6Ceramic.png Ceramic 57 28.5 11.4 5.7 1.14
BTD6MOAB.png MOAB BTD6DDT.png DDT 228.6 114.3 45.72 22.86 4.572
BTD6BFB.png BFB 915 457.5 183 91.5 18.3
BTD6ZOMG.png ZOMG 3660.6 1830.3 732.12 366.06 73.212
BAD.png BAD 8007.6 4003.8 1601.52 800.76 160.152

Efficiency[]

The general trend is that the average income will increase with later rounds, though there are some periods where the average income will dimish. There are also some rounds with really low income generation compared to the general income rising trend, most notably Round 90 (giving only $74.65), although other income methods such as Lead to Gold may be used to gain larger quantities of income during those rounds.

The highest income gained from a regular round from 1 to 100 possible is Round 96, generating up to $4879.8 ($5855.76 with "Inland Revenue Streams") when all bloons are popped in the round.

Additional Tips[]

  • 1-0-3 Monkey Town is recommended, as it allows more towers to cram within range of its income-generating benefits. Adding Jungle Drums with the 2-0-3 Monkey Town also ensures the towers within range deal the pops sooner and make more income-generating value off the Monkey Town upgrade if not all attacking towers are within range.
  • Avoid having towers outside the range get pops, placing most, if not all, attacking towers within its range.
  • Monkey Town can grant 60% more cash per pop if the player uses a Monkey Knowledge called "Inland Revenue Streams".
  • Monkey Town also affects certain income related abilities and upgrades, including Obyn's Wall of Trees, Monkey Pirates' MOAB Takedown, Bloon Traps, and XXXL Traps. It doesn't, however, affect Lead to Gold or Benjamin's Bloon Trojan attack. For Rubber to Gold, the Monkey Town buff can stack with the Gold status effect, but only additively and not multiplicatively.
  • Similar to all income-gaining towers, Monkey Town cannot provide extra income on CHIMPS Mode (although it could before Version 1.5). As such, avoid using this upgrade on CHIMPS Mode.
  • Pair with multiple Monkey Commerce upgrades to gain a sizable discount prior to the Monkey Town upgrade while also discounting other nearby towers too. But note that using one Monkey Commerce discount will not necessarily save more than the cost of a single 0-0-2 Monkey Commerce.

Version History[]

Monkey Town has not been nerfed or buffed since it was first added in BTD6. However, it is worth a note that, like most towers, Monkey Town was slightly impacted by the added mutual exclusion of certain upgrades that were previously purchasable on the same tower in the BTD5 generation. More specifically, Radar Scanner and Jungle Drums are now mutually exclusive.

Gallery[]

Official artwork[]

Trivia[]

  • In BTD6, the Monkey Town upgrade icon consists of a golden explosion from a bloon that bursts out cash in the form of coins. Interestingly, the coins on the Monkey Town upgrade icon are based upon the same icon as that of the Starting Cash icon.
  • Since cash is displayed as an integer but in reality is stored as a floating-point real number (computer term: a number that can handle decimals values that is displayed as an integer), Monkey Town income bonuses are immediately determined after each pop as a decimal number (e.g. +$0.5 per one $1 pop or +$0.25 per one $0.5 pop).
  • Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Monkey Town. Other income-producing towers currently affected include: Lead to Gold, Rubber to Gold, Monkey City, or Sun Temple and True Sun God /Avatar of the Vengeful Monkey with Support sacrifices.