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BTD6

All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.
~ In-game description

Monkey Town is the third upgrade of Path 3 for the Monkey Village in Bloons TD 6. It grants all nearby towers +50% (+60% with InlandRevenueStreamsIcon Inland Revenue Streams MK) cash per pop, alongside existing benefits from Monkey Commerce.

This upgrade costs $8,500 on Easy, $10,000 on Medium, $10,800 on Hard, and $12,000 on Impoppable.

Description[]

Overview[]

Placeholder other

Monkey Town

Monkey Town is a congregation of three rural huts in a triangular formation. The main hut has a wooden entry step in front of its entrance. The banana sign is removed from the Monkey Village, while the wooden crates are placed on the same location as with Monkey Commerce, Monkey Town's previous upgrade. Path 1 crosspaths change the color of all Village bands from green to red, and drums from Jungle Drums are placed on the player's left. Adding Path 2 crosspaths adds a signal apparatus above the main hut.

All nearby towers now give +50% (+60% with InlandRevenueStreamsIcon Inland Revenue Streams MK) cash per pop, in addition to benefits of Monkey Commerce.

Targeting Priorities[]

Monkey Town supports nearby towers with influential tower buffs. However, for simplicity reasons, Monkey Town has no targeting priorities.

Costs[]

Updated as of Version 43.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-3) $8,500 $10,000 $10,800 $12,000 -
Total (0-0-3) $10,370 $12,200 $13,175 $14,640 $7,259 $8,540 $9,223 $10,248
Crosspath (1-0-3) $10,710 $12,600 $13,605 $15,120 $7,497 $8,820 $9,524 $10,584
Crosspath (2-0-3) $11,985 $14,100 $15,225 $16,920 $8,390 $9,870 $10,658 $11,844
Crosspath (0-1-3) $10,580 $12,450 $13,445 $14,940 $7,406 $8,715 $9,412 $10,458
Crosspath (0-2-3) $12,280 $14,450 $15,605 $17,340 $8,596 $10,115 $10,924 $12,138

This upgrade's prices (or included crosspath's prices) are affected by the following MK: FlatPackBuildingsIcon Flat Pack Buildings, BetterSellDealsIcon Better Sell Deals

Cash per Round[]

The following are tables displaying the maximum income gained from Monkey Town between Rounds 1 to 100.

Standard[]

This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. By default, Monkey Town will grant towers within range with +50% cash per pop. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.

Below is the maximum income able to be generated from Monkey Towns without InlandRevenueStreamsIcon Inland Revenue Streams MK.

Round Maximum cash from Monkey Town   
Regular ABR
1 10 10
2 17.5 27.5
3 17.5 18.5
4 35.5 38
5 29.5 26
6 28.5 29.5
7 37.5 45
8 46 42.5
9 45 45
10 102 105
11 39 54.5
12 40 36.5
13 84.5 86
14 72.5 72
15 75.5 108
16 76 82.5
17 24 30
18 120 165
19 70.5 66
20 33 33
21 115 29
22 88 88
23 77 117.5
24 21.5 11.5
25 105 110
26 103.5 164
27 267.5 267.5
28 69 69
29 130 169
30 103.5 103.5
31 203 237.5
32 247.5 315
33 36 23
34 389 441
35 507.5 582.5
36 380 310
37 601 635.5
38 569.5 697.5
39 810 684.5
40 190.5 190.5
41 1020 1135
42 258.5 258.5
43 567.5 616
44 575 575
45 1138.5 876
46 285 380
47 745 746.5
48 1347.5 920
49 2304.5 1850
50 1433 1235
51 473.75 722.5
52 721.75 839.25
53 385.75 435.75
54 1021.75 572.75
55 1164 1164
56 565.25 586.25
57 851 1165.5
58 1070 1546.25
59 1000 1056.25
60 381.25 381.25
61 535.5 721
62 612.2 805
63 1331.5 1235.5
64 342.9 533.6
65 1453.3 1375.8
66 419.1 686.1
67 428.3 571
68 304.9 304.9
69 611 563
70 1224.4 1168.6
71 666 666
72 666 666
73 609.8 609.8
74 1435 500
75 1246.2 1519.6
76 570 1525
77 1181.6 1181.6
78 2342 1839.5
79 3265 3570.1
80 610.1 1220.2
81 2592.5 3049.5
82 2287.5 4117.6
83 2283 1902
84 3430 4192.5
85 1220.2 1830.3
86 381.25 610
87 1220.2 1525.25
88 1563 1257.9
89 991 1200.75
90 74.65 313.7
91 2000 1618.75
92 2172.7 2248.9
93 876.8 1429.6
94 3736.55 4346.65
95 1761.5 1293
96 4879.8 5452.05
97 610.1 762.5
98 4727.9 4880.55
99 1314.45 1410.25
100 667.3 667.3

With "Inland Revenue Streams" MK[]

This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. With InlandRevenueStreamsIcon Inland Revenue Streams MK, Monkey Town gives nearby towers with +60% cash per pop instead of +50%. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.

Below is the maximum income able to be generated from Monkey Towns with InlandRevenueStreamsIcon Inland Revenue Streams MK.

Round Maximum cash from Monkey Town   
Regular ABR
1 12 12
2 21 33
3 21 22.2
4 42.6 45.6
5 35.4 31.2
6 34.2 35.4
7 45 54
8 55.2 51
9 54 54
10 122.4 126
11 46.8 65.4
12 48 43.8
13 101.4 103.2
14 87 86.4
15 90.6 129.6
16 91.2 99
17 28.8 36
18 144 198
19 84.6 79.2
20 39.6 39.6
21 138 34.8
22 105.6 105.6
23 92.4 141
24 25.8 13.8
25 126 132
26 124.2 196.8
27 321 321
28 82.8 82.8
29 156 202.8
30 124.2 124.2
31 243.6 285
32 297 378
33 43.2 27.6
34 466.8 529.2
35 609 699
36 456 372
37 721.2 762.6
38 683.4 837
39 972 821.4
40 228.6 228.6
41 1224 1362
42 310.2 310.2
43 681 739.2
44 690 690
45 1366.2 1051.2
46 342 456
47 894 895.8
48 1617 1104
49 2765.4 2220
50 1719.6 1482
51 568.5 867
52 866.1 1007.1
53 462.9 522.9
54 1226.1 687.3
55 1396.8 1396.8
56 678.3 703.5
57 1021.2 1398.6
58 1284 1855.5
59 1200 1267.5
60 457.5 457.5
61 642.6 865.2
62 734.64 966
63 1597.8 1482.6
64 411.48 640.32
65 1743.96 1650.96
66 502.92 823.32
67 513.96 685.2
68 365.88 365.88
69 733.2 675.6
70 1469.28 1402.32
71 799.2 799.2
72 799.2 799.2
73 731.76 731.76
74 1722 600
75 1495.44 1823.52
76 684 1830
77 1417.92 1417.92
78 2810.4 2207.4
79 3918 4284.12
80 732.12 1464.24
81 3111 3659.4
82 2745 4941.12
83 2739.6 2282.4
84 4116 5031
85 1464.24 2196.36
86 457.5 732
87 1464.24 1830.3
88 1875.6 1509.48
89 1189.2 1440.9
90 89.58 376.44
91 2400 1942.5
92 2607.24 2698.68
93 1052.16 1715.52
94 4483.86 5215.98
95 2113.8 1551.6
96 5855.76 6542.46
97 732.12 915
98 5673.48 5856.66
99 1577.34 1692.3
100 800.76 800.76

Strategy[]

Summary[]

Monkey Town grants +50% income per pop for all towers in range. As a result, Monkey Town has become a competitor in terms of efficient income generation, though Banana Farms are still generally the more efficient form of income generation overall due to their independence from bloon pop income.

The best way to maximize Monkey Town income is to bunch as many towers within the radius of the Monkey Town as possible, particularly the ones that pop the most amount of standard bloons. Standard bloons become the sole dependent staple of income for any form of Monkey Town income generation, which consist of almost all of the income that a Monkey Town generates. Monkey Towns are highly affected by later rounds that decrease per-pop income, though several anomaly rounds occasionally may allow unusually increased income to be gained in spite of late-round income penalties.

Income Production[]

Understanding the amount of income gained from pops in a round is important to consider before determining the efficiency of a Monkey Town compared to other methods of income, the following tables display how much cash Monkey Town will provide by fully popping a bloon under its effects:

Standard[]

Bloon Monkey Town Income
Rounds
1-50
Rounds
51-60
Rounds
61-85
Rounds
86-100
Rounds
101+
BTD6Red Red 0.5 0.25 0.1 0.05 0.01
BTD6Blue Blue 1 0.5 0.2 0.1 0.02
BTD6Green Green 1.5 0.75 0.3 0.15 0.03
BTD6Yellow Yellow 2 1 0.4 0.2 0.04
BTD6Pink Pink 2.5 1.25 0.5 0.25 0.05
BTD6White White BTD6Black Black BTD6Purple Purple 5.5 2.75 1.1 (0.6) 0.3 0.06
BTD6Lead Lead BTD6Zebra Zebra 11.5 5.75 2.3 (0.7) 0.35 0.07
BTD6Rainbow Rainbow 23.5 11.75 4.7 (0.8) 0.4 0.08
BTD6Ceramic Ceramic 47.5 23.75 9.5 4.75 0.95
BTD6MOAB MOAB BTD6DDT DDT 190.5 95.25 38.1 19.05 3.81
BTD6BFB BFB 762.5 381.25 152.5 76.25 15.25
BTD6ZOMG ZOMG 3050.5 1525.25 610.1 305.05 61.01
BAD BAD 6673 3336.5 1334.6 667.3 133.46

With Inland Revenue Streams MK[]

Bloon Monkey Town Income
Rounds
1-50
Rounds
51-60
Rounds
61-85
Rounds
86-100
Rounds
101+
BTD6Red Red 0.6 0.3 0.12 0.06 12
BTD6Blue Blue 1.2 0.6 0.24 0.12 24
BTD6Green Green 1.8 0.9 0.36 0.18 36
BTD6Yellow Yellow 2.4 1.2 0.48 0.24 48
BTD6Pink Pink 3 1.5 0.6 0.3 0.06
BTD6White White BTD6Black Black BTD6Purple Purple 6.6 3.3 1.32 (0.72) 0.36 0.072
BTD6Lead Lead BTD6Zebra Zebra 13.8 6.9 2.76 (0.84) 0.42 0.084
BTD6Rainbow Rainbow 28.2 14.1 5.64 (0.96) 0.48 0.096
BTD6Ceramic Ceramic 57 28.5 11.4 5.7 1.14
BTD6MOAB MOAB BTD6DDT DDT 228.6 114.3 45.72 22.86 4.572
BTD6BFB BFB 915 457.5 183 91.5 18.3
BTD6ZOMG ZOMG 3660.6 1830.3 732.12 366.06 73.212
BAD BAD 8007.6 4003.8 1601.52 800.76 160.152

Efficiency[]

The general trend is that the average income will increase with later rounds, though there are some periods where the average income will diminish. There are also some rounds with really low income generation compared to the general income rising trend, most notably Round 90 (giving only $74.65), although other income methods such as Lead to Gold may be used to gain larger quantities of income during those rounds.

The highest income gained from a regular round from 1 to 100 possible is Round 96, generating up to $4879.8 ($5855.76 with InlandRevenueStreamsIcon Inland Revenue Streams MK) when all bloons are popped in the round.

Additional Tips[]

  • 1-0-3 Monkey Town is recommended, as it allows more towers to fit within range of its income-generating benefits. Adding Jungle Drums with the 2-0-3 Monkey Town also ensures the towers within range deal the pops sooner and make more income-generating value off the Monkey Town upgrade if not all attacking towers are within range.
  • Avoid having towers outside the range get pops, placing most, if not all, attacking towers within its range.
    • Beast Handlers are a good candidate for Monkey Town benefits, as only one Beast Handler must be in range of Monkey Town, with other contributing Beast Handlers being able to be placed outside the Monkey Town without "stealing" pops, provided all Beast Handlers outside the range of Monkey Town have all beasts merged into those that are in range of a Monkey Town.
  • It is a great idea to get this upgrade first if saving up for a sufficiently expensive upgrade. By doing so, the Monkey Town's profits can pay off by the time more expensive upgrades become affordable, and at the same time gain even more income after that.
    • For example, on Medium Difficulty, if saving up for a $30,000 upgrade and already having a x-x-2 village, the first $10,000 can be spent on Monkey Town. Assuming all pops are made by towers under its radius, the next $20,000 are multiplied into $30,000. The $30,000 upgrade is then obtained at exactly the same time as without a Monkey Town, with the bonus of still having the Monkey Town after that.
  • Monkey Town can grant 60% more cash per pop if the InlandRevenueStreamsIcon Inland Revenue Streams MK is enabled.
  • Monkey Town also affects certain income related abilities and upgrades, including Obyn's Wall of Trees, Monkey Pirates' MOAB Takedown, Bloon Traps, and XXXL Traps. It does not, however, affect Lead to Gold or Benjamin's Bloon Trojan attack. For Rubber to Gold, the Monkey Town buff can stack with the Gold status effect, but only additively and not multiplicatively.
  • Similar to all income-gaining towers, Monkey Town cannot provide extra income on CHIMPS Mode (although it could before Version 1.5). As such, avoid using this upgrade on CHIMPS Mode.
  • Pair with multiple Monkey Commerce upgrades to gain a sizable discount prior to the Monkey Town upgrade while also discounting other nearby towers too. However, note that using one Monkey Commerce discount will not necessarily save more than the cost of a single 0-0-2 Monkey Commerce.
  • Monkey Town is a very viable tower in the Apopalypse game mode, due to the higher amount of bloons in this mode.
  • In Least Tiers challenges involving farming, such as Boss Bloon Events with that setting, Monkey Town only consumes 4 tiers, which is very little tiers but a lot of income over the course of the journey.
  • In Least Cash challenges involving farming, such as Boss Bloon Events with that setting, Monkey Town is a very cost-effective income generator for the long-term, although its expensive cost is only really worth it for farming against Elite Bosses.

Version History[]

Balance Changes[]

Monkey Town has not been changed since it was first added in BTD6, besides a fix of a CHIMPS exploit related to Monkey Town still generating income.

1.5
  • NERF Monkey Town no longer gives income-per-pop on CHIMPS Mode

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

Gallery[]

Official artwork[]

Trivia[]

  • The upgrade icon consists of a golden explosion from a bloon that bursts out cash in the form of coins. The coins on the upgrade icon are based upon the same icon as that of the Starting Cash icon.
  • Since cash is displayed as an integer but in reality is stored as a floating-point real number (computer term: a number that can handle decimals values that is displayed as an integer), Monkey Town income bonuses are immediately determined after each pop as a decimal number (e.g. +$0.5 per one $1 pop or +$0.25 per one $0.5 pop).
  • Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Monkey Town. Other income-producing towers currently affected include: Lead to Gold, Rubber to Gold, Monkey City, and Pirate Lord.
  • On the initial release, Monkey Town would work on CHIMPS. This was patched on version 1.5.
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