“ | All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop. | ” |
~ BTD6 |
Monkey Town is the third upgrade of Path 3 for the Monkey Village in BTD6. It grants all nearby towers +50% (+60% with "Inland Revenue Streams" MK) cash per pop. It also comes with the benefits of Monkey Business and Monkey Commerce, allowing it to discount nearby towers and upgrades up to Tier 3 by at least 15% (up to 25%) from the aforementioned upgrades.
It costs $8,500 on Easy, $10,000 on Medium, $10,800 on Hard, and $12,000 on Impoppable.
Appearance[]
Monkey Town is a congregation of three rural huts in a triangular formation. The main hut has a wooden entry step in front of its entrance. The banana sign is removed from the Monkey Village, while the wooden crates are placed on the same location as with Monkey Commerce, Monkey Town's previous upgrade. Path 1 crosspaths change the color of all Village bands from green to red, and drums from Jungle Drums are placed on the player's left. Adding Path 2 crosspaths adds a signal apparatus above the main hut.
Cash per Round[]
The following are tables displaying the maximum income gained from Monkey Town between Rounds 1 to 100.
Standard[]
This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. By default, Monkey Town will grant towers within range with +50% cash per pop. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.
Below is the maximum income able to be generated from Monkey Towns without "Inland Revenue Streams" MK.
Round | Maximum cash from Monkey Town | |
---|---|---|
Regular | ABR | |
1 | 10 | 10 |
2 | 17.5 | 27.5 |
3 | 17.5 | 18.5 |
4 | 35.5 | 38 |
5 | 29.5 | 26 |
6 | 28.5 | 29.5 |
7 | 37.5 | 45 |
8 | 46 | 42.5 |
9 | 45 | 45 |
10 | 102 | 105 |
11 | 39 | 54.5 |
12 | 40 | 36.5 |
13 | 84.5 | 86 |
14 | 72.5 | 72 |
15 | 75.5 | 108 |
16 | 76 | 82.5 |
17 | 24 | 30 |
18 | 120 | 165 |
19 | 70.5 | 66 |
20 | 33 | 33 |
21 | 115 | 29 |
22 | 88 | 88 |
23 | 77 | 117.5 |
24 | 21.5 | 11.5 |
25 | 105 | 110 |
26 | 103.5 | 164 |
27 | 267.5 | 267.5 |
28 | 69 | 69 |
29 | 130 | 169 |
30 | 103.5 | 103.5 |
31 | 203 | 237.5 |
32 | 247.5 | 315 |
33 | 36 | 23 |
34 | 389 | 441 |
35 | 507.5 | 582.5 |
36 | 380 | 310 |
37 | 601 | 635.5 |
38 | 569.5 | 697.5 |
39 | 810 | 684.5 |
40 | 190.5 | 190.5 |
41 | 1020 | 1135 |
42 | 258.5 | 258.5 |
43 | 567.5 | 616 |
44 | 575 | 575 |
45 | 1138.5 | 876 |
46 | 285 | 380 |
47 | 745 | 746.5 |
48 | 1347.5 | 920 |
49 | 2304.5 | 1850 |
50 | 1433 | 1235 |
51 | 473.75 | 722.5 |
52 | 721.75 | 839.25 |
53 | 385.75 | 435.75 |
54 | 1021.75 | 572.75 |
55 | 1164 | 1164 |
56 | 565.25 | 586.25 |
57 | 851 | 1165.5 |
58 | 1070 | 1546.25 |
59 | 1000 | 1056.25 |
60 | 381.25 | 381.25 |
61 | 535.5 | 721 |
62 | 612.2 | 805 |
63 | 1331.5 | 1235.5 |
64 | 342.9 | 533.6 |
65 | 1453.3 | 1375.8 |
66 | 419.1 | 686.1 |
67 | 428.3 | 571 |
68 | 304.9 | 304.9 |
69 | 611 | 563 |
70 | 1224.4 | 1168.6 |
71 | 666 | 666 |
72 | 666 | 666 |
73 | 609.8 | 609.8 |
74 | 1435 | 500 |
75 | 1246.2 | 1519.6 |
76 | 570 | 1525 |
77 | 1181.6 | 1181.6 |
78 | 2342 | 1839.5 |
79 | 3265 | 3570.1 |
80 | 610.1 | 1220.2 |
81 | 2592.5 | 3049.5 |
82 | 2287.5 | 4117.6 |
83 | 2283 | 1902 |
84 | 3430 | 4192.5 |
85 | 1220.2 | 1830.3 |
86 | 381.25 | 610 |
87 | 1220.2 | 1525.25 |
88 | 1563 | 1257.9 |
89 | 991 | 1200.75 |
90 | 74.65 | 313.7 |
91 | 2000 | 1618.75 |
92 | 2172.7 | 2248.9 |
93 | 876.8 | 1429.6 |
94 | 3736.55 | 4346.65 |
95 | 1761.5 | 1293 |
96 | 4879.8 | 5452.05 |
97 | 610.1 | 762.5 |
98 | 4727.9 | 4880.55 |
99 | 1314.45 | 1410.25 |
100 | 667.3 | 667.3 |
With "Inland Revenue Streams" MK[]
This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. With "Inland Revenue Streams" MK, Monkey Town gives nearby towers with +60% cash per pop instead of +50%. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.
Below is the maximum income able to be generated from Monkey Towns with "Inland Revenue Streams" MK.
Round | Maximum cash from Monkey Town | |
---|---|---|
Regular | ABR | |
1 | 12 | 12 |
2 | 21 | 33 |
3 | 21 | 22.2 |
4 | 42.6 | 45.6 |
5 | 35.4 | 31.2 |
6 | 34.2 | 35.4 |
7 | 45 | 54 |
8 | 55.2 | 51 |
9 | 54 | 54 |
10 | 122.4 | 126 |
11 | 46.8 | 65.4 |
12 | 48 | 43.8 |
13 | 101.4 | 103.2 |
14 | 87 | 86.4 |
15 | 90.6 | 129.6 |
16 | 91.2 | 99 |
17 | 28.8 | 36 |
18 | 144 | 198 |
19 | 84.6 | 79.2 |
20 | 39.6 | 39.6 |
21 | 138 | 34.8 |
22 | 105.6 | 105.6 |
23 | 92.4 | 141 |
24 | 25.8 | 13.8 |
25 | 126 | 132 |
26 | 124.2 | 196.8 |
27 | 321 | 321 |
28 | 82.8 | 82.8 |
29 | 156 | 202.8 |
30 | 124.2 | 124.2 |
31 | 243.6 | 285 |
32 | 297 | 378 |
33 | 43.2 | 27.6 |
34 | 466.8 | 529.2 |
35 | 609 | 699 |
36 | 456 | 372 |
37 | 721.2 | 762.6 |
38 | 683.4 | 837 |
39 | 972 | 821.4 |
40 | 228.6 | 228.6 |
41 | 1224 | 1362 |
42 | 310.2 | 310.2 |
43 | 681 | 739.2 |
44 | 690 | 690 |
45 | 1366.2 | 1051.2 |
46 | 342 | 456 |
47 | 894 | 895.8 |
48 | 1617 | 1104 |
49 | 2765.4 | 2220 |
50 | 1719.6 | 1482 |
51 | 568.5 | 867 |
52 | 866.1 | 1007.1 |
53 | 462.9 | 522.9 |
54 | 1226.1 | 687.3 |
55 | 1396.8 | 1396.8 |
56 | 678.3 | 703.5 |
57 | 1021.2 | 1398.6 |
58 | 1284 | 1855.5 |
59 | 1200 | 1267.5 |
60 | 457.5 | 457.5 |
61 | 642.6 | 865.2 |
62 | 734.64 | 966 |
63 | 1597.8 | 1482.6 |
64 | 411.48 | 640.32 |
65 | 1743.96 | 1650.96 |
66 | 502.92 | 823.32 |
67 | 513.96 | 685.2 |
68 | 365.88 | 365.88 |
69 | 733.2 | 675.6 |
70 | 1469.28 | 1402.32 |
71 | 799.2 | 799.2 |
72 | 799.2 | 799.2 |
73 | 731.76 | 731.76 |
74 | 1722 | 600 |
75 | 1495.44 | 1823.52 |
76 | 684 | 1830 |
77 | 1417.92 | 1417.92 |
78 | 2810.4 | 2207.4 |
79 | 3918 | 4284.12 |
80 | 732.12 | 1464.24 |
81 | 3111 | 3659.4 |
82 | 2745 | 4941.12 |
83 | 2739.6 | 2282.4 |
84 | 4116 | 5031 |
85 | 1464.24 | 2196.36 |
86 | 457.5 | 732 |
87 | 1464.24 | 1830.3 |
88 | 1875.6 | 1509.48 |
89 | 1189.2 | 1440.9 |
90 | 89.58 | 376.44 |
91 | 2400 | 1942.5 |
92 | 2607.24 | 2698.68 |
93 | 1052.16 | 1715.52 |
94 | 4483.86 | 5215.98 |
95 | 2113.8 | 1551.6 |
96 | 5855.76 | 6542.46 |
97 | 732.12 | 915 |
98 | 5673.48 | 5856.66 |
99 | 1577.34 | 1692.3 |
100 | 800.76 | 800.76 |
Strategy[]
Summary[]
Monkey Town grants +50% income per pop for all towers in range. As a result, Monkey Town has become a competitor in terms of efficient income generation, though Banana Farms are still generally the more efficient form of income generation overall due to their independence from bloon pop income.
The best way to maximize Monkey Town income is to bunch as many towers within the radius of the Monkey Town as possible, particularly the ones that pop the most amount of standard bloons. Standard bloons become the sole dependent staple of income for any form of Monkey Town income generation, which consist of almost all of the income that a Monkey Town generates. Monkey Towns are highly affected by later rounds that decrease per-pop income, though several anomaly rounds occasionally may allow unusually increased income to be gained in spite of late-round income penalties.
Income Production[]
Understanding the amount of income gained from pops in a round is important to consider before determining the efficiency of a Monkey Town compared to other methods of income, the following tables display how much cash Monkey Town will provide by fully popping a bloon under its effects:
Standard[]
With "Inland Revenue Streams" MK[]
Efficiency[]
The general trend is that the average income will increase with later rounds, though there are some periods where the average income will diminish. There are also some rounds with really low income generation compared to the general income rising trend, most notably Round 90 (giving only $74.65), although other income methods such as Lead to Gold may be used to gain larger quantities of income during those rounds.
The highest income gained from a regular round from 1 to 100 possible is Round 96, generating up to $4879.8 ($5855.76 with "Inland Revenue Streams") when all bloons are popped in the round.
Additional Tips[]
- 1-0-3 Monkey Town is recommended, as it allows more towers to cram within range of its income-generating benefits. Adding Jungle Drums with the 2-0-3 Monkey Town also ensures the towers within range deal the pops sooner and make more income-generating value off the Monkey Town upgrade if not all attacking towers are within range.
- 2-0-3 Monkey Town (and above) synergizes well with towers that have built-in camo detection, such as 0-3-2 Dragon's Breath, x-3-x Bouncing Bullet snipers, Ninja Monkeys, and etc.
- Avoid having towers outside the range get pops, placing most, if not all, attacking towers within its range.
- It is a great idea to get this upgrade first if saving up for a sufficiently expensive upgrade. By doing so, the Monkey Town's profits can pay off by the time more expensive upgrades become affordable, and at the same time gain even more income after that.
- For example, on Medium Difficulty, if saving up for a $30,000 upgrade and already having a x-x-2 village, the first $10,000 can be spent on Monkey Town. Assuming all pops are made by towers under its radius, the next $20,000 are multiplied into $30,000. The $30,000 upgrade is then obtained at exactly the same time as without a Monkey Town, with the bonus of still having the Monkey Town after that.
- Monkey Town can grant 60% more cash per pop if the player uses a Monkey Knowledge called "Inland Revenue Streams".
- Monkey Town also affects certain income related abilities and upgrades, including Obyn's Wall of Trees, Monkey Pirates' MOAB Takedown, Bloon Traps, and XXXL Traps. It doesn't, however, affect Lead to Gold or Benjamin's Bloon Trojan attack. For Rubber to Gold, the Monkey Town buff can stack with the Gold status effect, but only additively and not multiplicatively.
- Similar to all income-gaining towers, Monkey Town cannot provide extra income on CHIMPS Mode (although it could before Version 1.5). As such, avoid using this upgrade on CHIMPS Mode.
- Pair with multiple Monkey Commerce upgrades to gain a sizable discount prior to the Monkey Town upgrade while also discounting other nearby towers too. But note that using one Monkey Commerce discount will not necessarily save more than the cost of a single 0-0-2 Monkey Commerce.
- Monkey Town is a very viable tower in the game mode Apopalypse, due to End-of-Round income not being present and there being a higher amount of bloons.
Version History[]
Gallery[]
Official artwork[]
Trivia[]
- In BTD6, the Monkey Town upgrade icon consists of a golden explosion from a bloon that bursts out cash in the form of coins. Interestingly, the coins on the Monkey Town upgrade icon are based upon the same icon as that of the Starting Cash icon.
- Since cash is displayed as an integer but in reality is stored as a floating-point real number (computer term: a number that can handle decimals values that is displayed as an integer), Monkey Town income bonuses are immediately determined after each pop as a decimal number (e.g. +$0.5 per one $1 pop or +$0.25 per one $0.5 pop).
- Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Monkey Town. Other income-producing towers currently affected include: Lead to Gold, Rubber to Gold, Monkey City, and Pirate Lord.
- On the initial release, Monkey Town would work on CHIMPS. This was patched on version 1.5.
- Monkey Business and Monkey Commerce still work, as they discount upgrade costs rather than generate money.
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