“ | All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop. | ” |
~ In-game description |
Monkey Town is the third upgrade of Path 3 for the Monkey Village in Bloons TD 6. It grants all nearby towers +50% (+60% with Inland Revenue Streams MK) cash per pop, alongside existing benefits from Monkey Commerce.
This upgrade costs $8,500 on Easy, $10,000 on Medium, $10,800 on Hard, and $12,000 on Impoppable.
Description[]
Overview[]
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Monkey Town is a congregation of three rural huts in a triangular formation. The main hut has a wooden entry step in front of its entrance. The banana sign is removed from the Monkey Village, while the wooden crates are placed on the same location as with Monkey Commerce, Monkey Town's previous upgrade. Path 1 crosspaths change the color of all Village bands from green to red, and drums from Jungle Drums are placed on the player's left. Adding Path 2 crosspaths adds a signal apparatus above the main hut.
All nearby towers now give +50% (+60% with Inland Revenue Streams MK) cash per pop, in addition to benefits of Monkey Commerce.
Targeting Priorities[]
Monkey Town supports nearby towers with influential tower buffs. However, for simplicity reasons, Monkey Town has no targeting priorities.
Costs[]
- Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-X-3) | $8,500 | $10,000 | $10,800 | $12,000 | - | |||
Total (0-0-3) | $10,370 | $12,200 | $13,175 | $14,640 | $7,259 | $8,540 | $9,223 | $10,248 |
Crosspath (1-0-3) | $10,710 | $12,600 | $13,605 | $15,120 | $7,497 | $8,820 | $9,524 | $10,584 |
Crosspath (2-0-3) | $11,985 | $14,100 | $15,225 | $16,920 | $8,390 | $9,870 | $10,658 | $11,844 |
Crosspath (0-1-3) | $10,580 | $12,450 | $13,445 | $14,940 | $7,406 | $8,715 | $9,412 | $10,458 |
Crosspath (0-2-3) | $12,280 | $14,450 | $15,605 | $17,340 | $8,596 | $10,115 | $10,924 | $12,138 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Flat Pack Buildings, Better Sell Deals
Cash per Round[]
The following are tables displaying the maximum income gained from Monkey Town between Rounds 1 to 100.
Standard[]
This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. By default, Monkey Town will grant towers within range with +50% cash per pop. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.
Below is the maximum income able to be generated from Monkey Towns without Inland Revenue Streams MK.
Round | Maximum cash from Monkey Town | |
---|---|---|
Regular | ABR | |
1 | 10 | 10 |
2 | 17.5 | 27.5 |
3 | 17.5 | 18.5 |
4 | 35.5 | 38 |
5 | 29.5 | 26 |
6 | 28.5 | 29.5 |
7 | 37.5 | 45 |
8 | 46 | 42.5 |
9 | 45 | 45 |
10 | 102 | 105 |
11 | 39 | 54.5 |
12 | 40 | 36.5 |
13 | 84.5 | 86 |
14 | 72.5 | 72 |
15 | 75.5 | 108 |
16 | 76 | 82.5 |
17 | 24 | 30 |
18 | 120 | 165 |
19 | 70.5 | 66 |
20 | 33 | 33 |
21 | 115 | 29 |
22 | 88 | 88 |
23 | 77 | 117.5 |
24 | 21.5 | 11.5 |
25 | 105 | 110 |
26 | 103.5 | 164 |
27 | 267.5 | 267.5 |
28 | 69 | 69 |
29 | 130 | 169 |
30 | 103.5 | 103.5 |
31 | 203 | 237.5 |
32 | 247.5 | 315 |
33 | 36 | 23 |
34 | 389 | 441 |
35 | 507.5 | 582.5 |
36 | 380 | 310 |
37 | 601 | 635.5 |
38 | 569.5 | 697.5 |
39 | 810 | 684.5 |
40 | 190.5 | 190.5 |
41 | 1020 | 1135 |
42 | 258.5 | 258.5 |
43 | 567.5 | 616 |
44 | 575 | 575 |
45 | 1138.5 | 876 |
46 | 285 | 380 |
47 | 745 | 746.5 |
48 | 1347.5 | 920 |
49 | 2304.5 | 1850 |
50 | 1433 | 1235 |
51 | 473.75 | 722.5 |
52 | 721.75 | 839.25 |
53 | 385.75 | 435.75 |
54 | 1021.75 | 572.75 |
55 | 1164 | 1164 |
56 | 565.25 | 586.25 |
57 | 851 | 1165.5 |
58 | 1070 | 1546.25 |
59 | 1000 | 1056.25 |
60 | 381.25 | 381.25 |
61 | 535.5 | 721 |
62 | 612.2 | 805 |
63 | 1331.5 | 1235.5 |
64 | 342.9 | 533.6 |
65 | 1453.3 | 1375.8 |
66 | 419.1 | 686.1 |
67 | 428.3 | 571 |
68 | 304.9 | 304.9 |
69 | 611 | 563 |
70 | 1224.4 | 1168.6 |
71 | 666 | 666 |
72 | 666 | 666 |
73 | 609.8 | 609.8 |
74 | 1435 | 500 |
75 | 1246.2 | 1519.6 |
76 | 570 | 1525 |
77 | 1181.6 | 1181.6 |
78 | 2342 | 1839.5 |
79 | 3265 | 3570.1 |
80 | 610.1 | 1220.2 |
81 | 2592.5 | 3049.5 |
82 | 2287.5 | 4117.6 |
83 | 2283 | 1902 |
84 | 3430 | 4192.5 |
85 | 1220.2 | 1830.3 |
86 | 381.25 | 610 |
87 | 1220.2 | 1525.25 |
88 | 1563 | 1257.9 |
89 | 991 | 1200.75 |
90 | 74.65 | 313.7 |
91 | 2000 | 1618.75 |
92 | 2172.7 | 2248.9 |
93 | 876.8 | 1429.6 |
94 | 3736.55 | 4346.65 |
95 | 1761.5 | 1293 |
96 | 4879.8 | 5452.05 |
97 | 610.1 | 762.5 |
98 | 4727.9 | 4880.55 |
99 | 1314.45 | 1410.25 |
100 | 667.3 | 667.3 |
With "Inland Revenue Streams" MK[]
This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. With Inland Revenue Streams MK, Monkey Town gives nearby towers with +60% cash per pop instead of +50%. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.
Below is the maximum income able to be generated from Monkey Towns with Inland Revenue Streams MK.
Round | Maximum cash from Monkey Town | |
---|---|---|
Regular | ABR | |
1 | 12 | 12 |
2 | 21 | 33 |
3 | 21 | 22.2 |
4 | 42.6 | 45.6 |
5 | 35.4 | 31.2 |
6 | 34.2 | 35.4 |
7 | 45 | 54 |
8 | 55.2 | 51 |
9 | 54 | 54 |
10 | 122.4 | 126 |
11 | 46.8 | 65.4 |
12 | 48 | 43.8 |
13 | 101.4 | 103.2 |
14 | 87 | 86.4 |
15 | 90.6 | 129.6 |
16 | 91.2 | 99 |
17 | 28.8 | 36 |
18 | 144 | 198 |
19 | 84.6 | 79.2 |
20 | 39.6 | 39.6 |
21 | 138 | 34.8 |
22 | 105.6 | 105.6 |
23 | 92.4 | 141 |
24 | 25.8 | 13.8 |
25 | 126 | 132 |
26 | 124.2 | 196.8 |
27 | 321 | 321 |
28 | 82.8 | 82.8 |
29 | 156 | 202.8 |
30 | 124.2 | 124.2 |
31 | 243.6 | 285 |
32 | 297 | 378 |
33 | 43.2 | 27.6 |
34 | 466.8 | 529.2 |
35 | 609 | 699 |
36 | 456 | 372 |
37 | 721.2 | 762.6 |
38 | 683.4 | 837 |
39 | 972 | 821.4 |
40 | 228.6 | 228.6 |
41 | 1224 | 1362 |
42 | 310.2 | 310.2 |
43 | 681 | 739.2 |
44 | 690 | 690 |
45 | 1366.2 | 1051.2 |
46 | 342 | 456 |
47 | 894 | 895.8 |
48 | 1617 | 1104 |
49 | 2765.4 | 2220 |
50 | 1719.6 | 1482 |
51 | 568.5 | 867 |
52 | 866.1 | 1007.1 |
53 | 462.9 | 522.9 |
54 | 1226.1 | 687.3 |
55 | 1396.8 | 1396.8 |
56 | 678.3 | 703.5 |
57 | 1021.2 | 1398.6 |
58 | 1284 | 1855.5 |
59 | 1200 | 1267.5 |
60 | 457.5 | 457.5 |
61 | 642.6 | 865.2 |
62 | 734.64 | 966 |
63 | 1597.8 | 1482.6 |
64 | 411.48 | 640.32 |
65 | 1743.96 | 1650.96 |
66 | 502.92 | 823.32 |
67 | 513.96 | 685.2 |
68 | 365.88 | 365.88 |
69 | 733.2 | 675.6 |
70 | 1469.28 | 1402.32 |
71 | 799.2 | 799.2 |
72 | 799.2 | 799.2 |
73 | 731.76 | 731.76 |
74 | 1722 | 600 |
75 | 1495.44 | 1823.52 |
76 | 684 | 1830 |
77 | 1417.92 | 1417.92 |
78 | 2810.4 | 2207.4 |
79 | 3918 | 4284.12 |
80 | 732.12 | 1464.24 |
81 | 3111 | 3659.4 |
82 | 2745 | 4941.12 |
83 | 2739.6 | 2282.4 |
84 | 4116 | 5031 |
85 | 1464.24 | 2196.36 |
86 | 457.5 | 732 |
87 | 1464.24 | 1830.3 |
88 | 1875.6 | 1509.48 |
89 | 1189.2 | 1440.9 |
90 | 89.58 | 376.44 |
91 | 2400 | 1942.5 |
92 | 2607.24 | 2698.68 |
93 | 1052.16 | 1715.52 |
94 | 4483.86 | 5215.98 |
95 | 2113.8 | 1551.6 |
96 | 5855.76 | 6542.46 |
97 | 732.12 | 915 |
98 | 5673.48 | 5856.66 |
99 | 1577.34 | 1692.3 |
100 | 800.76 | 800.76 |
Strategy[]
Summary[]
Monkey Town grants +50% income per pop for all towers in range. As a result, Monkey Town has become a competitor in terms of efficient income generation, though Banana Farms are still generally the more efficient form of income generation overall due to their independence from bloon pop income.
The best way to maximize Monkey Town income is to bunch as many towers within the radius of the Monkey Town as possible, particularly the ones that pop the most amount of standard bloons. Standard bloons become the sole dependent staple of income for any form of Monkey Town income generation, which consist of almost all of the income that a Monkey Town generates. Monkey Towns are highly affected by later rounds that decrease per-pop income, though several anomaly rounds occasionally may allow unusually increased income to be gained in spite of late-round income penalties.
Income Production[]
Understanding the amount of income gained from pops in a round is important to consider before determining the efficiency of a Monkey Town compared to other methods of income, the following tables display how much cash Monkey Town will provide by fully popping a bloon under its effects:
Standard[]
With Inland Revenue Streams MK[]
Efficiency[]
The general trend is that the average income will increase with later rounds, though there are some periods where the average income will diminish. There are also some rounds with really low income generation compared to the general income rising trend, most notably Round 90 (giving only $74.65), although other income methods such as Lead to Gold may be used to gain larger quantities of income during those rounds.
The highest income gained from a regular round from 1 to 100 possible is Round 96, generating up to $4879.8 ($5855.76 with Inland Revenue Streams MK) when all bloons are popped in the round.
Additional Tips[]
- 1-0-3 Monkey Town is recommended, as it allows more towers to fit within range of its income-generating benefits. Adding Jungle Drums with the 2-0-3 Monkey Town also ensures the towers within range deal the pops sooner and make more income-generating value off the Monkey Town upgrade if not all attacking towers are within range.
- 2-0-3 Monkey Town (and above) synergizes well with towers that have built-in camo detection, such as 0-3-2 Dragon's Breath, x-3-x Bouncing Bullet snipers, Ninja Monkeys, and etc.
- Avoid having towers outside the range get pops, placing most, if not all, attacking towers within its range.
- Beast Handlers are a good candidate for Monkey Town benefits, as only one Beast Handler must be in range of Monkey Town, with other contributing Beast Handlers being able to be placed outside the Monkey Town without "stealing" pops, provided all Beast Handlers outside the range of Monkey Town have all beasts merged into those that are in range of a Monkey Town.
- It is a great idea to get this upgrade first if saving up for a sufficiently expensive upgrade. By doing so, the Monkey Town's profits can pay off by the time more expensive upgrades become affordable, and at the same time gain even more income after that.
- For example, on Medium Difficulty, if saving up for a $30,000 upgrade and already having a x-x-2 village, the first $10,000 can be spent on Monkey Town. Assuming all pops are made by towers under its radius, the next $20,000 are multiplied into $30,000. The $30,000 upgrade is then obtained at exactly the same time as without a Monkey Town, with the bonus of still having the Monkey Town after that.
- Monkey Town can grant 60% more cash per pop if the Inland Revenue Streams MK is enabled.
- Monkey Town also affects certain income related abilities and upgrades, including Obyn's Wall of Trees, Monkey Pirates' MOAB Takedown, Bloon Traps, and XXXL Traps. It does not, however, affect Lead to Gold or Benjamin's Bloon Trojan attack. For Rubber to Gold, the Monkey Town buff can stack with the Gold status effect, but only additively and not multiplicatively.
- Similar to all income-gaining towers, Monkey Town cannot provide extra income on CHIMPS Mode (although it could before Version 1.5). As such, avoid using this upgrade on CHIMPS Mode.
- Pair with multiple Monkey Commerce upgrades to gain a sizable discount prior to the Monkey Town upgrade while also discounting other nearby towers too. However, note that using one Monkey Commerce discount will not necessarily save more than the cost of a single 0-0-2 Monkey Commerce.
- Monkey Town is a very viable tower in the Apopalypse game mode, due to the higher amount of bloons in this mode.
- In Least Tiers challenges involving farming, such as Boss Bloon Events with that setting, Monkey Town only consumes 4 tiers, which is very little tiers but a lot of income over the course of the journey.
- In Least Cash challenges involving farming, such as Boss Bloon Events with that setting, Monkey Town is a very cost-effective income generator for the long-term, although its expensive cost is only really worth it for farming against Elite Bosses.
Version History[]
Balance Changes[]
Monkey Town has not been changed since it was first added in BTD6, besides a fix of a CHIMPS exploit related to Monkey Town still generating income.
- 1.5
- Monkey Town no longer gives income-per-pop on CHIMPS Mode
Bug Fixes and General Changes[]
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Extra Notes (Version History)[]
Gallery[]
Official artwork[]
Trivia[]
- The upgrade icon consists of a golden explosion from a bloon that bursts out cash in the form of coins. The coins on the upgrade icon are based upon the same icon as that of the Starting Cash icon.
- Since cash is displayed as an integer but in reality is stored as a floating-point real number (computer term: a number that can handle decimals values that is displayed as an integer), Monkey Town income bonuses are immediately determined after each pop as a decimal number (e.g. +$0.5 per one $1 pop or +$0.25 per one $0.5 pop).
- Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Monkey Town. Other income-producing towers currently affected include: Lead to Gold, Rubber to Gold, Monkey City, and Pirate Lord.
- On the initial release, Monkey Town would work on CHIMPS. This was patched on version 1.5.
- Monkey Business and Monkey Commerce still work, as they discount upgrade costs rather than generate money.
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