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Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
~ In-game description

Monkey Pirates is the fourth upgrade of Path 2 for the Monkey Buccaneer in Bloons TD 6. Along with gaining the MOAB Takedown ability, which allows it to instakill the strongest MOAB-class bloon on-screen (up to a BFB or DDT) with a single hook, this upgraded Cannon Ship now shoots 3-bomb sprays instead of singular explosives and they each deal +1 damage, and its grapes deal +1 damage to Ceramics.

This upgrade costs $3,825 on Easy, $4,500 on Medium, $4,860 on Hard, and $5,400 on Impoppable.



The boat of the Monkey Pirates is upgraded into a proper pirate ship. Two greyish-blue skull pirate flags on two newly installed masts, one in front, are placed in the middle of the ship. Three cannons now appear on each side of the ship, with the game portrait showing a large metal hook. The ship now features a greyish-blue painted rim around it and its bow. There is a cabin at the back, although not so visible. The pirate smiles menacingly, grows a beard, and wears a golden tooth.


Monkey Pirates' signature mechanic is its MOAB Takedown ability which, every 50 seconds, allows it to instakill the strongest MOAB on screen, up to a BFB or DDT with a single hook.

Additionally, it adds 2 more Cannon Ship cannons to either side of the ship, thus firing 3 cannonballs per shot, each also dealing +1 damage, for 2.

Its grapes, as well, deal +1 damage to Ceramics, for 2.

Targeting Priorities[]

Monkey Pirates targets bloons using the standard target priorities. It has multiple types of attacks that are shot in different styles. It can also utilize multiple targeting to shoot projectiles from both ends of the boat if it detects bloons on its opposite side.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Darts are shot in a straight movement, grapes are straightforwardly projectiles shot in an angular spray, and bombs are also straightforwardly projectiles shot in an angular spray. Harpoons from its ability are locked on Strong and only targets MOAB-class bloons up to BFB and DDT, but can also target DDTs regardless of camo detection.

When given the Crow's Nest upgrade, all its attacks can prioritize Camo Bloons over other types, which is provided by the Camo Prioritization targeting.

MOAB Takedown Ability[]

MOAB Takedown Ability is the Special Ability for Monkey Pirates; it has a 50-second cooldown. Upon activation, the ship hooks in the strongest MOAB-Class Bloon on screen, up to a BFB or DDT, with a harpoon and destroys it completely.

The player is rewarded an equivalent amount of money as if the whole blimp was destroyed in its individual parts. Adding Monkey Town adds +50% (+60% with "Inland Revenue Streams" MK) more income, and Monkey City increases it by an extra +15%. A blimp affected by Rubber to Gold adds +200% income.

This table shows the income earned for different blimps, considering no cash bonus was applied.

Bloon Monkey Pirates Income
BTD63DMOAB.png M.O.A.B. BTD63DDDT.png D.D.T. 381 190.5 76.2 38.1 7.62
BTD63DBFB.png B.F.B. 1525 762.5 305 152.5 30.5



Monkey Pirates combines decent damage with an added ability to take down a MOAB, BFB, or DDT when necessary. Its overall grouped bloon damage is pretty respectable with its improved extra damage three-cannon attacks, allowing it to deal good damage against regular bloons. Usually, Monkey Pirates is purchased for its ability to instakill early MOABs and early BFBs, but it can serve helpful bloon damage on later rounds too.


  • Monkey Pirates does not require camo detection to pull down DDTs.
  • Generally, Monkey Pirates is too much of a jack-of-all-trades tower, dealing decent damage while offering the ability to take down a single MOAB, BFB, or DDT. This makes it hard to fit into min-maxed strategies, as it would be difficult to juggle between maximizing the use of its instakill ability versus utilizing its relatively high bloon popping power.
    • What makes it worse is that its long ability cooldown means the ability will only be activated only every once in a while.
  • Just as with all Monkey Buccaneers, if it can shoot on both sides, its DPS will be effectively doubled.
  • By using MOAB Takedown, if acquired before round 40, it can be a way around having to defeat a MOAB, and can also be used on the round 60 BFB. It can easily be upgraded to Pirate Lord before round 80 for the ZOMG. Thus, it is a decent way to save time on said rounds, especially when rushing to complete multiple game modes.
  • Unless Camo Bloons are an issue, use the 2-4-0 crosspath over the 0-4-2, in order to make its improved bomb attacks shoot much faster and to double the amounts of grapes per shot at a faster rate.
  • 0-2-2 Monkey Buccaneers later upgraded to 0-4-2 provide great assistance in ABR thanks to being able to instakill MOABs, BFBs and DDTs, even fortified ones.
  • Try adding a Bloontonium Reactor nearby to decrease the ability cooldown.

Version History[]

Monkey Pirates received both buffs to the main attacks and to the ability's cooldown reduction. The Version 15.0 and 17.0 buffs have made it both stronger at damaging grouped bloons and more reliable at hooking in stronger early-to-mid-game blimps.

Initial release.
  • Nerf Monkey Pirate Ability undergoes initial cooldown before usage.
  • Change Ability can no longer be used if no MOABs are on screen. However, this can be advantageous, because then the ability would not be wasted on bloons.
  • Buff Monkey Pirates cooldown reduced from 60s to 50s.
  • Buff Bomb attack damage increased from 1 to 2.
  • Buff Monkey Pirates now shoots 3 bombs per shot instead of 1.
  • Buff Affected by 2-1-0 Grape Shot double grapes buff.
  • Buff [Bug fix] Extra bombs now can (correctly) pop Camo Bloons when given camo detection.
  • Buff [Bug fix] x4x MOAB Takedown abilities from 2 separate buccaneer should no longer sometimes target the same target when activated at the same time.
  • Change [Undocumented] Monkey Pirates and above when targeting blimps of the same rank will now targets blimps that are the most first rather than the most damaged.
  • Buff Affected by 0-1-1 Grape Shot +1 pierce buff
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
~ Ninja Kiwi
  • Buff Monkey Pirates grapes now deal +1 to Ceramics. Does not carry over to Pirate Lord.

Extra Notes (Version History)[]

  • It is not quite known how the Monkey Pirates algorithm has changed exactly in history, but the Monkey Pirates tested in Version 26.0 appears to now always target the first of the same rank. Priority tree currently operates as follows: blimp type (DDT, BFB, MOAB), fortification (yes or no), and order of appearance (always first).


When activating MOAB Takedown Ability:


Official artwork[]



  • Monkey Pirates' MOAB Takedown Ability can actually add to the damage count, unlike BTD5.
  • In BTD5, the description says that it takes down MOAB-Class Bloons, but can hook normal Bloons instead if no MOABs are present. While in BTD6, it can only hook MOAB-Class Bloons, similar to the description.
  • In Version 17.0, the three-bomb buff now matches the visual artwork of the Monkey Pirates, which always had three rows of cannons per side.
  • A few hours after Version 17.0 was released, Monkey Pirates became the 69th unique 2MPC tower upgrade listed on the fan-official 2MPC spreadsheet.
  • On Version 17.0, there was a bug where the outer bombs did not hit camo bloons even with Crow's Nest crosspath.
    • This was fixed on Version 17.1.
  • On Version 18.0, the description was changed to mention the extra bombs and extra damage from bombs. Whereas Version 17.0 only modified the description such that they mention the extra amounts of bombs but without mention of extra damage of bombs: "[...] Main attack adds two more cannons."