Bloons Wiki
Advertisement
Bloons Wiki
For the BTD5 counterpart, see Monkey Pirates (BTD5).
Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
~ BTD6 descripton

Monkey Pirates is the fourth upgrade of Path 2 for the Monkey Buccaneer in BTD6. Along with gaining the MOAB Takedown ability, which allows it to instakill the strongest MOAB-class bloon (excluding ZOMGs and BADs) with a single hook, this upgrade will now shoot a spray of three bombs per shot instead of just one, and all of its Cannon Ship bombs deal +1 damage.

This upgrade costs $3,825 on Easy, $4,500 on Medium, $4,860 on Hard, and $5,400 on Impoppable.

Description[]

Appearance[]

The boat of the Monkey Pirates becomes upgraded into a pirate ship. Two greyish-blue skull pirate flags on two newly installed masts, one in front, are placed in the middle of the ship. Three cannons now appear on each side of the ship. The ship now features a greyish-blue painted rim around the ship and its bow. There is now a cabin at the back, although not so visible. The pirate smiles meanencely, grows a beard, and wears a golden tooth.

MOAB Takedown Ability[]

MOAB Takedown Ability is the Special Ability for the Monkey Pirates upgrade (it has a cooldown of 50 seconds before being able to be used again), an upgrade for the Monkey Buccaneer. It takes hold of the strongest MOAB-Class Bloon on screen (excluding ZOMGs and BADs) with a harpoon and destroys it completely. The player is rewarded an equivalent amount of money as if the whole blimp was destroyed in its individual parts. Adding Monkey Town adds +50% (+60% with "Inland Revenue Streams" MK) more income, and Monkey City increases it by an extra +15%. A blimp affected by Rubber to Gold adds +200% income.

This table shows the income earned for different blimps, considering no cash bonus was applied.

Bloon Pirate Lord Income
Rounds
1-50
Rounds
51-60
Rounds
61-85
Rounds
86-100
Rounds
101+
BTD63DMOAB.png M.O.A.B. BTD63DDDT.png D.D.T. 381 190.5 76.2 38.1 7.62
BTD63DBFB.png B.F.B. 1525 762.5 305 152.5 30.5

Strategy[]

Summary[]

Monkey Pirates combines decent damage with an added ability to take down a MOAB, BFB, or DDT whenever it is necessary. Its overall grouped bloon damage is pretty respectable with its improved extra damage three-cannon attacks, allowing it to deal good damage against regular bloons. Usually, Monkey Pirates is purchased for its ability to instakill early MOABs and early BFBs, but it can serve helpful bloon damage on later rounds.

Tips[]

  • Monkey Pirates does not require camo detection to pull down DDTs.
  • Generally, Monkey Pirates is too much of a jack-of-all-trades tower, dealing decent damage while offering the ability to take down a single MOAB, BFB, or DDT. This makes it hard to fit into minmaxed strategies, as it would be difficult to juggle between maximizing the use of its instakill ability versus utilizing its relatively high bloon popping power.
    • What makes it worse is that its long ability cooldown means the ability will only be activated only every once in a while.
  • Just as with all Monkey Buccaneers, if it can shoot on both sides, its DPS will be effectively doubled.
  • By using MOAB Takedown, if acquired before round 40, it can be a way around having to defeat a MOAB, and can also be used on the round 60 BFB. It can easily be upgraded to Pirate Lord before round 80, easily taking down the ZOMG.
  • Unless Camo Bloons are an issue, use the 2-4-0 crosspath over the 0-4-2, in order to make its improved bomb attacks shoot much faster and to double the amounts of grapes per shot at a faster rate.
  • Try adding Bloontonium Reactor to decrease ability cooldown.

Version History[]

Monkey Pirates received both buffs to the main attacks and to the ability's cooldown reduction. The Version 15.0 and 17.0 buffs have made it both stronger at damaging grouped bloons and more reliable at hooking in stronger early-to-mid-game blimps.

Initial release.
  • Nerf Monkey Pirate Ability undergoes initial cooldown before usage.
  • Change Ability can no longer be used if no MOABs are on screen. However, this can be advantageous, because then the ability would not be wasted on bloons.
15.0
  • Buff Monkey Pirates cooldown reduced from 60s to 50s.
  • Buff Bomb attack damage increased from 1 to 2.
17.0
  • Buff Monkey Pirates now shoots 3 bombs per shot instead of 1.
  • Buff Affected by 2-1-0 Grape Shot double grapes buff.
17.1
  • Buff [bug fix] Extra bombs now can (correctly) pop Camo Bloons when given camo detection.
19.0
  • Buff [bug fix] x4x MOAB Takedown abilities from 2 separate buccaneer should no longer sometimes target the same target when activated at the same time.
25.0
  • Change [undocumented] Monkey Pirates and above when targeting blimps of the same rank will now targets blimps that are the most first rather than the most damaged.

Extra Notes (Version History)[]

  • It is not quite known how the Monkey Pirates algorithm has changed exactly in history, but the Monkey Pirates tested in Version 26.0 appears to now always target the first of the same rank. Priority tree currently operates as follows: blimp type (DDT, BFB, MOAB), fortification (yes or no), and order of appearance (always first).

Sounds[]

When activating MOAB Takedown Ability:

  • [Hook launching]

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

  • Monkey Pirates' MOAB Takedown Ability can actually add to the damage count, unlike BTD5.
  • In BTD5, the description says that it takes down MOAB-Class Bloons, but can hook normal Bloons instead if no MOAB-Class Bloons are present. While in BTD6, it can only hook MOAB-Class Bloons, similiar to the description.
  • In Version 17.0, the three-bomb buff now matches the visual artwork of the Monkey Pirates, which always had three rows of cannons per side.
  • A few hours after Version 17.0 was released, Monkey Pirates became the 69th unique 2MPC tower upgrade listed on the fan-official 2MPC spreadsheet.
  • On Version 17.0, there was a bug where the outer bombs did not hit camo bloons even with Crow's Nest crosspath.
    • This was fixed on Version 17.1.
  • On Version 18.0, the description was changed to mention the extra bombs and extra damage from bombs. Whereas Version 17.0 only modified the description such that they mention the extra amounts of bombs but without mention of extra damage of bombs: "[...] Main attack adds two more cannons."
Advertisement