MOAB Takedown ability: Grapples a MOAB-Class Bloon and brings it down.
Monkey Buccaneer with the Monkey Pirates Upgrade. Monkey Pirates is the final upgrade of the path 2 for the Monkey Buccaneer in Bloons Tower Defense 5. It costs $3825 on Easy, $4500 on Medium, $4860 on Hard and $5400 on Impoppable. Along with Aircraft Carrier, this upgrade is unlocked at Rank 29 in Bloons TD 5. It adds the MOAB Takedown Ability, which targets the strongest (the closest if there are more bloons of the same strength) bloon on screen (excluding ZOMGs) and brings it down with a grappling hook. You get $300 for destroying a MOAB, $800 for destroying a BFB and $1 for other bloons.
In Bloons Tower Defense 6, the ability can only be used for MOAB-class bloons, and the amount gained depends on what round you are on as well as the blimp pulled (still $300 per MOAB, $800 per BFB, $300 per DDT, ignoring cash-gain decreases), refer to the
money table. Note that the Alchemist's Rubber to Gold does work on MOAB-classes, allowing you to get 3x as much cash if they are affected. There is a cooldown of 60 seconds before using the ability again.
Monkey Pirates is helpful at grappling down nasty BFBs and DDTs that can sneak by.
Monkey Pirates does not require Crow's Nest to pull down DDTs, as the ability can pull any blimp (except ZOMGs and BADs) regardless of camo detection or not.
catching 2 completely different
. The weakest and the strongest.
Uh... a pirate ship taking down two bloons?
Glitched Pirate taking down 3 strongest bloons it can take (was a Camo-Regen Ceramic)
Monkey Pirates destroying one of every possible bloon it can take down excluding DDTs
Between a ZOMG, a Blue Bloon, and a Red Bloon, the ability will take down Blue Bloon
BMC artwork with the name change
A monkey pirate ready to be used
Monkey pirates taking on this BFB because ZOMGs are just too darn heavy for them.
Hooking many DDTs with Monkey Pirates in BTD6
Bloons are technically popped even before they reach the ship.
Z.O.M.G. bloons are too heavy for the pirates to take them down.
If Z.O.M.G. bloons could be hooked in, this ability would be extremely overpowered making it possible to make it ridiculously high rounds in freeplay.
However, there is an ability called First Strike Capability, capable of destroying a whole Z.O.M.G., but for a much higher price.
The hook can take a B.F.B. faster than a M.O.A.B.
If you use the ability and sell the Monkey Pirate when the animation is not done, the grappling hook stays on the screen and the hook still takes down the bloon.
There will be a The Big One explosion sound effect and a skull (pirate skull) when a MOAB-Class Bloon is completely taken-down.
This also happens when you sell the tower, during the animation.
This ability does not increase the pop count of the Monkey Buccaneer.
While not required, they are very helpful for the final round of the Fast Upgrades Special Mission.
If the round is only one bloon (except the ZOMG), and the Monkey Pirate is used on it, you will finish right after the ability, even if the bloon hasn't been completely taken down.
If the ability takes down a Bloon with Camo or Regen status, the Bloon will become a normal bloon while it is being reeled in. If the bloon is damaged, it will be reeled as though it had full health.
In Bloons Monkey City, Monkey Pirates can take down a D.D.T. in a single shot.
Even though the in-game description says that it takes down the nearest MOAB-class bloon, it can also take down anything from red bloons up to D.D.T.s except for Z.O.M.G.
In Bloons Monkey City, this upgrade requires building a Pirate School first, then buying the upgrade.
When it is hooking a bloon midway, it cannot use regular attacks on other bloons.
If a bloon (or MOAB-class bloon) is very close to or on top of the Monkey Pirates and you use the ability, the bloon will be caught but the hook will go outwards instead of inwards.
The name is "Monkey Pirates" (plural) but the in-game Buccaneer only shows one Monkey on the ship.
Monkey Pirates ability can actually add to the damage count, unlike BTD5.