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|''No additional requirement'' |
|''No additional requirement'' |
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|Longer projectile lifespan for [[Wizard Monkey]], [[Super Monkey]], [[Ninja Monkey]], and [[Druid]]. |
|Longer projectile lifespan for [[Wizard Monkey]], [[Super Monkey]], [[Ninja Monkey]], and [[Druid]]. |
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|Magic Tricks |
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|All [[Alchemist|Alchemist's]] potions have 5% faster reload time. |
|All [[Alchemist|Alchemist's]] potions have 5% faster reload time. |
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|{{anchored|Mo' Monkey Money}} |
|{{anchored|Mo' Monkey Money}} |
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Heavy Knockback |
Heavy Knockback |
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|[[Sun Avatar]] can pop [[Purple Bloon]]s. |
|[[Sun Avatar]] can pop [[Purple Bloon]]s. |
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|{{anchored|Warm Oak}} |
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To Arms! |
To Arms! |
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|All Ability cooldowns for all Monkeys reduced by 3%. |
|All Ability cooldowns for all Monkeys reduced by 3%. |
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|''No additional requirement'' |
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|All heroes get slightly increased range. |
|All heroes get slightly increased range. |
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|{{anchored|More 'Splody}} |
|{{anchored|More 'Splody}} |
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|''No additional requirement'' |
|''No additional requirement'' |
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|Heroes' explosives can pop 2 more Bloons per shot. |
|Heroes' explosives can pop 2 more Bloons per shot. |
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|{{anchored|Ability Discipline}} |
|{{anchored|Ability Discipline}} |
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|''No additional requirement'' |
|''No additional requirement'' |
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|Hero Level 10 Ability cooldowns reduced by 10%. |
|Hero Level 10 Ability cooldowns reduced by 10%. |
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|{{anchored|Heroic Velocity}} |
|{{anchored|Heroic Velocity}} |
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|Heroic Reach |
|Heroic Reach |
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|All Heroes' projectile speeds increased slightly. |
|All Heroes' projectile speeds increased slightly. |
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|{{anchored|Scholarships}} |
|{{anchored|Scholarships}} |
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|More 'Splody |
|More 'Splody |
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|Hero training costs reduced by 10% |
|Hero training costs reduced by 10% |
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|{{anchored|Quick Hands}} |
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Heroic Velocity |
Heroic Velocity |
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|Makes all heroes attack 4% faster. |
|Makes all heroes attack 4% faster. |
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|{{anchored|Self Taught Heroes}} |
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Scholarships |
Scholarships |
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|Heroes earn XP 10% faster. |
|Heroes earn XP 10% faster. |
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|{{anchored|Ability Master}} |
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Ability Discipline |
Ability Discipline |
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|At level 20, Heroes' level 3 Ability cooldown reduced by 40%. |
|At level 20, Heroes' level 3 Ability cooldown reduced by 40%. |
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|{{anchored|Hero Favors}} |
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Self Taught Heroes |
Self Taught Heroes |
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|Heroes' base cost reduced by 10%. |
|Heroes' base cost reduced by 10%. |
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|{{anchored|Big Bloon Blueprints}} |
|{{anchored|Big Bloon Blueprints}} |
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|Ability Master |
|Ability Master |
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|Heroes do +1 extra damage to MOAB-Class Bloons with their base attack. |
|Heroes do +1 extra damage to MOAB-Class Bloons with their base attack. |
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|{{anchored|Empowered Heroes}} |
|{{anchored|Empowered Heroes}} |
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|Hero Favors |
|Hero Favors |
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|Heroes start each game at level 3. |
|Heroes start each game at level 3. |
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|''No additional requirements'' |
|''No additional requirements'' |
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|Portable Lakes costs {{Monkey Money}}40. |
|Portable Lakes costs {{Monkey Money}}40. |
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|Cheaper Lakes |
|Cheaper Lakes |
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|Pontoon costs {{Monkey Money}}40. |
|Pontoon costs {{Monkey Money}}40. |
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|Fit Farmer |
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|Thrive adds 30% instead of 25%. |
|Thrive adds 30% instead of 25%. |
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Revision as of 00:13, 3 September 2018
- For Monkey Knowledge Packs from Bloons Monkey City, see Monkey Knowledge Packs.
Under construction This page is currently under construction. Please bear with us while our editors improve the page. |
Monkey Knowledge is an upgrade system within Bloons TD 6. This menu has upgrade trees for Primary towers, Military towers, Magic towers, Support towers, Heroes, and Powers. Each tree features many upgrades for monkeys that can be unlocked with Knowledge Points. After level 30, every level up will reward the player with 1 Knowledge Point to use here. Some upgrades require a certain amount of points to be spent in the tree before taken and are lower on their tree. Previous upgrades have to be unlocked to unlock upgrades further down the tree that are more powerful. More knowledge points may be earned through achievements.
As of Version 2.0.0, Monkey Knowledge can also be toggled on or off.
Version 3.0.0 has been the first version to add a new Monkey Knowledge, being the point There Can Be Only One, in the Magic Skill Tree.
Knowledge Rewards
The structure of the overall knowledge trees are difficult to understand at first, but with enough patience, it is possible to fully understand them.
It costs one Knowledge Point to access a new upgrade. For further upgrades, it may require a specific number of points in that tree before unlocking the upgrade, so note them in the tables.
Primary Knowledge
Name | Prerequisites | Description | Other notes |
---|---|---|---|
Fast Tack Attacks | No additional requirement | Tack Shooter attack speed increased by 8%. | - |
Increased Lifespan | No additional requirement | Longer projectile lifespan for Dart Monkey, Bomb Shooter, Tack Shooter and Glue Gunner. | Does not apply to Ice Monkey's higher Path-3 upgrades, such as Cryo Cannon. (?) |
Extra Dart Pops | No additional requirement | Dart Monkeys get +1 pierce to all shots. | Base pierce increased to 3 from 2. |
Poppy Blades | Hard Tacks | Blade Shooter upgrade gets +2 pierce. | Blade Shooter pops 4 bloons per shot instead of 2. |
Hard Tacks | Fast Tack Attacks | Tack Shooter tacks can pop Frozen Bloons. | - |
Fast Glue | Fast Tack Attacks | Glue Gunner 10% increased attack speed. | - |
Fraggy Frags | Increased Lifespan | Frag bombs get 2 extra frags. | There are now 10 Frags in each bomb. |
Cheap 'Rangs | Increased Lifespan | Base cost of Boomerang Thrower reduced by 50. | Discount is applied after price multiplier for other difficulties: the cost will always be $50 less than normal regardless of the difficulty. |
Crossbow Reach | Extra Dart Pops | Crossbow range increased. | Increases range by TBA% from TBA%. |
Big Inferno | 5 Knowledge Points
Poppy Blades |
Inferno Ring upgrade gets +3 burst radius. | - |
Icy Chill | 5 Knowledge Points
Hard Tacks |
Freeze radius slightly increased. | Increases range by TBA%. |
More Splatty Glue | 5 Knowledge Points
Fast Glue |
Glue Splatter can affect up to 8 Bloons per shot. | Increases Glue Splatter effect by 2. Increases the splash effect on Bloon Solver if Glue Splatter is purchased from 16 to 18. |
Budget Clusters | 5 Knowledge Points
Fraggy Bombs |
Bomb Shooter's Cluster Bombs cost reduced by 100. | Discount is applied after price multiplier for other difficulties: the cost will always be $100 less than normal regardless of the difficulty. |
Extra Bounce | 5 Knowledge Points
Cheap 'Rangs |
Increase Boomerang Ricochet to bounce up to 80 times. | Increases the pierce of ricocheting Glaives, including M.O.A.R Glaives and Glaive Lord, by 30. |
4 And 4 | 5 Knowledge Points
Crossbow Reach |
Dart Monkey's triple shot gets 4 darts every 4th shot. | - |
Force vs Force | 5 Knowledge Points
Crossbow Reach |
Juggernaut does 3 damage per shot to MOAB-Class Bloons. | Also applies to sub-projectiles from the Ultra-Juggernaut. |
So... Cold... | 8 Knowledge Points
Icy Chill |
Ice Monkey's Permafrost upgrade slows by 60%. | Increases effect by TBA% from TBA%. |
Aviation Grade Glue | 8 Knowledge Points
More Splatty Glue |
MOAB Glue slows more than normal. | Increases effect by TBA% from TBA%. |
Mega Mauler | Aviation Grade Glue
Hard Press |
MOAB Mauler does more damage per hit. | Increases damage by 1. |
Hard Press | 8 Knowledge Points
Extra Bounce |
MOAB Press pusher back 30% further. | - |
Master Double Cross | 8 Knowledge Points
4 And 4 |
Allows you to have TWO Crossbow Masters. | Allows for the purchase of two Crossbow Masters. |
Big Cryo Blast | 10 Knowledge Points
So... Cold... |
Cryo Cannon gets increase blast radius. | Increases effect by TBA% from TBA%. |
Hypothermia | 10 Knowledge Points
So... Cold... |
Snowstorm can freeze White and Zebra Bloons. | Reduces the utility of the Absolute Zero upgrade. |
Cheaper Solution | 10 Knowledge Points
Aviation Grade Glue |
Bloon Liquifier cost reduced by 1000. | Discount is applied after price multiplier for other difficulties: the cost will always be $1000 less than normal regardless of the difficulty. |
Violent Impact | 10 Knowledge Points
Budget Clusters |
Bomb Shooter's Bloon Impact stuns for 25% longer. | Increases effect to TBA from TBA. |
Long Turbo | 10 Knowledge Points
Hard Press |
Boomerang Turbo Charge ability lasts 15 seconds. | Increases effect by 5 seconds. |
Bonus Monkey! | 10 Knowledge Points
Master Double Cross |
Start each game with a free Dart Monkey! | Each game starts with a Free Dart Monkey, a similar effect to the Monkey City upgrade. |
More Cash | Cheaper Solution
Bonus Monkey! |
Increase starting cash by 200. |
This means that you start with $850 on all game modes except Half Cash where players only get $425, and CHIMPS where players get $650, as Monkey Knowledge is turned off there. |
Military Knowledge
Name | Prerequisites | Description | Other notes |
---|---|---|---|
No additional requirement | Monkey Buccaneer and Monkey Sub can pop +1 Bloon per shot. | Increases pierce of Monkey Buccaneers to 5 from 4. Increases Monkey Sub pierce to 2 from 1. | |
Airforce Upgrades | No additional requirement | Monkey Ace and Heli Pilot can pop +1 Bloon per shot. | Increases pierce of Monkey Ace to 6 from 5 per dart. Increases Heli Pilot pierce to 4 from 3 per dart. |
Elite Military Training | No additional requirement | All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently. | This Knowledge has no effect if all Military upgrades are already unlocked, besides unlocking subsequent Knowledge. |
Big Bunch | Naval Upgrades | Grape Shot shoots 6 grapes. | Also applies to Hot Shot. |
Accelerated Aerodarts | Airforce Upgrades | Darts from Monkey Aces fly faster. | Darts fly TBA% faster. |
Ceramic Shock | Elite Military Training | Sniper hits on Ceramic Bloons slow them down briefly. | Slow effect is the same for all calibres of Path 1. Slow effect is applied to Ceramics hit with Shrapnel Shot projectiles. |
Breaking Ballistic | 4 Knowledge Points
Naval Upgrades |
Ballistic Missiles do more damage to Ceramic Bloons. | Deals 6 damage instead of 5 to Ceramic Bloons. |
Faster Takedowns | 4 Knowledge Points
Big Bunch |
MOAB Takedown Ability has 5 second faster cooldown. | Decreases the cooldown of MOAB Takedown to 55 seconds from 60 seconds. |
Targeted Pineapples | 4 Knowledge Points
Accelerated Aerodarts |
Pineapples are only dropped near tracks. | Also affects Bomber Ace's bombs. |
Rapid Razors | 4 Knowledge Points
Airforce Upgrades |
Razor Rotors pops Bloons faster. | Pops 25% times faster than normal. |
Cheaper Maiming | 4 Knowledge Points
Ceramic Shock |
Maim MOAB cost reduced by 1000. | Discount is applied after price multiplier for other difficulties: the cost will always be $1000 less than normal regardless of the difficulty. |
Quad Burst | 8 Knowledge Points
Breaking Ballistic |
Airburst Darts split into 4 instead of 3. | - |
Trade Agreements | 8 Knowledge Points
Faster Takedowns |
Merchantmen generates +$20 per round. | Also applies to Favored Trades and Trade Empire. |
Gun Coolant | 8 Knowledge Points
Targeted Pineapples |
Monkey Aces attack 10% faster. | - |
Aeronautic Subsidy | Gun Coolant | Monkey Ace tier 5 upgrades cost 10% less. | Will subsequently cost $36,000, $31,500 and $108,000, down from $40,000, $35,000, and $120,000 for Path 1, Path 2 and Path 3 on Medium respectively. |
Charged Chinooks | Rapid Razors | Chinook Activated Abilities give 25% more lives and cash. | - |
Master Defender | Cheaper Maiming | Elite Defender has no cooldown. | - |
Sub Admiral | 14 Knowledge Points
Quad Burst |
Sub Commander affects all Monkey Subs on screen. | - |
Military Conscription | 14 Knowledge Points
Trade Agreements |
Purchase price of first Military Monkey each game is halved. | Once any Military Monkey is purchased, all the other halved bonuses are voided, even if that specific tower was not used. Will subsequently cost $175 Sniper Monkey, $160 Monkey Sub, $275 Monkey Buccaneer, $400 Monkey Ace and $750 Heli Pilot on Medium difficulty. |
Advanced Logistics | 14 Knowledge Points
Aeronautic Subsidy Charged Chinooks |
All Military Monkeys base costs reduced by 5%. | Will subsequently cost $335(?) Sniper Monkey, $310(?) Monkey Sub, $525(?) Monkey Buccaneer, $760(?) Monkey Ace and $1,425(?) Heli Pilot on Medium difficulty. |
Big Bloon Sabotage | Sub Admiral
Master Defender |
All MOAB-Class Bloons spawn in a partially damaged state. | Decreases the health of all newly-spawned MOAB-Class Bloons by 10%. |
Magic Knowledge
Name | Prerequisites | Description | Other notes |
---|---|---|---|
Super Range | No additional requirement | Increased range for the Super Range upgrade | Increases range by TBA% from original. |
Lingering Magic | No additional requirement | Longer projectile lifespan for Wizard Monkey, Super Monkey, Ninja Monkey, and Druid. | - |
Magic Tricks | No additional requirement | Guided Magic and Intense Magic cost 25 less. | Discount is applied after price multiplier for other difficulties: the costs will always be $25 less than normal regardless of the difficulty. |
Cheaper Doubles | Super Range | Ninja Double Shot cost reduced by 100. | Discount is applied after price multiplier for other difficulties: the costs will always be $100 less than normal regardless of the difficulty. |
Heavy Knockback | Super Range | Bloons hit by Knockback from Super Monkey are knocked back slightly harder. | Increases knockback potency by TBA%. |
Hot Magic | Lingering Magic | All Magic type towers can pop Frozen Bloons. | Reduces the utility of the Hard Thorns upgrade. |
Speedy Brewing | Magic Tricks | All Alchemist's potions have 5% faster reload time. | - |
Mo' Monkey Money | Speedy Brewing | Earn 10% extra Monkey Money from game wins on any difficulty. | Increases Monkey Money rewards for first time completion, replay completion and Daily Challenges. Daily Challenge bonus reward only applies to the original map reward; the Monkey Money reward for a Daily Challenge is the new original map reward plus unchanged Daily Challenge reward.
Bonus Monkey Money is also rounded down to one unit (225, for example, becomes 247, not 248). This does not apply to CHIMPS. |
Diversion Tactics | 4 Knowledge Points
Cheaper Doubles |
Increased chance to distract Bloons from Distraction upgrade. | Increases chance of Distration effect occuring by TBA%, to a total of TBA%. |
Strike Down The False | 4 Knowledge Points
Heavy Knockback |
Sun Avatar can pop Purple Bloons. | - |
Warm Oak | 4 Knowledge Points
Hot Magic |
Heart of Oak cost reduced by 100. | Discount is applied after price multiplier for other difficulties: the costs will always be $100 less than normal regardless of the difficulty. |
Flame Jet | 4 Knowledge Points
Hot Magic |
Dragon's Breath flame projectiles move much faster. | Projectiles fly TBA% faster. |
Strong Tonic | 4 Knowledge Points Speedy Brewing |
Transforming Tonic lasts longer. | Increases duration from TBA seconds to TBA seocnds. |
Cold Front | 4 Knowledge Points
Warm Oak |
Ball Lightning hits have a chance to freeze Bloons after doing damage. | Freeze chance is TBA%. |
Arcane Impale | 4 Knowledge Points
Flame Jet |
Arcane Spike does extra damage to MOAB-Class and Ceramic Bloons. |
Deals 17 damage instead of 16 to MOAB-Class Bloons. Deals 6 damage instead of 5 to Ceramic Bloons. |
Acid Stability | 4 Knowledge Points
Strong Tonic |
Alchemists' acid pools last 5 second longer. | Acid pools now lasts 12 seconds each instead of 7. |
Deadly Tranquility | 8 Knowledge Points
Diversion Tactics |
Bloonjitsu and Grandmaster Ninja get an extra shuriken per throw. | Increases Bloonjitsu shuriken count to 6. Increases Grandmaster Ninja shuriken count to 9. |
There Can Be Only One | 8 Knowledge Points
Strike Down The False |
There can be only one. | Added in 3.0 update
Allows the True Sun God to transform into an extra-powerful dark god through an independant sacrifice of The Anti-Bloon and Legend of the Night after being upgraded into True Sun God - keep them out of the Sun Temple's range when upgrading it to True Sun God. Does not work in Sandbox, disables Anti-Bloon and Legend of the Night upgrades. |
Mana Shield | 8 Knowledge Points
Arcane Impale |
Creates a special shield that absorbs up to 25 lives for free. Recharges up to 5 lives at the start of each round. | Mana Shield is also usable in Impoppable Mode, despite Impoppable Mode stating that no lives are to be lost. |
Support Knowledge
Name | Prerequisites | Description | Other notes |
---|---|---|---|
Flat Pack Buildings | No additional requirement | Farm and Village cost 2% less and sell for 2% more. | Discount and sell values are additive, Making the Sellback 72% of the original cost of the tower and all upgrades. |
One More Spike | No additional requirement | Spike Factory stacks get +1 spike. | Spike stacks can pop 6 bloons each from 5, Bigger Stacks to 11 from 10, Spiked Balls/Spiked Mines/Super Mines to 16 from 15, Deadly Spikes to 12 from 10 and Perma-Spikes to 510 (610) from 500 (600). |
Insider Trades | Flat Pack Buildings | Monkey Business discount increases by 2% | Increases discount to 12% from 10%. |
More Valuable Bananas | Flat Pack Buildings | Valuable Bananas upgrade increases to 30%. | This is a 5% increase from what the upgrade usually provides. |
Bigger Banks | 3 Knowledge Points
Insider Trades |
Monkey Banks can hold 2500 extra money. |
Increases maximum capacity to $12,500. Also applies to IMF Loan and Monkey-Nomics. |
Farm Subsidy | 3 Knowledge Points
More Valuable Bananas |
First Banana Farm each game costs 100 less | Once first Banana Farm is bought, this discount will be voided. The cost decrease by $100 applies to Medium Difficulty cost; difficulty multipliers are applied after. |
Monkey Education | 3 Knowledge Points | All Monkeys XP earn rate increased by 8%. | Applies to Experience for tower upgrades and Heroes in game level ups. |
Backroom Deals | 3 Knowledge Points
Bigger Banks |
IMF Loan is increased to $12000 and repay rate is 40%. | The increase in profit also applies to Monkey-Nomics. |
Inalnd Revenue Streams | 3 Knowledge Points
Farm Subsidy |
Monkey Town cash bonus increased by 10%. | Increases cash bonus for Bloon pops from 50% to 60% |
Very Shreddy | 3 Knowledge Points
One More Spike |
MOAB SHREDR spkies do +1 extra damage to MOAB-Class Bloons. | Causes a single stack to deal 20 damage to MOABs, with Bigger Stacks dealing 40 damage. |
To Arms! | 3 Knowledge Points
Monkey Education |
Call to Arms duration increased by 3 seconds. | Increases duration to 13 seconds. Also applies to Homeland Defense, with an 18 seconds (?). |
Better Sell Deals | 8 Knowledge Points
Backroom Deals |
All Monkeys sell for 5% more. | Increases sell potency from 70% to 75%. |
Hi-Value Mines | 8 Knowledge Points
Very Shreddy |
Spiked Mines cost reduced by 1500. | Discount is applied after price multiplier for other difficulties: the costs will always be $1500 less than normal regardless of the difficulty. |
Veteran Monkey Training | 8 Knowledge Points
To Arms! |
All Monkeys reload time reduced by 3%. | Attack speed of all towers increased by 3%. |
Global Ability Cooldowns | 8 Knowledge Points
To Arms! |
All Ability cooldowns for all Monkeys reduced by 3%. | - |
Heroes Knowledge
Name | Prerequisites | Description | Other notes |
---|---|---|---|
Heroic Reach | No additional requirement | All heroes get slightly increased range. | - |
More 'Splody | No additional requirement | Heroes' explosives can pop 2 more Bloons per shot. | - |
Ability Discipline | No additional requirement | Hero Level 10 Ability cooldowns reduced by 10%. | - |
Heroic Velocity | Heroic Reach | All Heroes' projectile speeds increased slightly. | - |
Scholarships | More 'Splody | Hero training costs reduced by 10% | - |
Quick Hands | 3 Knowledge Points
Heroic Velocity |
Makes all heroes attack 4% faster. | - |
Self Taught Heroes | 3 Knowledge Points
Scholarships |
Heroes earn XP 10% faster. | - |
Ability Master | 3 Knowledge Points
Ability Discipline |
At level 20, Heroes' level 3 Ability cooldown reduced by 40%. | - |
Hero Favors | Quick Hands
Self Taught Heroes |
Heroes' base cost reduced by 10%. | - |
Big Bloon Blueprints | Ability Master | Heroes do +1 extra damage to MOAB-Class Bloons with their base attack. | - |
Empowered Heroes | Hero Favors | Heroes start each game at level 3. | - |
Powers Knowledge
Name | Prerequisites | Description | Other notes |
---|---|---|---|
Bigger Camo Trap | No additional requirements | Camo Trap lasts for 600 Bloons. | Camo Trap increases from 500 to 600. Formerly 100 to 200, until Version 2.0 buffs to the original Camo Trap (along with the respective Knowledge). |
Just One More | No additional requirements | Road Spike piles have 21 spikes in them. | Used to buff to 11 spikes, but since the Road Spikes increased its spike amount from 10 to 20 in Version 2.0, the Knowledge has changed too. |
Cheaper Lakes | No additional requirements | Portable Lakes costs 40. | - |
Mauling MOAB Mines | Bigger Camo Trap | MOAB mine does extra damage. | Increases damage by TBA from TBA. |
Longer Time Stop | Just One More | Time Stop lasts longer than normal. | Increases effect by TBA from TBA. |
Budget Pontoons | Cheaper Lakes | Pontoon costs 40. | - |
Supersize Glue Trap | 3 Knowledge Points
Mauling MOAB Mines |
Glue Trap can slow MOAB-Class Bloons, though the bigger the bloon, the more glue is used up. | A MOAB consumes TBA, aDDT consumes TBA, a BFB consumes TBA, a ZOMG consumes, a BAD consumes TBA. |
Longer Boosts | 3 Knowledge Points
Longer Time Stop |
Monkey Boost lasts longer. | Increases effect by TBA from TBA. |
Powerful Monkey Storm | 3 Knowledge Points
Budget Pontoons Longer Boosts |
Super Monkey Storm does more damage. | Increases damage by TBA from TBA. |
Pre-Game Prep |
Longer Boosts |
Start each game with a pile of permanent Road Spikes at the end of the track. | This perk is able to add more than one pile of Road Spikes, adding a single pile for each exit available. e.g. 4 piles of spikes for #Ouch , one for each track |
Fit Farmer | Powerful Monkey Storm | Monkey Farmers have larger radius. | Increases range by TBA%. |
Budget Cash Drops | Fit Farmer | Cash Drops cost 20 less. | Cash Drops are now 180 each. |
Supa-Thrive | Fit Farmer | Thrive adds 30% instead of 25%. | - |
Gallery
General
Mo' Monkey Money effects
Trivia
- The Monkey Engineer is the image for the support tower knowledge, even though it doesn't appear as a tower in the game. However, it has been confirmed to be released at some point in the future.
- "Big Bloon Sabotage" is the same name as a Monkey Lab upgrade in Bloons Tower Defense 5. It retains a similar effect, reducing the health of the bloons. Note that is does NOT decrease the bloons speed.
- In order to obtain all upgrades for all the categories of Monkey Knowledge, the player must achieve Level 138, assuming that no extra packs have been purchased or earned from achievements or other sources.
- It is possible to rank up straight to Rank 30 by going to the Monkey Knowledge menu and tapping the option that unlocks Rank 30 immediately. However, it costs $9.99 USD, and level 30 can often be reached very quickly.
- The "Requires X Points" is can be ambiguous. However, what "Requires X Points" means is that a certain number of Monkey Knowledge invested in a specific Monkey Knowledge group is required to unlock the upgrade that requires X points, not that it can be unlocked upon the Xth investment into the specific Monkey Knowledge group, like requires 3 points means that there has to 3 points invested above the line.
- It takes a bare minimum of 9 Monkey Knowledge Points to unlock Mana Shield.
- One possible method to do so is to purchase Lingering Magic, Magic Tricks, Speedy Brewing, Mo' Monkey Money, Hot Magic, Flame Jet, Arcane Impale, and then Mana Shield in that order.
- It takes a bare minimum of 13 Monkey Knowledge Points to unlock More Cash.
- One possible method to do so is to purchase Fast Tack Attacks, Increased Lifespan, Extra Dart Pops, Fast Glue, Crossbow Reach, More Splatty Glue, 4 And 4, Cheap 'Rangs, Aviation Grade Glue, Master Double Cross, Cheaper Solution, Bonus Monkey!, and then More Cash in that order.
- It takes a bare minimum of 16 Monkey Knowledge Points to unlock Big Bloon Sabotage.