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Monkey Knowledge cards turned

One pack of Monkey Knowledge cards turned (BMCM)

Monkey Knowledge is an enhancement system featured in Bloons Monkey City and Bloons Monkey City Mobile, allowing players to enhance their monkeys incrementally, and is unlocked at level 12. Monkey Knowledge Packs can be obtained by capturing Tiles, opening Treasure Chests or from game events (such as Monkey Teams and Festival of Bloonstones), from Contested Territory milestone and occupation events and from defeating Boss Bloons. These special packages contain Cards which give points to a Monkey Knowledge Book.

This is also available on mobile, being soft-released for Android on September 17, 2015 and fully released for iOS on September 21, 2015.

Bounty cards were added in on September 1, 2015 to the Flash version. They were not added to mobile devices until mid-December of that year.

There are 3 different types of knowledge packs: Normal, Ancient and Wild.

Acquisition[]

To start earning Monkey Knowledge Packs the player's city must be at least Level 12. In BMCf, they can be obtained in both cities.

Method Flash Mobile Notes
Purchasing from the Store HD Monkey Knowledge Pack horizontal5 for CoinsIcon60
HD Monkey Knowledge Pack horizontal15 for CoinsIcon140
HD Monkey Knowledge Pack horizontal30 for CoinsIcon240
HD Wild Pack horizontal5 for CoinsIcon100
HD Monkey Knowledge Pack horizontal5 for $5.99 USD
HD Monkey Knowledge Pack horizontal15 for $13.99 USD
HD Monkey Knowledge Pack horizontal30 for $23.99 USD
HD Wild Pack horizontal1 for $4.99 USD
HD Ancient Knowledge Pack horizontal1 - $9.99 USD
During a Monkey Knowledge Pack Sale event, all prices are discounted by half. Wild Packs are only purchasable at certain times, as are Ancient Packs in Mobile.
Capturing a tile 33% chance for HD Monkey Knowledge Pack horizontal1 20% chance for HD Monkey Knowledge Pack horizontal1 This chance is unaffected by NLL nor Hardcore mode. Capturing a Treasure Chest or Bloon Beacon tile awards packs separately from this chance, as do Monkey Teams, and Monkey Knowledge Madness events. Players may earn multiple packs from a single tile due to this.


Capturing tiles rated Trivial do not award Monkey Knowledge Packs.

Capturing a tile during a Monkey Knowledge Madness event HD Monkey Knowledge Pack horizontal1
Capturing a tile during a Monkey Teams event HD Monkey Knowledge Pack horizontal1
Capturing a Bloon Beacon tile HD Monkey Knowledge Pack horizontal1
Capturing a Treasure Chest tile HD Monkey Knowledge Pack horizontal 1, plus a 10% chance for HD Ancient Knowledge Pack horizontal1
Reaching Milestones in Contested Territory Milestone Rewards:
  • First milestone: HD Monkey Knowledge Pack horizontal1
  • Second milestone: HD Monkey Knowledge Pack horizontal1
  • Fourth milestone: HD Monkey Knowledge Pack horizontal2
  • Sixth milestone: HD Monkey Knowledge Pack horizontal3
  • Seventh milestone: HD Ancient Knowledge Pack horizontal1
  • Eighth milestone: HD Ancient Knowledge Pack horizontal3

Occupation Rewards:

  • First milestone: HD Monkey Knowledge Pack horizontal1
  • Fourth milestone: HD Monkey Knowledge Pack horizontal3
  • Sixth milestone: HD Monkey Knowledge Pack horizontal4
  • Seventh milestone: HD Ancient Knowledge Pack horizontal2
  • Eighth milestone: HD Ancient Knowledge Pack horizontal3
Successfully defeating a boss bloon Boss Reward Milestones:
  • HD Monkey Knowledge Pack horizontal1 at Level 1
  • HD Monkey Knowledge Pack horizontal4 at Level 6
  • HD Monkey Knowledge Pack horizontal6 at Level 9
  • HD Monkey Knowledge Pack horizontal6, HD Ancient Knowledge Pack horizontal1 at Level 12
  • HD Monkey Knowledge Pack horizontal8, HD Ancient Knowledge Pack horizontal2 at Level 16
  • HD Monkey Knowledge Pack horizontal15, HD Ancient Knowledge Pack horizontal5 at Level 20
Festival of Bloonstones event HD Monkey Knowledge Pack horizontal1 for every BloonstoneIcon100 spent, except for every BloonstoneIcon1000

HD Ancient Knowledge Pack horizontal1 every BloonstoneIcon1000 spent

HD Monkey Knowledge Pack horizontal1 for every BloonstoneIcon100 spent

HD Ancient Knowledge Pack horizontal1 every BloonstoneIcon1000 spent

Packages[]

Packages always contain 4 Cards.

  • [Green] Common (10 points, or City Cash1000*)
  • [Red] Uncommon (30 points, or City Cash3000*)
  • [Purple] Rare (80 points, or City Cash8000*)
  • [Gold] Legendary (250 points, or City Cash25000*)
  • [Blue] Bounty Card (Gives one of the Special Items detailed below)
  • [Black] Monkey Secret (250 points for all books, no city cash reward if all towers are maxed out*)

*City cash rewarded after rank 15 is achieved in that book, excluding wild cards.

Card Distribution[]

BMCM Knowledge Pack Survey[]

500 packs, and their products, were opened and, as these packs included 7 Monkey Knowledge bonus cards, a total of HD Monkey Knowledge Pack horizontal528 were opened. 2112 MKP cards were turned. The MKPs also contained HD Ancient Knowledge Pack horizontal5 Bonus cards and HD Wild Pack horizontal5 bonus cards whose results are also presented below.

The 2112 MKP cards were turned to present:

  • 873 × common cards, supplying 8730 MK points  (41.3% MKP cards - 6.48% MK points)
  • 493 × uncommon cards, supplying 14790 MK points  (23.3% MKP cards - 10.8% MK points)
  • 661 × rare cards, supplying 52880 MK points  (31.3% MKP cards - 38.6% MK points)
  • 26 × legendary cards, supplying 6500 MK points  (1.23% MKP cards - 4.78% MK points)
    69 (of 2043 cards mentioned so far) were wild cards, 3.38%. (Other wild cards were also supplied by bonus cards).
  • 9 × "???" cards, supplying 54000* MK points  (0.426% MKP cards - 39.4% MK points)
    *9 cards × 250 points × 24 categories
  • 50 × bonus cards  (2.37% MKP cards - some cards supplying points, indirectly)
  • 5 × ancient pack cards (as mentioned) (HD Ancient Knowledge Pack horizontal20 cards)
  • 5 × HD Wild Pack horizontal2 (as mentioned) (HD Wild Pack horizontal40 cards)
  • 7 × HD Monkey Knowledge Pack horizontal4 cards (as mentioned)
  • 7 × boss ability cards
  • 4 × supply crate cards
  • 3 × monkey boost cards
  • 9 × red hot spikes cards
  • 5 × $20000 cash cards
  • 5 × BloonstoneIcon30 cards

The HD Ancient Knowledge Pack horizontal5 provided:

  • 7 × uncommon cards, supplying 210 MK points
  • 6 × rare cards, supplying 480 MK points
  • 6 × legendary cards, supplying 1500 MK points
  • 1 × bonus card (which, in this case, provided boss abilities)

The 5 × HD Wild Pack horizontal2 cards provided:

  • 15 × common cards, supplying 150 MK points
  • 10 × uncommon cards, supplying 300 MK points
  • 14 × rare cards, supplying 1120 MK point
  • 1 × legendary card, supplying 250 MK points

In total the 500 cards in the survey provided 140910* BMC MK points which mainly came directly from the MKPs (97.1%) but also indirectly from the MKPs, via both AMKPs (1.55%) and WMKPs (1.29%).  *(8730 + 14790 + 52800 + 6500 + 54000) + (210 + 480 + 1500)  + (150 + 300 + 1120 + 250) 

This worked out at an average of 281.66 BMC monkey knowledge points for each of the original 500 cards traded but with 38.3% of those points coming from the (9/2112) "???" cards.

BMCM Pre-determined Drops Survey[]

A player has started with 4 regular packs and 3 ancient packs and opened the exact same packs, but has used the Cloud feature to travel back in time repeatedly and opened them in different orders and these are the results:

Legend[]

  • m = Regular pack, a = Ancient pack
  • c, u, r, l = Common, Uncommon, Rare, and Legendary cards, respectively
  • b = Bounty Card
  • ? = Monkey Secret

Layouts from packs 1 to 7 are in top to bottom order.

Layout 1: mmmmaaa[]

rrcc

brcc

rucc

lruc

lurr

lruu

luuu

Layout 2: aaammmm[]

lurr

lrub

luu?

rrcc

rccc

ruuc

rucc

Layout 3: mmaaamm[]

rrcc

brcc

lru?

llru

lurr

rucc

lruc

Layout 4: mamamam[]

rrcc

lrub

rccc

llru

ruuc

lurr

rucc

Layout 5: ammamma[]

luur

rrcb

rccc

llru

rucc

lruc

llru

Final Verdict[]

The card types you get are always pre-determined, Bounty Cards always appears after a certain number of packs in the pre-determined cycle are opened and always replaces the weakest card. Monkey Secrets occasionally appears in the pre-determined cycle dependent on what pack you open next.

Rarities, types of cards, and bounty prizes recieved doesn't matter in the invisible pre-determined order.

BMC Monkey Knowledge[]

Monkey Knowledge Packs[]

These packs always contain one Rare card, the other three cards have a certain probability to occur:

  • 60% Common
  • 30% Uncommon
  • 9% Rare
  • 1% Legendary
  • 5% (mobile - 2.37% was found in the survey above) / 10% (flash) Bounty (max 1 card)
    • In any pack, it has been claimed that there is a 5% (mobile - but with 2.37% found in the survey above) or 10% chance (flash) that one of the cards is a bounty. The other probabilities occur for every card, while the probability for bounties is for the entire pack.

Average: 239.82 [319.83 non-mobile]

Ancient Monkey Knowledge Packs[]

These packs always contain one Legendary card inside, the other three cards have a certain probability to occur:

  • 0% Common
  • 60% Uncommon
  • 30% Rare
  • 10% Legendary
  • 15% (mobile) / 20% (flash) Bounty (max 1 card)
    • In any ancient pack, there is a 15% (mobile) or 20% chance (flash) that one of the cards is a bounty. The other probabilities occur for every card, while the probability for bounties is for the entire pack.

Average: 731.93 [816.25 non-mobile]

Note that Ancient Packs are effectively normal Monkey Knowledge Packs but with all cards boosted up one rank.

Wild Card Monkey Knowledge Packs[]

These packs contain one Rare wild-card, the other three wild-cards have a certain probability in which they occur:

  • 57% Common
  • 30% Uncommon
  • 11% Rare
  • 2% Legendary
  • 5% (mobile) / 10% (flash) Bounty (max 1 card)
    • In any pack, there is a 10% chance that one of the cards is a bounty. The other probabilities occur for every card, while the probability for bounties is for the entire pack.

Average: 253.82 [332.5 non-mobile]

Instead of all 10 Bounty Cards possibilities, there can be only the HD Wild Pack horizontal2 (90%) or the Monkey Secret (10%) options.


Bounty Cards[]

Bounty Cards were added to Flash in v150831, which was released on August 31st, 2015, and arrived in Mobile with version 1.8.1, releasing in Early December 2015 for Android and Late December 2015 for iOS. There are 10 (11 in mobile) different rewards possible, all with the same chance appearing:

  • HD Ancient Knowledge Pack horizontal 1 Ancient Knowledge Pack
  • HD Wild Pack horizontal 2 Wild Knowledge Packs
  • HD Monkey Knowledge Pack horizontal 4 Monkey Knowledge Packs
  • 1 of each Boss Ability
  • Supply Crate 5 Supply Crates
  • Monkey Boosts 5 Tower Boosts
  • Red Hot Spikes 10 Red Hot Spikes
  • City Cash 20000 City Cash
  • 5 Bonus Monkeys (mobile only)
  • BloonstoneIcon 30 Bloonstones (Minimum City Level 15)
  • Monkey Secret - Gives 250 points all books (Minimum City Level 15)

Rank[]

Flash[]

Monkey Knowledge has 15 Levels which require a certain amount of points:

Rank Total points Points to Next Rank
0 0 50
1 50 150
2 200 800
3 1000 1500
4 2500 2500
5 5000 2500
6 7500 2500
7 10000 2500
8 12500 2500
9 15000 2500
10 17500 2500
11 20000 2500
12 22500 2500
13 25000 2500
14 27500 2500
15 30000

30,000 points are required to obtain all the upgrades for each book. 630,000 points are required to obtain all the upgrades.

Mobile[]

On Flash, the XP requirement for each rank hard caps at 2500. (Starting at rank 5)

On Mobile, instead of hardcapping, every additional rank increases the point requirement by 2500.

~ Junior Monkey, from Ninja Kiwi Forums

As seen in this Ninja Kiwi Forums thread, the rankings do not work the same as in Flash. Instead of hard-capping at 2500 points from Rank 5, the points required to go to the next rank is increased by an extra 2500 points per rank.

Rank Total points points to Next Rank
0 0 50
1 50 150
2 200 800
3 1,000 1,500
4 2,500 2,500
5 5,000 5,000
6 10,000 7,500
7 17,500 10,000
8 27,500 12,500
9 40,000 15,000
10 55,000 17,500
11 72,500 20,000
12 92,500 22,500
13 115,000 25,000
14 140,000 27,500
15 167,500

This means that in order to reach the maximum monkey knowledge level in all 24 categories on mobile, a total of 4,020,000 monkey knowledge points would be required. On average, this would require about 16,750 monkey knowledge packs to be opened, not accounting for duplicates. If a player were to grind monkey knowledge packs by repeatedly replaying a track during a monkey teams event that rewarded knowledge packs, assuming an extremely generous rate of one knowledge pack every 6 minutes, it would take 1,675 consecutive hours of grinding to acquire this many packs. Assuming there was one 24-hour knowledge pack monkey teams event every week, if this player were to spend 24 hours optimally grinding every week, it would take them around 70 weeks to acquire the necessary amount of packs to max out their monkey knowledge. If the player was sane and decided to do a more normal amount of grinding, perhaps taking advantage of various events to acquire an extremely generous 50 knowledge packs each week (which is really pushing it for a free-to-play player with real life obligations), it would take them 335 weeks of consistent play (around six and a half years). This does not account for the amount of extra packs required to make up for duplicate knowledge points that would be wasted on rank 15 categories close to the end of the grind. If a player were to instead buy the necessary amount of knowledge packs during a 50% off sale, they would have to spend about $6,700.00 (plus tax). Assuming this player purchased 30 packs every 10 seconds (not including the amount of time spent calling their bank to assure them that the $6,700.00 being spent on in-app purchases in twelve-dollar increments is not fraud), it would take them over 90 minutes just to purchase the packs. Assuming this player opened one pack every 5 seconds (which is pretty generous given the length of the animations), it would take them over 23 hours just to open the packs. So, if you want to whale on this game, just be aware of what you're getting into. Note that on average, purchasing 30 knowledge packs for $12 yields significantly more monkey knowledge points than purchasing a single ancient knowledge pack for $10. On average, 30 knowledge packs would provide around 8,400 monkey knowledge points, while a single ancient pack would provide less than 800 monkey knowledge points.

Upgrades[]

Dart Monkey[]

  1. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  2. (5%, 10%, 15%) increased attack speed
  3. (1, 2, 3) free dart monkey(s) each game
  4. (10%, 20%, 30%) increased pierce
  5. (5%, 10%, 15%) increased range

Tack Shooter[]

  1. (5%, 10%, 15%) increased attack speed
  2. Blade Shooter upgrade costs (100, 150, 200) less than normal
  3. Every 2nd tack has (+1, +2, +3) pierce
  4. Every tack has (+1, +2, +3) pierce
  5. Base price (15%, 30%, 45%) cheaper

Boomerang Thrower[]

  1. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  2. (5%, 10%, 15%) increased attack speed
  3. (10%, 20%, 30%) increased projectile speed
  4. (10%, 20%, 30%) larger boomerang hit area
  5. (10%, 20%, 30%) increased damage to MOAB class

Sniper Monkey[]

  1. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  2. (5%, 10%, 15%) increased attack speed
  3. Every 2nd shot pops (+1, +2, +3) layer(s)
  4. Every shot pops (+1, +2, +3) layer(s)
  5. Full Metal Jacket upgrade costs (80, 120, 140) less

Bomb Shooter[]

  1. Bigger Bombs upgrade cost (100, 150, 200) less than normal
  2. (10%, 20%, 30%) increased projectile speed
  3. Footprint reduced by (5%, 10%, 15%)
  4. Frag and Cluster Bombs have (+1, +2, +3) pierce
  5. Every (3rd, 2nd, all) shot pops Black and Zebra bloons

Ninja Monkey[]

  1. (2%, 4%, 6%) increased range
  2. (25%, 50%, 75%) increased projectile lifespan
  3. Pierce increased by (1, 2, 3)
  4. Flash Bomb cost reduced by ($410, $530, $640), (15%, 20%, 25% on the browser version)
  5. Bloonjitsu throws (6, 6 and 7 every 2nd throw, 7) shurikens instead of 5

Ice Monkey[]

  1. Base cost is (8%, 16%, 24%) cheaper
  2. Pierce increased by (1, 5, 6)
  3. Permafrost slows (5%, 10%, 15%) more than normal
  4. Arctic Wind radius (+3%, +6%, +9%)
  5. Pierce increased by 4/+1 damage from Snap Freeze to Ceramic Bloons/Snap Freeze can pop White and Zebra bloons

Mortar Monkey[]

  1. Base cost and all upgrade costs (2%, 4%, 6%) cheaper
  2. Attack speed increased by (5%, 10%, 15%)
  3. Signal Flare removes regrow off up to (3, 4, 5) bloons
  4. Burny Stuff burns (+1, +3, +5) second(s)
  5. The Big One damage (+1, +2, +3)

Monkey Apprentice[]

  1. Base attack cooldown reduced by (5%, 10%, 15%)
  2. Cooldown on Fireball reduced by (5%, 10%, 15%)
  3. Summon Whirlwind pierce increased by (2, 4, 6)
  4. (50%, 60%, 70%) chance that Regrow Bloons hit by a Lightning Bolt are stripped of their regrow property
  5. Summon Phoenix ability lasts (3, 6, 9) seconds longer

Dartling Gun[]

  1. Spread decreased by (5%, 10%, 15%)
  2. Pierce increased by (1, 2, 3)
  3. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  4. Attack speed increased by (5%, 10%, 15%)
  5. Depleted Bloontonium Darts cost (200, 300, 400) less

Super Monkey[]

  1. Base attack range increased by (5%, 10%, 15%)
  2. Laser Blasts cost reduced by (300, 400, 500)
  3. Sun God cost reduced by (500, 750, 1000)
  4. Cool down on Technological Terror's Annihilation ability reduced by (1, 2, 3) second(s)
  5. Temple sacrifice uses (+10%, +20%, +30%) more worth of each contributing monkey

Spike Factory[]

  1. (+1, +2, +3) spike(s) per pile
  2. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  3. MOAB-SHREDR Spikes deal (20%, 40%, 60%) more damage to MOAB class
  4. Spiked Balls deal (+3, +4, +5) damage to ceramic bloons
  5. Spike Storm cooldown decreased by (5, 7, 8) seconds

Monkey Ace[]

  1. Base cost (10%, 20%, 30%) cheaper
  2. Pierce increased by (1, 2, 3)
  3. Attack speed increased by (5%, 10%, 15%)
  4. Pineapples are dropped every (2.5 seconds, 2 seconds) / explode immediately
  5. Spectre cost reduced by (2000, 3000, 3500)

Monkey Village[]

  1. Discount provided by Monkey Village increased by (1%, 2%, 3%)
  2. Influence radius increased by (4%, 8%, 12%)
  3. Jungle Drums increase attack speed (+1%, +2%, +3%)
  4. Monkey Town gives (10%, 20%, 30%) more cash from pops
  5. Call to Arms duration increased by (1, 2, 3) second(s)

Glue Gunner[]

  1. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  2. Glue Soak cost reduced by (30, 60, 90)
  3. Corrosive Glue cost reduced by (50, 100, 150)
  4. Glue Splatter hits (+1, +2, +3) bloon(s)
  5. Glue slows (3%, 6%, 9%) more

Banana Farm[]

  1. Base cost and all upgrade costs (2%, 4%, 6%) cheaper
  2. Cash from each Banana increased by (1, 2, 3)
  3. Banana Plantation grows (1, 2, 3) extra banana(s)
  4. Interest from Banks increased by (1%, 2%, 3%)
  5. Player cash balance at end of round increased by (2%, 4%, 6%) interest when player has a Monkey Bank

Monkey Buccaneer[]

  1. Base cost and all upgrade costs (2%, 4%, 6%) cheaper
  2. (+1, +2, +3) grape from Grape Shot attack
  3. (5%, 10%, 15%) increased attack speed
  4. Monkey Pirates cost reduced by (500, 1000, 1500)
  5. Longer Cannons grant (5%, 10%, 15%) more range

Monkey Engineer[]

  1. Base cost and all upgrade costs (2%, 4%, 6%) cheaper
  2. Sentry range increased by (5%, 10%, 15%)
  3. Sentries can see Camo Bloons/Sentries increase pierce by 1/Every 3rd shot from sentries can pop Lead Bloons
  4. Cleansing Foam cooldown reduced by (0.5, 0.75, 1) second(s)
  5. Overclock and Bloon Trap cost reduced by (10%, 20%, 30%)

Bloon Sabotage[]

  1. MOAB class bloons have (2%, 17%, 27%) less health
  2. MOAB class bloons move (5%, 13%, 18%) slower
  3. MOAB class bloons have (5%, 20%, 30%) less health
  4. MOAB class bloons move (10%, 16%, 20%) slower
  5. MOAB class bloons have (15%, 25%, 35%) less health

Monkey Tycoon[]

  1. All base monkeys cost (2%, 4%, 6%) less
  2. All upgrades cost (1%, 2%, 3%) less
  3. Selling monkeys return (85%, 88%, 90%) of value
  4. Increases Monkey Village discount by (1%, 2%, 3%)
  5. All Bananas give (5%, 8%, 10%) extra cash

Activated Ability[]

  1. All activated ability cooldowns are reduced by (2%, 7%, 13%)
  2. All cooldowns reduced by (5%, 10%, 15%)
  3. Activating an ability has a 15% chance to grant bonus (5 lives, 100 cash, stun non-blimp bloons temporarily for 0.5 sec)
  4. Activating an ability grants +1 pierce to all Monkeys for (10, 15, 20) seconds
  5. Activating an ability grants (+5%, +8%, +10%) attack speed to all Monkeys for 10 sec

Monkey Sub (mobile only)[]

  1. Projectile speed increased by (15%, 30%, 45%)
  2. Range increased by (3%, 6%, 9%)
  3. Every (3rd, 2nd, all) shots from Airburst Darts have 4 projectiles
  4. Submerge and Support's support mode has (10%, 20%, 30%) increased range and has (15%, 30%, 45%) increased pulse rate
  5. First Strike Capability cooldown reduced by (7, 14, 21) seconds

Bloonchipper (mobile only)[]

  1. Base cost and all upgrade costs (3%, 6%, 9%) cheaper
  2. Attack speed increased by (5%, 10%, 15%)
  3. Range increased by (5%, 10%, 15%)
  4. Triple Barrel cost (500, 1000, 1500) less
  5. Supa-Vac ability duration increased by (1, 2, 3) seconds.

Heli Pilot (mobile only)[]

  1. Base cost (10%, 20%, 30%) cheaper
  2. Projectile speed increased by (10%, 20%, 30%)
  3. Razor Rotors pops bloons (25%, 50%, 75%) faster
  4. Downdraft blows (25%, 50%, 75%) more bloons
  5. Support Chinook ability gives (25%, 50%, 75%) more cash and lives per drop

Wildcard[]

A Wildcard has the same chance to occur as any other category. It can be used to give points to the Monkey Knowledge Book of your choosing. In a Wild Monkey Knowledge Pack, only Wildcards appear.

Upgrades that may enhance certain strategies[]

  • Dart Monkey: Free Dart Monkeys may be used as extra helpers of hitting normal bloons in Boss events, especially Dreadbloon, as well as helping to farm earlier in CT events and defending MVM attacks.
  • Bomb Shooter: Smaller footprint allows packing of greater numbers of MOAB Maulers into a single Monkey Village's radius. Extra pierce to Frag Bombs helps to be much more effective against non-MOAB-class, as well as being a much more reliable alternative to early MOAB-popping power when a MOAB Mauler is not affordable.
  • Sniper Monkey: Discount of Sniper's Full Metal Jacket plus combined with the extra layer-popping and extra attack speed makes a 1/0 Sniper viable alongside a Dart-Farm starting strategy, particularly against early leads.
  • Ninja Monkey: Various enhancements greatly enhance certain strategies. In particular, it helps early-game strategies in harder levels.
    • Extra pierce allows them to be a much more viable starting tower, especially when upgraded to Double Shot + Distraction. It also duplicates Flash Bomb explosions in the Mobile versions.
    • Discount of Flash Bomb allows a Flash Bomb Ninja Monkey to be bought earlier, even before the first round.
    • Extra shurikens in Bloonjitsu allow Bloonjitsu to be a more viable tower to use for destroying M.O.A.B.s and B.F.B.s, as well as D.D.T.s if supported by X-3 Village.
  • Dartling Gun/Tack Shooter: Many of the ranks for the Dartling Gun and Tack Shooters will help greatly when fighting in Boss Battles, when they are used in large packs.
    • Decreased spread from Dartling makes Focus Firing less of a requirement in making its shots at natural bloons when spamming in 0/x Dartlings.
    • Increased pierce in Dartling and Tack Shooters makes them better against grouped rushes. For Dartling Gun's Hydra Rocket Pods upgrade, this is particularly beneficial as it allows the missiles to 're-explode' & take down bloons caught in the duplicated explosions faster.
    • Lower cost of all Dartling towers and upgrades make it easier to spam in more Dartlings and spam in Dartlings earlier. Lowering base cost of Tack Shooters makes it easier to spam in 0/0 Tacks early on.
    • Decreased cost in Depleted Bloontonium is extremely helpful when natural Lead Bloons sneak in during later rounds of Boss Bloons or during early rounds of harder levels, so Pineapples or non-Dartling towers are less required, thus encouraging more Dartling spam.
    • Increased attack speed makes them both more viable at increasing the rate of damaging Boss Bloons and natural bloons, making it faster to gain income at one time.
  • Ice Tower: Rank 15 causes 2+/x Ice tower to pop White and Zebra bloons, and they can accidentally pop camo bloons, so the requirement of purchasing x/2-3 villages can be avoidable.
  • Banana Farm: Ranks 4, 5, 9, 10, 14 and 15 allow Monkey Banks to be more valued for their upgrade costs.
  • Monkey Village: Increasing Monkey Town income bonus will allow a much better non-micro alternative to farming (since most other methods involve some form of clicking/tapping/mouse-hovering)
  • Monkey Engineer: Camo detection to sentries (unlocked in Rank 3) allows them to be used as cheap Enhanced Eyesight Dart Monkeys. Lead popping by sentries (unlocked in Rank 13) can avoid the use of the cleansing foam upgrade.
  • Activated Ability: Ranks 3, 4, 5, 8, 9, 10, 13, 14 and 15 may allow some players to exploit them only for the sake of enhancing towers temporarily or gaining free lives/cash/stunning. This includes the Anti-Camo Dust and Cuddly Bear abilities, which are provided for free. If you have a permanent Ice Stall set up and you have Cuddly Bear/Anti-Camo Dust with Rank 8 (free cash) you could get infinite money by stalling for a very long time. In BMC Mobile, ranks 3/8/13 may also be exploited in Special Missions that use their own towers for virtually infinite cash or lives (provided that the player has insufficient cash when trying to use them), but this is currently unconfirmed.

Upgrades that may prevent certain strategies[]

  • Boomerang Thrower: Increased projectile hit area/speed can prevent certain tactics from working. This may affect upgrades such as Glaive Riccochet, especially with the increased hit area, because it may make glaives riccochet the way the player did not intend to do. However, it may strongly help non-Riccochet Boomerang Throwers as it will help ensure accuracy of hitting the bloons, particularly Fast Bloons.
  • Sniper Monkey: Increased layer damage can hinder Supply Drop Farming. This may reduce the amount of time of the round and hinder the number of times that the player can seize the use of the Supply Drop Ability.
  • Apprentices/Mortar Monkeys: Regrow removal can harm Supply Drop Farming. However, you could aim the mortar away from the track (or sell it and buy a lower-level one, along with 1-x glue) and the Apprentice seems to still regrow farm because the lightning only hits so many bloons at once.
  • Super Monkey: Increased base tower range can harm the players ability to place multiple temples close to each other (but you can only place up to six temples anyway).
  • Ice Monkey: Zebra/white popping could harm Supply Drop Farming if used as a regrow loop booster (especially as an Arctic Wind, although you could use Glue Hose).
  • Bomb Shooter: Zebra/black popping could harm Supply Drop Farming if used as a Regrow multiplier, which a Cluster Bomb Shooter's part of Supply Drop Farming contributes to increasing the numbers of Zebra and Black Bloons in order to multiply the numbers of Regrow Bloons.
  • Monkey Buccaneer: the +1 grape from Grape Shot attack apparently causes a much higher miss rate for a single x/1+ Monkey Buccaneer on curved paths when attacking loosely packed bloons, especially if having to work solo when it is not a Destroyer. It works better with the extra grape on straight lines, though (Grape follows the dart, so two layers at a time). The main reason for the disadvantage is because the outer grapes go more angled when the +1 grape is unlocked.
  • Monkey Village: Increase of granting range may make enhanced Spike Factories to not concentrate better on a smaller area. However, it may help Spike Factories actually reach further, in certain tracks. It also affects Engineers under the range of a Monkey Village as it will make Cleansing Foam and Bloon Trap stray to a part of the track where the player may not want, such as near the exit or in the middle. For some reason, the intended "influence radius" increase applies to the influenced towers in Flash, but more correctly only increases the radius of the Village itself in mobile.

Trivia[]

  • It's possible to earn six Monkey Knowledge Packs on a single tile. To do this you have to have a Treasure Chest (which have a chance of giving both a regular and ancient pack together), have a Monkey Teams event that gives Knowledge Packs, and get lucky and have a normally obtained Knowledge Pack be obtained as well. You can get a fifth one with Mini-Land-Grab, and a sixth from Festival of Bloonstones by buying a boost that uses bloonstones.
  • The monkey's appearance on rare and legendary Activated Ability Monkey Knowledge cards is a reference to the Kaio-ken ability and Super Saiyans from the Dragon Ball manga and anime series.
    • The flames given out in the Common and Uncommon Activated Ability Cards are a reference to the fighting technique Kaio-ken, as seen in Dragon Ball manga and anime series.
  • Regrow removal from mortar works only for bloons it can pop (so no zebra/black regrow removal).
  • All Common cards associated with towers have images of the unupgraded towers.
  • Although the Ice Monkey on ranks 2, 5, 7, and 12 increase the tower's pierce, it already has infinite pierce, rendering these ranks useless.
  • All Uncommon cards associated with towers have images of either one of their first-tier or second-tier upgrades.
  • All Rare cards associated with towers have images of either one of their third-tier upgrades. (The only exceptions are the Tack Shooter, which gives a picture of the Even Faster Shooting upgrade, the Banana Farm, which gives the Banana Plantation artwork, and the Monkey Ace, which gives the Spy Plane artwork)
  • All Legendary cards associated with towers have images of either one of their fourth-tier upgrades. They may usually follow the same path as the tower's Rare Card, but there may be a few exceptions. One example is the Bomb Shooter's Legendary Card depicting a MOAB Assassin even though the Rare Card depicts the Cluster Bombs upgrade. Another example includes the Sniper Monkey's Legendary Card having the Cripple MOAB upgrade icon instead of what would normally come after the Semi-Automatic Rifle, the Supply Drop Sniper Monkey.
  • All Bounty Cards except the Monkey Secret turn blue with a black "Knowledge Card Face", including some diamond sort of shapes around, which also has some "bling bling bling" sounds. Such sounds are also heard when collecting the card.
  • The Monkey Secret Card turns black (not blue) and becomes animated in the way the Rare cards do, except the color scheme being black instead. It bulges much more.
    • Once collected, it will twist and turn around anti-clockwise faster and faster and showing a series of legendary card face covers in random order, also showing "+250" including or not including "Rank Up" (if a book ranks up). Black electricity also pulses from wild directions and at wild times, as well as sometimes the card turning blue, covering the tower faces. Once the last tower is done, which in this case will always show the Legendary Activated Ability icon (normal Activated Ability icon in mobile), the card disintegrates and its blue sparkles gets added to a special Monkey Secret Book (as the secret applies to all towers).
  • In BMC Mobile, the images of each card type is the same across all cards, regardless of rarity.
    • All cards associated with towers show images of the tower at its unupgraded stage.
    • The Wild Card is always the purple jester.
    • The Bloon Sabotage Card is always the doodled Red Bloon.
    • The Monkey Tycoon Card is always the Monopoly Monkey displaying flying dollar bills.
    • The Activated Ability Card is always the red-banded Kaio-ken monkey powering up a small red flame.
  • In BMC Mobile, if a player receives a Wild Card, the player may hold it until they decide to go to the Monkey Knowledge Books to drag a tower of that player's choice.
  • To open the packs quickly, go and open a box then press close, it adds XP to towers and can immediately open another pack after closing. This acts saves time, especially on wild cards when you do not want to use it yet.
  • In BMC Mobile there is a way to open up packs quickly. Tap to open a pack (tapping exactly on the pack is not necessary, it's also possible to just tap somewhere nearby) and once all 4 cards are shown the player can swipe a finger from the left card to the right and vice versa to reveal the cards and swipe back to collect them immediately. Swiping can be done really fast and this takes no more than 5 seconds.
  • On Mobile, several Ranks work differently during battles compared to the Flash version, especially since it's based on chance and not every number of shots; some may not work at all.
    • Tack Shooters on Ranks 3/8/13 have a 50% chance of shooting a +1 pierce tack.
    • Snipers on Ranks 3/8/13 have a 50% chance to pop one extra layer.
    • Bomb Shooters on Ranks 5/10/15 are not able to pop Black and Zebra Bloons.
    • Rank 10 Ninja Monkeys have a 50% chance of throwing 7 shurikens instead of 6.
    • Each Sentry from a Rank 13 Monkey Engineer has a 33% chance of popping Lead Bloons.
    • Airburst Darts from a Monkey Sub on Ranks 3/8 have a 33%/66% chance of releasing four darts.
    • Monkey Tycoon ranks 1/6/11 and 2/7/12 do not lower the prices in Special Missions that use their own towers. This is because they are programmed as separate Activated Abilities, and only work if the player has sufficient cash, and unlike most other Activated Abilities, they can be used even if a round hasn't started.
  • In BMC Flash, each animation of each card rarity goes like this:
    • In Common Cards, it is a card turning green, some green poof, then turning the card over. Chirping of birds is heard.
    • In Uncommon Cards, it is a card turning red, some flames coming out and pushing forwards a little bit, then turning the card over. Flame burning sounds is heard.
    • In Rare Cards, it is a card turning purple, some pulses of purple electricity comes out and the card pushing forwards, then turning the card over. Electric pulse sound effects followed by what sounds like a laser is heard.
    • In Legendary Cards, it is a card turning moderately yellow, some pulses of bright yellow electricity and the card pushing forwards very much, then turning the card over. A more intense version of the Rare Card sound effects is heard, except the "laser" sound is replaced by a "hoh" choir sound effect.
  • With regards to Ranks 4, 9 and 14 for the Boomerang Thrower, the size of the boomerang increases each time.
  • IMPORTANT: Rank 15 Ice Tower with Snap Freeze dosen't pop/freeze camo itself, however, when it is popping other bloons, it can accidentally pop the camos, including Camo zebra/whites.
  • The only card with a different effect depending on which city you open it in is the City Cash20,000 bounty card. Therefore, you may want to open Monkey Knowledge pack in your less developed city so the 20,000 boost is more effective.
  • The Rank 8 Banana Farm Description has an error; it says: "Banana Plantation grows 2 more bananas per turn". Rounds are referred in the description as turns.
  • The Bloonchipper formerly had a Projectile Speed in Ranks 2, 7, and 12 (10%, 20%, and 30% faster sucking of bloons), but has been changed due to confusion, as of the current version.
  • Monopoly Monkey, Jester Monkey, and Goku Monkey make their only appearances on Monkey Knowledge Cards.

Gallery[]

Bps2artistmonkey
See the Gallery Section!

Because of the size of the gallery, the gallery section here has been moved elsewhere so that this current page will be less cluttered.

See Monkey Knowledge (BMC)/Gallery to find the new fresh gallery section!


External Links[]

Calculations on time to aquire each level

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