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Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
~ In-game description

Monkey Buccaneer is a Military-class tower in Bloons TD 6. The tower retains its name and role from the Bloons TD 4 and 5 Generation, with significant additions. It did not receive any teasers prior to release, but it was first shown when the game was available to select YouTubers several days before BTD6's official release date.

A Monkey Buccaneer is a monkey within a wooden boat equipped with two cannons on each side that fire darts every second. The tower is a unique water-based tower that has an upgrade that proficiently provides cash, similar to a Banana Farm, but on water. It is one of the three non-hero towers that is able to instakill MOAB-Class Bloons in their entirety, with the other being Engineer Monkeys and Beast Handlers. It is also one of two fully aquatic non-hero water-based towers, the other being Monkey Subs.

It costs $425 on Easy, $500 on Medium, $540 on Hard, and $600 on Impoppable by default.

Description[]

The Buccaneer returns in BTD6, functioning much the same as its previous incarnations. However, one key improvement is that the Buccaneer can now fire both cannons at once, allowing the tower to shoot in opposite directions and up to double its firepower. The base Buccaneer still rides a wooden ship and wears a pirate hat with a skull emblem on it.

This tower also gains special upgrades that allow it to fill more roles than just standard popping power, with Hot Shots functioning as early-game Lead Bloon popping power, and Merchantman and its further upgrades acting as aquatic-based Banana Farms.

Path 1 is based mainly off attack speed and many projectiles, ending with planes and space for land monkeys on top. The Double Shots shoots 2 darts for each cannon, Destroyer shoots about 4x quicker, and Aircraft Carrier sends mini aircraft planes that shoot mini MOAB-seeking missiles that deal 8 damage to MOAB-class bloons, like a Fighter Plane but with way smaller damage. The final upgrade, Carrier Flagship, increases the tower's overall damage output, buffs all water towers and Monkey Aces on screen and adds two platforms up top where smaller land monkeys can be placed.

Path 2 is based mainly around taking on heavy and clustered bloons, with sharp or fiery grapes, cannons and finally harpoons. With Monkey Pirates or its upgrade, Pirate Lord, the Buccaneer can instakill MOAB-class bloons (With the exception of the BAD) with its MOAB Takedown Ability.

Path 3 is focused on money generation. It also includes the Crow's Nest upgrade for camo detection. The Merchantman and its above upgrades provide roundly income and extra popping power at the same time. Trade Empire drastically increases the amount of money a fleet of merchantmen can produce. Having up to 10 Central Markets (or 9 alongside a Monkey Wall Street) will increase their yields even more.

Target Priorities[]

Monkey Buccaneers use the four basic target priorities (First, Last, Close, Strong) to target at bloons. Because of its multiple targeting via attacking simultaneously in the opposite direction, it can also fire shots backwards if it detects bloons behind, within a narrow arc of its range.

The following are a list of target priorities a Buccaneer can use:

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Monkey Buccaneer's upgrades interact with target priorities in different ways:

Upgrades[]

Path 1[]

FasterShootingUpgradeIcon 596
Faster Shooting
COST: $235 / $275 / $295 / $330
UNLOCK: 150 XP

Description: All weapons on board shoot faster.
Effect: Attacks +33% faster (0.75x attack cooldown)
DoubleShotUpgradeIcon (Buccaneer)
Double Shot
COST: $360 / $425 / $460 / $510
UNLOCK: 700 XP

Description: Increases ship weapons fired.
Effect: Increases the number of darts and grapes by +1, for double the straight-sprayed darts and a total of 6 grapes per shot (requires the Grape Shot crosspath).
DestroyerUpgradeIcon
Destroyer
COST: $2,505 / $2,950 / $3,185 / $3,540
UNLOCK: 3,000 XP

Description: Attacks super duper fast!
Effect: Darts attack 5x faster, and grapes gain 5x attack speed.
AircraftCarrierUpgradeIcon
Aircraft Carrier
COST: $5,865 / $6,900 / $7,450 / $8,280
UNLOCK: 12,500 XP

Description: Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Effect: Carrier planes can fly anywhere on the map and will continuously attack with fast front-shooting twin darts, radial darts, and anti-MOAB missiles. Retains normal Destroyer attacks. Carrier planes shoot frontal sprays of 6 grapes per shot if given the Grape Shot crosspaths. And grape's burn DoT increased from 2 to 4.
CarrierFlagshipUpgradeIcon
Carrier Flagship
COST: $20,825 / $24,500 / $26,460 / $29,400
UNLOCK: 37,000 XP

Description: Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Effect: Planes deal more damage with all its attacks, and its Anti-MOAB missiles can pop any bloon type. And grape's burn DoT increased from 4 to 9. Towers placed on its upper decks will partially ignore Line of Sight. Attack speed of all water-based towers and Monkey Aces increased by +18% (0.85x attack cooldown).

Path 2[]

GrapeShotUpgradeIcon
Grape Shot
COST: $465 / $550 / $595 / $660
UNLOCK: 200 XP

Description: Adds a spray of 5 sharpened grapes to the ship.
Effect: Regularly shoots 5 grapes alongside its dart attack. Grapes pop up to 1 bloon each. Can shoot from both sides.
HotShotUpgradeIcon
Hot Shot
COST: $425 / $500 / $540 / $600
UNLOCK: 650 XP

Description: Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Effect: Converts grapes into hot grapes of fire, popping Frozen and Lead Bloons and applying napalm. Hot grapes can no longer pop Purples.
CannonShipUpgradeIcon
Cannon Ship
COST: $765 / $900 / $970 / $1,080
UNLOCK: 2,700 XP

Description: Adds a powerful cannon that shoots out powerful bombs.
Effect: Shoots bombs with a large explosion radius, 28 pierce, and emits eight frags instead of shooting darts, similar to the 1-0-2 Bomb Shooter. Can shoot from both sides. Grape deal 2 damage now.
MonkeyPiratesUpgradeIcon
Monkey Pirates
COST: $4,165 / $4,900 / $5,290 / $5,880
UNLOCK: 13,000 XP

Description: Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Effect: Ability immediately pulls down the strongest visible blimp on screen other than ZOMGs, BADs or Bosses, instantly destroying them. The tower itself gains an enormous buff to its overall damage; the main attack shoots 3 bombs per shot and deal 3 damage each and deal 3 extra damage to MOAB-Class. Grapes deal 3 damage and +2 damage to Ceramic bloons. And grape's burn DoT increased from 2 to 4.
PirateLordUpgradeIcon
Pirate Lord
COST: $22,100 / $26,000 / $28,080 / $31,200
UNLOCK: 35,000 XP

Description: Greatly increased attack speed for all attacks and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down.
Effect: Ability now shoots 3 grappling hooks at once, and can pull ZOMGs down with 2 hooks. Hooked blimps grant +100% more cash than would have been obtained by popping them normally. All attacks are 2x faster, and improves damage of grapes and bombs. Grapes deal 8 damage with 8 extra damage to Ceramic bloons with additional increased burn damage, and bombs deal massive damage to MOAB-Class.

Path 3[]

LongRangeUpgradeIcon
Long Range
COST: $170 / $200 / $215 / $240
UNLOCK: 150 XP

Description: Much longer range, and projectiles fly faster and pierce more.
Effect: Gains +11 range (18% more than base), increases projectile speed of all projectiles by +25%, and increases the pierce of many of the Buccaneer's weapons. Grapes gain +1 pierce, darts gain +2 pierce, Cannon Ship's cannonballs gain +7 pierce and frags gain +1 pierce.
CrowsNestUpgradeIcon
Crow's Nest
COST: $295 / $350 / $380 / $420
UNLOCK: 600 XP

Description: Allows the ship to hit Camo Bloons.
Effect: Gains camo detection. Also receives Camo Prioritization.
MerchantmanUpgradeIcon
Merchantman
COST: $1,955 / $2,300 / $2,485 / $2,760
UNLOCK: 3,100 XP

Description: Generates cash each round automatically.
Effect: At the end of each round, generates $200.
FavoredTradesUpgradeIcon
Favored Trades
COST: $4,675 / $5,500 / $5,940 / $6,600
UNLOCK: 10,000 XP

Description: Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.
Effect: 2x faster attack speed, generates $500 at the end of each round, and increases sell value of nearby towers and itself by 10%. Does not stack with other Favored Trades. And grape's burn DoT increased from 2 to 4.
TradeEmpireUpgradeIcon
Trade Empire
COST: $19,550 / $23,000 / $24,840 / $27,600
UNLOCK: 40,000 XP

Description: Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Effect: Boosts income of up to 20 Merchantmen or Favored Trades by +$10 for every Merchantman and +$20 for every Favored Trades on screen. All Buccaneers with at least the Merchantman upgrade gain +1 damage and another +1 damage to MOAB-class and Ceramic. Generates $800 per round. And grape's burn DoT increased from 4 to 9.

Paragon Upgrade[]

NavarchOfTheSeasUpgradeIcon
Navarch of the Seas
COST: $467,500 / $550,000 / $594,000/ $660,000
UNLOCK: 750,000 XP
Description: The greatest thing ever to float on water.
Effect: Adds a passive hook similar to the Pirate Lord upgrade, but occurs automatically.
Ability: Sends out a powerful hook which is also similar to the Pirate Lord upgrade, but it can now grab B.A.Ds and Fortified B.A.Ds, and can grab multiple Z.O.M.Gs. Caps at 2 uses per round. Generates $3200 at the end of every round. Sends 3 jets that periodically fire arrays of 4 anti-MOAB missiles and super powerful darts with First targeting priority. Also has a duplicate of the Trade Empire global buff and comes with the Carrier Flagship global buff.

Total Costs[]

Easy:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 295 465 2,505 5,865 20,825
Cumulative Cost 720 1,185 3,690 9,555 30,380
Base Sell 206.5 325.5 1,753.5 4,105.5 14,577.5
Cumulative Sell 504 829.5 2,583 6,688.5 21,266
Path 2
Base Cost 465 425 765 4,165 22,100
Cumulative Cost 890 1,315 2,080 6,245 28,345
Base Sell 325.5 297.5 535.5 2,915.5 15,470
Cumulative Sell 623 920.5 1,456 4,371.5 19,841.5
Path 3
Base Cost 155 340 1,955 4,675 19,550
Cumulative Cost 580 920 2,875 7,550 27,100
Base Sell 108.5 238 1,368.5 3,272.5 13,685
Cumulative Sell 406 644 2,012.5 5,285 18,970

Medium:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 275 425 2,950 6,900 24,500
Cumulative Cost 775 1,200 4,150 11,050 35,550
Base Sell 192.5 297.5 2,065 4,830 17,150
Cumulative Sell 542.5 840 2,905 7,735 24,885
Path 2
Base Cost 550 500 900 4,900 26,000
Cumulative Cost 1,050 1,550 2,450 7,350 33,350
Base Sell 385 350 630 3,430 18,200
Cumulative Sell 735 1,085 1,715 5,145 23,345
Path 3
Base Cost 200 350 2,300 5,500 23,000
Cumulative Cost 700 1,050 3,350 8,850 31,850
Base Sell 140 245 1,610 3,850 16,100
Cumulative Sell 490 735 2,345 6,195 22,295

Hard:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 295 460 3,185 7,450 26,460
Cumulative Cost 835 1,295 4,480 11,930 38,390
Base Sell 206.5 322 2,229.5 5,215 18,522
Cumulative Sell 584.5 906.5 3,136 8,351 26,873
Path 2
Base Cost 595 540 970 5,290 28,080
Cumulative Cost 1,135 1,675 2,645 7,935 36,015
Base Sell 416.5 378 679 3,703 19,656
Cumulative Sell 794.5 1,172.5 1,851.5 5,554.5 25,210.5
Path 3
Base Cost 215 380 2,485 5,940 24,840
Cumulative Cost 755 1,135 3,620 9,560 34,400
Base Sell 150.5 266 1,739.5 4,158 17,388
Cumulative Sell 528.5 794.5 2,534 6,692 24,080

Impoppable:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 330 510 3,540 8,280 29,400
Cumulative Cost 930 1440 4,980 13,260 42,660
Base Sell 231 357 2,478 5,796 20,580
Cumulative Sell 651 1,008 3,486 9,282 29,862
Path 2
Base Cost 660 600 1,080 5,880 31,200
Cumulative Cost 1,260 1,860 2,940 8,820 40,020
Base Sell 462 420 756 4,116 21,840
Cumulative Sell 882 1,302 2,058 6,174 28,014
Path 3
Base Cost 240 420 2,760 6,600 27,600
Cumulative Cost 840 1,260 4,020 10,620 38,220
Base Sell 168 294 1,932 4,620 19,320
Cumulative Sell 588 882 2,814 7,434 26,754

Strategy[]

See also: Monkey Buccaneer (BTD6)/Strategies

Summary[]

Monkey Buccaneer has the unique capability of attacking from both sides, and contains many cheap and cost-effective upgrades at single-target, grouped damage, buffing supports, and income generation. However, its true potential requires much synergy from other defenses, has a fairly weak early-game without Grape Shot, and remains limited to water space.

Tips[]

  • Sometimes, setting on a targeting option other than First is handy, especially to utilize its flanking shots.

Additional Strategies[]

Monkey Knowledge[]

This section displays Monkey Knowledge that has effects on Monkey Buccaneer and its changes when compared to one by default:

  • NavalUpgradesIcon Naval Upgrades: All Monkey Buccaneers get +1 pierce.
    • Base pierce increased from 4 → 5.
  • EliteMilitaryTrainingIcon Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
  • BigBunchIcon Big Bunch: Grape Shot shoots 6 grapes instead of 5.
  • FasterTakedownsIcon Faster Takedowns: MOAB Takedown Ability has 5 second faster cooldown.
    • Monkey Pirates' ability cooldown decreases from 50 seconds → 45 seconds.
    • Pirate Lord's ability cooldown decreases from 30 seconds → 25 seconds.
    • Navarch of the Seas ability cooldown decreases from 20 seconds → 15 seconds.
  • TradeAgreementsIcon Trade Agreements: Merchantman generates +$20 per round.
    • Generates $220 instead of $200 each round, excluding additional bonuses from Trade Empire.
    • Favored Trades generates $520 each round.
    • Trade empire generates $820.
    • Navarch of the Seas generates $3220.
  • FlankingManeuversIcon Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
  • MilitaryConscriptionIcon Military Conscription: First military tower costs only ⅔ of the original cost.
    • Monkey Buccaneer base cost from $425, $500, $540, and $600 → $285, $335, $360, and $400 on Easy, Medium, Hard, and Impoppable, respectively.
  • AdvancedLogisticsIcon Advanced Logistics: All Military Monkeys base costs reduced by 5%.
    • Monkey Buccaneer base cost reduced from $425, $500, $540, and $600 → $405, $475, $515, and $570 on Easy, Medium, Hard, and Impoppable, respectively.
      • If Military Conscription is also enabled, the base cost will be $265, $310, $335, and $370.
  • MonkeyEducationIcon Monkey Education: All Monkeys XP earn rate increased by 8%.
  • BetterSellDealsIcon Better Sell Deals: All Monkeys sell for 5% more.
    • Increases sell potency from 70% to 75%.
  • VeteranMonkeyTrainingIcon Veteran Monkey Training: All Monkeys reload time reduced by 3%.
    • Makes all Monkeys attack 3.07% faster.
  • GlobalAbilityCooldownsIcon Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.

Version History[]

Differences Between BTD5 and BTD6[]

Listed are comparisons of the Monkey Buccaneer in BTD6 compared to BTD5. Takes into account Flash and Mobile versions.

  • BUFF The Buccaneer can now shoot on both sides of itself at the same time, provided bloons are on both sides.
  • NERF Base cost increased ($500 → $550)
  • NERF Base dart pierce decreased (5 → 4)
  • NERF Grape Shot pierce decreased (2 → 1)
  • NERF Monkey Pirates hook ability can no longer instakill Boss Bloons
  • Change Several path's upgrades have been shifted around from BTD5 to accommodate the new 3-path system. This adds Hot Shots and Double Shot, greatly increasing the Buccaneer's early game power, but means it cannot have a long-range, camo-detecting Destroyer with Grape Shot.

Balance Changes[]

Initial release (compared to BTD5)

Note: Lists all balance changes implemented for the Monkey Buccaneer when it was first released in Bloons TD 6 (June 14th 2018) in comparison to Bloons TD 5. Takes into account Flash and Mobile versions of Bloons TD 5.

  • BUFF The Buccaneer can now shoot on both sides of itself at the same time, provided bloons are on both sides.
  • NERF Base cost increased ($500 → $550)
  • NERF Base dart pierce decreased (5 → 4)
  • NERF Grape Shot pierce decreased (2 → 1)
  • Change Several path's upgrades have been shifted around from BTD5 to accommodate the new 3-path system. This adds Hot Shots and Double Shot, greatly increasing the Buccaneer's early game power, but means it cannot have a long-range, camo-detecting Destroyer with Grape Shot.
2.0
  • BUFF Aircraft Carrier (4+-x-x) now has extra pierce (5 (?) → 9).
  • BUFF Towers held by Carrier Flagship (5-x-x) can now see over all obstacles.
3.0
  • Change Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.
  • BUFF Aircraft Carrier planes can now benefit from Radar Scanner and Alchemists.
  • NERF Carrier Flagship can no longer place Banana Farms, Heli Pilots, or Monkey Aces.
  • BUFF Carrier Flagship now allows towers redeployed by Support Chinook to ignore Line of Sight restrictions.
6.0
  • BUFF Carrier Flagship (5-x-x) now has doubled lifespan on all of its projectiles.
9.0
  • BUFF Aircraft Carrier (4+-x-x) now keeps the Destroyer's (3-x-x) attack speed boost to all main boat attacks.
12.0
  • BUFF Aircraft Carrier (4-x-x) price decreased ($9,000 → $7,500).
15.0
  • BUFF Monkey Pirates (x-4-x) ability cooldown reduced from every 60 seconds to every 50 seconds.
  • BUFF Monkey Pirates (x-4-x) and Pirate Lord (x-5-x) cannonballs now deal 2 damage instead of 1.
16.0
  • BUFF Favoured Trades (x-x-4+) attack speed doubled.
  • BUFF Trade Empire (x-x-5) increases the damage of all Merchantmen (x-x-3+) by 1, and makes them deal 1 additional damage to ceramic and MOAB-class bloons.
17.0
  • BUFF 2-1-0 Double Shot now fires twice as many Grapes.
  • BUFF x-4-x Monkey Pirates now fires 3 cannonballs instead of 1.
18.0
  • BUFF 4-x-x Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, radius 30, pierce 3, damage 15.
  • BUFF 5-x-x Carrier Flagship projectile speed for all plane attacks increased +100%.
  • BUFF 5-x-x Carrier Flagship darts from planes deal increased ceramic damage +3.
  • BUFF 5-x-x Carrier Flagship homing MOAB missiles upgraded to rate 1.5s, pierce 4, damage 30.
  • BUFF 5-x-x Carrier Flagship's 15% attack rate buff expanded to now also benefit Monkey Ace in addition to water towers.
21.0
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
~ Ninja Kiwi
  • BUFF 4-x-x Aircraft Carrier's forward dart projectile radius increased by 2.
  • BUFF 5-x-x Carrier Flagship Missiles damage type changed from Explosive to Normal.
  • BUFF x-x-1 Long Range increases projectile speed of all attacks by +25%.
22.0
Most of the early Buccaneer's strength comes from grapes, so to make it a little easier to start we've moved some cost from the base tower into Grape Shot. On that same note, we've piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
~ Ninja Kiwi
  • BUFF Buccaneer base cost reduced from 550 to 500.
  • NERF Grape Shot price increased from 500 to 550.
  • BUFF Pirate Lord grapes now deal more damage (1 → 5).
  • BUFF Pirate Lord grapes now deal +5 Ceramic damage on top of the new damage buff.
25.0
Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
~ Ninja Kiwi
  • NERF Double Shot price increased from $500 → $550.
  • BUFF Aircraft Carrier price reduced from $7,500 → $7,200.
28.0
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
~ Ninja Kiwi
  • BUFF Long Range now also grants +1 pierce to most Buccaneer projectiles
    • Affected upgrades: Base dart, grapes, aircraft darts.
    • Unaffected upgrades: bombs, bomb shrapnel, aircraft anti-MOAB missiles
  • BUFF Crow's Nest now grants Buccaneer the new Camo Prioritization filter
  • NERF Favored Trades no longer stacks the sellback rate buff to other towers.
29.0
New Paragon Tower: Navarch of the Seas!

Bringing all 3 paths together under the command of a sharply dressed, market-savvy, pirate-code-adhering military arch-commander. No need for a bigger boat here. We enjoyed bringing Navarch into the mix as it covers both military category and water-heavy maps. With an emphasis on boat farming, destroyer spam for early rounds, and pop farming with active use of hooks it makes it a very different and fun road to Paragon. Portable Lake spam in non-ranked games has also led to some good laughs.

~ Ninja Kiwi

BUFF Add Navarch Of The Seas as Paragon Upgrade

30.0
Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree.
~ Ninja Kiwi
  • BUFF All Paragon Ability Cooldowns will now increase rate in a similar formula to attack speed
  • NERF Navarch of the Seas passive grapple hook rate: 0.02s → 0.06s
  • NERF Navarch of the Seas active grapple hook cooldown: 20s → 30s
31.0
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
~ Ninja Kiwi
  • BUFF MOAB Takedown grapeshot ceramic bonus added +1
32.0
Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
~ Ninja Kiwi
  • NERF Navarch of the Seas price increased from $500,000 → $550,000
33.0
Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit.
~ Ninja Kiwi
  • BUFF Monkey Pirates Grapes damage increased 1 -> 2
  • BUFF Monkey Pirates Grapes ceramic bonus increased 1 -> 2
  • BUFF Monkey Pirates Cannonball explosion damage increased 2 -> 3
  • BUFF Monkey Pirates Cannonball explosion now gain moab bonus +6 damage
  • NERF Monkey Pirates price increased $4500 -> $4900
  • BUFF Pirate Lord Grapes damage increased 5 -> 10
  • BUFF Pirate Lord Grapes ceramic bonus increased 5 -> 10
  • BUFF Pirate Lord Grapes burn damage increased 1 -> 9
  • BUFF Pirate Lord Cannonball explosion damage increased 2 -> 5
  • BUFF Pirate Lord Cannonball explosion now gain moab bonus +10 damage
  • BUFF Pirate Lord Cannonball frags damage increased 1 -> 10
  • BUFF Pirate Lord Cannonball frags now gain moab bonus +5 damage
  • NERF Trade Empire cash per round per merchant when applied to Merchantmen reduced $20 -> $15, while applied to Favored Trades still remains at $20.
34.0
While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more.
~ Ninja Kiwi
  • BUFF Flagship new homing style
  • NERF Pirate Lord price increased $21,000 -> $26,000
  • NERF Trade Empire cash per round per merchant when applied to Merchantmen reduced +$15 → +$10, while Trade Empire cash per round per merchant when applied to Favored Trades still remains at +$20.
35.0
You asked for it (and we’ve always wanted it), so … our first Paragon Synergy!
~ Ninja Kiwi
  • BUFF Navarch of the Seas buff to Monkey Ace attack speed now applies to the Goliath Doomship
36.0
We wanted to do a little general lower tier balancing of costs, as things work a bit better at higher tiers but on the lower end with T1-2 upgrades cost for power doesn’t compare well. We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction.
~ Ninja Kiwi
  • BUFF Faster Shooting price reduced $350 → $275
  • BUFF Double Shot price reduced $550 → $425
  • NERF Long Range price increased from $180 → $200
  • BUFF Crow's Nest price reduced from $400 → $350
  • BUFF Hot Shot burn DoT damage increased from 1 → 2
  • BUFF 1-3-0 Cannon Ship now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
  • NERF Monkey Pirates cannonball bonus to MOABs +6 → +3
  • NERF Pirate Lord cannon-ball damage decreased 5 → 3
  • NERF Pirate Lord cannon-ball MOAB bonus decreased +10 → +6
  • NERF Pirate Lord cannon frags damage decreased 10 → 6
  • NERF Pirate Lord cannon frags MOAB bonus decreased +5 → +4
  • BUFF [undocumented] Pirate Lord's bombs gain a further double attack speed, matching the doubled speed of grapes and darts.
37.0
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
~ Ninja Kiwi
  • NERF 2-1-0 Double Shot’s Grape Shot total projectiles reduced 10 → 6 Also affects subsequent upgrades.
  • BUFF 3-1-0 Destroyer now increases grape attack rate to matching dart attack, instead of just +150%. Also affects subsequent upgrades.
  • NERF 4-1-0 Aircraft Carrier's Grape Shot total projectiles reduced 10 → 6. Also affects Carrier Flagship.
  • Change 4-1-0 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
  • Change 4-1-0 Aircraft Carrier planes radial emission Angle 360° → 90°
  • NERF 4-1-0 Aircraft Carrier planes radial projectile count 8 → 6
  • BUFF 4-1-0 Aircraft Carrier plane grape projectile speed 100 → 200
  • Change 4-2-0 Aircraft Carrier planes radial attack now fires an arc of fire grapes also change damage type from Sharp to Fire
  • BUFF 4-0-0 Aircraft Carrier plane radials dart damage increase 1 → 2
38.0
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
~ Ninja Kiwi
  • BUFF Long Range more pierce to Main projectile +1 → +2
  • BUFF 031 Cannonship cannonball pierce 28 → 35
  • BUFF 031 Cannonball frags pierce 1 → 2
39.0
Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.
~ Ninja Kiwi
  • ??? [buff/nerf indeterminate] Navarch of the Seas's overall Boss damage undetermined
  • NERF Navarch of the Seas turrets base attack cooldown delay increased (0.2145s → 0.25s)
  • NERF Navarch of the Seas planes main base attack cooldown delay increased (0.15s → 0.18s)
  • NERF Navarch of the Seas planes radial base attack cooldown delay increased (1.5s → 1.8s)
40.0
Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.
~ Ninja Kiwi
  • BUFF Aircraft Carrier price reduced ($7,200 → $6,900)
  • BUFF Carrier Flagship price reduced ($25,000 → $24,500)
41.0
Aircraft Carrier has many problems in general and we could write multiple paragraphs about what went on with the decision making on this one upgrade but tldr; overhauling the feel with a big shuffle around of stats and greatly improved targeting to make the tower far more enjoyable & reliable. As noted earlier, Middle Path was identified as not having weakness to justify the power and is seeing changes related to that.
~ Ninja Kiwi
  • BUFF 4-2-0 Aircraft Carrier mini plane grapes can now set Bloons on fire
  • BUFF Aircraft Carrier mini plane frontal darts gain a very powerful homing effect
  • BUFF Aircraft Carrier mini plane frontal darts damage increased 1 to 2. Does not affect Carrier Flagship.
  • NERF Aircraft Carrier mini plane frontal darts pierce reduced 9 to 4
  • BUFF Aircraft Carrier mini plane radial darts damage increased from 2 to 4. Also affects Carrier Flagship.
  • NERF Aircraft Carrier mini plane radial darts range reduced from 150 to 60
  • BUFF Aircraft Carrier frontal attack range increased from 200 to 250
  • BUFF Carrier Flagship mini plane darts projectile count 1 to 2
  • NERF Carrier Flagship mini plane pierce reduced from 14 to 7
  • NERF Carrier Flagship mini plane damage type changed from Normal to Sharp
  • NERF 5-2-0 Carrier Flagship plane damage type changed from Normal to Fire
  • NERF Carrier Flagship's Mini Ace attack projectile radius no longer increased
  • NERF Carrier Flagship's Mini Ace forward gun projectile speed is no longer increased
  • NERF Carrier Flagship's Mini Ace radial projectile speed no longer increased
  • NERF Carrier Flagship's Mini Ace radial projectile radius no longer increased
  • NERF Cannon Ship's frags attack interaction changed from Burst to Shrapnel (i.e. frags spawned from the cannon bombs no longer targets the parent bloon)
  • NERF Monkey Pirates' MOAB Takedown ability no longer has innate camo detection, now requiring the 0-4-2 crosspath for the MOAB Takedown ability to see Camo innately.
  • NERF Pirate Lord's MOAB Takedown ability no longer has innate camo detection, now requiring the 0-5-2 crosspath for the MOAB Takedown ability to see Camo innately.
  • NERF Pirate Lord grapes damage reduced from 10 to 8
  • NERF Pirate Lord grapes bonus damage to Ceramic reduced from +10 to +8
  • NERF Pirate Lord bombs bonus damage to MOAB-class reduced from +6 to +5
42.0
General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better.
~ Ninja Kiwi
  • BUFF 4-2-0 Aircraft Carrier grape's burn damage-over-time increased from 2 to 4
  • BUFF 5-2-0 Carrier Flagship grape's burn damage-over-time increased from 2 to 9
  • NERF Cannon Ship now disables the dart attack
  • BUFF Cannon Ship grape damage increased from 1 to 2
  • BUFF Monkey Pirates grape damage increased from 2 to 3
  • BUFF Monkey Pirates grape's burn damage-over-time increased from 2 to 4
  • BUFF 0-2-4 Favored Trades grape's burn damage-over-time increased from 2 to 4
  • BUFF 0-2-5 Trade Empire grape's burn damage over time increased from 2 to 9
43.0
While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it.
~ Ninja Kiwi
  • BUFF Monkey Buccaneer base cost reduced from $500 to $400
  • NERF Destroyer cost increased from $2,950 to $3,050
  • NERF Merchantman cost increased from $2,300 to $2,400
  • NERF Navarch of the Seas unlock XP increased from 500,000 XP to 750,000 XP

Bug Fixes and General Changes[]

7.0
  • BUFF 5-x-x Carrier Flagship's Fighter Planes have double the lifespan on their projectiles.
11.0
  • 0-2-5 Buccaneer grapes now correctly use the fiery asset.
12.0
  • 0-2-5 Trade Empire no longer uses a flaming grape projectile for the main dart.
  • x-x-5 Resolved some funky stuff going on in co-op games that was confusing.
  • NERF Aircraft Carrier and Carrier Flagship ace darts no longer stack buffs.
17.0
  • Flagship resolved an issue where towers fell through the platforms.
  • Flagship had a rare crash resolved when placing next to a 2-5-0 Village.
  • Hot Shot fire asset updated.
  • BUFF 0-1-5 Trade Empire no longer loses the 0-0-5 damage buff.
  • NERF Selling a Carrier Flagship while the Chinook tries to reposition the Carrier Flagship will no longer stack towers in the same place, again (a bug introduced also in Version 16.0).
18.0
  • x-4-x Monkey Pirates description updated & translated.
20.0
  • 5-x-x Carrier Flagship should no longer inflate summary screen stats when save is loaded.
24.0
  • 1-x-x Faster Shooting description has been corrected.
  • x-5-x Pirate Lord description has been updated with more detail.
  • x-x-1 Long Range description has been corrected.
  • x-x-4 Favoured Trades description has been updated with more detail.
25.0
  • 4-x-x Aircraft Carrier planes should no longer play extra spawn sound.
  • x-4-x MOAB Takedown ability 'tiebreakers' picking incorrect targets has been resolved.
26.0
  • Change [Bug fix] Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved.
  • BUFF Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS.
34.0
  • Change X4X MOAB Takedown ability cause a crash when pulling Dreadbloon's Rock Bloons.
35.0
  • Change [Bug fix] X4X MOAB Takedown Ability will no longer cause a crash when pulling Dreadbloon's Rock Bloons.
37.0
  • NERF xx5 Trade Empire should no longer buff too many merchants in co-op
  • Change [Bug fix] Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
  • Change [Bug fix] Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
  • BUFF Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
  • NERF 2-1-0 Double Shot’s Grape Shot total projectiles reduced 10 → 6
    • Adds only extra grape from 5 -> 6
  • Change Description changed: "Double ship weapons fired." to "Increases ship weapons fired."

Sounds[]

When a Monkey Buccaneer is placed:

When activating MOAB Takedown Ability, Pirate Lord Ability, or Navarch of the Seas Ability:

Gallery[]

Official artwork[]

Assets[]

Other languages[]

Language Name Meaning
English Monkey Buccaneer
Korean 해적 원숭이

Trivia[]

  • This Monkey, along with the Boomerang Monkey, is the base tower with the longest name in BTD6 (15 letters long).
  • Monkey Buccaneer is the only BTD6 tower to attack from locked 180-degree opposite sides.
  • In BTD6, Buccaneers don't always shoot from both sides, unlike in BTDB2.
  • The tower is sometimes called "boat" by fans.
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