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Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
~ Bloons TD 6 description

The Monkey Buccaneer is a tower introduced in Bloons TD 4. It is an all-rounder tower with a decent rate of fire, 1 shot per second for a good price ($510/$595/$650). Monkey Buccaneers are operated by a monkey. However, it can only be placed in water. Since some tracks do not have water, strategies involving Monkey Buccaneers will not succeed. Depending on the map, it may be able to solo several rounds with the Battleship upgrade. It also makes an appearance in Bloons TD 5, it can be placed in water as well as in the Portable Lake.

Game appearances[]

Monkey Buccaneer makes up to 8 appearances:


Bloons TD 4[]

Grape Shot
COST: $255 / $300 / $325
Description: Adds a volley of deadly sharpened grapes to the attack.
Effect: Self-explanatory
Crow's Nest
COST: $130 / $150 / $160
Description: Allows detection of camo bloons for any towers in the radius.
Effect: Self-explanatory
Longer Cannons
COST: $155 / $180 / $195
Description: Increases attack range of the ship's cannons.
Effect: Self-explanatory
COST: $1,700 / $2,000 / $2,160
Description: Total nautical domination!
Effect: Attacks three times as fast. Your rank must be 21 or higher to buy this upgrade.

Premium Upgrades[]

  • Dreadnaught is a premium upgrade purchasable since BTD4; the Monkey Buccaneer shoots flaming cannonballs that pops frozen and Lead Bloons instead of darts. Apart from being able to pop bloons it normally cannot, it has no other change besides its appearance.

Total Costs[]

Bloons TD 5[]

Please note that, while there are two separate paths, the player chooses a path when the third upgrade in a path is purchased. After you have bought the third upgrade in a path, you may only buy the first two upgrades in the other path.

Path 1[]

Faster Shooting
COST: $340 / $400 / $430 / $480
Description: Shoots faster.
Effect: Self-explanatory
Longer Cannons
COST: $155 / $180 / $195 / $215
Description: Much longer range.
Effect: Self-explanatory
COST: $1,870 / $2,200 / $2,375 / $2,640
Description: Attacks super duper fast!
Effect: Self-explanatory
Aircraft Carrier
COST: $12,750 / $15,000 / $16,200 / $18,000
Description: Rapidly launches Monkey Ace pilots that strafe the area with darts.
Effect: Adds three miniature Monkey Aces. They shoot a regular stream of darts forwards, and occasionally shoot 8 darts in all directions. Removes main dart attack.

Path 2[]

Grape Shot
COST: $425 / $500 / $540 / $600
Description: Sprays out a blast of 4 sharp grapes for additional poppage.
Effect: Self-explanatory
Crow's Nest
COST: $215 / $250 / $270 / $300
Description: Allows the buccaneer to detect and target Camo bloons. Does not grant detection to other towers.
Effect: Self-explanatory
Cannon Ship
COST: $1,020 / $1,200 / $1,295 / $1,440
Description: Adds a powerful, independently firing cannon to the buccaneer.
Effect: Self-explanatory
Monkey Pirates
COST: $3,825 / $4,500 / $4,860 / $5,400
Description: MOAB Takedown Ability: Grabs hold of the nearest MOAB Class Bloon and destroys it, ZOMG Bloons are immune to this.
Effect: Self-explanatory

Total Costs[]

Bloons TD 6[]

The Buccaneer returns in BTD6, functioning much the same as its previous incarnations. However, one key improvement is that the Buccaneer gains the ability to fire both cannons at once, allowing the tower to shoot in opposite directions and up to doubling its firepower.

This tower also gains special upgrades that allow it to fill more roles than just standard popping power, with Hot Shots functioning as early-game Lead Bloon popping power, and Merchantman and its further upgrades acting as aquatic-based Banana Farms.

Path 1...

Path 2...

Path 3...

The Monkey Buccaneer is classed as a Military Category tower.

Path 1[]

FasterShootingUpgradeIcon (Buccaneer).png
Faster Shooting
COST: $295 / $350 / $380 / $420
Description: All weapons on board shoot faster.
Effect: Attacks +33% faster (0.75x attack cooldown)
DoubleShotUpgradeIcon (Buccaneer).png
Double Shot
COST: $465 / $550 / $595 / $660
Description: Double ship weapons fired.
Effect: Doubles the numbers of darts and grapes per shot.
COST: $2,505 / $2,950 / $3,185 / $3,540
UNLOCK: 3,000 XP
Description: Attacks super duper fast!
Effect: Attacks 5x faster for all attacks.
Aircraft Carrier
COST: $6,375 / $7,500 / $8,100 / $9,000
UNLOCK: 12,500 XP
Description: Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Effect: Carrier planes continuously attack with fast front-shooting twin darts, radial darts, and anti-MOAB missiles.
Carrier Flagship
COST: $21,250 / $25,000 / $27,000 / $30,000
UNLOCK: 37,000 XP
Description: Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Effect: All its attacks can pop any bloon type and deal even more damage. Towers placed on its upper decks will partially ignore Line of Sight. Attack speed of all water-based towers and Monkey Aces increased by +18% (0.85x attack cooldown).

Path 2[]

Grape Shot
COST: $465 / $550 / $595 / $660
Description: Adds a spray of 5 sharpened grapes to the ship.
Effect: Regularly shoots 5 grapes alongside its dart attack. Each grape can pop up to 1 bloon.
Hot Shot
COST: $425 / $500 / $540 / $600
Description: Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Effect: Converts grapes into hot grapes of fire, popping Lead Bloons and applying napalm. Hot grapes cannot pop Purples.
Cannon Ship
COST: $765 / $900 / $970 / $1,080
UNLOCK: 2,700 XP
Description: Adds a powerful cannon that shoots out powerful bombs.
Effect: Shoots bombs with a large explosion radius, 28 pierce, and emits eight frags, similar to the 1-0-2 Bomb Shooter. Can shoot on both sides.
Monkey Pirates
COST: $3,825 / $4,500 / $4,860 / $5,400
UNLOCK: 13,000 XP
Description: Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Effect: Ability immediately pulls down the strongest blimp on screen other than ZOMGs or BADs, instantly destroying them. Main attack shoots 3 bombs per shot and deal 2 damage each.
Pirate Lord
COST: $17,850 / $21,000 / $22,680 / $25,200
UNLOCK: 35,000 XP
Description: Greatly increased attack speed for all attacks and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down.
Effect: Ability now shoots 3 grappling hooks at once, and can pull ZOMGs down with 2 hooks. Attacks 2x faster and grapes deal 5 damage, with 5 extra damage to Ceramic bloons.

Path 3[]

Long Range
COST: $155 / $180 / $195 / $215
Description: Much longer range and projectiles fly faster.
Effect: Self-explanatory
Crow's Nest
COST: $340 / $400 / $430 / $480
Description: Allows the ship to hit Camo Bloons.
Effect: Self-explanatory
COST: $1,955 / $2,300 / $2,485 / $2,760
UNLOCK: 3,100 XP
Description: Generates cash each round automatically.
Effect: At the end of each round, generates $200.
Favored Trades
COST: $4,675 / $5,500 / $5,940 / $6,600
UNLOCK: 10,000 XP
Description: Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value and can stack up to 3 Favored Trades for 95% max sell value.
Effect: 2x faster attack speed, generates $500 at the end of each round, and increases sell value of nearby towers by 10%, capped at 95%.
Trade Empire
COST: $19,550 / $23,000 / $24,840 / $27,600
UNLOCK: 40,000 XP
Description: Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Effect: Boosts income of up to 20 Merchantmen or Favored Trades by +$20 for every Merchantman or Favored Trades on screen. All Buccaneers with at least the Merchantman upgrade gain +1 damage and another +1 damage to MOAB-class and Ceramic. Generates $800 per round.

Total Costs[]

Differences between BTD5 Flash and BTD5 Mobile[]

  • Nerf Bombs fired from the Cannon Ship have smaller explosions.
  • Nerf Base cost is more expensive ($500 → $525).
  • Nerf Aircraft Carrier is weaker (particularly against Regrows).
  • Buff MOAB Takedown Ability (Monkey Pirates Ability) takes less time to take down a bloon (4.0s → 0.5s), and still continues its normal shooting during the ability.
  • Buff Cannon Ship bombs can be duplicated if the Buccaneer is under the influence of Monkey Fort.

Update History (Bloons TD Battles Mobile)[]

The Monkey Buccaneer is a fairly balanced tower, though at times it has been given a reasonable number of buffs. Some popular loadouts include Buccaneer Farm Apprentice (arguably the most popular loadout out of the ones listed, especially on maps like Swan Lake and Hydro Dam), Buccaneer Farm Boomerang, Buccaneer Farm Mortar, Buccaneer Farm Bomb and Buccaneer Apprentice Boomerang.

  • Buff Aircraft Carrier price decreased ($15,000 → $9000).
  • Buff Tower price decreased ($525 → $450).
  • Buff Destroyer price decreased ($2200 → $1500).
  • Nerf Grape Shot price increased ($500 → $550).
  • Buff Aircraft Carrier price decreased ($9000 → $7000).
  • Nerf Cannon Ship bombs no longer duplicate when the Monkey Buccaneer is under the influence of Monkey Fort.
  • Buff Aircraft Carrier strafe attack: 2x damage and half attack speed (darts that fly out in a circle unchanged)
  • Nerf Grape Shot priced increased ($550 → $600).
  • Nerf Monkey Pirates priced increased ($4500 → $4800).

Version History (BTD6)[]

Changes from BTD5
  • Buff The Buccaneer can now shoot on both sides of itself at the same time, provided bloons are on both sides.
  • Nerf Base cost increased (500 → 550)
  • Nerf Base dart pierce decreased (5 → 4)
  • Nerf Grape Shot pierce decreased (2 → 1)
  • Change Several path's upgrades have been shifted around from BTD5 to accommodate the new 3-path system. This adds Hot Shots and Double Shot, greatly increasing the Buccaneer's early game power, but means it cannot have a long-range, camo-detecting Destroyer with Grape Shot.

Balance Changes[]

  • Buff Aircraft Carrier (4+-x-x) now has extra pierce (5 (?) → 9).
  • Buff Towers held by Carrier Flagship (5-x-x) can now see over all obstacles.
  • Change Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.
  • Buff Aircraft Carrier planes can now benefit from Radar Scanner and Alchemists.
  • Nerf Carrier Flagship can no longer place Banana Farms, Heli Pilots, or Monkey Aces.
  • Buff Carrier Flagship now allows towers redeployed by Support Chinook to ignore Line of Sight restrictions.
  • Buff Carrier Flagship (5-x-x) now has doubled lifespan on all of its projectiles.
  • Buff Aircraft Carrier (4+-x-x) now keeps the Destroyer's (3-x-x) attack speed boost to all main boat attacks.
  • Buff Aircraft Carrier (4-x-x) price decreased ($9,000 → $7,500).
  • Buff Monkey Pirates (x-4-x) ability cooldown reduced from every 60 seconds to every 50 seconds.
  • Buff Monkey Pirates (x-4-x) and Pirate Lord (x-5-x) cannonballs now deal 2 damage instead of 1.
  • Buff Favoured Trades (x-x-4+) attack speed doubled.
  • Buff Trade Empire (x-x-5) increases the damage of all Merchantmen (x-x-3+) by 1, and makes them deal 1 additional damage to ceramic and MOAB-class bloons.
  • Buff 2-1-0 Double Shot now fires twice as many Grapes.
  • Buff x-4-x Monkey Pirates now fires 3 cannonballs instead of 1.
  • Buff 4-x-x Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, radius 30, pierce 3, damage 15.
  • Buff 5-x-x Carrier Flagship projectile speed for all plane attacks increased +100%.
  • Buff 5-x-x Carrier Flagship darts from planes deal increased ceramic damage +3.
  • Buff 5-x-x Carrier Flagship homing MOAB missiles upgraded to rate 1.5s, pierce 4, damage 30.
  • Buff 5-x-x Carrier Flagship's 15% attack rate buff expanded to now also benefit Monkey Ace in addition to water towers.
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
~ Ninja Kiwi
  • Buff 4-x-x Aircraft Carrier's forward dart projectile radius increased by 2.
  • Buff 5-x-x Carrier Flagship Missiles damage type changed from Explosive to Normal.
  • Buff x-x-1 Long Range increases projectile speed of all attacks by +25%.
Most of the early Buccaneer's strength comes from grapes, so to make it a little easier to start we've moved some cost from the base tower into Grape Shot. On that same note, we've piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
~ Ninja Kiwi
  • Buff Buccaneer base cost reduced from 550 to 500.
  • Nerf Grape Shot price increased from 500 to 550.
  • Buff Pirate Lord grapes now deal more damage (1 → 5).
  • Buff Pirate Lord grapes now deal +5 Ceramic damage on top of the new damage buff.
Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
~ Ninja Kiwi
  • Nerf Double Shot price increased from $500 → $550.
  • Buff Aircraft Carrier price reduced from $7,500 → $7,200.

Bug Fixes and General Changes[]

  • Buff 5-x-x Carrier Flagship's Fighter Planes have double the lifespan on their projectiles.
  • 0-2-5 Buccaneer grapes now correctly use the fiery asset.
  • 0-2-5 Trade Empire no longer uses a flaming grape projectile for the main dart.
  • x-x-5 Resolved some funky stuff going on in co-op games that was confusing.
  • Nerf Aircraft Carrier and Carrier Flagship ace darts no longer stack buffs.
  • Flagship resolved an issue where towers fell through the platforms.
  • Flagship had a rare crash resolved when placing next to a 2-5-0 Village.
  • Hot Shot fire asset updated.
  • Buff 0-1-5 Trade Empire no longer loses the 0-0-5 damage buff.
  • Nerf Selling a Carrier Flagship while the Chinook tries to reposition the Carrier Flagship will no longer stack towers in the same place, again (a bug introduced also in Version 16.0).
  • x-4-x Monkey Pirates description updated & translated.
  • 5-x-x Carrier Flagship should no longer inflate summary screen stats when save is loaded.
  • 1-x-x Faster Shooting description has been corrected.
  • x-5-x Pirate Lord description has been updated with more detail.
  • x-x-1 Long Range description has been corrected.
  • x-x-4 Favoured Trades description has been updated with more detail.
  • 4-x-x Aircraft Carrier planes should no longer play extra spawn sound.
  • x-4-x MOAB Takedown ability 'tiebreakers' picking incorrect targets has been resolved.
  • Change [bug fix] Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved.
  • Buff Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS.


Monkey Buccaneers can only be placed on water but have fast firing weapons with high pierce. Powerful upgrades include: Grape Shot, Crow's Nest, Destroyer, Monkey Pirates.
~ BMC Flash description
Monkey Buccaneer is a powerful mid-level tower for a good price. However, they can only be placed on water.
~ Round 41 on Bloons TD 4
Monkey Buccaneers can only be placed in water. They shoot a single heavy dart. Upgrades include Grape Shot, Crow's Nest and Battleship.
~ Description upon unlocking in BTD4






  • In Bloons TD 5, the old artwork for the Monkey Buccaneer is now the artwork of Longer Cannons upgrade.
  • In Bloons Monkey City, the Monkey Buccaneer is one of only three towers (the others being the Sniper Monkey and the Mortar Monkey (unless it's the Caves Terrain)) not to be specifically restricted on any type of tile, even though it cannot be placed on the majority of them due to no water. However, some tracks in BMC Mobile have water, allowing them to be built on those tracks.
  • In Bloons Monkey City, the skull on the Buccaneer is the same skull that is on the ZOMG, just without the green eye sockets.
  • Aircraft Carrier interacts strangely with speed buffs. BOTH launch speed AND Monkey Ace shot speed increase when buffed: you get 4 times the darts under CTA, and 11.9 times the darts when simultaneously under CTA, 2/X village and Overclock.
  • This is one of the few towers that has a different image for each individual upgrade in BTD4.
  • In Bloons TD 5 Mobile, its unupgraded and first path 1 upgrade official artwork depicts it being strict and serious.
  • It only uses one set of cannons at a time, although it has two sets. This applies to BTD5-generation games only, as it can fire both cannons in BTD6.
    • However, the Buccaneer can shoot from either cannon in BTD5, just not both.
  • The Destroyer shoots grapes every 6 shots.
    • An Aircraft Carrier gains the ability to shoot grapes everywhere on the screen although it will not turn around.
  • Path 1 depicts the Buccaneer being more civilized by being a navy admiral ship, while Path 2 depicts it being barbaric by being a pirate ship.
    • Path 3 in BTD6 shows the Buccaneer taking a trader's path, with Merchantman being a trading ship, and higher upgrades turning the boat into a cargo freighter.
  • The Destroyer is comparable to the Epic Range Super Monkey, albeit shooting slightly slower with higher pierce and camo detection (when upgraded to 3/2).
  • This tower has more range than an unupgraded Super Monkey.
  • Strangely, Monkey Aces with Sharper Darts have darts with less pierce than those from the Buccaneer's even though they are smaller.
  • Aircraft Carrier's Monkey Aces shoot 2 streams of darts so one dart can pierce through 5 bloons, meaning it can pop 10 Bloons every time.
  • Because cells are largely composed of water, Buccaneers can be placed on the cells on the DNA Test track.
  • Some of the Monkey Buccaneer's Pictures are smaller than the original picture of the ship with no upgrades.
  • In the original artwork, the monkey is bailing out the boat.
  • In Bloons TD 5, when placing the Monkey Buccaneer, the ship is not shown to have cannons. This doesn't happen on BTD5 Mobile, as the cannons are shown before the tower is placed.
  • This is one of two towers that can be only be placed on water, other than Special Agents. The other is the Monkey Sub.
  • The Cannon Ship has exactly 15% more range than the Destroyer ship.
  • In Bloons Monkey City, the MOAB Takedown Ability will not give any cash for any bloons destroyed.
  • In BTD5, if the MOAB Takedown Ability is used on a partially-damaged MOAB or BFB (including a damaged D.D.T.), the blimp will appear to be "restored" to its initial health state as it's being hooked. This is due to MOAB Takedown technically instantly destroying the blimp, with the animation being a cosmetic mechanic only.
    • It may also be to save on stored memory, so that Ninja Kiwi doesn't have to program four different Takedown animations for each MOAB-class Bloon.
  • On Park Path, it's possible for a Red Bloon to outrun a 2/3 Monkey Buccaneer if said Buccaneer is placed in the pond in the center. This is because the track circles around the center, causing the bloons to always move perpendicularly around the Buccaneer.
  • There is a broken boat of a Monkey Buccaneer in the top right corner in Archipelago.