Mesa is an Advanced Map in Bloons TD 6. It was introduced in the Version 20.0 update, on September 2nd, 2020, along with Etienne.
Overview[]
Mesa is set in a badlands terrain. Two separated lanes appear on the map, each starting from the left sides of their respective lane. The lanes end towards the right sides of their respective lanes.
Along with complicated lanes, Line of Sight is a highly dominant feature in this map, and it is emphasized further by the amounts of large rocks on the map surrounding the lower valley where all of the top lane appears on top of. There are a few highground spots in the map, including one small flat rock on the middle of the bend of the lower lane, as well as the large plateau at the top left. The one large plateau at the top-left can be used to place large-footprint towers such as Banana Farms or Heli Pilots with little issue.
There are many rough badlands rocks blocking space for placement of towers. Each one of these can be removed for $500 each, and there are 3 of them in total. This provides even more highground space for larger towers to be placed on, such as Super Monkeys or Monkey Villages.
Rewards[]
Strategy[]
- Main article: Mesa/Strategies
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
Feel free to replace the "TBA" with some basic strategies that optimize the given map |
Summary[]
Mesa is an Advanced Map that simultaneous-lane map with 2 lanes, both of which don't meet closely to each other, the bottom lane being much shorter than the first. These lanes are separated by cliffs that block Line of Sight. Some of these cliffs have the High Ground. Mesa contains no water. Some rocky obstacles can be removed to place towers on top of some badland cliffs.
Mesa can be a problem with towers that contain limited range, though some short-ranged AoE towers may not so struggle when placed on locations were the lanes meet closer together.
Tips[]
- It may be helpful to use a Symphonic Resonance on this map to set blimps and bloons on one specific lane to a more convenient loop.
Version History[]
- 20.0
- Released
- 44.0
- Unlock requirement changed from directly unlocking the map with an available Intermediate Map to a flat completion of 12 unique map wins
Sounds[]
When removing rocks:
- [???] (when the miner spawns)
- [pickaxe]
- [rocky destruction] (when the rocks disintegrate)
- [???] (when the miner disappears)
Gallery[]
Trivia[]
- Mesa is almost the same as the BTD5 Expert Map Death Valley, except the bottom path is longer, the middle part of the bottom lane is close to the middle lane, and there are Line of Sight obstacles.
- It took only a few hours for Mesa CHIMPS to be beaten and with Black Border. The standard meta Obyn + Bloonjitsu + Double Discount + Sun Avatar strategy plus Perma-Spike was used for the first player to announce beating Mesa CHIMPS on r/btd6.[1]
- This map is the third new map to debut with Sunshine Serenade as the default map music, the others being Bazaar and Monkey Meadow. Note that Cubism's default map music was Tropical Carnival when it first debuted, and that it plays Sunshine Serenade as of around Version 18.0.
- The alien desert theme is similar to BTD5 map Roswell.
- There's an easter egg where Etienne's drones are destroyed and littered along the path with some of the parts scattered across the map. This map also features (what we think possibly and most likely is) ETn's UFO, which crash landed in the Mesa on the top-left hand corner of the map and also features the UFO crash on it's island form in Odyessy mode. This is most likely why the ETn skin for Etienne exists in the first place.