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+ | {{quote|Masteries are only for the BTD5 Elite. Bigger Bloons, bigger rewards, and bigger challenges await this prestigious mode. |
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− | '''Mastery Mode''' is a new feature added in [[Bloons Tower Defense 5 Mobile]] in October 23, 2015 and afterwards in other versions of [[Bloons Tower Defense 5 Steam|Bloons Tower Defense 5]]. It is is unlocked by getting a medal in ALL tracks of one type in the game and getting all medals including [[Impoppable Difficulty]] and [[Reverse Mode]] for all [[Beginner Difficulty|beginner tracks]]. Getting all medals for [[Intermediate Difficulty|intermediate]] tracks unlocks the intermediate mastery mode, and so on. |
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+ | You'll need to prove yourself a Bloon popping veteran by winning ALL medals on 17 beginner tracks AND at least bronze on 39 other tracks before you can undertake the challenge of Masteries.|BTD5 Mobile description before unlocking |
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⚫ | |||
+ | }} |
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+ | {{quote|Welcome to the elite! You can now play all beginner tracks in Mastery Mode with tougher Bloons for double the rewards! |
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+ | You have also unlocked Level 9 Monkey Lab research.|BTD5 Mobile description after unlocking Beginner Mastery Mode}} |
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⚫ | In this mode, all bloons |
||
+ | '''Mastery Mode''' is a new feature added in [[Bloons Tower Defense 5 Mobile]] in October 23, 2015 and afterwards in other versions of [[Bloons Tower Defense 5 Steam|Bloons Tower Defense 5]]. |
||
⚫ | |||
⚫ | |||
+ | |||
− | With this update came some [[Monkey Lab]] upgrades, now they go up to level 13 instead of 8, meaning 'Monkey Tycoon' can be almost reached on the sell price upgrades, as one can now reach 99% cash return for the final level of sell price. All rewards - money and tokens are doubled. |
||
+ | Also with this update came [[Monkey Lab]] upgrades, with the maximum upgrade level increased from level 8 to level 13. Notable among these upgrades is that to tower sell price - it maxes out at the ability to sell towers at 99% of their value. |
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+ | |||
⚫ | In this mode, all bloons except [[Z.O.M.G.|Z.O.M.Gs]] have their rank boosted by one, but cash from popping bloons is halved, along with cash penalties happening sooner, making [[Banana Farms]] almost a necessity. Natural [[Z.O.M.G.|Z.O.M.Gs]] are unchanged. Due to [[Ceramic Bloon|ceramic]] [[Bloon Rush|rushes]] on rounds 63, 76, 78 and some later rounds being upgraded to a [[Packed MOAB-class|M.O.A.B. rush]], it will lag on most low memory devices like iPhones or Androids. Some rounds that contain the deadliest and most dangerous rushes are Round 55, Round 63, Round 76, Round 78, Round 82, Round 83, Round 84, Freeplay Rounds, etc. |
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+ | |||
+ | ==Unlocking== |
||
+ | Requirement for unlocking are following: |
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+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" border="1" |
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+ | |- |
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+ | ! scope="col" style="text-align:center;"|Mastery unlocked |
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+ | ! scope="col" style="text-align:center;"|[[Monkey Lab]]<br />slot unlocked |
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+ | ! scope="col" style="text-align:center;"|Requirements for unlocking |
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+ | |- |
||
+ | |Master Mode &<br />Beginner Mastery |
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+ | |9th slot |
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+ | | |
||
+ | *Winning all medals (including [[Reverse Mode]]) on 17 [[Beginner Difficulty|Beginner tracks]] |
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+ | *At least a [[Bronze Medal]] on 39 other tracks |
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+ | |- |
||
+ | |Intermediate Mastery |
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+ | |10th slot |
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+ | | |
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+ | *Winning all medals (including [[Reverse Mode]]) on 13 [[Intermediate Difficulty|Intermediate tracks]] |
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+ | *Beginner Mastery unlocked |
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+ | |- |
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+ | |Advanced Mastery |
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+ | |11th slot |
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+ | | |
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+ | *Winning all medals (including [[Reverse Mode]]) on 14 [[Advanced Difficulty|Advanced tracks]] |
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+ | *Intermediate Mastery unlocked |
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+ | |- |
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+ | |Expert Mastery |
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+ | |12th slot |
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+ | | |
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+ | *Winning all medals (including [[Reverse Mode]]) on 9 [[Expert Difficulty|Expert tracks]] |
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+ | *Advanced Mastery unlocked |
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+ | |- |
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+ | |Extreme Mastery |
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+ | |13th slot |
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+ | | |
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+ | *Winning all medals (including [[Reverse Mode]]) on 3 [[Extreme Difficulty|Extreme tracks]] |
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+ | *Expert Mastery unlocked |
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+ | |} |
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==Rounds== |
==Rounds== |
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Line 17: | Line 62: | ||
|- |
|- |
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| style="text-align:right;" |1 |
| style="text-align:right;" |1 |
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− | |20 Blue |
+ | |20 '''Blue''' |
| style="text-align:right;" |40 |
| style="text-align:right;" |40 |
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| style="text-align:right;" |20 |
| style="text-align:right;" |20 |
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|- |
|- |
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| style="text-align:right;" |3 |
| style="text-align:right;" |3 |
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− | |20 Blue, 5 Green |
+ | |20 Blue, 5 '''Green''' |
| style="text-align:right;" |55 |
| style="text-align:right;" |55 |
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| style="text-align:right;" |30 |
| style="text-align:right;" |30 |
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Line 42: | Line 87: | ||
|- |
|- |
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| style="text-align:right;" |6 |
| style="text-align:right;" |6 |
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− | |15 Blue, 15 Green, 4 Yellow |
+ | |15 Blue, 15 Green, 4 '''Yellow''' |
| style="text-align:right;" |91 |
| style="text-align:right;" |91 |
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| style="text-align:right;" |57 |
| style="text-align:right;" |57 |
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Line 67: | Line 112: | ||
|- |
|- |
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| style="text-align:right;" |11 |
| style="text-align:right;" |11 |
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− | |10 Blue, 10 Green, 12 Yellow, 2 Pink |
+ | |10 Blue, 10 Green, 12 Yellow, 2 '''Pink''' |
| style="text-align:right;" |108 |
| style="text-align:right;" |108 |
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| style="text-align:right;" |74 |
| style="text-align:right;" |74 |
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|- |
|- |
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| style="text-align:right;" |15 |
| style="text-align:right;" |15 |
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− | |20 Blue, 12 Yellow, 5 Pink, 3 Black |
+ | |20 Blue, 12 Yellow, 5 Pink, 3 '''Black''' |
| style="text-align:right;" |146 |
| style="text-align:right;" |146 |
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| style="text-align:right;" |91 |
| style="text-align:right;" |91 |
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Line 97: | Line 142: | ||
|- |
|- |
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| style="text-align:right;" |17 |
| style="text-align:right;" |17 |
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− | |8 Pink Regrowth |
+ | |8 Pink '''Regrowth''' |
| style="text-align:right;" |40 |
| style="text-align:right;" |40 |
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| style="text-align:right;" |32 |
| style="text-align:right;" |32 |
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|- |
|- |
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| style="text-align:right;" |20 |
| style="text-align:right;" |20 |
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− | |6 White |
+ | |6 '''White''' |
| style="text-align:right;" |66 |
| style="text-align:right;" |66 |
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| style="text-align:right;" |66 |
| style="text-align:right;" |66 |
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Line 122: | Line 167: | ||
|- |
|- |
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| style="text-align:right;" |22 |
| style="text-align:right;" |22 |
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− | |8 Lead |
+ | |8 '''Lead''' |
| style="text-align:right;" |184 |
| style="text-align:right;" |184 |
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| style="text-align:right;" |88 |
| style="text-align:right;" |88 |
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|- |
|- |
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| style="text-align:right;" |24 |
| style="text-align:right;" |24 |
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− | |1 Yellow Camo |
+ | |1 Yellow '''Camo''' |
| style="text-align:right;" |4 |
| style="text-align:right;" |4 |
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| style="text-align:right;" |3 |
| style="text-align:right;" |3 |
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|- |
|- |
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| style="text-align:right;" |26 |
| style="text-align:right;" |26 |
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− | |23 Black, 4 Rainbow |
+ | |23 Black, 4 '''Rainbow''' |
− | | style="text-align:right;" | |
+ | | style="text-align:right;" |441 |
| style="text-align:right;" |207 |
| style="text-align:right;" |207 |
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|- |
|- |
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|- |
|- |
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| style="text-align:right;" |28 |
| style="text-align:right;" |28 |
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− | |4 Zebra |
+ | |4 '''Zebra''' |
| style="text-align:right;" |92 |
| style="text-align:right;" |92 |
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| style="text-align:right;" |92 |
| style="text-align:right;" |92 |
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|- |
|- |
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| style="text-align:right;" |35 |
| style="text-align:right;" |35 |
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− | |35 Blacks, 25 Lead, 5 Ceramic |
+ | |35 Blacks, 25 Lead, 5 '''Ceramic''' |
| style="text-align:right;" |1480 |
| style="text-align:right;" |1480 |
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| style="text-align:right;" |685 |
| style="text-align:right;" |685 |
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|- |
|- |
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| style="text-align:right;" |40 |
| style="text-align:right;" |40 |
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− | |10 Ceramic, 4 M.O.A.B. |
+ | |10 Ceramic, 4 '''M.O.A.B.''' |
| style="text-align:right;" |3504 |
| style="text-align:right;" |3504 |
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| style="text-align:right;" |886 |
| style="text-align:right;" |886 |
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|- |
|- |
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| style="text-align:right;" |46 |
| style="text-align:right;" |46 |
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− | |1 B.F.B. |
+ | |1 '''B.F.B.''' |
| style="text-align:right;" |3164 |
| style="text-align:right;" |3164 |
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| style="text-align:right;" |616 |
| style="text-align:right;" |616 |
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Line 269: | Line 314: | ||
|10 Ceramic Regrowth, 28 M.O.A.B. |
|10 Ceramic Regrowth, 28 M.O.A.B. |
||
| style="text-align:right;" |14192 |
| style="text-align:right;" |14192 |
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− | | style="text-align:right;" | |
+ | | style="text-align:right;" |3382 |
|- |
|- |
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| style="text-align:right;" |52 |
| style="text-align:right;" |52 |
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Line 312: | Line 357: | ||
|- |
|- |
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| style="text-align:right;" |60 |
| style="text-align:right;" |60 |
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− | |1 Z.O.M.G.. |
+ | |1 '''Z.O.M.G.'''. |
| style="text-align:right;" |16656 |
| style="text-align:right;" |16656 |
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| style="text-align:right;" |3164 |
| style="text-align:right;" |3164 |
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|- |
|- |
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| style="text-align:right;" |78 |
| style="text-align:right;" |78 |
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− | |150 Ceramic, |
+ | |150 Ceramic, 147 M.O.A.B., 1 Z.O.M.G. |
| style="text-align:right;" |122808 |
| style="text-align:right;" |122808 |
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| style="text-align:right;" |25502 |
| style="text-align:right;" |25502 |
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Line 441: | Line 486: | ||
| style="text-align:right;" |16656 (83280) |
| style="text-align:right;" |16656 (83280) |
||
|} |
|} |
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+ | |||
+ | ==Strategies== |
||
+ | Due to Mastery's main gimmick being strengthened Bloons, you should prepare much earlier for several milestones - Ceramic Bloons arrive on Round 35, there are 7 Camo Leads on Round 37, 4 M.O.A.Bs at the end of Round 40, and a B.F.B on Round 46. Additionally, if playing on any difficulty higher than easy, you must be capable of dealing with a Z.O.M.G on Round 60, and an <u>extremely</u> packed M.O.A.B rush on Round 63, 76 and 78. |
||
+ | |||
+ | Banana Farms are almost essential. More money is required to place powerful defenses earlier in the game - this is best accomplished with several banana farms. Some further tips: |
||
+ | |||
+ | * Using multiple 4/x [[Bloonchipper]]s is effective to deal with most M.O.A.B-class Bloons before Round 63, including B.F.Bs. Using the upgrade 'Super-Wide Funnel' is among the more cost-effective methods to shred M.O.A.Bs - provided you have further towers to destroy the bloons that emerge once they're popped. |
||
+ | |||
+ | |||
+ | *To defeat the packed M.O.A.B rushes, use explosive towers of some sort. The immense number in certain round's rushes may seem intimidating, but even a single [[Spectre]] can demolish Round 63, 76 and 78 easily on most tracks. Non-explosive towers will be next to useless against these rushes, but explosive ones will make them trivial. |
||
+ | |||
+ | |||
+ | * [[Ballistic Missile]] and [[MOAB Mauler]] are both good choices to deal with M.O.A.Bs in this gamemode. On tracks with a lot of water, spamming lots of 2/3 Monkey Subs is generally effective. With sufficient funds, a [[Spectre]] is also an excellent choice. |
||
+ | |||
+ | |||
+ | * The [[Sub Construction Yard|Monkey sub]]'s fourth upgrade on the second path, First-Strike Capability, can also be useful, again if you are playing on a track with water. This can eliminate a group of powerful bloons, or, more importantly - destroy a Z.O.M.G instantly. It is expensive, however, priced at over $20,000 on higher difficulties. |
||
+ | |||
+ | |||
+ | * If you are NOT playing on a track with water, the [[Portable Lake]] special agent can be used. This costs $40 of Monkey Money, but will allow you to place a Monkey Sub with First Strike Capability on almost any map, if you so desire. |
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+ | |||
+ | |||
⚫ | |||
==Trivia== |
==Trivia== |
||
*In update 3.4, due to a bug, all ceramic bloons were boosted to [[Golden Bloon (BTD5 Mobile)|golden bloons]] instead of MOABs. This also affected daily challenges/random missions with boosted bloon ranks. This has since been patched. |
*In update 3.4, due to a bug, all ceramic bloons were boosted to [[Golden Bloon (BTD5 Mobile)|golden bloons]] instead of MOABs. This also affected daily challenges/random missions with boosted bloon ranks. This has since been patched. |
||
− | *Fast Track mode is disabled. |
+ | *Fast Track mode is disabled for all Mastery tracks. You must always start from Round 1. |
+ | *Oddly, nothing was done to make the [[Zeppelin Of Mighty Gargantuaness (Z.O.M.G.)]] bloon tougher to fight in Mastery Mode. This renders the final round of Hard or Impoppable difficulty quite comical. You will face quite staggering and difficult rushes of bloons and M.O.A.B.s during Rounds 78-84... only to still face just 1 or 5 Z.O.M.Gs on the final round. This seems like a strange oversight, considering a single Z.O.M.G could just have been replaced with 2 or 3 Z.O.M.Gs to make things more difficult. |
||
+ | *The [[Red Bloons]] do not spawn in Mastery Mode. They only can be found by popping higher bloons. |
||
==Gallery== |
==Gallery== |
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Line 451: | Line 520: | ||
File:A83c909b6e41eb452f087cd14c4339e6-1-.png|13/13 Sell Price is 99% |
File:A83c909b6e41eb452f087cd14c4339e6-1-.png|13/13 Sell Price is 99% |
||
MASTERY MODE! - Express Shipping - Medium NAPS NLL-0 |
MASTERY MODE! - Express Shipping - Medium NAPS NLL-0 |
||
+ | Mustmaster.png|Mastery requirements |
||
+ | mastery unlocked.PNG|Mastery Mode is Unlocked! |
||
</gallery> |
</gallery> |
||
[[Category:Bloons TD 5]] |
[[Category:Bloons TD 5]] |
Revision as of 00:31, 3 July 2020
“ | Masteries are only for the BTD5 Elite. Bigger Bloons, bigger rewards, and bigger challenges await this prestigious mode.
You'll need to prove yourself a Bloon popping veteran by winning ALL medals on 17 beginner tracks AND at least bronze on 39 other tracks before you can undertake the challenge of Masteries. |
” |
~ BTD5 Mobile description before unlocking
|
“ | Welcome to the elite! You can now play all beginner tracks in Mastery Mode with tougher Bloons for double the rewards!
You have also unlocked Level 9 Monkey Lab research. |
” |
~ BTD5 Mobile description after unlocking Beginner Mastery Mode |
Mastery Mode is a new feature added in Bloons Tower Defense 5 Mobile in October 23, 2015 and afterwards in other versions of Bloons Tower Defense 5.
This mode adds 5 new medals to each track, and each of these appears the same as the one from the normal gameplay, except they appear to have stars instead of monkeys on them. Money and token rewards received from Mastery tracks are doubled.
Also with this update came Monkey Lab upgrades, with the maximum upgrade level increased from level 8 to level 13. Notable among these upgrades is that to tower sell price - it maxes out at the ability to sell towers at 99% of their value.
In this mode, all bloons except Z.O.M.Gs have their rank boosted by one, but cash from popping bloons is halved, along with cash penalties happening sooner, making Banana Farms almost a necessity. Natural Z.O.M.Gs are unchanged. Due to ceramic rushes on rounds 63, 76, 78 and some later rounds being upgraded to a M.O.A.B. rush, it will lag on most low memory devices like iPhones or Androids. Some rounds that contain the deadliest and most dangerous rushes are Round 55, Round 63, Round 76, Round 78, Round 82, Round 83, Round 84, Freeplay Rounds, etc.
Unlocking
Requirement for unlocking are following:
Mastery unlocked | Monkey Lab slot unlocked |
Requirements for unlocking |
---|---|---|
Master Mode & Beginner Mastery |
9th slot |
|
Intermediate Mastery | 10th slot |
|
Advanced Mastery | 11th slot |
|
Expert Mastery | 12th slot |
|
Extreme Mastery | 13th slot |
|
Rounds
Round | Bloons | RBE | Non-Mastery RBE |
---|---|---|---|
1 | 20 Blue | 40 | 20 |
2 | 30 Blue | 60 | 30 |
3 | 20 Blue, 5 Green | 55 | 30 |
4 | 30 Blue, 15 Green | 105 | 60 |
5 | 5 Blue, 25 Green | 85 | 55 |
6 | 15 Blue, 15 Green, 4 Yellow | 91 | 57 |
7 | 20 Blue, 25 Green, 5 Yellow | 135 | 85 |
8 | 10 Blue, 20 Green, 14 Yellow | 136 | 92 |
9 | 30 Yellow | 120 | 90 |
10 | 102 Green | 306 | 204 |
11 | 10 Blue, 10 Green, 12 Yellow, 2 Pink | 108 | 74 |
12 | 15 Green, 10 Yellow, 5 Pink | 110 | 80 |
13 | 100 Blue, 23 Yellow, 4 Pink | 312 | 185 |
14 | 49 Blue, 15 Green, 10 Yellow, 9 Pink | 228 | 145 |
15 | 20 Blue, 12 Yellow, 5 Pink, 3 Black | 146 | 91 |
16 | 20 Yellow, 8 Pink, 4 Black | 164 | 112 |
17 | 8 Pink Regrowth | 40 | 32 |
18 | 80 Yellow | 320 | 240 |
19 | 10 Yellow, 4 Pink, 5 Pink Regrowth, 7 Black | 162 | 101 |
20 | 6 White | 66 | 66 |
21 | 14 Black | 154 | 70 |
22 | 8 Lead | 184 | 88 |
23 | 5 White, 4 Lead | 147 | 99 |
24 | 1 Yellow Camo | 4 | 3 |
25 | 31 Pink Regrowth | 155 | 124 |
26 | 23 Black, 4 Rainbow | 441 | 207 |
27 | 120 Blue, 55 Green, 45 Yellow, 45 Pink | 810 | 545 |
28 | 4 Zebra | 92 | 92 |
29 | 25 Pink, 12 Black Regrowth | 257 | 160 |
30 | 9 Zebra | 207 | 207 |
31 | 8 Rainbow, 2 Rainbow Regrowth | 470 | 230 |
32 | 25 White, 28 Lead, 8 Zebra | 1103 | 767 |
33 | 20 Pink Camo | 100 | 80 |
34 | 140 Pink, 5 Rainbow | 935 | 675 |
35 | 35 Blacks, 25 Lead, 5 Ceramic | 1480 | 685 |
36 | 81 Black | 891 | 405 |
37 | 20 White, 20 Lead, 7 Lead Camo, 15 Zebra, 10 Rainbow | 1656 | 1092 |
38 | 42 Black Regrowth, 17 Lead, 14 Zebra, 10 Rainbow, 4 Ceramic | 2061 | 1137 |
39 | 10 White, 10 Lead, 20 Zebra, 20 Rainbow, 18 Ceramic | 3612 | 1986 |
40 | 10 Ceramic, 4 M.O.A.B. | 3504 | 886 |
41 | 60 White, 60 Rainbow | 3480 | 2040 |
42 | 6 Ceramic Camo, 6 Ceramic Regrowth | 1248 | 564 |
43 | 10 Ceramic, 7 M.O.A.B. | 5352 | 1198 |
44 | 50 Rainbow | 1880 | 920 |
45 | 200 Black, 8 Zebra, 25 Ceramic | 4984 | 2359 |
46 | 1 B.F.B. | 3164 | 616 |
47 | 70 Black Camo, 12 M.O.A.B. | 8162 | 1598 |
48 | 120 Black Regrowth, 50 Ceramic | 6520 | 2950 |
49 | 343 Yellow, 20 Rainbow, 20 Ceramic, 10 Ceramic Regrowth, 18 M.O.A.B. | 16520 | 4771 |
50 | 20 Blue, 8 Zebra, 20 M.O.A.B., 2 B.F.B | 18872 | 3516 |
51 | 10 Ceramic Regrowth, 28 M.O.A.B. | 14192 | 3382 |
52 | 25 Ceramic, 10 M.O.A.B., 2 B.F.B | 15088 | 3447 |
53 | 80 Black Camo, 3 B.F.B | 10372 | 2248 |
54 | 35 M.O.A.B., 2 B.F.B | 27888 | 4872 |
55 | 45 M.O.A.B., 1 B.F.B | 27804 | 4776 |
56 | 40 Ceramic Regrowth, 1 B.F.B | 7324 | 2496 |
57 | 40 Ceramic, 4 B.F.B | 16816 | 4344 |
58 | 29 M.O.A.B., 5 B.F.B | 33684 | 6096 |
59 | 28 Zebra Camo, 50 M.O.A.B. | 31444 | 5844 |
60 | 1 Z.O.M.G.. | 16656 | 3164 |
61 | 150 Rainbow Regrowth, 5 B.F.B | 22870 | 6530 |
62 | 300 Black Camo, 15 Ceramic Camo Regrowth, 6 B.F.B | 23844 | 5901 |
63 | 75 Zebra, 122 M.O.A.B. | 76877 | 14413 |
64 | 9 B.F.B | 28476 | 5544 |
65 | 100 Rainbow, 70 Ceramic, 50 M.O.A.B., 3 B.F.B, 2 Z.O.M.G. | 85584 | 18966 |
66 | 12 B.F.B (2 groups of 2, 2 groups of 4) | 37968 | 7392 |
67 | 15 M.O.A.B., 10 B.F.B (2 groups of 5) | 40880 | 7720 |
68 | 4 B.F.B, 1 Z.O.M.G. | 29312 | 5628 |
69 | 60 Zebra, 70 M.O.A.B. | 44500 | 8660 |
70 | 200 Ceramic Camo, 4 B.F.B | 33456 | 11864 |
71 | 30 M.O.A.B., 10 B.F.B | 50120 | 9280 |
72 | 38 M.O.A.B., 2 Z.O.M.G. | 56720 | 10280 |
73 | 9 B.F.B, 2 Z.O.M.G. | 61788 | 11872 |
74 | 200 M.O.A.B., 1 Z.O.M.G. | 78256 | 13564 |
75 | 28 Zebra, 4 B.F.B, 3 Z.O.M.G. | 63268 | 12600 |
76 | 60 M.O.A.B. | 36960 | 6240 |
77 | 14 B.F.B, 5 Z.O.M.G. | 127576 | 24444 |
78 | 150 Ceramic, 147 M.O.A.B., 1 Z.O.M.G. | 122808 | 25502 |
79 | 500 Ceramic Regrowth, 7 Z.O.M.G. | 168592 | 45648 |
80 | 31 B.F.B | 98084 | 19096 |
81 | 9 Z.O.M.G. | 149904 | 28476 |
82 | 400 Ceramic Camo Regrowth, 10 Z.O.M.G. | 208160 | 50440 |
83 | 150 M.O.A.B., 30 B.F.B | 187320 | 34080 |
84 | 50 B.F.B, 10 Z.O.M.G. | 324760 | 62440 |
85 | 1 Z.O.M.G (5 in Impoppable Difficulty) | 16656 (83280) | 16656 (83280) |
Strategies
Due to Mastery's main gimmick being strengthened Bloons, you should prepare much earlier for several milestones - Ceramic Bloons arrive on Round 35, there are 7 Camo Leads on Round 37, 4 M.O.A.Bs at the end of Round 40, and a B.F.B on Round 46. Additionally, if playing on any difficulty higher than easy, you must be capable of dealing with a Z.O.M.G on Round 60, and an extremely packed M.O.A.B rush on Round 63, 76 and 78.
Banana Farms are almost essential. More money is required to place powerful defenses earlier in the game - this is best accomplished with several banana farms. Some further tips:
- Using multiple 4/x Bloonchippers is effective to deal with most M.O.A.B-class Bloons before Round 63, including B.F.Bs. Using the upgrade 'Super-Wide Funnel' is among the more cost-effective methods to shred M.O.A.Bs - provided you have further towers to destroy the bloons that emerge once they're popped.
- To defeat the packed M.O.A.B rushes, use explosive towers of some sort. The immense number in certain round's rushes may seem intimidating, but even a single Spectre can demolish Round 63, 76 and 78 easily on most tracks. Non-explosive towers will be next to useless against these rushes, but explosive ones will make them trivial.
- Ballistic Missile and MOAB Mauler are both good choices to deal with M.O.A.Bs in this gamemode. On tracks with a lot of water, spamming lots of 2/3 Monkey Subs is generally effective. With sufficient funds, a Spectre is also an excellent choice.
- The Monkey sub's fourth upgrade on the second path, First-Strike Capability, can also be useful, again if you are playing on a track with water. This can eliminate a group of powerful bloons, or, more importantly - destroy a Z.O.M.G instantly. It is expensive, however, priced at over $20,000 on higher difficulties.
- If you are NOT playing on a track with water, the Portable Lake special agent can be used. This costs $40 of Monkey Money, but will allow you to place a Monkey Sub with First Strike Capability on almost any map, if you so desire.
- Using the 4/x Monkey Engineer may be viable on impoppable due to early ceramics and the need for money for popping 4 M.O.A.B.s on round 40.
Trivia
- In update 3.4, due to a bug, all ceramic bloons were boosted to golden bloons instead of MOABs. This also affected daily challenges/random missions with boosted bloon ranks. This has since been patched.
- Fast Track mode is disabled for all Mastery tracks. You must always start from Round 1.
- Oddly, nothing was done to make the Zeppelin Of Mighty Gargantuaness (Z.O.M.G.) bloon tougher to fight in Mastery Mode. This renders the final round of Hard or Impoppable difficulty quite comical. You will face quite staggering and difficult rushes of bloons and M.O.A.B.s during Rounds 78-84... only to still face just 1 or 5 Z.O.M.Gs on the final round. This seems like a strange oversight, considering a single Z.O.M.G could just have been replaced with 2 or 3 Z.O.M.Gs to make things more difficult.
- The Red Bloons do not spawn in Mastery Mode. They only can be found by popping higher bloons.