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Masteries are only for the BTD5 Elite. Bigger Bloons, bigger rewards, and bigger challenges await this prestigious mode.

You'll need to prove yourself a Bloon popping veteran by winning ALL medals on 17 beginner tracks AND at least bronze on 39 other tracks before you can undertake the challenge of Masteries.

~ BTD5 Mobile description before unlocking

Welcome to the elite! You can now play all beginner tracks in Mastery Mode with tougher Bloons for double the rewards!

You have also unlocked Level 9 Monkey Lab research.

~ BTD5 Mobile description after unlocking Beginner Mastery Mode

Mastery Mode is a new feature added in Bloons TD 5 Mobile in October 23, 2015 and in the Steam port in Unknown date.

This mode adds 5 new medals to each track, and each of these appears the same as the one from the normal gameplay, except they appear to have stars instead of monkeys on them. Money and token rewards received from Mastery tracks are doubled.

Also with this update came Monkey Lab upgrades, with the maximum upgrade level increased from level 8 to level 13. Notable among these upgrades is that to tower sell price - it maxes out at the ability to sell towers at 99% of their value.

In this mode, all bloons except Z.O.M.Gs have their rank boosted by one, but cash from popping bloons is halved, along with cash penalties happening sooner, making Banana Farms or Double Cash almost a necessity. Natural Z.O.M.Gs are unchanged. Due to ceramic rushes on rounds 63, 76, 78 and some later rounds being upgraded to a M.O.A.B. rush, it will lag on most low memory devices like iPhones or Androids. Some rounds that contain the deadliest and most dangerous rushes are Round 55, Round 63, Round 76, Round 78, Round 82, Round 83, Round 84, Freeplay Rounds, etc. Freeplay Rounds also get affected by this options, resulting to have stacks of at least dozens to hundreds of ZOMGs, because of BFBs that are ranked up to ZOMGs.

Unlocking[]

Requirement for unlocking are following:

Mastery unlocked Monkey Lab
slot unlocked
Requirements for unlocking
Mastery Mode &
Beginner Mastery
9th slot
Intermediate Mastery 10th slot
Advanced Mastery 11th slot
Expert Mastery 12th slot
Extreme Mastery 13th slot

Note: By "all medals", this means five medals (Reverse, Easy, Medium, Hard, Impoppable) but does not include the Ten medal.

By "At least a Bronze Medal", this means any medal, Bronze or higher, needs to be earned, not specifically a Bronze Medal.

Rounds[]

Round Bloons RBE
Non-Mastery RBE Cash from pops Total

Round Cash

Cumulative Cash
1 20 Blue 40 20 20 120 120
2 30 Blue 60 30 30 131 251
3 20 Blue, 5 Green 55 30 27.5 129.5 380.5
4 30 Blue, 15 Green 105 60 52.5 155.5 536
5 5 Blue, 25 Green 85 55 42.5 146.5 682.5
6 15 Blue, 15 Green, 4 Yellow 91 57 45.5 150.5 833
7 20 Blue, 25 Green, 5 Yellow 135 85 67.5 173.5 1006.5
8 10 Blue, 20 Green, 14 Yellow 136 92 68 175 1181.5
9 30 Yellow 120 90 60 168 1349.5
10 102 Green 306 204 153 262 1611.5
11 10 Blue, 10 Green, 12 Yellow, 2 Pink 108 74 54 164 1775.5
12 15 Green, 10 Yellow, 5 Pink 110 80 55 166 1941.5
13 100 Blue, 23 Yellow, 4 Pink 312 185 156 268 2209.5
14 49 Blue, 15 Green, 10 Yellow, 9 Pink 228 145 114 227 2436.5
15 20 Blue, 12 Yellow, 5 Pink, 3 Black 146 91 73 187 2623.5
16 20 Yellow, 8 Pink, 4 Black 164 112 82 197 2820.5
17 8 Pink Regrowth 40 32 20 136 2956.5
18 80 Yellow 320 240 160 277 3233.5
19 10 Yellow, 4 Pink, 5 Pink Regrowth, 7 Black 162 101 81 199 3432.5
20 6 White 66 66 33 152 3584.5
21 14 Black 154 70 77 199 3783.5
22 8 Lead 184 88 92 213 3996.5
23 5 White, 4 Lead 147 99 73.5 195.5 4192
24 1 Yellow Camo 4 3 2 125 4317
25 31 Pink Regrowth 155 124 77.5 201.5 4518.5
26 23 Black, 4 Rainbow 441 207 220.5 345.5 4864
27 120 Blue, 55 Green, 45 Yellow, 45 Pink 810 545 405 534 5398
28 4 Zebra 92 92 46 172 5570
29 25 Pink, 12 Black Regrowth 257 160 128.5 255.5 5825.5
30 9 Zebra 207 207 103.5 232.5 6058
31 8 Rainbow, 2 Rainbow Regrowth 470 230 117.5 247.5 6305.5
32 25 White, 28 Lead, 8 Zebra 1103 767 275.75 406.75 6712.25
33 20 Pink Camo 100 80 25 157 6869.25
34 140 Pink, 5 Rainbow 935 675 233.75 366.75 7236
35 35 Blacks, 25 Lead, 5 Ceramic 1480 685 357.5 491.5 7727.5
36 81 Black 891 405 222.75 357.75 8085.25
37 20 White, 20 Lead, 7 Lead Camo, 15 Zebra, 10 Rainbow 1656 1092 414 550 8635.25
38 42 Black Regrowth, 17 Lead, 14 Zebra, 10 Rainbow, 4 Ceramic 2061 1137 505.25 642.25 9277.5
39 10 White, 10 Lead, 20 Zebra, 20 Rainbow, 18 Ceramic 3612 1986 858 996 10273.5
40 10 Ceramic, 4 M.O.A.B. 3504 886 611 750 11023.5
41 60 White, 60 Rainbow 3480 2040 870 1010 12033.5
42 6 Ceramic Camo, 6 Ceramic Regrowth 1248 564 282 423 12456.5
43 10 Ceramic, 7 M.O.A.B. 5352 1198 893 1035 13491.5
44 50 Rainbow 1880 920 470 613 14104.5
45 200 Black, 8 Zebra, 25 Ceramic 4984 2359 1183.5 1327.5 15432
46 1 B.F.B. 3164 616 376 521 15953
47 70 Black Camo, 12 M.O.A.B. 8162 1598 1320.5 1466.5 17419.5
48 120 Black Regrowth, 50 Ceramic 6520 2950 1505 1652 19071.5
49 343 Yellow, 20 Rainbow, 20 Ceramic, 10 Ceramic Regrowth, 18 M.O.A.B. 16520 4771 2975 3123 22194.5
50 20 Blue, 8 Zebra, 20 M.O.A.B., 2 B.F.B 18872 3516 2688 2837 25031.5
51 18 Ceramic Regrowth, 20 M.O.A.B. 14192 3382 1843 1993 27024.5
52 25 Ceramic, 10 M.O.A.B., 2 B.F.B 15088 3447 2239.5 2390.5 29415
53 80 Black Camo, 3 B.F.B 10372 2248 1348 1500 30915
54 35 M.O.A.B., 2 B.F.B 27888 4872 4002 4155 35070
55 45 M.O.A.B., 1 B.F.B 27804 4776 3836 3990 39060
56 40 Ceramic Regrowth, 1 B.F.B 7324 2496 1316 1471 40531
57 40 Ceramic, 4 B.F.B 16816 4344 2344 2500 43031
58 29 M.O.A.B., 5 B.F.B 33684 6096 5281 5438 93469
59 28 Zebra Camo, 50 M.O.A.B. 31444 5844 4861 5019 98488
60 1 Z.O.M.G.. 16656 3164 1504 1663 100151
61 150 Rainbow Regrowth, 5 B.F.B 22870 6530 1457 1617 101768
62 300 Black Camo, 15 Ceramic Camo Regrowth, 6 B.F.B 23844 5901 1373.4 1534.4 103302.4
63 75 Zebra, 122 M.O.A.B. 76877 14413 4759.7 4921.7 108224.1
64 9 B.F.B 28476 5544 1353.6 1516.6 109740.7
65 100 Rainbow, 70 Ceramic, 50 M.O.A.B., 3 B.F.B, 2 Z.O.M.G. 85584 18966 4662.4 4826.4 114567.1
66 12 B.F.B (2 groups of 2, 2 groups of 4) 37968 7392 1804.8 1969.8 116536.9
67 15 M.O.A.B., 10 B.F.B (2 groups of 5) 40880 7720 2068 2234 118770.9
68 4 B.F.B, 1 Z.O.M.G. 29312 5628 1203.2 1370.2 120141.1
69 60 Zebra, 70 M.O.A.B. 44500 8660 2770 2938 123079.1
70 200 Ceramic Camo, 4 B.F.B 33456 11864 1598 1767 124846.1
71 30 M.O.A.B., 10 B.F.B 50120 9280 2632 2792 127638.1
72 38 M.O.A.B., 2 Z.O.M.G. 56720 10280 2632 2793 130431.1
73 9 B.F.B, 2 Z.O.M.G. 61788 11872 2556.8 2728.8 133159.9
74 100 M.O.A.B., 1 Z.O.M.G. 78256 13564 1961.6 2134.6 135294.5
75 28 Zebra, 4 B.F.B, 3 Z.O.M.G. 63268 12600 2470.8 2644.8 137939.3
76 60 M.O.A.B. 36960 6240 2256 2431 140370.3
77 14 B.F.B, 5 Z.O.M.G. 127576 24444 5113.6 5289.6 145659.9
78 150 Ceramic, 147 M.O.A.B., 1 Z.O.M.G. 122808 25502 7538.8 7715.8 153375.7
79 500 Ceramic Regrowth, 7 Z.O.M.G. 168592 45648 8911.2 9089.2 162464.9
80 31 B.F.B 98084 19096 4662.4 4841.4 167306.3
81 9 Z.O.M.G. 149904 28476 5495.4 5675.4 172981.7
82 400 Ceramic Camo Regrowth, 10 Z.O.M.G. 208160 50440 9776 9957 182938.7
83 150 M.O.A.B., 30 B.F.B 187320 34080 10152 10334 193272.7
84 50 B.F.B, 10 Z.O.M.G. 324760 62440 13536 13719 206991.7
85 1 Z.O.M.G (5 in Impoppable Difficulty) 16656 (83280) 16656 (83280) 601.6

(3008)

785.6

(3192)

207777.3

(210183.7)

Strategy[]

Due to Mastery's main gimmick being strengthened Bloons, you should prepare much earlier for several milestones - Ceramic Bloons arrive on Round 35, there are 7 Camo Leads on Round 37, 4 M.O.A.Bs at the end of Round 40, and a B.F.B on Round 46. Additionally, if playing on any difficulty higher than easy, you must be capable of dealing with a Z.O.M.G on Round 60, and an extremely packed M.O.A.B rush on Round 63, 76 and 78.

Banana Farms are almost essential. More money is required to place powerful defenses earlier in the game - this is best accomplished with several banana farms. Some further tips:

  • Using multiple 4/x Bloonchippers is effective to deal with most M.O.A.B-class Bloons before Round 63, including B.F.Bs. Using the upgrade 'Super-Wide Funnel' is among the more cost-effective methods to shred M.O.A.Bs - provided you have further towers to destroy the bloons that emerge once they're popped.
  • To defeat the packed M.O.A.B rushes, use explosive towers of some sort. The immense number in certain round's rushes may seem intimidating, but even a single Spectre can demolish Round 63, 76 and 78 easily on most tracks. Non-explosive towers will be next to useless against these rushes, but explosive ones will make them trivial.
  • Ballistic Missile and MOAB Mauler are both good choices to deal with M.O.A.Bs in this gamemode. On tracks with a lot of water, spamming lots of 2/3 Monkey Subs is generally effective. With sufficient funds, a Spectre is also an excellent choice.
  • The Monkey sub's fourth upgrade on the second path, First-Strike Capability, can also be useful, again if you are playing on a track with water. This can eliminate a group of powerful bloons, or, more importantly - destroy a Z.O.M.G instantly. It is expensive, however, priced at over $20,000 on higher difficulties.
  • If playing on a track with no water, the Portable Lake special agent can be used. This costs $40 of Monkey Money, but allows the player to place a Monkey Sub with First Strike Capability on almost any map.
  • Using the 4/x Monkey Engineer may be viable on Impoppable (needed on later maps) due to early ceramics and the need for money for popping 4 M.O.A.B.s on round 40. Each trap can consume 2 ceramics before being full.

Trivia[]

  • In update 3.4, due to a bug, all ceramic bloons were boosted to golden bloons instead of MOABs. This also affected daily challenges/random missions with boosted bloon ranks. This has since been patched.
  • Fast Track mode is disabled for all Mastery tracks. You must always start from Round 1.
  • Oddly, nothing was done to make the Zeppelin Of Mighty Gargantuaness (Z.O.M.G.) bloon tougher to fight in Mastery Mode. This renders the final round of Hard or Impoppable difficulty quite comical. You will face quite staggering and difficult rushes of bloons and M.O.A.B.s during Rounds 78-84... only to still face just 1 or 5 Z.O.M.Gs on the final round. This seems like a strange oversight, considering a single Z.O.M.G could just have been replaced with 10 Z.O.M.G.s, or 20 Z.O.M.G.s at the 85th round of Impoppable difficulty, to make things more difficult.
  • Red Bloons do not spawn in Mastery Mode. They only can be found by popping higher bloons.
  • On Tar Pits Mastery all of the Z.O.M.Gs come through the same circle on Round 84 making First Strike Capability an unfavorable ability without the use of glitches.
  • Sandbox mode, Apopalypse Mode, and Deflation Mode CANNOT be played in Mastery Mode.
  • The Challenge Monkey event bonus rewards do not apply to Mastery Mode

Gallery[]

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