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Masteries are only for the BTD5 Elite. Bigger Bloons, bigger rewards, and bigger challenges await this prestigious mode.

You'll need to prove yourself a Bloon popping veteran by winning ALL medals on 17 beginner tracks AND at least bronze on 39 other tracks before you can undertake the challenge of Masteries.

~ BTD5 Mobile description before unlocking

Welcome to the elite! You can now play all beginner tracks in Mastery Mode with tougher Bloons for double the rewards!

You have also unlocked Level 9 Monkey Lab research.

~ BTD5 Mobile description after unlocking Beginner Mastery Mode

Mastery Mode is a new feature added in Bloons Tower Defense 5 Mobile in October 23, 2015 and afterwards in other versions of Bloons Tower Defense 5.

This mode adds 5 new medals to each track, and each of these appears the same as the one from the normal gameplay, except they appear to have stars instead of monkeys on them. Money and token rewards received from Mastery tracks are doubled.

Also with this update came Monkey Lab upgrades, with the maximum upgrade level increased from level 8 to level 13. Notable among these upgrades is that to tower sell price - it maxes out at the ability to sell towers at 99% of their value.

In this mode, all bloons except Z.O.M.Gs have their rank boosted by one, but cash from popping bloons is halved, along with cash penalties happening sooner, making Banana Farms almost a necessity. Natural Z.O.M.Gs are unchanged. Due to ceramic rushes on rounds 63, 76, 78 and some later rounds being upgraded to a M.O.A.B. rush, it will lag on most low memory devices like iPhones or Androids. Some rounds that contain the deadliest and most dangerous rushes are Round 55, Round 63, Round 76, Round 78, Round 82, Round 83, Round 84, Freeplay Rounds, etc.

UnlockingEdit

Requirement for unlocking are following:

Mastery unlocked Monkey Lab
slot unlocked
Requirements for unlocking
Master Mode &
Beginner Mastery
9th slot
Intermediate Mastery 10th slot
Advanced Mastery 11th slot
Expert Mastery 12th slot
Extreme Mastery 13th slot

RoundsEdit

Round Bloons RBE Non-Mastery RBE
1 20 Blue 40 20
2 30 Blue 60 30
3 20 Blue, 5 Green 55 30
4 30 Blue, 15 Green 105 60
5 5 Blue, 25 Green 85 55
6 15 Blue, 15 Green, 4 Yellow 91 57
7 20 Blue, 25 Green, 5 Yellow 135 85
8 10 Blue, 20 Green, 14 Yellow 136 92
9 30 Yellow 120 90
10 102 Green 306 204
11 10 Blue, 10 Green, 12 Yellow, 2 Pink 108 74
12 15 Green, 10 Yellow, 5 Pink 110 80
13 100 Blue, 23 Yellow, 4 Pink 312 185
14 49 Blue, 15 Green, 10 Yellow, 9 Pink 228 145
15 20 Blue, 12 Yellow, 5 Pink, 3 Black 146 91
16 20 Yellow, 8 Pink, 4 Black 164 112
17 8 Pink Regrowth 40 32
18 80 Yellow 320 240
19 10 Yellow, 4 Pink, 5 Pink Regrowth, 7 Black 162 101
20 6 White 66 66
21 14 Black 154 70
22 8 Lead 184 88
23 5 White, 4 Lead 147 99
24 1 Yellow Camo 4 3
25 31 Pink Regrowth 155 124
26 23 Black, 4 Rainbow 441 207
27 120 Blue, 55 Green, 45 Yellow, 45 Pink 810 545
28 4 Zebra 92 92
29 25 Pink, 12 Black Regrowth 257 160
30 9 Zebra 207 207
31 8 Rainbow, 2 Rainbow Regrowth 470 230
32 25 White, 28 Lead, 8 Zebra 1103 767
33 20 Pink Camo 100 80
34 140 Pink, 5 Rainbow 935 675
35 35 Blacks, 25 Lead, 5 Ceramic 1480 685
36 81 Black 891 405
37 20 White, 20 Lead, 7 Lead Camo, 15 Zebra, 10 Rainbow 1656 1092
38 42 Black Regrowth, 17 Lead, 14 Zebra, 10 Rainbow, 4 Ceramic 2061 1137
39 10 White, 10 Lead, 20 Zebra, 20 Rainbow, 18 Ceramic 3612 1986
40 10 Ceramic, 4 M.O.A.B. 3504 886
41 60 White, 60 Rainbow 3480 2040
42 6 Ceramic Camo, 6 Ceramic Regrowth 1248 564
43 10 Ceramic, 7 M.O.A.B. 5352 1198
44 50 Rainbow 1880 920
45 200 Black, 8 Zebra, 25 Ceramic 4984 2359
46 1 B.F.B. 3164 616
47 70 Black Camo, 12 M.O.A.B. 8162 1598
48 120 Black Regrowth, 50 Ceramic 6520 2950
49 343 Yellow, 20 Rainbow, 20 Ceramic, 10 Ceramic Regrowth, 18 M.O.A.B. 16520 4771
50 20 Blue, 8 Zebra, 20 M.O.A.B., 2 B.F.B 18872 3516
51 10 Ceramic Regrowth, 28 M.O.A.B. 14192 3382
52 25 Ceramic, 10 M.O.A.B., 2 B.F.B 15088 3447
53 80 Black Camo, 3 B.F.B 10372 2248
54 35 M.O.A.B., 2 B.F.B 27888 4872
55 45 M.O.A.B., 1 B.F.B 27804 4776
56 40 Ceramic Regrowth, 1 B.F.B 7324 2496
57 40 Ceramic, 4 B.F.B 16816 4344
58 29 M.O.A.B., 5 B.F.B 33684 6096
59 28 Zebra Camo, 50 M.O.A.B. 31444 5844
60 1 Z.O.M.G.. 16656 3164
61 150 Rainbow Regrowth, 5 B.F.B 22870 6530
62 300 Black Camo, 15 Ceramic Camo Regrowth, 6 B.F.B 23844 5901
63 75 Zebra, 122 M.O.A.B. 76877 14413
64 9 B.F.B 28476 5544
65 100 Rainbow, 70 Ceramic, 50 M.O.A.B., 3 B.F.B, 2 Z.O.M.G. 85584 18966
66 12 B.F.B (2 groups of 2, 2 groups of 4) 37968 7392
67 15 M.O.A.B., 10 B.F.B (2 groups of 5) 40880 7720
68 4 B.F.B, 1 Z.O.M.G. 29312 5628
69 60 Zebra, 70 M.O.A.B. 44500 8660
70 200 Ceramic Camo, 4 B.F.B 33456 11864
71 30 M.O.A.B., 10 B.F.B 50120 9280
72 38 M.O.A.B., 2 Z.O.M.G. 56720 10280
73 9 B.F.B, 2 Z.O.M.G. 61788 11872
74 200 M.O.A.B., 1 Z.O.M.G. 78256 13564
75 28 Zebra, 4 B.F.B, 3 Z.O.M.G. 63268 12600
76 60 M.O.A.B. 36960 6240
77 14 B.F.B, 5 Z.O.M.G. 127576 24444
78 150 Ceramic, 147 M.O.A.B., 1 Z.O.M.G. 122808 25502
79 500 Ceramic Regrowth, 7 Z.O.M.G. 168592 45648
80 31 B.F.B 98084 19096
81 9 Z.O.M.G. 149904 28476
82 400 Ceramic Camo Regrowth, 10 Z.O.M.G. 208160 50440
83 150 M.O.A.B., 30 B.F.B 187320 34080
84 50 B.F.B, 10 Z.O.M.G. 324760 62440
85 1 Z.O.M.G (5 in Impoppable Difficulty) 16656 (83280) 16656 (83280)

StrategiesEdit

Due to Mastery's main gimmick being strengthened Bloons, you should prepare much earlier for several milestones - Ceramic Bloons arrive on Round 35, there are 7 Camo Leads on Round 37, 4 M.O.A.Bs at the end of Round 40, and a B.F.B on Round 46. Additionally, if playing on any difficulty higher than easy, you must be capable of dealing with a Z.O.M.G on Round 60, and an extremely packed M.O.A.B rush on Round 63, 76 and 78.

Banana Farms are almost essential. More money is required to place powerful defenses earlier in the game - this is best accomplished with several banana farms. Some further tips:

  • Using multiple 4/x Bloonchippers is effective to deal with most M.O.A.B-class Bloons before Round 63, including B.F.Bs. Using the upgrade 'Super-Wide Funnel' is among the more cost-effective methods to shred M.O.A.Bs - provided you have further towers to destroy the bloons that emerge once they're popped.


  • To defeat the packed M.O.A.B rushes, use explosive towers of some sort. The immense number in certain round's rushes may seem intimidating, but even a single Spectre can demolish Round 63, 76 and 78 easily on most tracks. Non-explosive towers will be next to useless against these rushes, but explosive ones will make them trivial.


  • Ballistic Missile and MOAB Mauler are both good choices to deal with M.O.A.Bs in this gamemode. On tracks with a lot of water, spamming lots of 2/3 Monkey Subs is generally effective. With sufficient funds, a Spectre is also an excellent choice.


  • The Monkey sub's fourth upgrade on the second path, First-Strike Capability, can also be useful, again if you are playing on a track with water. This can eliminate a group of powerful bloons, or, more importantly - destroy a Z.O.M.G instantly. It is expensive, however, priced at over $20,000 on higher difficulties.


  • If you are NOT playing on a track with water, the Portable Lake special agent can be used. This costs $40 of Monkey Money, but will allow you to place a Monkey Sub with First Strike Capability on almost any map, if you so desire.


TriviaEdit

  • In update 3.4, due to a bug, all ceramic bloons were boosted to golden bloons instead of MOABs. This also affected daily challenges/random missions with boosted bloon ranks. This has since been patched.
  • Fast Track mode is disabled for all Mastery tracks. You must always start from Round 1.
  • Oddly, nothing was done to make the Zeppelin Of Mighty Gargantuaness (Z.O.M.G.) bloon tougher to fight in Mastery Mode. This renders the final round of Hard or Impoppable difficulty quite comical. You will face quite staggering and difficult rushes of bloons and M.O.A.B.s during Rounds 78-84... only to still face just 1 or 5 Z.O.M.Gs on the final round. This seems like a strange oversight, considering a single Z.O.M.G could just have been replaced with 2 or 3 Z.O.M.Gs to make things more difficult.
  • The Red Bloons do not spawn in Mastery Mode. They only can be found by popping higher bloons.

GalleryEdit

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