Magic Monkeys are the third category of towers in BTD6. They are unlocked at Level 13, when all Military Monkeys are unlocked. There are 5 Magic Monkeys in the game: Wizard Monkey, Super Monkey, Ninja Monkey, Alchemist, and Druid. The common traits shared by all Magic Monkeys is that they feature some sort of a supernatural power in some way shape or form, whether it be through creating sorcery spells or by performing magic in the form of utilizing supernatural abilities.
Magic Monkeys affect the sacrifice categories for Sun Temple and True Sun God (and by extent, Avatar of the Vengeful Monkey too). Magic Monkeys currently have only one class-exclusive benefit: all Magic Monkeys in Obyn's range gain increased range and pierce once he reaches Level 11+. Magic Monkeys can also be placed on the purple emblem on the map Encrypted. On Magic Monkeys Only, a sub-mode on Hard Difficulty, the only available towers to place are all the Magic Monkeys and the selected Hero.
Trivia[edit | edit source]
- Ninja Monkeys are actually considered Magic Monkeys, even though none of its attacks use the energy or plasma damage type. This is because ninjas in general are considered to have supernatural powers.
- This is backed up by the fact that Seeking Shuriken allows shurikens to home at bloons, Bloon Sabotage instantly slows down bloons on screen and for incoming bloons by applying a magical wind force, and Grand Saboteur can automatically damage incoming blimps upon spawning using a similar magical wind force.
- Magic Monkeys possesses the only two towers new to BTD6, as of currently: Alchemist and Druid.