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BTD6

Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
~ In-game description

MOAB Press is the fourth upgrade of Path 3 for the Boomerang Monkey in Bloons TD 6. It adds an additional boomerang attack that pushes back MOAB-Class Bloons while dealing 5 damage per 0.1s contact within 12 hits. The "special kylie" only triggers on knockbackable blimps (i.e. not BADs or Boss Bloons), with exception of Rock Bloon, only targets MOAB-class bloons, and knock back MOAB-class bloons by a set amount per hit (MOABs: 2 units, BFB: 1 units, ZOMG and visible DDT: 0.5 units). Each special kylie has 200 pierce (300 with Improved Rangs, and 420 with Glaives). It is thrown every 10.0s (every 7.5s with Faster Throwing or every 5.625s with Faster Rangs).

This upgrade costs $2,040 on Easy, $2,400 on Medium, $2,590 on Hard, and $2,880 on Impoppable.

Description[]

Overview[]

Moab press pressing

MOAB Press pressing MOABs

This upgrade gives the Boomerang Monkey gloves on both hands, and a necklace containing three large teeth. Its shirt and hat pattern is changed from solid beige to a green camo design. The teeth adorning the hat band are now longer.

Crosspathing with path 1 dyes the hat's band red, then blue, and adds curved blades to the end of the boomerang. Crosspathing with path 2 adds 1 or 2 red stripes to the hat.

MOAB Press gains a new special anti-MOAB kylie, which deals 1 damage, +4 damage to MOABs with Contact Damage on a 0.1 second refresh rate, and 200 pierce total, as well as the capability to push back MOAB-class bloons on hit. They are thrown every 10 seconds. It can only target MOAB-class bloons, and will trigger on any MOAB-class aside from BADs and Bosses.

The Special/Anti-Moab Kylie is denoted by yellow-orange-red gradient with a metal on its side (this is basically the Boomerang on its upgrade icon) and leaves a circular-like trail when thrown and it has two sharp point when crosspathed with the top path (2-0-4).

Path 1 crosspathing has unique effects on the anti-MOAB kylie, with 1-0-4 gaining +100 pierce, (for 300 total) and 2-0-4 gaining an additional +120 pierce (for 420 total) and +50% knockback.

Targeting Priorities[]

MOAB Press targets bloons using the standard targeting priorities. It has multiple attacks that interact with targeting options differently.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

MOAB Press can throw multiple attacks, both of which are straight movement projectiles. The main kylie boomerang is a normal straight movement projectile that can rehit bloons, but the special kylies only targets MOAB-class bloons.

Like all Boomerang Monkeys, MOAB Press can access Change Hands secondary targeting priority to switch hands, changing the origin and direction of the boomerangs.

Full Popology[]

Statistics[]

Updated as of Version 38.0
Base stats
  • Boomerang:
    • Projectile, normal type, 57.2 range, 1.2s attack cooldown, 2 damage, 18 pierce. Can rehit after 0.3s.
  • Heavy Kylie:
    • Projectile, targest non-BAD Bloons, 10s attack cooldown, 1 damage, 5 damage to MOAB-Class Bloons, 200 pierce. Can rehit after 0.1s. Knocks back MOABs by 2 units, BFBs by 1 unit, ZOMGs and DDTs by 0.5 units
Crosspathing interactions
  • 1-0-4:
    • Kylie Boomerang pierce increased to 22 (+4).
    • Heavy Kylie pierce increased to 300 (+100).
  • 2-0-4:
    • Kylie Boomerang gains extra pierce up to 27 (+5).
    • Heavy Kylie pierce increased to 420 (+120) and knocks back 50% further.
  • 0-1-4:
    • Kylie Boomerang attacks faster, 0.9s (-25%) per shot.
    • Heavy Kylie attacks every 7.5s (-25%) instead of 10s.
  • 0-2-4:
    • Kylie Boomerang attacks even faster, 0.675s (-25%) per shot, and projectile speed increased by 30%
    • Heavy Kylie attacks every 5.625s (-25%) instead of 10s.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 38.0
Base attack(s)
  • Kylie:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Contact Damage (unspecified contact damage rate) Contact Damage
    • Extra damage to all bloon types (2) Extra Damage
  • Knockback Kylie:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Target Blimp(s) (unspecified types of bloons targeting, and quantity) Target MOAB
    • Contact Damage (1 damage every 0 Contact Damage
    • Extra damage versus MOAB-class Bloons (+4) Extra Damage to MOAB-class Bloons
    • Press (knocks back 2 units per hit, 1 vs. BFBs, 0 Knockback Press

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-4) $2,040 $2,400 $2,590 $2,880 -
Total (0-0-4) $3,760 $4,425 $4,780 $5,310 $2,632 $3,098 $3,346 $3,717
Crosspath (1-0-4) $3,930 $4,625 $4,995 $5,550 $2,751 $3,238 $3,497 $3,885
Crosspath (2-0-4) $4,170 $4,905 $5,295 $5,885 $2,919 $3,434 $3,707 $4,120
Crosspath (0-1-4) $3,910 $4,600 $4,970 $5,520 $2,737 $3,220 $3,479 $3,864
Crosspath (0-2-4) $4,120 $4,850 $5,240 $5,820 $2,884 $3,395 $3,668 $4,074

This upgrade's prices (or included crosspath's prices) are affected by the following MK: CheapRangsIcon Cheap 'Rangs, ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

MOAB Press is an extremely powerful tower in the game as its cheap price allows it to be easily integrated into many defenses. In combination with most other blimp stallers, most notably MOAB Glue, it is able to use its strong pushback and decent damage to support other towers weak against hyperdense rounds. In an strategy with a high number of MOAB Presses, it is possible for it to serve as the main MOAB DPS tower.

The weaknesses of MOAB Press comes from their poor ceramic-popping power, as well as poor popping power versus DDTs and BADs, but usually towers capable of countering the aforementioned bloon types can handle those weaknesses easily and work in tandem to create an extremely powerful strategy. It is best used for handling MOABs, BFBs, and ZOMGs, and notably works very well on rounds such as Round 97 and Round 98 because of this.

There is a reasonable strategy with choosing crosspaths for MOAB Press, with 2-0-4 superior on hyperdense rounds or along straight lines, and 0-2-4 for general cases or along curves. For most situations, it is more worth going for Path 1 over Path 2, to greatly push back dense groups of blimps, working with its main strength. Adding a couple of 2-0-4 MOAB Presses can actually handle difficult grouped blimp rounds pretty well, especially along straight lines. Add Path 1 for spaced or faster blimps to either fill in the lack of knockback between 2-0-4 MOAB Press attacks or to apply more consistent knockback onto specific targets. Groups of 0-2-4 MOAB Presses can be used to knock back faster blimps (including the Round 40 MOAB) at the cost of lower pierce potential and knockback force against higher-tier MOAB-Class Bloons compared to 2-0-4 Press.

Tips[]

  • MOAB Press is an extremely strong tower dealing fair damage to MOABs while pushing them back. While it has most seen use on Round 100 to push back spawned ZOMGs, it is still extremely useful in the rounds before due to its low price.
  • Adding the Glaives upgrade provides the special boomerang attacks with +50% extra knockback and just over double pierce, which works wonders versus large groups of blimps, especially rounds such as Round 96 and Round 98.
  • Although both the base Kylie Boomerang attack and the special boomerang attacks already have very high pierce (18 pierce and 200 pierce respectively), Path 2 is often seen as more favorable, but crosspathing with Path 1 will benefit the MOAB Press better against higher-density rounds, which works towards its main strength.
  • Crosspathing choice for MOAB Press mostly depends on the situation and positioning for the tower. In general scenarios, go for 0-2-4 for the faster rate of knockback. Use 2-0-4 when placed along straight lines or against densely packed rounds.
    • If getting to MOAB Domination is desired, then the 0-2-4 crosspath is preferred for the specific tower that would become the Tier 5 counterpart.
  • MOAB Press is very potent in combination with MOAB Glue, due to its cheap price and slowing capabilities, allowing MOAB Press to affect more blimps with one heavy boomerang. Since both of these are primary towers, using a Path 1 Village to boost them is ideal.
    • Because MOAB Presses push blimps by a set amount of units, rather than by a percentage speed backwards, adding MOAB Glue will additionally make the MOAB Press's knockback effect significantly more apparent. Other stalling towers will apply a similar effect.
    • MOAB Press also appreciates other stallers such as Icicle Impale and Striker Jones, but they are harder to add on to a strategy compared to the cheaper MOAB Glue.
  • MOAB Press armies benefit greatly from Primary Mentoring, saving a good amount of money per MOAB Press while also boosting range of each MOAB Press.
  • Adding an army of MOAB Presses can be used to inflict massive stalling power and damage against MOAB-class bloons besides DDTs and BADs. Pair with towers that are suitable for countering Ceramics, DDTs, and BADs, as these are the only main weaknesses for MOAB Press armies.
    • 3-2-0 Spiked Balls army or 0-2-5 Permaspike can be used to clean up the Ceramics underneath.
    • 2-4-0 Spike Storm or 0-2-5 Permaspike + Acidic Mixture Dip can be used to handle both DDTs and BADs.
    • Having a large MOAB Press army + The Biggest One is highly effective at beating high-density blimp rounds on moderate length maps, as The Biggest One counters the Ceramic weaknesses, while the MOAB Press army deals with the high-HP blimps.
    • First Strike helps destroy BADs, or at least chipping out a big chunk of them.
  • If possible, place MOAB Press so that it throws in a straight line against the direction of the track, so that each special boomerang attack can hit the same MOAB-class bloon more often, thereby inflicting much more knockback and damage to the affected MOAB-class bloons.
  • Since MOAB Press' special knockback boomerangs cannot target BADs, an army of MOAB Presses will do very little damage to them. However, once the BAD pops, a MOAB Press army will be able to sychronize their knockback boomerangs at the BAD insides.
  • Set targeting to Last or Strong. Because of its strong blimp-popping, you wouldn't want to have the boomerangs, including the special Kylies, wasted on smaller Bloons and more concernedly, if any more MOABs come its way and it's not being attacked? Otherwise blimps can slip pass easily.
  • When paired with a 2-0-4/5 Tack Shooter, and with top-path Village and Alchemist, the two can make a very devastating DPS combo in the late game, as the knockback Kylies help hold the blimps in place while they constantly absorb every tack from the shooter. Try to space them apart so that the blimps still end up within the tack shooter's radius upon knockback.

Rare Usages[]

  • Because the special boomerang can activate as soon as the upgrade is bought, it is possible to buy-and-resell a MOAB Press to deliberately knockback blimps backwards at will. When used for the purposes of buy-and-resell, it is better off using the 2-0-4 crosspath, but be sure to buy the Glaives upgrade before upgrading to MOAB Press in order to add the extra knockback benefits.

Version History[]

Balance Changes[]

When it was first released, it formerly had infinite range, which made it unnecessarily powerful for its low cost, but was removed in the first major balance change update. Crosspathing for MOAB Press's special knockback boomerangs had been added in later patches, eventually settling to become centered around pierce-and-knockback bonus for Path 1 and attack rate for Path 2.

Overall, the value of the non-crosspathed MOAB Press has been nerfed, but the value of the MOAB Press upgrade balances out with the addition of crosspathing benefits to the special knockback boomerangs.

2.0
  • NERF Knockback Boomerangs no longer have infinite range.
  • BUFF MOAB Press deals more damage to MOAB-class bloons (50 → 70)
12.0
  • BUFF Special MOAB Press attack is now affected by crosspaths.
18.0
  • BUFF 2-0-4 Boomerang now increases the knockback power of MOAB Press by 50%.
19.0
  • NERF MOAB Press price increased ($1800 → $2000)
21.0
[...] MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.
~ Version 21.0 patch notes
  • NERF 004 MOAB Press pierce reduced (300 → 200)
  • NERF 104 MOAB Press pierce reduced (350 → 300)
  • BUFF 204 MOAB Press pierce increased (410 → 420)
22.0
MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made.
~ Version 22.0 patch notes
  • NERF MOAB Press cost increased ($2000 → $2200)
26.0
  • BUFF Affected by base Boomerang Monkey attack speed buff
32.0
A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
~ Ninja Kiwi
  • NERF MOAB Press price increased from $2200 → $2400
38.0
  • BUFF Affected by Long Range Rangs buff

Bug Fixes and General Changes[]

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

  • MOAB Press's upgrade icon features a boomerang moving in a curve. Although the main Kylie boomerang attack is thrown straight, the visible yellow throwing wave with the MOAB Press attack is actually slightly curved upwards.
  • Since the Version 7.0 price buff to Spiked Balls, there were no $2400 on Medium upgrades in the game until MOAB Press got a price nerf on Version 32.0.
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