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For other pages that use the name MOAB Madness, see MOAB Madness (disambiguation).

Start with 50,000 cash and defeat 5 rounds stacked with MOAB-class Bloons. Be prepared for a lot of Bloons. Are you up to the task?
~ "MOAB Madness" long description

MOAB Madness is an Experiments Quest in Bloons TD 6, added in Version 41.0. It requires Level ??? to unlock. Upon completing the quest, the reward is 500. This mission is a remake of the eponymous Special Mission from BTD5 and the "Pool Table" Challenge from BTD4's Challenges, except the BTD6 variant extends the "MOAB Madness" gimmick to all standard MOAB-class bloons.

In this quest, bloons is $0.5 cash per pop on Round 1, $0.4 on Round 2, $0.3 on Round 3, $0.2 on Round 4, and $0.1 on Round 5.


Overview[]

MOAB Madness

Medium Difficulty
Monkeys Available:
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Banana Farm
Spike Factory
Monkey Village
Max Monkeys
Max Monkeys
Max Monkeys:
Default
Start Round
Start Round
Start Round:
1
Starting Cash
Starting Cash
Starting Cash:
50000
End Round
End Round
End Round:
5
Starting Lives
Starting Lives
Starting Lives:
Default
Modifiers Rules
Powers Disabled
Powers Disabled
Powers Disabled
No Continues
No Continues
No Continues
Custom Rounds
Custom Rounds
Custom Rounds
Double Cash Disabled
Double Cash Disabled
Double Cash Disabled

The player begins on Medium with $50,000 starting cash and 150 lives, and is played on Monkey Meadow. To win, the player must win against an onslaught of persistent MOAB-class bloons on each round.

Custom Rounds[]

Round Bloons Notes
1 50 MOABs Loosely packed between each MOAB, just as similar as Round 99 with lack of Fortified DDTs
2 50 BFBs Tightly packed between each BFB, equivalent to Round 91's BFB density
3 50 Fortified DDTs Moderately large spacing between each Fortified DDT, equivalent to Round 112's Fortified DDT density
4 50 ZOMGs Very tightly packed between each ZOMG, equivalent to Round 111's ZOMG density
5 50 BADs Very tightly packed between each BAD, just like ultra lategame past Round 300.

Bloon Cash[]

This Quest has a different cash-per-pop set from normal game.

Rounds Cash per pop
1 $0.5
2 $0.4
3 $0.3
4 $0.2
5 $0.1

Strategies[]

Main article: MOAB Madness (BTD6)/Strategies

Gallery[]

Linear Storyline[]


Videos[]

Trivia[]

  • It is possible to afford a Paragon in this Quest.
  • The lack of water on this map along with the ban of Portable Lakes makes the allowance of Subs and Buccaneers useless without the Lord of the Abyss (which supports water towers).
    • Before the release of Mermonkey in v44.0, the enabling of water towers on MOAB Madness was completely useless.
  • It is possible to use only two towers to beat this quest. An example is The Anti-Bloon + 4-2-0 Spiked Mines.
  • This quest can be beaten over and over again to get MOAB class bloon related achievements, such as Super BAD, Me Did A Job On DDT, and ZOMGinator.
  • On version 44.0, this quest could have used to unlock the Mermonkey, Dartling Gunner, or the Beast Handler. Beating it three times would have awarded the tower. However, as of version 44.1, this quest can no longer contribute to pops towards unlocking the towers.
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