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BTD6

Massive damage to MOABs and Assassinate ability deals 6x damage with a short cooldown.
~ In-game description

MOAB Eliminator is the fifth-tier upgrade for the Bomb Shooter's middle path in Bloons TD 6. Each missile deals much more damage to MOAB-class bloons, and the ability has a much shorter cooldown.

MOAB Eliminator's improved ability functions similarly to MOAB Assassin, but increases its base damage and activated ability, boosting the ability's damage to 4,500 and reducing its cooldown to 10 seconds instead of 30 seconds, which makes its ability more viable against tougher MOAB-Class Bloons, especially versus ZOMGs and BADs. Like MOAB Assassin, MOAB Eliminator's ability missile can penetrate blimps, allowing it to one-shot a Fortified BFB and destroy a critically damaged standard ZOMG in a single shot.

MOAB Eliminator’s main missile additionally deals even more damage versus MOAB-class Bloons to 100 damage per shot, as well as now popping bloons with Black Bloon properties, including visible DDTs. Camo detection is still required for it to target DDTs at all.

This upgrade costs $21,675 on Easy, $25,500 on Medium, $27,540 on Hard, and $30,600 on Impoppable.

Description[]

Overview[]

Placeholder other

MOAB Eliminator

This upgrade is significantly larger than its predecessor, but still retains the black missiles; however the stripe, as well as the fins, and the area beneath the eyes, are all painted green, and it gains a large green target symbol on its forehead.

MOAB Eliminator deals 6x more damage than MOAB Assassin with its ability, for a total of 4,500, still able to penetrate MOAB layers, and with a cooldown of only 10 seconds.

The missiles from MOAB Eliminator additionally increases MOAB damage to 100 per shot, and the missiles can now pop Black Bloons. It deals +4 damage to Ceramics.

Activated Abilities[]

See also: Activated Abilities (BTD6)#MOAB Eliminator
MOABEliminatorUpgradeIcon

MOAB Eliminator Ability

MOAB Eliminator exchanges the MOAB Assassin Ability for the MOAB Eliminator Ability, which shoots at the strongest visible blimp on screen, inflicting 4500 damage to it, plus a 3 damage splash to up to 100 bloons around it. As an instant use ability that targets MOAB-class bloons only, it does not rely on duration to keep targeting blimps. Cooldown of 10 seconds, with no initial cooldown once upgraded.

The MOAB Eliminator Ability can gain reduced cooldowns from GlobalAbilityCooldownsIcon Global Ability Cooldowns (Monkey Knowledge), Abilitized (Relic Knowledge), Primary Mentoring and Primary Expertise's buffs, and the global Energizer buff. Its ability can be reset with Striker Jones's Artillery Command, as well as Geraldo's Rejuv Potion.

Targeting Priorities[]

MOAB Eliminator targets bloons using the standard targeting priorities. Its main attack shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

MOAB Eliminator's ability missile is locked on Strong and only targets MOAB-class bloons. It also possesses Lock-On Behavior, causing it to ignore other bloons in its path until it hits its designated target or until the target disappears.

Full Popology[]

Statistics[]

Updated as of Version 41.1
Base stats
  • Missile:
    • Projectile, normal type, 54 range, 0.875s attack cooldown, 1 damage, 100 MOAB-class damage (+99 MOAB-class damage), 5 Ceramic damage (+4 Ceramic damage), 14 pierce. Blast radius of 12.
Ability stats
  • Eliminator:
    • Projectile, normal type, targets only MOAB-class bloons, infinite range, 1 impact pierce, 4500 blimp-penetrating damage.
    • Upon collision, produces Eliminator Explosion, dealing 3 damage across 30 blast radius, 100 pierce, normal type, can hit all non-Camo targets including the collided bloon.
Crosspathing interactions
  • 1-5-0:
    • Missile pierce increased from 14 to 20 and blast radius from 12 to 18.
  • 2-5-0:
    • Missile pierce increased from 20 to 30 and base damage increased to 2.
  • 0-5-1:
    • Gains +7 range (54 → 61)
  • 0-5-2:
    • Gains +2 range (54 → 61 → 63)
    • Upon collision, release Frags that cannot affect the collided bloon (if hitting a bloon).
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 41.0
Base attack(s)
  • Bomb:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Area of Effect Area of Effect
    • Extra damage versus MOAB-class Bloons (+99) Extra Damage to Blimps
    • Extra damage versus Ceramics (+4) Extra Damage to Ceramics
Ability
  • Missile Hit:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Impact Impact
    • Full Map Range (unspecified description of how the tower can attack beyond basic range) Beyond Range
    • Target Blimp(s) (Targets single strongest blimp) Target Blimps
    • Lock-on Behavior (Ignores other targets until it hits initial target or it disappears) Lock-on
    • Extra damage to all bloon types (4500) Extra Damage
    • Penetrates Blimp (can penetrate through MOAB-class bloons) Penetrates Blimp
  • Missile Explosion:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Burst (bursts from MOAB Assassin missile) Burst
    • Area of Effect Area of Effect
    • Extra damage to all bloon types (3) Extra Damage

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-5-X) $21,675 $25,500 $27,540 $30,600 -
Total (0-5-0) $26,240 $30,875 $33,345 $37,050 $18,368 $21,613 $23,342 $25,935
Crosspath (1-5-0) $26,535 $31,225 $33,725 $37,470 $18,575 $21,858 $23,608 $26,229
Crosspath (2-5-0) $27,085 $31,875 $34,425 $38,250 $18,960 $22,313 $24,098 $26,775
Crosspath (0-5-1) $26,410 $31,075 $33,560 $37,290 $18,487 $21,753 $23,492 $26,103
Crosspath (0-5-2) $26,665 $31,375 $33,885 $37,650 $18,666 $21,963 $23,720 $26,355

This upgrade's prices (or included crosspath's prices) are affected by the following MK: ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

The MOAB Eliminator is amazing at demolishing ZOMGs and BADs with its ability and directly removes Round 100 as a threat. Additionally, it contributes decent damage against MOABs and BFBs with its main attack. However, at a higher cost compared to alternate anti-MOAB abilities such as First Strike Capability on maps with water and Spike Storm on most other maps, MOAB Eliminator often gets outclassed in that manner. Its ability struggles against high density of ZOMGs and even multiple BADs, though most rounds in standard games including CHIMPS normally will not be a problem for MOAB Eliminator's single-target expertise except Round 98 and Round 99. That being said, Striker Jones is the best support with MOAB Eliminator, particularly with his Level 20 Artillery Command ability that both resets ability cooldowns and temporarily doubles damage for all attacks including abilities.

MOAB Eliminator sees the most use in sell-and-rebuy strategies for getting rid of singular high-HP blimps. On CHIMPS, however, where selling is disabled, it sees high usage on Cluster Bombs spam strategies to assist the grouped popping of Cluster spam, paired particularly with Striker Jones for his explosive benefits.

Tips[]

  • Crosspathing with the top path maximizes the splash damage from the main attack of the MOAB Eliminator, while crosspathing with the bottom path grants extra range that would allow the MOAB Eliminator to have a greater reach against further away MOAB-class bloons.
  • To fully maximize the MOAB Eliminator's special ability, use towers or monkeys that can further reduce its cooldown, such as Energizer, Striker Jones, and Primary Mentoring or Primary Expertise.
    • In fact, Striker Jones pairs extremely well with MOAB Eliminator. He buffs the main attack with +20% attack speed, +25% pierce, and +5% range. His Artillery Command ability resets the MOAB Eliminator special ability, although MOAB Eliminator already has a fast cooldown, but at level 20 it also doubles the damage from both refreshed ability and its main attacks. Finally, his Concussive Shell can almost permanently stall blimps in front of the Eliminator.
  • This ability is one of four in the game that does not have an initial cooldown (the other three being Pirate Lord, Absolute Zero, and Total Transformation). Players can utilize this by being able to sell and repeatedly use the Eliminator multiple times in quick succession. While quite expensive compared to other anti-BAD options, this can be very effective when dealing with the B.A.D on Round 100, as 7 uses of it can completely destroy it (6 if BigBloonSabotageIcon Big Bloon Sabotage MK is enabled). However, every selling of the tower will only refund 70% of the cost (75% if BetterSellDealsIcon Better Sell Deals MK is enabled) and this also cannot be utilized in C.H.I.M.P.S. mode, as selling towers is prohibited.
  • This is very useful with Tech Bot since it will auto-activate the ability. The ability will not be wasted from use against a single MOAB-class bloon.
  • It pairs successfully with Cluster Bombs spam to support the general high-HP weaknesses of such other towers.
  • With proper timing, the MOAB Eliminator ability can skip the BAD’s DDT children, especially easy to do if using Level 20+ Striker’s Artillery Command. It may need some assistance against the remaining ZOMGs.

Version History[]

Balance Changes[]

Most of the MOAB Eliminator's balance changes are inherited by those from MOAB Mauler and MOAB Assassin. While First Strike remains a more popular way to kill BADs, MOAB Eliminator sees much usage for specifically beating the outer layers of BADs and Tier 1-2 Ranked Bosses and Elite Tier 1 Bosses.

12.0
  • BUFF MOAB Eliminator inherits increased attack speed from the Missile Launcher upgrade (every 1.2s → 1.02s)
  • BUFF MOAB Eliminator main attack now deals +5 damage to Ceramics.
15.0
  • BUFF Base MOAB Eliminator range increased from 44 to 54
18.0
  • BUFF MOAB Eliminator inherits increased attack speed from the Missile Launcher upgrade (1.02s → 0.825s)
20.0
We're really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
~ Ninja Kiwi
  • BUFF MOAB Eliminator deals more MOAB-class damage (80 → 100)
  • NERF MOAB Eliminator deals less Ceramic damage (+5 → +4)
22.0
Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better.
~ Ninja Kiwi, referring to MOAB Mauler
  • NERF Base pierce decreased (18 → 14)
37.0
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers.
~ Ninja Kiwi, referring to MOAB Assassin
  • BUFF MOAB Eliminator ability now penetrates through MOAB layers
  • BUFF MOAB Eliminator ability explosion now centers around the impact target
41.0
Just a little cost coming off the Bloon Impact upgrade, with some cost also moving up from Assassin to Eliminator to move this usage.
~ Ninja Kiwi
  • NERF MOAB Eliminator cost increased from $25,000 to $25,500
    • Total price increase is $400 due to MOAB Assassin costing $100 less.

Bug Fixes and General Changes[]

2.0
  • Change Description changed from "Assassinate ability does 4x damage with a shorter cooldown." to "Assassinate ability does 6x damage with a shorter cooldown."
24.0
  • Change Description changed from "Assassinate ability does 6x damage with a shorter cooldown." to "Massive damage to MOABs and Assassinate ability deals 6x damage with a short cooldown."

Sounds[]

When activated Assassinate MOAB Ability:

Gallery[]

Official artwork[]

Trivia[]

  • Before v2.0, while the ability did have a faster recharge time, the damage was not 4 times as much as the MOAB Assassin, but rather 6 times as much (the Assassin does 750 damage, while the Eliminator does 4,500). This was properly fixed in v2.0.
  • The Eliminator missile strongly resembles the activated ability BTD5 MOAB Assassin's missile.
  • An activated Eliminator's ability plays the same chime tone to the First Strike Capability ability activation sound.
  • MOAB Eliminator has the shortest ability cooldown in BTD6, at only 10 seconds.
    • Before v39.0, the ability cooldown was tied with Adora's Blood Sacrifice. Blood Sacrifice later had it's cooldown increased.


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