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For other upgrades with the name Longer Range, see Longer Range (disambiguation).

Increases attack range.
~ In-game description

Longer Range is the first upgrade of Path 1 for the Monkey Sub in Bloons TD 6. It gives the Monkey Sub with +10 extra range, from 42 to 52.

This upgrade costs $110 on Easy, $130 on Medium, $140 on Hard, and $155 on Impoppable.

Description[]

Overview[]

Placeholder other

Longer Range

The sailor of a Monkey Sub with Longer Range gains a green cap with a private's emblem. If given as a crosspath to Ballistic Missile or First Strike Capability, the sailor hat replaces the beanie instead of changing color of the beanie.

The Sub gains +10 range. For most Subs, total range is increased from 42 to 52. Ballistic Missile's range instead increases from 50 to 60.

Targeting Priorities[]

Longer Range targets bloons using the standard targeting priorities. It shoots straight movement projectiles that can moderately seek at bloons.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Full Popology[]

Statistics[]

Updated as of Version 34.3
Base stats
  • Dart:
    • Projectile, sharp type, 52 range, 0.7s attack cooldown, 1 damage, 2 pierce. Moderately homes at bloons at a 170 linear speed and 360 angular speed, with a seeking radius of 27.06.
Crosspathing interactions
  • 1-3-0: Range increases from 52 to 60.
Monkey Knowledge interactions
  • NavalUpgradesIcon Naval Upgrades: All Monkey Subs get +1 pierce.
  • EliteMilitaryTrainingIcon Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
  • FlankingManeuversIcon Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
  • MilitaryConscriptionIcon Military Conscription: First military tower costs only ⅔ of the original cost.
    • Monkey Sub base cost from $275, $325, $350, and $390 → $185, $220, $235, and $260 on Easy, Medium, Hard, and Impoppable, respectively.
  • AdvancedLogisticsIcon Advanced Logistics: All Military Monkeys base costs reduced by 5%.
    • Monkey Sub base cost from $275, $325, $350, and $390 → $260, $310, $335, and $370 on Easy, Medium, Hard, and Impoppable, respectively.
      • If Military Conscription is also enabled, the final cost will be $170, $200, $220, and $240.
  • MonkeyEducationIcon Monkey Education: All Monkeys XP earn rate increased by 8%.
  • BetterSellDealsIcon Better Sell Deals: All Monkeys sell for 5% more.
    • Increases sell potency from 70% to 75%.
  • VeteranMonkeyTrainingIcon Veteran Monkey Training: All Monkeys reload time reduced by 3%.

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Military
Updated as of Version 34.3
Base attack(s)
  • Dart:
    • Sharp Type (pops Black, White, Purple) Normal
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Moderate Seeking Moderate Seeking

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (1-X-X) $110 $130 $140 $155 -
Total (1-0-0) $385 $455 $490 $545 $270 $319 $343 $382
Crosspath (1-1-0) $765 $905 $975 $1,085 $536 $634 $683 $760
Crosspath (1-2-0) $1,020 $1,205 $1,300 $1,445 $714 $844 $910 $1,012
Crosspath (1-0-1) $765 $905 $975 $1,085 $536 $634 $683 $760
Crosspath (1-0-2) $1,615 $1,905 $2,055 $2,285 $1,131 $1,334 $1,439 $1,600

This upgrade's prices (or included crosspath's prices) are affected by the following MK: MilitaryConscriptionIcon Military Conscription, AdvancedLogisticsIcon Advanced Logistics, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

A simple range upgrade for the Sub, and it can be used to let the Sub shoot at areas where a non-upgraded Sub could not.

Tips[]

  • This upgrade serves very useful on certain maps, such as on Streambed to reach beyond the skull, on Dark Castle to make it easier to reach entering bloons, or on Quad in order to reach the multiple paths easier.
  • One 1-0-0 Sub can be afforded at the start of CHIMPS. It can be a substitute to also adding a base Dart on easier maps, especially Streambed where the 1-0-0 Sub may make the greatest difference due to shooting beyond the close bend that an unupgraded Sub will not be able to reach.

Version History[]

Balance Changes[]

Received a small range bonus buff. This has made a slight difference to the upgrade's viability on certain maps during the early-game.

18.0
  • BUFF Longer Range grants more range (+8 → +10). This buff does not affect submerged Bloontonium Reactors.

Bug Fixes and General Changes[]

Gallery[]

Official artwork[]

Trivia[]

  • When the Longer Range upgrade got buffed in Version 18.0, submerged Bloontonium Reactor did not receive the range buff, making it noticeably miss the top section of Firing Range. Submerge and Support remained affected by the range buff. Missing out on Reactor's range buff was likely an oversight. Tested on Version 27.3.
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