Bloons Wiki
Advertisement
Bloons Wiki

Monkey Buccaneer with Line of Sight, one of the most basic examples of a tower affected by Line of Sight

Line of Sight (sometimes shortened to LoS) is a game mechanic introduced in Bloons TD 6. As its name implies, Line of Sight applies to most towers when interacting with their placement near obstacles, causing parts of their range to be obstructed and unable to be utilized at all. The effect is represented within the range of a tower with red in place of the dark gray that its range is typically represented as.

There are also instances where the affected tower has restricted lines of sight without any portion of its range being actively obstructed. This occurs when considering towers that utilize infinite range aside their actual range, such as the Sniper Monkey and Dartling Gunner's small range circle around itself versus its actual range that covers the whole of the map, which itself can be blocked by objects. A similar occurrence is present with the Advanced Intel upgrade for the Monkey Sub, gaining the representation of blocked lines of vision with or without a tower present in that blindspot.

Line of Sight also makes an appearance in Bloons Adventure Time TD, although to a lesser extent.

Objects[]

The icon for Removable Objects when starting a map with removable obstacles for the first time

Objects are the group of structures and items present in BTD6 that serve to interfere with the Lines of Sight for towers placed in the game. They tend to be placed either on the outskirts of the map or near the center, as to minimize and maximize their presence as Line of Sight blockers. Another irritating aspect is that contact with any of these objects will cause projectiles to be used up, even if they had a high pierce that was still to be used on the bloons.

Most maps have at least some form of objects, with more prominent obstacles being a special sub-category of Removable Objects.

Permanent[]

Captain Churchill with Line of Sight obstructions. Hedges cannot be removed on this map.

Permanent Objects serve as the general sight line blocker for most maps, with the likes of Logs, Tree Stump, or Hedge using them to limit the potential of towers as well as making the tracks more challenging to justify their longer track lengths. Hence, most of the permanent objects that majorly obstruct the track are found in Beginner difficulty, though there are examples outside this difficulty.

Removable[]

Removable Objects are found mostly on Intermediate, Advanced, and Expert difficulty maps, functioning near-identical to normal objects except for one aspect: they can be paid for so that the area they inhabit can be transformed, often in the favor of the player. Most of these objects serve to only block off portions of the map to place towers upon, as well as most of the time obscure the sight lines of towers.

One exception to this rule is the removable object in #Ouch. When removed, it changes a water-filled hole in the center of the map into normal land, unrelated to sight lines, but purely conversion of terrain. The activatable button on Flooded Valley also converts terrain, except that it's conversion from land to water and it elevates the entire left-hand side of the map.

List of Removable and Buildable Obstacles[]

There are a number of different removable obstacles that can be found in each map that can be removed for a specific amount of cash. Some will cost more depending on the type, but most will generally cost either $500 for smaller objects or $1000 for larger objects.

Skates (Total: $500)

  • House - $500

Encrypted (Total: $1000)

  • Altars (4) – $250

Bazaar (Total: $2000):

  • Trees (4) – $500

KartsNDarts (Total: $1000):

  • Haystacks with tire stacks (2) – $500

Haunted (Total: $1000):

  • Trees (2) - $500

Downstream (Total: $700)

  • Rock piles (2) - $350

Firing Range:

  • Watch Tower - $1000

Cracked:

  • Rock - $1000

Streambed:

  • Fossil Rock - $1000

Chutes (Total: $700):

  • Statues (2) - $350 each

Rake:

  • Totem - $1000 ($350 before Version 2.0)

Spice Islands:

  • Palm Trees - $1000

X Factor (Total: $2000)

  • "High ground pad" - $2000

Mesa (Total: $1500)

  • Rock stacks (3) - $500

Spillway (Total: $8000)

  • Inflatable walls (4) - $2000

Cargo (Total: $1000):

  • Graffitied Trucks (2) - $500 (Note: Only unlocks at Round 40+)

Pat's Pond (Total: $2000):

  • Rocks (2) - $500
  • Bushes (2) - $500

Peninsula (Total: $1500):

  • Seaweed patches (3) - $500

Since there are so many buildings to build in High Finance, here are all built buildings for reference

High Finance (Total: $12,550):

  • Building north of bridge - $500
  • Building south of bridge - $750
  • Building with crane - $500
  • Dual buildings south of crane - $1000
  • Dual buildings east of left upper tall building - $1000
  • Building east of left lower tall building - $750
  • Small bottom-right building - $350
  • Southern-most building - $500
  • Small bottom-left building - $350
  • Small top-right building - $350
  • North-most building - $500
  • Left upper tall building - $1500
  • Left lower tall building - $1500
  • Right upper tall building - $1500
  • Right lower tall building - $1500

Another Brick (Total: $2000):

  • Palettes of Bricks (2) - $1000 each

Since there are so many cornfields to cut down in Cornfield, here are all cornfields for reference

Cornfield (Total: $9300):

  • Small Cornfield on left and right (2) - $350
  • Other Cornfields on left and right (2) - $500
  • Scarecrow Cornfield - $1000
  • Cornfield below and above Scarecrow Cornfield (2) - $700
  • Cornfield below small free space - $700
  • Top Square Cornfield - $1000
  • Long Cornfield at bottom - $1000
  • Large Cornfield - $1500

Flooded Valley (Total: $5000):

  • Dam Valley (activated button) – $5000

Bloody Puddles (2) - $1500:

  • "Jeep" - $1000 (Note: Results in a false removal of the jeep, resulting in no removal of any obstacle, until the subsequently added obstacle is removed)
    • Broken Chinook and Jeep - $500

Quad (Total: $6000):

  • Floral Trusses (4) - $1500

Dark Castle (Total: $4000):

  • Forest (4) - $1000

#Ouch:

  • Puddle - $1000

Exceptions[]

As there are many towers afflicted with blind spots when combating alongside objects, there are several examples of tower that completely or partially bypass these obstacles.

Towers and Upgrades[]

Heli Pilot shooting at bloons above hedges

Towers and upgrades that ignore line of sight.

Heroes[]

(As of v27.3)

Heroes that completely ignore line of sight for all attacks
Heroes that ignore line of sight for their basic attack
Heroes restricted by line of sight for their basic attack

Highground[]

See also: High Ground

This Sniper can attack anywhere

This Sniper is obscured by walls

On specific maps, there are certain locations where a tower or multiple towers can bypass any and all forms of objects, allowing for a good vantage point for towers that are most hindered, like the Sniper Monkey. Instances include the large stump in the center of Tree Stump, or the vacant crow's nest in Off the Coast.

Alternatively, Highground can be simulated by use of the Carrier Flagship, allowing towers placed upon it to bypass objects themselves, although some tall obstacles will still block the line of sights especially for the lower platform.

Dart Monkey's Crossbow upgrade raises its sight height above its previous and next upgrades, causing it to sometimes lose line of sight when upgraded to Sharp Shooter. This was (up until version 23) noticeable when placing a Dart Monkey on Flooded Valley, on the lower rocks close to the dam.

The Dartling Gunner is unique in having both autofire (can fire without a Bloon to hit) and line of sight. As of version 22, this allows it to shoot over/through some walls which block its line of sight, such as in Spillway. Bloon Area Denial System and above loses line of sight indication, but its projectiles still respect line of sight: it has four different guns with different heights, which each have their own line of sight for fire. Plasma Accelerator and above do not bypass line of sight, apparently having a lower firing height.

Bloons Adventure Time TD[]

Line of Sight mechanics in Bloons Adventure Time TD remain fairly similar compared to in Bloons TD 6. Most characters are affected by this, but Marceline and Hunter Marceline will both always ignore Line of Sight. When it comes to allies, Squadron and any other flying allies will always ignore Line of Sight.

Gallery[]

Trivia[]

  • There was once a Line of Sight option in the pause menu, which hid both the range and line of sight of a selected tower. This option was intended to help reduce lag on lower end devices or in late game.
    • This does not exist in the Steam version though. It was also later removed in version 11.0 due to ineffectiveness to prevent lag.
  • Projectiles affected by Line of Sight will disappear upon impact with a physical obstacle. Plants vs Zombies features a similar mechanic in the Roof levels; in that case, non-lobbing projectiles will disappear upon impact on the steep rooftops.
  • Admiral Brickell's Mega Mine can seek targets through the objects that block line of sight, but the explosion is affected by it.
Advertisement