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BTD6

We turn to him, when all hope is lost...
~ In-game description

Legend of the Night (also referred to as LotN) is the last upgrade on the third path for the Super Monkey in Bloons TD 6. It gains a passive ability that summons a black hole at the end of the track if any non-special bloon escapes, (including all MOAB-class Bloons, even BADs, but not Boss Bloons or Golden Bloons). The black hole ability absorbs the first bloons that leak and prevents the player from losing any lives for 8 seconds before disappearing, and it has a long global cooldown of 3 minutes and a maximum of 2 uses per round for each Legend of the Night on screen. The bloons that enter the portal while it is up will not take lives, and the one that causes the portal to appear will not either. It also keeps the Darkshift ability from its previous upgrades which allows it to instantly teleport to any valid location on the map. As well as that, the tower also becomes much stronger by increasing range by +4 (from 53 units to 57 units), pierce by +15 (from 8 to 23), and further increasing multiple damage stats. Base damage increases by +8 (from 2 to 10), and deals +13 damage to MOAB-class Bloons, +4 to Ceramic Bloons, and +4 damage to Camo Bloons.

This upgrade costs $140,800 on Easy, $165,650 on Medium, $178,900 on Hard, and $198,780 on Impoppable.

Description[]

Overview[]

Legend portal

Legend of the Night's black portal

The Legend of the Night wears a bulkier suit than its predecessor, with a more fully-formed cowl and bat-shaped cape, and pronounced utility pouches on its belt. Its chest armor now bears a lighter grey section between two dark grey, almost black sections, and its shoulder pads are rather pronounced. In its upgrade portrait it also has one of its feet on a rock in a similar manner to the Avatar of Wrath.

Legend of the Night has 10 for base damage (+8 vs MOABs, and +4 vs Ceramics), +4 range (for 57 total), and +15 pierce (for 23 total) as well as gaining a unique ability that triggers on Bloon leakage.

This Black Hole ability prevents any life loss from leaks for 8 seconds, on a 3 minute tracking cooldown (as in, selling the Legend of the Night pauses the cooldown until repurchased). Max of 2 uses per round for every Legend of the Night on screen.

Activated Abilities[]

See also: Activated Abilities (BTD6)#Dark Champion
DarkChampionUpgradeIconAA

Enhanced Darkshift Ability

Like Dark Champion, the Legend of the Night's Darkshift ability is the upgrade of the aforementioned Darkshift. It works exactly the same as the Dark Knight's version but can teleport to any land location on screen, given there is space.

Like most magic-based activated abilities, Legend of the Night's ability cooldowns can be reduced by adding a global Energizer buff or Obyn Level 12+. It can have its ability cooldowns reset with Geraldo's Rejuv Potion. Like other activated abilities involving selection menus, Darkshift is unaffected by Tech Bot.

Additionally, the Legend of the Night has a passive ability, the "Black Hole" passive ability, that prevents life loss from leaks for 8 seconds, with a cooldown of 3 minutes with a tracking cooldown. Legend of the Night must be on the map to continue cooling down its passive ability. Max of 2 uses per round for every Legend of the Night on screen.

Targeting Priorities[]

Legend of the Night targets bloons using the standard targeting priorities. It shoots straight movement projectiles that alternate between arms.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Legend of the Night can access Camo Prioritization, allowing all its attacks to prioritize Camo Bloons over other types when this secondary targeting option is active.

Legend of the Night's portal is considered a retaliation that is only triggered when bloons reach 100% progress (i.e. reach the exit). Portal has no set targeting, merely just absorbing passing bloons with no life loss.

Costs[]

Updated as of Version 49.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-5) $140,800 $165,650 $178,900 $198,780 -
Total (0-0-5) $198,475 $233,505 $252,185 $280,205 $138,933 $163,454 $176,530 $196,144
Crosspath (1-0-5) $200,175 $235,505 $254,345 $282,605 $140,123 $164,854 $178,042 $197,824
Crosspath (2-0-5) $202,300 $238,005 $257,045 $285,605 $141,610 $166,604 $179,932 $199,924
Crosspath (0-1-5) $199,750 $235,005 $253,805 $282,005 $139,825 $164,504 $177,664 $197,404
Crosspath (0-2-5) $201,365 $236,905 $255,855 $284,285 $140,956 $165,834 $179,099 $199,000

This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals

Strategy[]

Summary[]

Legend of the Night is the second-most powerful tower in the entire game (excluding paragons), second to the True Sun God. It is used as the very last line of defense, with its Black Hole ability temporarily tanking all bloons (excluding Boss Bloons and Boss Minions) and negating leaks, equivalent to instakilling leaking bloons but without the income gain. However, Version 30.0 nerfed Legend of the Night's passive ability to have a global cooldown instead of a local one, preventing chained use of the passive ability.

Outside of its special ability, however, it is almost never used outside of Least Tiers challenges, as it is either simply too expensive compared to other Tier 5 options that can beat the game just as easily as Legend of the Night but for cheaper. It is also not often seen in deep freeplay outside of a non-Monkey Knowledge run (such as CHIMPS), since a player planning to spend such an extreme amount of money on such a tower might as well go for the True Sun God, with its secret variant preferred over the three separate Tier 5 Super Monkeys.

Alongside The Anti-Bloon, the Legend of the Night is required as a special sacrifice to a Sun Temple to become a Vengeful True Sun God. If the Vengeful True Sun God is present, the Legend of the Night cannot be re-bought by the owner. The DPS boost specific to the VTSG is more valued than the Legend of the Night's comparatively weak attack and niche ability.

Tips[]

  • Place the Legend of the Night along straight lines to increase the usage of its fairly large pierce.
  • Setting the tower to Strong allows it to prioritize high health MOAB-class bloons, which is its specialty.
    • Note that this means that if it is focusing on a higher-tier bloon, lower-tier MOABs may still pass through defenses.
  • This upgrade synergizes very well with Elite Defender and Bomb Blitz since it can trigger those towers' abilities without losing any lives (although Legend of the Night is very expensive for such a synergy).
  • Deleting bloons with the passive ability will not reward cash.
  • Legend of the Night cannot instakill Golden Bloons with its portal and attempting to do so will yield no reward.
  • Rock Bloons trigger its black hole but still deplete lives. Thus, it is not recommended to rely on this upgrade for Rock Bloons, even if desperate.
  • Legend of the Night's passive ability cooldown stops when sold, and buying back resumes that global cooldown to the current amount.
  • It is possible to use Geraldo's Rejuv Potion to refresh cooldown of the Legend of the Night's passive ability. However, this method is not at all viable in extreme late-game, as he will only restock Rejuv Potions every 5 rounds and has limited stock capacity.
  • 2-0-5 crosspath is the best choice for Legend of the Night if opting for maximum DPS. The extra range from 0-2-5 is usually not needed, and the pierce gain from that crosspath is insignificant. 0-0-5 crosspath should only be used for its black hole ability or if doing Least Tiers challenges.
  • Legend of the Night can be very useful for Least Tiers Bosses, as it offers very high damage, especially when buffed by Ultraboost, and can warp to stay focused on the boss at all times. It also has good stepping stone predecessors in Dark Knight and Dark Champion for earlier boss tiers.
    • It shines against Phayze in particular, as it can focus on Phayze and portalled bloons, and utilise the bonus Camo damage. It also does well against Bloonarius, given Bloonarius' lack of gimmicks.

Version History[]

Balance Changes[]

While it is the strongest non-sacrifice tower in the game in terms of DPS, second to a True Sun God, Legend of the Night has gotten severely nerfed in Version 30.0 by reworking its ability to continue cooldown even when sold and re-bought. There was temporarily a bug in Version 31.0 that causes the passive ability to no longer catch the first bloon or any ceramics, although it was fixed in Version 31.1. Since then, it got a damage buff to compensate the greatly weakened passive ability.

9.0
  • BUFF Pierce increased (9 → 21).
  • BUFF Damage increased (4 → 5 base damage; 7 → 8 to MOAB-class bloons).
  • NERF [Undocumented] Cost increased ($200,000 → $240,000).
17.0
  • BUFF Legend of the Night now has a "Darkshift" ability which allows it to teleport anywhere on the map. This ability is inherited from Dark Knight.
28.0
Instead of saying the same thing each time; many specific crosspaths that add a 'camo specialty' to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up).
~ Ninja Kiwi, referring to Camo Prioritization
30.0
[...] Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay.
~ Ninja Kiwi
  • NERF Legend of the Night passive ability cooldown will carry on even if the tower is sold and rebought.
  • BUFF Legend of the Night price decreased ($240,000 → $200,000)
  • BUFF Legend of the Night deals +2 damage to Ceramics
31.0
  • NERF [Undocumented bug] Legend of the Night's black hole no longer functions properly. The bloon that triggered the ability, as well as all Ceramic bloons of any type, will pass through and leak lives.
  • BUFF Affected by Dark Champion base pierce buff
31.1
  • BUFF [bug fix] Fixed black hole bug
32.0
Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
~ Ninja Kiwi
  • BUFF Legend of the Night damage increased 5 → 10
  • BUFF Legend of the Night Ceramic bonus increased +2 → +4
  • BUFF Legend of the Night MOAB-class bonus increased +3 → +8
33.0
Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. [...] We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues.
~ Ninja Kiwi
  • NERF Legend of the Night cooldown increased 120s → 180s
  • BUFF Legend of the Night now deals +1 damage to Camo Bloons
35.0
  • BUFF Affected by base Super Monkey attack speed buff
36.0
Higher tiers on the bottom path have struggled to compare to clusters of T3s for a while now. To help with this we thematically really liked the idea of bottom path gaining a ricochet effect, possibly gaining teleport mechanic value repositioning for better ricochet angles, and a big improvement to the tower's camo path identity as higher tiers becomes far more effective at handling DDTs
~ Ninja Kiwi
  • BUFF Legend of the Night projectiles now ricochet in a similar way to Quincy, 0.1s delay per bounce
  • BUFF Legend of the Night Camo bonus increased +1 → +4
  • BUFF Legend of the Night MOAB-class bonus increased +8 → +13
43.0
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. [...] Legend of the Night’s special passive ability is being failsafe limited to 2 activations per round, per tower.
~ Ninja Kiwi
  • NERF Legend of the Night base projectile speed reduced from 280 to 200. Does not affect 0-2-5 crosspath (350).
  • NERF Legend of the Night's passive ability now has 2 max uses per round for every Legend of the Night on screen.
45.0
It only scored 5/5 stars instead of a 6/5 in the Hall of Fame due to the high cost, so we've lowered that cost to see if this can be re-evaluated.
~ Ninja Kiwi
  • BUFF Legend of the Night price reduced from $200,000 to $165,650

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

  • The "some issues" mentioned in the Version 33.0 patch notes for Legend of the Night refers to having a vanilla Legend of the Night portal having infinite uptime if the ability cooldown rate is set to 5%. At the time, the Legend of the Night's portal would have 6s cooldown under these conditions. After Version 33.0 nerfed cooldown of the portal, that portal under the 5% ability cooldowns would take 9 seconds, more than the duration of the ability, but remains possible with Energizer without leaking (7.2s cooldown).
  • Version 43.0’s Legend of the Night passive ability usages per round nerf is likely to remove any possibility to do infinite rounds when paired with Energizer plus 5% ability cooldowns.

Sounds[]

When relogging into a game having Legend of the Night:

When activating Global Darkshift Ability:

Gallery[]

Official artwork[]

Trivia[]

  • This tower, along with the Anti-Bloon, is required to create the Vengeful True Sun God, one of the most powerful towers in BTD6.
  • Legend of the Night is the second-most expensive upgrade in the game (excluding Paragons), with the first being True Sun God.
  • As of v17.0, the Legend of the Night is currently the only Path 3 Tier 5 tower in the game to have an ability.
    • Counting past versions of the game, however, it is the second tower to have this distinction, the first being the now-unused Soulbind.
  • While very expensive, a Legend of the Night was affordable as early as Round 173 on CHIMPS.[1]
  • It is notably one of the few non-hero towers that use male pronouns in its description, the other being Super Monkey Fan Club until the pronoun was gender-neutralled in Version 36.0.
  • It is also the first tower upgrade capable of one-shotting the BAD-Bloon, following 2nd Ezili with her lvl 20 MOAB Hex ability, and 3rd is the Navarch of the Seas (Monkey Buccaneer Paragon) and the latest being the Megalodon, the final upgrade of the top path Beast Handler.
  • This upgrade, along with Dark Knight and Dark Champion is a reference to the superhero Batman.
  • Legend of the Night's upgrade portrait has it standing on a piece of rock. This rock, though a different color, is shared with Avatar of Wrath who is also a Magic Monkey.
  • If multiple Legends of the Night are placed (via the use of Co-Op Mode), leaking a bloon will result in all of the Legends of the Night activating their black hole all at once. As a result, having multiple Legends of the Night will not extend the black hole ability in any way.
  • The Version 45.0 patch notes for Legend of the Night is a reference to a video by WolfyPlayz at the video "Trying Legend of the Night for the First Time"[2]
  • Since Version 45.0's price reduction, Legend of the Night in CHIMPS before the victory screen of CHIMPS is possible. On the map One Two Tree with a cash-generating bug involving popping multiple regenerated Regrow layers at once (but not Regrow Farming), there is just enough cash to buy the Legend of the Night upgrade.[3]

References[]

  1. https://www.reddit.com/r/btd6/comments/lcp8y1/legend_of_the_night_in_chimps_mode/
  2. Trying Legend of the Night for the First Time:
    That is a pretty easy 5 stars. Definitely Hall of Shag. You wonder why I am not giving it 6... uhh, it's... it's the cost. Like for $200,000, I should [bad_word] hope it summons a black hole that stops me from dying.
    ~ Wolfy Playz
  3. First Ever CHIMPS With Legend Of The Night! by r/Alchemist_is_op