Bloons Wiki
Bloons Wiki
m ("BTD6 Tier 3 Upgrades" category added)
(17 intermediate revisions by 8 users not shown)
Line 2: Line 2:
 
{{Infobox_Upgrade
 
{{Infobox_Upgrade
 
|name = {{BASEPAGENAME}}
 
|name = {{BASEPAGENAME}}
|image = 003-Alchemist.png
+
|image = <gallery>
  +
003-Alchemist.png|Artwork
  +
LeadtoGoldUpgradeIcon.png|Icon
  +
003-AlchemistInsta.png|Insta
  +
</gallery>
 
|game = [[Bloons Tower Defense 6]]
 
|game = [[Bloons Tower Defense 6]]
 
|tower = [[Alchemist]]
 
|tower = [[Alchemist]]
Line 21: Line 25:
 
}}
 
}}
   
'''Lead to Gold''' is the path 3 tier 3 upgrade for the [[Alchemist]] in [[Bloons TD 6]]. As stated in its name, it turns [[Lead Bloons]] into Gold, giving more cash when popped.
+
'''Lead to Gold''' is the third upgrade of Path 3 for the [[Alchemist]] in [[Bloons TD 6]]. As stated in its name, it turns [[Lead Bloons]] into Gold when attacked by this Alchemist's acid attacks, rewarding with $50 cash once the lead layer becomes popped.
   
 
It costs $850 on Easy, $1000 on Medium, $1080 on Hard, and $1200 on Impoppable.
 
It costs $850 on Easy, $1000 on Medium, $1080 on Hard, and $1200 on Impoppable.
  +
 
==Strategies==
 
==Strategies==
 
Lead to Gold causes the Alchemist to be able to generate a secondary income to popping bloons when combating Leads, granting $50 for every Lead bloon popped while coated with the acid from an Alchemist with this upgrade. Regular Lead bloons earn money immediately, as they are popped by the acid, while [[Fortified]] Leads will earn money upon being popped, regardless of what tower dealt the final blow. While the upgrade is 20% cheaper than even a Banana Farm, the upgrade is best used based on context of the round and the towers behind the Alchemist; too few Leads, and the upgrade is unprofitable, too many towers that can already pop Leads and the Alchemist is unable to profit from the remaining bloons.
 
Lead to Gold causes the Alchemist to be able to generate a secondary income to popping bloons when combating Leads, granting $50 for every Lead bloon popped while coated with the acid from an Alchemist with this upgrade. While the upgrade is 20% cheaper than even a Banana Farm, the upgrade is best used based on context of the round and the towers behind the Alchemist; Too few Leads, and the upgrade is unprofitable, too many towers that can already pop Leads and the Alchemist is unable to profit from the remaining bloons.
 
   
 
To make sure that the Alchemist gets to Lead Bloons first before the other towers, placing him at the beginning of the track allows for more time before other Lead popping towers can even have the Leads in their range.
 
To make sure that the Alchemist gets to Lead Bloons first before the other towers, placing him at the beginning of the track allows for more time before other Lead popping towers can even have the Leads in their range.
   
In Magic Monkeys Only games, it can be considered as the primary Lead popping source to be both reliable, profitable and having little competition when using other Magic Monkeys with proper upgrades.
+
In [[Magic Monkeys Only]] games, it can be considered as the primary Lead popping source to be both reliable, profitable and having little competition when using other Magic Monkeys with proper upgrades. However, the one game mode where Lead to Gold shines the brightest is on [[Apopalypse]], where dense groups of Leads are bound to appear often. In some cases, it can be even more profitable than using Banana Farms.
   
 
Some of the more devastating competition for the practicality of this upgrade are towers with high range or splash that can take out Leads, such as [[Super Monkey]]s with [[Plasma Vision]] or higher and [[Bomb Shooter]]s following its first or [[Cluster Bombs|third]] paths.
 
Some of the more devastating competition for the practicality of this upgrade are towers with high range or splash that can take out Leads, such as [[Super Monkey]]s with [[Plasma Vision]] or higher and [[Bomb Shooter]]s following its first or [[Cluster Bombs|third]] paths.
   
 
The most devastating tower to compete with, however, is [[Obyn Greenfoot]], as he is cheap, often used at the start of the game, boosts the Magic class to interfere with Magic Monkeys Only games and has a long reaching Lead popping attack. Being able to pop the Lead layer of the first bloons is possible with ideal positioning, but since Obyn's attacks typically follow the track against the bloons, it can lead to the resulting [[Black Bloon]]s to receive fire and pop the new Leads before the Alchemist has the chance to.
 
The most devastating tower to compete with, however, is [[Obyn Greenfoot]], as he is cheap, often used at the start of the game, boosts the Magic class to interfere with Magic Monkeys Only games and has a long reaching Lead popping attack. Being able to pop the Lead layer of the first bloons is possible with ideal positioning, but since Obyn's attacks typically follow the track against the bloons, it can lead to the resulting [[Black Bloon]]s to receive fire and pop the new Leads before the Alchemist has the chance to.
  +
  +
==Earnings==
  +
Lead to Gold is only effective on rounds with Lead Bloons. On Easy, it takes 17 Lead bloons to earn back the cost of the upgrade. Medium takes 20, Hard takes 22, and Impoppable takes 24. Below is a table listing all of the rounds with Lead Bloons, how many are in each round, and the maximum possible earnings from each round.
  +
  +
{| class="wikitable mw-collapsible" data-expandtext="Show" data-collapsetext="Hide"
  +
! scope="col" | Round
  +
! scope="col" | Maximum Money Earned
  +
! scope="col" | Number of Leads per round
  +
|-
  +
! scope="row" | 28
  +
| align="right" |300
  +
|6 Lead
  +
|-
  +
! scope="row" | 30
  +
| align="right" |450
  +
|9 Lead
  +
|-
  +
! scope="row" | 37
  +
| align="right" |750
  +
|15 Lead
  +
|-
  +
! scope="row" | 38
  +
| align="right" |700
  +
|14 Lead
  +
|-
  +
! scope="row" | 45
  +
| align="right" |200
  +
|4 [[Fortified Bloon|Fortified]] Lead
  +
|-
  +
! scope="row" | 50
  +
| align="right" |400
  +
|8 Fortified Lead
  +
|-
  +
! scope="row" | 59
  +
| align="right" |2500*
  +
|50 Lead [[Camo]]
  +
|-
  +
! scope="row" | 63
  +
| align="right" |3750
  +
|75 Lead
  +
|-
  +
! scope="row" | 69
  +
| align="right" |2000
  +
|40 Fortified Lead
  +
|-
  +
! scope="row" | 75
  +
| align="right" |1400
  +
|14 Leads, 14 Fortified Lead
  +
|-
  +
! scope="row" | 90
  +
| align="right" |2500*
  +
|50 Fortified Lead Camo [[Regrowth]]
  +
|-
  +
! scope="row" | 95
  +
| align="right" |12500*
  +
|250 Fortified Lead Camo Regrowth
  +
|-
  +
! scope="row" | 163
  +
| align="right" |Random
  +
|Random Leads (Bloons may have Fortified, Regrowth, or Camo)
  +
|}
  +
===[[Alternate Bloon Rounds]]===
  +
  +
{| class="wikitable mw-collapsible" data-expandtext="Show" data-collapsetext="Hide"
  +
! scope="col" | Round
  +
! scope="col" | Maximum Money Earned
  +
! scope="col" | Number of Leads per round
  +
|-
  +
! scope="row" | 10
  +
| align="right" |100
  +
|2 Lead
  +
|-
  +
! scope="row" | 23
  +
| align="right" |200
  +
|4 Lead
  +
|-
  +
! scope="row" | 24
  +
| align="right" |50*
  +
|1 Lead Camo
  +
|-
  +
! scope="row" | 28
  +
| align="right" |300
  +
|6 Lead Regrowth
  +
|-
  +
! scope="row" | 30
  +
| align="right" |450*
  +
|9 Lead Camo
  +
|-
  +
! scope="row" | 37
  +
| align="right" |900
  +
|18 Lead
  +
|-
  +
! scope="row" | 38
  +
| align="right" |700
  +
|14 Lead
  +
|-
  +
! scope="row" | 44
  +
| align="right" |500
  +
|10 Fortified Lead
  +
|-
  +
! scope="row" | 45
  +
| align="right" |200
  +
|4 Fortified Lead
  +
|-
  +
! scope="row" | 48
  +
| align="right" |750
  +
|15 Fortified Lead Regrowth
  +
|-
  +
! scope="row" | 50
  +
| align="right" |400
  +
|8 Fortified Lead Regrowth
  +
|-
  +
! scope="row" | 59
  +
| align="right" |2500*
  +
|50 Lead Camo Regrowth
  +
|-
  +
! scope="row" | 61
  +
| align="right" |400
  +
|8 Fortified Lead
  +
|-
  +
! scope="row" | 62
  +
| align="right" |750*
  +
|15 Fortified Lead Camo Regrowth
  +
|-
  +
! scope="row" | 75
  +
| align="right" |28200
  +
|550 Lead, 14 Fortified Lead
  +
|}
  +
''*The money earned on these rounds may only be obtained if the Alchemist is given Camo detection by another tower, or the camo properties are stripped without popping the bloons with upgrades such as [[Shimmer]] or [[Submerge and Support]].''
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Lead to Gold BTD6.png|BTD6 artwork as seen in the upgrades menu
 
Lead to Gold BTD6.png|BTD6 artwork as seen in the upgrades menu
Lead to Gold Icon BTD6.png|Lead to Gold upgrade icon
+
LeadtoGoldUpgradeIcon.png|Lead to Gold upgrade icon
  +
Lead to Gold Icon BTD6.png|Lead to Gold upgrade icon in the upgrades menu
 
Lead to Gold maker.png|Earning the $50 from popping Lead Bloons from Lead to Gold effect
 
Lead to Gold maker.png|Earning the $50 from popping Lead Bloons from Lead to Gold effect
  +
Leadtogold-apop.png|Using Lead to Gold on Apopalypse Mode (Note the Leads on Round 31)
  +
Lead to gold crosspaths.png|Lead to Gold Crosspaths (Top: Path 1, Bottom: Path 2)
 
</gallery>
 
</gallery>
  +
  +
  +
  +
   
 
==Trivia==
 
==Trivia==
Line 47: Line 187:
 
*Acid pools created by this Alchemist from the Acid Pool upgrade will also trigger the $50 cash reward from popping leads.
 
*Acid pools created by this Alchemist from the Acid Pool upgrade will also trigger the $50 cash reward from popping leads.
 
**The same applies to [[Rubber to Gold]], but only works on Leads and does NOT automatically turn other bloons partially to gold unless the potion directly hits the targeted Bloon.
 
**The same applies to [[Rubber to Gold]], but only works on Leads and does NOT automatically turn other bloons partially to gold unless the potion directly hits the targeted Bloon.
  +
**This upgrade is also based on alchemy, the process of turning metal into gold. BTW alchemy is not science.
  +
*The Lead to Gold Alchemist or its subsequent upgrades do not have to make the final pop in order to activate the $50 per lead effect; it just has to damage the bloon at least once, which is evident for Fortified Leads. [https://www.reddit.com/r/btd6/comments/hvp1ms/fun_fact_the_alchemist_with_lead_to_gold_or_its/ Link].
  +
*Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Lead to Gold, [[Rubber to Gold]], [[Monkey Town]] (and by extent [[Monkey City]]), [[Pirate Lord]], [[Support Chinook]], and [[Jungle's Bounty]]. It has yet to be fully implemented for [[Spirit of the Forest]] (ability only), and [[Sun Temple]] and [[True Sun God]] / [[Avatar of the Vengeful Monkey]] with Support sacrifices.
   
 
{{Upgrades BTD6}}
 
{{Upgrades BTD6}}

Revision as of 00:34, 5 September 2020

Converts Lead Bloons to GOLD!
~ Bloons Tower Defense 6 description.


Lead to Gold is the third upgrade of Path 3 for the Alchemist in Bloons TD 6. As stated in its name, it turns Lead Bloons into Gold when attacked by this Alchemist's acid attacks, rewarding with $50 cash once the lead layer becomes popped.

It costs $850 on Easy, $1000 on Medium, $1080 on Hard, and $1200 on Impoppable.

Strategies

Lead to Gold causes the Alchemist to be able to generate a secondary income to popping bloons when combating Leads, granting $50 for every Lead bloon popped while coated with the acid from an Alchemist with this upgrade. Regular Lead bloons earn money immediately, as they are popped by the acid, while Fortified Leads will earn money upon being popped, regardless of what tower dealt the final blow. While the upgrade is 20% cheaper than even a Banana Farm, the upgrade is best used based on context of the round and the towers behind the Alchemist; too few Leads, and the upgrade is unprofitable, too many towers that can already pop Leads and the Alchemist is unable to profit from the remaining bloons.

To make sure that the Alchemist gets to Lead Bloons first before the other towers, placing him at the beginning of the track allows for more time before other Lead popping towers can even have the Leads in their range.

In Magic Monkeys Only games, it can be considered as the primary Lead popping source to be both reliable, profitable and having little competition when using other Magic Monkeys with proper upgrades. However, the one game mode where Lead to Gold shines the brightest is on Apopalypse, where dense groups of Leads are bound to appear often. In some cases, it can be even more profitable than using Banana Farms.

Some of the more devastating competition for the practicality of this upgrade are towers with high range or splash that can take out Leads, such as Super Monkeys with Plasma Vision or higher and Bomb Shooters following its first or third paths.

The most devastating tower to compete with, however, is Obyn Greenfoot, as he is cheap, often used at the start of the game, boosts the Magic class to interfere with Magic Monkeys Only games and has a long reaching Lead popping attack. Being able to pop the Lead layer of the first bloons is possible with ideal positioning, but since Obyn's attacks typically follow the track against the bloons, it can lead to the resulting Black Bloons to receive fire and pop the new Leads before the Alchemist has the chance to.

Earnings

Lead to Gold is only effective on rounds with Lead Bloons. On Easy, it takes 17 Lead bloons to earn back the cost of the upgrade. Medium takes 20, Hard takes 22, and Impoppable takes 24. Below is a table listing all of the rounds with Lead Bloons, how many are in each round, and the maximum possible earnings from each round.

Round Maximum Money Earned Number of Leads per round
28 300 6 Lead
30 450 9 Lead
37 750 15 Lead
38 700 14 Lead
45 200 4 Fortified Lead
50 400 8 Fortified Lead
59 2500* 50 Lead Camo
63 3750 75 Lead
69 2000 40 Fortified Lead
75 1400 14 Leads, 14 Fortified Lead
90 2500* 50 Fortified Lead Camo Regrowth
95 12500* 250 Fortified Lead Camo Regrowth
163 Random Random Leads (Bloons may have Fortified, Regrowth, or Camo)

Alternate Bloon Rounds

Round Maximum Money Earned Number of Leads per round
10 100 2 Lead
23 200 4 Lead
24 50* 1 Lead Camo
28 300 6 Lead Regrowth
30 450* 9 Lead Camo
37 900 18 Lead
38 700 14 Lead
44 500 10 Fortified Lead
45 200 4 Fortified Lead
48 750 15 Fortified Lead Regrowth
50 400 8 Fortified Lead Regrowth
59 2500* 50 Lead Camo Regrowth
61 400 8 Fortified Lead
62 750* 15 Fortified Lead Camo Regrowth
75 28200 550 Lead, 14 Fortified Lead

*The money earned on these rounds may only be obtained if the Alchemist is given Camo detection by another tower, or the camo properties are stripped without popping the bloons with upgrades such as Shimmer or Submerge and Support.

Gallery



Trivia

  • The upgrade is a reference to the real life Philosopher's Stone which turns base metals into precious gold, as seen with how it works.
  • Acid pools created by this Alchemist from the Acid Pool upgrade will also trigger the $50 cash reward from popping leads.
    • The same applies to Rubber to Gold, but only works on Leads and does NOT automatically turn other bloons partially to gold unless the potion directly hits the targeted Bloon.
    • This upgrade is also based on alchemy, the process of turning metal into gold. BTW alchemy is not science.
  • The Lead to Gold Alchemist or its subsequent upgrades do not have to make the final pop in order to activate the $50 per lead effect; it just has to damage the bloon at least once, which is evident for Fortified Leads. Link.
  • Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Lead to Gold, Rubber to Gold, Monkey Town (and by extent Monkey City), Pirate Lord, Support Chinook, and Jungle's Bounty. It has yet to be fully implemented for Spirit of the Forest (ability only), and Sun Temple and True Sun God / Avatar of the Vengeful Monkey with Support sacrifices.