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This area contains Lead Bloons. They can only be popped by certain Monkey types. Make sure you have Bomb Shooters or similar before attacking this area.
~ Bloons Monkey City when the player is attacking a Lead Bloon area for the first time.

The Lead Bloon is a slow metallic gray Bloon that was introduced in Bloons Tower Defense 2 and appears in every subsequent Bloons Tower Defense game. Leads are uniquely immune to sharp projectiles, laser attacks such as the Super Monkey's Laser Vision and wind-based knockback effects. Ineffective damage-dealing projectiles and road hazards that attempt to harm a Lead Bloon will instantly despawn on contact, allowing Leads to remove unheated Road Spikes and act as a shield to other Bloon types. In Bloons Super Monkey, Bloons Super Monkey 2, Bloons Supermonkey 2 Mobile, and Bloons Pop!, Lead Bloons cause non-damaging projectiles to simply bounce off unharmed.

They move at the speed of Red Bloons and regular M.O.A.Bs. Popping a Lead Bloon and its descendants rewards a total of 19 Money in BTD2 and BTD3 or 23 Money since BTD4. They contain 2 Black Bloons. Also, in BTD6, they can appear as fortified versions, gaining +3 HP (26 RBE), and in BATTD and BTDB2 but with different HP increases.

Details[]

The Lead Bloon is one rank above Black Bloon in Bloons TD games, on the same tier as a Zebra Bloon. It is as fast as a Red Bloon and leaks 23 lives (or 19 pre-BTD4) if it reaches the exit. As per the multi-layer health system, a popped Lead Bloon splits into two Black Bloons when affected by an attack that deals 1 damage. More damage pops the Leads Bloon into its descendents, following the multi-layer health system of many bloons in the game. Unlike most bloons, the Lead Bloon has no parent, except BTD5 Generation Bloonarius the Inflator during Boss Events.

In Bloons TD games and Bloons Pop!, the Lead Bloon is immune to all sharp attacks without special upgrades or support. This is especially problematic for towers such as Dart Monkeys and Tack Shooters, which naturally are weak to these bloon types without accessing powerful higher-tier upgrades. Further discussion on the Lead Bloon's immunities are listed under #Immunity.

Bloons Supermonkey 2[]

Lead Bloons appear in Bloons Supermonkey 2 starting with Level 4 of both Flash and Mobile. Like all bloons below Glass Bloons and Zebra Bloons, the lead bloon only spawns one Black Bloon when popped instead of the two that spawn in Bloons TD games. Any attack except Darts, Rangs, or Storm core weapons can damage lead bloons by default, the three weapon types listed require Research to gain lead-popping power every few shots.

Bloons Pop![]

Immune to sharp shots
~ Short description

Lead Bloons appear in this game. They cannot be destroyed by any sharp attack but can be damaged by explosions, fire, magic, freezing, and bullets.

Bloons TD Battles 2[]

Lead Bloons can be sent starting from Round 10. Spaced Leads cost $60 and give 2.8 eco per slot (4 eco per slot before Version 1.4.0, 3 eco before Version 1.7.1), each slot sending 2 Leads with wide spacing. Grouped Leads replace the Spaced Leads option on Round 12, and cost $160 for 4 moderately grouped Leads, and gives 4.5 eco per slot (4 eco per slot before Version 1.4.1). Lead Bloons never get replaced once unlocked.

Natural Leads start appearing on Round 14.

Lead Bloons move at a base speed of 45, equal to 1.8 RBS.

Immunity[]

BTD5[]

Lead Bloons in the BTD5 generation are immune to most sharp projectiles and a few laser attacks not under influence of Monkey Intelligence Bureau or its subsequent upgrade. Wind-powered attacks cannot blowback Leads either. Dreadbloon (without its rocky shield) and DDTs (only in BMC Flash) also have Lead properties.

Lead Bloons completely resist all of the following:

BTD6[]

In BTD6, Lead Bloons are specifically immune to all attacks with the Sharp, Cold, Energy or Shatter damage type without support (Ex: Monkey Intelligence Bureau, Acid Mixture Dip or Level 4+ Gwendolin). All current Brittle status effects such as from Embrittlement or Glue Strike ability can also stop Lead properties temporarily. Leads retain their immunity to wind-powered knockback effects.

DDTs now have Lead properties across all games of the same generation. Dreadbloon also has Lead properties while not protected by a hard ceramic shield.

Everything that Lead Bloons fully resist are as follows:

BATTD[]

  • Finn's sword and Warrior PB's sword without certain items such as Fire Sword.
  • Dungeon Finn's main attack without Fire Crown upgrade.
  • Jake's main attacks without Mace Hand, Big Jake Slap, or Harmful If Swallowed upgrade(s).
  • Marceline's main attack
  • Hunter Marceline's main attack before sucking a soul from a Lead Bloon via Soul Sucking upgrade.
  • C4 Charlie's frags from Frag Bombs upgrade.
  • Captain Cassie's grapes from Grape Shot upgrade.
  • Commander Cassie's main attack without at least Cruise Missile or Bloontonium Tips upgrade(s).
  • Juggernaut Max's dart without Juggernaut upgrade.
  • Max's dart without Hot Tips upgrade.
  • Sai's main attack without Flash Bomb upgrade.
  • Sam's main attack without Fireball or Forked Lightning upgrade.
  • Supermonkey without Plasma Eyes or Disarming Charisma upgrade(s).
  • Attacks and effects from allies/trinkets/weapons that use the Sharp, Shatter, or Energy damage type

BTDB2[]

In BTDB2, all BTD6 rules apply, with some exceptions.

Can pop Leads:

Cannot pop Leads:

  • ...

Appearances[]

Pre-BTD4 generation games
BTD4 generation games
BTD5 generation games
BTD6 generation games

Round Appearances[]

The following are all appearances on each round where Lead Bloons will spawn naturally from the entrance. These will not include the rounds where the Lead's parents or subsequent parents will feature.

BTD2[]

  • Round 20: 1 Lead
  • Round 29: 4 Lead
  • Round 31: 11 Lead
  • Round 36: 4 Lead
  • Round 37: 20 Lead
  • Round 39: 8 Lead
  • Round 41: 10 Lead
  • Round 43: 20 Lead
  • Round 46: 35 Lead
  • Round 47: 13 Lead
  • Round 48: 32 Lead
  • Round 50: 28 Lead

BTD3[]

  • Round 20: 5 Lead
  • Round 26: 14 Lead
  • Round 29: 6 Lead
  • Round 36: 10 Lead
  • Round 39: 10 Lead
  • Round 41: 14 Lead
  • Round 43: 20 Lead
  • Round 46: 38 Lead
  • Round 47: 18 Lead
  • Round 48: 25 Lead
  • Round 50: 16 Lead
  • All random rounds

BTD4[]

  • Round 28: 7 Lead
  • Round 30: 10 Lead
  • Round 32: 8 Lead
  • Round 37: 15 Lead
  • Round 38: 20 Lead
  • Round 39: 20 Lead
  • Round 42: 40 Lead
  • Round 45: 8 Lead
  • Round 50: 8 Lead
  • Round 55: 12 Lead
  • Round 63: 18 Lead
  • Round 69: 30 Lead
  • Round 75: 28 Lead

BTD5[]

  • Round 28: 4 Lead
  • Round 30: 9 Lead
  • Round 32: 8 Lead
  • Round 37: 15 Lead
  • Round 38: 14 Lead
  • Round 39: 20 Lead
  • Round 45: 8 Lead
  • Round 50: 8 Lead
  • Round 59: 28 Camo Lead
  • Round 63: 75 Lead
  • Round 69: 60 Lead
  • Round 75: 28 Lead

BTD6[]

Normal Gameplay[]

  • Round 28: 6 Lead
  • Round 30: 9 Lead
  • Round 37: 15 Lead
  • Round 38: 14 Lead
  • Round 45: 4 Fortified Lead
  • Round 50: 8 Fortified Lead
  • Round 59: 50 Camo Lead
  • Round 63: 75 Lead
  • Round 69: 40 Fortified Lead
  • Round 75: 14 Lead, 14 Fortified Lead
  • Round 90: 50 Fortified Camo Regrow Lead
  • Round 95: 250 Fortified Lead Camo Regrow
  • Round 104: 200 Fortified Lead (2 groups of 100)
  • Round 105: 25 Fortified Lead
  • Round 117: 250 Lead
  • Round 122: 225 Fortified Lead (3 groups of 75, stacked)
  • Round 126: 1 Fortified Lead Camo Regrow
  • Round 129: 77 Fortified Lead Camo
  • Round 163: 100 Fortified Lead Camo, 100 Lead Camo Regrowth, 100 Fortified Lead Regrowth, 200 Fortified Lead Camo Regrowth (2 groups of 100)

Alternate Bloons Rounds[]

  • Round 10: 2 Lead
  • Round 23: 4 Lead
  • Round 24: 1 Lead Camo
  • Round 28: 6 Lead Regrow
  • Round 30: 9 Lead Camo
  • Round 37: 18 Lead
  • Round 38: 14 Lead
  • Round 44: 10 Fortified Lead
  • Round 45: 4 Fortified Lead
  • Round 48: 15 Fortified Lead Regrow
  • Round 50: 8 Fortified Lead Regrow
  • Round 59: 50 Lead Camo Regrow
  • Round 61: 15 Fortified Lead
  • Round 62: 15 Fortified Lead Camo Regrow
  • Round 75: 50 Lead, 14 Fortified Lead
  • Round 101: 225 Fortified Lead
  • Round 104: 100 Fortified Lead
  • Round 105: 25 Fortified Lead
  • Round 122: 225 Fortified Lead Camo
  • Round 163 is the same as standard rounds.

Apopalypse[]

  • Rounds 20-24: Random (6 Spaced Leads)
  • Round 25: Random (6 Spaced Leads, 9 Spaced Regrowth Leads, 4 Spaced Fortified Leads)
  • Round 26: Random (6 Spaced Leads, 9 Spaced Regrowth Leads, 4 Spaced Fortified Leads, 8 Spaced Fortified Leads)
  • Rounds 27-29: Random (9 Spaced Regrowth Leads, 4 Spaced Fortified Leads, 8 Spaced Fortified Leads)
  • Round 30: Random (14 Spaced Leads, 14 Spaced Regrowth Leads, 8 Spaced Fortified Leads)
  • Rounds 31-32: Random (14 Spaced Leads, 14 Spaced Regrowth Leads, 15 Spaced Leads, 8 Spaced Fortified Leads)
  • Round 33: Random (14 Spaced Leads, 14 Spaced Regrowth Leads, 15 Spaced Leads, 8 Spaced Fortified Leads, 14 Spaced Fortified Leads)
  • Round 34: Random (14 Spaced Leads, 14 Spaced Regrowth Leads, 15 Spaced Leads, 14 Spaced Fortified Leads)
  • Round 35: Random (15 Spaced Leads, 14 Spaced Fortified Leads)
  • Rounds 36-38: Random (14 Spaced Fortified Leads)
  • Round 39: Random (14 Spaced Fortified Leads, 40 Grouped Fortified Leads)
  • Rounds 40-43: Random (40 Grouped Fortified Leads)
  • Round 44: Random (40 Grouped Fortified Leads, 50 Grouped Camo Leads)
  • Rounds 45-48: Random (40 Grouped Fortified Leads, 50 Grouped Camo Leads, 75 Spaced Regrowth Leads)
  • Rounds 49-60: Random (40 Grouped Fortified Leads, 50 Grouped Camo Leads, 75 Spaced Regrowth Leads, 50 Grouped Fortified Camo Regrowth Leads)
  • Rounds 61-64: Random (40 Grouped Fortified Leads, 50 Grouped Fortified Camo Regrowth Leads)
  • Round 65: Random (40 Grouped Fortified Leads, 50 Grouped Fortified Camo Regrowth Leads, 250 Grouped Fortified Camo Regrowth Leads)
  • Rounds 66-69: Random (50 Grouped Fortified Camo Regrowth Leads, 250 Grouped Fortified Camo Regrowth Leads)
  • Rounds 70-75: Random (50 Grouped Fortified Camo Regrowth Leads, 250 Grouped Fortified Camo Regrowth Leads, 50 Tight Fortified Camo Regrowth Leads; no spacing)
  • Rounds 76-99: Random (250 Grouped Fortified Camo Regrowth Leads, 50 Tight Fortified Camo Regrowth Leads; no spacing)
  • Rounds 101-118: Random (200 Tight Fortified Leads; no spacing, 100 Tight Fortified Camo Leads; no spacing)
  • Round 163: Random (100 Grouped Camo Regrowth Leads; guaranteed to spawn once, 100 Grouped Fortified Camo Leads; guaranteed to spawn once, 100 Grouped Fortified Regrowth Leads; guaranteed to spawn once, 100 Grouped Fortified Camo Regrowth Leads; guaranteed to spawn twice)

Bloons Pop![]

  • Level X
  • Level X

Variants[]

Bloons TD 6[]

Rounds marked in italics are marked as technically starting to appear on that round but only ever appear from getting released from parent bloons.

Properties
Image Camo Regrow Fortified Name Appearances
BTD6Lead BadMaimMoabParticle BadMaimMoabParticle BadMaimMoabParticle Lead Bloon Round 28
Round 10 (ABR)
BTD6CamoLead TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Lead Camo Bloon Round 59
Round 35 (Apopalypse)
Round 24 (ABR)
BTD6RegrowthLead BadMaimMoabParticle TickGreenIcon BadMaimMoabParticle Lead Regrow Bloon Round 20 (Apopalypse)
Round 28 (ABR)
BTD6CamoRegrowLead TickGreenIcon TickGreenIcon BadMaimMoabParticle Lead Camo Regrow Bloon Round 163Round 59 (ABR)
FortifiedLead BadMaimMoabParticle BadMaimMoabParticle TickGreenIcon Fortified Lead Bloon Round 25 (Apopalypse)
Round 45
Round 44 (ABR)
FortifiedCamoLead TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Lead Camo Bloon Round 129

Round 122 (ABR)

FortifiedRegrowLead BadMaimMoabParticle TickGreenIcon TickGreenIcon Fortified Lead Regrow Bloon Round 163
Round 48 (ABR)
FortifiedCamoRegrowLead TickGreenIcon TickGreenIcon TickGreenIcon Fortified Lead Camo Regrow Bloon Round 90
Round 62 (ABR)
Skins/Costumes
File:BTD6LeadGooglyEyed.png Googly Eyed Bloons
File:BTD6LeadTopHat.png Top Hat Bloons
File:BTD6LeadHatchet.png Hatchet Bloons
File:BTD6LeadSantaHat.png Santa Hats Bloons
File:BTD6LeadTruckerHat.png Trucker Hats Bloons
File:BTD6LeadBunnyEar.png Bunny Ear Bloons
File:BTD6LeadBeard.png Beard Bloons

Hierarchy[]

Bloon Layers
BTD63DBAD
Big Airship of Doom
BTD63DDDT
Dark Dirigible Titan
BTD63DZOMG
Zeppelin Of Mighty Gargantuaness
BTD63DBFB
Brutal Flying Behemoth
BTD63DMOAB
Massive Ornary Air Blimp
BTD6Ceramic
BTD6Rainbow
BTD6Zebra
BTD6Lead
Lead Bloon
BTD6Black
Purplebloon
BTD4CamoBloon
BTD6White
BTD6Pink
BTD6Yellow
BTD6Green
BTD6Blue
BTD6Red

Bloon Layers
BTD63DBAD
Big Airship of Doom
BTD63DDDT
Dark Dirigible Titan
BTD63DZOMG
Zeppelin Of Mighty Gargantuaness
BTD63DBFB
Brutal Floating Behemoth
BTD63DMOAB
Massive Ornary Air Blimp
BTD6Ceramic
BTD6Rainbow
BTD6Zebra
BTD6Lead
Lead Bloon
BTD6Black
BTD6White
BTD6Pink
Purplebloon
BTD6Yellow
BTD6Green
BTD6Blue
BTD6Red

Bloon Layers
DDT OMG
Dark Dirigible Titan
ZOMG rightways
Zeppelin Of Mighty Gargantuaness
BFB 2
Brutal Floating Behemoth
MOAB 2
Massive Ornary Air Blimp
Ceramic Bloon
Rainbow Bloon
Zebra Bloon
Lead Bloon
Lead Bloon
Black Bloon
White Bloon
Pink Bloon
Yellow Bloon
Green Bloon
Blue Bloon
Red Bloon

Strategies[]

Main article: Lead Bloon/Strategies

Countermeasures[]

Main article: Lead-Popping Power#Countering Lead Bloons

Many towers have an option to counter Leads in different ways, with variety increased in later generations of the Bloons TD series games. The most obvious countermeasure to Leads is the Bomb Shooter, but it is not the most effective due to the Leads spawning explosive-immune Black Bloons. In BTD6 however, they can bypass the Black layer with the likes of Heavy Bombs or other damage bonuses. Having a defense that can counter both Leads and Blacks is necessary for beating Leads, at least in most cases.

For further information on what pops Leads, refer to the Lead-Popping Power page.

Effective for Camo Leads[]

See also: Camo Lead/Strategies

Camo Leads can be especially problematic as no tower besides Ezili has Camo Detection and Lead-Popping Power by default, without upgrades/level ups or external buffs. Thankfully, outside of Apopalypse Mode in BTD5 and 6, Camo Leads do not first appear until standard round 59 (round 24 in Alternate Bloons Rounds).

BTD6

Update History (Bloons TD Battles Mobile)[]

Lead Bloons have not been buffed or nerfed much, but one minor change involves making Lead Bloons move slightly faster than a Red Bloon.

4.1
  • BUFF Lead Bloon movement speed increased by 20%.

Quotes[]

Bloons TD 4
Lead bloons move slowly but are immune to anything sharp. You need something firey or explosive to crack them open.
~ BTD4 Round 28 Pre-Round Comment
Lead bloons are too heavy to be affected by Tornado magic!
~ BTD4 Round 33 Pre-Round Comment
Bloons TD 5
Camo + Lead = much pain. Hope you're ready.
~ Round 59 in Bloons TD 5 Flash
Camo + Lead inbound.
~ Round 59 in Bloons TD 5 Mobile
Leads are slow and easily dealt with if you have the right towers. Otherwise, they could cause you some grief...
~ Round 28 in Bloons TD 5 Flash
Bloons Monkey City
Not so fast! This area contains Lead Bloons. Only certain monkeys can pop them. Make sure we have Bomb Shooters or similar before attacking this area.
~ King Monkey's warning in Bloons Monkey City Mobile, when the player is attacking a Lead Bloon tile for the first time.
Some Lead Bloons are on their way. If you don't have anything that can pop them, never fear! Just drop a stack or two of Red Hot Spikes on the track. Each stack pops up to 20 Bloons. Costs BloonstoneIcon5
~ Pop-up message in BMC Flash when Lead Bloons first appear during an attack
Lead Bloons are slow and heavy, but can turn a game against an unwise opponent. Research Heavy Bloon Armour in your Bloon Research Lab to unlock Lead Bloons.
~ "Lead Bloons" Quest description in BMC Flash
Bloons TD 6
Lead Bloons. They are made of metal and so can't be hurt by sharp things. Try bombs.
~ First-time message about Lead Bloons, Bloons TD 6


Sounds[]

When a BTD2-BTD4 Lead Bloon is hit by a non-damaging attack:

When a BTD5 Lead Bloon is hit by a non-damaging attack:

When a BSM2 Mobile Lead Bloon is hit by a non-damaging attack:

When a BTD6 Lead Bloon is hit by a non-damaging attack:

Gallery[]

BTD2[]

BTD3[]

BTD4[]

BTD5[]

BMC[]

BTDB[]

BTD6[]

BATTD[]

BTDB2[]


Trivia[]

  • In real life, lead is a dense heavy metal with a relative low melting point, a solid explaination to many of the Lead Bloon's immunities and vulnerability to fire and plasma.
    • Weaker lasers and (in BTD6) some other energy attacks may not be a high enough temperature to melt through lead.
  • They are probably based on Metal Blocks.
  • It is ironic that Lead Bloons, which could originally only be popped with Bomb Towers, contain Black Bloons, which are immune to explosions.
  • Leaking one Lead costs 23 lives. Leaking the entirety of round 28, the lead's debut in Bloons TD 5, costs 92 lives.
  • The only 0/0 tower capable of popping Camo Leads is the Monkey Buccaneer with the maxed out Specialty Building activated in BTD5 Mobile.
  • The TV show Mythbusters created a real lead balloon, and despite common assumption, its biggest problem was not its weight. The lead was so fragile that it tore during inflation. They also built aluminum balloons, which apart from being an odd shape, worked perfectly well.
  • It is one of 2 bloons to resist physical attacks not by using hit points, with the other being the Purple Bloon. It takes one non-physical hit to pop.
  • One method of allowing a large number of towers to pop Lead Bloons is to upgrade a Monkey Village to Monkey Intelligence Bureau.
  • The Monkey Apprentice's Tempest Tornado can pop Lead Bloons but can't blow them away.
  • If affected by Arctic Wind, Permafrost, and glue at the same time, a Lead Bloon will move slower than a Z.O.M.G..
  • A Sniper Monkey with the Point Five Oh upgrade can pop an entire Lead bloon since it can pop 7 layers.
  • In Daily Challenge #136 (Precision Pineapples), all towers' upgrades that allow them to pop Leads are disabled. To pop leads, a Monkey Intelligence Bureau is required, or just use Exploding Pineapples to pop them.
    • Similar situation was previously in daily challenge #99 (Wait, What?); In this challenge however, even Exploding Pineapples are disabled, making Monkey Intelligence Bureau the ONLY way to allow popping Leads.
  • Strangely in BTD5, a x/3 Super Monkey can pop Lead, even though it shoots darts.
    • One logical explanation is offered in BMC: it is stated in the description of the Special Mission "Phase Crystal" that the phase crystal powers the Robo Monkey's suit, (not needed for the Robo Monkey upgrade) and the fact that a 4/0 Dartling Gun Ray of Doom (which requires the Phase Chrystal tile) can pop Lead without the Depleted Bloontonium upgrade, so that could be why Robo Monkeys can pop Lead.
    • Strangely, in BTD6, they cannot pop Lead.
  • Bloons Monkey City states that Lead Bloons are paradoxical, because they are made out of metal but still can float.
  • In Bloons Monkey City Mobile, tiles that show the highest Bloon ranking as Lead Bloons contain Zebras instead, since Leads are internally considered stronger than Zebras.
  • In BTD5 and BMC, the Lead Bloon "donk" sound is much higher pitched and slightly more resonant compared to in BTD3, BTD4, and BTD6.
  • It is the only Ordinary Bloon of BTD5 that does not have any parents.
  • In BTD2, BTD3, and BTD4, the sound made by a sharp object hitting a Lead Bloon is the same as a dart/boomerang hitting a Metal Block in Bloons 1.
  • In BTD5, the Lead Bloon is the only Bloon that does not appear as a Regen Bloon outside of Daily Challenges and Sandbox Mode.
  • After update 4.1 in Battles Mobile where the grouped Zebra Bloons got more expensive, the grouped Lead Bloons that players can send on Round 15 started to become popular due to players being able to send them for only $200, as well as them being hard to defend against especially when combined with the Regrowth modifier.
  • The Lead Bloon, as well as the Ceramic Bloon, are the only Bloons that can have the Camo, Regrowth, and Fortified properties.
  • The Lead Bloon is the second weakest Bloon to not have a parent in the main Bloons Tower Defense series, the first being the BTD4 Camo Bloon.
  • On Rounds 86+ in BTD5, Rounds 30+ in both Bloons Monkey City Flash and Mobile, Rounds 35+ in BTDB Flash, Rounds 43+ in BTDB Mobile, and Rounds 81+ in BTD6, Lead Bloons will only spawn one Black Bloon when popped instead of two. That Black Bloon will also only spawn one Pink Bloon instead of two.
  • The Lead Bloon has likely inspired the Lead, Lead Boss, and Lead Balloon (an obvious reference) from Tower Defense Simulator and Lead Cube and Lead Cube Boss from Cube Defense (both of which are Roblox experiences).
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