“ | Shoots powerful blasts of laser instead of darts. | ” |
~ In-game description |
Laser Blasts is the Tier 1 upgrade of Path 1 for the Super Monkey in Bloons TD 6. Just like the old Laser Vision upgrade from earlier games and BTD5's Laser Blasts, BTD6's Laser Blasts makes the Super Monkey shoot lasers instead of darts, but neither this upgrade nor its successor Plasma Blasts upgrade can pop Purple Bloons without special upgrades. As with earlier versions, this upgrade adds +1 pierce to every shot and changes its damage type from Sharp to Energy, allowing it to pop Frozen Bloons but no longer pop Purple Bloons and still not Lead Bloons.
This upgrade costs $1,700 on Easy, $2,000 on Medium, $2,160 on Hard, and $2,400 on Impoppable.
Description[]
Overview[]

Laser Blasts shooting lasers at bloons
Laser Blasts adds a pair of laser goggles, covering the whole of Super Monkey's eyes. The rims are colored yellow.
Crosspathing does change some aspects of the Laser Blasts. The rims of the laser goggles integrate into the cyborg suits of Robo Monkey and Tech Terror. For Dark Knight and Dark Champion, the eyemask's upper region is raised slightly, the rims of the laser goggles are black, and the dark blades become glowing red. In its upgrade portrait, the Super Monkey with Laser Blasts can be seen frowning, unlike other lower-tier upgrades of the Super Monkey.
Laser Blasts grants the Super Monkey +1 pierce and Energy type attacks, allowing for Frozen, but not Purple popping.
Targeting Priorities[]
Laser Blasts targets bloons using the standard targeting priorities. It shoots straight movement projectiles.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
When given Ultravision, the Super Monkey can access Camo Prioritization, allowing all its attacks to prioritize Camo Bloons over other types when this secondary targeting option is active.
Full Popology[]
Statistics[]
- Updated as of Version 44.2
- Base stats
- Laser:
- Projectile, energy type, 50 range, 0.045s attack cooldown, 9.6° projectile deviation, 1 damage, 2 pierce. 200 projectile speed.
- Crosspathing interactions
- 1-1-0: Pierce increased from 2 to 3.
- 1-2-0: Pierce increased from 4 to 5.
- 1-3-0: Pierce increased from 5 to 6.
- 1-4-0: Damage type changed from energy to plasma, pierce increased from 8 to 9.
- 1-5-0: Damage type changed from energy to normal, pierce increased from 13 to 14.
- 1-0-3: Pierce increased from 4 to 5.
- 1-0-4: Damage type changed from energy to normal, pierce increased from 8 to 9.
- 1-0-5: Damage type changed from energy to normal, pierce increased from 23 to 24.
- Monkey Knowledge Interactions
Lingering Magic: Projectiles fired from all Super Monkey have longer lifespan.
- Projectiles last 20% longer, from x seconds → x seconds.
Monkey Education: All Monkeys XP earn rate increased by 8%.
Better Sell Deals: All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Magic
- Updated as of Version 42.2
- Base attack(s)
Costs[]
- Updated as of Version 46.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (1-X-X) | $1,700 | $2,000 | $2,160 | $2,400 | - | |||
Total (1-0-0) | $3,825 | $4,500 | $4,860 | $5,400 | $2,678 | $3,150 | $3,402 | $3,780 |
Crosspath (1-1-0) | $5,100 | $6,000 | $6,480 | $7,200 | $3,570 | $4,200 | $4,536 | $5,040 |
Crosspath (1-2-0) | $6,715 | $7,900 | $8,530 | $9,480 | $4,701 | $5,530 | $5,971 | $6,636 |
Crosspath (1-0-1) | $6,375 | $7,500 | $8,100 | $9,000 | $4,463 | $5,250 | $5,670 | $6,300 |
Crosspath (1-0-2) | $7,395 | $8,700 | $9,395 | $10,440 | $5,177 | $6,090 | $6,577 | $7,308 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals
Strategy[]
Summary[]
Laser Blasts increases the pierce of the Super Monkey by 1, essentially doubling its popping power compared to not having any upgrades, and allows it to pop Frozen Bloons. However, the cost-efficiency of Super Range at providing both range and pierce while the loss of purple-popping power from getting Laser Blasts often renders the lone Laser Blasts upgrade fairly ineffective. Also, the player can just not opt to go for freezing attacks (especially Ice Monkey, Ball Lightning, and Sentry Expert) if they are worried about negative synergy with ice, or bypass the frozen property altogether with Hot Magic, rendering the frozen-popping quirk redundant.
Tips[]
- Extra pierce is good for the Super Monkey, but stopping at Laser Blasts is generally unwise. Go for Plasma Blasts as soon as possible, though Laser Blasts is a rather decent stepping stone towards that upgrade.
- Laser Blasts is slightly more expensive than Super Range but has access towards the speed crosspath with the succeeding upgrade, Plasma Blasts.
- If there are Purples, be cautious about it. Add anti-Purple support like Bloonjitsu or Alchemists.
Version History[]
Balance Changes[]
![]() |
Possible removal of "Affected by X"? The "Affected by X" was added as a lazy way of adding balance changes that are otherwise negligible. It may be a sensible idea to change the text into readable prose. |
Laser Blasts has been mostly changed by price decreases. The base Super speed buff has also lifted the viability of Laser Blasts compared to Plasma Blasts. Since upgrades such as Super Range and Epic Range began to displace purpose of the Laser Blasts' +1 pierce benefit, Laser Blasts is mostly seen as an inferior upgrade among experienced players.
- Initial release (compared to BTD5)
Laser Blasts price reduced ($3,500 → $2,700)
- 10.0
Laser Blasts price reduced ($2,700 → $2,500)
- 35.0
Affected by base Super Monkey attack speed buff, does not affect Plasma Blasts.
- 41.0
“ | We weren't sure we'd see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we're moving costs from top to middle crosspath | ” |
~ Ninja Kiwi |
Laser Blasts price reduced from $2500 to $2000
- 43.0
“ | Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. [...] | ” |
~ Ninja Kiwi |
Affected by Super Monkey base projectile speed nerfs
Bug Fixes and General Changes[]
![]() |
This section is incomplete. You can help by expanding it. |
Extra Notes (Version History)[]
Gallery[]
Official artwork[]
Assets[]
Trivia[]
- When the game got its Version 10.0 update, the Laser Blasts upgrade in BTD6 costed the same as the base tower, similarly to BTD5, although before Version 10.0 and after Version 41.0 this is not the case. This is not the case in BTD4.
|
|