|“||Shots can pop through 7 layers of Bloon.||”|
|~ BTD6 Description|
Large Calibre is the second upgrade of Path 1 for the Sniper Monkey in BTD6. It allows the Sniper to deal 7 damage to bloons per shot instead of 4, enough to pop an entire Zebra Bloon or Lead Bloon, and can turn an entire Rainbow Bloon into 8 Red Bloons. It costs $1275 on Easy, $1500 on Medium, $1620 on Hard, and $1800 on Impoppable.
Large Calibre allows the Sniper Monkey to pop 7 damage to bloons per shot instead of 4. One single shot is enough to wipe out an entire Zebra Bloon or Lead Bloon, and can turn an entire Rainbow Bloon into 8 Red Bloons. No significant additional changes in tower stats occurs.
When pairing it with Path 3 upgrades, the beret will be colored purple on one side plus grey/orange (depending on upgrade) on the other side. Semi-Automatic will add a pair of earmuffs to the Sniper Monkey on top of the aforementioned changes. Full Auto Rifle turns the helmet of the Full Auto Rifle to purple.
Adding Night Vision Goggles will give the tower night vision goggles. Adding Shrapnel Shot will add an explosion symbol to the beret. Adding Bouncing Bullet will turn the army hat's coating purple. Adding Supply Drop will color the "bush hair" purple with black.
- It is advised to use a 2-0-2 Large Calibre with this upgrade, since it lets it fire faster, making it far more efficient.
- It is better off using the Large Calibre upgrade for Rounds 35+, as a Full Metal Jacket is often sufficient for bringing down Zebras and Leads into more manageable bloons.
- One 2/1+/0 Sniper is enough to take down one Camo Rainbow with a single shot or one Camo Ceramic in two shots.
- In BTD6, the Point Five Oh pose from BTD5 is the standard pose of the Sniper Monkey upgrade artworks of Tier-1 and Tier-2.