Bloons Wiki
Bloons Wiki

Throws heavy Kylie boomerangs that follow a straight path instead of curved.
~ In-game description

Kylie Boomerang is the third upgrade of Path 3 for the Boomerang Monkey in Bloons TD 6. It converts the boomerangs into Kylie boomerangs that follow a straight path instead of curved. This allows the Boomerang Monkey to attack Bloons with more accuracy and precision along straight lines. In addition to a different boomerang flight pattern, kylie boomerangs are able to re-hit the same bloons multiple times for every 0.3s of contact with the same bloon. Each kylie boomerang can pop a maximum of 18 bloons per shot (22 with Improved Rangs and 27 with Glaives).

This upgrade costs $1,105 on Easy, $1,300 on Medium, $1,405 on Hard, and $1,560 on Impoppable.



The monkey for Kylie Boomerang replaces its red jumpsuit (from Red Hot Rangs) with an Australian outback outfit. For this outfit, the monkey wears a beige leather hat with a brown band decorated with crocodile-like teeth around it, as well as an open sleeveless shirt and a necklace of what appears to be a crocodile tooth. The monkey's dominant hand wears a brown leather glove. The boomerang appears to be no longer red hot, and is now a heavy kylie boomerang. On the official upgrade portrait, the Kylie Boomerang monkey appears to be happy.

Crosspathing with path 1 dyes the band on its hat red, then cyan, as well as adding sharp curved blades to the end of the boomerang.

Crosspathing with path 2 adds 1 or 2 red stripes to its hat.


Kylie Boomerang increases the boomerang pierce to 18, and adds the ability for them to deal Contact Damage Contact Damage (unspecified contact damage rate), allowing them to hit the same bloon multiple times every 0.3 seconds per remaining available pierce.

To aid this, its boomerangs now follow Straight Movement Straight Attack, and linger at the edge of their range for a short time before returning.

Targeting Priorities[]

Kylie Boomerang targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Like all Boomerang Monkeys, Kylie Boomerang can access Change Hands secondary targeting priority to switch hands, changing the origin and direction of the boomerangs.

Full Popology[]


The following is a list of statistics of a Boomerang Monkey with Kylie Boomerang. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.

Updated as of Version 27.3
Base stats
  • Boomerang:
    • Projectile, normal type, detects partial hitbox, 49.5 range, 1.42s attack cooldown, 2 damage, 18 pierce. Can rehit after 0.3s.
Crosspathing interactions
  • 1-0-3:
    • Kyle Boomerang pierce increased to 22 (+4).
  • 2-0-3:
    • Kylie Boomerang gains another extra pierce up to 27 (+5). Initial attack cooldown reduced to 1.207s.
  • 0-1-3:
    • Attacks faster, 1.065s (-25%) per shot.
  • 0-2-3:
    • Attacks even faster, 0.8s (-25%) per shot.

Damage Types[]

See also: Damage Types/Bloons TD 6/Primary

The following are a list of wiki-written damage types associated by a Boomerang Monkey with Kylie Boomerang. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 27.3
Base attack(s)
  • Boomerang:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Contact Damage (unspecified contact damage rate) Contact Damage
    • Extra damage to all bloon types (2) Extra Damage


Updated as of Version 32.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-3) $1,105 $1,300 $1,405 $1,560 -
Total (0-0-3) $1,720 $2,025 $2,190 $2,430 $1,204 $1,418 $1,533 $1,701
Crosspath (1-0-3) $1,890 $2,225 $2,405 $2,670 $1,323 $1,558 $1,684 $1,869
Crosspath (2-0-3) $2,130 $2,505 $2,705 $3,005 $1,491 $1,754 $1,894 $2,104
Crosspath (0-1-3) $1,870 $2,200 $2,380 $2,640 $1,309 $1,540 $1,666 $1,848
Crosspath (0-2-3) $2,080 $2,450 $2,650 $2,940 $1,456 $1,715 $1,855 $2,058

This upgrade's prices (or included crosspath's prices) are affected by the following MK: CheapRangsIcon.png Cheap 'Rangs, BetterSellDealsIcon.png Better Sell Deals



Kylie Boomerang is useful as a form of dealing high damage over straight lines. Because of the Kylie Boomerang's special rehitting mechanic, it can deal considerably high damage to normal bloons if utilized to the max. The considerably high pierce of this upgrade also makes this tower handy as moderate grouped damage.


  • Since Kylie boomerangs have a decent amount of pierce by itself, it is recommended to purchase Path 2 upgrades. Faster Throwing and Faster Rangs will be very helpful for optimizing the use of straight-line boomerangs and their extra damage that they have.
  • While the upgrade itself is decent, it is not an outstanding tower due to its main attack quickly falling off when larger rushes of bloons (especially spaced) come.
  • If planning to upgrade a Boomerang Monkey to this upgrade, place it behind a straightaway on the track so that its pierce can be fully utilized.

Version History[]

Minuscule changes for Kylie Boomerang, although in Version 7.0 the +1 damage buff was carried over to its preceding Red Hot Rangs upgrade instead.

  • Change Kylie Boomerang no longer gives boomerangs +1 damage. However, boomerangs still pop 2 layers of bloon.
  • Buff Cost of Kylie Boomerang reduced ($1,400 → $1,300)
  • Buff Affected by base Boomerang Monkey attack speed buff


Official artwork[]



  • The Kylie Boomerang was mentioned in this Ninja Kiwi blog.
  • Kylie boomerangs are a real type of boomerang. They were used by native Australians to hunt prey and were not designed to return to the thrower.